My Little Cultist - Sacrifice is Magic - Babby's First Eldritch Ritual edition by homeworld 2018-12-06T16:54:25Z
Looks awesome! Well done!
Foon → Ludum Dare Explorer → Users → shadowhaxz0r
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥉 | 2022 | 50 | Delay the inevitable | Windtrails | jam | Mood | 4.70 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Iridesert | jam | 226 | 3.86 | 3.61 | 3.50 | 3.56 | 4.31 | 3.96 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Windtrails | jam | 38 | 4.26 | 3.96 | 3.86 | 3.82 | 4.55 | 4.70 | ||
| 2021 | 49 | Unstable | 👥 | Occult Academy | jam | 733 | 3.53 | 3.24 | 3.27 | 3.08 | 4.25 | 2.37 | 3.57 | |
| 2021 | 48 | Deeper and deeper | 👥 | DESERT BUS 2 LETSGOOO! | jam | 341 | 3.87 | 3.80 | 3.40 | 2.78 | 4.30 | 3.85 | ||
| 2020 | 47 | Stuck in a loop | 👥 | Regicide | jam | 216 | 3.96 | 3.70 | 3.37 | 3.70 | 4.35 | 2.76 | 4.15 | |
| 2020 | 46 | Keep it alive | 👥 | Desert Decryptor | jam | 556 | 3.78 | 3.24 | 3.40 | 3.30 | 4.30 | 4.08 | ||
| 2019 | 45 | Start with nothing | 👥 | Damned Souls - Raising Blood | jam | 306 | 3.68 | 3.62 | 2.67 | 3.23 | 4.01 | 2.88 | 3.76 | |
| 2019 | 44 | Your life is currency | 👥 | H2GO Tayne's Adventure | jam | 111 | 3.94 | 3.52 | 3.58 | 2.46 | 4.50 | 4.02 | 1.92 | 4.06 |
| 2018 | 42 | Running out of space | 👥 | TP2: Cryo Crisis | jam | 385 | 3.57 | 2.92 | 3.00 | 3.39 | 4.47 | 3.68 |
Looks awesome! Well done!
Nice game ! Getting some Uplink vibes! Nice writing and like the GUI, puzzles get quite interesting!
Nice clean graphics, solid mechanics, cool ludum game! Music also fits well.
@slotha You can stop spinning just by holding RMB, the game doesn't really work with out a mouse sorry. Thanks for playing. @xankill3r Yeah we wanted to do realistic simulation for the flight model also so you have to plan ahead a bit and take the physics into account, that does make it more difficult to control. Thanks for playing!
@anstabo Thanks! Yeah the roll and look conflict wasn't something we could figure out fast.
@lagman9000 Thank you! Much appreciated!
@omicron Thanks! Yes we wanted to do somewhat realistic(difficult) flight controls and have that be something the players can explore
@kostasvs Thanks! Thats unfortunate, I guess that can happen with the worldgen. It does seem the wreck generation can be a bit strange at times. Thanks for playing!
@jofersgames Thanks for playing !
@good-enough Thanks! Yeah we were careful to keep the game small and space setting also helps with the number and complexity of the art assets we had to make. Thats true I guess the pitch/yaw control was just a bit too complex, the main idea was a physics toy and manipulating the wrecks with the harpoons I guess we felt the right click orient would work better with that. Yeah arms would have been more realistic but also cause a lot of problems for with the physics and the harpoon/rope was simpler in that regard. And the sounds were not created from scratch I added sound attribution to the description now, should not have enabled the sound voting tbh. Thanks again for playing and the detailed feedback!
Cool idea ! Would have been nice to have a few different scam scenarios, it is quite difficult to find the desk and circut breakers the first time, but I can see this being quite interesting with some more work
Fun management game! Nice sounds! Would maybe be nice to be able to sell slaves back to the market also, instead of executing them.
I like the simple look of the game, could make the food spawns more difficult to reach forcing you more on the road. Maybe award more lives for surviving longer.
Nice! Fun little game, I like the idea that the game gets harder if you try to do more with one life. Sounds fit well very moody, nice simple graphics
Plays nice and smooth with a simple game loop, I feel the audio adds a lot so great job with that.
Cool game, liked the animation and general simple art style, a bit short though
Nice game! Figuring out how to get the car going took a few tries and maybe driving in circles and flaming the pig was a bit easy compared to the start. Nice graphics and music!
Very relaxing game, love the calm mood and mmo rpg feel. Fits with the theme quite well also. Although I wasn't completely sure what the best deals are, could have some indicators for high or low prices instead of just buying everything you can.
Nice! One of the more polished games gameplay wise that i've seen. Some pretty tight timings on some of those puzzles with a nice introduction to the mechanics
Cool idea! Liked the mixing of different audio for the different studios. Could do with some warning signs when things are starting to get out of hand on one of the sets. Feels very nice otherwise. Great job!
Impressive graphics, but the game did lock up every time you kill an enemy. Some cool ideas with switching to the next cultist when your main one dies, wish that could have been explored more. Well done!
Pretty cool, well executed although I think the game could have explored some new variations of these mechanics
Damn this game is brutal :D both theme and gameplay, well polished tho and sticking to the theme nicely, pixel graphics also fit well. Good job!
I liked the variable movement speed depending on the mouse cursor distance, i think the theme could have been matched better but thats always difficult. Well done !
Cool game! Graphics are very polished, I do wish there was more complexity in the mechanics, more weapon/movement or level variety would be great.
Nice game! The loop editing mechanics take a bit to get used to but still a very unique idea. The bounciness of the genes feels nice, well done.
@ryano Thanks for playing! @jrevel Thanks! @vivien-fargette Good points, we were a bit tight on time but I agree bg music would set the atmosphere well and the toggle could be useful! Thanks ! @aquanim The teleporters get activated the first time your reach them, they are there just to reduce walk time. Thanks for playing !
@bredera Thanks for playing! Yeah we did not go over all the colliders manually so some of them are just left as box colliders.
@le-don Thanks for the feedback! Yeah there are still a bunch of bugs in the game sadly, hopefully we will find time to fixt them at some point.
@spotline Thank you! Yeah the mountain climbing we decided to leave in as 'emergent gameplay' :D
Cool game ! Wish the mechanics were a bit more expanded on to bring something new to this concept, like some way to control the ship or moving targets, just something a bit different. Well done though!
Nice game! Really liking the graphics and the interesing control scheme, was a bit confused about what hitting the people does, but well done overall!
Nice game! One of the more polished ones I've seen this ludum. The chicken things would sometimes get stuck and not fall to the ground after being cooked so I could not pick them up. Also for extra polish you could smooth out the run animation when changing directions instead of instantly turning. Great game overall!
Cool game! Would benefit from some more hand designed levels I think, in between I would get some levels where you would literally just need to take 1 step forward. Nice graphics and audio!
Cool game ! Going around in the loop fits great, keeping the old enemies there also. Wish punching would not stop you from moving and that there was a way to regain health. Enemy behavior could also be more varied, like with the bats flying zigzags or something like that
Cool game! I wish I could hold down the lmb to shoot and would not have to click all the time. Also the enemies dont do much damage so I did not die unless I stopped moving and shooting, could recude player health by a lot.
Cool game! It has some interesting visuals, could benefit from some more audio like some ambience. I think it was the most fun when going at really high speeds, but then its not really possible to collect anything.
Nice game ! Good level of polish on the driving nice. The loss of control is a bit too brutal I think, seems to happen way too often when the ai pick up crates. I was also able to hit oil and spin off the side of the track getting stuck on a blue bg. Well done overall!
Nice game! Very nice visual style and audio and good design on the puzzles also, could add some more different nodes to spice up the gameplay even more. Well done overall!
Amazing level of polish for a ludum game, first game i see a stage select in. Controls feel nice and audio is also very nice. Well done!
@kapa6uh Yeah the enemies could use some more balancing still for sure, thanks for playing! @saltfactory-studio Thaanks! Yeah, thats what we were going for :D True, balance always comes last minute in these ludum games, thanks for the feedback! @human-writes-code Thanks, yeah stability and preformance could use work still. Forgot about music this time :( Thanks for the feedback !
@hydezeke Thaanks! Thats a good point, maybe we could have spaced out the events a bit more to have more focus on driving, but balancing and polish always suffers in Ludums. @maslostvarohem Thanks for the kind words! @manan True the text events could probably have been better integrated with the driving. The spinning comes from the dust devils that are moving around the map, could have been a bit more clear with them I guess @tigermouse Thanks for playing !
Surprisingly fun for such simple mechanics, well done ! Graphics and sound both are great and a decent theme integration also!
Pretty cool idea! Didn't get the past copies of self idea at first but the shooting was quite fun
Very nice game, probably the best theme match I've seen so far. The slow sweep rate of the radar gets a bit annoying at times, but I guess that's for gameplays sake. Graphics and audio both fit the game nicely. Well done!
Cool little game. Graphics and music work nicely although the game itself is a bit simple and short. Loved the positive ending also, good job !
Very cool game overall ! Graphics and audio are awesome, game mechanics are pretty cool also. Found it a bit too much to juggle right out the gate, maybe a slower introduction to all the mechanics would feel nicer. Nonetheless awesome game, well done!
Very cool stylized look - game feels nicely polished. The pace did feel quite fast but that does align with the theme as well I suppose. Would be nice to be able to upgrade multiple Vikings at once as well. Very nice Jam overall!
@kiririn51 Thanks for playing ! Yes, you are right, the cards you get are random besides the starting ones so you can just run out of cities at some point - not ideal we had some discussion around being able to trade out cards to make sure you can get more cities but ran out of time.
@martinboue Thanks ! The water flow gets weaker the further you are from the starting oasis, you can use fast channels to help water flow more
@kuami6 Thanks for playing ! Yeah the city cards are random besides the first ones - so you can get unlucky sometimes.
@bxyzzz Thanks so much ! Yes we wanted to do an in game info menu for the recipes at some point but ran out of time. Yeah not the most intuitive to figure out the lumber mill mechanics straight away - ideally there would be some in game tutorial to show this as well. Also yes, there should be some penalty for not picking a card so you can't just hoard food :D
@jaco-van-hemert Thanks ! Yes definitely - the initial setup took most of the time so we did not get to do many building combinations, but that would be what the game needs most to stay interesting. As for upgrades - most of them have new building models but they do not always look the most unique and for the Borough we didn't have time to make a new model sadly so that's a bit confusing.