Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → ditam

ditam

Feedback comments for LD48

← LD47   LD49 →

ditam's games and stats for all events →

TimestampSince previousGameditam's comment
Apr 26 23:43:22 UnderwOtter ♥ 1 Cute little game. Great job on balancing, you can tell that quite some effort went into making the progression smooth! (I agree that having to press E is a pointless chore.)
Apr 26 23:48:23 5m 01s Lu Mole Dare ♥ 1 Snaaaaaaaaake! Lovely art, and an original soundtrack to go with it? Hats off, a very stylish entry.
Apr 27 00:00:55 12m 32s U-Bot ♥ 1 Congrats on your first game and welcome to LD! It's a neat little game, the scope is modest, but it's well polished. The movement is smooth and the hitboxes seem to be fair as well. The slowdown mechanic ends up surprisingly useful too. Some checkpoint system could be nice, I had some technical difficulties at 600 meters, but I wasn't looking forward to having to do the slower parts of the descent again...
Apr 27 00:06:12 5m 17s Dive ♥ 1 Ah, fun to see multiple takes on almost the same concept (I saw your comment on @fargred's similar game). Well done! Is the background supposed to change colors and textures suddenly? With all the colorful fish, it made for a very trippy experience :)
Apr 27 00:12:59 6m 47s Drill Digger ♥ 1 Some light Motherload vibes here, quite cool! I wish the movement speed of the drill and the background was synchronized (some sort of inverse kinematics), the current result feels quite "floaty", it's hard to get a sense for getting deeper, because there's no steady reference points.
Apr 27 00:19:16 6m 17s Deepeth Woods ♥ 3 What a great and consistent art direction, well done! The fabric/canvas texture is a great touch that makes everything look very crisp.
Apr 27 00:27:09 7m 53s Deeply Dazed ♥ 1 Wow, what a unique concept! I found the tutorial utterly confusing (there was only 1 value to "choose" from, so it wasn't clear what's happening), but the description and the actual first level made everything clear. Nevertheless, I still had no intuition for drawing the shapes, I just tried every combination of values :D Well done!
Apr 27 00:29:35 2m 26s Lost Poem ♥ 4 Is there an English version available? The art style looks very appealing.
Apr 27 00:48:11 18m 36s SUBGUNNER ♥ 1 Cool game. No-nonsense, straight to the action! And very polished too, good graphics, proper sounds, great weapon feel (depth charges ftw), and it even has an end boss with multiple stages, bravo! It would be great to see a post-jam version with a bit more variety to the enemies, and a steeper difficulty curve.
Apr 27 01:10:23 22m 12s Deep Water Lurkers ♥ 1 Cool game! A bit buggy when it comes to interacting with objects (and the interaction GUI looked un-styled for me compared to your screenshots), but the concept is very cool, and the oxygen mechanic works very smoothly. Kudos to the whole team, especially Miles!
Apr 27 01:17:12 6m 49s Artifact Rescue ♥ 1 The current build seems to be a bit buggy. First of all the instruction messages were partially off-screen, and then when I tried moving the archeologist, an alert (!) window popped up saying that an error occurred. I've dumped the browser console output into a pastebin here, in case it helps: https://pastebin.com/bAB0H8S1 It's a shame, because the design looks very intriguing! Due to the issues I ran into I couldn't figure out how it uses the theme, yet.
Apr 27 01:18:51 1m 39s Industrial nightmare ♥ 2 He has to cross platforms, but the game is not cross-platform :(
Apr 27 01:19:47 56s Deep within my soul ♥ 1 The link leads to a 404 error page for me.
Apr 27 01:26:27 6m 40s A Sinking Feeling ♥ 0 Wow, this game has an incredible amount of polish and content, I'll have to come back to it, I feel like I've barely scratched the surface (no pun intended). Absolutely gorgeous art. Bravo! As for the tiniest feature request: could you do something about the behaviour of the ESC key? I'd love to play in full-screen mode, but whenever I pause with ESC, the browser exits full-screen mode. Any chance that a single `preventDefault()` could fix this?
Apr 27 10:01:32 8h 35m Dark waters ♥ 1 The game does not seem to work properly for me :( Movement seems to work at a glance, I can even boost, but no matter if I rise or dive, I never encounter anything, there's no depth counter like on your screenshot, and the background color does not change (so I don't think I'm actually gaining depth). The browser console has some logs that sound like errors, "ERROR: Shader", and various "shader is not supported on this GPU (none of subshaders/fallbacks are suitable)" messages. I'm playing on a Chrome browser with an Intel Iris® Xe GPU.
Apr 27 10:27:25 25m 53s Sewage Surfer ♥ 5 Ah yiss, high-octane high-fiber poo-flinging action! Hilarious game, good job :D You guys are number 2! Shame on everyone who flushed their masks. My personal best was 1320. Extra kudos for the networked hall of fame - I'm currently 9th!
Apr 27 10:50:58 23m 33s Lost Contact ♥ 1 Very cool game, congrats! The mood is outstanding and the upgrade/progression system is nice. Are there any easter eggs to hunt for after you complete the mission? (I didn't make it back to the fisherman, so I wasn't sure if he'd say something...) I also encountered the bug about floating into to sky on the right side of the screen, it does not seem to be tied to momentum, maybe it's just a hitbox issue?
Apr 27 10:57:05 6m 07s Digger's gotta dig! ♥ 1 Cute game! The controls could use some improvements, it's very hard to move sideways, maybe you could move into the whole automatically when digging sideways? Plays pretty smoothly otherwise.
Apr 27 11:10:09 13m 04s Ant Game - Infinity ♥ 0 Very nice game, especially the graphics are great. I managed to get to 50+ ants and a 101 points overall. I think there's some low-hanging fruit wrt improvements of the control scheme, it would be much better if the ant selection persisted after a command (especially if that command is just a move command), maybe overall it would be more intuitive if left clicking was just for selection and right clicking was for issuing a command?
Apr 27 11:15:45 5m 36s Blackout ♥ 6 Ok, I feel a bit silly asking this, but how do I use the key? I can't get in from the balcony, the door stays locked :D
Apr 27 11:34:25 18m 40s Spermy the Whale Goes Deeper and Deeper ♥ 1 A very frustrating game! I am a majestic whale and I shall not be pushed around by clownfish and penguins! I couldn't get deeper than 545m :( Still had fun though.
Apr 27 12:18:59 44m 34s The Creature Said DEEPER ♥ 3 Plays very smoothly, well done. One thing I wanted to point out is that IRL antibiotics don't kill viruses, only bacteria. The rest of the game seemed scientifically accurate.
Apr 27 13:09:23 50m 24s Dome Romantik ♥ 3 What an absolutely wonderful game! One of my favourites this jam for sure. The pixel art is crisp, the atmosphere is strong and unique, and it plays very smoothly. Finally, it is balanced well enough that just as it starts to get boring, it ends! Congratulations, and thanks for making this.
Apr 27 13:40:50 31m 27s Time Tourist ♥ 0 Your link says HTML5 but it's a download link - could you please host the web version somewhere? (should be possible right there on itch.io)
Apr 27 13:45:20 4m 30s Deeper... ♥ 1 A cool game, and it's actually quite hard, I couldn't get much past 300 points. The automatic bullet time effect is a great touch.
Apr 27 14:12:41 27m 21s Crash Lander ♥ 1 Very difficult! I got to checkpoint 5 (the first one in the stony area), but it took me 104 deaths. Then I was introduced to the red blocks that actively try to kill me, and I was like "nope" :D Still, a very fun game, and the main mechanic works really well, well done!
Apr 27 14:55:18 42m 37s Bulldozer By The Sea ♥ 1 Well that was unexpected! Fun game with outstanding audio. Is this... a metaphor for going on beach holidays with alcoholic uncles?
Apr 27 15:02:12 6m 54s Dreep - Drilling Deep ♥ 0 Seconding the Motherload vibes. I actually like that you can't move upwards, that makes sense. Every minute or so I kept resetting to the surface. Is that a bug or some feature I didn't yet understand?
Apr 27 15:29:34 27m 22s Crumbling Caves ♥ 2 A nicely polished game with very nice art! The path building mechanic is really cool. I wish it was a bit more obvious where the cave is collapsing, and how much time you have left, but you get a feel for it after a while.
Apr 27 16:44:39 1h 15m Substrate Mining Co. ♥ 1 I really like the concept of this no-gameplay exploration that tells a story. Very strong atmosphere, well done.
Apr 27 17:15:43 31m 04s Burst Vein ♥ 3 Nicely done, very atmospheric. I only found one puzzle clue (I only saw here in the comments that there are supposed to be multiple), so I brute forced the rest of the puzzle too. Having the diamond rotate was a bit mean, as it looks the same in all orientations :p I think my game might have glitched out at or right before the ending, !> I used the golden key to go into the room with tentacles, then into that tunnel with the trippy moving walls, but at the end of that the textures just disappeared, and I saw a mostly black screen with some red noise. Maybe some object was in the middle of the screen, rotating? It was hard to tell. Is that the end, or did I miss something? I also had an odd performance issue all the way until the elevator, movement was smooth, but looking around with the mouse was super laggy and choppy. Maybe it's something to do with all the objects in those scenes?
Apr 27 17:28:37 12m 54s Fine Line Mine ♥ 1 Cute game, really nice aesthetics. I also had issues with the tool order, many times after the pickaxe I got the lantern, but I thought it's an (annoying) game mechanic until I read the comments :D I used the browser version in Chrome Version 90.0.4430.85 (Official Build) (64-bit)
Apr 27 17:52:23 23m 46s Minelight ♥ 1 I too had difficulties figuring out what to do. Could you maybe rephrase the instructions to the game? What does it mean to "turn around"?
Apr 27 18:30:40 38m 17s Deep Space ♥ 1 Very impressive for 12 hours and fiendishly difficult! I have no idea how to get to level 2 :)
Apr 27 20:00:18 1h 29m The Deep Sorrow ♥ 1 A beautiful game, well done!
Apr 27 20:07:56 7m 38s Alien Abyss ♥ 2 Cute little title, very polished, well done! On one hand, I love the minimalistic control scheme where the mouse controls both the aim and the movement. And it certainly works well enough, and it's such a core mechanic that it's easy to accept. However, it is a bit annoying in practice, it is very hard to aim close to yourself, or aim "intuitively" without moving. Maybe I would have preferred to play with a more conventional arrows + mouse aim setup.
Apr 27 20:32:29 24m 33s Bad Faith ♥ 1 Very cool, I love your use of the medium! Dynamically generated paragraphs, trembling text, a lot of cute touches. One of the more inventive titles I've met this jam. If you plan on expanding or refining this later, I'd love to see the style of the reader choices stay more consistent. Choosing a stage of grief, like in the opening, is a very artistic storytelling device, while the very literal choices (talk to X, go to Y) of later are anything but. Also, having no choice but to click continue multiple times in a row also feels like pointless interactivity. All that said, this is still great for a weekend's work, well done!
Apr 27 23:45:21 3h 12m Cleaning Diver ♥ 1 A beautiful game. I also appreciated the easter egg hiding in the depths, however, !> knowing there's a submarine leaking oil in the middle of this reef makes it hard to empathize with the final message that these waters are now clean :)
Apr 28 09:09:40 9h 24m Fade ♥ 0 What a beautiful game! (found it through your reddit post :)) Thanks for uploading the playthrough video, since I can't quite beat the game myself. On a sidenote, your LDJAM history is inspiring me to give PyGame a chance one of these jams. Kudos!
Apr 28 16:34:11 7h 24m The Moore Contingency ♥ 4 Ah, the control scheme is a bit tricky, and it took me a while to figure out that left/right orientations are absolute, and do not move with the character. This is a bit unintuitive when swinging on a rope, as to continue in the same direction, you have to switch from pressing left to pressing right when the rope angle crosses vertical... That aside, the rope mechanic is quite enjoyable - it reminded me a bit of using the Ninja rope in Worms :) I also struggled with figuring out beacon placement, but I think the core problem was that the black (passable) tiles look a bit too much like the background. But once you figure out all these little details, this is actually a charming game with a very cool aesthetic and a unique mechanic. Well done!
May 1 12:43:56 68h 09m Reaching Under ♥ 1 Hilarious, and a great take on the theme. The music track you composed is very cool too, a great example of how audio can boost the mood of a game immensely. (Makes me all the more disappointed that I'm yet to ever find the time to make the audio during a jam...) Kudos!
May 1 13:13:01 29m 05s ATOM ♥ 1 A neat little game. I managed to beat it, even though I almost gave up on the LUL level, because the cubes were stuck in a compact shape and I couldn't make them into stairs - and that level has no way to kill the guy for a reset. During my playthrough I didn't figure out what's the difference between white and regular blue tiles on the walls, as both seemed to be valid targets for the magnets. Maybe it's just a visual clue on how to beat the level? Obviously a lot of effort went into the level design, and there's a decent number of them, so kudos for that! Sadly there are a lot of minor bugs (or just unsmooth details) that hurt the enjoyability of the game. The movement is very glitchy, you slide around too much for any precision platforming, and you get stuck to vertical walls somewhat unpredictably. On one hand I wanted the levels to keep going (as each mostly just showcased a single obstacle type, and it would have been cool to have later levels combine them), on the other hand, anything more complicated would have been too frustrating to beat with the current control scheme. Still, a commendably complete game (maybe bar the ending screen :-p) for a Compo submission, well done!
May 1 13:27:17 14m 16s PIBE ♥ 2 A well balanced game (though I found the movement speed on land agonizingly slow) with a lot of content. Especially high marks in the graphics department, I, too, loved the minimalistic waves on top, as well as the transition to the underwater view. And the sea underneath feels alive, with a lot of polish on some of the enemies. Very well done! What does PIBE stand for?
May 1 17:12:16 3h 44m Conduit ♥ 1 Bravo, what a great puzzler! The connection to the theme is tenuous, but the level design is simply incredible, making the overall impression and the mood great. I spent almost an hour on this already, and I will be coming back for more. As a sidenote, that pH repo looks intriguing, and it taught me about the `<details>` collapsible section markup. Very cool!
May 1 20:22:46 3h 10m Dikes & Polders ♥ 1 This is one of the most beautiful games I've seen this jam, I love the minimalistic style. As @japes mentions, you can definitely feel Bad North, or more appropriately, Townscaper in this - but this is a compliment, of course :) Well done!
May 1 20:27:11 4m 25s Vast Trivia Of The Void ♥ 1 Wow, incredible amount of polish here, this rarely feels like a jam game at all. I agree with some comments above, multiplayer would indeed be awesome. Congrats!
May 2 19:18:33 22h 51m Mine Shaft ♥ 0 Oh hello there Mine Shaft, my entry is called Mineshaft :) You have a very innovative game here, well done!
May 3 12:13:32 16h 54m 20,000 Leagues ♥ 1 What's wrong with having 2 tunas? I'm curious about the lore :) It's always very refreshing to see print & play games, and this one seems very neat! Great take on the theme too. Sadly it'll be a while before I can actually try out any 3-or-more player games, eh. (I have also made a card game for this jam, it's a 2 player mining game with an optional 1 vs computer mode. Only in the browser for now, but I'm tempted to turn it print & play post-jam - thanks to great examples like this.)
May 4 19:56:01 31h 42m Autumn Hike ♥ 3 Oh no, is Akbarat going to be okay? A very charming entry. You're pulling off the minimalistic style very well, the game has a very consistent and polished feel, and the whole story is very wholesome (well, except for maybe Akbarat's fate). A joy to play, well done!
May 5 08:15:57 12h 19m Snake on a Sphere ♥ 1 Plays very smoothly, well done! I got 4467 points, managed to do a couple rotations on the last layer. The level transitions are lit. The level indicators on the left could also have some animation, otherwise it's easy to miss them disappearing.
May 5 08:45:15 29m 18s Craft, Code, Burnout ♥ 1 Wow, there's a lot of stuff to build, and the automation works well! The combination of automation and resource chains with the end goal of launching a rocket ship feels a bit too much like Factorio, but the game is otherwise quite different, so it can stand on its own. It runs smoothly and I didn't encounter any obvious bugs. Well done! The worker command editor could use some improvements, I couldn't figure out how to edit a program after adding a new command, which was quite annoying while getting the hang of things. Visually I'd only change one thing, the design for the base rock resource is confusing, the red hue makes it look like it is in some error state, as if the game was saying "can't place item here". I would prefer if it just had the design of the "hardened rock" (magma+water), and the design of that was changed to something different.
May 5 12:31:32 3h 46m DIGIDIG ♥ 1 I love the simplicity of this, very cool and novel concept, well done!
May 5 12:54:06 22m 34s Florida Simulator ♥ 1 Very cool game, it plays very smoothly, and the mechanics are intuitive enough. The water rising mechanic is very cool too, it would be awesome if the terrain was procedurally generated, but I know that's probably too much for a Jam - you spent your time in the right places, this is very polished! I think the control scheme is needlessly complicated. Why not have a simple "interact" button, which can be used to plant, harvest, pick up or build? Usually at a single spot there's only one thing to do, so having to find the right button is a pointless hassle. You should have opted in for the humour category, the premise, as well as the "oranges and gators" depiction of Florida life is hilarious.
May 5 14:38:21 1h 44m Turd Developer ♥ 1 On my screen the food icons and values were misaligned by more than an entire row, which made it hard to read at a glance - and of course in a high-octane high-fiber game like this a glance is all I have! Hilarious concept otherwise. I support the "block and sort" metagame. Nerf cheese.
May 5 17:41:41 3h 03m Deep 90 ♥ 0 I managed to escape :) Very cool entry! There's a lot of content for a jam, and it works well enough without a tutorial, I like that it does not tell you what to do. This made it hard to find the objectives sometimes, but was a huge bonus for the atmosphere. I too was reminded of some oldschool FPS titles like Half-Life. Sadly the controls were a bit buggy. Around 50% of the time, I could not jump while running, which made the final platforming level very annoying. I ran into a funny issue multiple times: I could not turn left :D At certain times my character was unable to look left - doing a full 360 to the right seemed to solve/reset the issue. (Zoolander, anyone?)
May 5 18:07:59 26m 18s Deep into the space ♥ 1 The music is catchy off the bat, but the menu has a lot of glitches in the HTML5 version. First try I was unable to input a name, needed to refresh. Then the menu options took a couple seconds to register a click, by which time I have clicked again, moving me somewhere else. Then I had a sub-menu open on top of the main menu... Anyway, once you start it, the game itself is fun and looks great. Well done!
May 5 19:53:28 1h 45m Fish'o'gram ♥ 1 Bravo, one of the best games I've seen this jam! The visuals are charming, high quality and consistent, and the photo mechanic works really well, especially with the unlockable resolution upgrades. Sure, progression could use some balancing, as you mentioned above, but the overall impression is very nice. Expand the beastarium, make the rare species actually rare, add more (literal) depth, more upgrades, make a longer soundtrack, and I can absolutely see people paying money for a game like this, with the beautiful relaxing atmosphere it provides.
May 6 15:05:01 19h 11m Falling Rock ♥ 1 Very nice game, the main mechanic works very smoothly, and there is sufficient depth (literally). At the end location my immediate thought was "oh no, I am stuck", but then I quickly realized that's where I belonged :) Very wholesome title, congrats!
May 6 17:50:23 2h 45m Coffin Drop ♥ 1 I liked the non-literal take on the theme! The UX does drag it down a bit, but it's a neat game overall. The audio work is really nice, it adds a lot to the atmosphere.
May 7 17:53:49 24h 03m She Waits Below ♥ 1 A gorgeous game, well done! I think the story length is just right, if it was much longer the mechanics would get annoying. Excellent atmosphere. Interesting design choice with the health counter. On one hand, you wouldn't want to punish a poor player who's been struggling to get the riddles right with having to restart, on the other hand, having something at stake nudges the player towards reading and thinking a bit rather than just brute-forcing the solutions. A very inspiring entry all in all, thanks for making it! On a minor sidenote, since there's a lot of clicking on text, adding `user-select: none;` to the CSS would be a nice improvement.
May 7 19:27:38 1h 33m Penguin Paradise ♥ 2 Holy Macaroni Penguins, what is this game!? There's an incredible amount of content here for a jam game, congratulations! You start out with a couple of tents, then half an hour later you're managing 100+ penguins and 13 different resources to build an ice-monument with robot penguins, crazy stuff... I can't add much to what was already said above: QOL updates would be great, but ultimately I too just gave up at the monument after I couldn't make it complete a single percent, even though it was consuming resources... The game has turned into a bit too much of an idle/clicker game by that point, but the progression and awe I felt until that point was outstanding. Hats off!
May 8 12:02:22 16h 34m Shatter Blocks ♥ 1 Fun little game, I think with some funky synth soundtrack and some SFX it could be great mindless fun. The color channel shift effect around the edges, but not around the middle is a great touch. Well done!
May 11 20:19:27 80h 17m Adelie - Rolling in the Deep ♥ 1 Bravo, I really loved the polish on this one! The game is well designed, both visually and conceptually, and the mechanics all work well. One of my favourite Pico8 games that I've seen yet - ever, not just this jam. I'm surprised you didn't simply go for one endless level -- which would have fit the theme even more, but the way you made it, with the pearls at the end of each area made it feel more like a proper game.
May 11 20:28:09 8m 42s Ocean Snap ♥ 0 I really enjoyed the little touch where you could blind yourself by flashing too close :) A very relaxing game, great atmosphere. Interestingly enough, this is the fourth game I've played where you have to take photos of the wildlife from a submarine, but it's still a very cool concept.
May 11 20:55:50 27m 41s ScanR ♥ 1 Wow, amazing! Kudos for mentioning Scanner Sombre in the credits as inspiration, I've not heard of it before, so I was blown away. After some deliberation, appreciating your transparency in citing an inspiration I still went with a 5/5 innovation score on this :) The ray casting mechanic is really cool and it works really well. I also loved that the caves were actually pitch dark, and not just sort-of dark, it made for a great atmosphere. I also couldn't figure out the monsters (so I just bunny hopped myself through those areas), but that just made them all the creepier. Well done!
May 12 10:24:29 13h 28m Weller ♥ 1 Clicking seemed absolutely impossible, but funnily & luckily enough scrolling worked, so once I got my mouse out I managed to beat Level 1 in the HTML5 build. Well done!
May 12 11:24:45 1h 00m Minexile ♥ 1 A very nice game that definitely deserves more ratings! I had a hard time figuring out all of the mechanics, but it was definitely fun to watch my operation grow. I used the rally point command a lot, because microing all the miners seemed impossible, but I found that the behaviour seems quite random, the miners were converging very loosely on the rallied tiles. Is it because only 1 miner can work a tile, so they "claim" the tiles that are closest to the rally flag? I also couldn't understand why my money keeps disappearing when I was not hiring or buying upgrades. Do the miners have periodical wages or something? It would be great if the fastest time option was higher than 2x, as the game gets a bit slow once you're deep enough. Overall a very polished entry with a lot of depth, well done.
May 12 11:35:37 10m 52s Perchance to dream ♥ 2 A very interesting concept with clearly a lot of content. I liked the non-literal take on the theme too. Sadly the glitched out buttons kept me from exploring too much of it. Audio also didn't seem to work for me in the HTML5 build. (I can see in the dev console that the request for `main.mp3` returns a 500 error.) Probably the first ever game I saw written in Prolog, so extra kudos for that!
May 12 16:02:53 4h 27m Deep Cross ♥ 0 Very cool! I can't get past the second line though, any pointers?
May 13 09:57:59 17h 55m Shork ♥ 1 I found the shark! Was that what I'm supposed to do? I was a bit lost, in many regards, as the controls were very tricky. I had to rely on the direction the bubbles from my propeller were floating (which is a nice touch) to tell which way was up.
May 13 11:36:45 1h 38m Boundless Depths ♥ 1 A very nice game! The 3D effects look great, and it runs very smoothly in the browser. I agree that the progression could be balanced a bit, to make it a bit less of a drag. That said, I was engaged enough that I kept looking for a treasure class beyond diamonds (it seems like there isn't one?), I went as deep as 2250 meters. The fuel system seemed to be buggy in the beginning (it seemed to not deplete for long periods, then run out all of a sudden - and I seemed to be losing fuel inexplicably on the surface while selling cargo and reentering the shaft), but it was not an issue after the first tank upgrades. I was happy to see that with the fully upgraded drill you could remove rock blocks, that would have been one of my improvement suggestions otherwise. To make an other suggestion, it would be great to selectively sell cargo - after a while, coal becomes very precious as a fuel source, and I did not want to sell it. It was a bit annoying to find out in the end that you had music, but it was reserved for the post-victory celebration, after mining in silence for 20 minutes :D
May 13 11:44:23 7m 38s Micronaut ♥ 1 Fin! Bravo, an excellent concept. The colors and miniature map layouts make the mechanics clear very fast. I would love if it was a bit longer, but for a jam entry, and a proof-of-concept of the mechanic, it's great. Oh, and it's written in Rust? Very cool!
May 17 05:54:49 90h 10m Beepo's Shop ♥ 1 Very well done! The dash mechanic is a welcome twist on the genre, because it solves 2 problems of similar digging games at once: you can no longer just make a boring (no pun intended) infinite straight shaft to go deeper, and at the same time it also decreases "dead time" when you're trying to back out of already dug tunnels. Very elegant! The rest of the game is still a bit too familiar from all the other 2D mining entries (and Motherload variations of yore), but the overall feel is one of the nicest here. Cool minimalist UI, and the drums are a great touch too, along with the music they make for a fun atmosphere.
May 17 12:18:06 6h 23m Aero-Spéléo ♥ 0 Fun game. During my 3rd or 4th try of The Cave I glitched through a wall, and I could continue flying inside the walls freely, handily beating everyone's records: aero-glitch.jpg Also, every time I beat a level all the buttons on the victory screen were broken and I had to reload the game :-// Nonetheless, this plays very smoothly, and it has a lot of funny touches, well done!
Apr 13 10:39:43 7942h 21m Evolve or Die ♥ 0 A very digestible introduction to the normally dry and complicated marine-evolutionary concept of fishpoints! (I got my jams mixed up, but it was still fun to come across this one.)