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Feedback comments for LD47
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| Timestamp | Since previous | Game | ditam's comment | |
|---|---|---|---|---|
| Oct 6 16:39:17 | This Party Sucks | ♥ 2 | Hm, did anyone else have QWOP flashbacks while trying to accelerate?:) That aside, this is a very polished piece, congrats! | |
| Oct 6 16:43:27 | 4m 10s | I want to go | ♥ 1 | It does not load for me :( The console displays the following messages, but no errors: build.loader.js:1 [UnityCache] indexedDB database could not be opened build.framework.js:2 IndexedDB is not available. Data will not persist in cache and PlayerPrefs will not be saved. |
| Oct 6 16:55:46 | 12m 19s | For-Ever | ♥ 5 | Lovely game! I was initially afraid of seeing all these programming themed games, but this one shows that the theme (even taken literally) does not have to be a gimmick, it can be the foundation for a solid puzzle-platformer, congrats! And thanks for including a HTML5 badge in the cover image. It's a small touch, but I'm hunting for these games every jam, and the website does not help in finding them. (Also, it reminded me that I didn't properly set a cover image for my game, eh.) |
| Oct 6 16:59:32 | 3m 46s | Infinite Racer | ♥ 1 | You have multiple promo posters for your game, how sick is that! |
| Oct 6 17:05:36 | 6m 04s | Stuck In A Loop | ♥ 3 | I love the simplicity of this, good job! Just when you thought @adorikill's Infinite Racer is minimalistic, here's an even purer essence of the same theme, very amusing to see. I feel like your collision mechanic "makes more sense" than the random fly-bys of that other game. |
| Oct 7 08:23:08 | 15h 17m | Blind Faith | ♥ 3 | Beautiful art. It would be really cool if you could break the cycle somehow - maybe by not killing? Could give some nice morals to the story. Fun game nonetheless, good job! |
| Oct 7 09:14:04 | 50m 56s | EternalLoop | ♥ 1 | Ah, better luck for the next event, don't give up! |
| Oct 7 09:45:56 | 31m 52s | Gelato HRMS | ♥ 1 | Very cool platform, it's always refreshing to see non-Unity HTML5 games (wink wink my game), and you guys took it to the next level by hosting it on your website, congrats! One of the more innovative games I've seen this jam, for sure. |
| Oct 7 10:05:17 | 19m 21s | Barnyard Animal HR Sim | ♥ 1 | I was hoping this would be a game playable from a browser when I saw the screenshots. Oh well. It was a bit funny that you decided to include the almost empty Game Over scene as one of the images :) It is interesting to see multiple HR-themed games this jam, I guess that's a commentary on the corporate culture of our times, eh? |
| Oct 7 10:30:54 | 25m 37s | Hoop Knight | ♥ 2 | Bravo! One of the best games this jam for sure. Fun and intuitive mechanics, polished and smooth-running, hilarious concept, great fun. Nuclear Throne vibes, anyone? I'm proud to say that I managed to beat it on hard on the first try. hula-meme2.jpg I have a couple of improvement suggestions: - do not require mouse clicks to start or dismiss messages, WASD/arrows could control the entire game - there should be more levels to hula power, it felt like there were only 2 states, powered and unpowered (is this actually correct, or does the hula deal different damage based on the speed?). Especially for the little summons that can be 1-shoted, it would be very satisfying if the hoop could slice through them without stopping at the highest power level. |
| Oct 7 10:39:02 | 8m 08s | Collateral Control | ♥ 0 | It does not seem to run for me :( I'm using Chrome latest, and I'm seeing multiple errors after load, here's the console panel: [https://pastebin.com/vTpN99Fw](https://pastebin.com/vTpN99Fw) |
| Oct 7 10:57:12 | 18m 10s | Rock of Ages | ♥ 1 | It gives me a "Your browser does not support WebGL" error, even though I'm using Chrome latest. (no errors shown in the console) |
| Oct 7 14:48:15 | 3h 51m | Despair | ♥ 1 | A cool game concept that's currently a bit hobbled by bugs. I started with all skills unlocked, but kept receiving messages about unlocks. My ships also got stuck in the circle countdowns, as reported by others above. Sometimes I had multiple skills selected with a green border (I'm not sure if this is intentional to batch attacks), and I could not target any ships. I also had hitbox issues when it comes to closing dialogs and viewing descriptions - maybe stemming from the fact that the game was running in a resolution bigger than fullscreen? I'll be watching this page during the rating period, to see if any updates come out. |
| Oct 7 15:12:24 | 24m 09s | Infinite Space Delivery | ♥ 1 | Fun little game, good job! I managed to find George despite the plain "up there" description that sounds carelessly relative for a spaceship :p |
| Oct 8 07:42:18 | 16h 29m | Arthur Fisher Intelligence | ♥ 2 | The build-up in difficulty/complexity along with the detailed (and consistently in-character!) messaging show that this has seen more polishing than what most jam games do, and it serves it well. Congrats! It would be great if the tutorial waited for the user to follow the instructions, many times I thought I needed to do something, only to accidentally cycle through messages before having a chance to read them. |
| Oct 8 15:28:48 | 7h 46m | Skelehunt | ♥ 1 | The ice boots are really cool. Before reading the description here, I thought they were some sort of water-skis or jet pack, but ice boots makes more sense, and knowing what they are has greatly elevated my mental image :) |
| Oct 12 11:16:18 | 91h 47m | Crazy Running Cow | ♥ 0 | Very cute graphics, and lots of polish - and I've just noticed it's a Compo submission too, all the more impressive, congrats! |
| Oct 12 11:28:21 | 12m 03s | Redneck Raceway | ♥ 1 | Oh boy, I've done so many donuts! Yet, unlike other commenters, I found the controls to be not too bad, you could do very satisfying turns once you got used to them - I never managed to go below 35s though. The simple fact that the lap time is recorded gave the game a lot of replayability, a good game design lesson I guess! An other very impressive compo submission, congrats! |
| Oct 12 11:38:43 | 10m 22s | Suitcase Panic | ♥ 2 | Probably one of my favourite game concepts this jam - a great balance between taking the theme literally and building a simple-yet-polished game around it with mechanics that don't feel arbitrary. If only people were not so willing to abandon their luggage on the belt :D |
| Oct 12 12:12:25 | 33m 42s | In the lands of EVIL | ♥ 3 | Congrats, guys! This is a better game than what many adults have submitted :) I found the use of the loop theme to be a bit weak, I think the same idea could have been turned into a more enjoyable game mechanic - for starters, if you need to finish a level untouched, why not just reset immediately any time you take damage? Nonetheless, the game is quite polished and it has plenty of content for 2 days of work. I hope we can see you again on future jams! |
| Oct 12 12:30:55 | 18m 30s | Super Jump Guy | ♥ 2 | Excellent! The narration is a good touch, otherwise I wouldn't have replayed the level a sufficient number of times ;) Spoilers ahead: I was really enthusiastic when I broke the loop, I was a bit disappointed that it ended so quickly after, but I understand that in a jam setting that's all one has time for. This game deserves more ratings - try to rate more games yourself, FYI, that will make it more likely that your game is recommended to others by the website! |
| Oct 12 13:02:48 | 31m 53s | Sagittarius 240 | ♥ 1 | Very tough game, I gave up after connecting 3. It's also very confusing, I mistook the game logo for a tutorial on the opening page, so I was even more clueless once I started a new game :D (Or what is that 2D image of rings then if not a logo? It doesn't seem to have anything else to do with the rest of the game...) It's interesting to see a game with such an abstract theme yet so detailed a backstory, but why not! I think it would be a huge help if there were some counters for the ring speed, currently it is very hard to tell if left/right buttons are even doing anything, adding to the player's confusion. So the controls and the difficulty curve could use some polishing, but it is a very unique entry with cool visuals that clearly had a lot of thought go into it, congrats! |
| Oct 12 13:46:19 | 43m 31s | Backpack Hero | ♥ 1 | Neat little game, congrats on finishing it! Is there a way to beat the game or get out of the loop? I gave up after the 500 HP boss, where no more new battle elements seemed to have been introduced. |
| Oct 12 13:54:22 | 8m 03s | The LoopHole | ♥ 0 | 155s! Cute little game. A minimap would be a great addition, I felt a bit lost at times, especially when you reset without any object on screen, it is hard to tell that you've actually been reset. I don't know if it was intentional, but the velocity persisting between resets gives way to some interesting speedrunning tactics where you can bypass large parts of the map - I ended up just flying over most obstacles. |
| Oct 12 15:35:25 | 1h 41m | "Used to it." | ♥ 1 | A beautiful game, congratulations! Feels like one of the most inspired and complete entries I've seen this event. The grayscale visuals really fit the theme. Looking forward to the post-jam version! Albeit a bit more superficially, my game explores a similar topic, with a similar text-narration mechanic. I couldn't help but smile as I read your warning to "play the game slowly, doing one thing at a time, waiting for each text box to end", as I've struggled with the same technical issue :) So that already piqued my interest, but then I became intrigued upon seeing that atmospheric screenshot, and I'm very glad I didn't pass on trying this game. |
| Oct 12 15:56:29 | 21m 04s | RENT | ♥ 1 | Congrats on finishing even though you didn't get close during the jam! With the obvious disclaimer you included, I think this is commendable - LD always encourages post-jam versions, which this basically is. Was there a playable version (no matter how broken) when the jam finished? It would be cool if you could also share that, so that people can rate based on that - and it would be also interesting to see your progress. Don't worry about any low ratings, the game itself is your reward :) |
| Oct 12 16:12:27 | 15m 58s | Under Your Spell | ♥ 1 | Ah, cool to see a RenPy game! I always wondered how much it is suited for anything **but** a visual novel, and your battle mechanic is pushing that envelope a bit, so it's intriguing to see -- but admittedly, I have only played a handful of RenPy games, so maybe this is commonplace? Anyway, this seems like a rather well polished entry, good job! I couldn't quite figure out how to win the battle, nor what spells like "Darkness" actually do, but I think this confusion can be in line with the ignorance of the character in the story. |
| Oct 12 16:27:40 | 15m 13s | Eternal Voyage | ♥ 1 | Cool little game! The loop being a trip around the globe is an interesting take, but it is a bit hard to notice/realize if it wasn't for your description here. Are you planning any post-jam updates? It feels like there's quite some depth to the mechanics, so I think it would be great to see this engine with some more UX polish. re: "when everyone is dead there isn’t much left to do" -> gotta love these jam solutions :) But I think this one works rather naturally, just because your tribe is done, the globe will keep turning and your perishables will keep spoiling when noone is around. A fun loop-mechanic could be an other tribe moving into the abandoned camp site eventually if you don't quit the game :) |
| Oct 12 18:49:39 | 2h 21m | Suit Loop | ♥ 1 | Very well done! Rather than an (obvious) feat of programming, this is an impressive feat of game design! I love the simple HTML approach, and the use of a regular card deck. You can really imagine playing this on a tabletop, and this mental connection makes any fancier graphics unnecessary, they feel like "real" cards as it is. The use of the theme feels a bit weak, but overall it's a very solid entry. Truly inspiring in its simplicity, this is one of the most memorable games I've played this jam, congrats! |
| Oct 12 20:32:19 | 1h 42m | Space duck: Platformer with space Hussites | ♥ 2 | Great art and music, but the programming deserves praise too, it works smoothly and without glitches. Congrats to the both of you on your first game! +0.5 stars in multiple categories for having the eye-patch on only one eye. |
| Oct 12 20:39:02 | 6m 43s | A few minutes at the museum | ♥ 1 | Beautiful art, and lots of very cool touches, congrats! It would be a welcome improvement if you improved the hitboxes of the statues, sometimes I got stuck between them for a few seconds - unless that's part of the solution, I wouldn't know as I did not manage to beat it on time, I felt like I wasn't even close :) |
| Oct 13 10:48:12 | 14h 09m | Lazy River Racing | ♥ 1 | This game made me nostalgic for some racing games of my childhood, off-roading to try to find the invisible checkpoints that made the game think I completed a lap. Except off-roading here means traveling with my boat under ground. And my boat is Tony Hawk. |
| Oct 13 15:58:39 | 5h 10m | Troubleshooter: A Drag and Drop Adventure | ♥ 1 | Hah, what a description: "Not that anything would go wrong! All the crew are in cryosleep and the ship pretty much runs itself." Next sentence: "Use observe at the *last place that exploded*"... Then I start the game: "Ollie was killed last week"... I wasn't even surprised by the time I came across Kevin! A really interesting and polished title, with detailed voice acting, and all in 48 hours? Well done! (And to think the first idea I scrapped from my 72h jam entry was voice acting for the narration...) The UX could use some improvements, for example the card concept feels a bit forced - I think it would be more straightforward if the move/inspect/investigate options were just standard commands for any location, and you had a separate inventory to use items. But maybe you started out with a different idea in mind, and just didn't have time to pivot? I beat the game, but I didn't manage to figure out what is the green-red bar on the right, and if it is important or not. Also, it seemed like I had no use for the manual time reset option. Since the items stay with you after a reset, it would be a fun mechanic - for a post-jam version -, if you needed to get multiple copies of the same object, which you could only achieve by using the time reset before the ship explodes. Anyway, just some food for thought, congrats on a very enjoyable entry! |
| Oct 13 16:15:00 | 16m 21s | Stuck In A Deck(Web Available) | ♥ 0 | The card game was a bit hard to understand, but once you figure out what's happening, it was quite playable. You could improve the UX a bit (including a visual tutorial) for a post-jam version, I think that would also make the connection to the theme more obvious. Congrats on the double submission! |
| Oct 13 18:05:06 | 1h 50m | Stuck in a (Time) Loop | ♥ 2 | Lovely, a simple mechanic polished into a nice puzzler, well done, and thanks for including a WebGL build! Something seems to be wildly off with the collision detection with past selves, but it only made the game easier, so I can't complain :) Would be great to have a larger collection of maps in a post-jam version, I'm curious how far you can push the boundaries of the concept. |
| Oct 14 09:00:00 | 14h 54m | ENDLESS DUNGEON | ♥ 0 | I'll spare you yet another comment about the control scheme :) The art direction and music are very solid, but the connection to the theme feels a bit weak. Nonetheless, congrats on finishing the game on time - it seems to be the first jam entry for all of you guys, and for that, it is well done. Looking forward to your next entry! |
| Oct 14 09:15:29 | 15m 29s | STAMP! | ♥ 2 | Ah, you guys definitely deserve more ratings. This is one of the most complete and fun entries I've played this jam, congrats! The visuals are great, everything works smoothly, and the (spoiler) destruction is very satisfying. Lovely touch with the camera pan at the end! |
| Oct 14 09:27:13 | 11m 44s | Fractman | ♥ 0 | 31480 points! I *think* I ate everything... A very cool and innovative concept, congrats! The music loop should be a bit longer, it was very jarring to have it repeat every 4 seconds or so, but I guess that's part of being stuck in a loop, eh? |
| Oct 14 09:29:55 | 2m 42s | Just Another Day | ♥ 3 | It wouldn't load for me in Chrome latest. The console logs a message and an error: `[UnityCache] indexedDB database could not be opened` `justanotherday:1 Uncaught (in promise) DOMException: screen.orientation.lock() is not available on this device.` |
| Oct 14 11:27:24 | 1h 57m | Action Loop | ♥ 0 | Congrats, one of the funniest and most polished titles I've come across this jam! I played through it twice just to see all the messages. I wish it was a bit longer, or that the tasks were more difficult, to make the "stuck in a loop" aspect more obvious, but you can only do so much in 72 hours... and I'm glad that more effort went into the pacing and visual design of the director's commands, which really make the game. (On a sidenote, I think our entries have many similarities, with the player being cursed to follow the on-screen narration, but if this is a high-octane energy cocktail, mine is a mulled wine by a fireplace.) Extra thanks for adding the WebGL build! |
| Oct 14 11:41:49 | 14m 25s | Stuck In A Loop - A visual novel that totally mentions the theme at least once. | ♥ 1 | Congrats on your first ever "game baby", it is a cute one! Bonus points for the hand-drawn art. I have also finished on ending 3/6. I didn't realize RenPy can export to web, very cool! |
| Oct 15 11:10:35 | 23h 28m | The Island | ♥ 2 | Wow, what an insane amount of content for 3 days! Did you guys start from scratch? The connection to the theme is rather weak, but everything else is very impressive and playable. I was alone on the server, sadly. I could never find a fireplace to make a campfire :( I did make a golden pickaxe though, but I was once again stuck trying to find the fancy crystal, so I just dropped off my axe at the statue and called it a day. I'll come back in US peak hours to see some other players. |
| Oct 18 14:43:40 | 75h 33m | Directive 399WH | ♥ 2 | Bravo, a very complete experience, even without that second ending! I spent way too much time in the "jumpy cube game" before I realized I can move the camera with the mouse, haha. I overloaded the engine in 12 loops, apparently -- it felt much more, but I spent most of the time in the minigame. |
| Oct 18 15:17:59 | 34m 19s | Fun Colors | ♥ 1 | You mention you're using Unity: any chance you could export a WebGL build? |
| Oct 18 19:08:32 | 3h 50m | Flip a Talk | ♥ 1 | The controls are quite confusing, it took me ages to realize that clicking on the card's cost is the way to activate it. Your "How to Play" section should start with that, rather than what metaphor the game concept is based on, respectable as it might be :p I also ran into issues with seemingly random flipping, but I'm not sure if they were hitbox bugs or a game mechanic I didn't understand. With that out of the way, you have a wonderful entry here, congrats! Some of the most polished and consistent visuals I've seen this event. It's really cool that you went for a serious theme with educational benefits, even if it might have cost your closeness to the theme. Plenty of content too (ie. cards, enemies, levels), some sounds could really round it all out. Well done to all of you! |
| Oct 18 19:16:38 | 8m 06s | InTheLoopOfRevenge | ♥ 1 | Cute little game, well done! The random name and profession generations were a nice touch, and really made an otherwise simple concept (ie. shooter with randomly generated levels) connect very well to the jam theme. |
| Oct 18 19:28:20 | 11m 42s | Space Police Simulator Platinum | ♥ 1 | Hm, I'm doubting the lifelike claim in "Lifelike police & space platform simulation", but I've never been a police officer in space, so I'll give you the benefit of doubt. |
| Oct 18 19:38:52 | 10m 32s | Scvng.R | ♥ 0 | A bit hard to figure out and play, but the idea is very cool, and it seems to be running well, good job! The textures visible on your screenshots wouldn't load for me, I only saw a black-and-red grid as the background. |
| Oct 18 19:52:01 | 13m 09s | Loopout | ♥ 0 | Good job keeping the scope small, but delivering it with polish! A lot of nice little touches, hand-drawn graphics with tutorial screens, sounds, minigames, a very complete experience, congrats! 156 points were my best. |
| Oct 18 20:03:55 | 11m 54s | Lost In The Woods | ♥ 1 | A very cute game, and impressive for the compo, congrats! I found the rabbit hole, but I was cursed to wake up by my tent again... am I really stuck in a loop, or is there a different way out? Our games are name brothers, my entry is called A Day in the Woods :) |
| Oct 18 20:10:02 | 6m 07s | The Loop Planet | ♥ 1 | Don't be so negative, this is a very cool game concept, with quite some polish (except for the loss screen, eh). The visuals and the music are very neat too, kudos for making them from scratch! The tutorial was a welcome addition too, an all in all very enjoyable and interesting title, congrats and welcome to LD! |
| Oct 19 09:35:29 | 13h 25m | Remember your actions | ♥ 1 | Cool game! The door is an annoying red herring, I thought I had to figure out how to open it, but it looks like it's just an other moving item like anything else :) A unique concept that fits the theme well. |
| Oct 20 12:58:26 | 27h 22m | Arcane Forest | ♥ 1 | Very cool! I almost wish the way out was a bit longer, it was quite satisfying to extend the path once you figured out what's going on. It reminds me of The Stanley Parable a bit, where entering the same room twice you might find different things. Every room looking identical here makes it fit the theme well, congrats! @patrickjr's game was quite similar in theme, and my jam entry was also about exploring some woods. Go Team Forest! |
| Oct 21 10:43:25 | 21h 44m | An Exercise for the Reader | ♥ 1 | Definitely the most enjoyable unfinished game I played this jam, congrats :) I also found myself doodling with the colored sheets while listening, but I didn't think to take a screenshot - I didn't realize there's an art gallery here in the comments, eh. |
| Oct 21 16:25:18 | 5h 41m | A bright light flashes and when it subsides... | ♥ 0 | Oh boy, that was a journey! It felt like I couldn't get any choice right on the first try, haha. Well done, a simple mechanic executed diligently, it's obvious you put quite some effort into the content, while many jam games are just tech demos with proof-of-concept gameplay. Maybe it would be a bit meaner to the players, but I think the story/outcomes would have felt more natural if not every bad choice ended in a death immediately, but allowed you to explore some dead-ends. Spoilers: if somebody just wants to read the story, I put the correct choices in a pastebin here: https://pastebin.com/SwSzPLgT |
| Oct 21 21:53:41 | 5h 28m | Loophole Kingdom | ♥ 1 | Congrats, this game has outstanding visuals, and there's a lot of content for a jam! Quite polished too. There was one annoying issue, that the up and down buttons were scrolling the whole page when it was not full screen. (Maybe it's a matter of a single `.preventDefault()` call somewhere?) But that didn't stop me from having fun and dying upwards of 5 times. |
| Oct 21 22:17:04 | 23m 23s | BOTLOOP | ♥ 1 | I've seen this theme with at least in 3 other entries now, but this is the most polished, bravo! A lot of very nice touches make this game better than the sum of its parts: the clear and polished UI, the great keyboard controls, the playback speed control, the little sound effects, the well thought out puzzle levels, all in all great fun. |
| Oct 25 10:06:21 | 83h 49m | Monotony | ♥ 0 | Well I certainly felt stuck in a loop! Sorted some numbers well though, contributed to society, I guess. It looks like this is your first LD game, congrats and welcome! |
| Oct 25 10:14:28 | 8m 07s | Boomie | ♥ 2 | Good job! A very unique mechanic that fits the theme well. The tutorial was a great touch, but it could have been extended a bit to teach more about boomerang behaviour, it would have helped with the level progression - sometimes I wasn't sure if the game is glitching or if I'm just not understanding movement rules. Nicely polished game all in all. |
| Oct 25 10:28:07 | 13m 39s | Major TomCat | ♥ 0 | Thanks for that walkthrough video, otherwise I never would have figured out what to do. There's clearly a lot going on in this game, but they are quite hard to discover, alas. The player could use a bit more hand-holding (either some visual clues or text overlays - maybe showing the thoughts of the astronaut?), because the mechanics are so non-typical. But it looks like you were intentionally going for the challenging quest vibe, and I can respect that. With all that said, the game has a lot going for it, it has an intro, custom visual assets with a consistent look, sound effects, layered world simulation mechanics, and it does not seem to have any bugs. Congrats! |
| Oct 25 10:35:59 | 7m 52s | Stuck In A Loop | ♥ 1 | I wasn't sure what's going on at first, but then I came back to your description that cleared things up a bit, and it also made me appreciate the semi-abstract visual style. The game does a great job of conveying a mood and I can appreciate your personal connection and take on the theme. One of the more artful pieces this jam, congrats! |
| Oct 25 10:43:41 | 7m 42s | Hypervisor | ♥ 1 | How cool! Definitely one of the more innovative takes on the theme this event, congrats! I sadly didn't have a chance to try out the game in practice, but looking through the manual, it is clear that a lot of thought has went into it. Besides the unique format I really appreciate the finer touches such as the print setting instructions and the character class illustrations. |
| Oct 25 17:04:23 | 6h 20m | Hung On Justice | ♥ 1 | Congrats, a beautiful and smooth-running entry! Some of the best games this jam I've seen seemed to involve lassos, I guess that was the coolest take on the theme :) I had some glitches about window size at the start and when dying (all screen-wide effects were only applied to the top left corner of the screen), but I had a lot of fun, thank you! |
| Oct 25 17:34:35 | 30m 12s | Cannon 24/7 | ♥ 1 | Thanks for including a web version! This is a very cute little concept. The icons for the programming slots were pretty intuitive, if the ball was more prominently displayed, and starting the round accepted any key instead of only space, this wouldn't even have needed a tutorial. Well done! Also, I notice that you're still short on reviews - review others' games and leave feedback so that the website recommends your game to others! (See your Karma for Feedback given and Ratings given metrics.) There's still two days to go, good luck! |
| Oct 25 17:47:43 | 13m 08s | Loop City | ♥ 0 | A very cool game! A lot of great UX touches, the minimap with the drop zones, the transparent circle when the car is behind buildings, the different driving speeds on different surfaces, the little beeps when backing up, the packages neatly following your car, great stuff. The controls are way too sensitive, which makes it a bit annoying to actually play, but it seems like a limitation of the 8(?)-directional movement. All in all, a very polished entry, congrats! I immediately recognized the Kenney buildings asset pack you used, I used the same pack for my first-ever LD entry back for LD44. You guys have done the great pack more justice :) |
| Oct 25 17:55:20 | 7m 37s | Haunted Loop House | ♥ 1 | Great music choice, and a very polished game! I'm not a huge fan of jump scares, but I have to give it to you, it fit well here. Well done! |
| Oct 25 18:01:04 | 5m 44s | Revenge of Loopy the Turtle | ♥ 1 | Hahaha, this is so absurd, I love it! Besides the ridiculous and unique concept, it is also well polished, the looped and non-looped animal graphics are just perfect, and the shooting mechanic is very satisfying. Congrats! |
| Oct 25 18:09:57 | 8m 53s | Mid-Life Crisis | ♥ 1 | This reminds me of many entries from an earlier jam, LD #44, where the theme was "Your life is currency". Nonetheless, it is a well polished and easy to play entry that also fits this theme, well done! |
| Oct 25 18:16:09 | 6m 12s | W.Y.F | ♥ 1 | Is the web version broken for anyone else? It loaded and displayed the opening scene with the two characters, and also played music, but I couldn't move - I see from the comments here that WASD were supposed to work, but I also tried every other key, to no avail... (In the console, there's only one error about constructing an Accelerometer, which should not be blocking.) |
| Oct 25 18:24:39 | 8m 30s | The Wizard's Trip | ♥ 0 | This is very intimidating at first, but kind of cool! I'm glad you went for complexity and content instead of UI polish, it's perfectly appropriate for a jam. Definitely one of the more unique entries this event. |
| Oct 25 18:34:25 | 9m 46s | Infinity - 1 | ♥ 1 | Well done, one of the best puzzle games I've played this jam! A simple concept executed very well, with a lot of polish and great levels. Thanks for allowing jumping to any level, I still couldn't finish 3 of them, but I'm glad I could try them all. |
| Oct 25 18:44:41 | 10m 16s | Stuck Running | ♥ 1 | Probably the first ever "action puzzler" I came across! I couldn't figure out if the red bars scattered around have any purpose, but otherwise I liked the graphics too, it definitely looks like a jam game :) Impressive amount of content with the multiple levels and game modes, well done! |
| Oct 25 20:03:57 | 1h 19m | The Dusty Work | ♥ 1 | Bravo, one of my favourite games this jam! The graphics are rock solid, polished and beautiful, the concept is creative and adorable (I imagine it as a "haunted"/sentient house just wanting to be clean), the UI is clean and useful, and the puzzle levels are well thought out but not too complicated. Hats off! |
| Oct 25 20:31:58 | 28m 01s | FIND YOUR SELF. | ♥ 1 | A really well crafted game with a unique atmosphere. The memory fragments telling a story was very well executed, although I felt that you put a few too many twists and "powerful" components into the story, making it into a bit of a mess. Nonetheless, it managed to convey a lot with very simple tools. I too had problems with the controls and hitboxes during the platforming sections, and walked and fell off the map a few times (I'm still not sure if the ending requires me to walk off the map on the first floor, but that's how I finished it), but I powered through because the game was otherwise worth it. Well done! |
| Oct 25 23:04:12 | 2h 32m | Spaghetti Quest | ♥ 1 | *I await eagerly what the waiter brings to my table. It is something heavy: his pace is slow, and he's sweating. I wipe my mouse anxiously.* ***Spaghetti al Nero Di Seppie.*** *Damn. I've learned about this at the academy. I did the simulations. Never touched one with a real fork, but I'm ready. I can hear the chef shouting his wishes at me, but I don't listen.* *I didn't eat since the morning. My watch tells me I need to get high 600s on the nutrition scale, so I decide to glitch my fork into constant spin mode. I do it instinctively, I don't even need to look at my fork, because I'm a pro, and I want to show the plate who's boss, so I stare down the white onion rings, my target.* *As my fork grazes it, an onion ring flies off the plate, away from me. The spaghetti underneath starts to dance, and slides to the left. I was coming in too fast. But I've moved on before the ring hits the tablecloth. This is about to get messy, it is time for plan B...* I guess what I'm trying to say is, this is one the greatest jam games I have ever played. Thank you. |
| Oct 26 14:38:13 | 15h 34m | Lethal Loop | ♥ 1 | Well done, the batting mechanic is quite satisfying. It seems quite common to get the ball stuck in a perfectly vertical or horizontal bounce (stuck in a loop, heh), which is a bit annoying to deal with, but depending on your reflection logic, fixing this might be as simple as starting the levels with ever so slightly different angles, maybe avoiding integer fractions of pi radians. |
| Oct 26 15:20:47 | 42m 34s | Home Sweet Home | ♥ 1 | A beautiful game, congrats! The WebGL build's performance was quite bad (I was getting what felt like 3-6 fps on Chrome with a HD4000 integrated graphics card), which also semi-broke the controls, but it was just playable enough to get a feel for the game. A simple yet powerful concept, even if it didn't feel that much connected to the theme. |
| Oct 26 16:02:35 | 41m 48s | Tales of Frustration | ♥ 1 | Very well done! I really enjoyed the 3D loop, this type of counter-intuitive bending of space (a la Portal or The Stanley Parable) always makes for great immersion, and is a great highlight of computer games as an art medium. I hope you guys collect the 20 ratings needed to get scored, because this is a very strong entry. (Note that you should rate other people's games -even more than you have, apparently- to get higher in the website's recommendations.) |
| Oct 26 23:44:08 | 7h 41m | Something's Changed (Minsk 2118) | ♥ 1 | A very ambitious undertaking for sure! Sadly I too got caught in various flying and clipping and sound-glitching bugs, but due to the abstract effects and theme I couldn't tell exactly when the glitching started and what was intended... which is actually kind of cool. Good luck, and looking forward to your future entries! |
| Oct 26 23:50:40 | 6m 32s | FIREWALL SURFER | ♥ 1 | A cool entry. The visuals and the sounds are on point, both very polished, and it's amusing how you built a hacking theme around a simple platformer mechanic, good job! I hope you manage to get enough reviews - I see you have given plenty of ratings, but only gotten 8, so hopefully the website will be recommending your game a lot for these last 24 hours. |
| Oct 26 23:59:38 | 8m 58s | Sinner's Hotel | ♥ 1 | The music is very nice, the character animation is very smooth, and the low-res pixel art is looking very stylish. It took me an embarrassing amount of time to realize that the "Welcome to Hel" logo is missing an L not because of bad grammar or some hellish annoyance, but because it has fallen off and it's dangling by its corner, heh, a nice touch in an all around polished entry, well done! |
| Oct 27 00:09:57 | 10m 19s | Knock, knock... Boooooo | ♥ 1 | Quite impressive and polished for 5 hours, congrats! Super satisfying cube popping sounds and visuals. |
| Oct 27 16:10:30 | 16h 00m | Loop's Way | ♥ 2 | Congratulations, it must have been quite a challenge to make a 72 hour game with such a huge team. Can't have an argument with the Lead Dev about the holdup wit the Modeller if you're wearing all the hats ;) A very pleasant puzzle game. In room 3 I spent minutes trying to find some spatial loop, or to pick up an earlier cube from afar through the resetting gates, !> only to find out that the second cube was just hidden in the corner, heh. |
| Oct 27 16:54:00 | 43m 30s | Wild Loop | ♥ 0 | Loving the hand-drawn parallax backgrounds, well done! If I could only wish for one UX improvement, I would like to be able to dismiss messages without the mouse, potentially with the same key I use for interactions. Would have shaved a few hours off my repeating days policing the town :) |
| Oct 27 17:14:17 | 20m 17s | The Magic Hat | ♥ 1 | A very polished entry, congrats! The self-boosting mechanic is really cool. It would be a nice UX improvement (maybe as an easy difficulty level) if your "ghost" run was not reset by dying, only by explicitly using the magic hat. Regardless, I had a lot of fun, and didn't encounter any issues whatsoever, hat(s) off to you! |
| Oct 27 18:11:31 | 57m 14s | Kaiju Kountdown | ♥ 0 | Very cool day-night cycle, a beautiful and fun game, congrats! |
| Oct 27 18:30:42 | 19m 11s | Tower Knight | ♥ 2 | The flat design of the spiraling tower is very cool. I love the simplicity of the gameplay, even if there's some complex battle mechanics in play. With some UX streamlining this can be a great fast paced minimalistic hack-and-slash, well done! |
| Oct 27 18:39:41 | 8m 59s | Accelerated Assistant | ♥ 0 | Oh no, I should have listened to Dr. Physicist! I couldn't beat the game, but I enjoyed going a few loops, even though I am still confused about what I was supposed to do, and how could I influence/avoid Mr Pumpkin. Still a very nice game with great atmosphere, and you also got ahead of my only complaint with "Looking around a bit with mouse is possible, but you’re not young anymore." :D Cool entry! |
| Oct 27 18:50:26 | 10m 45s | HONK II | ♥ 1 | Very impressive for a jam, lots of polish, and definitely Nuclear Throne vibes. Shame the theme connection was ditched entirely (?), otherwise this is one of the most complete entries I've seen this event. |
| Oct 27 19:32:01 | 41m 35s | Tickets, Please! | ♥ 0 | I also could not get the HTML5 version to load, sadly. I was really looking forward to sneaking in a last minute rating on this, because the screenshots look very impressive. Oh well, good luck with the ratings, and maybe look into the web version issues in a post-jam version. |
| Oct 27 19:59:43 | 27m 42s | Hide and Seek | ♥ 1 | Congrats, an outstanding entry! A really strong and unique concept, immaculate implementation, and a great atmosphere. I'm glad I could get some high votes in just as the rating period ends. Good luck with the ratings, I fully expect this game to end with very high scores across the board. |