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TimestampSince previousGameditam's comment
Oct 5 22:08:37 Unstable: Incendiary Cargo ♥ 2 Very cool game, I had a lot of fun! The mechanics are very smooth, straightforward but polished. I was wondering, is it possible to maneuver so as to "throw" a rocket from the truckbed so that it explodes without killing you? I never managed to pull it off, but that would allow some next level tactics.
Oct 5 22:15:47 7m 10s crane-simulator ♥ 1 Well done! I have no idea how to win (never got above 20%), but I had fun nonetheless. The 2D projection makes for a very clear UI for a 3D game. What determines when a new type of piece is loaded into the crane? I wasn't sure if I was clicking something accidentally, or reaching some other achievement or time limit.
Oct 5 22:23:49 8m 02s Precarious Atoms ♥ 1 Nice, I learned a lot about science. Digging the 8-bit style, good art direction, the music, the sound effects and the visuals fit very well!
Oct 5 22:35:41 11m 52s Overclocked ♥ 1 Thanks for the detailed instructions, without them I would have given up on this game, because there's so many mechanics that I would have never figured them out. Extra kudos for including a cheat code, the defrag puzzles were very quickly becoming annoying to redo. (This is probably the first jam game I see with cheats, funny how different it feels from calling them dev debug commands! ;)) An impressive amount of content, a well thought out concept, and very cool glitch art, bravo!
Oct 5 22:43:18 7m 37s Neon Tower ♥ 1 A very polished experience, hats off! I'm only a few games in, but I suspect this will be one of the strongest entries I play this jam with the literal "balancing a stack of objects" take on the theme. Beautiful neon aesthetic. The first time I played, sounds weren't working for some reason - I only went back to check on them once I saw them complimented here in the comments. And going back I only found more polish :)
Oct 5 22:47:53 4m 35s Fuel Rampage ♥ 1 GTA London! (Gas... To Auto?) A button to reverse would have been much appreciated, had a lot of fun nonetheless.
Oct 5 23:49:41 1h 01m Cyberwalk 2049 ♥ 3 Very cool concept. I too would suggest separating the pick-up and shoot commands. It played quite smoothly otherwise.
Oct 5 23:59:53 10m 12s Stable Dynamics Inc. ♥ 1 QWOP meets Aperture Sciences! Despite the immediate callbacks to these, I found this entry quite innovative, but also very challenging :) Fun concept, and polished content, well done!
Oct 7 00:03:12 24h 03m Towering Dice ♥ 0 What a neat concept! It's always refreshing to see print-and-play games, never mind one that doesn't actually need any printing! Alas, I don't have enough dice at home to try this. Nonetheless, the dot counting mechanism is clever. Have you thought of turning it into a 2(+) player game by taking turns over the same tower? With some restrictions on the ground level placement, you could end up with a more strategic alternative to Jenga.
Oct 7 16:52:18 16h 49m A boat in the storm ♥ 1 I am loving the minimalism of this, bravo! Very inspiring.
Oct 7 20:47:05 3h 54m Cytoplasm Madness ♥ 3 That soundtrack is hot fire. Very cool style, and a lot of fun. A great advertisement for the Pico8-style, even if you didn't actually use that engine.
Oct 7 20:56:04 8m 59s Monstergarten ♥ 0 Very unique atmosphere on this one, one of pure chaos :) Very charming though! Multiple times I had a kid disappear in the bottom corner of the room with no way to get them out... there should be either a way to move/rotate the screen there, or just adjust the room geometry so that that corner is not actually accessible to them. Very fun idea though, it might be worth it to make a post-jam version with some UX patches, and it could be a nice standalone game.
Oct 7 21:44:35 48m 31s Shinobi Rivals ♥ 1 It's refreshing to see a 2-player game submitted, kudos! Hopefully you find your audience amongst all of us expecting to find single player games :) The movement is very smooth, and the gameplay concept is neat. The art style is very consistent and polished too, you can tell that a lot of care went into this game. I had a complaint here but I have to edit my comment - I thought the platforms collapsed randomly, but I realized that they collapse from idling on them! In this case, this is actually a great mechanic, and not unfair, as I previously stated :-p
Oct 7 22:54:31 1h 09m Egg Racer ♥ 5 A very fun game, but the egg really needs to stay in the pan while turning... There were also a few other collider bugs, typically when walking uphill - the egg would break when the pan touched the ground tile. Maybe this is intentional, but it was very frustrating to deal with. I found the best strategy was just legging it, and just hoping to catch the flying egg at the end :D Loved the attention to detail though, great quotes, crisp and crunchy eggshell sounds, and physics simulation on the broken egg all make for a very immersive experience. Well done!
Oct 9 09:03:42 34h 09m Manicat ♥ 1 A surprisingly fun game! I'm not sure what does being a cat have to do with anything, or what were the objects attacking me, but I shot a bunch. Good shooting mechanics! My favourite part was waiting to get a quick reload, then moving in the air using the recoil mechanic. Is there an endgame, or is it just about killing as many enemies as you can?
Oct 9 11:17:33 2h 13m The Markus Polo Hostage Situation ♥ 1 Very cool. I was engaged enough that I went back to all (?) 3 endings. I liked the delicate balance between the "open world" of freely typed commands, and the narration guiding you through the linear story. Makes perfect sense for the jam format, impressive game design! I too have made a multiple choice story game for this jam, but otherwise our entries are quite different :)
Oct 9 15:36:20 4h 18m Electro-Twixt ♥ 2 Very nice game - I managed to beat it without ever figuring out what "searching for the nearest haunted house" does :) What is the right click for, for simply finding where the ghosts are? Or are the haunted houses where the rifts were?
Oct 9 17:11:09 1h 34m The Unstable Zone ♥ 2 A beautiful game. I also really liked the tiny descriptions (even though hovering moving objects was a bit inconvenient), they have a nice style with hints at a deeper and alive universe, great writing. Loved the thruster behavior too. It took me the longest time to figure out how looting works - first I thought that the "blue zone" was the little blue box at the helm of the ship. Then I read @remco's comment which helped a bit, but it still felt like nothing is happening in the blue zone - it certainly didn't help that when I fullscreened the game, the inventory bar at the bottom disappeared :) Nonetheless, this is a very polished title, that I would love to see expanded into a fuller game. Well done!
Oct 9 17:22:51 11m 42s Unstable Ship ♥ 1 Very nice visual design work, this is one of the prettiest entries I've seen this jam, and the visual style for highlighting tasks and objectives is very clear and consistent, which makes the otherwise hectic gameplay fun. The sound effects are also on point, further increasing the atmosphere. To boot, the WebGL build runs very smoothly, extra kudos for that. Well done!
Oct 9 17:44:58 22m 07s Raiders of the lost gems ♥ 1 A very polished puzzler! I got stuck on level 20, but I might revisit this later just to finish. Graphics are very consistent, and the audio effects tie everything together nicely (- but as someone else mentioned, the grappling hook sound is a bit harsh/annoying). Well done!
Oct 9 22:50:04 5h 05m Brek: out ♥ 1 I spent all that time trying to get a good score only for it to be mangled by an integer overflow! Fun title, and definitely outside the box. Well done! On a technical note, the emscripteen banners on top were quite annoying, is there a way to remove them? (I had to manually inspect and edit the page in the dev console, otherwise I couldn't see the bottom of the screen) I don't think they are part of the planned experience, but with a game like this it's hard to tell :)
Oct 9 23:04:09 14m 05s Space Jalopy ♥ 1 Whoah dizzy! There's a lot going on in this game, and I still don't understand all the systems, but I had fun.
Oct 9 23:11:20 7m 11s Shipwreck! ♥ 1 Very cool concept! There should be a counter to see how many times you drowned, because after I realized how forgiving the respawn was, I wasn't even trying any other ways to get to my destination, just jump off my raft as many times as I needed to get where I wanted to go.
Oct 10 21:51:20 22h 40m Euro Drunk Simulator ♥ 3 I disapprove of drunk driving, disgusting! Anyways, I made a game about drunk shooting.
Oct 10 22:28:06 36m 46s KungFun BaLance ♥ 1 I really like the minimalism of this, visually as well as control scheme and concept-wise. Well done! I managed 112 points at my best. I think the sound effects could be a bit more mellow, to fit the peaceful martial art atmosphere a bit more, but I understand that you were going for a lo-fi 8-bit feel which the current effects might fit more.
Oct 13 19:38:41 69h 10m UNSUSTAINABLE: a god job ♥ 5 Oh no, political conflicts! A very fun game with a very consistent visual style, well done! I've seen a surprising number of "a bunch of random minigames" entries this jam, but nonetheless, this one is great.
Oct 18 17:52:00 118h 13m It Was Desert ♥ 3 Very well done, a simple concept executed with beautiful polish, I had a lot of fun completing it. The determinism of the cube is a great idea conceptually, and the puzzle levels have good progression (though for me the hardest one was the spiral one due to the many moves required), with some interesting mechanics. I think if you added a couple more mechanics, and some sound effects, this could feel like a very complete puzzler, not just a jam entry. Some mechanics ideas off the top of my head: - tiles that permanently modify the cube (these could add a strategy element so you can craft ideal dice for timed runs) - tiles that temporarily reveal the transformation of "?" tiles (these could add a memorization aspect) - puzzles with 2 (or multiple) dice, where the same keys control both - step-based timers But already as it is, this is one of my top picks this jam in multiple categories, bravo!
Oct 21 12:49:11 66h 57m can't let go ♥ 1 Very cool idea with the breathing mechanic. As other comments pointed out, if the stability level actually had an effect on the story (or does it?), and not just on the platforming, that would be golden. The music didn't work for me for some reason, so the only sound effect was the breathing - which was sort of atmospheric, but it felt like something was missing.