Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Quinn_Patrick

Quinn_Patrick

Feedback comments for LD48

← LD47   LD50 →

Quinn_Patrick's games and stats for all events →

TimestampSince previousGameQuinn_Patrick's comment
Apr 26 14:55:04 Tower of Darkness ♥ 3 The music in this one is really good, and I liked the stylized visuals. There's still a lot of work to be done in terms of responsiveness and the collision checking. Also, you said that 'x' is the attack key, but for me I could only get the attack to trigger with 'z'? And even then it didn't work much of the time. The workings of a pretty cool game are here, but it needs a lot more work.
Apr 26 15:09:11 14m 07s Metal Miner ♥ 1 I won't beat you up too bad over the game not being finished. I will say that it wasn't clear to me whether I was actually collecting any minerals. There was no counter or indicator or anything. I had a bit of fun trying to see how deep I could go, until that made the game crash. To its credit, this game did give me a bit of nostalgia for 2010 Minecraft, so good job there.
Apr 26 15:19:10 9m 59s Lava Runner ♥ 1 This was a really fun, original idea, with a surprising amount of strategy, so good job. There was one point where I figured out that I could dig long, serpentine horizontal tunnels to make the lava take a longer path, but then it just filled one of the tunnels all at once when it got close to the top of the screen? That was a little weird and it would be cool if that strategy worked.
Apr 26 15:34:01 14m 51s Mine Mayhem ♥ 1 It's super cool that you made an actual nes game in 48 hours, and it's a really good-looking one, too. That being said, while the color choice and sprite design is great, the way that everything us utilized and put together makes for overly busy and confusing visuals. I had a lot of trouble identifying what was a hazard, where all the enemy bullets were, and what the different hud elements meant. That being said, this is one of the better entries I've played, and it has a great game feel.
Apr 26 15:45:11 11m 10s Turnip Brothers ♥ 0 This was really good! Getting the last upgrade and finding the 'secret place' was a really neat experience.
Apr 26 15:56:48 11m 37s Super Drill Boy ♥ 1 I don't know much about Unity, but does it provide some sort of default platforming movement? I've played a LOT of 48h Unity platformers, and they all seem to have the same quirks with getting caught on walls, janky interactions with corners, etc, and those are the sorts of things that I'm noticing here. Also, the audio is very spartan, and the sound effect for the jump is too high pitched and can get grating. On the positive side, the graphics are great. This was an artist's entry for sure, and you did a good job there.
Apr 26 16:12:47 15m 59s Voyage of Science and Legacy ♥ 1 Calling this 'interactive' is a real stretch. The only part where the player has any agency is the photo mission, and there was never any scoring on that or anything, so your success on it doesn't matter. Beyond that, it's just dull. A little bit of audio and some more graphical effects would go a long way in elevating this, but as I played it, it failed to draw me in at all. Also note that a lot of visual novels have branching stories, which is something that makes them much more engaging. I get that this is a true story, so branching paths wouldn't really make sense, but that's something to consider for the future if you keep making games like this.
Apr 26 19:46:53 3h 34m Deep blue mind with stockfish smell ♥ 1 I think this entry is too smart for me, but the take on the theme is fantastic. I wish it was more clear to me (a very casual chess player) what exactly I'm supposed to do. Highly innovative and creative, though, nice job.
Apr 26 20:05:45 18m 52s Dig World ♥ 1 Wow. For LD 46 I made a game with an online high score server and I thought that was impressive. Now I'm just in awe of the guy who made an entire MMO with character customization. It would be nice if the jumping were a little smoother, you could carry multiple blocks, etc, but man, the ambitiousness of this entry is off the charts, and, for the record, I think the music is good.
Apr 26 20:17:11 11m 26s Falling Lad ♥ 0 This is a really good one. I found it really scary and anxiety inducing, which is a good thing! My one complaint is that sometimes the monster swipes his eye away really quickly to the other side with no warning, which can feel unfair if it causes you to miss a shot (and die). If it moved slowly from side to side or something, that'd be a lot better. But this is really fun, and it could make a great mobile game, y'know? Something to play on the bus.
Apr 26 20:26:10 8m 59s Metagalactic ♥ 3 This was a pretty fun, well put together game. I will say a couple things, for one, it's WAY too hard. I was usually getting blown up before I could even think about finding a planet. Also, the radar should show nearby enemies. It would also be way more fun if the enemies died in 1 or 2 hits instead of taking a whole barrage. One last thing, you shouldn't have opted out of the humor category, since the planets blowing up after you're finished with them is hilarious.
Apr 26 20:35:44 9m 34s Edgar qui court ♥ 4 The take on the theme here is pretty *dare I say* deep, so that's good, and the music's pretty decent, too. I don't know about the platforming, though. The jump is incredibly floaty, and I found myself spending most of my time waiting for him to land.
Apr 26 21:02:51 27m 07s Treasure Hunt ♥ 0 Pretty good minesweeper-esque puzzler. I'm not sure if it's working properly, since I would put a bunch of sonars around different places and they would all come back with the same number? It could also just be that I'm bad at it, so that didn't effect the score I gave you. This is a really unique entry, good job.
Apr 26 22:57:48 1h 54m Untitled Bruce Game ♥ 2 Great work, this is a fun, innovative, and unique puzzle game which really had me thinking on my feet to get through the levels. The mechanics are all well thought out and make sense. Seeing like, 100 levels of this with a soundtrack would be awesome.
Apr 26 23:43:04 45m 16s Light 'em Up ♥ 1 So this game is really, really good! I do have a few suggestions for how it could be improved that I thought of. The biggest thing is that it's too easy, and it doesn't really get any harder as you go. I eventually just quit because I was advancing through levels and not really losing more than 1/4 of my health on each floor. Also it would be nice if the icons more clearly conveyed what they were supposed to represent. It took trial and error for me to figure out that the wrench thing was a turret (I didn't play the tutorial, obviously, but good on you including one, because the mechanics definitely take a bit of explanation, though it was fun figuring it out as I went). Also, I couldn't really figure out what I was playing as? Some sort of pre-rendered cube? I also feel that the turret isn't really appropriate for a game with a focus on forward progression. I wish I could spend my money on something that comes with me, like a gun upgrade or an orbiting drone, but that could be just me. (At least have the turret sell for more, so it doesn't feel like wasted money when I clear the area where I placed it.) The rest of my complaints are understandable given the time constraint. More enemy variety is needed, and it would be nice if they had some animation. More features in the levels would be good, like traps or locked doors, and music is always appreciated. Sorry for the novel, and please know that I wouldn't say all this about a game that I didn't like. I just have a lot to say because I spent a lot of time playing!
Apr 27 00:04:38 21m 34s Slug Adventure ♥ 1 Absolutely great entry, really fun brain-teasing puzzles, intuitive mechanics, I don't have much to add. The only bug I noticed was the arrow sometimes appearing in the wrong place. (And is the arrow really necessary when it doesn't appear until you've already committed to the jump?) But the music is legendary, I want to buy the ost to this.
Apr 27 00:41:36 36m 58s Mining Inc. ♥ 2 I'm a sucker for progression based games, so I played this for a while and I have a few suggestions. First of all, mining should go way faster. It's incredibly tedious taking 10 seconds to mine a single block. Also, there should be some greater goal. Just a screen that says 'you win!' would make it all worth it, but as it stands, you just get the best drill and then marvel at the empty shops. Also, I don't think it's necessary to have two different shops, especially since one of them only sells one thing. One last thing, I bought the helmet, but then I didn't encounter a single falling rock, so it wasn't clear whether it actually did anything. But, yeah, I had a bit of fun playing this, and I'm sure you're aware of most of these issues, so I'll lay off you now, haha.
Apr 27 00:51:33 9m 57s HELL ♥ 1 Great work! This game looks and feels awesome. Diving into hell should feel scary and uncertain, and it does! I did take issue with the number of blind jumps that depended on trial and error to get. Those definitely made me thankful for the frequent checkpoints.
Apr 27 01:41:59 50m 26s Neckdeep ♥ 1 Wow so I gotta say if anyone figures out the confirm numbers puzzle on their own I'll eat my hat. The rest of it made me feel really smart figuring it all out. Absolutely hilarious game, I was rolling the whole time, great job.
Apr 27 01:56:17 14m 18s Deep Sea Diver ♥ 1 So, I guess a few people have already said this, but it took me a while to figure out how to start, especially since you can very easily dispose of the start button without even realizing what it is. That being said, the atmosphere in this game is awesome. I just wish that the sound effects were more appropriate and fit better with the music, which is great.
Apr 27 02:12:09 15m 52s Deep Space ♥ 1 This game is super hard! The asteroids are huge and the slow turning makes them really hard to avoid. I think the best design choice you made was making the asteroid pattern the same every time, since if it was random it'd be just dumb luck, but this way you can memorize it and get a little farther each time (although it's still really hard, even knowing in advance where they'll be). Is launch speed really an upgrade? It helps at first when fuel is the bottleneck, but farther in it just makes things harder.
Apr 27 19:25:47 17h 13m Space Sail Away ♥ 1 Really great exploration feel in this game. I loved floating around the void, waiting to come across whatever. There are a couple things I noticed, for one, this game definitely warrants a photosensitive epilepsy warning. Also, the radar is really buggy, with planets showing in the wrong place relative to asteroids, some asteroids and stars not showing at all, etc. Also, jumping off the planets is janky. More often than not, I had to press the space bar again after letting go to get it to trigger. But the concept and feel of this game are great, congratulations
Apr 27 20:09:23 43m 36s Bad Faith ♥ 2 I gotta be real, I just couldn't get through it. When I look for good jam games, I'm not really looking for a novel, so it would have to be a really good novel. The story here didn't hook me, a lot of elements came across as edgy, etc. I commend you taking a totally narrative approach, but it's not for me.
Apr 27 20:17:07 7m 44s Dimensions ♥ 2 It seems like the deadline snuck up on you here, which is a pity, 'cause the premise is so interesting! I was looking forward to seeing the concepts develop over several levels, but it seems that it wasn't meant to be. Oh well.
Apr 27 20:43:41 26m 34s Yellow Submarine ♥ 1 This is a great little game. It would be really nice to have some audio, mainly just for feedback on when you hit an enemy, and when you get hit. I'm impressed that each of the weapons really have their own uses and suit different play styles. Great work.
Apr 27 20:58:23 14m 42s Annoying falling game ♥ 0 When you said "janky unity platformer" I knew what to expect, so I was surprised to find something pretty unique! This is a fun and challenging game, and I appreciate that you added a ranking system so there's a reason to play the short levels more than once. Obviously, it'd be nice to see more levels, but that's something you could say of most LD games. I didn't give you a rating for audio because I didn't hear any. Is there supposed to be sound?
Apr 27 23:45:57 2h 47m LD48: Down the Rabbit Hole ♥ 4 This is an all around solid entry that brings some intense situations. There are a few things that it would benefit from. First of all, there's no need for mining and attacking to be on separate keys. I mixed them up quite a bit because the actions are so similar, unifying them as one action would be an improvement. Also, some feedback letting me know when I've been hit, just a sound effect or something, would be great. I was always surprised to see how much damage I had taken at the end of a level, when I didn't even realize I had been hit! These are minor things that are common to 48h games, though. I took the time to play the whole thing, which is a testament to how fun I found it. Great job.
Apr 27 23:55:56 9m 59s Drill Deeper ♥ 0 Maybe I would have enjoyed this more if I was more of an RTS person, but I felt like I was doing it wrong. The pace was really slow, and combat wasn't just risky, it was suicidal! Any encounter with enemies at all felt guaranteed to kill off at least one of my guys. Still, making a 3D game in a jam situation is impressive no matter what, so nice work.
Apr 28 00:07:24 11m 28s Hello, user. ♥ 1 So, normally games like this just come across as edgy to me, but this one actually worked, good job. I'm not sure I totally get it, but I feel that it's supposed to be mostly up to my imagination, which is good.
Apr 28 00:19:36 12m 12s Boom Bang Doomerang ♥ 1 Awesome visuals, really hard hitting sound design, unique and well executed core mechanic, good stuff. The main problem, though, is that it's WAY too hard. It took me 5-6 tries just to get through the first wave. Enemies spawning all over the place, really really quickly, etc. If there were a few easier waves building up to where the game starts now, that'd be great.
Apr 28 01:06:18 46m 42s En Root ♥ 1 So, as a game, this is kind of confusing and buggy, but as a technical demo it's really impressive. Watching the root system change on its own was really fascinating, and the interface for interacting with the roots is innovative. I love how the healthy roots are thick and the dead ones are thin and sickly. Really good stuff, and it's understandable that the playability of it didn't really pan out.
Apr 28 01:31:58 25m 40s CRASH Pit ♥ 1 Bravo! This game is a triumph, so much fun and polished to a shine. My biggest complaint is that the shop and game scenes take a while to load, and it seems like there should be no reason for that in such a simple game. More of a nitpick is that some of the upgrades seem like traps. A bomb that only fires when I let go of the mouse button? But why would I do that when my best offensive tool is firing a steady stream of bullets by never letting go of the mouse button? That's just some stuff to think about when you work more on this game and release it on more platforms, which you absolutely should do because it's great.
Apr 28 21:40:07 20h 08m Hook Fishes - Get Money ♥ 2 So, here are the things that kept me from enjoying this game: first of all, the upgrades are way too expensive. I played for probably 20 minutes and could only afford a couple of the cheaper ones. Also, catching fish is frustrating. I couldn't figure out whether it was random or if there's some technique to it, but it seems like I have a roughly 1/10 chance of actually catching a fish when I click on it, and the rest of the time it just makes that noise. It would be way better if it just worked every time, or if you needed to click a clearly indicated area, or something. That being said, I like the music, and the visual variety in the fish is cool. Also, the shark lunging my boat tail first was hilarious.
Apr 28 21:46:27 6m 20s DeBlockhas ♥ 0 It's cool that you had your voice in it, although it was a little quiet and hard to hear over the music. Also, the sound effect for the obstacles leaving the screen is like breaking glass or something and doesn't sound good to me (why even have a sound for that?). Also, it eventually just becomes impossible when the blocks start coming to too frequently to possibly dodge. I've gotta give you props, though, for doing this without an engine. That's something that I know I couldn't do.
Apr 28 22:31:09 44m 42s Untitled Mining Game ♥ 1 So this game is pretty fun and cool, digging around and collecting ore works as a concept as shown by many games. My biggest issue is that it's just really buggy. After I bought the first upgrade, my money didn't go down. I just kept the 500. But then when I mined other ores, it wouldn't go up anymore. Clearly something amiss. Also, the music is cool, but why does it only play for a second at the start? Would've liked music over the whole thing, especially since what you had sounded pretty good and fit the game. Congrats on finishing, hopefully you can improve the technical state of this game a bit down the road.
Apr 29 02:21:01 3h 49m In Search of Ocean ♥ 0 So I beat the whole game without knowing you could adjust the strength of the jump lol. The level design is great and the number of levels and variety of features is really impressive. The biggest improvement I can think of is to make the camera pan in the direction the cursor is pointing to reduce the number of blind jumps. Great work, though. ocean.PNG
Apr 29 17:10:10 14h 49m Deep Space Beat ♥ 1 The graphics and music here are great, top notch stuff. The gameplay is pretty repetitive, though. It'd help if there was something else to encounter like coins to collect, or another form of input, like a speed boost, just to enhance the risk vs reward aspect and make the early game more varied.
Apr 29 20:32:53 3h 22m FishyFish ♥ 1 It's pretty wild getting so huge that the whole ocean is just a one-pixel line that eventually disappears. I wish that took a little longer to do. I think I got there in, like, 2 minutes. The music is great, and I love that the fish come in all different colors. It's be nice if there were more sound effects.
Apr 29 20:43:04 10m 11s Deeper Into The Mind ♥ 2 Wow, I gotta say, I had no idea what was going on the whole time I was playing. Is there any indication of how much health I have? When I get sent back to the center of the screen, is that me dying? Is the game over screen the end of the game? There's tons of stuff in this that just isn't clear. That being said, the graphics are awesome and the music is great. Some more sound effects, like one when I get hit by an attack, would be a huge step in the right direction.
Apr 29 20:50:01 6m 57s TREE ♥ 1 Man, that's some rocky soil! This is a fun, well balanced, and unique strategy game. Nice job. I don't really see the importance of having water and nutrients as separate resources, since they are both used and acquired in the same way.
Apr 29 21:04:23 14m 22s Deep Space 99 ♥ 1 This is really good! The graphics are stylish, the dogfights are intense, and the challenge is about right (once you realize that enemies can spawn behind you at the start of the level). Also the dynamic music is really cool, even if it wasn't made during the jam. I think the fuel gauge is definitely unnecessary, I never even came close to running out. It's also a little weird that there are only stars underneath, like you're on top of space?
Apr 30 00:45:36 3h 41m Deep Mole ♥ 1 This mole is one cool dude with some serious 90s Sonic the Hedgehog swagger. He did echo my sentiments when I completed standard mode, though. This game is really, really easy. I played survival mode for 2 full loops of the music, scored almost 35000 points, and never got even remotely close to dying. So that's my biggest suggestion: have the difficulty escalate over time at least until it gets too hard for a new player to progress. I love the attitude and surrealism of this game, and I really enjoyed it. Good job.
Apr 30 01:35:22 49m 46s Down Town ♥ 0 This is a pretty technically impressive game, with the way that the world reshapes itself and the miners path find. Unfortunately, it's really annoying how difficult it is to mine without destroying your house, and how you can miss out on gold just by approaching it from the wrong angle and causing it to disappear. Still, a great effort, especially for compo. Good job.
May 1 21:23:10 43h 47m Mayhem of the Moles ♥ 0 It could obviously use some audio and clearer graphics. What exactly am I playing as? Some sort of Stonehenge rock? I like it that the game actually gets harder as I go, a lot of LD games don't have that, and the randomly generated levels are impressively complex. Nice job.