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Quinn_Patrick

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TimestampSince previousGameQuinn_Patrick's comment
Oct 5 16:07:22 Splirmf ♥ 1 A fun concept, but with many technical issues. The screen starts off so small that you can't read the text. Pressing Z makes it get bigger, but with no way to make it smaller. I assume that this wasn't intentional. The core gameplay of launching the ball is pretty fun, but extremely difficult. I struggled to even make it past the first screen. Not a bad effort for 48 hours, though. Keep it up.
Oct 5 16:21:48 14m 26s Wild Ride ♥ 1 This was a really fun experience. Obviously, it was pretty short, but I can excuse that. One complaint is that this game uses a few too many buttons for how simple it is, but that could be just me, I really like minimalist control schemes. I had a good laugh at the story, too, so good job!
Oct 5 16:30:42 8m 54s In The Loop ♥ 1 A very unique concept with lots of potential, so props to you for that! One weird thing that I noticed was that if you hit the ball with the side of the paddle, it goes off sideways. It would be better if the ball either went in a more usable direction, or just didn't detect a collision at all in that event. It would also be cool to have mouse controls for this. Either way, nice work.
Oct 5 16:37:41 6m 59s Karmic Circle ♥ 1 While this isn't very technically good, I have to say I loved it. It's just so weird, the music, controls, the graphics, the messages coming through browser dialogues, it's unlike anything I've ever played before, so good job on making me smile. One basic tip: make sure that the game can distinguish between pressing a button once and holding it down.
Oct 5 16:42:58 5m 17s Protect The Planet ♥ 1 Congratulations on finishing your game! The concept here has a lot of potential, but it would really benefit from some more enemy types, powerups, etc. It would also be really nice if there were mouse controls, or some sort of analogue control, so you could reach enemies on the other side of the planet quickly. A nice effort all around though, so good work.
Oct 5 16:52:19 9m 21s Endless Orbits ♥ 2 Okay, this was something kind of cool that I wasn't expecting. I'm sure you're aware of how buggy it is, so I won't give you a hard time over that, but I always like seeing orbital dynamics and physics games. I made one a few months back (not an LD game) that you can check out if you want: https://quinn-patrick.itch.io/ecliptic. It has N-Body dynamics programmed in, but only uses 2-body physics for the actual game, for the sake of playability, so I commend you trying to make N-Body work for a real time game.
Oct 5 17:10:40 18m 21s Uffern ♥ 1 This game is obviously pretty unfinished (only 3 tools, you can't actually use them, etc.) but the mood is excellent. I was actually scared the first time I saw the monster, so good job on that!
Oct 5 17:23:28 12m 48s Trials of the Twisted Timber Land ♥ 2 An impressively complex and complete game, even for the jam, so good job there. I do have a few complaints, though. It would be nice if enemies got knocked back by the sword, so I don't have to constantly back pedal to avoid getting hit. Also, enemies just didn't do any damage until a few minutes into the game, was that intentional? Also the getting hit sound effect doesn't fit very well. On the other hand, the animation was great, and I was surprised by the dynamically changing music, so nice work overall.
Oct 5 17:33:16 9m 48s How to rope a cow ♥ 1 This is the archetypal unity game. Weird, stupid, funny, and buggy, but I dig it. My main complaint is the hit detection. They were cows who I watched the lasso go through them 10 times, but they didn't get roped. Or is it that they're supposed to take multiple hits? If so, there should be some indication. Anyways, good job, you made a very funny and decently fun game.
Oct 5 17:45:33 12m 17s Path to Nowhere ♥ 1 So, this game is very, very slow, and has very little going on in it. I played for a good 5 minutes and didn't see a single coin. I don't know if there was some way to progress and see more, but it was taking so long for anything to happen that I eventually just gave up. Also, there was a bug, where if I died, I would die again immediately upon starting a new game, requiring me to restart the whole game just to try again. Still, completing any game in a jam setting is no small feat, so be proud of it.
Oct 5 17:54:13 8m 40s Power Flow Loop ♥ 2 Okay, so, first of all, this game is insanely beautiful. I assume that since you opted in to the graphics judging category that all of these assets were created in 48 hours which honestly... strains belief since they look so good. The game, on the other hand, I can only describe as confusing. Even with all the tutorials, I couldn't figure out what the heck I was supposed to do! I got the pink pyramid, and the game started over so... I guess I won? But anyway, the real strength here is the visuals, which are outstanding, so nice job.
Oct 5 17:58:01 3m 48s Operation Infernum ♥ 0 Doesn't work for me, I run the exe and the terminal pops up for a second before disappearing.
Oct 5 18:14:21 16m 20s Rail Gun ♥ 0 Nice work, there's a lot I like about this. The graphics look really good, the gameplay is unique and interesting, it utilizes the theme well, etc. My only real complaints are that the music loop is too short (but just having music is pretty impressive) and the gameplay is a bit slow. Just increasing the speed of the player I think would help. Nice work, congratulations on creating a solid entry.
Oct 5 23:24:28 5h 10m Cluck of the Time Egg ♥ 2 I really enjoyed this! It reminds me of some of the original action RPGs like Ys, and I was really impressed by how the mechanics, despite being very unusual, came together in an intuitive and thoughtful way. There are some obvious technical issues like sticky walls and wonky layering, but you put together something pretty decent, nice job.
Oct 6 01:04:14 1h 39m Press the Buttons ♥ 1 This is a solid effort. The puzzle is pretty fun to figure out. It could have easily been boring just looking for keys and safe combinations, but the looming threat of not letting the timer run out makes it exhilarating.
Oct 6 01:18:26 14m 12s Dungeon Simulator ♥ 1 I enjoy tower defense, but there are some issues here. One, maybe it's just me, but for some reason the controls of the game also effected the web page ie. pressing up and down would scroll the page. Two, it's incredibly hard. I couldn't even beat the second round. Three, many aspects of the game don't seem to work properly. Like, if I click to buy a fire tower, it will by one for every frame that I'm holding the mouse button down, placing them on the same tile and draining my money very quickly. Then I'll start the round, and the towers just won't work! The hero will walk right by with no shots fired, or if it does shoot, it'll miss by miles. The visuals are very well done, though, so good job there.
Oct 6 01:31:15 12m 49s Particle Accelerator ♥ 1 This is a really fun and unique game! It's also highly polished, which I appreciate. I made it to the level "bowties are cool" which utterly stymied me. One problem, I can't figure out what the heck this has to do with the theme! I'm stuck in a "free floating loop of space"? You mean that the levels are contained? Only a few of them are circle-shaped. The game itself is fabulous, though, so full points there.
Oct 6 01:42:28 11m 13s LoopHole ♥ 1 I collected the diamonds and reached the bottom of the hole and the game didn't give me any more objectives so... I win? The whole thing took less than a minute, so in terms of substance, this is a little lacking, even for a Ludum Dare game. But I found the rudimentary visuals charming, and the process of going through loops figuring out a bit more of what to do each time was engaging. Congratulations on your entry, I had fun with it, even if it didn't last long.
Oct 6 01:59:29 17m 01s you are dead ♥ 1 This would've been pretty sweet on the Vectrex, love the visuals. It was also pretty fun, although quite short. There's also the fact that the theme is incorporated only superficially, and, while the philosophical stuff is cool, it would've been nice to see the theme come through in gameplay a bit. That gameplay is really solid and polished, though, along with music and visuals, I just would've liked to see more of it.
Oct 6 02:26:12 26m 43s GUNRAIL ♥ 1 Love tower defense, and this is a surprisingly good one. It's amazing how many different options there are and how well they interact with the core mechanics. Also, the idea of a train-based tower defense is very original. Nice work.
Oct 6 03:07:16 41m 04s Strange Loop ♥ 1 That was... the weirdest thing I've ever played. I commend you for realizing this vision, even if it is flawed. I gotta say, I can't get enough of this weird stuff.
Oct 6 16:56:19 13h 49m For-Ever ♥ 4 The concept, visuals, and audio are all solid, so good job there. I was quite bothered by the platforming. I found myself getting caught on walls a lot, and as far as I could tell the big jump on the second level was impossible. Also, once when I died, after respawning I landed on top of the >3 block which left me unable to move.
Oct 6 17:28:10 31m 51s Grotinger ♥ 1 I had a great time playing this, although I would say it's the grindiest Ludum Dare game that I can remember. Some more incremental progression would be nice, so I can kill enemies and gather money faster even before I get the one shot sword. I really liked the implementation of the theme, and the low stakes contributed to an overall relaxed experience. Excellent work.
Oct 6 17:42:16 14m 06s Loading... ♥ 0 Very clever and entertaining in concept, and I like the idea of a minigame collection. Unfortunately, I was utterly stymied by the stay in the circle part and couldn't get any farther than that. I found it to be much too difficult.
Oct 6 17:54:39 12m 23s Lonely UFO ♥ 1 Pretty chill little game with great visuals and audio. The "I had to be patient" level didn't work very well, as some people pointed out. The music was really good. Congrats on finishing your first LD!
Oct 6 18:08:45 14m 06s Loopfield ♥ 1 This is a pretty fun little game! I have no real complaints, except that the game becomes unresponsive when the mouse leaves the window, but I'm not holding that against you since I've had problems with it in the past, too. My only advice is to go bigger, as this game is really simple even for 48 hours. Nice job, though.
Oct 6 18:15:15 6m 30s Demon Watch ♥ 1 The atmosphere actually had me freaked out a bit, which is good. As an adventure game, it's a bit simple, and the graphics are strange. Why does the main character walk backwards everywhere? But it's an idea that I can't see myself executing at all, so good work.
Oct 6 18:51:58 36m 43s Threaded Loop ♥ 1 The visuals here are top notch, great work. As for the game, it's definitely unique. I hesitate to pass judgment on it since it's really too brainy for me, I think. I couldn't really figure it out. It seems like just jimmying it around enough usually works.
Oct 6 18:58:04 6m 06s Universalis ♥ 0 This is a neat little toy, and it creates some beautiful soundscapes. It wasn't clear to me whether anything effects it besides the number of planets though, as it always just seems to settle into the same song once I get enough going around.
Oct 6 20:44:20 1h 46m OROBOROS ♥ 0 A very fun, unique, and polished puzzle game with good audio and visuals. Not a lot to complain about, honestly, except that it is a bit short. Fantastic job.
Oct 6 21:01:34 17m 14s Chrono Crash ♥ 2 This is really a demonstration of what's possible in the jam. This game excels in all areas. The visuals are stylish, the audio is dynamic, and watching your swarm of past selves grow is very satisfying and a very unique gimmick. My main complaint is that it's crazy hard. I reached a point after around a minute of play where I couldn't make any more progress even with ten or eleven clones. The past selves are cool, but they don't actually help you when you get into new territory, so those parts are just as hard. They just end up making the parts you've already done feel trivial. Still a great jam game, though, keep it up.
Oct 6 21:17:22 15m 48s Froot Loops Delivery Job ♥ 1 This is a very unique game with charming graphics and story, so that's good. There are some technical issues like the jumping bug that's mentioned in game, but those surprisingly didn't get in the way that much. I did find the music a bit grating, with nothing but square waves for instruments.
Oct 7 01:37:10 4h 19m Pi's Great Escape ♥ 1 The idea of rotating the entire level is fun and ambitious. That being said, the platforming logic clearly isn't suited to it, as I constantly found myself stuck inside the terrain, or bouncing around madly. That being said, I like the graphics and the story, so nice work all around.
Oct 7 02:09:21 32m 11s Looper ♥ 1 A very challenging and unique puzzle. I honestly don't really have any complaints, except maybe that I wish it was easier to figure out what the parameters do.
Oct 7 19:19:56 17h 10m Loop World ♥ 1 That was very extensive for the compo, well done! This was probably on purpose, but the controls are extremely slippery, making it a challenge just to land on a platform, but I could see it being quite a lot of fun mastering the unique physics.
Oct 7 19:24:08 4m 12s EmojAvoid ♥ 1 A very unique and challenging concept for a game. The entry as-is is pretty simple and short, but I see tons of potential in this idea.
Oct 7 19:27:49 3m 41s A not so boring game ♥ 1 Stuck in a loop is right! Congratulations on finishing, even if there isn't much gameplay here. It made me smile.
Oct 7 19:45:36 17m 47s Slime Wrangler ♥ 1 This game is crazy tough. I made it to level nine before I gave up. Drawing circles without crossing the line quickly enough to not get hit is something that's just too hard for me to pull of. I like the Pokemon Ranger influence, though, nice job.
Oct 7 20:01:35 15m 59s Easy Mode ♥ 1 This is a really well designed game with excellent audio and a lot of fun to be had. I like how beating enemies restores health, rewarding aggressive play. It is a bit of a shame that the theme is only expressed superficially, as the reason why there are multiple levels. Really, really fun game though, nice job.
Oct 7 20:32:38 31m 03s Choo Choo Loop ♥ 2 A unique and challenging game. I like that the theme is incorporated into the actual objective. It could do with a more robust set of building tools. Like, it would be nice if I could place track on spaces that have more than two lines of track incoming. It was also annoying that if I switched the selected tile, the selected track piece would revert to straight. Also, the music just stopped looping after a while. Still a good entry, though, nice job.
Oct 7 21:40:48 1h 08m SnowTrip ♥ 1 Definitely some potential here, and I commend you for trying to do procedurally generated worlds, but as it seems you're already aware, the world generation is bizarre and unpredictable, sometimes creating virtually unbeatable levels and other times creating trivially easy ones. I also wish that the game elaborated more on what the stats do.
Oct 8 15:42:29 18h 01m Loopy Treasure ♥ 0 This is pretty all around basic, which isn't necessarily bad, but I wish that there was a bit more to it, and that I had more time to dodge enemy fire at the beginning of a round. The audio, though, was great. Very piratey.
Oct 8 15:48:35 6m 06s The Road Taken ♥ 0 The concept is cool and got me thinking about platforming in ways that I'm not used to. The music is phenomenal. I am disappointed in how short it is, though, and I wish that the levels utilized the "loop" mechanic better.
Oct 8 15:55:17 6m 42s Void Climbers ♥ 1 So, a few things: The movement is much too slow, and the rope mechanic is difficult to use for climbing vertically. Usually it just runs me into the wall, not high enough to reach a platform. Also, the music is not great. That being said, I like the character sprite and the feel of the environments, so good job there.
Oct 8 16:06:48 11m 31s Maze Service ♥ 1 Very, very innovative concept, although I found it obtuse. It was hard to tell what was deliberate and what was a glitch, and what was working vs what was broken. The game seems to be particularly bad at telling when I've passed through the edge of the screen, as in some cases I could wander a significant distance off screen through a path that was supposed to be working properly, according to the file. But I commend you for the highly original idea.
Oct 8 16:16:51 10m 03s A Martian MetroidVania ♥ 0 I thought it was hilarious when the alien died, and the music was great. I wish it was longer, and there are some weird things, like not sticking to the moving platforms, but this is an admirable metroidvania for 72 hours nonetheless.
Oct 10 15:56:11 47h 39m Looped ♥ 1 Fun little game, setting a good foundation. Obviously, the sound is really limited, but that's not such a big deal. The fact that the enemies shrink is cool, but they get so small that it's hard to hit them and stop them from reaching you. I think all my other complaints were already covered by other people, so good job, I like the idea. It would also be cool to have a score, or something to compare myself against.
Oct 10 16:03:03 6m 52s Flight Stick Uncalibrated ♥ 1 This is a very fun and unique entry, good job! I had a lot of fun figuring out the different ways to move around despite the limitations. I wish that the rings had shadows under them, since, because of the isometric graphics, it's really hard to tell where things reside in space.
Oct 10 16:09:22 6m 19s Shrinking Space ♥ 1 I like how intuitive this game is. I was able to figure out what to do on my own in around a minute. I wish there was more variety, I kept one round going for 3 minutes and it never seemed to get any harder. That's my one main complaint, the visuals and music are great. Nice job.
Oct 10 16:17:20 7m 58s Ragtime Loop ♥ 0 Attempting to create a game with such a daunting premise in such a short time is commendable. I wish there was more to do, and that some of the bugs were ironed out, but good work overall.
Oct 10 17:35:52 1h 18m Escape From Rotting Town ♥ 2 So, this game is pretty clearly unfinished and it has nothing to do with the theme, but what the heck, punching guys is fun. I laughed at the blood effect when you beat someone up. And the music is good. There just isn't much to do. Good job, though.
Oct 12 18:31:00 48h 55m EXPLR-57 Rescue Mission ♥ 0 This is a cool idea, but it really lacks the polish needed to convince players of the effort you put in. Like, why do the stars look like they were placed with a brush tool or something? Why is there only one level? It's not bad for a first entry, but don't forget to add that basic polish, even for 48 hour games.
Oct 12 18:39:04 8m 04s Loopin' - A C64 action puzzle game ♥ 0 An incredibly authentic C64 experience (so naturally it took me forever to figure out what to do) and it's amazing that it's playable in the browser. I don't really have any critiques of the game itself, it works really well. Even if this wasn't a C64 game I'd be pretty impressed by it. Nice job.
Oct 12 18:45:13 6m 09s LoopyDraw ♥ 1 While this isn't really a game, it's technically impressive and very cool. This is actually a pretty good environment to launch something like this. It would obviously be mayhem if it got too popular. It was really cool panning around and seeing other people's drawings.
Oct 12 18:56:11 10m 58s Stuck While True ♥ 1 This is a fun little puzzle game with an impressive number of unique mechanics and a surprisingly challenging finish, nice job. I with the graphics were a little more interesting than just blue cylinder man.
Oct 12 19:10:28 14m 17s Chronic Curse ♥ 1 Very fun, highly unique, and exceptionally polished platformer. I do wish that some of the mechanics were elaborated on more clearly. It took me a while to realize that I have to wait until the end of a loop to set my respawn location, and some of the levels were a bit frustrating in design, but this is still a really good game.
Oct 12 21:27:37 2h 17m I Will Eat A Apple ♥ 1 The mood and sense of immersion here are pretty good, and it's fun watching new stuff happen, but the process of making progress is cryptic, time consuming, and frustrating. Having to dodge apples that can appear on top of you at any time feels like nothing but trial and error. Still, I liked the music and visuals.
Oct 13 01:23:20 3h 55m Saint Uck ♥ 1 I was surprised by how much fun I had playing this. After a while I settled into a groove and felt really good going through the levels. It could use some more polish, though, and I thought it was weird that the interface has a circle like you can launch in any direction, but you're actually locked down to eight.
Oct 13 01:30:16 6m 56s Stuck in Room ♥ 1 I have a lot of issues with this game. As a few people have already pointed out, the movement in insane, with no friction whatsoever. The guns feel unresponsive, and the gunfights are way too hard with little strategy. Some of the graphical touches are nice, though, like the gun twirling, and the enemy ai is fairly impressive.
Oct 13 01:41:45 11m 29s Crazy Looper ♥ 1 This is a fun, really intuitive game, nice job! The potential for expansion is kind of limited since it's just trial and error, but for nine or ten levels it's a good time.
Oct 27 14:53:08 349h 11m Minecart Mayhem ♥ 0 I experienced the same soft-lock that other people are reporting. I also agree that having to stop and pick a direction interrupts the flow of the game, but the rail shooter concept is pretty fun. Nice job overall.
Oct 27 15:04:09 11m 01s The Myth of Sisyphus ♥ 0 This is pretty cool, it reminds me of Getting Over It. The controls are definitely odd and they have a lot of bugs. Sometimes I would just start running at an incredible speed pushing the boulder. Also, getting up the slopes feels a lot like trying to jump up mountains in Skyrim, like I'm trying to go against what the game wants me to do, but there's no other way. The visuals are stylish, though, so good job there.
Oct 27 15:11:00 6m 51s Too Many Phases ♥ 1 Can't go wrong with bullet hell, and this one's really fun. My main complaint, I think, is that the difficulty is way out of whack. I know that it's procedurally generated, but the first phase seemed the same for me on both of my attempts, and it was way harder than the phases that came after. Once it started shooting the giant bullets, I was able to dodge much more reliably. Also, some music would've been nice. But the graphics are excellent, and the gameplay is really well thought out, so good job.
Oct 27 15:23:44 12m 44s Olivia ♥ 1 This is a really unique and innovative concept for a puzzle platformer. I did find the levels to be a little frustrating, with lots of trial and error. Also, there's not really any theme with the graphics, like, the platforms and backgrounds are in silhouette, but the walls are made of detailed stone, and the characters are all office workers? Besides that, this is good for your first game jam, congratulations on finishing.
Oct 27 15:29:38 5m 54s Coronary Shooter ♥ 0 Congratulations on making the bloodiest game ever made! So, there isn't much here, it's a really simple game, but I appreciate you finishing and submitting it. I had fun with it, so good job.
Oct 27 15:39:07 9m 29s The pain of what never will ♥ 1 So, I couldn't get very far, but I think I got a feel for it. Be sure that you enter the right window resolution when creating your itch.io project, because even in different browsers and at different zoom levels the interface was cut off and I was unable to click continue. That being said, the platforming mechanics are good, jumping and pushing blocks feels right, which is difficult to get for a lot of people. I'm not sure I buy the premise. Isn't the whole point of the five stages of grief that it's a process with an ending, not a loop? Also, the graphics are very minimal. But the music was quite good, nice job getting something done and submitted.
Oct 27 15:45:53 6m 46s Loopy Planet ♥ 3 This is a really fun game. I like that as you gain additional ships, you get more powerful, but the game gets harder as you have to keep track of more things. I could see a really high skill ceiling there. One thing that definitely needs attention, the alt key in chrome highlights the drop down menu so the next spacebar press makes it come down. This means that any time I use the pulse, my next shot will bring out the chrome menu and un-highlight the game, seriously effecting the playability. Nice job, though, this is a really well-designed game with lots of potential.
Oct 27 15:54:22 8m 29s DIMENSION LOOP ♥ 1 I wasn't able to make it to the end, but I got a pretty good feel for it. I love the big, bold interface. This game is really visually impressive in general, with solid use of minimalism. The progression is good, and keep things coming. I do wish there was a bit more feedback when getting hit and doing damage to the ring. Maybe if the sound got stronger as the ring took damage? Really nice job overall, though.
Oct 27 16:54:48 1h 00m Chicken & Ducklings ♥ 2 This is really more of a prototype or a demo than a full game, but that's fine. It's a pretty fun concept that just begs for more content. I think I'm glad that the visuals aren't any more detailed, as it might be pretty distressing seeing these characters get run over O_O
Oct 27 17:04:51 10m 03s WireTap ♥ 1 Fantastic mood lighting, very fun puzzle solving, turrets that make me jump out of my seat, great job. Only problem, it did crash on me, so be sure to iron out those technical details if you want to take it farther, which you absolutely should because this is great.
Oct 27 17:12:24 7m 33s Tomb of the Starless Sky ♥ 0 I found the music grating, and the encounters to be mostly luck based. Also, the fact that there was music but no sound effects made it really difficult to feel immersed. I like the art style, though, so not bad overall.