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ditam

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TimestampSince previousGameditam's comment
Apr 22 21:55:59 Keep Sweep ♥ 1 Damn, it alive yo! Hilarious opening, theme 5/5.
Apr 22 22:52:44 56m 45s Oh, the Connection! ♥ 3 This is actually a brilliant puzzler that I almost turned away from due to difficulties with the UI! It took me long minutes to get used to the visuals, and comprehend what they represent. Until it clicked I felt like I'm playing a buggy game with weird collision detection bugs. I think it comes down to a single issue: my brain kept trying to interpret the view as an isometric view of a 3D playing field, where the servers are cubes and the internet coverage is an area made up of cubes. Note how the servers have a lighter center, as if it was the illuminated closest corner of a 3D cube! (I'm sorry if you can't unsee this after my comment :D) In actuality, of course, the servers are just flat hexagons, and the internet coverage is just the colored convex hull of the gridpoints that have internet coverage. I think it you reworked the UI to help the player realize this, this game would have a much better learning curve, and probably retention rate. Some obvious ideas are to make both the servers and the coverage area just colored dots on the grid points, rather than full hexagons. The very least, get rid of the centered gradient coloring of servers, and either use flat colors or a gradient starting from one edge. Great concept though, and some very well put together levels, congrats!
Apr 22 23:14:18 21m 34s Exo Keeper ♥ 2 Oh my, this game is a behemoth! There's a lot to learn and figure out, so I'll probably have to come back to it, but the concept is fascinating, good job guys!
Apr 23 10:02:09 10h 47m Reforest ♥ 1 Thanks for including a Print and Play version, it's very refreshing to see such an unusual medium! (Plus I don't have Tabletop Simulator, so it allowed me to try this game.) The fully laid out modular tree looks great. What piqued my interest initially was that my game (a Jam entry) also happens to be one where you're trying to keep a tree alive by managing some of its basic resources in different sections of the plant, but the similarities probably stop there :)
Apr 23 10:59:22 57m 13s FlameOver ♥ 3 A beautiful game, and I love the controls. Kudos to your UX person / whoever came up with this control scheme, some might have set up a system with separate keys to shield from wind, from rain, and to collect wood, and you managed to do all of it by just following the cursor. Very smooth!
Apr 23 11:43:15 43m 53s LD46: Keep it alive ♥ 1 You guys left the first comment on my game, so yours was the first game I saw this jam. Now, a few days later, after having looked at an other 30-40 games, I'd still say this one is probably the most beautiful, and it has the most memorable art style. Congratulations!
Apr 23 12:26:20 43m 05s Gerald's dog ♥ 3 Cute game, especially liked the music. I kept running into a bug where the dog bone kept "vibrating" on top of the screen until I pressed the "up" key to get it unstuck (maybe the "up" keypress state was somehow stuck after walking up to the dog bowl?). I think it would be a great improvement if you could move diagonally.
Apr 23 12:29:53 3m 33s GAS ♥ 1 Really impressive game, congrats! "Remember, civilians are not your friends but your source of energy" - maybe this would have fit LD #44 better, where the theme was "your life is currency" :)
Apr 23 12:51:34 21m 41s Guardian Reaper ♥ 1 An excellent game all around, congrats! Very funny, cute but very consistent art style, interesting mechanics, not too hard, and it's short enough to keep one's interest up. I enjoyed completing it - but I couldn't be bothered to improve my F grade in the end :)
Apr 23 12:53:34 2m 00s Rent, Please! ♥ 1 Please do compile it for the web indeed, it would make it so much more easier to try your game :)
Apr 23 12:58:27 4m 53s Save the last Plant ♥ 1 Cute game, grats on completing it! The idea of protecting the last plant on earth was also on my shortlist of game concepts, but I went with something different (but still plant-based) in the end - so in a way, it was good to see someone made it a reality!
Apr 23 13:05:34 7m 07s JAFLL (Just A Frozen Lost Lumberjack) ♥ 1 Oh, the web version of your game seems to work perfectly! You should put a "HTML5 (web)" link to your description (with the same link), otherwise some might miss out on trying it!
Apr 23 14:28:22 1h 22m Lightstruck ♥ 1 This game is very hard, I was struggling to break a minute. As such, a quicker way to restart (where you could skip the menu and the intro) would be appreciated :) Very nice atmosphere, good job!
Apr 23 15:53:37 1h 25m The Undivine Comedy ♥ 1 I never knew this, but I always wanted to possess a dead actor, make him deliver a dramatic speech about dying, and then leaving his lifeless body to collapse in the spotlight. Shame it just ends, regardless of what you do. 4/5, would possess again.
Apr 24 15:15:46 23h 22m Blocks 'n Trees ♥ 1 A very relaxing and pretty puzzler, congrats! I think this is the type of game where keyboard controls would be a nice addition (and maybe it would have been even easier to implement than the drag-and-drop), with the numbers 1-3 selecting the block, and a cursor moved on the field by arrows. Just an idea to consider for a post-jam version :)
Apr 24 21:40:22 6h 24m The Wrecker ♥ 0 You went with a modest scope, but polished the heck out of it, and the result is very smooth and respectable, congrats!
Apr 24 21:58:51 18m 29s VAMP ♥ 1 Very fun game! The pacing and the attack mechanic is very satisfying, it is fun to play - customizable sensitivity controls would probably make it perfect, I see in the comments here I was not the only one having issues. Extra kudos for compiling a web version!
Apr 26 15:25:47 41h 26m Earth 2.0 ♥ 1 Cool little game. The distance was picked well, it was long enough to not be trivial, but it was just short enough to motivate me to keep trying -- and make it eventually. Very happy I was rewarded with a separate victory screen too :) Congrats!
Apr 26 18:17:27 2h 51m Heading North ♥ 1 Sadly, I'm getting a "Your browser does not support any of the required graphics API for this content." error when trying to load the HTML5 version of this from Chrome latest. I've never had such issues with any Unity games hosted on itch.io before (but I'm not sure if this is using Unity). Have you encountered this issue before? What are the supported browsers for the web version?
Apr 27 14:08:25 19h 50m Eggcellence ♥ 1 Your itch.io link gives a 404.
Apr 27 14:12:14 3m 49s Together ♥ 1 Your itch.io link seems to show a 404 error.
Apr 28 09:41:14 19h 29m Wayfarers ♥ 4 A very nice game, congrats! The built-in tutorial is very smooth, and the game mechanics are easy to figure out. It is odd that the nicely drawn start screen is only shown after you've lost your first try (this is the case in the HTML5 version anyway), I think it would improve the mood if the game started with it when first loaded, and maybe it would explain some of the context as well, currently it takes a short while to figure out what's happening.
Apr 28 14:19:40 4h 38m Blackbird ♥ 2 This is probably the most beautiful game I've seen for LD46, this bidirectional parallax is just sublime, congratulations! It shows that as long as you have a strong theme, even the most simplistic game mechanics can turn into a good game with enough polish.
Apr 28 21:48:38 7h 28m Finding Sam ♥ 1 Cool concept. Not being familiar with the visual novel genre, I got confused a few times being stuck in "conversation contexts", where you can't interact with most of the screen, only with the two buttons in the top left corner. Having a clearer visual indicator that you're still in a conversation (either by fading or covering the background, or making the controls in the corner more prominent) would be a welcome improvement.
Apr 28 22:18:31 29m 53s Perish alive ♥ 4 Very unique atmosphere, one of the most stylish games I've seen this jam, congrats! (Probably a bit far-fetched, but the bleak marine atmosphere with the mechanical whale reminded me of Sunless Sea) The camera controls were a bit annoying, alas, zooming in and out seemed clunky, and you could still trigger the controls when zoomed out way too far to read or use them. Hard to say what's the best solution to that though.
Apr 29 20:46:46 22h 28m Buzz the Fly Gardener ♥ 1 Fun! The combination of the hitboxes and the push mechanic was a bit annoying, it is easy to "slip" to the other side of a fly or a snail, and when you instinctively try to correct the movement, you end up pushing them in the opposite direction.
Apr 29 20:52:49 6m 03s The Olympic Flame: 2420 ♥ 1 Very cool game, and fancy graphics for the web platform too! I really wish you had time to polish the card moving, it is the main game mechanic, and there are a bunch of small annoying issues with it (as you mention, with dropping during a shift, but also in general about grabbing and selecting cards). Maybe this part of the interface should have been prioritized ahead of some graphical elements. Oh well, live and learn, you still published a very respectable and fully playable game, congrats!