Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Ale
Feedback comments for LD47
Ale's games and stats for all events →
| Timestamp | Since previous | Game | Ale's comment | |
|---|---|---|---|---|
| Oct 4 22:17:03 | Oroboro | ♥ 2 | That got really stressful really fast. At first I was confused, and thought it was a pretty chill puzzle game. When I started to be hunted down by my own phantoms though, shit got serious. I tried a couple of times, but wasn't able to win. When you go to an area further into the lab that you're not familiar with, you'll probably want to look around to familiarize yourself with the layout, but doing this makes it 10x harder when the next phantom spawns. It's definitely an interesting challenge. Overall, nice submission! It's a unique concept and good execution. | |
| Oct 5 01:20:17 | 3h 03m | Stuck in a Portal | ♥ 1 | That's a pretty cool set of systems in 48 hours. It's a solid base to continue making a full game. I agree with ProbeProb about the overworld being unnecessary. It confused me because I didn't realize that the white circle was a portal, so I was just digging around the base area aimlessly hoping to find something. Maybe instead of an overworld, you could have a base with a finite amount of space, and then just have expansions available as an upgrade. |
| Oct 5 01:35:33 | 15m 16s | ZBX 9800 | ♥ 6 | Wow this was awesome! I love the idea, and I definitely think you should keep working on it. Some suggestions: Most of the difficulty seems to be correctly guessing the time values for traveling a given distance. And really the only way to succeed is with trial and error, which is kind of frustrating because the character walks very slow. Maybe add a visual guide to the level, like a grid overlay, so that players can see how many grid units the character walks per second. You might also consider making the levels a lot smaller. One of the earlier levels is like a simple maze where the players has to go right, then left, then right, etc. I think that's a good idea for a level, but because it takes up the entire screen, the player has to walk (or run) a very long distance. Maybe limit the levels (at least the smaller ones) to a frame in the middle of the screen. You might also consider replacing time units with distance units, like "pixels" or "cells" from a grid. It'd be a big change, but it might make the game easier for a larger audience. Anyways, I really liked this submission. Good job! |
| Oct 5 01:43:15 | 7m 42s | DEMON LOOP | ♥ 3 | Lol I think the powerups may be a bit too overpowered. After picking up a few, I had enough range and wands to encase the entire map in a loop and win instantly. It was really fun though, and a nice concept. Good job! |
| Oct 5 01:57:37 | 14m 22s | The Deja Brew | ♥ 0 | I'm always super impressed by LD submissions with story and cinematics, this one was no exception. Great work! The music, sound effects, the animations, the mood, it was all great. |
| Oct 5 02:09:21 | 11m 44s | Stuck in a Loop | ♥ 1 | NGL kinda disappointed that there's a speed limit. Would've been nice to send that ball into the 4th dimension. The mood and ambience were nice though, and very relaxing. Btw, that wind effect is pretty sweet. Is it a particle system, or a 2D animation? Hard to tell because of the fixed camera. |
| Oct 5 02:18:46 | 9m 25s | HarmonyMaybe | ♥ 4 | That quickly descended into chaos! It started out fine, but every time I added a new box my song just got worse and worse lol. It's a fun little audio toy. |
| Oct 5 02:25:12 | 6m 26s | Unchangeable | ♥ 1 | I loved the art style, and the fact that it's made with GB studio. I got worried in the beginning though, because it said my family was just murdered and that I was hungry, and when it cut to the blackjack scene the two characters kind of looked like steaks. I thought I was going to have eat my dead family to survive! |
| Oct 5 02:33:33 | 8m 21s | Omega Virus | ♥ 1 | Don't like having to add an email address, but I got through with a fake one so that's good. As for the game, I played solo but I got the gist of it. I like the old dungeon crawler-style movement. It was pretty simple/easy by myself, but I can see how it could get interesting with more players. A matchmaking system would definitely help. Overall, great work! This is a very impressive game for 48 hours. |
| Oct 5 02:50:04 | 16m 31s | proceed | ♥ 2 | That was a really trippy death scene, which I watched a bunch of times because I couldn't get past the first jump. I finally did, then I reached a spot that said "we have unfinished business", then I went forward and died. I liked the mood/ambiance of the game a lot (especially that vaporwavey game over screen), but the game could use some more directions. The first jump I only found to be possible by first carefully knocking down the box, then going back to the beginning to get a running start. Only running at full speed is it possible to make it, and even then you just barely do. Maybe tweak the ball's jump strength a little bit so that it rises more than just a handful of pixels off the ground? |
| Oct 5 02:56:16 | 6m 12s | LoopLab | ♥ 1 | Congrats on releasing your first game, especially as a LD submission! The game was extremely difficult in the second level since the darkness makes it so you basically have to memorize the entire large maze. I think a simple improvement would be to not remove the lights when the player runs out of time. Just send them back to the beginning, and leave the lights there. At the end, you can score them based on total time to completion. |
| Oct 5 03:05:30 | 9m 14s | Alice | ♥ 2 | WOW! That is insanely impressive that you managed to squeeze in a level editor alongside a bunch of really well-designed levels in the base game. Music and graphics were great too. Excellent work! Btw, it took a while to download the game for me even though it's only ~26mb, and I have gigabit internet. You might get more players if you host the game on a site like Gamejolt, Itch.io, or even just Github. |
| Oct 5 03:26:24 | 20m 54s | Crawloop | ♥ 3 | Yay, a winner is me!! That was a pretty interesting and challenging puzzle game mechanic. I liked this game, and loved the retro style graphics. Good job! |
| Oct 5 03:31:29 | 5m 05s | Shadowbox | ♥ 1 | This is a really clever idea. Planting seeds in a loop, and by the time you walk around the entire loop the seeds you planted already have already grown. Very creative, and awesome execution with the music and ambiance. It's definitely a relaxing experience :D |
| Oct 5 03:42:29 | 11m 00s | The Loop | ♥ 1 | That was pretty fun, but man that cracker "puzzle" was cruel and unusual punishment. Trying to be clever, I skipped the second vent. That made me angry at myself when I finally found killer lol. Idk if I won though, it said I had to kill one of the 5, and when I did I got an animation where the headstone was pushed onto train tracks or something, and then nothing happened. Anyways, good job with this! It was pretty fun trying to figure out what to do, and being able to randomly kill my sisters. |
| Oct 5 03:47:10 | 4m 41s | The Loop | ♥ 1 | That was awesome! The graphics and retro vibes were on point, and the gameplay was fun. This is one of my favorite submissions so far. Good job! |
| Oct 5 03:58:35 | 11m 25s | An Hour Long Minute | ♥ 1 | Really good use the the loop concept here. At first I was annoyed at how long it took to read the notes because I thought the safe combination was randomized, but having that stuff be persistent between deaths is cool. The sound design and mood is top notch! |
| Oct 5 04:05:06 | 6m 31s | Saint Uck | ♥ 4 | That was a really interesting mechanic, but I found the controls confusing. Using a wheel to choose the direction is misleading because Saint Uck can't actually shoot his sticky bits in 360 degrees. Maybe adding a visual indicator of the 8 directions on the selector wheel would help make it clearer. |
| Oct 5 04:18:30 | 13m 24s | Recursion | ♥ 0 | HOLY SHIT!! I was not expecting to get so scared by this game, but when I turned around to see that mofo chasing me, I got that feeling in the pit of my stomach I used to get back when I was a kid finding jumpscares on the internet. The mood and sound design in this game are spot on, it fit the theme perfectly, and the graphics were excellent. This is an awesome game overall, well done!!! |
| Oct 5 04:24:24 | 5m 54s | The Hall Of Anubis | ♥ 2 | I also couldn't figure out what to do. I tried walking straight ahead, walking into the portal behind me, jumping over to the gated platform thing. No golden key :( The audio and graphics are nice though :) |
| Oct 5 04:37:09 | 12m 45s | Ghosts in Limbo | ♥ 1 | I really loved the level descriptions on this one. It's a shame the game is so short though! The last level was pretty challenging. I could see this idea being expanded to add more control elements and obstacles (just make sure you add a fast-forward button if you do!) Anyways, nice job :) |
| Oct 5 13:34:34 | 8h 57m | Klone Karts | ♥ 1 | The graphics are great! I think a health bar or other status indicator would be helpful, as without it death comes unexpectedly. Good use of the theme though, and finding out what all the powerups do was fun. |
| Oct 5 14:49:29 | 1h 14m | Prison of the Dream Weaver | ♥ 1 | I liked the fart sound effects for the bullets :P The gameplay was pretty fun, and I like how the enemies actually seemed to have some strategy rather than just walking at you in a straight line. The graphics were nice and the overall theme was cool, especially with the blob monster card dealer. |
| Oct 5 15:01:14 | 11m 45s | Newster - A Fantasy Social Media Sim | ♥ 2 | The graphics were great with smooth animations. The gameplay was excellent. I agree with the others that it was too simple, but the concept is great and I'd love to see this expanded upon. This vaguely reminds me of [a game by Lucas Pope](https://www.dukope.com/trt/play.html) (the developer of Papers Please) where you have to select news stories for a newspaper to influence public opinion about the current dictator or revolutionaries. The cool thing about that is that your actions have an impact on the game world, which I think would be an awesome idea to incorporate into your game if you were to keep working on it. |
| Oct 5 15:09:19 | 8m 05s | Falloop | ♥ 0 | That was cool and moody. Good job on the atmosphere! It was a short experience, but entertaining while it lasted. That ending though π’ |
| Oct 5 17:25:00 | 2h 15m | Habits | ♥ 1 | The art style was great, and I especially liked the character. I'm always a fan of point and click/simulator games like this. Nice job! |
| Oct 5 22:27:43 | 5h 02m | Debug.Loop! | ♥ 1 | I love the audio and visual theme here, and the concept of a wheel rolling through an endless pipe is fun. The gameplay felt a bit too easy though, maybe because everything moves so slow that it's easy to avoid it? I think it'd be more fun if it went a little faster (or the pace picked up after a short while), and maybe if there were some shiny things to pick up. Good job! |
| Oct 5 22:38:13 | 10m 30s | Danger Beat | ♥ 1 | That was awesome, looked great, quick to pick up, fun to play, and with some sick beats to top it off! Excellent work!! |
| Oct 5 22:57:47 | 19m 34s | Hyperloop hell | ♥ 3 | Really solid experience for an LD game. I'm always impressed when I see a 48 hour submission with a story, and the graphics were excellent! |
| Oct 5 23:06:38 | 8m 51s | The Brave Little Hamster | ♥ 1 | Love the audio and graphics, it's definitely giving off some strong Hamtaro vibes! The energy mechanic was an interesting challenge, although there wasn't really any penalty for running out of energy. Adding a timer could make it speed runnable. Nice job! |
| Oct 5 23:21:36 | 14m 58s | Hyperbolic Space Fighters Extreme! | ♥ 1 | Wow that was trippy! The gameplay was pretty easy but that effect looks awesome, and it's super impressive that you even did it in your own programming language and (presumably) engine! I've tried on two past occasions to finish an LD submission using a custom engine, but both times I failed to meet the deadline. So props for pulling it off! One tiny quality-of-life improvement would be to tweak the gameover screen so that pressing space and WASD doesn't restart the game. If you're mashing the spacebar to shoot while playing, and then you die, you may accidentally skip the game over screen and restart the game without even seeing what your score was. |
| Oct 5 23:28:53 | 7m 17s | Track Day | ♥ 1 | Wow that was extremely difficult! (or I'm just terrible). Eventually, all of the AI cars except for one drove off the track and never returned, but that ahole was doing perfect laps one after the other, and making me insecure about my driving skills. This game was great, simple, and fun. I really liked the wobbly posts. You should try adding some more sound effects too, at least engine noises if not collisions. Nice job with this one! |
| Oct 5 23:30:20 | 1m 27s | Caterpillar Dissent: Deliverance | ♥ 3 | Katamari Damacy meets Chernobyl |
| Oct 7 01:06:14 | 25h 35m | Shooty Loops | ♥ 1 | That UI looks awesome! That character portrait and music were great too, and the gameplay was fun, but did get repetitive after a while. Nice job! |
| Oct 7 01:13:56 | 7m 42s | Loopsie | ♥ 1 | Good runner mechanics, but the gameplay was a little confusing since it's not clear *why* a turn is bad. The mini-map in the corner helps a lot in remembering which moves are bad, but I think it might be more clear if you added visuals, like spikes or fire or something. Still, it's a solid entry. Good work! |
| Oct 7 01:30:04 | 16m 08s | Loop Racer | ♥ 1 | Wow that was hard, but I managed to get all the orbs on the first level after 255.032 seconds. Gave up on the second though cuz I just kept getting stuck on the walls :[ It was fun trying to figure out a good strategy, but I think the learning curve is too high on the first level. Maybe increasing the size of the orbs on the first couple of levels would help reduce the difficulty, or shrinking the turning radius. Although, I think that changing the turning radius between levels might throw people off. Anyways, it's a fun little concept, and a clever use of the theme. Nice job! |
| Oct 7 01:38:00 | 7m 56s | Race Condition | ♥ 1 | That was pretty cool! The camera tilting when you turn was a subtle thing that I think helped the game feel more fun and energetic. I didn't love the driving mechanics because the car seems to slow down when you turn, which doesn't feel great in a racing game. I think that adding drifting would be *awesome* here and would make the experience 10x more fun (if you decide to keep working on it). This is a good base for a game, nice job! |
| Oct 7 02:19:21 | 41m 21s | Placid Incandescent Impala | ♥ 2 | That was a pretty cool trick with the rooms. The atmosphere/mood was great, but I couldn't figure out what to do. This would be awesome to just chill out in VR! |
| Oct 7 03:27:02 | 1h 07m | Chipperton | ♥ 4 | Wow that was amazing. The music, the voice acting, the graphics, the mood, the gameplay, it's all super polished and well done. Great job with this one! It's always nice to come across a relaxing LD submission every once in a while :) |
| Oct 7 03:30:59 | 3m 57s | Magical Marissas Troubles with Time | ♥ 1 | Lmao that music and the sound effects were great. This is a very polished submission, though I'm a bit sad that it's so short. Nice job! |
| Oct 7 03:42:28 | 11m 29s | Tales Of Horror Beneath The Cabin | ♥ 0 | That menu was cool. When I started the game, I just walked around aimlessly through a dark room with a tiny flashlight. Couldn't figure out what to do, didn't find any items or monsters or NPCs or anything, and I didn't hear any audio once I left the menu (although I *was* playing under Wine so that might just be a compatibility issue) Whatever you're supposed to do in the dark room, it might be helpful if you added some kind of directions. At the very least, having a texture for the floor (even something as simple as a checkerboard pattern) can help a lot with preventing disorientation with these types of games. Since I played it on wine, I won't leave a rating since it wouldn't be fair. However, I am curious about what is in all that darkness... π€ |
| Oct 7 15:11:57 | 11h 29m | Radiant Rewind | ♥ 3 | Wow, that was really polished and well-made! Graphics looked great (especially the awesome effects), and the chosen sound effects fit perfectly with the action! Gameplay concept was interesting, but confusing at first as I thought I was supposed to stop the ball from hitting the blocks, but it made sense after a few seconds of nothing happening. I think that it'd be cool to add a powerup or ability or something that you can use to affect the ball besides rewind and slow-mo, because sometimes the ball just hits at weird angles where it never really goes back towards the loop. When that happens you just gotta sit there doing nothing, waiting for it to hit a good angle. Or maybe add more than one loop, and let the player switch between them. Anyways, this was a great submission. Good job! |
| Oct 7 15:25:08 | 13m 11s | Skyloop | ♥ 1 | That was surprisingly fun, even though it was super easy since the AI cars all seem to drive slower than you from the very beginning. Also, the upgrades between races felt unnecessary because the AI was so easy to beat. The concept of a race in a wheel like this is cool, and I could see it being expanded with things like obstacles, pitfalls, power ups, etc. Nice job! |
| Oct 7 15:37:42 | 12m 34s | PRISON STATION O | ♥ 1 | That was a unique use of the theme and an interesting gameplay idea. I think this has potential if you work on it more. What I didn't like was that despite everything that was happening around me, pretty much the only thing I ever had to do was walk in one direction while mashing the F key as fast as possible, occasionally stopping when there were a bunch of breaches next to each other. That got tiring fast. Also, things happen way too quickly. You're instantly fixing holes as soon as the game starts. I think if you were to keep working on this, you might want to slow things down and give the player other activities to become immersed in their little prison ship before it gets destroyed. Maybe they can plant trees that grow? Install turrets to destroy asteroids (and avoid hull breaches), talk to an AI? Who knows! Anyways, despite the flaws I really liked this game. It's a solid LD submission, nice job! |
| Oct 7 16:33:58 | 56m 16s | While we are here - stuck in a loop | ♥ 1 | Nice! I also had an idea to do a programming puzzle :) At first I was super confused because the only feedback you get for solving a puzzle is a sound effect and the playback animation stopping, both of which are easy to miss unless you know to look for them. Once I got it though, I had fun uncovering *part* the pumpkin. Couldn't solve some of them... although in my defense, this game is a lot harder than actual programming π Great submission, and great use of the theme! |
| Oct 7 16:43:43 | 9m 45s | Are We There Yet? | ♥ 1 | It's a good thing they decided to vacation in a country that doesn't have traffic cops, otherwise I'd be in trouble. This was a fun little driving game, good work! Also, I did manage to get actually lost by making a turn I wasn't supposed to and driving off the map lol. |
| Oct 8 15:07:28 | 22h 23m | Chuck In A Hoop | ♥ 1 | This has multiple interesting mechanics, I like it a lot. I always like games that try to do experimental/weird stuff. Unfortunately, I wasn't smart enough to get past the level with the really fast hoop and the box on spikes (level 3 I think?). I was able to land on the box by slowing time, but couldn't figure out how to get past the spikes. Great submission! |
| Oct 8 15:35:30 | 28m 02s | Skelehunt | ♥ 1 | Yeah getting it to build was difficult. If you make a github repo, I'd be happy to send a pull request to make it easier to build on linux. Other than that, the game was pretty good, and had some cool ideas. The water turning to ice when you walk on it was clever. The music was great, and I also loved the retro graphics. It was very difficult though! The skeletons move super fast, and sometimes they clip through the walls lol. The collision detection seemed buggy and caused you to get stuck rather than letting you slide along the walls, but that was actually a good thing since it also affected the skeletons. If they didn't get stuck on walls, I imagine the game would be a lot harder. Nice job, and props for not using an off-the-shelf engine for this! |
| Oct 8 15:57:12 | 21m 42s | SnowTrip | ♥ 1 | Another HaxeFlixel game! π€ π€ This is a nice little Spelunky-like platformer. The resource management was an interesting challenge, esp. with having to manage double-jumps which you normally wouldn't expect. The wall gripping was a cool way to break your fall too. World generation was a little unreliable at times, but it wasn't that bad. It made for some decent platforming most of the time, and even when you were forced to walk through spikes I feel it helped make the game more challenging. The only bug that I thought was really game-breaking was when there were (what I assume were) overlapping spikes. There was one level where I had to walk through spikes to win, but every time I touched the spikes I died immediately despite having full health. I think it's because I was touching two overlapping spikes on a single frame and losing both hearts. Anyways, great job with this! Just add a few more gameplay elements and polish and you'll have a full game! |
| Oct 10 17:36:26 | 49h 39m | Loop Shoot | ♥ 1 | That was pretty fun, but the first couple of levels were really slow and easy. You might want to keep tweaking the difficulty curve until you find that sweet spot! |
| Oct 10 17:51:38 | 15m 12s | Total Shipwreck | ♥ 1 | That was really clever, but holy shit is it the most frustrating game I have ever played. Those drunk assholes kept getting stuck, dropping the buckets for no reason, and running in circles! It was pretty fun, but I couldn't get past the second level (and not for lack of trying). I think if you were to polish this up a bit more, it would be really fun. The loop mechanics are good idea. |
| Oct 10 18:11:17 | 19m 39s | Get Over Yourself | ♥ 3 | Wow that was super impressive, but it made me feel stupid lol. I think this game would be a lot easier if you didn't have a timer, and if you added a free-fly mode or something similar that lets you see the layout of the map. Without that, you have to figure out what to do through trial and error, but even that is difficult because you have to be careful not to block your path. Graphics, gameplay, audio, theme, mood were all great! Nice job! |
| Oct 10 21:15:42 | 3h 04m | Stuck in a while(true) | ♥ 1 | I think the log view on the right side is an awesome UI idea, and the gameplay was pretty fun. Starts out simple, but then the upgrades make it interesting. Graphics and effects were great too. Nice job! |
| Oct 10 21:31:44 | 16m 02s | Cercle funeste | ♥ 2 | That was pretty unique, but got super confusing once the grid size increased. I got stuck on this first level with the purple blocks. Playing this game feels like trying to rub your stomach and tap your head at the same time lol. |
| Oct 10 21:50:32 | 18m 48s | SUSHI INK. | ♥ 3 | Wow!!! That was great! The gameplay was really difficult, but all of the systems worked together perfectly. I think that this would be more fun if you scaled back the difficulty, or ramped it up more slowly. Even if you got rid of the timers completely and just turned this into a chill cooking/sandbox game, I think it would be a solid product. |
| Oct 10 22:00:42 | 10m 10s | Sputtering around the Loop | ♥ 1 | That was very unique, and it got pretty fun once the difficulty ramped up. I think the core idea is good, but it could be improved with some more dynamic elements. For example, maybe add some red blocks that move around the loop as well, so you have to keep an eye on it as it runs up behind you. Maybe also some extra points for getting really close to the red blocks before dodging, like some racing games do when you tailgate or have a near-miss. It might also be fun to see more complicated levels besides just a squircle. This was a solid entry though, nice job! I had some fun with it. Also, the bent rectangles are a nice effect :) |
| Oct 10 22:15:56 | 15m 14s | DuplicafΓ© | ♥ 1 | That was really well-made, and it was fun trying to figure out a strategy across days. Graphics and music were great! The challenges though were a bit confusing. I failed to deliver 20 on day 2, but it still let me continue playing? Did I fail that, or do I get a second chance? I delivered 20 later, but I the challenge didn't get crossed off (probably because I didn't do it on day 2) |
| Oct 10 22:24:48 | 8m 52s | Hulagain | ♥ 1 | Lmao this was awesome, and a great use of the theme. The hoola hoop mechanics were a little hard to figure out even when I reached the last level, but it wasn't that bad, and it added some difficulty. Although, some of the levels felt pointless since you could just run to the end faster than the hoola hoop could reach the ground. Also, the victory condition at the end was super clever. This is definitely one of my favorite submissions! Nice job! |
| Oct 10 22:33:23 | 8m 35s | Pi's Great Escape | ♥ 1 | The physics could use some work, as the character seemed to fly around in ways that didn't make sense at times, but it was a fun game. I don't know how close I got to the end, but I couldn't get past the level with the "you will never escape" text...which seemed to be a very accurate prediction in my case. Controlling the character AND the world was super confusing. I found myself relying more on the rotation of the world, and rarely trying to move the character at all since he usually ended up on a slope too step to walk or jump anyways. |
| Oct 10 22:41:54 | 8m 31s | Assembly Loop | ♥ 1 | This is rough around the edges, and I agree with @smilewood that having separate buttons to pick up and drop parts is confusing. Also, if you pick up the wrong part, there should be a quick way to discard it (like putting it back on the conveyer belt). Still, I like the idea of having a build a robot like that. The concept is great, and I know 48 hr is not much time, but I think it could be a fun little game if you continue to work on it. |
| Oct 11 02:35:39 | 3h 53m | LoopyDraw | ♥ 1 | NGL I drew a "lighthouse"... Can't risk having any sunken ships on this fine canvas of yours! This is a cool project, and an interesting constraint to only allow circles. It doesn't seem like anyone was playing when I went on, but I could see it being pretty fun with a group of strangers. My only complaint is that the canvas felt a little claustrophobic being unable to zoom out (or I didn't figure out how to do it). Still, it's very cool! Nice job with it! |
| Oct 11 02:43:06 | 7m 27s | Abide the Loop | ♥ 0 | It's a nice idea for a rhythm game, but maybe a bit too simple in its current form. I liked the graphics and animations too, but I found that the easiest way to play is to close my eyes and just listen to the beat. Also, I always appreciate it when someone writes their own engine/framework for an LD submission. It almost feels like a dying art nowadays! |
| Oct 11 03:06:42 | 23m 36s | Pumpkalanes | ♥ 1 | I loved the character, and the gameplay was pretty fun once I realized what I had to do to reach the end. The hitbox was hard to get a feel for, which made it difficult to dodge the pumpkins than it maybe should've been. I think some simple changes that would lead to a big improvement would be to add some feedback when you hit a pumpkin which indicates that it's not a good thing (like a particle effect or something), and maybe add a graphic or effect to visualize the level bounds so you can see how far the character can move to the sides and more easily plan where you want to go. Overall though, it's a solid submission. Nice job! |
| Oct 11 03:43:39 | 36m 57s | Boot Loop | ♥ 1 | That was some really smart level design! The game is simple, but a fun challenge. I made it to the level with the horizontal laser beams, and I was SO close to reaching the end but I made one mistake just a few steps from the finish line. Music was also very nice. Great job all around! |
| Oct 11 03:51:19 | 7m 40s | Babysitting Astronauts | ♥ 1 | I like the concept, and the graphics, lighting, and animations (especially the abrupt spinning station) look great. I couldn't really figure out the gameplay though. I couldn't tell when people were bored or if they were in the right place or not. Maybe assigning different character sprites for each worker and their station, and making it more clear when they need to be clicked will help. Also, the random-ish color change on click is misleading IMO. |
| Oct 11 04:04:24 | 13m 05s | Bust-a-Loop | ♥ 1 | Wow this is awesome!! I love fighting games, and didn't expect to see such a polished on in LD! The animations were simple, but well done and the moves felt great to land even without any audio or visual effects. I think this could be a great fighting game if you continued to work on it. Seriously, don't abandon this one! (This is definitely one of my favorite submissions so far) |
| Oct 11 13:53:56 | 9h 49m | Groundhog Garden | ♥ 1 | Game: Well done! Let's try a bigger map Bigger map: Screenshot_20201011_094316.png (spawned next to portal) This was a good submission. Multiplayer games in LD are always hard to pull off both due to the development time, and the difficulty in getting enough concurrent players. Luckily I signed on at the right time to find another player. The ghost replay thing sounds like a good idea to work around that, since you can benefit from other players' actions even if they're not online at the same time, although it'd make the game very easy if every solution was available. I think you could go with some Among Us-style trickery here, by adding a competitive element (like a race to the end with leaderboard completion times) along with hidden hazards, like land mines that reset you. This way, even if you have multiple ghost replays available to you, you still need to decide which one to trust. Some might send you astray, while others actually try to help. You'd need to add some identity system, like letting people choose a color, or just a name that renders on top of the character. That way, players can distinguish ghosts from each other and can decide who to trust based on past decisions (however, a ghost could always decide to betray you!) also, for the record, I didn't see any ghosts when I played. Maybe it was a glitch? Or do they get deleted from the server after a while? |
| Oct 11 13:59:29 | 5m 33s | Control Loss | ♥ 1 | It was hard at first with the loss of control, but after a while I figured out that the best strategy is to just stay far away from any walls and enemies. At that point, the game got very easy. Shooting bullets was a cool idea, but it was usually easier to just dodge them. Maybe if you added homing missiles that follow the player, shooting bullets could become a much more important mechanic. The enemies moving through walls seemed like it might've been a glitch, but I actually liked it because it made it harder to hit them. It's almost as if the AI were using the walls as cover! |
| Oct 11 14:15:23 | 15m 54s | Suit Loop | ♥ 1 | It's an interesting concept, and I like that you have to think many moves ahead to plan out a route, but I think that the card game theme detracts from the gameplay, at least on a PC. The card ranks, for example, have no impact on the player's movement. It's a lot of keep track of, and I think you could make it easier by highlighting the player's and jokers' next positions. Side note: I think this would actually be pretty interesting to play as a physical card game with two people: one to control the player and another to control the jokers. The players could take turns placing cards, so they can choose to play offensively or defensively. Maybe the joker can place one card per joker on their turn, while the player can only place one, but the joker can only place cards adjacent to the jokers, while the player can place them anywhere. There's a lot of possibilities! |
| Oct 11 14:31:55 | 16m 32s | A Year | ♥ 1 | This was very polished and well made, but it was really difficult. I was doing alright in the beginning, gaining some pop at a decent rate, but then everything just went into the red and I couldn't figure out how to claw my way out of that hole. Maybe adding a pause button to let you think about your decisions would make the game easier. As it is, there are a lot of sliders to think about, not to mention figuring out what they're even supposed to do. Some in-game descriptions/tool-tips the describe the functions of the sliders would go a long way! Still, this was a nice little idle game. If you polish it up a bit more, I think it could become really addicting! |
| Oct 11 14:40:45 | 8m 50s | Bizzare Adventures of an Ordinary Dude | ♥ 0 | Wow that was super clever! The game could use a bit of extra polish, but the concept is excellent. Unfortunately, I fell off the rainbow road part towards the end, and couldn't get out. Pressed R to reset, but that just respawned me inside of a wall. |
| Oct 12 01:00:10 | 10h 19m | Delivery Boy Forever | ♥ 2 | That was a really good point and click game. I loved the graphics and the writing, but the music felt out of place. It reminded me of the game Deus Ex lol, but I get why you picked it since it's mildly depressing and a good fit for the story. The keyword-based progression was a clever idea, and a good way to make sure players read the dialog. I unfortunately got stuck, and couldn't find out what to do after I unlocked the 'g-it--' word. I thought I moused over everything, but didn't find any new words. However, I did notice that sometimes the words wouldn't shake when I moused over them. A minor glitch that maybe popped up at the wrong time for me, and kept me from finding the next word. (I was playing the HTML5 version btw) I had fun with it, but I'm really curious to find out how it ends (and whether I was close to the end or not!). If you ever put up a walkthrough, @ me and I'll give it another go ;) *EDIT typo |
| Oct 12 03:08:07 | 2h 07m | Loop Invader | ♥ 1 | Woah what a coincidence, we both picked the same name for our game lol! Having the player and enemies stuck to a loop was an interesting mechanic, and the *juiciness* in this game felt great. The particle effects and sounds made the shooting feel really good. I also love that you added two control schemes because I did not like the default one, but the second one was great. Overall, nice submission. Good job! |
| Oct 17 13:25:48 | 130h 17m | Don't Go | ♥ 1 | Awesome idea, and great execution with the audio cues. At first I thought I would never make any progress at all, but it turned out to be easier than I expected. However, I did get stuck on the last section and had to look at the map in the spoiler tags. I kept dying there because I didn't realize that I had to alternate my jumps from left to right. The picture I had in my head was nothing like the actual map layout! Still, I had fun with it. Nice job! |
| Oct 17 13:37:02 | 11m 14s | Witch Loop | ♥ 1 | The witch flying in a loop made me think she was going crazy, and it reminded me of how my dog gets after I give him a bath. A wet dog witch with zoomies on a broom might've been a better fit π The game was interesting. Aiming was super hard at first, but eventually I figured out that if you move your mouse at exactly the same speed in a circle the same radius as the witch's loop, you can get her to shoot straight! The mechanic made for some difficult maneuvering, but it was fun trying to land hits with it. I loved the enemy designs too, but there wasn't any progression tracker or indicators, so I couldn't tell if the game was endless or not, how good I was doing, how bad my aim was, etc. Those are some things you might want to add if you decide to keep working on it. Nice job! |
| Oct 17 13:48:27 | 11m 25s | Perseverance | ♥ 1 | I like the concept, and I think it'd make a fun idle/clicker game. However, I think you need to work on the difficulty curve. It seemed extremely unlikely that I'd ever have enough fruits to be able to sacrifice 3 for a strength upgrade without dying because my health drains too fast (and you seem to lose health when you harvest!). Maybe make it so that when your health reaches zero, the player automatically consumes 1 fruit, and you only die if you run out of fruits. Then, you can add a worker mechanic that lets you have more red bars at once, but requires more fruits. So over time, the player must try to hire more workers to increase food production to stay alive, like a farming-themed idle/clicker game. Music and graphics were great. Nice job! |
| Oct 17 13:59:33 | 11m 06s | Last Command | ♥ 1 | That was awesome!! I played it right up to the end, and had a blast. This is the best execution of this type of idea that I've seen so far. Initially, I didn't realize you could move the plane and thought that the second level was impossible because I kept accelerating and trying to reach the landing strip with the perfect angle. But once I learned how to move the plane around, the rest of the game clicked. The audio was great, and the sound effects were funny. The only nitpick I have is that some of the levels were too easy and didn't feel like I needed much of a different strategy from the others. The final level was tough though. Still, I think there's a lot of room for you to keep experimenting with this concept if you decide to keep working on it. Overall, great job! I enjoyed this entry a lot :D |
| Oct 17 14:09:03 | 9m 30s | UFO taxi! | ♥ 2 | That's a clever idea, and cool mechanics with modifying the vertices of the path. It was short, but I think that was for the best because it would've gotten repetitive without some more features. I like games like these where the player needs to come up with their own solutions using their own creativity, and I think this game concept has a lot of potential. If you were to keep working on it, my suggestions would be to remove the action limit since it restricts creativity, and add a fast-forward button so the player doesn't have to sit around for too long while the UFO travels to the destination. |
| Oct 17 14:32:17 | 23m 14s | Circuit City | ♥ 1 | Great concept, great execution, and lots of polish! The game was fun, but it was easy to get stuck without any more space to build. I got stuck in the invader level because I ran out of space, and it was frustrating because I kept getting super close to the goal, but I would lose a bunch of robots to energy loss whenever I hit ~70. If I had just one more generator, it might've been enough to reach the goal of 75. And the worst part was that I hit that wall with only around 60 deaths, so I ended up waiting a huge amount of time hoping I'd manage to win, but it was hopeless. I reached the death limit and lost :( Being able to delete buildings would be helpful, but this was still a solid entry, and I had fun with it for a while. Nice job! |
| Oct 17 15:17:25 | 45m 08s | Dog Go Bark | ♥ 2 | That was a fun little adventure. I always like to see people put effort towards level design in an LD game, which is always a luxury with such tight time constraints. The world wasn't huge, but it fun to explore, and the barking combat felt very Zelda-ey, like how you swing your sword in Link To The Past. The "dungeon" towards the top of the world was really short though, and I think adding some more difficult combat encounters there could've worked well. Overall, nice entry! |
| Oct 17 15:38:34 | 21m 09s | Loopsky | ♥ 1 | That was really polished, nice job! The music and sound effects were great. The graphics looked good, but they were difficult to see sometimes. The stars are small and hard to distinguish from the background, and the black holes are literally dark circles on a dark background lol. but other than that, it was a really solid game. I played it on my iPhone all the way to the end and it worked really well. Some of the middle levels were difficult, but the later ones felt easier because you were given too many loops maybe. I could totally see this being a nice mobile game if you continue to work on it. |
| Oct 17 15:52:32 | 13m 58s | One Slicing Minute | ♥ 1 | RULES OF NATURE!!!!!!!!!! Thanks for this, now I have to go and playthrough MGR again. This was a really interesting entry. The music, sound effects, and graphics worked great. The gameplay got old fast, but slicing enemies up was endlessly fun! I didn't like that the player collides with the body parts though, because having to walk around them was annoying. Still, nice job with this! |
| Oct 17 16:16:20 | 23m 48s | You booped me! D: | ♥ 2 | This was excellent!! So much juciness and energy everywhere, and the gameplay was challenging but well-paced. This was very fun, and definitely one of my favorite entries. I booped the fuck out of that guy π Side note: I think I had a minor rendering glitch because there was a pink triangle and black box behind the boss. This was on Firefox 81.0 on Ubuntu boopbug.png |
| Oct 17 16:28:57 | 12m 37s | Break The Loop | ♥ 1 | That was really fun. It looks easy, but the high rotation speed makes it really tough. Level 13 and up were confusing though because the player seems to die when it touches the balls, but only sometimes? I thought it was only if you were shooting, but I still found myself dying even if I didn't shoot. An in-game text that explains it would be helpful, but otherwise the game was great. I couldn't beat level 15 tho... :( |
| Oct 17 16:40:35 | 11m 38s | Quivering | ♥ 1 | Wow this was great. I was actually kind of sad when I reached the last level because I wanted to keep playing lol. The game and mechanics are very polished, and the level design is excellent. The slow level transitions were a little annoying at first, but I grew to like them. I think they did a good job of getting you immersed, plus it's actually really cool how seamless they are. This is very good submission, and I had a lot of fun with it. Gameplay, audio, graphics, mood were awesome. Nice job!! |
| Oct 17 16:51:21 | 10m 46s | Altered Nexus | ♥ 1 | That was a nice polished platformer with a nice amount of challenge. The inspirational messages that popped up every time I died were probably what helped me reach the end lol, because I died a LOT. The graphics were nice and polished, and the UI/transition animations were great. Good job with this one! |
| Oct 17 17:03:39 | 12m 18s | Hyperloop | ♥ 4 | WOW!!! If this wasn't so short, it would be a full game. Very polished, great graphics, great audio, and you even have singing! This is one of the most polished and complete LD entries I've ever seen, great work! It really is a shame that it's so short, but that's understandable. I hope you all continue working on this, as I really dig the premise. Maybe let the player switch between the different passengers, with each one having their own strengths and abilities. There's a lot of potential here! |
| Oct 17 17:12:04 | 8m 25s | Through Cosmos | ♥ 1 | Not bad for 48 hours! You got a good amount of systems into the game, in addition to the nice graphics and audio. Instructions on how to extract resources would be nice, even if just here in your game description, or on the itch.io page. The gameplay got repetitive quickly, but I think you could solve that by adding some upgrades in between levels. Like making the gun bigger and badder, along with the enemies. Seems like it turn into an addictive, never-ending gameplay loop. Btw, those orange aliens were my favorite :P |
| Oct 17 17:29:45 | 17m 41s | Bob in Wonderland | ♥ 0 | The art style worked really well and combined with the music it made for a very relaxing experience. I liked the gameplay for the most part, however I got a frustrated in level 3 due to the controls. Pushing the crystals around is awkward and difficult, and level 3 has a LOT of crystals! Other than that though, this game is great and well executed. I had a lot of fun taking down those 1-hit KO wasps with my army of ghost clones! |
| Oct 17 17:36:29 | 6m 44s | The Loop | ♥ 1 | That's a really clever gameplay mechanic. The obstacles were really dark though and kind of hard to distinguish from the background. The low contrast can become a real problem on some monitors even for players with good eyesight, so you might want to consider tweaking that if you decide to keep working on this. The music and sound effects were great, and it almost felt like I was contributing to the music whenever I pressed R. Good work! |
| Oct 17 17:42:43 | 6m 14s | Orbital Hostage | ♥ 1 | Nice concept. The music and graphics were good, and the gameplay was challenging. I like how the asteroids got super fast when they got close, so you had to make sure to shoot them as early as possible. |
| Oct 17 18:32:49 | 50m 06s | Time Forest | ♥ 1 | Really nice. Exploring the forest was fun, and the rewind feature was really well made. It's a shame you didn't have time to add music because that would've really improved the feel of the game, but I can totally understand that struggle. |
| Oct 17 18:46:54 | 14m 05s | Luminous Edge | ♥ 1 | Holy crap that was jaw dropping. Those particle effects were amazing, the music was great, the graphics were great. This was one of the most polished LD games I've ever played. Great work!! |
| Oct 17 18:55:59 | 9m 05s | Doodle-Oop! | ♥ 0 | Really clever mechanic, and I loved the art and music. It felt a bit too easy though, and didn't find that changing the loop was very useful for avoiding things. I can't think of any suggestion now, but I do believe this is a good idea and you could probably come up with some interesting challenges that require the player to pick a specific loop shape. Maybe you could lock the player in one position (center of the screen?) and *only* allow them to control the shape of the loop? And add a boost button or something to increase their speed for a short time so they can complete the loop faster to catch a star. Anyways, this was a solid submission. Good job! |
| Oct 17 19:08:44 | 12m 45s | HONK II | ♥ 1 | That was awesome! I loved the fat little Honk character, and the gameplay was really fun. Some sections though felt too long, like in the first level there's a big open area towards the right side of the map. I think I spent like 5 whole minutes killing enemies in there, but it was relatively mild action because I had to run around looking for them/waiting for them to spawn. Regardless, I had a lot of fun with it. I could totally see this becoming a full game if you just polish it up a bit. Nice job!! |
| Oct 17 19:24:06 | 15m 22s | Etracyte | ♥ 1 | Really nice, and impressive that you made it with your own engine! The cave bats were a nice touch and kept the exploration from getting boring too quickly. Audio and graphics were great. The core gameplay loop is kind of disappointing though. I spend a good amount of time exploring the caves and collected 14 crystals. When I got back to the ship, I thought I'd be able to use them for something, but nope. I lost interest the second time, but the first time on the planet was pretty entertaining despite there not really being much to do. If you add some more systems (upgrades, combat, construction, etc), this could be a fun little exploration game! |
| Oct 23 16:13:20 | 140h 49m | Prelude to a Squish | ♥ 0 | Music was nice, and it was actually pretty fun trying to get the ball back to the top of the screen after it bounced to the bottom. Not sure if that was the intended gameplay, but I enjoyed it :) |
| Oct 23 16:26:36 | 13m 16s | The Flying Postman | ♥ 1 | Nice simple idea that works well. Graphics and animations were great, and the transition between levels (if that's what you call it) is awesome because it fits perfectly with the gameplay and theme. The music and sounds effects also come together nicely to create a fun mood. The only issue I encountered was that the player seems to randomly speed up sometimes when falling down the hole. That makes it really difficult to collect all of the waypoints since it happens unexpectedly. Also, if you miss 1 or 2 waypoints in the beginning, the rest of the level is lost. |
| Oct 24 15:53:04 | 23h 26m | INSIDE THE LOOP | ♥ 2 | This is a great idea with really good execution. This is definitely one of the more polished entries, and I had fun with it. The only criticism I have is that the character controller was awkward and made the game more difficult than it maybe should've been. Switching directions causes the player to move slightly forwards/backwards as they turn around, which is a bit disorienting in a game where the direction you're moving is constantly changing. Plus, it's not always clear which direction the player is going to walk when you press A or D. Overall though, excellent work! |
| Oct 24 16:06:12 | 13m 08s | Shunk Stark | ♥ 1 | Nice little platformer. The animations and music work well to create a chill mood, although I do agree with @honey about the character controller feeling unresponsive, and the lack of coyote time makes it feel frustrating. Level 6 is a good example of why: it's already super difficult to land on the first platform without bumping into the red one overhead. It requires you to time your jump and hold the jump button to achieve a very precise jump arc. But then when you screw it up because you pressed the spacebar 1 frame too late, it just adds another brutal layer of difficulty that can become frustrating, and it can feel like it wasn't your fault, like maybe the game lagged and didn't register your jump. |
| Oct 24 22:28:49 | 6h 22m | Electron the Electrical Engineer | ♥ 1 | Hah good thing you posted the solution to level 5 because I couldn't figure that one out! This is an awesome little puzzle game, with really polished animations and graphics. Well done! |
| Oct 25 13:30:31 | 15h 01m | Time Crash | ♥ 1 | That was great! Very polished with simple but challenging gameplay. I was doing pretty good until I reached level 18 and the game started throwing 4 symbols at me. I really can't think of anything to criticize here, except maybe that memory games are hard! Nice work!!! btw: if/when you release this for iOS, @ me here and I'd be happy to check it out. |
| Oct 25 16:55:04 | 3h 24m | Turret Bug | ♥ 2 | This is a good start for a game with very nice graphics, animations, and audio. The gameplay is simple, but it's fun trying to shoot the faster bugs because you need to lead your shots a bit. I think if you experiment with different bullet and enemy speeds (think: rocket launcher from Quake!), you can create a pretty fun shooter. Overall, nice job! |
| Oct 25 17:02:47 | 7m 43s | Haunted Loop House | ♥ 1 | Lol it's been a long time since I've encountered a jump scare on the internet, although this one is a bit mild. Even though you didn't create the graphics and audio, you did a good job of bringing them together to make a spooky mood. Nice job! I don't know what the point was of asking me if I was scared between levels was though. I'm curious to know what effect that has. |
| Oct 25 17:10:31 | 7m 44s | Mission β | ♥ 1 | Nice little game, but very tough. I think that the game would be a lot easier without the darkness effect, plus it'd make it easier to see the nice character art. I made it past the first level, but got stuck on the second. I thought the shotgun would make the game easier, but the spread was so high that it's pretty much useless :( Besides the *brutal* gameplay though, this was a very nice entry. Good job! |
| Oct 25 17:20:18 | 9m 47s | Rail Gun | ♥ 0 | That was a unique gameplay mechanic, nice job! The graphics and audio worked well, and the totems were a clever idea to add to the gameplay, although I didn't find myself using them that much. |
| Oct 25 17:27:46 | 7m 28s | Lazy River Racing | ♥ 1 | This was amazing. It was hard to choose between "TONY HAWK" and "KING SHARK", but in the end I went with "PIRATE" because why not. The race was pretty easy at first, since the AI doesn't seem to use the boost ramps....then I realized the walls have no collisions. After that, it was just a matter of figuring out where the invisible waypoints are to find the optimal cheating path. :) Also, the water looked good. Nice job! |
| Oct 25 17:37:13 | 9m 27s | Inferno of Espantalho | ♥ 1 | Sounds like a really cool idea to use a genetic algorithm for the generation of creatures and environment, although it wasn't evident from playing the game. A quick write-up of how it works would be interesting to read! The game itself was pretty easy, and I don't know if there was a win state. I thought I'd be able to gain some super-grasshopper-killing powers when I leveled up, but the effects seemed to be relatively minimal. |
| Oct 25 17:46:50 | 9m 37s | The Magician's Maze | ♥ 1 | Yay, that magic of the universe is mine! :D It was a simple game, but it was put together well and decently challenging. Not being able to tell if there was a guard around the corner made it kind of scary, until I learned that they always move in one direction so going right was always a safe bet. Overall, nice entry! |
| Oct 25 17:55:18 | 8m 28s | Wild Loop | ♥ 1 | Holy crap this game looks beautiful! The game world looked great and was really fun to explore even though it's small and the gameplay was repetitive. Those damn townspeople were talking trash about me being a bad sheriff, yet nobody said anything about the dumb bandit who kept getting caught! I would love to play a full game that looks like this, seriously! This is one of my favorites in the graphics category for sure! Good work!! |
| Oct 26 13:24:14 | 19h 28m | Not Enough | ♥ 1 | Wow that was great! The gameplay was simple, but the character was satisfying to control, the graphics were nice, the audio worked well, and the screen transitions with dialog were polished and well-made (even if they did start making me dizzy after a while). This one had me hooked all the way to the end, excellent work!! |
| Oct 26 14:10:57 | 46m 43s | LOOPLLET HELL | ♥ 0 | That was pretty fun. The pacing was slow, but the awesome graphics and music made it a pleasant experience. Btw, I *think* I submitted my high score, but never saw a leaderboard. I'm guessing you ran out of time before implementing that? Either way, nice entry! |
| Oct 26 14:22:32 | 11m 35s | Loopertary | ♥ 1 | That was a really unique game idea, and the movements of the AI really made them feel alive. The way the boss enemy moved around made it feel like he was taunting me lol. It was hard, but fun once you figure it out. Although, it did get boring quickly after a few restarts. I think there's a lot of stuff you could continue to add to this by experimenting with the elemental mechanics. The only part I didn't like was the keyboard controls. I get what you were going for, but it just felt awkward when playing on a keyboard. It might be better if the player automatically aimed in the direction they move, and holding shift (or some other key) will let them aim without moving. That way, the player doesn't have to use two hands to play. |
| Oct 26 14:38:04 | 15m 32s | Debug Or Die | ♥ 1 | Awesome idea! I could totally see this concept being used in a classroom to introduce people to programming. The game itself was fun, but very challenging. Besides having to figure out the logic to break out of the loop, you also have to be very careful not to get a block stuck somewhere. An undo button (possibly limited-use and/or affecting your score) would make the game easier. Overall great job, this is definitely one of my favorite entries! |
| Oct 26 14:50:10 | 12m 06s | Curly's Chase | ♥ 1 | Haxeflixel <3 Wowowow that was amazing! The game had me hooked, and even though I couldn't make it past the black clouds, I had a lot of fun trying. This is just perfect all around, excellent work!! |
| Oct 26 14:56:23 | 6m 13s | Wizard Recurse | ♥ 1 | Holy crap that was a beautiful game. The graphics, music, animations, were all excellent. I would totally play a full game that looks and feels like this! Amazing work man! |
| Oct 27 00:47:36 | 9h 51m | Your Choice | ♥ 1 | That was an interesting game mechanic, and I loved the creepy and mysterious monsters that come out of nowhere. I like the idea of using the cubes to remember your path, but the mechanics of actually pushing them around was so awkward that I ended up not using it. I think it might be better if you could just like drop a cube where you're standing by pressing a button (or a flag instead of a cube!). I made it to level 17, but then I went through a wrong door and it shot me back to level 11, and that killed my motivation lol. I had fun with it though, nice job! |
| Oct 27 01:08:57 | 21m 21s | Progress. | ♥ 1 | That was an interesting experience, but I gotta be honest those transitions while restarting were very long and boring, especially since they just repeated the same info every single time. This is definitely one of the slower games, but it is rewarding if you put the time into it. After struggling to do the most basic navigation tasks, finally unlocking enough orbs to walk and look around freely was super satisfying. I was kinda sad that the game ended so abruptly though; I hardly got a chance to use my newfound walk-and-look-and-jump-at-the-same-time powers! Graphics and audio were both great, and so was the mood and overall presentation. I don't think this concept would work very well as a standalone game, but as a small part of a larger game it could be pretty cool. Nice job! |
| Oct 27 14:15:45 | 13h 06m | BULLET TIME | ♥ 2 | That was really good. The audio and visuals worked really well and created an immersive experience. The time loop mechanic is really interesting, and I think there's a lot you could do with it. This is one of the more complete games I've encountered so far. It totally feels like a finished game, and it only needs some more levels and a story to bring it together. Nice job! |