locustjin 2021-04-30 06:37
Nice game, but i cant pass second door even with red keycard. Graphics and sound give a quite nice feeling of beeing traped underwater.
Foon → Ludum Dare Explorer → LD48 → Deep 90
By noteworthy, bit-assembly, Sondy, Gangrene and BizarreSong
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1166 | 3.37 | 29 | |
| Fun | 1533 | 2.88 | 29 | |
| Innovation | 1041 | 3.11 | 29 | |
| Theme | 1084 | 3.51 | 29 | |
| Graphics | 1167 | 3.44 | 29 | |
| Audio | 947 | 3.13 | 28 | |
| Mood | 585 | 3.73 | 28 |
Nice game, but i cant pass second door even with red keycard. Graphics and sound give a quite nice feeling of beeing traped underwater.
Wow this was a surprisingly good game. Only made it until I couldn't find the key code for the door. But had a fun time all the way.
If you would add some Screenshots to the page then I'm sure more player will play this
Interesting game and I got some nice Half Life-feels for it! Also love the theme interpretation.
But I also had problems finding how to pass the second door. Maybe I didn't search well enough? And yes, there is some glitch with the lightning, depending what way you lok it can go dark or light all of a sudden.
Cool game and feel, congrats!
Commenting here so people can see it. "On the first stage, there is a switch hidden at the t section of the pipes, its not usually visible due to a bug in the lightning engine."
Our bad! a problem with the lighting bake inside of Unity. Just walk up to the T section of the leaking pipes and you should see against the dark a piece of geometry that if you click will open the door to the first elevator. I've included a screenshot of it on the Jam entry. Sorry about the confusion!
A moody underwater game with a bit of anxiety mixed in, noticing the water getting deeper and deeper, making your movement more and more restricted. The environment had a cool, dark design, and I especially liked the big windows letting you gaze into the surrounding abyss. Coupled with some great sound design, it gave the game a nice, murky atmosphere.
The puzzles were fairly straightforward, but became tense thanks to the danger of the rising water. When in the final room, however, I noticed that the water seemed to pause at a ceratin level. This took away a bit of the intensity, seeing as there was no time constraint. At the end of the day, I think it was the right choice to give the player some leeway (especially for players like me :p). But it was such a central theme of the game, that I can't help feel like the danger of rising water would have been worth it to keep.
Overall, though, the game's atmosphere and environment kept me hooked throughout. Well done!
This is really cool, setting aside the issues with lighting throughout the levels, it looks nice and builds a fairly intense atmosphere, especially with the waterlevel rising over time and actually slowing you down while moving. The game definitely deserves its lighting issues getting taken care of. Good game!
Loved this game! Really good level design. I couldn't finish the last jumping puzzle. Sometimes it feels like I should be able to jump but I can't. Still had a lot of fun!
The web version refused to load for me but fortunately I was able to play the downloadable version.
I think you did a really good job with the atmosphere but I found a few of the jumping puzzles to be more frustrating than challenging.
The mood is really well established with the lighting and sounds. I think the puzzles are good, but the first puzzle was quite annoying to figure out due to the lighting. I think this is really good!
I didn't managed to finish the game :/ I was stuck in front of the escape submarine (i suppose). I tried multiple times but I just could jump correctly so it was a bit frustrating. Also the lighting often made it difficult to see what was happening. Gratefully you had warned about the lever in the description ! I wouldn't have manage to complete the first level without that information. The nice effect and the mood was well designed but I would advise to make levels a bit smaller since it was quite long to move through them. All in all good job :)
The game was OK! I thought the movement was a bit too slow to make the game flow nice. It was also a bit too dark. However, it is a great base for a well developed game. So if you do decide to continue developing this, I can only thumbs up it!
Well done! It gave me those claustrophobic feels. The most annoying bug for me: I couldn't rotate full 360 degrees. And jump in final room is a too hard, I think. Anyway, it's a great base for adventure.
This game is quite moody and nice. I suck at puzzle games so I'm not gonna judge too harshly. Some hints and faster movement would be good. Good submisson.
This was a rly nice experience. The atmosphere is dark and the Sound makes it AWESOME. But the Backroundsound is pausing every few secounds. In my oppinion it would be nice if the track blends better into the next start of the loop. But overall rly nice!!
Really immersive game, and a big reference of 'valve-half life'. I don't know if this was your actual goal, by i found it amazing. The concept, the atmosphere and sounds you had choose - incredible.
- camera : If i have to point some ishues, i would like to say about this little bug of camera control - for several times, the camera ''stucked'' and didn't goes beyond that point. I played from brower, and propably will try the downloadable version later - could be that.
- "How to play" : I had a problem on going beyon the "red-key-card", the first one. I picked the red key-card, but it doesn't work on the door - gives me a sound of "access deny" and i don't know what to do.
With that said, i really enjoyed the mood and if you could give me some tip about how to pass the first door, i will play it again. Could be 'cause i played from web, idk. As i said, will try it again later on the downloadable version. It's a great game, great work!
I managed to escape :) Very cool entry! There's a lot of content for a jam, and it works well enough without a tutorial, I like that it does not tell you what to do. This made it hard to find the objectives sometimes, but was a huge bonus for the atmosphere. I too was reminded of some oldschool FPS titles like Half-Life.
Sadly the controls were a bit buggy. Around 50% of the time, I could not jump while running, which made the final platforming level very annoying.
I ran into a funny issue multiple times: I could not turn left :D At certain times my character was unable to look left - doing a full 360 to the right seemed to solve/reset the issue. (Zoolander, anyone?)
Immersive and slightly claustrophobic game! I had some problems with wonky controls, like others have stated before. That sometime the jump would not work or I could not turn left/right with the mouse. Otherwise great job!
The mood and atmosphere were very immersive ! I also loved the setting and the concept of being trapped in an underwater complex with the water slowly rising, it was innovative and I loved how it linked to the theme. I didn't see the water rise but I still felt opressed and in a rush !
Very nice atmosphere, nice work!
The environment, especially the lighting, creates a strong, almost scary dark atmosphere.
@locustjin @noskro @rolle @nikadra @toreole @tk07 @dmtroy @jgur @kerdelos @devnoob @luvjungle @mind0o @mk-awesome @lrvstudios @ditam @adrupen @sirkovitch @arefnue @stormsomething
Thank you all so much for playing our game! I've been working the past two weeks or so on a post-jam version that is more polished and has remedied some of the bugs you may have encountered in the Jam version of the game, as well as implementing feedback that was given in this thread.
I'd love if you guys would be willing to give Deep 90 a second play, and let us know what you thought on the Itch page.
Thankyou all again for playing our game and leaving a comment!