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Quinn_Patrick

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TimestampSince previousGameQuinn_Patrick's comment
Apr 20 02:25:45 Blokrok ♥ 2 Nice work, I enjoyed it. The physics were really cool.
Apr 20 02:31:54 6m 09s Swarm ♥ 1 I like seeing games like this with unique mechanics. It would be nice, however, to have more fluid control.
Apr 20 02:35:52 3m 58s Soul Survivor ♥ 0 Very creative game, although I found myself wishing for more variety.
Apr 20 02:41:26 5m 34s Tom Braider ♥ 1 The concept is pretty cool here. Is it just memorization, though? I was a little confused about how I was supposed to make it through safely.
Apr 20 02:51:36 10m 10s Lockdown TV ♥ 0 Hectic resource management! Balancing everything is difficult, but maybe that's the point? It would be nice to have some more visualization, and for the interface elements to be closer together.
Apr 20 02:56:14 4m 38s Keep It Alive ♥ 0 It's not very deep, but I was still always amused by the results of my decisions. Also, the graphics are phenomenal, nice job.
Apr 20 13:18:28 10h 22m Keep it Alive, Keep them Alive ♥ 1 This one was really fun with tons of room for expansion. Some of the late levels were very challenging and got my brain hurting! Nice work!
Apr 20 13:23:46 5m 18s The Zombies Away From Me ♥ 2 Very difficult from the outset, and could use some polish. Consider making the enemies start slow and only get faster over time. I appreciate your effort in some areas, like sound, and the visuals are basic but undeniably charming.
Apr 20 13:28:41 4m 55s Wasmball ♥ 1 This is what we call a minimum viable product, and for a game jam, that's not a bad thing! The physics were really cool. The way the balls slow down before reaching you makes it feel fair, and the delayed movement of the player increases tension. If you added a score feature and a little more variety, along with some window dressing to make it seem less basic, this would be a really solid game.
Apr 20 13:35:17 6m 36s Protect the Egg ♥ 1 A very ambitious entry with loads of variety. From my perspective it's pretty clearly unfinished, but for the amount you took on, what's there is solid. Also, your art is some areas is excellent. As a veteran of Ludum Dare, I'd say you can call your first one a success :)
Apr 20 13:48:46 13m 29s Stupid Little Bird ♥ 2 Excellent work! The depth of mechanics is astounding for a 48 hour game. Finding all the ways you can make the little bird go higher with only the few controls was tons of fun. I was also endlessly amused by the level design. I lost it when the little bird hit the switch and dropped me into the spikes, and when I had to bounce it across the bridge on my body to keep it from falling between the blocks. There was no sound, and I take it that your team didn't create the graphics since you excluded it from judging. If it weren't for those factors, I could see this as a threat to win the whole thing. Also, I didn't personally experience any bugs. I'm on Chrome, could it be browser related? If you don't find n easy solution, you may try switching the physics over to being delta-time based, which would probably solve the speed issues. I'd love to see this game expanded in the future.
Apr 20 15:44:14 1h 55m Saviour ♥ 1 The controls are cool, I like the way the rope swings. However, it would feel better if you had more invulnerability after losing a life. As it is, you can lose all of your lives in around a second just by getting stuck on the wall.
Apr 20 15:53:41 9m 27s Frying Nemo ♥ 1 Wow, this is the first one I've played that I have trouble believing was made in 48 hours. The level of polish and detail is seriously impressive, and the escalating difficulty feels really well tuned in. I also liked the aesthetic, it reminds me of all the simulator games that are popular in Unity these days. My main criticism is the same as a lot of the other comments, it would be nice if the hand had a wider grab radius to make it easier to grab the fish. But overall, fantastic work.
Apr 20 16:01:13 7m 32s Solar Spin ♥ 1 I love this one! The core mechanic of spinning to avoid the obstacles is really well implemented. My only complaint would be that it starts of very hard, and giving the player more time to learn the technique before throwing hard patterns would help. But overall this is a great game with a very stylish aesthetic.
Apr 20 16:15:00 13m 47s F E E D ♥ 1 Visually I really liked it. As for the game, I had trouble figuring out how to do anything. The first couple times I ran out of money before I could do anything, and then after that the zones got totally filled up and I couldn't add anyone. I see people talking about sacrificing cultists but I couldn't figure out how to do that. Maybe i just wasn't paying attention, but making the mechanics more clear would definitely help.
Apr 20 16:19:16 4m 16s Boxes in space ♥ 1 Stylish, intuitive interface and enticing effects. It's a little simple, but great for a first attempt.
Apr 20 16:27:18 8m 02s A Fistful of Daisies ♥ 2 Good work. The sound is excellent, and the graphics are very nicely stylized. I did find myself a bit confused with how the health mechanics worked. Most of the time I couldn't even pay attention to the daisy because I was getting shot up so much!
Apr 20 16:36:38 9m 20s Garden Guardian ♥ 1 Ah, I see you made a game for the TRUE theme. And you can't go wrong with tower defense. However, I did experience some issues. The drag and drop is a little buggy. At one point I placed a tower in an invalid location on accident and it disintegrated instantly and still took my money. Also, I don't really see the point in the yellow plant (corn?). As far as I can tell it just shoots slower and costs more. It's also really easy. I've been leaving it on for a few minutes and still haven't gotten close to dying. You do have a strong foundation, though, congrats on finishing.
Apr 20 16:44:25 7m 47s My hungry Pet Piranha Plant ♥ 1 It would seem that the main challenge of the game is trying to click on the tiny, fast moving flies and then find the vague space that constitutes the plant's mouth. However, once I got good that this, it was surprisingly engaging. I also found the surreal sky-scape setting to be quite interesting. Overall, not bad.
Apr 20 18:31:12 1h 46m Raising Cerberus ♥ 2 I like the adventure game style, and the art has loads of character. My main complaint is that it's confusing trying to figure out what to do, and stressful watching the bars drop while I'm trying to figure it out. A good way to structure games like this is to introduce mechanics one at a time and wait for the player to succeed in it before giving them another, but I understand implementing a structure that complex is difficult in a jam. But again, your art and concept are unique and very charming.
Apr 20 18:37:44 6m 32s Egg ♥ 0 I can feel my wpm improving as I play! There were technical issues, however. It wouldn't always find the word that I was trying to type, instead expecting me to find a different one. I'm assuming that I'm supposed to type the word that the line is connected to, but sometimes it would expect a different one. But the music was fantastic, and making a teaches typing game was very bold. Nice job.
Apr 20 18:51:08 13m 24s Burning Out ♥ 1 Very atmospheric. This was probably the only slow-paced game I've played so far that didn't frustrate me. Dying after by torch went out was actually really scary. There are some technical issues, like layering weirdness, that hamper the experience, and the player character appears to be stylistically out of place, to me at least. But this game has some real high points, it's the only game thus far that I've rated highly for mood.
Apr 20 20:13:38 1h 22m Lights Out ♥ 1 Very fun to play, and impressively deep. My biggest criticisms are that the background is very busy making it hard to tell what's solid from what's not, and it's frustrating being really slow and not being able to shoot through things, so positioning is difficult. I will say that you succeeded in making a game that I would want to play, so congratulations on that.
Apr 20 20:33:51 20m 13s YumYumMagic ♥ 4 This was really fun! At first I had a good time just figuring out what all the combinations did. I think I encountered a bug, though. At one point I got a frog that it wouldn't let me drag, and I duplicated it, and the duplicate appeared with a crown on, and it wouldn't let me take the crown. Despite that, my overall impression of the game is overwhelmingly positive. Great work!
Apr 20 22:15:10 1h 41m Keep the DUCK alive ♥ 2 Hangman is fun, and this is a pretty amusing package to put it in. I was a little disappointed with the small number of sentences, I started seeing duplicates after only a few rounds, but a solid effort overall.
Apr 20 22:26:25 11m 15s Defend the Keep! ♥ 0 Once I realized that I could just hold down the mouse button, it got way more fun. Causing loads of explosions is a blast. On the other hand, for some reason I found it really difficult to tell where things in this game reside in space. Maybe if they had shadows and the ground had some texture it would be better?
Apr 20 22:37:05 10m 40s Kusa ♥ 1 Absolutely love the Wario Ware aesthetic, and it's a solid concept. I think my main criticism would be that getting hit once sends you all the way back to the start, which seems excessive. The actual gameplay is quite good, though.
Apr 20 23:21:17 44m 12s The pain ♥ 1 A truly unique, challenging, and nauseating puzzler. I admire your commitment to body horror.
Apr 20 23:28:48 7m 31s Untitled Caterpillar Game ♥ 1 That was fun! I'm always amazed by people who can come up with all these creative puzzles under game jam conditions.
Apr 21 01:06:55 1h 38m Light Knight ♥ 1 Top notch graphics and audio, and a concept that you can't go wrong with. I did find the balance to be strange, though. I couldn't afford the cheapest upgrade until level 12, and then I bought it, only to find that it was really weak. Great job overall, though.
Apr 21 01:16:40 9m 45s MR YELLOW ♥ 1 This game is definitely memorable. I was confused at first, and kept looking around for what I was supposed to do, but all it said was "Mr. Yellow needs your help." I did eventually figure it out, but it felt so cryptic, like I had stumbled upon a creepypasta game or something. Definitely a gaming experience I won't forget any time soon. As for the game itself, it is incredibly unique. I've never played anything like it. But, anyway, nice work, congrats on finishing.
Apr 21 13:18:54 12h 02m Probably the worst game in this event, but I'm still so proud that I finished it ♥ 1 I admire your effort and encourage you to be more positive! This was a really good idea, the only thing holding it back for me was that the traps respawn way too fast, making it nearly impossible to progress past even the first screen. If you ask me, you're one balance adjustment away from a good game, which is more than a lot of people can say. Good work, and congrats on finishing!
Apr 21 13:32:32 13m 38s Forest Frenzy ♥ 1 From a technical standpoint, this is my favorite so far. The physics are super cool and the fact that you programmed it all in C++ is very impressive. It could use a little work as a game, however. The main problem is that it's incredibly easy. I had to do nothing for about 5 minutes for the lava to even reach my plants. One time the lava stopped flowing completely, which seemed like a bug? But again, a very technically impressive and innovative game, nice job!
Apr 21 13:51:30 18m 58s Keep Him Alive ♥ 2 I've played a lot of games on here that are ruined by being way to hard. This one is really hard, but actually in a fun way, so good job! I was surprised by how smart the zombies were, and the controls felt really well tuned to a survival horror type of game.
Apr 21 15:16:10 1h 24m Antourage ♥ 1 A very complex and engaging strategy game, thoroughly impressive for a game jam. Unfortunately, it did freeze on me after only a few minutes of normal play, but that didn't take away from what I mentioned earlier, or the top notch graphics. Good work.
Apr 21 15:22:49 6m 39s You Live Like This? ♥ 0 Pretty good! Very polished and complex for a jam, and the music was great. The voice acting was cool, but it was set too loud relative to the rest of the game. Besides that, very nice.
Apr 21 15:34:44 11m 55s Electorite ♥ 1 Great graphics and audio with solid platforming controls, nicely done. I will say that the levels seem weirdly ordered in terms of difficulty, and the game is overally quite easy. The whole package is all around solid, though, so good job.
Apr 21 15:57:39 22m 55s IcyNoid ♥ 1 This one excels in nearly every category. Music and visuals are fantastic, the character has loads of personality. It took me a while to figure out how to control where he went, but once I did, I saw a huge potential skill ceiling. Excellent work.
Apr 21 16:01:45 4m 06s Ninjalloony Balloon ♥ 1 Really nice, unique art style, and very well designed. Great job. The pace was a bit slow, but that's mostly a matter of taste. Good job overall.
Apr 21 16:47:20 45m 35s Stand Still ♥ 1 The main criticism I have is that it's really hard and demanding in terms of precision right from the beginning. It would be nice if the width of the gaps started wider and decreased over time, or if you had a health bar. Still quite good considering your particular time limit.
Apr 22 00:05:45 7h 18m Straying Alive ♥ 1 Pretty fun and quite unique. The randomness of cell movements made it feel luck based at times, but that isn't necessarily a bad thing. Well done.
Apr 22 00:36:04 30m 19s Keep the fire going ♥ 2 While it's clear that you didn't get a lot done with this game, you didn't give up, and I have respect for anyone who submits their work. As it happens, I also use game maker, so I had a look at your project and I have a few tips. For one, your collisions will work better if you distinguish between horizontal and vertical collisions. That way the character will slide along walls instead of getting stuck on them like they're made of velcrow. You can achieve this by checking collisions while the player moves like so: if(press down){ y += speed while(colliding with wall) y-- } Also, the game_end function that you used actually closes the game. It would be better to send the player to another room for game over, or display a game over message across the screen and give them the option to try again, if you have time to make that. If you have fun making games, you should keep doing it. You can only get better. If you want, you can check out my game and download the code, as it's also a gms2 project.
Apr 22 00:52:10 16m 06s PLANETâ—¯ ♥ 1 Like a lot of games on here, my main complaint is that it's just too hard! After several attempts I could barely survive long enough to get my second tower up. That being said, the idea is novel, the execution is solid, and the graphics are lovely. I also thought it was really funny dying in a few seconds and having my survival time reported in millions of years. Nice job overall.
Apr 22 00:58:06 5m 56s Square Fall ♥ 1 So, to elaborate on what the comment above me said, the link you posted is for localhost, which connects you to whatever server is being hosted on your local machine. If you want other people to be able to play it, you'll have to host it on a server with an exposed port. You can get an itch.io account for free to host html 5 games there really easily.
Apr 22 01:12:46 14m 40s Trollwoods ♥ 1 The audio was good and the lighting effects were quite ambitious. Howver, I found it to be very easy. At one point, the bar on the fire just stopped going down, and it went down so slowly anyway that there was nearly no urgency. In the same vein, the flashlight never felt needed since it never got that dark. Was it supposed to scare trolls, maybe? Also, the layering was definitely janky. All that said, the aesthetics of this game shine. Nice job.
Apr 22 01:53:25 40m 39s Universal Friend Organization (UFO) ♥ 1 This is a pretty fun, well balanced game. I will say that, while it's cool that you used Unreal, a consequence of that is that the file size is tremendous for such a simple game. It took a few minutes just for me to download! Beyond those technical aspects, though, it was a well conceived and well executed game, so good work.
Apr 22 17:08:46 15h 15m A 90s Game! ♥ 3 A solid entry without any huge issues, so nice work. That being said, I found it to be really easy. I played for a few minutes and it felt like the difficulty escalated a little, but nearly enough for it to feel like I was in danger of losing. Also, the low resolution, pixelated graphics seemed really strange. These are small problems in the grand scheme of things, however. Overall, you did a good job.
Apr 23 00:11:29 7h 02m Hungy Hungy Dwagons ♥ 2 I really like this one. The core mechanic of shooting the knights once but having to avoid shooting them twice is unique and challenging. The way that the baby dragons and the knights fidget around is really lively, and I like the atari sound effects on the dragon. If I had to give one criticism, it would be that the bump mapped textures don't look great. But overall, this is a really solid entry.
Apr 23 00:26:19 14m 50s Robo Riot ♥ 1 Excellent work, this one shines with polish. The feedback that the game gives is great, between the sound effects and screen shake. That, on top of the variety of powerups and the heart-pounding circle-strafing combat is evidence of the amount of work and skill that went into this. Imagine my surprise, then, when I was killed by just touching an enemy once! This can be especially frustrating when enemies are lurking just below the edge of the screen, and I'm focusing on a different one. Change that, however, and you've got a really solid game with lots of room for expansion beyond Ludum Dare. The music, especially, is a slam dunk.
Apr 23 00:39:43 13m 24s Our World ♥ 2 Very cute game. I love the dinosaur. That being said, what it's missing is something to do. The only relevant resources are the dinosaur's hunger and the plant's thirst, which can both be refilled at will and run down very slowly. Besides that, you just watch the dinosaur walk around, which is fun for a bit, but didn't really hold my attention. Nevertheless, congratulations on finishing, you did well.
Apr 23 00:48:34 8m 51s Morel-ess Defense ♥ 1 I greatly enjoyed the surreal 3D world that the game takes place in, with the shifting shadows. That being said, the mushroom-pickers come in very quickly and can be difficult to deal with, leading to the game often ending early and abruptly. Also, I just have to vent my frustration with the number of defend-the-thing-at-the-center-of-the-board games I've played since sunday. Not your fault, don't take it personally, just something that this theme really encourages. Nice work, congrats on finishing.
Apr 23 01:09:44 21m 10s Save Frijole! ♥ 1 Really fun take on a puzzle platformer with a surprisingly long lineup of challenging brain teasers. I don't have much negative to say about this one, except maybe that the graphics are a little simple and the sound effects are limited, but the amount of fun I had on this one really stands out. Great job.
Apr 24 01:59:58 24h 50m Turtle Dash ♥ 0 A unique idea with very amusing physics. Right now it really needs to be more gamified, having unlimited road blocks and bombs makes it feel like there aren't really any stakes, and there isn't much of a goal. The being said, I enjoyed playing it greatly. Nice work.
Apr 24 02:12:09 12m 11s RestoPlane ♥ 1 I love seeing these unique ideas. The movement is challenging but fun, with lots of nuance. Getting to pick your drop zone adds an element of strategy as well. This game is just brimming with great design choices. It's a shame, then, that it has no audio, and it's weird that it mixes keyboard and mouse controls, but fantastic job overall.
Apr 24 02:28:27 16m 18s Flora is chilling ♥ 2 Congratulations on finishing. I can see the well structured idea for a strategic kind of virtual pet here, but there are some issues with the execution. First off, the visuals are obviously rudimentary. This isn't necessarily a dealbreaker, but it would be good to know some tricks to make your game look more presentable. Simple, geometric shapes and an online color scheme picker can make your game look way better even if you have no art skills. Further, some basic polish can go a long way. Be sure that the text is aligned properly in the boxes. I also noticed that the user interface in-game is a bit unresponsive, and I felt confused by the interplay between resources. All that aside, there were some things I liked. The way that the soil changed color with hydration was a nice touch, and the idea of using money resources to advance level is quite novel. Also, the core concept was very well integrated with the theme.
Apr 24 21:43:35 19h 15m MMO Healer Simulator 2020 ♥ 1 A fantastic take on the theme, although I wish the game weren't so repetetive. With a bit more varity, it could be really fun. It's still a good effort for a game jam with many charming ideas, so nice work.
Apr 24 21:51:00 7m 25s Keep The Blobs Alive ♥ 1 Pretty cool in terms of concept, although I wish the gameplay was a little tighter with less randomness. The use of the theme is really core to this one, which I commend. Good work overall.
Apr 24 22:01:19 10m 19s Me. Fire. Run. Cave. ♥ 2 A decent little platformer, albeit short. I found Anklyosaurus to be an odd choice for a tiny, ankle biting dinosaur, but maybe that's why you picked it. The platforming mechanics are very solid for a jame game, so nice job.
Apr 24 22:11:52 10m 33s War of the Flies ♥ 1 Congrats on finishing your first Ludum Dare. You created an impressively complex game considering that it was your first time. I think the most important thing is to remember to make your game accessible. It wasn't clear what I was supposed to do to advance past the how-to-play screen. There were also some stylistic choices that could've been better, like the background being the same color as the bullets, making them invisible. That being said, this game clearly has a lot of heart. If you had fun, you should keep making games and entering jams. You can only get better.
Apr 24 22:22:29 10m 37s Square Loves Circle! ♥ 1 Pretty good. Solid platforming mechanics, with challenging but fair puzzles that are satisfying to solve. The audio was also quite good. I will say, however, that the graphics were a bit rudimentary and didn't mesh well with the game's narrative themes. Overall, however, it was a great effort for 48 hours.
Apr 24 23:01:02 38m 33s The King's Efforts ♥ 1 Really cool to play a text-based game on here. It was fun seeing what differences my decisions made. Unfortunately, the riddles got too difficult for me very quickly and I wasn't able to make it very far. I spent a long time playing this, though, nice job.
Apr 26 15:12:56 40h 11m Pestilence ♥ 1 Impressive art and audio, aside from the blaring alarm, which I figured out how to turn off the first time, and it wouldn't let me turn off the second time. The music was excellent. The game was well formed for the most part, but there was some definite jank. At one point, it started reversing my controls for no obvious reason. Also, while I respect the attempt at a narrative focused game, I found it difficult to follow, and the character's personalities to be grating, but the atmosphere of the besieged space ship was quite convincing. Overall, for its flaws, this game has some impressive highs. Nice work.
Apr 26 15:25:24 12m 28s Alien Intensive Care ♥ 1 Brilliant concept and an absolute blast to play. It almost reminds me of Wario Ware with the rapid-fire minigames, but with added multitasking. I could see this being expanded into some sort of a competetive party game. Also, the graphics and sound were really good. My main issue was with presentation, however. The small screen resolution means that the game is played in a letterbox-sized window. Also, the font was fitting, but often difficult to read. The tutorials, while appreciated and certainly not standard for Ludum Dare, were fraught with typos and awkward sentences that made them hard to understand. I know I just said a lot of negative stuff, but it's all relatively minor. Overally, this is a fantastic entry, and well above average for compo. Good job.
Apr 26 15:39:35 14m 11s Magic Garden ♥ 1 Absolutely great work. I never thought I'd have so much fun playing a 48 hour metroidvania. My only real issue is that the difficulty curve is whack. The first two plants are trivially easy, but the third is a nightmare! But that's not a big deal, there really isn't a good way to balance difficulty with a game this short. As for the rest of the package, this is probably the best music I've heard this LD, and the graphics are very easy on the eyes. Top notch work, well done.
Apr 26 15:49:48 10m 13s Don't Crack ♥ 1 A hilarious concept, perfect for the theme. There were some clear issues with execution, however. The platforming was VERY janky. Some objects you could climb up just by jumping repeatedly, and the lamp had a bounding box extending all the way out to the widest part of the base, leading to huge amounts of solid air. Also, I was able to beat it in about 60 seconds on my first try just by spawning in the pillow and carrying myself to the end. All that being said, this game was very well conceived, and a memorable experience to play, all it needs is a little polish and balance to be a really good game. Nice work.
Apr 26 16:00:52 11m 04s Test-a-ball ♥ 1 Thanks for getting it up and running so I could finally play. I have felt enchanted by the gaze of your flesh ball since I first laid eyes on it, and I was clamoring to play despite the technical issues. As for actual criticism, it looks like you've already acknowledged that it's pretty unfinished, so I won't be too hard on you for that. I will say that the platforming control was awkward, I had trouble figuring out when the game would let me jump, and wound up just holding down the button, because then I would always jump. Nice job on making a 3D game with some soft-body physics. I'd be interested to see what this game can become down the road.
Apr 26 16:09:56 9m 04s Fowl Play ♥ 1 I hope you and your son had fun! Congratulations on finishing your game, I found it very charming. It would be nice to have a few more levels, with some slightly tighter platforming controls, but overall a solid entry.
Apr 26 21:08:31 4h 58m Torch Runner ♥ 0 Really fun game with robust platforming mechanics. I will say a couple things about the platforming, since I've made games with similar mechanics before. The control is a bit "squirrely," I guess. It's cool getting to go really fast with a good run up, but it makes it difficult to land precise jumps. And that's the other thing, there are a few spots where you have to land on one tile, which isn't usually good design for a platformer unless the control is really precise. That being said, it's still a really good platformer, and including a level editor is seriously above and beyond. I could see it making a really sick speedrun. Nice job.
Apr 26 21:20:22 11m 51s Dozy Dungeon ♥ 1 Nicely done and very unique. I found that I'm really no good at this sort of game, I just get lost, and find myself wishing for smooth conrol ala Wolfenstein. It was really funny, though, and I appreciate just how unique it is. Nice work.
Apr 27 00:09:49 2h 49m Father... Musn't I Kill It? ♥ 0 I have no deeper regret than killing this perfect creature. Nicely done, may God have mercy on my soul.
Apr 27 00:16:52 7m 03s Hive Alive! ♥ 1 Props for creating such a complex and presumably deep game in 48 hours. I really feel that in the time I played, I hardly scratched the surface of what's possible strategically. The main flaw I noticed was the pixel filter over the entire thing made the graphics practically inscrutible. It was really difficult to figure out what was going on. But, putting that aside, the package you delivered here is really impressive, nice job.
Apr 28 00:00:56 23h 44m What a horrible night... ♥ 0 I like the gauntlet-like hoards of enemies, but it gets a little annoying when they'e all damage sponges. I also found myself confused. I was supposed to be able to turn enemies to my side with the bite, but I couldn't tell if it was working. I really liked the graphics and music, though, keep up the good work on that front.
Apr 28 00:08:41 7m 45s Make it Count ♥ 2 Definitely a fun toy to play around with. My record is 112. It'd be nice if the clock speed would stay set rather than going back to 1 each time. I really like seeing cool experimental games like this, keep up the good work.
Apr 28 00:15:46 7m 05s Reload ♥ 0 A heck of a lot better than my first game was, although I don't really see what it has to do with the theme. Nevertheless, doing a game jam for your first game was a good idea, and a great way to get that experience out of the way so you can focus on improving. You should definitely keep making games if you enjoy it.
Apr 28 00:24:50 9m 04s PIZZA was plentiful and nothing hurt ♥ 1 A supremely bizarre, brutally difficult, and totally original gaming experience. Exactly what I like to play in a Ludum Dare. I will say that there is tons of potential in the platforming mechanics so it's a little sad that there was only one level. Overall great job, though.
Apr 28 00:35:05 10m 15s Feed Me! ♥ 1 A phenomenal offering by compo standards. This game is both complex and impressively polished. My main complaint is that, for a game where I have to be making precise jumps, the control could have been more fluid. I grind to a dead halt every time I change directions, and it takes a long time to get up to speed. But the creature is adorable and the audio is very well realized. Nicely done on all accounts.
Apr 28 19:28:57 18h 53m Ahoy! ♥ 2 I found the controls confusing. It wasn't clear to me exactly how rotating the ship with space bar works, and I had trouble figuring out which directions my cannons would fire. That being said, the sound of the cannons firing as well as the particle effects of the cannonballs and the ship's wake were quite satisfying. Good work overall.
Apr 28 19:37:42 8m 45s Carnivorous ♥ 0 A solid effort all around, the visuals especially were quite good. I really liked the animated title screen. My main issue is that it's just too hard, the enemies are so dense, do so much damage, and the immunity bar fills up so slowly that I could never really get anywhere. Nice job overall, though.
Apr 28 21:26:09 1h 48m Hot Day ♥ 1 A polished and very well realized game in a genre that is very difficult to polish and realize, well done! My main complaint is that the platforming mechanics aren't quite as tight as they could be. The cube runs very fast and the player doesn't have much control over that speed. He can also jump a country mile, and it's difficult to control where he lands, although I did get the hang of it eventually. There are also some quirks I noticed. At one point I thought I could get an edge by looking up and seeing the light source. I spotted the sun in the sky, only to find that it didn't move when I adjusted the time, it was only a decal on the sky box. Also, while exploring the hub area, I jumped into a candle or something and got launched so high that I landed on top of the walls! Those are just silly things, though. Overall, this game is fantastic, be proud of it!
Apr 28 21:39:29 13m 20s The HeartBeat ♥ 0 A seriously strong effort all around, I can tell that every member of this team is top notch. If I had to offer any criticism, the actual gameplay seems to be the weakest part. To me it seemed mostly like a guessing game, but I also didn't play for very long, so I may just not get it. You guys are clearly way beyond having to take criticism from me, anyway, keep up the good work.
Apr 29 17:02:09 19h 22m Peculiar Farming ♥ 1 A hectic and challenging resource management game. There were some technical quirks, though. Some fields wouldn't let me plant in them for no obvious reason, while others would let me plant when there was already a fully grown crop in it. Also, I'm not sure the music was a good fit. But farming toucans was really funny, overall this was a good game, keep it up.
May 4 22:55:52 125h 53m Keep the run alive! ♥ 1 I remember one of the Ludum Dares I participated in long ago had a them of 10 seconds, which this game would've fit much better. Still a great entry, though. Once I finally got a good run going, I was surprised to find how many mechanics the game still had to teach me, and the time limit made for some heart pounding levels and many close calls. It would be nice if the player were more than a white square, though.
May 4 23:11:39 15m 47s Ultimate Planet Habitat Support Tester 2020!! ♥ 1 While not very interactive, this is a really cool concept with lots of potential for emergent mechanics. It might be easier to get a successful planet going if energy were provided to the planet passively, via sunlight or something. I was only able to win once, and it was on a tiny planet where at the end there was just one bush.
May 4 23:24:30 12m 51s Evolve ♥ 1 Like most of the other comments, I found it really difficult to tell what to do in this game. Also, the layout of the interface was quite confusing and the text was blurry. You should be careful not to leave any default fields in, one of the buttons just says "button" on it. As for audio, the music didn't really add anything. You shouldn't feel compelled to add music to a game like this, and if you want to compose your own, at least look into the basics of chord progressions and such. You don't need to know that much music theory to get to the point where you can create some presentable sounding audio. There's clearly a lot to improve on, but completing any game in 72 hours is no small task, so congratulations on finishing.
May 4 23:36:32 12m 02s Fix the engine ♥ 0 So, let me just say, even after reading the instructions and learning how to rotate the cube, I had no idea what was going on. Well, I had some idea, it's more just that nothing seemed to work. I couldn't physically rotate the crank fast enough to keep the battery from depleting and turning the knobs to keep the gauges between the yellow lines was basically impossible. It's also really buggy. The first time I played, the crank broke out of the 2D plane of the face of the cube it was on, and phased into it so only half was visible, and then turned completely on its side! All that aside, the graphics are really stylish, and the audio is catchy. I also really like the idea of these multitasking games, it just feels like this one needs a bit more polish. Not bad overall, congrats on finishing.
May 5 22:53:28 23h 16m Keep Me Alive ♥ 1 I admire your willingness to experiment and take risks with your game design. I'll admit that I didn't play it long enough to see if anything happens after you wait, but I will say that it would be more compelling if there was some sort of clear, on screen reward. Like, if the creature were to grow, or talk to you, or if there was a score, although there definitely is value in this minimalist approach, and it would be a shame to see this just morph into any other idle game. You got me thinking, though. This was a cool idea.
May 5 23:12:21 18m 53s Commandball ♥ 2 I didn't have anyone to play with, so I wasn't really able to get a handle on how intense the matches can get. However, the graphics are fantastic with lots of feedback for the player. My biggest complaint is that the controls are really confusing, it took me a long time to figure out which keys did what, and even after learning them I had trouble hitting the right keys. It's difficult for me to imagine two people huddled around the same keyboard using these controls. Still, I can't overstate how much I like the visuals. Overall, you did a good job.
May 5 23:30:40 18m 19s Galactic Crèche ♥ 0 A complete and well realized game, good job. My biggest complaint would probably be how luck based it is. I could be waiting ages for the resource I need sometimes. It might help to have the resources on some sort of rotation, where each type is guaranteed to appear within a certain amount of time. Other than that, which is a minor complaint, this was really solid overall.
May 5 23:39:34 8m 54s Here, Fishy Fishy! ♥ 1 Including an in game tutorial was really cool, and the method of indirect control is novel and interesting. The main issue is that it's really easy to live forever just by hugging the top of the screen. Also, the sound was a little harsh. Nice job finishing, though. It's impressive to have such a complete game in 48 hours.
May 11 00:30:49 120h 51m RuneBeat ♥ 1 A solid rhythm game in 48 hours is very impressive. There are a few ways that you could make it more fun, though. For one, there needs to be better feedback on when you're too late/early. I kept losing and I wasn't sure what I was doing wrong. In DDR, there's the perfect/great/good/bad indicators that give good feedback, so maybe something like that, and maybe making the tiles disappear when you hit them. Also, they move really fast. A slower song would definitely be good to get into it, and then roll out the hard ones later, but for now it's fine that there's only one. It's also a little weird how the sequences are random. If you plan the sequence in advance, you can make it match the music, which makes it not only easier, but also way more satisfying. Beyond that, the song was good and creating a rhythm game for Ludum Dare was really ambitious. Nice job overall.
May 11 00:38:20 7m 31s Schroedinger's Daughter ♥ 0 A highly unique experience, although I think it needs to be workshopped a little more before it becomes a really viable product. First of all, you're supposed to keep the cats alive, but I found it way more fun to let him grab them and watch the world split. And at that point, when you're trying to keep track of multiple timelines of the game, it becomes really hard to coordinate any real strategy. It also looked like it wasn't actually capable of splitting into more than four timelines, once it went deeper than that, it would just start creating identical windows. A bug maybe? I find it really impressive that you managed to realize such a unique and innovative idea in such a short time, good job overall.
May 11 00:47:05 8m 45s Protector Of Zinoth ♥ 1 I really like the aesthetic in this one, and the idea of a game where you need to get yourself hit to protect something is pretty novel. All of the analytics when the game ends make it feel really polished. There are a few issues, though. I'm sure you're already aware, but the scoreboard draws behind the planet, making it unreadable. Also, the difficulty escalates really severely. At several points, there were multiple bullets coming in simultaneously making it impossible to intercept both. This game has a lot of good, though, especially in polish and enemy variety. I had a lot of fun, good job.
May 11 01:00:14 13m 09s Keep it alive: A love story ♥ 1 A really solid, impressively polished entry. My main complaint is design wise. It's clearly supposed to be a puzzle platformer, but many of the levels felt more like a precision platformer, where the objectives were simple to figure out but difficult to execute. Also, the platforming movement felt a bit unrefined, with long acceleration and a hopping walk animation that implies nonexistent vertical movement. Overall, though, you did a good job. I especially liked not being allowed to get to far away from the target, and how that was integrated into level design.
May 11 01:12:39 12m 25s Attack on Lizilla ♥ 0 I come away utterly enchanted by this game, although I must acknowledge its flaws. The main issue is that there isn't much feedback on when you're hitting the monster, and his health drains infuriatingly slowly. This game is really impressively polished, however, and the monster is hilarious looking. I also got a kick out of when I got the nuke and immediately destroyed the monster, only to watch the death toll continue to rise as the game results were reported. Just... great job.
May 11 01:18:54 6m 15s Alive: the game ♥ 0 Okay, so, the controls were really rough. It would be way better to just have wasd mapped to the cardinal directions like normal. Just that change alone would make a world of difference in playability. There's also no balance between the weapons. Why would you use the pistol when you can just use the machine gun? Overall, there's a lot of potential, and there are a lot of good games that resemble this, it just needs some refinement. Congratulations on finishing.
May 11 01:30:16 11m 22s Soullife ♥ 0 Very good aesthetics on this game. The whole thing felt spooky and otherworldly. The actual game, however, was a little more wanting. First of all, the camera is way to close. I was always wishing that it was more zoomed out so that I could see better, especially considering that pretty much the whole objective is to find stuff. This was also a problem because of how fast everything moves, I would usually die because a ghost came on screen so quickly that I touched it before I could react. Also, the holy water isn't plentiful enough. I would always just look around for holy water, find one, kill one ghost, and then go back to searching for holy water, which I found repetitive and frustrating since the ghosts would just multiply and form this procession behind me way faster than I could hope to remove them. This is also pretty much all there is to do, by which I mean it's really simple and lacking in variety. For all this negative stuff, though, I want to emphasize how much I liked the visuals. Good work overall.
May 11 01:41:46 11m 30s Zombie Movie Break ♥ 1 Really cool doom style shooter. I think the process of reducing the targets health to 1 and then "capturing" or "healing" them could be made more streamlined than having to switch weapons. I also wish I could turn around faster. Those are both nitpicks, though. My main actual complaint is the difficulty. The enemies come in unmanageable throngs and it quickly becomes overwhelming. I really like the visuals and audio, though, and I commend your success in completing a first person shooter with such a well realized visual style and gimmick in such a short time.
May 11 02:00:11 18m 25s Stoke The Flame ♥ 0 So someone is defending the low tree spawn rate... let me say that I combed the entire map for several minutes and couldn't find a single one. My experience playing this game was entirely without trees. The spawn rate is definitely too low. Anyway, besides that, the graphics are my favorite part. The player character is really charming, and the glowing fire creates an engaging ambiance. The game itself, unfortunately, is a bit dull. It's slow paced, and there just isn't much to do or see. This is understandable for a compo game, though, so I commend you overall, nice job.
May 11 19:13:20 17h 13m Memory Keeper ♥ 0 A fun and very unique entry. It was very difficult, though. I'd recommend having the names start out easier and shorter and get harder over time, as it is they seem to start out quite hard. I may also just be trash at typing, lol. I really liked all of the analytics at the end, stuff like that seriously enhances the feeling of polish.
May 11 19:57:07 43m 47s Undead Car ♥ 1 This is an impressively complex 3D game for compo, so good job there. I had a few hangups playing, namely the poorly looped car engine noise, and the fact that the car running out of gas is an instant game over, even if you could still find more gas, or there's already gas in your inventory that you haven't used yet. Also, there was a building that I went into that didn't cut away properly so I was killed by zombies that I couldn't see. This is a very solid effort for compo, though, good work overall.
May 11 20:05:58 8m 51s Hatch The Plat ♥ 2 A very respectable little platformer with excellent art. I will say that it was really easy. The only time I died was before I figured out that I could double jump, at which point I discovered that the death sequence was quite a bit too long. After that, I didn't find any of the levels challenging at all. I think I also would've had more fun if the controls were tighter and less floaty. What's there is really solid, though, so nice job.
May 11 20:27:38 21m 40s Adrift ♥ 1 Okay, I really like this one. The mechanics are not only novel but also well executed. It was probably tempting to have the turrets and mines just blow you up, but having them apply a force was a way better choice. The levels were really well designed, giving the player just the right amount of fuel and offering numerous possibilities for completing them. A few nitpicks, sometimes I would expect a mine to launch me in a particular directions, but it would instead send me through the mine itself, which makes no sense. If the direction of the force were logical and predictable, then skilled players would be able to incorporate them into their strategies. Also, I think the turrets shoot too fast. The rest of the game seems to encourage slow contemplation, but the turrets just batter the player rapidly. Those are little things, though, overall this is a fabulous entry.
May 11 20:53:42 26m 04s Tankageddon ♥ 0 So, I found this game really difficult. The thing that I think would help the most would be some sort of radar to tell me what's going on. There could be enemies anywhere, and the only way to know would be to search for them at tank speed, on the wide open map! There are a lot of high points, though. The music is so good that it has me wondering if you really made it. If you did, then great job, and the visuals are solid. Congratulations on finishing, nice job overall.