piscythe 2020-10-07 03:28
I really like how the game builds tension with audio cues while providing safe havens. I really don't like how I can't see anything, especially when the thing I can't see is "the monster coming".
Foon → Ludum Dare Explorer → LD47 → Tales Of Horror Beneath The Cabin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 4 | ||
| Fun | 2.25 | 4 | ||
| Innovation | 2.75 | 4 | ||
| Theme | 2.50 | 4 | ||
| Graphics | 2.66 | 5 | ||
| Audio | 3.50 | 3 | ||
| Humor | 2 | |||
| Mood | 4.25 | 4 |
I really like how the game builds tension with audio cues while providing safe havens. I really don't like how I can't see anything, especially when the thing I can't see is "the monster coming".
That menu was cool. When I started the game, I just walked around aimlessly through a dark room with a tiny flashlight. Couldn't figure out what to do, didn't find any items or monsters or NPCs or anything, and I didn't hear any audio once I left the menu (although I *was* playing under Wine so that might just be a compatibility issue)
Whatever you're supposed to do in the dark room, it might be helpful if you added some kind of directions. At the very least, having a texture for the floor (even something as simple as a checkerboard pattern) can help a lot with preventing disorientation with these types of games.
Since I played it on wine, I won't leave a rating since it wouldn't be fair. However, I am curious about what is in all that darkness... :thinking:
Played your game, I was instantly hooked by the menu graphics, really cool vibe and art style. I would suggest that the flashlight could be a little more bright just to see more than those rooms corners. This creepy audio made me think that somethings about to happen then I got killed I think? (room 7), but I couldn't really see because of the flashlight.