FoonLudum Dare ExplorerLD47 → FIND YOUR SELF.

FIND YOUR SELF.

By mde, fuxibut, JakobusMade, wastedsince99, Sabomball and deathlymad

View on ldjam.com

CategoryRankScoreCount
Overall12963.1324
Fun15412.4723
Innovation12732.8523
Theme4993.8823
Graphics10663.2724
Audio9432.8424
Mood4893.6824

Comments

tutti-ankka 2020-10-06 01:29

This was really cool. First properly story based game I've played from this jam. Really well done on all aspects.

rhiannon 2020-10-06 01:35

Nice grafics and nice idea with the memory bits. I couldn't complete the fire level and was stuck there for 15 min. I needed to restart the game when I was in the firs level, because I walked out of the room on the second floor (right side) and dropped in darkness.

kuro 2020-10-06 12:17

I see what you were trying to do here, and it was well executed.

The problem I see here is the speed of the movement - everything else would work fine together, but then you spend some relatively long stretches of time just holding D. Not very entertaining, and didn't improve the experience. Au contraire, actually. Maybe loose the few artifical extra minutes of gameplay for a more concentrated and more meaningful experience?

Otherwise it's a job well done. Kudos .)

2020-10-06 12:22

It boggles my mind you had *sechs Menschen* to playtest this and no one tried going to the left? Really? You will just fall into darkness with no restart button.

I was looking forward to seeing the ending but unfortunately the fire level quickly turned this game from an atmospheric walking sim to an MLG pixel-perfect platformer with annoying controls and wacky collision detection. None of this would have been a problem if you just didn't add that mechanic (controls don't really matter in a walking sim). I got stuck in a loop. It took a decent while to realize that fire's hitbox scales accordingly to its animation, and even then with proper timings the third fire was basically unbeatable (or there was another path but I couldn't look for it because I *fell*). Know your priorities! Don't make your platforming elements difficult if you're striving for an atmospheric game. As soon as my *gamer sense* turned on, I quickly forgot about your (touching) story. Big props for the writing and art though.

zaibakk 2020-10-10 16:46

Nice entry! The story is very intruguing and also the objects you find! The part of flames is veeery annoying, the game would be better without it! Anyway, good entry!

kaafirookie 2020-10-10 18:29

The game was pretty good, and the story was also very well written. The platforming section was a mess, The hit-box detection and the controls were not really meant for platforming at all, you could have avoided it in the whole game and still have an amazing game. Congratulations to the entire team and all the best for future projects!

rushikesh-charapale 2020-10-12 07:36

Great! I loved the graphics. Please visit my game and rate it too!:)https://ldjam.com/events/ludum-dare/47/the-dumb-robot

100th-coin 2020-10-12 20:39

Woah, i loved the mood with this one! Incredible work on setting the tone and atmosphere! Great job all around!

jakob-reborn 2020-10-16 13:23

Oh i felt from the map. Liked the idea, could have played more if i didn't fell over but movement speed made me like, oh no I don't want to reapeat this all over again. Still interested in what's happenig with those memories I'm keeping every loop. Also it was a little too dark, tried adjusting my monitor but it didn't change too much.

ditam 2020-10-25 20:31

A really well crafted game with a unique atmosphere. The memory fragments telling a story was very well executed, although I felt that you put a few too many twists and "powerful" components into the story, making it into a bit of a mess. Nonetheless, it managed to convey a lot with very simple tools.

I too had problems with the controls and hitboxes during the platforming sections, and walked and fell off the map a few times (I'm still not sure if the ending requires me to walk off the map on the first floor, but that's how I finished it), but I powered through because the game was otherwise worth it. Well done!