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Ale

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TimestampSince previousGameAle's comment
Oct 2 23:50:30 Paper Prison ♥ 1 That was very fun, good job! Took me a bunch of tries, but I finally escaped with a score of 7 :D Concept is simple and direct, gameplay is easy to pick up, graphics/music/sound work well together. Overall, this is a great submission. Now I just gotta remember to keep this tab open until the ratings start.
Oct 3 14:04:06 14h 13m Ten-Second Murder ♥ 1 I don't think I've seen many LD games with a fully guided tutorial like that, very impressive! The graphics and music were also great, and the writing was funny. I like how the character's dialog changes when some of their items are found at the crime scene (the detective's hat one was my favorite) Overall, this is an excellent entry. Good job!
Oct 3 14:41:20 37m 14s 10 seconds or less ♥ 3 TAKE THAT DEVELOPER! Screenshot_20221003_103431.png That was the level with two blobs, where one of them is standing on a platform behind a tower that you're meant to crawl under. I tried and tried many times to beat it, but could not make the final wall jump onto the UFO. Eventually though, I realized that I don't need to wall run at all and can double jump far enough to reach the UFO. Not sure if that was intended, but I'll take the win :P This was fun, but took a while to get used to the controls. I don't know if it was a problem with the game, or my fault because I was playing through Wine (I'm on Linux), but the camera was hard to control. Luckily though, it seems like you implemented some kind of aim assist so that wasn't a big deterrent. Also, you can shoot through walls, which makes certain levels easier.
Oct 3 14:57:21 16m 01s Elos - a progressive third person fighter ♥ 1 It was pretty surreal seeing these awesome 4K ultra HD graphics and animations ...and then hearing 8 bit arcadey music lol Gameplay was simple, but the game was put together well. Good job! also, I've never heard of Quadspinner Gaia before. Looks like a really powerful tool and I'll definitely be looking into it!
Oct 3 15:12:53 15m 32s 0123456789 ♥ 1 The was INTENSE!! Really fast paced and really challenging level design, especially towards the end! The animations, music/sfx, and overall presentation was excellent.
Oct 3 15:48:35 35m 42s Rain Systems ♥ 4 Wow I actually figured it out Screenshot_20221003_114117.png This was a very unique experience, great job! @cptplastic that's probably a false positive, I played it (on Linux via Wine) with no problems. For other people who are lost, here's my Rain Systems unofficial manual: * The computer tries to boot in 10 seconds * The manufacturer messed up and shipped it with a broken system configuration, so it will crash when it tries to boot * Use the `diagnostic` command to learn why it crashed * Disable turbo mode to give yourself more time to diagnose/fix the problem * You can also use `pause` to freeze the machine. That's useful for reading the help docs * The `sys` command lets you change the system configuration. Use `syshelp` to learn how to use it This was fun, but once I figured out what to do it was too easy. Disabling turbo gives you enough time to just type out all of the commands. I assume that the file write/save/execute commands are probably so that you can save commands between reboots if you don't have enough time, however I ended up just typing the commands I needed in an external text editor and then manually typing them out on reboot. I know that's cheating, but building a text file in the game was too tedious. Maybe it would've made more sense if the machine configuration was loaded from a specific file on boot, so that players are forced to create a file? The game is already pretty confusing as it is though. Anyways, I really loved this idea. It's not for everyone, but diagnosing and fixing an imaginary system is so cool. Awesome work with this!
Oct 3 18:18:39 2h 30m Manta Fighter ♥ 1 The bullets definitely need to be made bigger (and maybe faster), or at least add some kind of reticule. Also, for this type of free flying it's probably a good idea to add a way to control the roll since it can get disorienting. Maybe mapped to Q/E, or simply keep the up vector locked to the planet surface normal (although that would make it a completely different game). Other than those difficulties, it was pretty fun. I found that the speed upgrade is overpowered since the other ships can't catch up even after a few levels. After flying around for a while, I noticed the framerate tanked because there were like a thousand enemy ships chasing me lol.
Oct 3 18:21:26 2m 47s The Gemancipator ♥ 2 I found this game on top of the queue, but couldn't play since it wouldn't load. Fix it quick so you don't miss out on those ratings!
Oct 3 18:35:06 13m 40s 10 is The End ♥ 2 I was really confused about what I was supposed to be doing, but then I realized that's the point lol. Really good job with some of these puzzles. One of them had me stuck, but when I figured it out it got me laughing for real. Music and overall presentation is excellent too. Great entry!
Oct 3 18:50:05 14m 59s 10 Second Traffic ♥ 3 Summary of my first play through: * "hey cool, an upgrade" * "oh, it's not for me..." * proceeds to get splattered Overall a fun concept, and those sound effects definitely improve the experience.
Oct 3 19:08:23 18m 18s Tool Packer ♥ 1 You should update the itch.io version because that's the one I downloaded at first, and ran into the same issue. Thought the game was broken, but downloading the zip from the LD page fixed it. The game was nice, mindless fun :) 10 seconds is actually a long time for this since the area you have to move around isn't that big. That made for a relaxing experience just putting items into boxes. The graphics and sounds fit well too, and I really liked the environment design and lighting, and wished I could explore a bit more. Maybe adding a shelf in the middle of the room that you need to walk around would make it harder to find stuff, and make it feel a little more hectic. Overall though, nice entry!
Oct 3 19:18:25 10m 02s Fire 'n' Snail ♥ 0 Yo man that title screen is *fire* Game was simple, but fun. Those snails were a lot faster than I thought they'd be, and trying to juke them in a tight corridor can be tough. The graphics and music worked well together, and the lighting effects looked nice. Good job!
Oct 3 19:26:16 7m 51s Sheeple ♥ 1 Serves me right for sacrificing all my sheep buddies.
Oct 3 19:35:28 9m 12s Jump in the line ♥ 1 This was really relaxing to just sit back, hold W + Space, and watch the cube roll. Music/sound work really well with the graphics. Honestly, I think this would be a really awesome wallpaper, like a live wallpaper for Android or something like that. It's very fun to look at! I thoroughly enjoyed this. Thanks for making something so chill :D
Oct 3 19:38:29 3m 01s Seeker Rabbit ♥ 3 Yeah give a mention when you fix it so I can try it out. Make sure the game says "published" on your Itch.io dashboard!
Oct 3 23:54:56 4h 16m Rough Day ♥ 1 great job with the environment and character art. It looks great and was fun to explore. Walking around looks and feels good on a controller, probably because of the animations. Nice job with that! the gameplay was frustrating though because I had a hard time finding toilets and people (ESPECIALLY Linda). The minimap was confusing, although its probably my fault for not figuring it out lol. Music was good and it definitely made the game feel intense af
Oct 4 00:13:16 18m 20s Keyboard Dungeon ♥ 1 Wow that was extremely creative! I thought it would be easy, but it turned out to be pretty hard. I eventually found out that the best strategy is to use one finger and slide it across the keys as you move. It's easier than trying to do it the way people usually type. My mechanical keyboard has tall keys with large gaps between them, so sliding a finger across it isn't easy, but still I managed to get further that way. This game reminds me of when guitar hero was really popular, and some people started making PC guitar hero games where you're supposed to hold your keyboard like you would the guitar hero controller (using the F1-F12 keys as the frets). That was kind of wonky, but cool either way. Anyways, great job on this. Your game definitely surprised me!
Oct 4 00:23:36 10m 20s Speedy Farmer ♥ 2 Nice game, the concept is straightforward and I love that you took the time to implement a guided tutorial. The music was equal parts chill and hectic, and the graphics worked well. I had fun with it, even though I lost a bunch of plants at the end because I was too slow to water them in time :( Like others mentioned, the controls are difficult. The game requires precise positioning, but the character moves really fast. Maybe it would be better if the player was aligned to a grid, so that you'll never be standing on the wrong spot. Anyways, nice entry!
Oct 4 00:44:42 21m 06s Gun Dude ♥ 2 That was actually really fun, but hard as hell. I like that you added a leaderboard so I can see how bad I am. The music and sounds effects sound cool together, especially with the slowmo that happens when you kill someone. Also, the wobbly limbs are a nice touch :P I got stuck at one of the levels and that killed my run. Had fun though! Also, did the enemies get more health in later levels, or is the bullet physics weird? I noticed that sometimes headshots are 1-hit kills but other times I need to shoot multiple times.
Oct 4 01:02:01 17m 19s Peter OS ♥ 1 I got really frustrated after everything started freezing and nothing would respond to my clicks. 10/10 shitty phone simulation! This was a cool concept, although I'm not sure what I was supposed to do to stop the notifications from killing me. The SMS app was easy (except for dad lol), but none of the other notifications would go away. I guess that's just part of the shitty phone life. 🤷 Graphics were really good, and that boot animation was awesome. ...also I noticed that the game includes a spotify app with some full songs. I'm not a lawyer or anything, but that seems like maybe not a good idea.
Oct 4 01:11:20 9m 19s Ludum Dare ♥ 3 Haha silly game lol punch the compute- WTFFFFFFFFFF That went from 0 to 100 really fast. Nice job with that, this is like a lot of story in a tiny package. Not something you usually see from LD submissions. That ending does kind of explain why the dude is so pissed off at his computer malfunctioning... he just wants to play his sister's game 😢
Oct 4 01:26:43 15m 23s Lil' Digger 3: It's a Trilogy! ♥ 0 Oh shit this is a real NES game, that's super cool! I've wanted to do a PS Vita homebrew game myself for LD, but the last few times I've tried, I ran into time issues since having to work with a custom engine on top of making the game is not easy. I imagine NES development is many times harder than on the supercomputer that is a Vita by comparison, so I'm definitely impressed. The game itself was short and sweet. I actually like that there's no item to extend the time. Deciding whether to take the risk and run down a path, or wait 10 seconds for the next level change (and hope the path in front of you opens up) is a pretty interesting mechanic. I definitely think it's more fun than simply walking through a linear maze would be. The music was excellent, and the graphics were too. Overall I had fun with this, so good job!!
Oct 4 01:36:25 9m 42s 10 Second Testing ♥ 1 Top notch voice acting there! I like the idea of a fast paced portal-like testing facility. Some of the rooms were not clear on what you were supposed to do though, and you only get 10 seconds to figure it out before you have to restart from the beginning and sit through the intro dialog again. At least make that dialog skippable, and the game will be much more approachable. But besides that, I had fun with it. Nice job!
Oct 4 01:44:27 8m 02s Timed Turn Based Strategy Game ♥ 0 I think this idea has potential, but it definitely needs more work. I'd be interested to see what a more fleshed out version of this might look like for sure. If you put up a more playable version, give me a mention and I'll check it out. Or if you have an itch.io page, post the link so I can follow you!
Oct 4 02:27:20 42m 53s Star Trotters ♥ 0 Survived 84.6 seconds! That was hard, but fun. Having to press the upgrade button at just the right moment is an interesting mechanic, but the game said my clock was broken and I'd have to 'guess' when to press it...but the clock seemed to be working just fine!
Oct 4 02:37:52 10m 32s Killer Colour ♥ 1 I love the art style! I'm a big fan of 2.5D games like this, and the graphics look great. It's a shame there's no music to go along with it, but that's typical for compo games. Gameplay was simple, but I think there's a problem with the hitboxes or something because clicks didn't register sometimes. Anyways, good job!
Oct 4 02:52:30 14m 38s SANDMAN ♥ 1 Awesome visuals and audio! That really brings the experience together and makes it feel like a complete game. The game had some issues with stuttering and unresponsive clicking like others mentioned, but it wasn't enough to stop me from playing the game. One thing I'd add is a way to use the experience from killing enemies. Sure, it helps you kill them faster, but it'd be nice if you could unlock new weapons/skills/etc. Regarding updates: yeah you can do it for bugfixes and stuff, just add a change log (listing the changes you made). If you're making major changes to the game, make sure you clarify that. People usually add a "Post-LD version" label or similar on like the menu screen and keep the original version up so people know which version to consider for ratings, and which one to play for the best experience.
Oct 4 16:22:24 13h 29m Ezekiel ♥ 2 *Holy* shit, this is amazing. My fingers almost fell off, but I managed to get around 2800 points before I went to hell. This is by far the coolest idea for an LD submission I've ever seen, and probably the most fun TempleOS game ever submitted to LD. Congratulations!
Oct 4 23:32:40 7h 10m The Night Owl Murder ♥ 3 This is incredible! So much polish in such little time, the graphics and music are great, the voice acting is great, the writing is interesting. This is definitely one of the most impressive LD submissions I've seen. Good job!
Oct 5 00:10:18 37m 38s Stranded in Mars ♥ 2 That was pretty cool. I had to retry a bunch of times until I finally managed to escape, but it was fun trying to figure out what to do. There were issues with the hitboxes though. It was frustrating at times seeing the text say "Press E to grab the tank" but I would mash E with nothing happening. Before I realized it was a bug, I thought I was doing something wrong, like I was supposed to press a button on the machine or something. I even tried deciphering that flowchart on the side :P Another big issue was that the only way I realized that you needed 3 tanks of methane was by inferring it from the screenshot you posted here. I never would have thought to point my flashlight at it. The clock is ticking, my oxygen is runnign low, and there ain't no time for fooling around with the flashlight! And finally, the only other main issue I encountered was that the camera FOV was insanely low. It was super disorienting to go inside the enclosed space of the space module and the room with the health kit. That type of thing can cause motion sickness for some people, just FYI. But besides that, the game is solid. It's straightforward once you know what to do, but you did a good job with making the world interesting enough that I wanted to explore it. I found a little martian dude minding his own business, and some kind of chamber thing which didn't seem to do anything.
Oct 5 00:25:43 15m 25s Lights Out ♥ 1 It's a good idea, but I think the 10 second timer hurts it. When you die on a path that requires darkness to continue, you're forced to just stand there for 10 seconds doing nothing. The art style was great. Minimalist, but done well!
Oct 5 02:56:33 2h 30m 10HEAD ♥ 1 That was really unique, nice job! I think the game needs to have an easier difficulty curve at the start at least, because I was only able to match a single row after playing for a while. Like maybe you only need to match 2 or 3 in a row in the beginning, or there are fewer possible colors, etc. I think you should keep experimenting with this idea a bit because it's interesting. It kind of reminds me of Wario's Woods for the SNES, where it's a puzzle game with a playable character that's part of the puzzle mechanic. That game was fun as hell. Also, for your first game this is very impressive!
Oct 5 03:17:56 21m 23s Don't be afraid of the dark ♥ 1 That was cool, and I actually liked the writing. It didn't really explain anything about where you are/why, but that creepy ending/4th-wall-breaking plot twist was great :P Gameplay was simple, but it worked well for the type of game. Graphics too, but honestly since everything was already mostly black with white outlines, it didn't feel very creepy when the "lights" went out. I think a brighter style with the lights on would've made that part of the experience better. But anyways, nice job! I enjoyed it
Oct 5 03:25:26 7m 30s BARRAGE ♥ 6 Wow...that was incredible! This is a 5/5 on all categories from me. It looks very good, it sounds very good, it plays very good. *It's very fucking good!*
Oct 5 03:36:28 11m 02s Barricaded ♥ 0 Very polished indeed, and great animations + audio, but the gameplay is kind of flawed since all you have to do is bring all the survivors together behind a turret and then just hold left click. Unlimited ammo + slow zombies + a turret means you'll never die and don't have to worry about the time limit. But I think this has potential if you work around that. Maybe there could be objectives where specific characters need to perform specific actions at different places around the house, which forces you to move from those safe spots. Or there is limited ammo, and ammo respawns at random spots around the house, forcing you to explore. Anyways, this is a neat idea and a good base for a post-LD game if you decided to keep working on it. Nice job!
Oct 6 22:40:54 43h 04m 1000 Meters to Shade ♥ 1 Nice parallax effect, and the colors look great! Gameplay was simple, but a solid risk-vs-reward setup. I also like how the character has some momentum when stopping, as that really makes it challenging. I tried a couple of times but my best score was around 300~400. This is a hard game lol
Oct 6 22:58:30 17m 36s Hiccups ♥ 2 Wow really impressive you pulled this off in 48 hours! I've personally tried to do LD's in the past using just SDL2 and C++ also, but always ran out of time. Not only do you have to build game engine components, you also need to build an actual game. This has a bunch of levels, lots of unique enemies, and music/sfx. So yeah, good stuff!. As for the game, I really appreciate that you added the ability to shoot with space lol. At first I tried playing without it, but it was very frustrating having to wait so long between shots, especially since the first level has two enemies that move up and down and are easy to miss with your first shot. I do like the idea of a dragon that automatically shoots fire every X seconds, but maybe x=10 is a bit too much. But besides that, it was a decent little platformer, and the first particles were fun to hit enemies with. The writing gets an 11/10 from me. Nice work!
Oct 6 23:06:26 7m 56s Yellowbean Bog ♥ 2 Nice character design and graphics, and interesting scenario. I didn't find it very difficult, as grandma was always just "eating for fun" and mushrooms were plentiful. I did a second playthrough to see what would happen if I lose (sorry grandma) and I'm impressed you even added a game over screen with music and everything lol
Oct 6 23:12:09 5m 43s GLUB? ♥ 1 lmao this is awesome, too bad I suck at it. My best score was 2 (ALMOST 3). I feel bad about letting glub starve tho :( Music and sounds effects are great, and the graphics, while simple, work well I think. Great job with this, It's definitely one of my favorites so far!
Oct 8 14:42:07 39h 29m You Have 10 Seconds! ♥ 2 That was hard, but once I figured out the sliding it became much easier. It was a lot of fun though, nice job! Also, I noticed that you can survive forever on the final screen by just repeatedly running into the open door and resetting the timer lol
Oct 8 15:02:55 20m 48s Survives on time island ♥ 0 Nice entry, it's always awesome to see submissions with a custom engine. And in case you're curious, I played the game through Wine on Linux (via Lutris) and it worked perfectly fine. The gameplay was simple, but it was fun to explore the islands. After stocking up on water and meat, I went on a journey to the gray abyss. Climbed a big mountain, and then walked out onto a plane of nothingness. Fun times! I like the simple graphics, and the music really helps bump up the quality/experience a lot. You should definitely work on this a bit more as it could make a fun little low-fi survival/exploration game.
Oct 8 15:30:18 27m 23s Cobor goes farming ♥ 2 That was an impressive amount of work for a compo game, but I think it's way too complicated in its current form. It's pretty difficult to even get past level 2 unless you dedicate a significant amount of time studying the manual. Level 3 is probably impossible for anyone but the most dedicated and/or genius players out there lol. Also, the UI was really a problem since it blocks the entire screen and you can't even see Cobor. So 90% of the game is just a bunch of large text and black boxes. Real life programming involves mostly typing/reading text, and the pay off comes much later. Most people don't consider that to be very fun. A programming game should focus on the fun parts (the pay off) and minimize the work parts (reading manuals and debugging code). I think splitting it up into smaller levels with much simpler goals would make this more approachable. Also, get Cobor moving earlier (preferably in level 1) since that's the coolest part of the game. Currently, you can't even do that until you reach level 2 and survive the giant walls of text in between. But anyways, this is a cool idea. Nice job!
Oct 15 16:04:02 168h 33m Tenfold Rim Mining ♥ 1 This is an impressive amount of gameplay, but it has a really steep learning curve. Even after doing the tutorial, I couldn't figure some stuff out, and I'm not sure if it's because of my misunderstanding or a bug in the game. You should definitely keep working on this as it looks promising, but you need to improve the tutorial experience. Maybe get some friends or family members who haven't tried it yet to playtest the tutorial in front of you so that you can see what confuses other people. But other than that, nice entry!
Oct 15 16:12:23 8m 21s Sprint10 ♥ 0 WOW that was fun as hell, great entry!! I almost didn't play this because it wouldn't work in firefox, but it just looked so cool so I went through the trouble of installing Chrome just to try this, and I'm glad I did. Everything from the level design, to the breaking glass sound effect, to the praise the sun death animation is excellent. Also, I definitely appreciate the checkpoint system since having to restart from the beginning on each death would have made this impossible to play.
Oct 15 16:17:21 4m 58s Another LAST 10 seconds ♥ 1 It's simple, and it gets straight to the point. Nice. I'm kind of sad there was no actual explosion, but such is that compo life. 🤷
Oct 15 16:35:56 18m 35s Pizza Boy ♥ 1 Those tree bounding boxes are brutal lol. Oftentimes I'd get so close to delivering in under 20 seconds, then I get too close to a tree and it sends me spinning. The physics were definitely a challenge at first, but it wasn't a problem once you got used to it. It was fun (but ultimately futile) trying to go fast to make a delivery without crashing. The graphics and music were nice, and I like that you even added more than one crashing sound effect. Also, the GTA-style mini map is sick!
Oct 15 19:24:15 2h 48m Elos ♥ 0 Nice and polished platformer. I like the graphics, and the sound effects add a nice touch to it. Running away from that Elos thing was an interesting challenge, but I got stuck in the screen @rob6566 posted too. Not only does the screen switching there make the already-difficult wall jumping even more difficult, but whenever I reached that screen Elos was just hovering around the exit chilling. But before I got stuck, I had fun with it. Nice entry!
Oct 15 19:33:33 9m 18s INTRUSIVE ♥ 1 This was great, and I love the concept. Wario ware, but creepy. It's just a shame that it's so short, but that's expected. Also, those are some really nice visuals and effects for being your first time with Godot, awesome job!
Oct 16 23:41:55 28h 08m Bloodthirst ♥ 0 Nice! It took me a little while to figure out what to do because I initially skipped the instructions, but then it was fun. My first run I killed everything and ran out of time because I couldn't find the evac zone. The second play through I beat it, but I pressed space to jump into the evac zone...and accidentally skipped the results so idk how I did lol. A fleshed-out roguelike with this format could be fun. You should definitely experiment a bit more with this project!
Oct 18 16:14:28 40h 32m Far. ♥ 2 How is this so fun!? I lost track of time playing lol, but I finally made it to the end. I had really bad luck with trees during my entire playthrough (I did find the tree planet once though, that was awesome), so after a certain point I just gave up and left the game running in the background for like ~20 minutes to finish it. But this game was incredibly well made, and had a ton of cool ideas. Walking out of your ship to collect debris was fun, and even though the planets were all basically the same thing, it still felt like I was exploring whenever I visited a new one. The music/sfx and graphics all worked great together. The swinging wrench animation gave me strong Terraria vibes, and that's always a plus in my book :P I think you should work on this a bit more, because it has a lot of potential. The only potentially major issue I had were glitches with collisions. One time when I returned to the ship while holding the S key, the robot clipped through the wall under the upgrade station and was stuck. Luckily, I was able to glitch back out through one of the corners. And again later on, as I was walking back into the ship after collecting debris, I touched the corner of a wall and was completely stuck. Luckily though, mashing the WASD keys for a while seemed to free me. Both of those bugs would have killed the playthrough and wasted a lot of time/progress. Obviously, bugs are reasonable for a LD game, but I think adding a simple "reset position" button somewhere would prevent a catastrophic situation like that from ruining someone's day! Btw, it seriously sucks that the algorithm seems to be hurting this game so badly. This is a really good one. Good luck with jam, and I hope you at least reach the minimum 20 votes!
Oct 18 16:28:01 13m 33s Pandora’s Box [WebGL/Win/Touch] ♥ 1 Nice simple concept, and solid execution. Some of the levels were really tough, especially the ones where you have to jump from a platform that's sloped downwards! Graphics and audio were great, and the game controlled nicely. Also, I love it when there's a scoreboard at the end of games like this! I closed it already, but IIRC my time was *just* under 80 seconds :D