Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Dovakla

Dovakla

Feedback comments for LD41

LD42 →

Dovakla's games and stats for all events →

TimestampSince previousGameDovakla's comment
Apr 24 03:47:47 Keyboard Explorer ♥ 1 Clever idea, and the art is beautiful! The timing between different obstacles felt perfect. I would recommend doing something to show when the buttons were pressed, since I thought the game was broken at the first button on level 3.
Apr 24 04:00:04 12m 17s Space Captain Rodriguez ♥ 1 I think the concept of this is interesting and mechanically it felt very good, but I had a hard time figuring out what I was supposed to do and what all the symbols meant. Menu navigation was also pretty weird. That said, I did like the graphical style a lot. I'm not good enough to get to any of the actual dates.
Apr 24 04:16:05 16m 01s Don’t die, my darling ♥ 1 This is great! The look of it is really unique and it's pretty fun to play. I think it should reward you more somehow for saving more ghosts, since it seems like it's easiest to just focus on one and let all the others die.
Apr 24 04:25:16 9m 11s It's Not Lupus! ♥ 3 The arcade parts are visually really cool. I wish they had more variety to them, since it seems like you can always win by just firing constantly and not moving. There's definitely a lot of potential here.
Apr 25 02:11:39 21h 46m My Witch Shop (unfinished) ♥ 1 Great graphics, and I can definitely see the Vlambeer influence on this. It is unfortunate that you didn't get to finish the shop part, since that sounds like a really interesting system. I also sort of wish that the player moved a little faster and could shoot up and down.
Apr 25 02:28:47 17m 08s MULLIGUN ♥ 3 This is fantastic! Collisions felt a little wonky at times but it's a great idea that was executed nearly perfectly.
Apr 25 03:31:45 1h 02m Murder in the Refuge of Retired Monsters ♥ 1 It's a pretty neat idea and I love the surreal aesthetic of the Refuge. The characters are all enjoyable and distinct and the mystery is fun to solve. Unfortunately, I think a lot of the dialogue options didn't correctly unlock or stay locked for me and the Mummy just kept looping his intro dialogue. I also sort of thought that the traps were more of an annoyance than anything that just interrupted the fun part of investigating and talking to everyone.
Apr 25 03:45:49 14m 04s Scarecrow (Farming + FPS Horde Mode) ♥ 2 Fun to see someone else's take on a farming shooter! I think this is a promising start to something, and I really like how all of the farming forces you to look down and put your gun away so zombies can sneak up on you. I agree that it's probably a little too hard currently and it might be nice to start the player out with a few seeds so they can start farming even in the first rounds.
Apr 25 03:55:41 9m 52s 🌽🍅Farmed and Dangerous🐺🧔 ♥ 3 I made a sort of similar farming/twin-stick shooter and it's fun to see other peoples' take on that genre. I really like the risk/reward system that you mention where planting more crops will make the night much harder, so that could be a lot of fun once it's implemented. All the plant sprites are also very good. Overall, I think there's potential here, but I can't tell how much of it is currently working. It seems like the crops you plant during the day don't really impact what happens at nighttime? I'm also concerned that the combat won't work out once the enemies can hurt you, since the only way to attack them seems to be standing still right next to them.
Apr 25 04:12:48 17m 07s Seaman Sleuth ♥ 3 It's short, but a great start. The writing and characters are fantastic and the concept is very clever. The metroidvania parts are a little awkward and there were a lot of times where enemies could only be reached at a downward diagonal from me. Overall though, if it can maintain the mystery throughout the whole game then Metroid Prime 4 will definitely have been worth the wait.
Apr 25 04:44:27 31m 39s NecroGolfer's Tomb ♥ 1 I beat it with a score of -8. Great graphics, like the others have said. I wish that there was more combat like the boss in the earlier stages, since they got a little repetitive, but that's part of a jam and there's definitely a lot of potential if you want to expend it. I also think it could have used mouse aiming.
Apr 25 05:01:55 17m 28s Valdur ♥ 1 That's a surprisingly relaxing game. All the sound effects and animations are funny but also very soothing somehow. A couple of bugs: at a certain point it wouldn't let me shoot, but it worked again later on. I'm not sure why. The cursor also came unlocked but still invisible, so I accidentally clicked out of the window a few times.
Apr 25 05:08:52 6m 57s Good Night, Good Morning ♥ 1 I love the atmosphere of it. I didn't really get what the point was, though, but it all worked well and it was pretty clear what my objectives were. The car part was probably a little too long.
Apr 25 05:22:52 14m 00s Cyberkuza Syndicate ♥ 0 It's an interesting concept but I'm not entirely sure how it works. You can only be potentially betrayed or traded with by the trader you talk to, right? It seems easy to raise reputation with one faction as much as possible until you can buy the laser rifle. Do weapon ties always go to the player?
Apr 25 05:31:02 8m 10s Shoot bullets in my head while I play golf ♥ 0 Wow, that's not what I was expecting at all! So there is a boss that it's possible to reach? I agree that the player should move faster and that there could probably be fewer bullets or enemies spawning, but everything about the game seems to work perfectly.
Apr 25 05:47:17 16m 15s Crystal Library ♥ 3 This is a great game! I've never seen a roguelike regenerate the level behind the player, but it works really well for this. The librarian's movement and animation is fantastically creepy. My one issue is that it makes it a little too easy that you can hide behind any bookshelf.
Apr 25 05:58:47 11m 30s Dangerous Fields ♥ 1 Great game! I also made a farming sim/twin-stick shooter, so it's fun to see other takes on that genre. I like the risk/reward aspect of buying the enemies for the next day. Everything about the gameplay feels very punchy and fun. Like a few other people said, I do wish that you could buy watering can upgrades, since as far as I can tell there's not really a benefit to getting more money besides raising your score. Good work for your first LD!
Apr 25 16:51:51 10h 53m Bloodew Valley ♥ 1 Yeah, the main idea is a lot like my game, but the execution is still pretty different! I like how you can create your own farming plots. I originally intended to put tilling in mine but I ran out of time. I also like that it requires you to have enough money every day so that you're forced to take a risk, especially at the beginning. I did reach a point where I didn't need to plant any more crops, though. Well done! Also the ending shot was beautiful.
Apr 25 19:06:37 2h 14m Brains of Racing ♥ 1 This is a cool prototype! The aesthetic is great. Making it turn-based made it surprisingly difficult. I bet this would be very fun with kart racer-style items. It would help if it calculated the speed and rotation more quickly, since it slows down how quickly you can take turns.
Apr 25 20:11:10 1h 04m Dastard's Dungeon ♥ 1 This is pretty clever, I only wish it was longer. Is there a way to restart it?
Apr 25 20:18:46 7m 36s Golf Slayer ♥ 1 This is an impressive battle system. It was all very intuitive and satisfying to play. Balance-wise, I think that it could be a little easier to hit the markers for defending, and it probably should be harder to heal. Great job!
Apr 25 22:19:34 2h 00m Birbo the Game! ♥ 0 I won with a score of 119. I loved seeing the final boss crest over the top of the mountain, which was legitimately really surprising. I think this could be pretty good with a few changes. I couldn't tell what any of the towers besides the artillery one did or whether they were working. It seemed like the artillery also had a hard time hitting a lot of the smaller birbos. Also, you might want to check the normals on the artillery shell and land plot models.
Apr 25 22:25:51 6m 17s Cruise & Co. ♥ 1 Steering the car feels really nice and smooth. Great voice acting too!
Apr 25 22:36:41 10m 50s Spike-Stricken Love ♥ 0 Is it possible to win or advance the dialogue at all? I think that the good spikes should stay on screen a little longer, because it's often completely impossible to get them.
Apr 25 23:43:52 1h 07m Ritoru Ponpon no inu ♥ 1 It's so cute! It's a great combination of genres too. Unfortunately, as it is it's way too hard for me. I really wish that the player could move much more quickly, both because a lot of the puzzles currently require very precise angles and because it's pretty hard to iterate quickly as it is. It might also be nice if there was an option to restart the pattern so that the player wouldn't have to wait. Also, a minor bug: the credits page doesn't hide the rest of the main menu
Apr 26 00:02:37 18m 45s Get Out Of My Dungeon ♥ 1 This is a fun concept and it feels really smooth to play. It's perfect for a mobile game. I agree that it would be nice if it was easier to judge where shots would go. I'd also like it if there was more of a way to avoid damage, and/or more power-ups. Maybe if you could only take damage if you hadn't gotten any in.
Apr 26 13:09:58 13h 07m LD41 Game Placeholder ♥ 0 Links?
Apr 26 13:15:27 5m 29s Don't Shoot (Visual Novel / Tac Shooter ♥ 0 This is a really cool idea. I like the timed choices a lot, since they make it much more intense. However, I think the timer needs to appear more quickly and be more noticeable, since the first time I played I didn't realize what was happening.
Apr 26 13:27:35 12m 08s Kaiju City Rehab - Rampage City Builder ♥ 1 This game feels fantastic! Really impressive destruction physics. I wish that I had more control over what I was destroying and what would be built. It was too easy to accidentally start a chain reaction with all the flying debris, and no matter how much I destroyed the oil refinery it would always come back.
Apr 26 16:26:20 2h 58m Don't Pet The Alien! ♥ 1 I love this idea. The juxtaposition between the creepy music and cute pets is great, and I bet it'll be even better once you update it. What was your plan for identifying the alien?
Apr 26 19:41:01 3h 14m The Third Scattering ♥ 1 This is a great twist on match-3s! It's perfect for mobile. There's just the right amount of complexity so that it's really easy to pick up but you still have to think about each move. Can I ask why it's called "The Third Scattering?"
Apr 26 21:02:40 1h 21m Harvest Doom ♥ 0 This is really impressive! The graphics are great and it's very polished. I think it might be better if you started the player out with enough souls for one tower, since it is hard to complete a request in time. I also think that adding some kind of automation to it would be really helpful and would keep it from getting repetitive as quickly.
Apr 26 21:08:26 5m 46s ACCIDENTAL EXISTENTIAL ♥ 1 This is so great! The audio design works perfectly with the aesthetic of everything else going on and the different genre combinations are great. Amazing work, especially for a jam!
Apr 26 21:17:59 9m 33s Fatty Boy Run ♥ 2 What a weird combination of things. It works well though, and the game is surprisingly fun. What inspired it? I think it would be nice if you could also match diagonals, since that would give you a lot more freedom in which apples to pick up.
Apr 26 21:29:49 11m 50s KEYBOARD WARRIOR ♥ 1 I love the GUI you made for this. Unfortunately I think it needs a lot more content and challenge. Just making the enemies move towards the player would make it much more intense. I got over 400 points.
Apr 26 21:38:46 8m 57s Dirty Pink ♥ 1 Everything about this game looks so cool! It's also a pretty simple and fun arcade experience. At times, though, I felt like it could be too punishing, especially with how long you have to wait after missing the timing on the ice cream dispenser. It also got sort of annoying how irregularly the cars moved and how hard they were to hit. Overall, though, this is really polished and looks great, especially for a jam! Great job!
Apr 26 21:53:37 14m 51s Iocus Navis ♥ 1 This is a clever idea. It sort of reminded me of Out There, although the gameplay was of course totally different. This could of benefited from a little more polish, such as making the camera always track the ship like others have suggested. A card that points you in the direction of earth would probably be useful and would make it less luck-based.
Apr 26 22:12:48 19m 11s War Maker ♥ 0 WarMaker.PNG Does this mean I beat you? It's surprisingly fun for something so simple. It's too bad you had to struggle so much with bugs, since the turret feature sounds cool.
Apr 26 22:26:47 13m 59s Good Boy vs The Bad Boys ♥ 1 I lasted 4:41. The graphics match the tone of the game perfectly (especially the excellent cartridge cards) and I think the concept is solid. Unfortunately I feel like the cards are too clunky for it to really work as it is. There's a lot of delay before the robot takes the actions and it's really hard to hit any enemies with most of the weapons. Only being to turn at 90-degree angles is also pretty limiting. It also didn't seem like red rockets did anything at all?
Apr 26 22:51:25 24m 38s Underground ♥ 2 This is a pretty fun prototype, even on keyboard. I think it would be nice if you'd been able to expand the procedural generation to make more elaborate dungeons and more open space to build up speed.
Apr 26 23:02:10 10m 45s Talk Block Chronicles ♥ 1 The UI and music fit perfectly. I only wish it could have been a little more fleshed out. Glad you made it through the jam though!
Apr 27 02:51:23 3h 49m The Imaginary Room ♥ 1 This is such an incredible concept and I would love to know how you pulled it off, especially in just 72 hours. I think it could have used a little more polishing, since I was unable to get out of the first room. It's also a little too floaty for my taste.
Apr 27 03:39:42 48m 19s Cropshots ♥ 0 I scored $6250 on my second try. This is pretty fun! I really like how immediate the risk/reward system is. I also made a farming sim/shooter, so it's really interesting for me to see all the different takes on it. Nice job!
Apr 27 04:02:39 22m 57s Simulator for average people ♥ 0 This is overall a very unsettling experience. The music and sort of gross creepy animations work really well together. It does seem to get unbeatable at the end though. Does money do anything?
Apr 27 04:33:49 31m 10s Joe Chef ♥ 5 Everything about this is perfect.
Apr 27 04:53:01 19m 12s Rogue Ball ♥ 0 It's pretty hard to control, but the idea is neat. I don't know how you could make it any easier, unfortunately, unless you had something like Rocket League where the camera rotates so the ball is always forward. Smacking it into the other players was pretty fun though.
Apr 27 16:10:19 11h 17m Conquer a chef's heart ♥ 3 This is pretty fun! I like the idea of switching sides every level, but I feel like the attack parts are too hard. It's hard to judge how far your creeps will get and since you can't freely replenish money (as far as I could tell), if you make any mistake then there's no way to come back from it. It would also help a lot if you could replay the individual stage instead of having to restart the whole game. Good job overall though!
Apr 27 16:29:39 19m 20s Sneak To The Rhythm ♥ 1 This is really clever. It got a little frustrating a couple of times, but the puzzles never felt unfair or too difficult. I think it could also use a progression system where you get songs that let you move more steps at a time, although going down to two instead of three didn't feel too bad since the puzzles were still good. I also love how it ends. Good job!
Apr 27 16:38:48 9m 09s Eilza ♥ 1 Wow. This is the first jam game I've seen that's actually made me feel connected to the character. It's really impressive that you pulled off something meaningful like this over a weekend. As everyone else has said, the contrast of the nice music, bright colors, and elementary school kids compared to the insults and animations worked incredibly well.
Apr 27 16:48:40 9m 52s Speeddating ♥ 1 This is really funny! The graphics are fantastic for its tone and the gameplay is really polished! A very minor issue is that one time I had to drive away while they were talking to me, so I didn't get to see their favorite personality trait.
Apr 27 18:00:30 1h 11m Checkmate ♥ 3 This is pretty fun! I made it up to king but was then quickly overwhelmed. It's a great progression system that uses the theme perfectly. I think it might be cool if it was even stricter about following the chessboard, like requiring attacks to be at 90-degree angles, but that could also easily be less fun. Great work!
Apr 27 18:10:36 10m 06s City Surgeon ♥ 1 This is pretty fun. It's short and sweet and very unique. Swinging the crane around feels satisfying, even though it's intentionally difficult. I think it would probably help a lot if the player could rotate the camera around the city. I think it also should probably use a perspective projection, since making it orthographic makes it very hard to judge distances. Good job!
Apr 27 18:43:42 33m 06s Typewriter Dungeon ♥ 1 It's a good start, and I love the choice of words that write out sentences. I think it would benefit a lot from more variety (adding monsters or puzzles?) and making it faster. It's a little boring to keep having to type just to make the character walk down a straight hallway.
Apr 27 19:05:22 21m 40s Dungeon of High School romance ♥ 1 This is really cute! It's a fun RPG too. The pacing of it was perfect; it felt like I was always just barely making it to the next item or the exit. The ASCII art also really fit the feel of it. Great job!
Apr 27 19:42:39 37m 17s Fighter Flight Sim ♥ 1 I didn't get what my goal was. How can I tell which passengers should get punched? It seemed like they were all making weird noises. Are you just supposed to punch everyone you can? I do like how you can jump out of the plane.
Apr 27 20:16:35 33m 56s Shmlashing Shplanets ♥ 1 It's a nice, simple little puzzle game. It took me a bit to get the controls and goal, but I was able to clear it on my second try. Not bad for your first LD! It makes a horrible sound when it starts; is that intentional?
Apr 27 20:39:31 22m 56s Zumaster ♥ 1 Perfect use of the theme! I agree that it could be a little more exciting. Maybe make everything faster and increase the force the balls apply?
Apr 27 20:52:47 13m 16s Run Away the Simulation ♥ 0 It seems like a good platformer with a great aesthetic, but the clicking only makes it artificially frustrating. If you want to do something like that, I think it should be actually integrated into the gameplay. Good thinking adding the G button cheat.
Apr 27 21:17:24 24m 37s Sandwich with Pigeon Meat ♥ 0 This is a really fun game! I love the gross pigeon men. All the animations and abilities are fun to use too. I realized that the turret quickly becomes very overpowered if you just focus on leveling it up, so I think I could have survived indefinitely. It would also be great if the abilities were bound to keys. Great job!
Apr 27 21:25:15 7m 51s I, Love, Robot ♥ 1 This is a great concept for a game! All aspects of its presentation work really well together. As other people have said, it is confusing that the robots can hate the messages they send out. Another fix for that could be to make it so the player can see how the robots feel about the messages they're sending. Also, using 3D audio for the gun shot sound effect was a really cool decision.
Apr 27 22:19:17 54m 02s Modern Fairway 4: Spec-Ops in the Rough ♥ 2 Great game! It could benefit from a little more polish, but it's already pretty fun to shoot balls into the big hole. The music is an excellent choice. I wish the player was faster (you don't need to limit sprint if it's just a golf game) and the ball does need more friction. It'd also be good if the player could shoot the ball upwards more. Unfortunately the mouse doesn't get unlocked in the menus and I couldn't figure out how to play the desert hole.
Apr 27 22:45:53 26m 36s Cat Pack ♥ 1 It's very hard. I wish the player could move faster, and, like other people have said, it would be helpful if the cat selection and actions were bound to keys. I like the design of the player character and all the enemies at lot though!
Apr 27 23:02:56 17m 03s FarmPunch ♥ 1 It was a little confusing, but I like it. I wish there was more gameplay to the parts before the fight.
Apr 27 23:30:31 27m 35s Escape from... something ♥ 1 I think this is a pretty good start, although I wish it could be faster. Also, does the AI cheat? I feel like it would chase me (after I'd aggroed it) even when I was outside of the circle. Not bad for your first LD!
Apr 27 23:50:48 20m 17s Blocks'N'Blaster ♥ 1 This is great! It feels really smooth to play and everything seems to be working perfectly. It's an excellent use of the theme. I think the block spawn could be improved, since I started out by getting 3 s-blocks in a row. That's something that would probably take a lot more work though, and it's still fine as is. Overall, great job!
Apr 28 03:24:00 3h 33m She Against The World ♥ 2 I don't really get the point of this. It's very slow, especially with how much time is wasted looking at the enemies not moving, and it doesn't seem like there's any way to avoid damage if the necromancer randomly decides to shoot you. It also froze every time a bomb spider exploded and the game over menu didn't work at all. I do like the idea of a turn-based/story-driven platformer though.
Apr 28 03:48:13 24m 13s Cardcade ♥ 3 This is great! I've seen a few other card games in this LD but yours is the first where you actually throw the cards as weapons, and it works really well. It's very impressive how many different cards you managed to get into it. My one complaint is that it almost gives you too many cards. The player starts out with so many and then you get more so quickly that it's hard to actually try them all out.
Apr 28 04:05:11 16m 58s Golf with Guns ♥ 2 This is a great start! I was doing pretty well (I think) up until the multiball waves. If you decide to add more guns and maps this could become a really good game. I think that losing a ball should just reset it (maybe put it back in its last safe location) instead of resetting the entire wave, since that felt a little too punishing. Great job!
Apr 28 19:02:40 14h 57m Alida of Arx ♥ 2 I brought darkness to the academy. Is there a better ending? This is an incredible amount of work for a game jam game. The visuals are great, and I'm really impressed that you managed to get full voice acting done. I wish it could have been a little less linear, like I don't see why the player can't work on preparing for the dream reading and alchemy trials at the same time. On the whole, this is fantastic! I am curious, how were you planning on implementing board game elements?
Apr 28 21:19:28 2h 16m Rose-Coloured Dungeon Life ♥ 3 The Windows version crashes every time I attack and when I touch the flamingo statue
Apr 28 21:24:13 4m 45s Dinosaur Dating Simulator ♥ 1 This is really funny! It's a little short, but the turn-based dating attacks were clever and worked really well.
Apr 28 22:46:49 1h 22m Quest for Gold ♥ 1 This is very impressive, well done on setting up all the multiplayer systems during the compo! I needs to be faster, since waiting for all the other players could take a really long time. A power-up system or different movement abilities could also help make it more fun.
Apr 28 23:28:01 41m 12s Double Trouble ♥ 2 Fun game! All the effects of deflecting items are really nice and satisfying. I wish that after learning the recipe you could only get the required ingredients, since I often had to just wait for a while until the specific things I needed would spawn.
Apr 29 00:56:04 1h 28m Grantchester Meadows ♥ 2 It started out pretty fun, and the genre mashup works really well. I wish that a few things were more clear, like what each upgrade does, and I also think it could use a little more variety. Once I unlocked the alchemy lab I got the ability to purchase all of its upgrades really quickly but none of them felt like they were having noticeable impacts on the gameplay. Same with the tower upgrades. It also might be better if the player could freely swap between the two sections. Overall, a pretty good game though! Good job!
Apr 29 01:16:23 20m 19s Twin Stick Town ♥ 1 Fantastic game! I got a score of 27 after 14 rounds. This combination of genres worked out really well, and I would love to see a more fleshed-out version with more building and enemy variety if you decide to continue developing it.
Apr 29 01:25:46 9m 23s Scarry ♥ 2 This is really cool! It's really unique that you have to shout in order to boost, but it doesn't feel bad (although I turned the sensitivity all the way up). The graphics are fantastic, especially the design of the evil car. I wish that the sound design had been a little more advanced, like if the cars actually made car noises and if the big skull car sounded spooky. I would also like it if there was some indicator of where the cookies are, although I understand that that's not the point of this genre of horror games. Amazing work!
Apr 29 01:33:48 8m 02s RTHM ♥ 1 The music is great. The game could be a little more complicated (too bad you ran out of time to make the emoji responses work) but it all felt pretty good. I like how the hearts played notes in time with the song, although I wish that pressing a direction did the same.
Apr 29 01:47:30 13m 42s Diorama ♥ 1 Wow, this is so impressive! I would love to know how you set up the 2D/3D system. It also has a lot of levels for being made in such a short time. Really pretty graphics too. Great game!
Apr 29 01:52:59 5m 29s rhythm fps : CQBeATS ♥ 1 Cool idea. I bet it would be really great if you could find a way to implement enemies. It took me a bit to figure out what the colors meant and when I what I was supposed to shoot, but I did... passably by the end. You should also see if you can get a scoring system at the end.
Apr 29 02:01:05 8m 06s Shoot the Notes ♥ 1 Sorry that you only got 6 hours. There's an interesting concept here, but it really needs a lot more work. Another idea would be to make you click twice on enemies when they have a double note.
Apr 29 02:25:58 24m 53s Groove Chase ♥ 2 It's so hard! I think you should have made it so that the arrows are arranged as they are on the keyboard. I also wish that there was a little more integration with the racing element, since as it is it's basically just a meter showing how well the player is doing.
Apr 29 02:45:39 19m 41s Love & Gore ♥ 2 The look and sound if it is great! I only got two hearts though. Is it possible to get all five? The music is fantastic, especially the romantic song. I wish there was a way to kill the small enemies without getting hurt by them. Great game!
Apr 29 02:58:43 13m 04s Overwhelming ♥ 1 This is a lot like one my old games, but way more polished! It's a pretty decent time waster, although it gets repetitive after a couple of levels. The font you chose is a little weird, since it looks like it belongs in a horror game. It'd be cool if it had different cubes with different effects and maybe some powerups.
Apr 29 04:45:24 1h 46m Don't forget ♥ 0 What am I supposed to do? Is there a story I can advance with specific actions or should I just spend time doing stuff? It takes a really long time for the textboxes to advance, so the first time I felt like the game had frozen. Being able to click through them would help a lot.
Apr 29 17:18:57 12h 33m Intergalactic Goblin Ramming Speed! ♥ 1 This is really well-done! It's very impressive how much stuff you managed to get into it. I wish that there could have been some sound, and adding some kind of power-ups or different attacks would have also made it more fun. Great job!
Apr 29 17:25:06 6m 09s Honest Dan's Trout ♥ 1 This is great! Definitely the best Tetris mashup I've seen. It's really hard, but it all works so perfectly. Great aesthetic and sound design too. Amazing work!
Apr 29 17:31:56 6m 50s Participating in a Drinking Game While Playing Soccer ♥ 1 It's a pretty good idea, but, like other people have said, the drunkenness doesn't really do much. Adding obstacles and making it harder to control as you get drunk would help a lot. Maybe you could also make it so that you have to stand still while drinking so that the player would have to make a strategic choice about when to drink.
Apr 29 17:39:58 8m 02s Rex McFury: Public Defender ♥ 2 It's really funny! The writing and voice acting is perfect. It could have been a little longer and the fights could have been more complex, but it's really good for a jam game. As a fan of Ace Attorney, I also wish that there were some actual courtroom elements beyond just the setting. Great game!
Apr 29 17:45:59 6m 01s Bubblin' Cauldron ♥ 1 I like how you have to figure out what all the potions do and the music and graphics are pretty good. It feels a little awkward to play though. It's difficult to pick up ingredients and potions and the player moves a little too slowly for how much area they need to cover.
Apr 29 17:58:50 12m 51s Kart Royale ♥ 0 Great genre combo! I wish the track was a little less slippery or at least gave you a little more room to move around, since I spent a lot of time being shoved around by everyone else. It's very hard, but fun. Good job!
Apr 29 18:17:46 18m 56s Date Night ♥ 1 This is great! The visuals and music are fantastic and fit the tone of the game so well! All the self-aware jokes are great. One complaint is that I wish it was harder to survive. I ran around for a while trying all combinations since I figured that there had to be a way to stop her. Amazing work!
Apr 29 18:31:51 14m 05s Clidger ♥ 1 Great use of the theme, but it's unfairly hard. The bullets come at you way too fast and it doesn't make sense to kill the player at the bottom of the screen. It also takes a really long time to restart playing with the game over and intro animations that play every time. I like the graphics and audio though.
Apr 29 18:45:02 13m 11s Working Title: TBC ♥ 0 No download links
Apr 29 20:34:29 1h 49m BoomBall ♥ 1 It's a good concept and it's pretty fun but it could be improved. The player should have the option to adjust the sensitivity and i think the explosions should do more. It didn't really feel like I was helping out or had any control over the ball. Power-ups or obstacles on the field would also make it more exciting. Not bad for a first jam!
Apr 29 22:23:44 1h 49m Demon Dash ♥ 1 It's a pretty good execution of the concept. I think it could be a lot faster and the blue enemies can get overwhelming, which makes it hard to get any other colors. It'd be nice if all three types could have that movement pattern. Audio and graphics both work with the feel of the game. Good job!
Apr 30 00:05:43 1h 41m The forgotten jacket ♥ 1 This is an interesting concept. I like all the dialogue and character designs a lot! I wish there was more to do beyond just walking back and forth waiting for encounters. Making it so that there's a goal you have to reach towards the right would make it more engaging. Good job!
Apr 30 00:59:08 53m 25s Roll Playing Game ♥ 1 Great name and good concept. It's really impressive how much you managed to do in 48 hours, but it could still use a lot of polish. The combat system is really confusing and I can't tell how to use items or abilities properly. Do you get gold bars from capturing money identimon or just from finding them in the world? Still, good work!
Apr 30 16:59:06 15h 59m TURBOSTUNTS ♥ 1 It's really fun! The stuff you did to the car physics is great, like how it locks to the platform beneath it. I'd love to see more levels added post-jam. Great job!
Apr 30 17:56:56 57m 50s Monstrously Hunky ♥ 1 I love all the descriptions. I wish there was more to it, but I understand that you ran out of time. Adding some sort of epilogue afterwards would also be nice.
Apr 30 18:41:04 44m 08s Puttsy ♥ 1 This is great! I agree with what everyone else said about the cannon being too powerful on some courses and how it could look more interesting, but this is a really polished game that's a great execution of your concept. You should definitely keep working on it and adding more levels. Great job!
May 1 02:39:21 7h 58m Welcome to Snake Academy! ♥ 1 This is really cute! All the snake portraits and dialogue are great and the game is really fun. I do wish that something would happen once a snake rejected you, since I was confused by how they keep asking the same questions then. A few of the questions were also a little too random, like what her favorite band is. The only way to solve that is trial-and-error. Great game!
May 3 21:00:38 66h 21m M.obile A.uto D.efense ♥ 1 It was very fun until I flipped the car over. The shooting felt good, and the car could get some nice drifts going. I think it might be more fun with a bigger arena and if the enemies could move through the driving space as well.
May 6 18:13:39 69h 13m The Fast Dating ♥ 1 The theme combination is pretty good, but the gameplay is too simple to really be engaging. It has a lot of waiting, which is weird for an endless runner. I think it would help a lot of the two sections were more related, like if the table would also move downwards while you were on a date so you wouldn't just have to build up a lot of distance before dating is possible. I wish dating also went beyond just clicking one of three options as quickly as possible and waiting for the dialogue to finish.
May 6 18:32:03 18m 24s Ascension ♥ 1 It's a pretty good game! I think it would be better if you gave the player a little more space, both to move around in and also to have more time to react to bullets. I think making the camera non-orthogonal would help too, since it was sort of hard to judge where shots would be going and at what angle. I also wish that the different tiers of believers could have been more visually distinct. Good job!
May 7 18:57:35 24h 25m Prom GOblin ♥ 0 Like what everyone else said, the graphics look great but the gameplay is a little confusing. I don't get why kissing toggles people's votes back and forth, since that makes it so that you have to be really cautious and careful with your aim, which isn't really what top-down shooters tend to be about.
May 7 19:18:10 20m 35s Big Mood ♥ 1 Good game! Like others said, the combat is simple and doesn't feel great, but the characters are all fun and have a lot of personality. How do you get the good ending?
May 11 22:58:11 99h 40m RoadRover ♥ 1 It's a good start and driving feels pretty good. I agree with what other people said about the very shallow DoF. In one playthrough I got stuck in a ditch and couldn't move at all.
May 11 23:00:05 1m 54s Spooky Speeding ♥ 0 When you build a Unity project it also makes a UnityPlayer.dll file and a Data folder. You need to zip those together with the .exe and upload the whole thing.
May 11 23:08:32 8m 27s Code T ♥ 0 It mostly controls well (although the player seems to get stuck when jumping up through a platform and moving left or right) but the main idea of having to memorize words from a book doesn't seem that fun to me. It isn't really challenging or anything, it just slows the player down.
May 11 23:22:12 13m 40s Wheels On Feels ♥ 2 This is pretty fun! The car movement could have used a lot more polish, but the fundamental idea works really well and the level design is pretty clever. Checkpoints would have helped a lot, or at least the ability to skip the dialogue at the beginning. I think it would have also worked a little better if time didn't just stop or start but instead smoothly sped up and down. Great job!
May 14 18:55:29 67h 33m Supreme Racing ♥ 0 You can win by just typing "go fast" repeatedly. It's a good idea, but the game is much too fast and the course is too small for turning to really be possible at all.
May 14 23:06:24 4h 10m Regular Chess with Sam ♥ 1 i wish it was more complex, since it's a neat concept. I hoped that I would be able to actually make friends and do something with the pieces instead of just having them all disappear. The writing is pretty good, and I wish that each character had more dialogue (but that would take much more time of course). I also liked the sort of creepy surreal void everything was in, although it didn't totally fit the mood. Good job!
May 15 18:32:58 19h 26m TimeStaar [Turn Based Bullet Hell] ♥ 1 This is really good! I've played a couple other turn-based shooters like this but none of them have felt as good. Great music and graphics too. I don't know if this is intentional, but my strategy was to get as close to the enemies as possible so that my spawned shot would destroy them before their turn.