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Adam Clayden

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TimestampSince previousGameAdam Clayden's comment
Apr 29 17:21:39 A Heart of Gold ♥ 1 Nice game, I really like the walking animation and the art style. All the different creatures are cool (I like the golem one) and the scrolling effect of your story is nice (thank you for letting me skip after dying!)
Apr 29 17:25:56 4m 17s CurANTcy ♥ 1 Nice game, simple mechanics. It's very fun and infuriating! The mechanics are great after a few tries to practice, and you definitely hit the emotion of wanting to succeed the higher the ant gets
Apr 29 17:34:32 8m 36s -1 (Minus 1) ♥ 1 Very nice game. It uses the classic health costs actions but with a puzzle mechanic. It certainly made me think a few times, run through penalty areas and got me wondering what the optimal routes were. Good job!
Apr 29 17:41:21 6m 49s Necromancy is fun ♥ 1 Nice game but I think you lose too many soldiers each raid. Some balancing there could make this game better. Also I think you could add a risk reward mechanic similar to how Fallout Shelter lets you speed up production. Since you're a necromancer, you could add something thematic there?
Apr 29 20:17:09 2h 35m Material Cube ♥ 1 Amazing atmosphere! It's almost symbolic in how it captures materialism. The animation of that droid sucking out your lifeforce was by far the coolest part of your game. So satisfying to watch, yet creepy at the same time! Nice work here.
Apr 29 20:34:55 17m 46s Marrow Quest ♥ 1 Nice game, interesting gameplay. I felt lost at first but after a few tries it seemed to make sense!
Apr 29 20:38:54 3m 59s Life Path ♥ 1 Nice game with an interesting take on the theme, good job
Apr 29 20:46:04 7m 10s Chess Adventure ♥ 1 Nice game, I like all the different unit types
Apr 29 20:55:04 9m 00s L.Y.L.A. - Your personal Living Your Life Assistant ♥ 1 Quite unique and the game sounds and looks lovely. The AI reminds me somewhat of GLaDOS
Apr 29 21:03:14 8m 10s Treasury Of The Cannon ♥ 1 Interesting game. Reminds me a lot of Space Invaders. I love the punchiness of the fire button and the sounds in general
Apr 29 21:13:01 9m 47s The Cash with a Hat ♥ 0 Really fun game! Good take on the theme as well. I think if you had more thought out puzzles in your level the game would be 5/5 for me.
Apr 29 21:17:51 4m 50s Jumpcoins ♥ 1 Good game but that double jump level was really hard. Nice coin mechanic though and the shockwave effect was cool
Apr 29 21:20:58 3m 07s Money Heist ♥ 1 The audio of your money slicing was nice. It's almost as if I liked going onto the traps intentionally. Should I seek help? Good game overall!
Apr 29 21:25:02 4m 04s Purple Dimension ♥ 1 Nice game! I liked the added touch of being able to shoot through the windows
Apr 29 21:33:15 8m 13s Bloodmage ♥ 1 Nice game! The art style is very SNES like. Reminds me a bit of Castlevania in that sense. Good job on this one. Watching the blood refill my health was quite satisfying too. I reckon if you added a glow or something during this then it'd be even cooler!
Apr 29 21:37:15 4m 00s Cowry - A game about change ♥ 1 Your game has a lot of potential. Was quite funny to join that first character only to dismiss them.
Apr 29 21:43:40 6m 25s Idle Idol ♥ 0 Good game! Clickers aren't my sort of thing but it's well polished so good job
Apr 29 21:56:47 13m 07s The life you have... probably ♥ 1 The quotes make the game, made me laugh
Apr 29 22:56:24 59m 37s Devil's Mining Co. ♥ 1 Great game! The voice acting as pretted solid and I enjoyed the gameplay
Apr 30 14:17:02 15h 20m BloodVirus ♥ 2 Nice game and quite impressive for the time limit! The controls to build barracks etc felt a bit clunky at times though. I wasn't sure exactly how to build whether I had to click and drag, double click etc. I think that should be more clear. I tried pressing How to Play but the button didn't seem to do anything. Perhaps you could put the how to play on the menu straight away? That way people can get the gist and then get right into the game. You could even weave a short tutorial into the menu somehow
Apr 30 14:22:11 5m 09s Only Got Nine Lives To Live ♥ 2 This is amazing for the time limit, well done. I really liked click on planets to see the artwork of the surface. Even the planets rotating themselves were awesome. Maybe a few extra sound effects when navigating or something could be good. Something futuristic or that reflects a space ship. I agree with others, the UI had too small of a font size, so upping that would improve things. Good job otherwise!
Apr 30 14:27:40 5m 29s Ephemera ♥ 2 It's pretty flashy and it's a pretty cool effect you've achieved with the time limit. I didn't really see the theme fitting in with it though. Maybe you could have added some sort of rythm mechanic similar to Elite Beat Agents? That way you'd have a "health bar" that is kept up through the player's actions
Apr 30 14:39:13 11m 33s Financial Getaway ♥ 1 Very entertaining game, love the accent. The destructable environments were a nice touch too. I feel at times the doors opening didn't happen frequently enough, perhaps if you made them open from swerving too fast around a corner it'd fix that? Still, great game, well done!
Apr 30 14:44:10 4m 57s Transfusion ♥ 1 Really like this game. The transfusion mechanic really makes you think about how best to beat the level. At the start I didn't actually notice what the transfusion did, so maybe some sort of visual effect could help that? Maybe some red dots floating toward the other character, or even make one go blue and the other red? Other than that it's a fun game
Apr 30 14:54:47 10m 37s Animancia ♥ 0 5/5 on all, this is an amazing game. The boomerang style mechanic is really unique and deserves praise. I think the corridors are a bit too thin at times, unless you add a way for the souls to ricochet off in a wild sort of way. I'd like the areas to be a bit more open to allow me to have fun with the mechanic. A more thought out level design could take this further into a full game. Keep up the good work!
Apr 30 14:59:33 4m 46s Prostage ♥ 3 The game is okay but I feel like the speed of the shield when holding down shift should be the default speed. I don't see any benefit of not holding down shift. I think some sort of visual indicator on which enemy is going to shoot should also be there. Other than that it's pretty good
Apr 30 15:06:08 6m 35s Harvester ♥ 1 Good job for the time limit. I like the shockwave effect. The controls need some improving though. It's always tricky finding the balance between realism and fun controls, but some more tweaking there would go a long way. I think the game would be more fun if you could turbo boost into some asteroids as well. Possibly yield the player more money the harder they smash into them?
Apr 30 15:11:55 5m 47s Nekro Tower ♥ 1 This game has a lot of potential. The audio is far too loud though and trying to grab the limbs is hard to do at times. If all the limbs do the same damage etc then maybe increase the hitbox to a central area that takes one at random to throw? It'd make for better gameplay too because it'll help a lot in those pinch situations. The absorption of additional limbs is quite cool. For some reason it reminds me of Abe's Oddysee!
Apr 30 15:17:11 5m 16s Coin Odyssey ♥ 0 Quite clunky controls. I think a way to improve it would be to change the boost from a jump forward to making the coin jump on its side and to start rolling. That way you can zip around at speed for a set time limit whilst still retaining the slower movement when it's over. Nice work but the controls need improving
Apr 30 15:24:37 7m 26s Dungeon Buddies ♥ 1 Nice, fun game. I like the wizard's ability to zombify stuff. Opens up a range of possibilities for level design
Apr 30 15:29:40 5m 03s NECROCAT 9000 ♥ 1 The opening cutscene is really good and the delayed "meow" at the start of the game made me laugh. Nice gameplay. I feel like there should be a way to recover health somehow. Maybe combine the fact that your cat has "9000" lives with the fact it's a necromancer? You could play around with the idea of reviving your corpse or something. Not sure how but it's something to think about!
Apr 30 15:32:30 2m 50s Money is Life ♥ 1 Interesting but I feel like the rotation of the board could be improved. I didn't feel the need to rotate much at times when I could buy bombs instead. I liked the level of polish you gave it
Apr 30 16:18:32 46m 02s Mycelium Man ♥ 1 Good game. I like how the shooting feels. Making Mycelium didn't make much sense at first, so maybe introducing that mechanic early on could be worthwile
Apr 30 17:15:50 57m 18s Die Back ♥ 1 Art style is amazing. The drag to sell mechanic didn't really see any play for a while so maybe introduce that earlier on? Really nice graphics though!
Apr 30 17:51:54 36m 04s Spirits of the Unknown ♥ 1 Nice game, nice graphics. I feel like the text should have a skippable feature though. For example, press space to instantly load all the text, that way I can read at my own pace insead of waiting for it to load letter by letter.
Apr 30 18:24:08 32m 14s Truth of life ♥ 2 I feel like the camera should be repositioned so that you have more time to respond to where the money will be. As this was a Unity build, you might want to give cinemachine a try to achieve this
Apr 30 18:44:37 20m 29s Coinus Accumulus ♥ 1 Good game but very frustrating at times. I found it annoying to lose all my gems when their trigger boxes were so small. If you could either give an absorption range so that they move into you when you get close, or increase their trigger boxes it'd be better. It's too pin perfect right now Nice amount of polish though!
Apr 30 18:58:49 14m 12s Double Deal ♥ 1 Really nice game with well polished visuals, well done!
Apr 30 19:10:05 11m 16s Lifelust ♥ 3 Solid game. I'd say the mechanic isn't that inventive, but the gameplay is really fun and it's well polished. I reckon if you made it so you can move up and down too (similar to how Golden Axe works) then it'd be even better. Then at the end of each wave you could auto move the player down so that your shopkeeper has room. Good job with this!
Apr 30 19:14:46 4m 41s World Class Track Meat ♥ 1 Nice game, playing without legs was funny
Apr 30 19:21:06 6m 20s Alistair's Crypt ♥ 2 Nice game, the names of the spells were cool. I liked Infernal Malice. I liked the level of polish as well, such as the fading on the menu screen etc. There should be some visual indicator of enemy health though, and how much health each spell costs. Some balancing on getting health back needs to be considered as well. Nice job overall!
Apr 30 19:54:59 33m 53s Hand of Death ♥ 3 Nice game, great visuals
Apr 30 19:59:37 4m 38s Bot escape ♥ 1 Nice game and nice level design. I feel like the audio is a bit too harsh but other than that it's a good game
Apr 30 20:03:41 4m 04s Splitter Cells ♥ 3 Solid game. It's satisfying to see all the minions infect everything
Apr 30 20:33:16 29m 35s Force of Nature ♥ 3 Nice game, the art is really nice. I especially like the swipe marks left over from the Q ability. Good job!
May 1 00:14:41 3h 41m Rainbow Rampage - Twitch Overlay Game ♥ 2 Game was fun and very unique! I was glad that I got a chance to play it
May 1 12:30:57 12h 16m Risky Life ♥ 1 Nice game, I liked the retro feel. Since there's a bit of level behind the player at the start, it would have been cool to see an easter egg there. Not that that detracts from the game or anything, it's solid
May 1 12:34:50 3m 53s Rise of Spartacute ♥ 0 Some of the game feels a bit clunky, such as attacking to buy. Also, left and right click seemed to both be attack, but only right click seemed to defeat enemis which was weird. I like the music a lot, and the art style is unique
May 1 12:39:06 4m 16s Woodland Warfare ♥ 1 Music is great and the art looks nice. The enemy's turn should be renamed though as I thought it was an AI at first. Maybe some additional instructions on how to play as well since I feel like I shouldn't move my main character, but instead summon things.
May 1 12:58:11 19m 05s Horde Defence ♥ 1 Your game is pretty good! I think you should have an extra screen where it says something like, "Wave complete. New wave starting in ... " Because when the wave is over it looks like the game has froze or something, so keep that visual feedback up. I think your upgrades dropdown could be changed to icons or something. Could even link it to keyboard input too
May 1 13:10:14 12m 03s The passion of a peasant ♥ 0 Very interesting concept. The limited moves make you think and I liked the switcheroo of the genie at the start.
May 1 13:16:09 5m 55s Criminal Street ♥ 1 It's a pretty good game but I'd recommend to increase the hitboxes because sometimes it can be hard to grab the characters. It's good otherwise!
May 1 13:25:01 8m 52s That Time When I was Reincarnated as a Coin ♥ 1 At first I thought this game was going to be ridiculously hard, but actually it's quite intuitive. It's not hard at all to jump onto your side and start rolling. Good job on getting that right. I like the coins of the fallen remaining after you fail. Could do with some sound effects but otherwise it's a nice little game!
May 1 13:33:58 8m 57s Moneyons! ♥ 5 Nice little puzzle game. Really enjoyed this one. I got a bit confused on the first stage with the rabbit but I eventually figured it out.
May 1 13:45:17 11m 19s Bakemono ♥ 1 This game is absolutely amazing! It's so satisfying to hit opponents with arrows. Good job on this one
May 1 13:55:56 10m 39s Pucamuc ♥ 0 Really fun and solid controls. I love the personality of the main character, really makes the game shine. I raged on trying to get that duck near the start, but that's the whole point I think. The movement is pretty solid except for when I try to line myself up close to an edge. That is a little annoying but other than that, great stuff
May 1 14:25:23 29m 27s Billy The Man ♥ 1 Nice graphics but it doesn't really fit the theme. I attack but don't lose health for example. And there's a coin near the bank that gives me infinite money, but I can't spend the money on anything. If you could think of a way to integrate the money with some sort of gameplay mechanic that'd be good
May 1 14:35:18 9m 55s Life is too short ♥ 1 Your game is okay, nice art and nice music. The fruit level was a bit too difficult though. The fruits dropped too quickly for me to grab them all. Maybe this was intended, not sure though. The gameplay is quite unique though so good job
May 1 14:51:52 16m 34s To Health and Back ♥ 1 Nice game. It's quite hard but it has that fiero style so it's okay. I liked the bodies remaining when you respawn, that was cool. Graphics are nice too. Maybe add some friction on that wall jump for better control
May 2 11:40:39 20h 48m Heartaker ♥ 1 Fantastic game and amazing visuals, phenomenal work. I was going to suggest that being able to double jump or something would help, but then I saw that you could buy a dash reset. You've thought of pretty much everything. Being able to continue after dying is great for replayability. The blood streaks are on point too. There was a time where I tried to dash at an enemy but it didn't for some reason. Could be a bug? It only ever occurred once when I tried dashing at a samurai in blood. Might be a once in 100 game occurrence perhaps. Also that blood shield icon didn't make much sense to me. I knew they died in blood because of your description, but the icon makes it look like it's immune whilst in blood. This could be better explained. Fantastic job though, 5/5
May 2 11:50:59 10m 20s Faery Tales ♥ 0 That teleport effect was awesome! I liked the level design and being able to time movements to defeat enemies with the drills. What I'd suggest as an improvement would be to make platforms accessible from below. So if I jump I can go through a platform and then land on it. It gets a little annoying to make a jump only to collide with a platform Nice game!
May 2 11:59:16 8m 17s Jukebox Panic! ♥ 2 Nice game, very unique. I feel like the jukebox could have a personality. So when coins go in it could smile or something. Might be a different art direction though. Your art is nice, very SNES like. All in all good job!
May 2 12:13:24 14m 08s Sofa Kingdom: Change of Thrones ♥ 2 Great art direction and gameplay. It reminds me a lot of Rayman 1. The dancing pins were a nice touch. Sometimes coins would pop out of me when collecting them. I wasn't sure if I had reached max capacity or if it was a built in mechanic when I jumped, but either way that didn't make much sense. Great enemies, great game. I especially liked the title screen sequence. Any devs that take the time to make a good title screen deserves praise. I liked the sceen transition effect as well
May 2 12:48:54 35m 30s utsvulten ♥ 0 Very disturbing but it's amazing. Completely unique and unexpected, well done! My only suggestion is to give them more things to eat! The weirder the better!
May 2 13:27:52 38m 58s The Robert in Time ♥ 1 Almost everything about this game is great. It's all on point. My only issue is the "locked" icon on the skills. It feels like I can't press them, but when I do they unlock anyway. Might be better to change this icon to eliminate this confusion. Or perhaps as soon as you get the life needed, change the icon. Flash it once or something to emphasise that you can use it. Maybe some extra visual feedback "on hit" to give the player confidence that what they're doing is having an effect on the enemies too. It's a great game though, you've all done incredibly well
May 3 16:44:02 27h 16m Protect The Dungeon ♥ 1 Great game! I got to round 19 before stopping to rate. It's solid but the gameplay got a bit stale after I put a demon in all zones 3 times. After that it was a case of dropping one in when one died. Of course this is something you'd make given extra time, so you could think about how to spice up the gameplay during the later rounds. It's quite addictive, well done
May 3 22:20:09 5h 36m Memories of a Captain ♥ 1 Really nice game and quite unique! I like the perspective of moving into the scene which is a nice break from side scrolling. The ship snaps to the centre when changing from left to right, so it might be worthwhile lerping the movement instead. The text on the bottom left could be emphasised a bit more as well. Other than that, good job!
May 3 22:25:42 5m 33s Meat Mountain ♥ 1 I think your controls need to be properly introduced in the game, as it's not completely clear what to do without reading your description. I like the combat, just takes getting used to. Artwork is nice too! Being able to combat fluidly takes a bit of time and I wasn't really sure how to combo effectively (what worked against one enemy was different to another). So yeah if you improve how to teach your mechanics then it'd be pretty solid!
May 9 21:09:13 142h 43m LifeTime Incorporated ♥ 1 Nice game, it's really well polished. I felt that the text scrolled a bit too fast but other than that it was enjoyable. Interesting and unique take on the theme!
May 9 21:16:21 7m 08s The Price To Pay ♥ 2 Nice game, nice graphics. I recognise some of the characters from the recent humble bundle. I'd say you need more visual/audio feedback when you hit enemies. Also when you get hit back. It was quite hard to determine where I needed to be in order to make contact and without getting hit back. Perhaps adding some invincibility frames when getting hit could help with this. Also any flashes, sounds etc on the enemy when they get hit would help improve the game. Everything else is pretty well made, good job!
May 9 21:27:56 11m 35s Deathly Trade ♥ 2 Overall it was pretty good! The hand painted style skybox looked great. I would say that the level was perhaps too big for the game. Everything felt spaced out so I think if you scaled it down the game would be more intense and you could show off your mechanics quicker. After attacking there's a cooldown of some sort but it isn't really clear how long it is or why it's really caused. Maybe a death animation or effect when the enemies die could be cool as well
May 9 21:32:49 4m 53s 100 leaves ♥ 0 Nice game. The music is cool and I liked being able to stretch the branches. Some more feedback on when hitting the enemies would be good though as it was sometimes hard to see if I was in range. I got them pretty much all the time, but in my head it felt hit and miss. The controls took some getting used to because they were inverted. Some clearer explanations of that beforehand would have helped a lot.
May 9 21:42:41 9m 52s Stargem ♥ 1 Nice game and unique mechanics. The screenshake felt just right. At times the player doesn't spin when moving, it might be intentional (?) but I'd prefer it if I span all the time when moving. Maybe when jumping as well. The controls would feel nicer and I'd have more fun moving around. It has potential if fleshed out some more, spawn rate of the missiles adjusted and some level design, but it's a cool game nonetheless
May 9 21:56:21 13m 40s Save others Save you ♥ 1 The controls are a bit sticky and one of the capsules to save didn't want to tag along, even after getting rid of one for it. So not sure what's going on there. I reckon this game could be pretty good once you expand on it. Reminds me somewhat of Pikmin so maybe take some more inspiration from games like that
May 9 22:37:16 40m 55s Real time ♥ 1 Love the art style and the screenshake felt nice. Simple design and executed well so good job! How did you implement the bullets spawning? My laptop (maybe it's just getting old) suddenly started having breathing issues so I wonder if you're instantiating each one on key press? Very fun game, like the particle effects.
May 9 22:53:45 16m 29s Path of Redemption ♥ 3 Love the art style and the Zelda-esque layout. There's an insane amount of polish in this game for the time period, so well done on that. Even the health UI has a little animation. I'd love to see more development from you all in the future! Maybe add some subtitles when reading the slabs just to include both audio and visual feedback. It can be easier to follow with the text just in case I miss something! Great game
May 10 15:45:33 16h 51m The Last Duel ♥ 0 Interesting concept and unique gameplay for the theme! At first I didn't realise that I had to click each time to advance the game, so if there was a button or something visual that would indicate this that would be good. Other than that I like it
May 10 20:58:59 5h 13m Blood and goods ♥ 2 Nice concept. The audio was a bit choppy on my laptop (Google Chrome) but it was nice audio nonetheless. Gameplay feels nice and the art style is cool
May 10 21:36:19 37m 20s Remember ♥ 1 Pretty good game, I like the typewriter noise and scrolling effect of the text. I also like the floating text when you look around, it's pretty ominous. Unique game compared to the other submissions. The camera angles were nice as well on the cutscenes. Not sure if it was just me, but I feel like the game ended sort of abruptly. Would be good to figure out a way to transition back to the menu or have a good final transtition scene
May 17 11:36:57 158h 00m Ultimate Financial Championship ♥ 1 Quite an impressive game to get it working with multiplayer. The buy/sell battle system is quite unique and the crunchy audio feels just right. I'd suggest changing the audio for the coins to be a random pitch or something, just to mix things up when you collect multiple. Other than that it's an enjoyable and unique game for the theme!
May 21 15:21:32 99h 44m Rocket Slaver ♥ 1 I like the aesthetic you've gone for but it could do with some sound effects. The movement felt a bit too solid at times and the spawn rate felt a bit sudden. Bit hard to fight and dodge bullets but overall it was fun to play and well polished. Good job!
May 21 15:26:42 5m 10s Anguish ♥ 0 Nicely done but it was hard to play at first. It was quite comical to see the enemies spin off into oblivion when I defeated them. I liked the orbs falling off the player as well, as well as the colour difference. As soon as you see a green drop, you know you have to be careful. Nice game!