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Ale

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TimestampSince previousGameAle's comment
Apr 21 19:27:02 DemonSpawn: Chicken of the Depths ♥ 1 Lol that was great. It was confusing at first until I figured out what to do, although even then some sequences of events weren't very clear. Like why did I have to use a pot on the goat to kill it, and then walk all the way down to the sheep on the other side of the map to pick up its horns? Maybe that was a glitch? In any case, it was pretty fun. Also that chicken walk-south animation is great 😆 Does the message at the end after you complete the ritual mean there's an alternate ending?
Apr 21 19:38:53 11m 51s Hellianthus ♥ 2 Graphics and audio were nice, but I couldn't figure out what to do. Even if you didn't get to implement everything you wanted to, some more instructions would be nice (like what exactly are you supposed to do). Although running around and avoiding those monster things was pretty entertaining.
Apr 21 21:46:46 2h 07m Further into the Universe ♥ 1 Those sound effects were great lol. Being able to land on planets was really cool, and the landing animation looked really fancy and cinematic. Although, it seems like you aren't invincible during that animation because I died while waiting for the ship to land.
Apr 21 21:53:32 6m 46s Arrhythmia ♥ 1 Wow that was great!! The idea and execution are excellent. I got some strong resident evil vibes from the enemies, and the chest spike attack thing was awesome. Awesome job with this!
Apr 21 22:10:20 16m 48s Responsibility ♥ 1 I really liked this one. The cinematics were impressive and the graphics and camera kinda reminded me of those old handheld Sims games (like Sims Bustin Out). I also agree with @vizitas about the doors, as it took me a bit to find them. I couldn't figure out how to save the alien though 😦 . I killed him with the first aid kit, then I was caught by the government. Adding the ability to skip the first cutscene would help improve the experience a lot IMO, since the game seems to be about trial-and-error, and every error forces you to restart.
Apr 21 22:23:53 13m 33s Immortality of Pain ♥ 1 The music, sound effects, and voice acting were superb! I couldn't figure out how the blood mechanic works, as sometimes it seems to run out fast while other times it didn't. I think I got pretty far after a few attempts tho.
Apr 21 22:33:12 9m 19s The Other Maple Story ♥ 1 HOLY CRAP MY EARS!!!!!!!!!!!!!!!! I should not have been wearing headphones when I decided to eat all that maple syrup. Besides that, the rest of the game is pretty cool. The dialog was funny, and the music was calm and relaxing (which makes the heart attack sound that much worse)
Apr 21 23:40:43 1h 07m Shah ♥ 4 Wow that's super cool. It's like a real-time game of chess. My only complaint is that it's too difficult. Maybe reducing the speed of enemies, or the spawn rate would help make them game easier in the beginning.
Apr 21 23:49:57 9m 14s Light Carrier ♥ 1 I couldn't really figure out what to do on my own, but I DID enjoy the music, graphics, and overall atmosphere. Well done!
Apr 23 00:56:41 25h 06m Fighting Footwork ♥ 1 This is a great concept, but I personally don't know anything about fencing so I didn't know what to do. I did beat the easy AI by doing random moves lol. I think that if you added some basic animations to show the moves and the outcomes, it'd make the game more approachable to people who aren't familiar with fencing. Anyways, nice job!
Apr 23 01:04:37 7m 56s It was your fault ♥ 1 That's an awesome effect, nice job! The cinematic camera looked really cool, especially when the target was running in the crowd (although he stood out like a sore thumb). Almost felt like an action movie. Camera was hard to control with mouse and keyboard though. A lower sensitivity and maybe wider FOV might make it easier.
Apr 23 01:20:58 16m 21s Drifting Starlight ♥ 1 That was fun, and I actually managed to beat the game 😃. The music really helped give the lowfi graphics and wonky physics some charm. Made me feel like a drunk astronaut hacker.
Apr 23 01:30:04 9m 06s Meatball VS Gymzilla ♥ 3 Wow those graphics were amazing! The meatball and Gylla looked great. The gameplay seemed like it could be fun, but there's too much RNG. In the beginning of the game, I had an eyeball that shot lasers. Then when that died I wasn't able to find a single attack mutation for the rest of the game. I just kept getting atomic brains and power balls. Still, this was really well done. Great job!
Apr 23 01:41:48 11m 44s Seeking Power ♥ 2 I like this interpretation of the theme. Trying to keep the phone battery alive is clever. I was able to reach the charger at the end and happily save the phone :) The physics were difficult sometimes, but they did make the game more challenging. Having to jump backwards to avoid an enemy that runs faster than you is an interesting challenge, and the twitter bird enemy brought back memories of classic Mega Man. The graphics were okay, but I think if they didn't look blurry they'd have looked a lot better. The twitter enemy for example looked good, but the main character was blurred. You can fix that by changing the texture mode in Unity. The music was great. Overall, nice job!
Apr 23 01:47:49 6m 01s Keep Campfire On ♥ 1 That was pretty smooth. I played for a few minutes, but it felt too easy. I think that the apples spawn too frequently, so you never actually get close to death. Someone mentioned that they died when the fire got too big? That happened to me and I didn't die. Maybe some more instructions about how that mechanic works would be helpful. The art style was great, and it fit the music nicely. Great job!
Apr 23 01:54:10 6m 21s Help To Level Up ♥ 1 Not bad! The animations and art style are great (I especially like that goblin/orc sprite). Gameplay is simple, but it's cohesive. The lack of audio really hurts the overall game IMO. You should add some juicy sound effects for the attacks, even if they're just made with [BFXR](https://www.bfxr.net/). Anyways, nice job!
Apr 23 13:06:43 11h 12m Keep the Princess Alive ♥ 3 Wow I didn't even know Qt had web assembly support, that's cool! Props for trying an experimental framework and finishing a game anyways. It's unfortunate that audio isn't working because I listened to the SFX you made and think they would've worked very well with the graphics.
Apr 23 13:14:51 8m 08s The Last Dragon ♥ 2 Nicely done! The platforming got pretty challenging at the end, and while it was a short game it was very polished, and the intro cutscene was a nice touch.
Apr 23 13:16:48 1m 57s Potater Toss ♥ 2 I loved this one lol. The sound effects and wonky arms were perfect. Nice job!
Apr 23 13:28:43 11m 55s Signal Fire On Mystery Island ♥ 2 That was great! I didn't get something though: the radio says to keep the fire alive until the rescue plane arrives, but I got a victory screen shortly after jumping through the yellow portal. I played it again just in case it was a coincidence with the timing, but I still got the victory screen at the same place. Anyways, I really enjoyed your game. Nice job!
Apr 25 17:06:02 51h 37m Escaping ♥ 4 Awesome! The mood in this was definitely top notch, the slow-mo and sound effects, the moving body in the back, the swinging doors, all of it works together perfectly to make it feel like an action movie. Seems like with a little more time you could've turned this into a full action game. Shooting the cars was fun, but it didn't seem like there was any real reason to do it. I thought there would be police cars chasing me and I'd have to shoot them down. Also, it seems like a major design challenge to figure out a good way to let the player shoot out the back without crashing the car. Maybe a mirror somewhere? Like a reflection off the swinging car doors? Idk. Overall, awesome job here. I hope you keep working on this because it's pretty great.
Apr 26 23:28:26 30h 22m Tomk ♥ 1 It was nice to see a native linux build available, and convenient since I mostly work on linux. HTML5 builds are fine, but there's nothing quite like a native binary 😏. *Although I was too lazy to publish a native linux version for my own game...* The game itself was really fun. The interface/controls could use some improvements as it felt difficult to click some UI elements, but it didn't interfere too much with the gameplay. One suggestion/observation I had was that the timer seemed unnecessary. Since this is a puzzle game where you have to stop and think, a timer can add stress and change the way people can play the game, although in this case it depleted so slowly that it was easy to ignore. And I had fun either way, so IMO it might work fine without a timer at all if you decide to keep working on this. Just my 2 cents. Anyways, nice job on this. It was fun!
Apr 27 13:15:13 13h 46m Leafed Behind ♥ 1 That was peaceful...until my plant became suicidal and started running into flies on purpose lol. Game was really easy until that point, then it got challenging and forced me to strategize by swatting the flies close to the ground first. That was fun! The music was great too, and had a bit of an Ocarina of Time Forest Temple vibe. Great job!
Apr 27 18:14:21 4h 59m A 90s Game! ♥ 2 Simple concept, clean execution. Nice! The only part that threw me off was that one of the lumberjacks seemed to be inside the tree, and I couldn't reach him. I finally figured out that you could get him by walking behind the tree. Maybe it would be better to not have any tree collisions at all for the player?
Apr 27 18:24:10 9m 49s Raid on LudumBay ♥ 1 This was interesting. I liked almost everything about the game, but the controls were very confusing and off-putting. Also, you end up losing automatically and it's not entirely clear why. I lost too fast for me to really explore the game and get comfortable with the controls. A crazy taxi helicopter game sounds like it could be really fun. Maybe the invasion aspects should be pushed until later into the game, so players can be introduced to one mechanic at a time? I think that with some more time, you could have polished this up into a really solid game. This has potential, and I hope you continue to work on it!
Apr 27 18:35:23 11m 13s Final Interrogation ♥ 1 Man I am always bad at these types of games. I never even got past the first case in LA Noire lol. Anyways this was very well made. The ability to pan the camera at any time was kind of pointless, but did help make the game feel much more polished. The. music. was. AMAZING! I loved it. It set the mood for the game perfectly. Great job!
Apr 27 18:46:11 10m 48s Save Frijole! ♥ 1 Frijole died for my stupidity...many times. RIP. Good game. The mechanics were easy to understand, and the level design was clever. It got really challenging towards the end, and I couldn't beat the last level.
Apr 27 18:51:43 5m 32s Devil Devour Alive ♥ 1 Wow that was really intense! Nice job building the mood. The music, graphics, animations, and effects looked great. I really dig the PSX aesthetic too. This is definitely the most hardcore LD entry I've ever played!
May 9 15:09:04 284h 17m Good Boy Wanwan ♥ 2 I almost died laughing when poor old granny got hit by a car at full speed. This is an awesome submission in every category, great job!! The granny physics could use some improvements. I managed to get pretty far, dodging traffic and climbing over curbs with no problem, but down a long stretch of flat ground she just randomly decided to flip over and die. That was kind of disappointing, and I lost my motivation to try again. Maybe checkpoints could make those situations less of an issue?
May 9 17:29:08 2h 20m Catch The Mouse keep it alive ♥ 1 That was really challenging. I liked the way the progression was just smooth horizontal transitions. It was immediately easy to understand. What I didn't get was why I couldn't step on the nuts that fell to the ground. It seemed like logically I should've been able to stand on them. Maybe if they used a different graphic, like spikes or something it'd be more obvious? Anyways, nice job! I had fun even though I wasn't able to reach the end because it was too hard lol