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| Timestamp | Since previous | Game | LouieJams's comment | |
|---|---|---|---|---|
| Apr 20 18:54:05 | Keep Pinguins Alive | ♥ 1 | Pretty cool idea to have two players to control! | |
| Apr 20 18:59:12 | 5m 07s | Feed The Panda | ♥ 2 | I loved the adorable art in this, the extras to decorate the suroundings and pandas on the side was so cute! |
| Apr 20 19:08:04 | 8m 52s | Destructive Reconstruction | ♥ 2 | I made it to the end! Really cute design and enjoyed the bomberman style puzzles :D |
| Apr 20 19:12:51 | 4m 47s | Baby Simulator | ♥ 1 | The only place I've ever been smiling falling over scattered furniture! Very fun :D |
| Apr 20 19:24:49 | 11m 58s | Caterpillar Quest | ♥ 2 | Really unique idea! I loved the art :) |
| Apr 20 19:29:51 | 5m 02s | GRDN | ♥ 1 | Really cute artstyle and nice idea for gameplay! |
| Apr 20 19:45:43 | 15m 52s | Light of hope | ♥ 1 | I really liked the artstyle used and the lighting was well done :) |
| Apr 20 20:01:23 | 15m 40s | Le LÉGUME | ♥ 2 | It took me a while to figure out how to play but the art looks really nice and It was fun once I understood :D |
| Apr 20 20:28:12 | 26m 49s | Keep the marriage 'alive' | ♥ 1 | Reminded me of the wario ware type games! really nice idea for an old couple marriage. The only one I couldn't figure out how to interact with was the fly and the digger. |
| Apr 20 20:36:46 | 8m 34s | I LIKE FISH! | ♥ 2 | OMG, it made me jump when the screen zoomed in and the chef(?) starting chasing me! I REALLY Like this 3d pixelated artstyle. |
| Apr 20 20:44:03 | 7m 17s | Ramming Rescue! 🚑 | ♥ 3 | Gameplay was pretty easy to understand and the really like the artstyle. Your tutorial read well and i enjoyed reading your credits section! |
| Apr 20 20:59:12 | 15m 09s | Long Live The King | ♥ 1 | I really adore your art and it was pretty easy to get into and have fun with! Really good achievement for entering the Compo! :D |
| Apr 20 21:20:09 | 20m 57s | PARTY ON! | ♥ 1 | This is a fun idea for the theme! Really nice to play something fun and silly. I couldn't read the writing very well when it first started up to tell you how to play. I'm not sure if it has maybe become stretched when put to fullscreen. I was able to figure out how to play anyway! :D |
| Apr 20 21:24:52 | 4m 43s | Party Animal | ♥ 2 | There were so many fights going on :D, I found it hard to interact with things are first but managed to get the hang of it after going over the rules/controls again. I like your idea of head icons rathen top down and the design was nice! |
| Apr 20 21:30:36 | 5m 44s | HarbaVid19 | ♥ 1 | This was really fun! I intentionally ran itno the police officers "sights" to seen how long I could last trying to avoid them! There was a few times the animation would be jittery on collsion but the animations themselves and the art style is fantastic! bug.JPG I did come across this bug on the side of the "world", thought a screenshot would help. |
| Apr 20 21:37:52 | 7m 16s | Bloom | ♥ 1 | Those pesky bugs! Nice idea to have a juggling mechanic between the screens, the art was simple but read well! |
| Apr 20 22:04:34 | 26m 42s | Star Buffs | ♥ 1 | I really like all the effects and style, I found it quite hard to back away from the enemies once they've gotten close enough and my health was just zapped away! Fun little shooter :D |
| Apr 20 22:10:37 | 6m 03s | Darkness Draws Near | ♥ 0 | Nice challenging game with a cute artstyle, i had fun! |
| Apr 20 23:03:17 | 52m 40s | Sleepwalker | ♥ 1 | I found this to be quite a challenging game but I appreciate the innovative design and art! |
| Apr 20 23:07:26 | 4m 09s | A Walrus Dreams | ♥ 1 | I found this to be quite difficult as the amount at which things started to come down increased really quickly. I enjoyed playing around with the physics type gameplay though and saving the kitties :D |
| Apr 20 23:10:56 | 3m 30s | Dinnertime! | ♥ 2 | I had to play this a few times to get the hang of scrolling between the different times, but it was fun and I liked the idea :D |
| Apr 20 23:18:09 | 7m 13s | Be THE DOG | ♥ 1 | Really adorable! I like the switch of roles as you protect your human instead. Will be coming back to play it again! |
| Apr 21 07:57:30 | 8h 39m | shopalypse | ♥ 3 | Good job for getting the game published so peeps can try it! A really good first try at a card game and unique idea guys! |
| Apr 21 08:23:40 | 26m 10s | Tree of Life | ♥ 3 | Cute artstyle and easy controls! It was not immediately obvious to me who i was playing as at firstbut figured it out quickly! |
| Apr 21 09:13:18 | 49m 38s | Codename: Plant | ♥ 2 | Really nice idea, could easily be evolved and made into a full game! I liked how colourful the enivironment was :D |
| Apr 21 09:22:22 | 9m 04s | Love Verne | ♥ 1 | The art is so well done and defintely a unique idea for the gameplay! Adding physics to the moving objects, the text that goes with interacting and the funny animations really added to the games value! Very well done! :D |
| Apr 21 09:41:09 | 18m 47s | Last Healer | ♥ 2 | Really beautiful artstyle and nice idea for a less used perspective, enjoted this little gem :D |
| Apr 21 09:59:10 | 18m 01s | BEARable apples | ♥ 3 | The art reminds me of paintings from a childs storybook, incredibly charming and nice to see a different look. The UI was displayed nicely and I was quickly able to understand the goal. I did find the jump to be abit too floatly, almost felt like i was gliding around the map! Still, fun to play :) |
| Apr 21 11:48:40 | 1h 49m | Hell Yeah! | ♥ 1 | The artwork is really welldone and the comic strip at the beginning is a nice touch. Controls seemed to work well and i ddin't find any bugs! I wasn't able to find the "light" minigame! |
| Apr 21 12:09:19 | 20m 39s | Kill the Dead | ♥ 1 | The top down style was nice and the movement worked pretty well. I got a little confused by what looks like a red meter being filled up by a green one, but from the left? I then found the red one went down when the wife got "injured". I would suggest spilting these 2 bars up for the wife, one for a medicine need and the other for health. UI confusion aside, i could see this being made into a bigger game :) |
| Apr 21 12:49:57 | 40m 38s | Keep IT Alive | ♥ 2 | Such a dark take on the theme! Good idea! Controls welland the art is nice :) |
| Apr 21 13:01:47 | 11m 50s | Deep Roots | ♥ 2 | Very difficult! you need to be very precise when jumping over the crystals! I would make an aroow or something so the players knows to go left, i ran to the right and missed the text so had to restart the game. The art looks really nice and fits well together, I'm going to give it a few more goes to see if it can get any further! |
| Apr 21 19:03:27 | 6h 01m | First Game Jam | ♥ 0 | Hey there, You've put in the links "HTML 5" (web) which normally means, that the game is playable in a browser. After following the link there was only a zip file to download. dl.JPG After downloading and unzipping the file, this si what was in it. I double clicked all the files but none of them would open. folder.JPG When you get this working, I would also suggest adding screenshot or two on this page, good luck! |
| Apr 21 19:14:59 | 11m 32s | Tamagotchu | ♥ 1 | Hey, this was a neat idea! I don't think i've sene any other like it. I would recommend that you upload a title image for your game and maybe one or 2 on here. Also, you can get more visability by rating others submitted games, good luck! |
| Apr 21 19:26:22 | 11m 23s | Flower Secret | ♥ 1 | Cute little story with a fun twist. It took me quite a few tries to get to the end, I found that jumping quite abit before the end of the platform would make be the best bet for making it over to the other side! |
| Apr 21 20:13:39 | 47m 17s | Trollwoods | ♥ 1 | Really cute little game! I like that the torch light also had collsions with the objects. I also enjoyed the conversation in the background between the 2 campers :D Only thing i found to be a possible problem was that the player walked under the radio: radio.JPG But it didnt affect the fun gameplay :) |
| Apr 21 20:38:22 | 24m 43s | My Mother is a Caravan? | ♥ 3 | This was a cute little game! The UI design was abit distracting and broken as you mentioned but It was still a fun ride! I liked the story, definitely not heard it before! |
| Apr 21 20:46:36 | 8m 14s | Pet Life | ♥ 1 | Fun little idea! I enjoyed taking care of the horse and i liked the goofy artstyle :) Just a few things I came across that I think could be change or improved. When the shop is open, you are still able to walk around as the player, I feel like this shouldnt happen as you need to walk to the lady to access the shop. Whenever you have items in your hand, and you get close enough to the horse, they are shown ontop of it while you are stood behind. I realise this may be so that the player can see what they are holding, but i feel it breaks mood. Maybe the player could stand infront with it? carrot.JPG |
| Apr 21 21:13:34 | 26m 58s | Keep Me Breathing | ♥ 2 | This was such a beautiful experience, when the alarms were going off it actually had me worrying about keeping the plant alive! I love how the music evolves as the plant grows, especially as it first kicks in as the sapling starts growing! The art is amazing and the gameplay was fairly easy to grasp. The only thing that I started to become frustrated with is some colours i had no idea how to make. It was easy enough if it was like a solid green, yellow, blue etc. but when it starting asking for purples and things, id be scrambling around with the meters unable to find the right colour until it died. I think maybe a hint to which bar should be moved might of helped. Overall great job! :D |
| Apr 21 21:25:01 | 11m 27s | Zoo keeper | ♥ 3 | I really liked the artwork, it's so sweet! The music went really well with it but did get abit repetitive after a while. It's nice you were able to care for different animals with different minigames, I played a few times to see which ones i hadnt played yet! The only troubles i had was i couldnt get the egg to hatch and sometimes the toothbrush would get stuck in the crocs teeth and i couldnt move it again afterward. Great job guys :D |
| Apr 21 21:35:22 | 10m 21s | platformEGG | ♥ 1 | Extremely polished entry! Seeing inspiration from Vlambeer with the screen shakes and artstyle. It was great that you managed to fit in a mini interactive tutorial at the beginning. I wasn't able to get past the first level however, as I found it quite diffcult! |
| Apr 21 21:39:18 | 3m 56s | Pirabbit | ♥ 1 | Really great achievement for a solo game project! I also got my sounds from zapsplat lol! I would mention that theres a double jump as I didn't find out until a few deaths. Great job! |
| Apr 21 21:56:32 | 17m 14s | Lich Clicker | ♥ 3 | I really liked the art, it was a nice change from what I have seen recently. The voice acting was also well done. As for the gameplay, I didn't really get it at first but later found that it followed the style of cookie clicker, with the upgrades and such. Simple but story kept me engaged. Good job! |
| Apr 21 22:16:00 | 19m 28s | Save The Duck | ♥ 0 | I like the art and the idea seems easy enough to play. I kept dying and wasn't completely sure why. The duck will somestimes go straight through the rocks so it was unclear. After a few tries I was unable to interact with the duck at all, meaning i couldnt actually move the duck to avoid the crocodiles! Good try for a solo project! |
| Apr 21 22:22:17 | 6m 17s | Frankenbeans | ♥ 0 | Great accomplishment for a solo entry! The art looks great and I enjoyed the music. Even though controls are given and there's a little sketch at the beginning for "goals", i did not understand it all and only found out on the 4 try that you needed to run on the treadmills! I think adding an aim in the description would help greatly! Also, If you want to get more views, you should play and rate others games :) |
| Apr 21 22:26:39 | 4m 22s | mutant cat life | ♥ 1 | Hey, what are the controls for your game? I spent a couple mintues clicking around the screen and pressing buttons but couldn't figure out how to start it? |
| Apr 21 22:33:20 | 6m 41s | Hatch The Egg | ♥ 1 | Hey, I tried this a couple times but I couldn't figure out how to survive or what the fail state was? I would drag my crads over to defeat the knights and drag all cards over to the egg that had hatch on them but after 2 turns it would be game over? Nice art and idea though :) |
| Apr 21 22:39:04 | 5m 44s | Generic Tower Defense | ♥ 0 | First proper tower defense game i've seen! I really like the style, reminded me instantly of Bloons! I did not know that you needed to click on the button in the upper right hand corner to collect money until the third go and was thinking it was really mean that we couldnt defend the first wave lol! If you want to get more views so peeps can see what ya made, i suggest you rate and comment on others submissions! It affects where you show up on the "games" tab! :D |
| Apr 21 22:54:46 | 15m 42s | Lab Rat | ♥ 2 | Wow, this was a great entry considering the time frame! The art was really nice and the music really set an eery tone. I found it difficult in the beginning but it got easier as it went on for the first few rooms. But when it started to ask for toasted cheese and salad (at the same time), I felt like i had to chose between the animals as i did not have enough time to make both! Fun idea, good job guys! :D |
| Apr 21 23:14:17 | 19m 31s | The Land of The Consumed | ♥ 2 | I like the idea but i found it really difficult. As soon as it loads you are almost instantly ambushed with enemies, i think they move a little too fast. I could not figure out how to use the sword or pike so ended up just running to find the end as quickly as possible and then rushing to find the dirt. I feel like if you introduced everything a little more gradually itd be easier to understand. Good job! |
| Apr 22 09:12:08 | 9h 57m | Antarctica Story | ♥ 2 | Really cute art! First reminded me of an old game called james pond, i think its the way the players chracter stands lol! Quite difficult, i ened up not going for all the apples. Really fun with a sweet story, good job! |
| Apr 22 09:26:34 | 14m 26s | Rodolf | ♥ 1 | Hey, have fun playing this! wasn't sure what to do at night when the lights went out and the baby turned into a goblin so just hid in my room lol! Good job :) |
| Apr 22 09:47:58 | 21m 24s | Wayward | ♥ 5 | Really beautiful idea, some positivty and hope for the future is what everyone is needing right now. I played a couple of times to find out what the other little little characters id missed were saying. The map showing your travels at the end really brings it all togther also letting the player know they can have different experiences next time. Really good job guys! |
| Apr 22 09:55:52 | 7m 54s | tiriplici | ♥ 2 | Interesting take on the theme, I enjoyed my time with the game! It wasnt clear to me what the "sandwiches" were, so for the first few tries I was repeatedly right clicking on the first few enemies, which i think were toast? Anyway, i found out accidently that if you run into them with the toaster, he takes them out. I think that you may need to either change controls or add some more description about how it works. I feel like the art was nice but would of been better if it was brighter, the overall game room felt quite dark. Great solo achievement, keep jamming!.. and add some images on here! |
| Apr 22 10:02:53 | 7m 01s | Feed The Monster | ♥ 2 | So maybe the scientist should think about getting a different pet because this monster is super demanding and Colonel Farnsworth has a chicken express space delivery to run. What if he needs to go read his mail, doesn't he know there could be someone trying to get a very important letter to him?! Excellent artwork with a fun story and easy to grasp gameplay mechanics. Nice idea to include a few different ways of failure and especially enjoyed the "how to play" section! |
| Apr 22 10:25:04 | 22m 11s | Keep It Alive | ♥ 0 | Not gonna lie, clicked on it for the tama picture lol! Even though the gameplay is simple choices, I really enjoyed this as it isn't instant death and gives the player a chance to recover! Really great job, played it quite a few times :D |
| Apr 22 11:37:38 | 1h 12m | Snail Guard | ♥ 2 | So first of all, good entry for a solo dev! The art is nice and the text was displayed nicely. Just a few things i would suggest; in the control, it says to use the RMB, but its actually the LMB that you use to drag the things. I found it very diffcult to juggle dragging both of the things at once, the enmies were way too fast to guard against. I found that you could push the jam with the stick while holding it, this made it way easier, although im not sure if this is an intentional mechanic? I understand that with the player being a snail, you made of wanted to mak it feel slow and diffcult to reflect a snails life, but i think changing the balance abit with the speed/difficulty would make it more fun. Ironally, what is the snail was super fast? Great job! |
| Apr 22 12:24:03 | 46m 25s | Pizza with a Pulse | ♥ 4 | I found the controls abit frustrating at first (having to hold down the RMB the look down and having the mouse down to be back and forth etc), but i understand why it made have been coded this way, since the usual w,a,s,d controls were reserved for the car driving. I repeatly dropped the transplant under the seat and was unable to rescue it. I feel like this would have been a better experience for me if i played it in VR. I really like the idea and i'll be coming back to give it a few more gos! |
| Apr 22 13:31:14 | 1h 07m | The Call of the Unicore | ♥ 1 | First of all, really dig the art, adorable! Feeding unicats tasty chicken and giving them old school gameboys to play for fun, whats not to love? I did however, have a few things to mention with the gameplay. When I first started, before i'd finished reading the controls, i was being attacked by zombie cacti: player health.PNG Now there's a chance i'm just super slow at reading, but i feel like the game should be paused or this should be displayed on a screen beforehand. Once i got into the game, i noticed the difficulty increases, fast! So I really didn't last too long at all, every time i played. Since it's a compo game i recognise you don't have as much time for testing and balancing out things, but if you wanted to continue working on it, those would be the things i would first address. Great achievement! Really well done :) |
| Apr 22 13:46:22 | 15m 08s | Apple Panick | ♥ 2 | It took me a while to figure out what I was doing, I went back to read the controls a couple times and experimented a little with the things on the ground. However, your meters depleted very slowly and so I didn't feel too rushed about messing around a little. I only found out how to feed this monster from another comment listed above after ive given it a few tries. I understand if you want the player to explore abit, because when they figure something out, it gives that "ahah!" moment, its exactly what ive done with my game lol! But i feel like you should let people know where to put the food, i was searching around the whole map for a monster to feed! Other than that, the game is fun and the art is really cute and easy on the eyes with the colours used. I also spend the first minute of the game scolling my mouse on and off the "back" button in the options menu because it seemed to go really well with the music, like i was adding a tune of my own. Great solo achievement! |
| Apr 22 19:29:49 | 5h 43m | Witching Hour | ♥ 0 | I'm not great at bullethell games but i made it to the sth level! Art was simple but nice and I feel like it controlled well. Good entry for compo! |
| Apr 22 20:33:57 | 1h 04m | Don´t forget me | ♥ 3 | This was such a sweet idea! The music was also really cute and fit the game well. I liked that you chose a limited colour pallette and the simple art was nice. 1 thing that really let down the game was the inconsistent artstyle. inconsistent art no words.png The art itself was nice but there was different sizing on things. inconsistent art.png So maybe ive spent way too long on this feedback but i made this to express better what i mean: example pixel.png Hope this helps! |
| Apr 22 20:50:30 | 16m 33s | Keep The Night Short | ♥ 1 | Cute little idea and nice art. I think using icons to represent things is fine, pressing the buttons quickly shows you what it does to the character ( except i didnt understand the ! one). However, since there was no way of me being able to distinguish between background art and interactable objects, not only did the player have to figure out which moves you were susposed to do for which obstacles, but also what was meant to be an obstacle in the first place, which in my opinion, made it a little too difficult. It's really great that you finished and published a solo project, hope to see more in the future :D |
| Apr 22 22:26:51 | 1h 36m | Feed the BEEG | ♥ 1 | Hey there, you've not included any links on your page for peeps to play your game! |
| Apr 23 10:52:58 | 12h 26m | Dad's Breath | ♥ 3 | I found the colours and music used suited the sad story in your game really well and helped set the overall mood. The art was nice and co-hesive. The characters sprite continuously animates even when standing still. This should be an easy fix by checking if the player is moving of not. If not, either set the character to an idle sprite or to one of the frames in the current sprite that most resembles a standing position and set the animating speed to 0. With each room that had a choice, i was able to re-eneter and make my choice again. I think this is ok ifyou want to allow , and then going back to the nurse and saying i wont pay for treatment and my dad then died. This doesn't make sense and completely breaks the immersion. If you still want players to be able to change their choices, I recommend putting a few more checking in place. Something like, if the player has made the second choice, the first choice is now unavailable. So you would delete the option with the nurse or give her some new dialogue and use the same technique going forward. Another thing that happened was after a few restarts, there were mulitple instances of the music track playing, this was unbearable and i had to restart the game! Again, a simple of check of, if this music is not already playing, then play this music, should work. Congrats guys, good job, keep jamming! |
| Apr 23 11:02:04 | 9m 06s | Space Station Alpha | ♥ 1 | I don't recall playing this type of game before, so as a first experience i really enjoyed the concept and simple art! I didn't understand some of the icon/tools but I plan to play this one again! Great achievement for a compo! Very well done! |
| Apr 23 11:56:09 | 54m 05s | The last plant | ♥ 1 | Nice idea, art was nice and simple but the gameplay was a little too limited. There was a red bad that would seem to follow me round until it caught up to me when i respawned. teleport and then red bar.png A couple times the game "restarted" i was stuck in the floor! stuck in floor.png I think the speed/bullet boost was a good idea but i did not immediately recognise what it was suposed to represent. After collecting a few, my guy was able to fly across the ceiling and shoot from up there, but obviously not also see the plant. Good try for solo project! |
| Apr 23 14:52:49 | 2h 56m | Space Ranger | ♥ 3 | I really liked the art in this game, its a shame there wasn't much animation with it. When i first tried to fend off astroids with the person, i found the gun to have little to no affect. The rotating planet guns on the other had seemed abit overpowered. I didnt't feel the need to go back to the person after using the 4 guns as i could just hold the LMB down and slightly scroll left and right and the astroids werent even making it onto the screen anymore as they'd already been destroyed. I feel you may just need a little more balcne testing, otherwise i like the idea and could see it being expanded :) |
| Apr 24 18:38:31 | 27h 45m | Abyssal Accessory | ♥ 2 | Really fun connection of adding the tamagotchi into Lucas life and i way to deal with his loss. Nice art considering you didn't have alot of time and a different choice of pet! Good job! |
| Apr 24 18:45:16 | 6m 45s | Dragon Keep | ♥ 1 | Really nice artwork and fun game concept. Easily reminded me of plants vs zombies, just a little smaller. Good job! |
| Apr 24 18:59:11 | 13m 55s | SkyBot Zombie | ♥ 2 | The art is the best thing about this game, the idea is nice too but i think there's a few things that could be added to gameplay to improve the experience. The powerups are not really recognisable in what they do and actually quite hard to reach as they seem to have a very slow speed and a very low time span before they disappear. The amount of zombies you start with is huge, i can see the game getting to this point after a minute or 2 but letting the player try controls and explore the area first with a smaller threat might be better. the "dash" is more like a teleport, i think animation of some sort, like smoke or "dash lines" might look better. Overall, fun solo jam game :) |
| Apr 24 19:48:45 | 49m 34s | Why, Jeff | ♥ 1 | Really cool idea, very creepy but well executed! I felt the heartbeat to be alittle too bassy but that might be my speakers. It took me a couple tires to figure out I had more than 1 battery as the instructions only hint at what to do. Good job on the game though and glad you managed to fix bugs :) |
| Apr 24 20:09:39 | 20m 54s | Hikikomori Simulator | ♥ 2 | I only lasted 2 days max over the times I tried! Very calm and entertaining tamagotchi like game. Gets quite diffcult with the many different attributes you need to keep an eye on, especially since you need to guess in what ways it will affect the stats sometimes. Simple design and noise added to the tamatgotchi feel, enjoyed this! |
| Apr 24 20:19:00 | 9m 21s | FIREGUARD | ♥ 1 | I had quite abit of fun with this one, fast enough that i could evade enemies but enough obysacles to slow me down so that i would need to panic! I didnt realise until my second playthrough that you could light the sticks on fire and then throw them at the enemies, this made it alot more fun to play. Good job! |
| Apr 25 12:00:56 | 15h 41m | The Keeper | ♥ 0 | I love the art, the background is perfect and the character really fits into the scene well. It's cool if you want the player to figure out what to do but feel like controls should be put somewhere, they aren't included on any of the pages or in the game itself. |
| Apr 25 20:59:18 | 8h 58m | Shrodinger's Cat | ♥ 1 | I must admit i am puzzled as to why he needed to place those objects down in those positions, even after reading it a couple times, but i guess its science. I found the puzzle to be quite easy, just took a while because of the amount of objcts to chose from. Soundtrack suited the "chill day in office" vibes as i didnt particularly feel any stress or urgency to getting the cat out of the box. Nice relaxing puzzle entry. |
| Apr 25 21:06:46 | 7m 28s | Feed the Turtle King! | ♥ 2 | This was a really fun little entry, played until i beat it! Challenging enough to keep me entertained but easy enough to control and have some fun rolling around! Great job! |
| Apr 25 21:19:42 | 12m 56s | The Totally Convenient Feeding Machine | ♥ 1 | Wow, as the levels went on i really started to get muddled with which plate wanted what! Fun little entry with a good idea and nice simplistic artstyle, good job! |
| Apr 25 21:28:31 | 8m 49s | Sprout | ♥ 1 | Hey there, really nice little game that youve made. The art is very easy on the eyes and the gameplay is simple enough that i think most people will understand it. Just a tip, if youd like more visability for it: "To get a score at the end, you need about 20 ratings in a category. To get ratings: play, rate, and leave feedback on games. Every game you rate and leave quality feedback on scores you Coolness points. Having a high "Coolness" prioritizes your game." |
| Apr 27 09:39:25 | 36h 10m | Soccer Life Story | ♥ 0 | Really nice clean art and cute little story. I am impressed you have developed this in only 48 hours! I'm surprised you have only included controller support since most people will be accessing this website via pc/mac but understand this may of been down to time constraints. I think you may need to increae the deadzone on the analog sticks as i was never able to have my character still. I know this can be a common fault with controllers over time but i have never had any problems with other games and mine is fairly new. No big deal, but you have mispelt "training" as "trainign" on both here and itch.io. Really great solo achievement! :D |
| May 2 10:43:06 | 121h 03m | The Drown | ♥ 2 | Really nice atmosphere created by the music, voice acting and artwork. I don't understand the choice to stop player movement when shooting, this greatly increased the difficulty, but may of been the intention. Overall enjoyable and very polished entry. |
| May 6 08:54:50 | 94h 11m | Helicopter M.O.M. | ♥ 1 | I like the idea of controlling different characters at once but I just could not get my head around the controls! It felt like the action where you have to tap your head and rub your tummy at the same time! Good solo entry :) |
| May 9 10:36:11 | 73h 41m | Shooty Moony | ♥ 1 | Simple and fun game, really like the artstyle you've gone for! Kee4p me playing longer than most due to the rogue like feature of spending after you've died for a better run next time. Great solo entry! |
| May 9 10:44:17 | 8m 06s | The Last Wizard Alive | ♥ 0 | I got to 265! As there wasn't a limited number of bullets or anyt pentaly for shooting whenever, I found it quite easily to defend against the monsters. It was the timing of the heart that eventually took my health down that ended my playthroughs. Fun little game and neat idea, good job! |
| May 9 10:52:59 | 8m 42s | LAMPCHASERS | ♥ 1 | I really enjoyed the soundtrack and artstyle here, I could not figure out how to get rid of those naughty gigantic bug things that kept eating my lights! Apart from them, the mood was calming and I enjoyed being in the world you created :) |
| May 9 10:59:18 | 6m 19s | Gluttony | ♥ 1 | I found this platformer very difficult! I could not make it to the second mushroom after many tries! I like the art and the sound suits well. I think more time should be given for the hunger bar, because even after playing through many times, and knowing where the spikes and enemies are, I still managed to misjump a ledge or not quite get over an enemy and since theres no checkpoints, its very unforgiving. |
| May 9 11:10:08 | 10m 50s | Locked'goshi | ♥ 1 | This was very fast pased and as soon as it started, I found myself just clicking around on anything I could and not really noticing a change in the numbers due to how fast they would decrease anyway. I think I lasted around 3 days this way. I found the extra menu you'd added, like in the fridge, helpful and more interesting by giving the player a choice than just "eat food". I really like the artstyle, it's clean and reads well. Great entry for compo! |
| May 9 12:37:23 | 1h 27m | The Consequences of Gardening | ♥ 4 | Hello! I defintely clicked on this one for the art! I was excited to find out afterward that it was a point and click game! (My entry was in the vein of, but I didn't quite get the point and click aspect lol). The art as I said looks really nice, pretty well done for a short amount of time! There were a few things that stood out to me, like when you clicked on the npc when walking into the market scene, the player would continue the walking animation on the spot. The fact that I could take the lamp before even talking to the sales man and i think the choice of dialogue sound didnt fit. But otherwise I loved this and made sure to finish it! Thanks guys, good job! |
| May 9 13:01:08 | 23m 45s | For Ducks' Sake | ♥ 1 | Very fun gameplay and nice simple art! The animations were good and the sounds made me giggle. The only thing I didn't like about the gameplay was that your ducklings could almost disappear off the screen by being pushed by gnomes or the character and when they were so close to edge it was almost impossible to rescue them! |
| May 9 13:19:24 | 18m 16s | A.D.A.M and E.V.E | ♥ 1 | Made sure to play this till the end as soon as I started playing, I loved the PSX feel and style! The shooting was okay, I found that I absolutely needed to put the baby down if I wanted to fight off monsters, a couple times trying to hold and shoot and I was unable to defend. I'm glad that you are given a chance to remedy the situation by allowing the player to be put back together, however, when surroudned by 4 enemies, It was near impossible to fend off any attacks and the robot was shortly blown apart again and the game was lost. Really good idea, i'm glad that you guys are continuing work on this project and look forward to seeing it in future :) |
| May 9 13:35:31 | 16m 07s | To Save a Princess | ♥ 0 | Hi there, unfortunetly I was unbale to get very far in the game as an error kept coming up in the fights I encountered. Not sure how it fit with the theme, but good try anyway! animation error.PNG |
| May 9 13:54:49 | 19m 18s | Stocking chicken. | ♥ 0 | I wasn't really sure what I was susposed to do, the chicken wouldnt follow me and although it did the animation for picking something up and the game had told me I had picked up the chicken, the chicken stayed on the ground. chicken.PNG I walked around the maze farm for while and steeped on teh traps as I went, they didn't seem to have any affect on me so unsure what they were for. I couldnt seem to pick up anything else. I think you may to give clearer instructions. The models ere nice though :) |
| May 9 14:30:41 | 35m 52s | The Flame | ♥ 2 | Really great and fitting soundtrack, found out in the second playthrough you could sacrifice the campers! I got a few repeating mini stories in the same playthrough and many, many turns without wood, I'm wondering if there's a limit to how much you can find and eventually you HAVE to sacrifice the campers? Really nice art, clever how it was mostly done on one screen, I like the chalky portraits when telling the mini stories! Good job! |
| May 9 14:53:28 | 22m 47s | Leif Kellenberger's Tazing Challenge | ♥ 2 | Funny idea, found it a little difficult to manuver around with all the tasin going on (myself included). I liked the simple art and the sounds were fun, good entry! |
| May 9 18:36:56 | 3h 43m | Bob and Plantboy | ♥ 0 | Fun little game, nice art and music and enjoyed playing for quite a while! Love the way the guy continues to flail after death when being hit xD |
| May 9 18:58:36 | 21m 40s | Keep It Charged | ♥ 1 | Nice little puzzle game, enjoyed the simple but well made art. The music was fitting but got a little repetitive after a while. Most of the puzzles were pretty simple but there were a few I had to redo. I liked the messages on the wall, nice xtra touch! Good job! |
| May 9 21:11:21 | 2h 12m | Supernova | ♥ 1 | I When I first started the game, I spent a little time exploring the spaceship to find out where everything was and since there didn't seem to be a timer or anything, I didn't feel pressured, so that was nice. Things started beeping at me and I figured I needed to replace stuff, but I eventually I found it a little tedious to keep walking back and forth through the ship considering the long hallways. I really like the atmosphere, the art design and noises used. I felt like I was inside a spaceship and being the only person on board, made it feel lonely like space. Good job! |
| May 9 21:39:10 | 27m 49s | Anibun Help Me! | ♥ 1 | This art is really cute and I love the atmosphere! I could not really figure out how to play properly so i spent alot of the time switching between the characters and trying to help them out with shields but wasn't entirely sure if i was having an effect. I really liked having allies, it's not something I have seen in any of the other games I've played, and I enjoyed being in their company! Beautiful entry! |
| May 9 21:58:32 | 19m 22s | Simple life and zombies | ♥ 0 | I was abit confused as to why the lounge was upstairs and the bedroom was downstairs? The art was sweet and it was nice you could name and create your own chracter at the beginning. I did'nt feel any pressure to do anything and disn't really see the bar decrease so was unsure on a goal, but enjoyed my time with it :) |
| May 9 22:09:35 | 11m 03s | Seven Nights | ♥ 1 | Really beautiful artstyle and lovely calm atmoshphere! Even after reading through the instructions a couple times, I could not figure out how to use the crafting menu properly or any real goals to work towards. Maybe possible crafting recipes would be of help as I spent time cycling through items and coming up short everytime. I would like to give this game another go in the future :) |
| May 10 10:56:53 | 12h 47m | CHARGER! | ♥ 0 | Unfortunately the first thing I clicked on to find the chrager was the plant!¬ I did play again after to read all the different text you'd put. Cute little hidden objects type game, good job for finishing a entry! |
| May 10 11:10:12 | 13m 19s | Party Pooped! | ♥ 0 | I attempted several times to try and find out how to interact properly with the game but I just couldn't do it! It was not until the 3rd try and I figured out you could open the door to guests! Even after my peeps arrived, clicking on them makes them disappear(leave the party?). I invited both of the guests in and clicked on the objects around and within seconds the game ended. I feel like you may need to give a little more guidance on how to do things, as it can become a little frustrating. The music was good and the art cohesive and when I did click, things happened, so the game worked, but I'm just not sure how it affected the game. You could maybe consider having little number pop ups above an item or person when something is interacted with? The overall "meh" meter at the top, is abit vague but may make more sense with other feedback to the player when they do something, like a a good/bad noise or happy and sad icons above heads. Obviously we were all only given a short amount of time, so many it was your intention to include these things, but you can always edit your submission page to help players out! |
| May 10 11:32:49 | 22m 37s | Keep It Alive | ♥ 0 | It's a shame you didn't get the finish the game, glad you have uploaded it and allowed peeps to try it anyway! I'm not sure what else you had planned for the game, but If you were to continue, I'd like to offer some considerations for it. First of all, it seems to make no difference whatsoever whether the customer gets the potion in 10 seconds, or 10 minutes. They will happily wait for that colourful-looking cure(curse?)! And after they get their long awaited precious, they leave, no thanks, no payment, just straight out the door never to be seen again. The similarities between other customers is meerly a coincidence, obviously they all shop at the same store. With this in mind, I would maybe try to implement a score system, the quicker served, the more points you get. These points may be portrayed in money or some other currency, whatever you like. Thing is, now the player knows they get a reward for doing something and the better they do it (or quicker) the bigger the reward they get. I would add some sort of shop background interior, doesn't need to be fancy. Guys a potion seller, not a boutique. Normally wood and stone suits the genre pretty well. If you still wanted to improve it, I would suggest some sort of punishment for the player, a fail state, a "oh damn, I gave that lady the wrong potion, shes going to be using rat poison on her face instead of skin restoration solution". Maybe it's when you make the wrong potion and try and give it to the customner, or maybe its just when you make a wrong potion and then need to throw it away, just something for the player to try and avoid to make it a little more fun. You could even mix it up a little more and add a timer on each customer, making it more likely for the player to mess up and have to pay the price. I hope I was of some help and you consider some of my ideas if you plan to continue working on the game :) |
| May 10 11:59:30 | 26m 41s | Keep It A*(live) | ♥ 0 | Beautiful idea for a game! Sadly, my music skills are not too great so tried to make you a nice heart shape instead: Heart.PNG The sounds themselves were gentle and lovely, however my combination I ended up making was bad enough for me to turn off my sound, but hopefully it looks nice. I would love to see what others were able to make who were abit more music competent than me :D |
| May 11 09:34:06 | 21h 34m | Guardy_Bird | ♥ 2 | Oh my gosh, some inconsiderate person came along and set my babies alight D:< I was quite upset I couldn't seem to rescue them form the fire :c I like the message of this game in that actions affect others. There were so many plastic bags to pick up compared to food! Controls seemed to work pretty well but I coudln't always tell which things I could and couldn't pick up as they blended quite well into the environment. Really thoughtful entry! |
| May 12 09:34:29 | 24h 00m | FlameJump | ♥ 0 | Unfortunately I was only able to collect 1 wood. I managed to get the character to "jump higher" a few times but I couldn't figure out how to do it well enough to reach the upper platforms! Thank you for sharing :) |
| May 12 09:47:23 | 12m 54s | May2020-Attack Of The Karens | ♥ 0 | Fun defense game with silly humour. I like that you gave the Karens comical voicelines, defintley added to the sillyness! It took me while to get the hang of navigating the map and using my phone strategically, there were a few times I'd need to keep running to wait for my phone battery to come back! I never really ntoiced the tower health going down, they always seemed to target me first and all my deaths were from being attacked rather than failing to defend the tower health? It may of been that I did not suruvuve long enough hah. Fun entry :) |
| May 12 11:00:19 | 1h 12m | Woodpunk | ♥ 0 | Really lovely music and nice, simple artstyle! Abit vague on what the player is suposed to do, I figured out how to give the onion minion to the Granny, but shortly after she started following me, they kept getting stuck on terrain and eventually I lost the Granny. I'm not sure if the creatures got her as there wasn't any notifications about her or anything. I stopped playing shortly after the guy asked me to find money. You've said that the project is unfinished so so not sure how much there was to do for the player here. I raly like the crafting system you have here, after I figured out how simple it was to work, I was hardly ever out of ammo. It made sense in that world, that the plants would grow back rather than finding ammo packets on the ground! |