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Feedback comments for LD53
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| Timestamp | Since previous | Game | python-b5's comment | |
|---|---|---|---|---|
| May 2 02:36:28 | Realm Courier | ♥ 1 | Really enjoyed this one! The music and graphics were great and set a nice vibe. Very relaxing. I noticed you can pick up the wheat from the first NPC a second time at the end of the game, but it's not a big deal and the ending still worked properly. | |
| May 2 02:55:53 | 19m 25s | Space Haulers | ♥ 1 | I agree with everyone else here. Aesthetically this is beautiful, but there's a bit too much waiting around in my opinion---I think the levels should be shorter. Being able to see your reached distance at the end would be nice. It might also be fun to be able to click to shoot the guns manually, since it might make the in-between segments more engaging. Nice work overall though :) |
| May 2 03:09:56 | 14m 03s | The Death Delivery Service | ♥ 2 | Okay, first off: the corn part was really funny. I liked that a lot. The game felt sort of luck-based to me; I was mostly just wandering around and hoping I'd randomly come across a soul, so it didn't really feel like my fault when I died. Overall, though, this game has a charm to it---nice work! |
| May 2 15:21:42 | 12h 11m | Cargo Chaos | ♥ 2 | Fun game overall! I think it might be nice if the scrolling was a bit smoother and if it showed how much cargo you were holding. |
| May 2 15:26:47 | 5m 05s | Deliver the Cube | ♥ 1 | I think a tutorial of some kind would have been useful---I found the game a bit confusing at first, but it was fun to build stuff once I figured it out more. It's a really cool concept, and it would be cool to see an improved post-jam version! |
| May 2 21:05:45 | 5h 38m | Fetch Quest. A small text adventure | ♥ 1 | Really enjoyed this, it's cool to see a text adventure in LD. Nice work! |
| May 2 21:10:25 | 4m 40s | Package Parkour | ♥ 1 | Felt really fluid to control, though I'm not very good at it and only managed to deliver a couple packages. It might be nice to have the waypoints show on the edges of the screen when you wouldn't otherwise see them, since I kept having to randomly move my camera around to find them. Nice work! |
| May 2 21:13:39 | 3m 14s | Sky Drop | ♥ 2 | The download link seems to have gone down---is it possible something broke in the update (I came here from the blog post)? I'd love to try this game if it can be fixed. |
| May 2 21:17:56 | 4m 17s | Delivery Dungeon | ♥ 2 | I like the Gameboy aesthetic! I wasn't sure whether I completed the game or not---I'm assuming the stairs were the goal? |
| May 2 21:42:46 | 24m 50s | Message Delivered | ♥ 1 | Really liked the game (and the twist)! I agree with the others here that the immersion is great. Nice to see a narrative game for a change. |
| May 2 21:53:14 | 10m 28s | Psychopomp | ♥ 0 | I agree about the tutorial---the game's a little confusing at first. I thought it was pretty good once I figured it out, though! |
| May 3 03:03:00 | 5h 09m | Constellation Courier | ♥ 5 | This is one of my favorites so far---the art was amazing and the whole thing was really charming. Great work. |
| May 3 03:13:36 | 10m 36s | Rush Delivery | ♥ 1 | Really enjoyed this! Very frantic, and nicely polished. I think it might work a little better on mobile, though---moving the camera with middle mouse strained my hand after a while. Great work on this :) |
| May 3 04:16:48 | 1h 03m | We Suck At Deliveries | ♥ 2 | I like the art style, very charming. I found the camera a little awkward; a standard mouse-controlled camera would have worked better in my opinion. I think there should also be a timer of sorts so the game ends after a while and you can try to get a high score. Nice work :) |
| May 3 04:36:29 | 19m 41s | Pack It Up | ♥ 5 | This is amazing---super polished and very fun. I managed to get all the papers without dying after playing for a while. This could be an awesome mobile game, maybe with some random generation. Great work :) |
| May 3 04:41:12 | 4m 43s | THC - Tower Highflower Carriers | ♥ 2 | A fun tower... attack game? I guess that's what it is? It's a cool twist on the genre, and has nice music. Nice work :) |
| May 3 04:46:19 | 5m 07s | Foxcrate | ♥ 1 | I like this a lot---just going through the routine of a delivery driver. Very relaxing. |
| May 3 05:03:01 | 16m 42s | Delivery from Outer Space | ♥ 1 | I liked this a lot! Very charming, especially the ending. I also didn't realize I could hold three sticks at once, but it was pretty easy after I figured that out. |
| May 3 05:17:04 | 14m 03s | Air Delivery | ♥ 2 | This might be my favorite I've played so far. Super pretty, and the music is nice too. It was very relaxing to play. This world is really interesting! The one issue I found was a typo in the last person's dialog---and considering how nitpicky that sounds I think you did a good job :) |
| May 3 22:17:34 | 17h 00m | "I Do Extra Good!" | ♥ 2 | This was really fun (and funny)! It was satisfying to hit the timings for the best boosts. I ended up getting to 8 packages delivered before dying. |
| May 4 05:34:30 | 7h 16m | RELEASE THE MEAT | ♥ 2 | This is a really fun puzzle game. I think it definitely has some potential to be expanded into something bigger too. Had a great time with this, nice work on it :) Sometimes the physics felt a bit jittery/buggy, but it didn't affect things too much. I agree that it reminded me of Bad Piggies, which I have good memories of. |
| May 4 05:38:09 | 3m 39s | House on Time | ♥ 3 | I wish there was more of the game---but this is a good start! I like the idea of actually placing things in the house, so if the house was bigger + there were more objects this could be a really fun game. The art and music (especially the art for me, I love the hand-drawn style) is great too. |
| May 4 05:47:11 | 9m 02s | Sunshine Trial | ♥ 2 | It was sort of confusing to figure out how to play. I don't know where the invisible walls in the maze were but it was pretty easy to solve through trial-and-error. I *think* I beat the game---it closed itself in any case. I'm not entirely sure what was going on but the art and music was really good throughout. |
| May 4 06:09:49 | 22m 38s | Stand and Deliver | ♥ 3 | This is a cool idea, neat to see AI being used to create something unique! It could use some fine-tuning for sure---often it seemed the AI would sort of miss the point of the joke I made and say something that didn't really work, and the critic reviews were all pretty non-specific and didn't reference anything actually said during the sketch. But overall this is well-done for such a short time period, nice work :) |
| May 4 06:16:49 | 7m 00s | The other shore-彼岸 | ♥ 0 | The art and music is incredible here. I wasn't really able to play the game very well since I don't know Chinese---I tried to use Google Translate through my phone but it didn't work quite right---but I got a little bit into it. I'd be interested in trying it again if a translation is ever released, since the presentation is so good. |
| May 4 06:25:32 | 8m 43s | Pizza Rush | ♥ 2 | Simple but fun to play. I like how high you jump---it's sort of funny to me for some reason. I didn't really like level 3 as much; 7 deliveries was way too many in my opinion, especially because of how easy each individual one was and how long they took. But overall, nice work :) |
| May 4 06:30:43 | 5m 11s | You Shall Not Deliver. | ♥ 0 | Simple but well-done. I liked the art style, very clean. The multitasking aspect is neat. Nice work! |
| May 4 07:01:01 | 30m 18s | Volcaninja | ♥ 1 | This is really fun, but also very hard. But I like hard games so that was a plus for me. I think the difficulty could be more consistent throughout---some levels were way harder than others. The grapple hook sometimes also felt a bit unresponsive. But overall this was great! And the music is amazing :) My deaths/times: volcaninja.png |
| May 4 20:30:35 | 13h 29m | Deliverance : SOUL REAPER | ♥ 1 | This is really fun! I tried to get a sub-minute run but couldn't quite get it. The art style is really nice. The jumps were a bit annoying to get used to because of the momentum. Nice work :) |
| May 5 15:34:22 | 19h 03m | Dwarven Delivery Service | ♥ 1 | Simple but well-made and fun. I like the baskets; they're a neat way to make the game a bit less frustrating (I didn't realize you could use them at first, so was trying to hit the next cannon directly... not a good idea!). I did find it a bit annoying how when you reset the box, your angle was maintained but not your power you'd used for your last shot, making it harder to do the trial-and-error approach. Enjoyed this quite a bit, nice work :) |
| May 6 07:20:55 | 15h 46m | Bagelseeker | ♥ 1 | bagelseeker_endscreen.png 5/5 on innovation for sure; this is a really cool mechanic and I've never really seen something like this done in a jam game before. I did find it a little clunky to play, especially in the parts where your location can't be found. But it just needs a bit of polishing up. This idea has so much potential! Nice work, especially doing this in Compo---very impressive :) (Just noticed I actually can't rate the game? Not sure why but I'll check back tomorrow to see if it fixes itself) |
| May 6 07:37:04 | 16m 09s | Airborne Adventures | ♥ 2 | I really like the art style. My main issue was the physics---I found the game a little clunky to control, so al little improvement there could go a long way. The level design was all well done though. Nice work! |
| May 6 07:45:48 | 8m 44s | Delivery Rock | ♥ 1 | Definitely needs some polish but the idea is neat and definitely has some potential. I like how easily the rock rolls around, pretty funny ;) |
| May 6 07:53:16 | 7m 28s | Porch Pirate Panic | ♥ 1 | This is really fun and polished! I like the pixel shader over everything. The game feel is really good, which isn't too common for jam games. Well done :) |
| May 6 07:57:57 | 4m 41s | Fuscus and The Garlic Kin | ♥ 2 | I like the art style, the whole game is really cute! It doesn't fit the theme too well, but that's fine. I think the throwing/combat mechanic didn't end up being too useful. |
| May 6 08:05:52 | 7m 55s | Forklift Certification Program | ♥ 1 | Found this really frustrating at first but it's well-made and feels very polished. I wish the tutorial actually said which level it was referring to, but that's not a big deal. Nice work overall :) |
| May 6 08:11:17 | 5m 25s | DeliverY | ♥ 1 | A fun little Sokoban game. I also didn't realize I had to make "victory" every time and was stuck on the second level for a while, but looked at the comments here and figured it out. Nice work :) |
| May 7 07:42:13 | 23h 30m | Days on the Lake | ♥ 1 | Relaxing and aesthetically very nice. I like the water shader, very well done on that. Sometimes it seemed like the game wouldn't let me make deliveries, so I was a bit confused, but other times it worked fine. |
| May 7 07:56:58 | 14m 45s | Special Delivery | ♥ 1 | This was super fun! There was only one letter I wasn't able to figure out how to get, but I might come back to get it later. Really neat mechanic, great work. Screenshot (250).png |
| May 7 08:04:20 | 7m 22s | Styx | ♥ 1 | I love the aesthetic and mood here. The audio goes well with it too. The controls are a little frustrating but I got used to them. The writing was well-done though I agree it doesn't completely match everything else. Overall, nice work on this :) |
| May 7 08:11:30 | 7m 10s | Out For Delivery | ♥ 1 | This is really well made! Very impressive for 72h. My main issue with it right now is the camera; it clips through walls a lot and combined with the strange angle, it's often very hard to see where I'm going. I think improving that would go a long way. |
| May 7 08:19:51 | 8m 21s | Planet Quest | ♥ 2 | Well made tower defense game. I like the sort of silhouetted graphical style. I got to around 55% before dying. It's quite difficult. I agree that showing health would be nice, since I never knew whether one of my defenses was close to breaking. Also, it's really neat that you're using your own engine. |
| May 8 06:48:12 | 22h 28m | Neiro | ♥ 2 | Nice clean art style, works well with the music. The game is simple and plays pretty well, though I found it sometimes seemed to drop my inputs. |
| May 8 06:53:23 | 5m 11s | Machine Meltdown | ♥ 1 | Short but sweet. The art was amazing, but I think the game really could have done with some music. It was pretty difficult at first but once I found the right rhythm the boss went down pretty easily. It feels very polished to play, and hitting is suitably satisfying. Nice work on this :) |
| May 8 07:01:48 | 8m 25s | Deep Sands Delivery | ♥ 1 | Well-polished and pretty fun to play---though I thought the traveling sections went on a little too long. I would prefer to have the enemy encounters closer together and make the total traveling time shorter. For 72h this is very impressive! |
| May 8 07:12:14 | 10m 26s | Quantum Post | ♥ 0 | This is a really cool mechanic! It works surprisingly well considering this was done in 48h, too, so nice work getting it all together on time. The game is pretty fun, too---I just wish the font was easier to read, since the current one is hard on the eyes. |
| May 8 07:17:52 | 5m 38s | Swiftly And With Style | ♥ 1 | Simple but pretty fun! I agree that there should be more packages in the large vertical area---it's the interesting part of the map, so it was a bit annoying to have so many packages to deliver to doors in the more boring rows down below. Nice work on this, especially for Compo :) |
| May 8 07:27:53 | 10m 01s | Deliverance | ♥ 1 | Overall, this was pretty fun---there were just a few annoying things that dragged it down for me, like the odd camera in some places or the fact that you sort of slide off the edge of platforms. But this is a game jam so none of that's a huge deal. I didn't have a controller but really it wasn't _that_ bad on keyboard. |
| May 8 07:32:17 | 4m 24s | Isles Express | ♥ 1 | I like the artstyle a lot; PICO-8 games are always nice to see. I found the controls really frustrating, but I guess that's sort of the point of the game. I only got a couple deliveries in before running out of gas. |
| May 8 07:44:55 | 12m 38s | Moonrabbit Collection | ♥ 1 | This really needs more ratings! The art and music are absolutely beautiful. There isn't too much in the way of gameplay, but it's relaxing to play and it's a neat idea to have to find the shape of the terrain based on maps. |
| May 9 06:14:11 | 22h 29m | Kirk's Food Delivery Game | ♥ 1 | I haven't been able to figure out how to play it very effectively but this is really fun and feels very polished! Combining WASD and arrow keys is a cool idea. This needs some more ratings. |
| May 9 06:27:59 | 13m 48s | Beep Boop | ♥ 1 | This was great! Reminds me of old adventure games, though a bit more streamlined. Really charming to play! Talking to the robot in front of the lab was a bit buggy for me; it would repeat "ACCESS DENIED" until I moved left or right, and often then I would move to the side of the map without pressing anything and leave the dialogue behind. I missed the text for completing that quest because of that! |
| May 9 06:33:51 | 5m 52s | Popostee | ♥ 1 | Love the art style! It might have been nice to have some music. This is really relaxing to play; I think it could maybe have a bit more depth (maybe bigger orders?), but what's here is very good. Nice work on this :) |
| May 9 06:42:45 | 8m 54s | STARFLAIL | ♥ 0 | This is amazing. Super polished and has a great style all around. I will say that at least for me it is extremely difficult (I wasn't able to get more than 2 deliveries), and I have trouble actually flailing to hit the enemies. But when I manage it's very satisfying. |
| May 9 06:50:53 | 8m 08s | Angel Envelope | ♥ 1 | This is really fun! The base mechanic is strong and the level design is overall pretty good. I found there was a difficulty spike once the moving platforms were introduced---dodging the red balls while riding one of those was was harder than anything else up to that point. But overall this is a great game :) |
| May 9 07:09:59 | 19m 06s | oh no, you are the package | ♥ 0 | This is really cool! I like the art/colors, there's a really unique style here. The whole idea is pulling the islands around is neat too. I think some sound effects + music would add a lot. |
| May 9 07:17:57 | 7m 58s | Yours always, Delittah | ♥ 1 | Great vibes here! The art and music are both great. It was fun to interact with all the characters---some of the letters maybe could have used a bit of editing, but I was able to understand them all fine so it's not a huge issue. |
| May 9 07:24:40 | 6m 43s | Professor Package | ♥ 2 | This is really fun! Simple but well-polished. I noticed that I didn't find myself doing the combining very often---I ended up finding it easier to just deliver the base colors really quickly to stack up points. |
| May 10 07:28:54 | 24h 04m | Deliver | ♥ 0 | Super polished and relaxing to play. I like how all the streets are just various words for paths/roads, it's nice and charming. I feel like it was missing something to make it all come together, but what's here is very well-made. Nice work. |
| May 10 07:41:20 | 12m 26s | Dimensional Delivery | ♥ 0 | Very simple but this is a good start to a game. It's cool to see ASCII graphics used in an LD game for a change. The descriptions are fun too. |
| May 10 07:51:11 | 9m 51s | Fetch Quest Simulator | ♥ 1 | This is a neat Zelda clone! The map is surprisingly large. It needs a bit of polish, but this was really fun to play. Some music might be nice. Also haha---5_41 AM.png |
| May 11 07:28:15 | 23h 37m | Holding Out | ♥ 1 | It's a really neat idea to have to balance between killing the zombies and holding a conversation on the phone. I think the actual shooting/dodging gameplay could be a bit more interesting, but this is a great start! I wanted to let you know, so maybe you could look into it, that on my first attempt the game crashed; I'm not sure what I did wrong? The error seems pretty vague: holding_out_crash.png |
| May 11 07:37:56 | 9m 41s | Spatial Delivery | ♥ 0 | I had no idea you could queue drones at first; I agree there should be a bit more of a tutorial. But this is a really cool concept and works well! It got very hectic near the end. Nice work! |
| May 11 07:44:10 | 6m 14s | Flipping Finches | ♥ 1 | I love the art style. I found the game to be very difficult (I finished with only 9%), and the controls were quite unintuitive to figure out, especially once I picked up the package. The closed-in sections in particular were a bit irritating to get through. |
| May 12 07:21:05 | 23h 36m | Next Day Delivery | ♥ 1 | I think the controls could be improved a lot---the collision is pretty buggy and at times it made me think I could even wall-jump (which you're not supposed to be able to do, obviously). With a bit of polish this could be a lot of fun, though! |
| May 12 07:25:20 | 4m 15s | AstroParcel | ♥ 1 | Super difficult but well-polished and a lot of fun. I love the minimalistic art style. Some ambient music might be nice, but nice work with this! |
| May 12 07:31:58 | 6m 38s | Heart-Warming Deliveries | ♥ 0 | Super polished and well-designed. Just excellent work. This could definitely be expanded into a full game. It would be nice to have a Windows version with fullscreen support. |
| May 12 07:40:55 | 8m 57s | Read All About It | ♥ 1 | Definitely needs more polish (particularly in terms of art/music), but this is a good start to a game at least. I like the upgrading system. I think there should be some sort of hazard or fail state to keep things interesting---maybe something to avoid while moving around? |
| May 13 06:48:28 | 23h 07m | Age of Mail | ♥ 1 | Very well-polished. I had to look at the page to figure out how the game loop worked; a bit of an in-game tutorial might be nice (though of course those aren't to be expected in game jams). I played up to 1000 coins, and had a pretty good time. I agree that there should be some way to spend the money---maybe to upgrade your ship? There are also no hazards or even much pressure to deliver quickly, since there is always new mail generating. |
| May 13 07:00:48 | 12m 20s | Crash Courier | ♥ 2 | This is one of my favorites I've played this jam. I gave it five or so tries, and my best was 13925. I think the balance could be adjusted a bit; I found the desert biome to be disproportionately harder than the other two, particularly with those really small gaps present in it. But overall, this is amazing---super polished and addictive. Great work. |
| May 13 07:10:00 | 9m 12s | Package Passage | ♥ 1 | Really polished and pretty fun. I found the controls a bit annoying to get used to; I sometimes got stuck in corners and had difficulty turning around to get out of them. The font's also hard to read, especially at the speed the text shows up at in-game. Overall, though, this is a very solid entry. Also, bonus points for the title screen. It's really cool :) |
| May 13 07:30:32 | 20m 32s | Medieval Package Delivery Company | ♥ 3 | I played version 1.2. I enjoyed this quite a bit! The island was large and fun to wander around. I think the combat could definitely be improved, but spamming dash while running makes you move faster than the goblins anyway so I was able to avoid actually having to fight for the most part. I also think it might be nice to remove the waypoint arrow from above your head; the characters could then give slightly more detailed instructions on where to go and the player would have to actually explore a bit more. |
| May 13 07:46:13 | 15m 41s | Lame Duck Delivery Service! | ♥ 0 | I think this is a good basis for a game. There's not a ton here right now, but what there is is polished and pretty fun. The asteroids ended up not being much of a threat, since they're pretty sparse. The endless farming bug has already been brought up several times but I found it by accident within only a couple minutes of playing. LD won't let me actually give star ratings. I'm not sure why, but I'll check back later to see if it fixes itself. |
| May 14 05:33:14 | 21h 47m | Ariadne's Thread Delivery | ♥ 0 | Fun little game! The controls remind me of my entry, so since I've obviously played my game quite a bit I didn't have too much trouble getting used to this one. I like the view of the trunk. I couldn't complete level 4; the hitboxes at the top part of the level seemed to be bugged and since I couldn't see where they were, I couldn't find my way through. The hitboxes in general were a bit of an issue, particularly on the tops of buildings, where it's not clearly visible where you'll collide. I think a scrolling camera focused on the truck would be better than the large zoomed out static one that's currently in place, as right now the truck is quite small and harder to focus on, and the larger the levels get the worse the problem becomes. Great work overall. |
| May 14 05:46:18 | 13m 04s | Oddsburg | ♥ 1 | Really cool atmosphere. Very spooky, and the strange dialog (and the... fish? what) add to that feeling. This could probably be expanded into a more horror-oriented game if you so wished. It was fun to try and figure out the clues, though I didn't find them overly difficult. Great work on this! (I was running diagonally the whole time because it's faster. Should maybe be patched?) |
| May 14 06:22:46 | 36m 28s | Volksdam | ♥ 1 | Really fun game! Super addictive. It reminds me of rhythm games, just without the music. I found the arrows really hard to read after a certain speed (left/right and up/down got mixed up); if they were different colors maybe it would be a bit easier. My high score: volksdam_highscore.png |
| May 14 06:37:39 | 14m 53s | Potion Delivery Service | ♥ 2 | Really enjoyed this! It's cool to see an RPG Maker game for a change, since it's not very commonly used in LD. Support for multiple languages is great too. There wasn't a ton of gameplay, but it was fun talking to all the characters. The art is also well done. Nice work :) |
| May 14 06:45:17 | 7m 38s | TukTuk Delivery | ♥ 0 | Solid entry! I like the sheer amount of speed you can build up with the TukTuk. Unfortunately, the janky camera and constantly having to look up at the minimap made it hard to avoid obstacles, and I ended up crashing a lot. But for a jam game some issues are expected, so it's fine :) |
| May 14 07:05:35 | 20m 18s | Fed Up Delivery | ♥ 1 | Very frantic, I like it. The method of control is very unique and works well. It's cool how the packages obstruct your vision, so if garbage starts to stack up you need to get rid of it. The music is great too. The camera occasionally suddenly snapped to the other side of me which was sort of disorienting. Overall though, this is a great entry :) |
| May 15 04:58:20 | 21h 52m | Beelivery | ♥ 3 | Super polished. The difficulty was well-balanced throughout, and the art + music was great too (I loved the opening cutscene!). Great work. |
| May 17 06:21:44 | 49h 23m | Feathered Envoys | ♥ 1 | Neat entry! Feels very polished, he randomness added some variety to it which was appreciated. I didn't end up completing it but got a bit in. |
| May 17 06:31:15 | 9m 31s | Lost & Found | ♥ 1 | The art style in this is really cool, and it feels very polished. I do think the combat could be improved a bit, though; there are an almost comical amount of enemies and since they can all be killed in a single hit, you can get rid of them mostly by just standing still and spam-clicking in their direction, not letting any of them get close enough to actually hit you. The fact that the enemies only spawned when you picked up an item felt a little strange too, since I spent most of my time looking for them rather than the houses. Overall, though, nice work on this :) |
| May 17 06:38:48 | 7m 33s | Baby Dino Delivery | ♥ 1 | I played on Hard, my best was 87 deliveries. This is a cool twist on match-3 games! Felt super polished to play and I had a lot of fun with it. Nice work :) |
| May 19 20:02:18 | 61h 23m | Yangtze | ♥ 1 | Neat entry! The puzzle mechanic is unique and quite interesting. The camera perspective caused me some issues telling which squares were in front of the houses, but after I got messed up once I got used to it. |
| May 19 20:27:43 | 25m 25s | The Dark Forest and a Delivery Through Distant Lands and Geometric Oddities | ♥ 1 | This definitely deserves more than 21 ratings. I enjoyed it a lot---very relaxing to play. The music does well to set the mood. I found some of the areas more interesting than others, but had fun exploring all of them. At first I didn't realize that when I was told to press F there would be a wormhole somewhere near me, so I ended up exploring the first few areas several times over until I stumbled upon the wormhole by accident, before I figured it out properly. Great work on this! On a side note, I think I have some new wallpapers now... |
| May 19 20:34:07 | 6m 24s | Boxes Chaos | ♥ 0 | I wasn't able to complete any deliveries, same as the other people here. I kept getting softlocked by the bats, where they would continually ram me into the floor. I like the grappling hook mechanic, though. I'd be interested in giving this another try if it were polished up a bit and the bugs were fixed---though all of that's understandable, for a game jam. I've submitted games that ended up being broken many times in the past. |
| May 19 20:48:18 | 14m 11s | TIFY Boxes | ♥ 1 | This was great! Short but sweet. I agree that it was sometimes difficult to figure out where to click, like with the exits out the front of the screen. I had the most trouble figuring out where to develop the film. But those are fairly small issues. It's cool to see a narrative-focused game in LD, especially one as well-written as this. Great work :) |
| May 19 20:53:14 | 4m 56s | Supply Drop | ♥ 0 | I really like the physics. I love games with hard-to-master movement, and I think you handled it well. Nicely polished and fun to play; good work on this! |
| May 19 20:59:45 | 6m 31s | George and Deliverance | ♥ 1 | Really cool entry! I might try it again on touchscreen later, but the car felt nice to control. It was a bit annoying to have to wait for the title screen animation to play every attempt. If you polished this up, I think it could be a really great mobile game. Nice work! |
| May 20 00:10:40 | 3h 10m | Train Sort | ♥ 1 | This was really fun! I agree with everyone else that it is addictive. I think this could be a really good full game if you polished it up for release. Some proper sound and graphics would make a world of difference. Great work with this. |
| May 20 00:28:12 | 17m 32s | Have You Got a Moment? | ♥ 0 | I agree that the people come a little slowly. But otherwise this is a fun game! I like how you can move some of the props around too, and the bouncy physics. Nice work! I did have one of the dialog boxes appear (mostly) off-screen at one point. |
| May 20 00:40:14 | 12m 02s | QWOPcopter | ♥ 1 | Very difficult (not unlike QWOP, I guess). I couldn't beat any of the levels. Feels well-polished though, and I enjoyed what I played. Good work :) |
| May 20 00:52:48 | 12m 34s | wizard path | ♥ 0 | Had a great time with this one! The levels were all very well-designed, and the art and music made for a serene vibe. Liked this a lot; nice work! |
| May 20 00:58:39 | 5m 51s | Brunnen | ♥ 1 | Some sort of tutorial would have been helpful; I was only able to fly for a very short time. Neat to see a Game Boy game in LD, though, so props for that. |