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lisyarus

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TimestampSince previousGamelisyarus's comment
Apr 4 16:42:30 The volcano woke up ! ♥ 1 A very nice game! I only lasted 15 turns. Couldn't figure how exactly fire spreads, i.e. does it spread randomly, does it spread from burning non-forest tiles, etc. Nice art and sounds, simple but fitting. Great job! 2022-04-04-193924_1135x723_scrot.png
Apr 4 17:11:01 28m 31s Forest Runner ♥ 0 Truth be told, I got a little confused about this game. Spent about 15 minutes walking here and there with pretty much nothing happening, except for the containers with occasional money & shops. Are the pursuers supposed to appear later? Once when travelling between forests the text said that I found a river & now feel refreshed, but my money dropped from something about 30 to -159, which didn't feel nice at all! Another time I opened a box and my money count became negative as well, though not that low. Needless to say I couldn't use the shops, never having enough money for that. I liked the map generation, and character controller felt good (although I wish it would also be playable via WASD). Map borders were sometimes rendered a bit strange, though (I've added a few screenshots). 2022-04-04-194945_536x352_scrot.png 2022-04-04-194753_265x312_scrot.png
Apr 4 17:35:59 24m 58s Gone Out West ♥ 1 A very nice game idea! Interesting gameplay, although it becomes somewhat repetitive after a while. The tutorial feels a bit overwhelming (you keep reading text & clicking in the hope that you're going to start playing already, but the text goes and goes on), and reading large text on a wide screen is a little bit painful :( The bandit encounters felt a little weird, the horse feels unresponsive making it almost impossible to avoid obstacles. Anyways, nice game, good job!
Apr 4 17:44:35 8m 36s JUGGERNAUT ♥ 1 An interesting take on the theme! The ship's starting speed feels painfully low, while the speed acquired by hitting enemies feels painfully high :D Also the map collision resolution seems to be absurdly intelligent and always pushes the ship in an appropriate direction so that you can essentially reach the end by literally doing nothing, not sure if this is a bug or a feature? Anyways, congrats for completing the game with your own C++ engine, glad to see I'm not alone :D Good job!
Apr 4 19:11:38 1h 27m AIR DELIVERY ♥ 1 A very nice game! Got to the score of 13. It would probably be nice to have some background music, would make flying around less boring. A minimap would also be helpful :) Good job! One little thing - since the screenshot that is on top of game's itch.io page coincides with starting game screen, I thought it was a browser game and kept clicking "start" on that screenshot :D
Apr 4 19:21:20 9m 42s ZEZ ♥ 1 A really nice game! The time mechanic reminds me of an old flash game "N" about a ninja. Very nice art and effects! The gameplay becomes a bit repetitive over time, though. Anyways, good job! 2022-04-04-221716_1277x717_scrot.png
Apr 4 19:31:32 10m 12s BLACK HOLE DEMISE ♥ 1 A nice game! Cool & unusual physics-based mechanics, nice art. I personally have found jumping on those rope-attached blocks extremely challenging, but maybe I just need more practice. Jumping itself felt just a bit unresponsive, as if there was a small delay between pressing the key and performing the jump. It would be nice if you didn't have to press [E] altogether - you could activate checkpoints simply by walking through them, and pick up flowers the same way.
Apr 5 08:26:04 12h 54m Aligeon ♥ 0 Fun game! Nice touch with sounds. Shooting felt a bit strange, as if the bullets always fly slightly to the left of where I was aiming. Money is a bit underbalanced - after the first few rooms I could afford any chest and still ended up with 4000$. Anyways, nice interpretation of the theme, good job! 2022-04-05-112259_1920x1080_scrot.png
Apr 5 08:38:17 12m 13s Gerascophobia ♥ 2 Unfortunatelly, I couldn't really figure out what to do. I've found a key, but nothing happens to the doors: I tried pressing [E] while looking at the door and having the key in my inventory, tried holding the key in the air and pushing it into the door. I also couldn't do the chemical mixing: I think I've found the lab equipment (big black apparatus hidden behind some boxes, right?), but, again, nothing happens if I put flasks on it, in it, etc. The visuals, sounds & atmosphere in general are very nice, looks like a promising game!
Apr 5 08:47:51 9m 34s Damaged ♥ 1 Looks like a promising game! I went through 3 rooms, killed all the enemies, and couldn't figure what to do next. There were many closed doors, am I supposed to open them somehow? Dashing absurdly increases your speed, not sure if this is a bug or not. Enemies' right hands seem to be pointing at the player even after their death, leading to some flicker in animation (looks like they alternate between lying on ground and pointing to player each frame). For some reason I couldn't start moving until some 5-10 seconds into the game, when an enemy approached me (again, not sure if this is a bug). 2022-04-05-114424_1920x1080_scrot.png
Apr 5 09:01:10 13m 19s Inevitable Dungeon ♥ 1 Really nice art and soudns! Solid game idea. I couldn't figure out how to put stuff in the death bag, sadly. The UI was also a bit weird: some windows would close by [ESC] but the game freezes after that; other windows (the inventory) don't close by hitting [ESC]. I felt there were way too many enemies, but considering the death bag mechanic this is fine.
Apr 5 09:14:02 12m 52s Spooky Gothic Siege ♥ 1 A very nice, addictive game! Wish hitting the zombie queens (no idea how to call them) showed some effect, since at first I though they're invincible. Spawning 3 queens on one side at early game seems a bit harsh, maybe that needs some balancing. Other than that, great job! 2022-04-05-121159_1603x767_scrot.png
Apr 5 09:20:33 6m 31s Size Matters ♥ 0 @twisted-pixels Also wanted to play, but right now the link points to non-existent page (attaching a screenshot) 2022-04-05-122019_1920x1080_scrot.png
Apr 5 09:29:36 9m 03s Catronaut ♥ 3 Nice game! Loved the art style, cat model especially. The jumping mechanic felt a bit weird: I spent 5 minutes trying to get on the first platform until I realized you can also jump mid-air; jumping on moving platforms later was extremely hard even with that knowledge. Jumping and moving in general felt slightly unresponsive. I think this may be an amazing game if some more work is put into polishing movement, good job!
Apr 5 09:35:40 6m 04s Look Up! ♥ 1 Nice game! Agree with @zack-hd that it should become harder as you progress, and the resources could probably be used for something instead of being just a score (upgrades, better gun, several guns, automatic guns, drones, ...). Nice simplistic visual style. A few sound effects would make it feel much better! 2022-04-05-123331_1920x1080_scrot.png
Apr 5 09:41:04 5m 24s Lone Microbe ♥ 1 Nice little game. Wish there was some score indication, otherwise you're just aimlessly moving around. I didn't realize you even can move at first, maybe some arrows around a player at start would help. An invisible map border is a little strange, better indicate it somehow.
Apr 5 10:07:57 26m 53s The British Are Coming! ♥ 1 Looks like a promising game! Clearly a lot of work was put into modelling and level design (although I'd make the ship sail white and thinner, right now it looks like made out of cardboard). Rendering in general needs some tweaking - AA is missing, and shadows look weird at times (looks like undertweaked cascaded shadow maps). It's also hard to see what's going on when you see the whole island and your troops are tiny and occupy just a handful of pixels on the screen. The gameplay is a bit too slow - you just click and wait until your troops do the trip to the chest and back, with nothing else to do. They also behave weirdly in terms of combat - sometimes they'd attack the enemies, sometimes they won't. Anyways, looks like a promising game that needs tweaking and balancing, good job!
Apr 5 10:28:24 20m 27s All Lines lead to boom ♥ 1 The game looks incredibly promising! Loved the idea & mechanics. I tried to catch the bomber with a hacker many times but failed, mostly due to the interface, it is just hard to understand what's going on sometimes.
Apr 5 10:37:00 8m 36s Populus Romanus ♥ 1 Lovely art and game idea! Unfortunatelly I couldn't figure out whether I should've kept all 4 groups happy or unhappy? Both seem to lead to gameover. Or should I keep them somewhere in the middle? Anyway this wasn't obvious :) Knowing what buildings do before choosing them would be nice, too.
Apr 5 11:26:02 49m 02s God's Rage ♥ 3 Very nice art! Character control feels a bit clumsy, and the jump is waaay to high - you can't see the platform you're going to land on because it doesn't fit in the screen, which makes precision jumping a bit frustrating. Picking up objects is a bit weird as well: it only works if you stand near the object but not exactly behind the object. I've never had the progress bar reach its maximum: I always just died in lava.
Apr 5 11:48:54 22m 52s Doomed Drone Defence ♥ 1 A very cool game! Managed to get all upgrades and had 40k$ extra. The game progresses in a slightly slow rate at first, but I love how it descends into pure madness after 2 minutes of playing :) Nice decision to make the generator stop the bullets - frustrating a little, but it forces the player to move and not stay in one spot. Found that the best late-game strategy is to simply circle around the generator, shooting in all directions.
Apr 5 11:55:46 6m 52s Wobbly Plankster ♥ 1 An unusual game! Got to 40k score by constantly pressing space, which, I have to admit, isn't the most satisfying thing to do :D Interesting physics-based mechanics, loved them.
Apr 5 12:10:40 14m 54s Destination Station ♥ 1 An interesting game! Wish there was a way to move the camera, and not only zoom in/out. The green text on the right (the "social media" thing, I guess?) is a little disturbing since it prevents you from seeing what goes on underneath it. It would also probably be nice to have a better indicator of station levels, right now it's almost impossible to see and I had to mouseover them constantly to see what level they are. Pretty fun game overall, good job!
Apr 5 12:44:01 33m 21s Running Out of Time ♥ 3 A nice touch on the theme! Would be nice to have a minimap or something else that shows where the guards are. Unfortunately I got stuck: the game autosaved in a situation where I get immediately caught.
Apr 5 12:57:24 13m 23s Corbeille de Fruit - A série noire investigation ♥ 1 Quite a depressing story, good job!
Apr 5 13:32:52 35m 28s Love Finds A Way ♥ 2 A very unusual entry! Really great touch on the theme, fits perfectly. Cozy art style. Found the gameplay a bit overwhelming, 4 agents on the second level already is a bit harsh. Anyways, fun game idea, good job!
Apr 5 14:03:19 30m 27s GrimTide: Delay the Inevitable ♥ 1 A really nice game! The only thing that bug me is that some red cells seem to be indestructible, making it impossible to actually last long enough. The UI isn't super intuitive either, sadly. Loved the concept and gameplay, though, and the art & sounds are really nice, good job.
Apr 5 14:11:40 8m 21s Gomma ♥ 1 A nice entry! Couldn't really figure out what I'm supposed to do: I enabled the lamps with the excrement, feed the worms with the food, but died eventually. Is there a way to fill back the second progress bar?
Apr 5 14:32:46 21m 06s Do Your Job! ♥ 0 Nice idea, but the gameplay gets extremely repetitive: you just endlessly move to the coffee machine, to the visitors, and back. Couldn't figure out what the progress bars on the bottom left are, and what do the fridge & cooler do.
Apr 5 14:42:29 9m 43s Snowmageddon ♥ 0 A funny game! The visuals and sounds are lovely. Took me some time to figure out what to do, but I managed to save some snowmen after all :)
Apr 5 14:50:47 8m 18s Slime Rise ♥ 1 A really impressive game! The guys seemed to behave a little weird and often just stayed on the scaffolding and died. Took me a while to figure out how everything works, but it was fine. Wish the game session was a bit longer, the slime started advancing like crazy after about 100m. Enjoyed the game, good job! 2022-04-05-174718_1920x1080_scrot.png
Apr 5 15:39:25 48m 38s Burning Spirit ♥ 3 Beautiful art! Nice game idea. Would probably nice if time stopped while you are fighting, otherwise you don't have much time and end up just spamming whichever cards.
Apr 5 15:47:20 7m 55s Shoal ♥ 5 Incredible game! Such an interesting and unique mechanic, loved it. Wish the fish didn't get stuck at obstacles that often :) Are they using some kind of flocking algorithm?
Apr 5 15:52:13 4m 53s Tactical Ghosts: The Impification ♥ 2 Incredible game! Such a nice and compelling mechanic. I managed to unlock half of the content, my brain got exhausted from working that fast, but I enjoyed it! Great job! 2022-04-05-185050_674x576_scrot.png
Apr 5 16:00:16 8m 03s Electro Rush ♥ 1 The game looks really nice, but unfortunately the camera movement made it almost impossible to play. Inverted mouse & sensitivity would definitely improve this!
Apr 5 16:18:25 18m 09s Impending Darkness ♥ 2 Absolutely incredible! Loved the atmosphere and the mechanics. Wish I had more sticks so that I could explore more. Anyways, enjoyed it a lot, great job.
Apr 5 16:25:47 7m 22s 9 Turns to Launch ♥ 2 A really nice game! The AI isn't great, though, but one cannot be expected to implement a good chess AI in a game jam :) Some levels can be beaten in just a turn or two by tanks attacking diagonally. Anyways, enjoyed the game, good job! 2022-04-05-192335_1920x1080_scrot.png
Apr 5 16:38:58 13m 11s You will become a vampire. ♥ 1 The game looks nice and promising, but similarly to @yukimiitsuka I couldn't find the exit. I tried both fullscreen and not, I seem to be able to move past screen borders but naturally I don't know what's there.
Apr 5 17:01:35 22m 37s The Inevitable ♥ 1 Incredible game idea and fun theme interpretation! I thought that completely blocking the way would stop the ship, but it seems to be smart enough and always finds a path. Great job!
Apr 5 17:11:20 9m 45s Card O''Clock ♥ 1 A really nice, unique mechanic! The game is a bit hard but extremely interesting, great job. 2022-04-05-201045_1920x1080_scrot.png
Apr 5 17:22:20 11m 00s Operation: Cable Jumper ♥ 1 Nice game! Found it quite challenging. Love that there's no long text tutorial, everything is immediately understandable. Wish there was some score meter or something. Good job! P.S. nice logs there :) 2022-04-05-202055_517x881_scrot.png
Apr 5 17:35:45 13m 25s Fading Fate ♥ 0 The game looks nice and promising but I couldn't really figure out what I am supposed to do and what do the buttons do (they didn't seem to do anything...).
Apr 5 17:52:40 16m 55s Farm Defender ♥ 3 Nice game, although a bit repetitive, and the roads are structured in such a way that each placed soldier seems to have very little overall effect.
Apr 5 18:08:24 15m 44s Fruitloose ♥ 2 Incredible game! At first I didn't realize that the goal is to maximize the score, and kept just clicking the green check mark on the first several levels. Really neat idea, lovely visuals and sounds, great job!
Apr 5 18:15:31 7m 07s Thanks, Socrates ♥ 2 Nice game, beautiful artwork! The gameplay is a bit repetitive, though, and I didn't really see my answers do any difference. And, yeah, the provided executable is Windows-only, best fix that in the description so that others do not feel fooled :)
Apr 5 18:26:14 10m 43s Sheeplantis ♥ 0 Nice & funny game! I didn't understand what the [E] key did, nothing seemed to happen. Not sure how it fits the theme, since you're not really delaying anything. Anyways, good job! 2022-04-05-212456_1920x1080_scrot.png
Apr 5 18:37:56 11m 42s Never Alone ♥ 2 Nice visual style! The game sessions are quite short, wish I could move around longer. Couldn't beat 18000 mark, always got surrounded by enemies. Anyways, good job!
Apr 5 18:41:41 3m 45s Hamstronaughts ♥ 2 Nice mechanic idea, but it really needs some tweaking, since you can do this and survive forever (as @zeekza already said): 2022-04-05-214020_1920x1080_scrot.png
Apr 6 06:32:55 11h 51m Tidal Wave ♥ 1 What an incredible fresh game idea, loved it! The game definitely needs some tutorial, took me a few sessions to understand what's going on. Still couldn't figure out whether population count affects anything except the loosing condition. Nice minimalist visual style, although in my opinion adding some contrast and colors would hugely improve it. Rendering performance definitely needs some improvements, the thing starts dropping FPS pretty quickly, and in the end I was playing at about 10-15 FPS. I'm no Unity expert, but my guess would be that you're drawing all the balls as separate objects which consumes a lot of time. Instancing should make things much faster. Anyways, loved the game, great job! 2022-04-06-092736_1920x1080_scrot.png
Apr 6 06:43:44 10m 49s Robots attack! ♥ 1 Looks like a very promising game! A detailed tutorial would definitely be useful. I managed to reposition the cannons, create another one, and defend myself until the bad guys started coming from both directions. I'd say the game idea is wonderful but needs polishing. Good job anyways!
Apr 6 07:00:37 16m 53s LeapSheep ♥ 2 A really nice game! That sheep rolling downhill definitely gave me giggles. Unfortunately, I've found this to be the major gameplay issue as well: it's really frustrating to lose control over your character in a fast-paced platforming game! I think something like a button that puts the sheep on its feet and stops rolling would be a game-changer, or anything else to fix that frustration. Another small detail: I wish the "restart" button would be available via keyboard - it's a bit frustrating as well to reach the mouse every time you want to restart. Anyways, fun game, nice idea, good job!
Apr 6 07:36:39 36m 02s Life of a priest ♥ 0 Looks like a nice simple idea, but I only could resurrect 2 people and later resurrection didn't do anything. I tried walking around as you mentioned the bug in the description, but it didn't help - resurrection didn't do anything still.
Apr 6 07:52:13 15m 34s Under the Moon ♥ 1 Nice game idea! It's hard to understand what's going on an what am I supposed to do at first, had to do some trial-and-error playthroughs. Didn't really understand how to fix the shield and what upgrading the shield does, the asteroid seemed to always crash on the planet whatever I do. An interesting entry anyways, good job! 2022-04-06-104902_1920x1080_scrot.png
Apr 6 08:32:36 40m 23s Death and Taxes ♥ 1 Interesting entry! Got caught in a situation when I couldn't afford any of the cards and had to restart the game, maybe there should be a way to get out of this. In the long run it seems that always getting better jobs, bribing police & waiting for cheap or free hospital visits is the way to go, making holiday, gym & taxes cards kind of obsolete. Of course it's fine for a jam game to have balancing problem, so, good job :)
Apr 6 08:44:04 11m 28s One Sided Pong ♥ 1 Funny take on the theme! One suggestion is to randomize initial ball velocity direction, otherwise you can start the round doing absolutely nothing with the ball moving perfectly in the center of the screen left-to-right-and-back, waiting for the floating-point simulation errors to escalate so that the ball moves a bit up or down.
Apr 6 08:46:32 2m 28s Stay Afloat ♥ 1 Unfortunately, I couldn't play the game: loading stops at 90% and doesn't progress any further. 2022-04-06-114623_1920x1080_scrot.png
Apr 6 08:53:50 7m 18s This heatwave will last all summer ♥ 1 Nice game idea! I'd say the controls need tweaking, I ended up spamming mouse clicks all over the place, would be nice if I could hold the mouse button and move it around. Camera control is a bit weird as well, looks like it is a default spherical camera controlled by latitude/longitude (or any two angles, call them as you wish), so that what happens when you try to move left or right depends on current camera orientation ("left" moves left in one hemisphere and right in the other one). Anyways, fun entry, good job! 2022-04-06-115047_1920x1080_scrot.png
Apr 6 09:42:17 48m 27s SHUTTLECOCK: ARMAGEDDON ♥ 2 Fun little game! Took me a while to realize it's just badminton (didn't pay enough attention to the game's title, I guess...). It didn't seem to be possible to beat the alien, though this seems to be the idea, right? :) Managed to get a score of about 20 at max. Nice entry, good job!
Apr 6 09:56:46 14m 29s Candler ♥ 1 Congrats on your first game jam! Fun & original game idea. It seems to me that the best strategy is to try to stay in the center and only move to the corners to avoid being hurt, this way you get more escape routes. Good job! 2022-04-06-125423_1066x673_scrot.png
Apr 6 10:10:37 13m 51s Smog TD ♥ 2 Fun and interesting idea, but I'd say it needs balancing. Tower defense games usually start slow, so I was surprised that just buying ~8 simple turrets (for all the available starting money) wasn't enough to stop even the first wave. With support towers I managed to get to wave 7 and lost due to high pollution. The pollution was being generated far more quickly than I was earning money to clear that, which felt a bit unfair, but that balance is what the game offers to master, I guess :) I'd suggest improving the UI a bit: the "start wave" button is still available after you've started the wave which confused me a little (maybe it should only be visible in between waves?), and an indication that you are mouseovering a tile would be nice as well.
Apr 6 10:20:44 10m 07s Keep It Warm ♥ 1 A nice simple game, but the gameplay is a bit repetitive: after you've burnt everything in the house you're basically constrained by how far the closest tree is. Maybe it would be fun if new objects spawned here and there? 2022-04-06-131905_1020x592_scrot.png
Apr 6 11:02:45 42m 01s Crazy plant lady. ♥ 2 Nice game idea! Love how it descends from a peaceful leisurely pastime to a complete madness. Lovely plant models, although the ones with many thin leaves produce a ton of aliasing & flickering, maybe you'd need to turn AA on and/or use textured transparent leaves instead. The shadows looked a bit wonky, probably increasing shadow map resolution & playing with shadow bias would fix that. I'd also suggest highlighting the plants when you mouseover them, would make fast-precision-moving-plants-around thing more satisfying and less frustrating (especially when you misclick!).
Apr 6 11:15:34 12m 49s Delay the Invasion ♥ 1 Sad to say that I tried the game but it was flickering so bad that I couldn't play without my eyes getting hurt :( I was running under Linux with the Wine emulator so problems may be possible, although I've never seen stuff like this with Wine before. My guess would be that VSync / double buffering wasn't set up properly, or the color buffers weren't cleared, something like that. The screenshots look great, I wish I'd be able to play it!
Apr 6 11:37:38 22m 04s Meteor Power ♥ 1 Very nice gameplay idea! Found the controls quite frustrating at first: I thought you'd control the robot with WASD, and WASD was actually displayed in the bottom, but somehow pressing them doesn't move the robot and only highlights the button, of which only A is active and others are disabled, so I guessed you can only move to the left at first, and you need to press A and click to actually move left, etc, you get the idea :) (I know the controls are written in the description, but I usually only read the description if I can't figure them out, while in this case it _seemed_ that I did figure them out, which was kind of infuriating later) Maybe just selecting a robot by mouse and then clicking where it should go would be much simpler for the player? I ended up keeping A pressed all the time anyway. Given this controls, and the fact that robots have their own pathfinding (which is great, btw!) it's pretty much impossible and useless to have more than one robot at once. There seems to be a glitch when part of the solar stations' network gets disconnected from the main station: some disconnected stations are highlighted as active, so aren't, which was a little distracting. I didn't realize you can zoom in/out at first, and that background is rendered in a bit strange way when you zoom out. Anyways, I managed to build the solar stations and it seems that the only thing left is connecting them over and over again, since they get destroyed by the meteors, which gets repetitive quickly. 2022-04-06-142405_1920x1080_scrot.png
Apr 6 12:41:43 1h 04m Living the Dream ♥ 1 Made it to age 46. About the age of 25 working becomes useless: it exchanges 10 energy for 10 money, and food does the exact opposite, so you end up with a zero-sum loop. I guess this was intended (taking the theme into account), but still would be nice to have some more late-game gameplay. 2022-04-06-153959_1920x1080_scrot.png
Apr 6 12:58:10 16m 27s Yarr me shippey ♥ 1 The idea looks really nice, but it seems that the player has barely anything to do here - the outcome is mostly determined by whether or not one has the required dice. In the first playthrough I was losing morale no matter what, in the second one I got lucky with the dice & won. It's really unclear what various ship actions do (why would I clean it, is it dirty and that lowers morale? or does cleaning lower morale? what does "search" mean? etc). I'd say it's a nice idea but it needs much more actions on the player side. There's probably a bug: after losing the first time, the next day's event appeared right on top the defeat message (see the first screenshot). 2022-04-06-154841_1277x720_scrot.png 2022-04-06-155249_1277x717_scrot.png
Apr 6 13:25:38 27m 28s Hole ♥ 4 Funny idea! Is there anything more to it or does it go like that indefinitely? I guess it does, judging by the theme :) 2022-04-06-160512_409x506_scrot.png
Apr 6 14:25:35 59m 57s Lighthouse (Unreleased) ♥ 1 Same for me, here's what the linked page looks like: 2022-04-06-172515_1920x1080_scrot.png
Apr 6 15:09:19 43m 44s Beebs Bump ♥ 1 Couldn't really figure out what I'm supposed to do, despite reading the rules like 3 times. Do I just click on all the diamonds as fast as you can?
Apr 6 15:31:46 22m 27s Brush it Up! ♥ 2 Interesting and truly unique idea, nice touch on the theme! I had issues with the camera as well: sometimes it's really hard to actually move the brush around the required area (and not just put the brush there) from any of the provided angles. Maybe it would be simpler if the player could simply move the camera, without the need for different views? Another solution would be to move the camera automatically based on where's the player pointing at, but I guess that won't be easy to implement in a nice and non-frustrating (to the player) way. Anyways, fun submission, good job!
Apr 6 15:57:18 25m 32s Inevitable Seige ♥ 1 A fun game! Got a little confused at first, didn't realize you need to use the keyboard for selecting buildings. Nice that money just spawns for you to collect. I tried different strategies and just spamming with arrow towers seemed to be the most effective, so I ended up not using stones (that are quite overpriced, considering they are a single-use item) and that 2-coin-thing. So, I'd say the game needs more balancing (of course that is pretty common for jam games, mine included). Nice game overall, good job!
Apr 6 16:19:29 22m 11s Summer Vacation ♥ 1 Very nice game! Movement is probably a bit too fast, a small delay between moves would be perfect. I tried several times and still couldn't survive, I ran out of puddles and died from thirst. Not sure if this is intended (after all, this is inevitable?) or bad game balance or I just wasn't performing that good :) Anyways, lovely game, enjoyed it, would definitely play something like this for a long time if it had more content!
Apr 6 16:27:45 8m 16s Salary Zombies ♥ 1 Very nice game! It feels that the player doesn't have much control over what he's doing, though, since he can't choose the action, only where to shoot or smack (and the direction doesn't make much difference since there are zombies all around anyway). Maybe if given some ability to choose (e.g. from two random actions) and a larger queue the player would be able to do more long-term planning, making the game more interesting and deep? Anyways, fun game, enjoyed it, good job.
Apr 6 16:51:03 23m 18s Escape The Unstoppable Gooey Blob ♥ 1 Incredible game, loved it! Unique idea (almost jealous I didn't come up with something like that :D), satisfying shooting controls, fun to mess around. There are a few things that I would change, though. The rockets launched by bazooka seem to acquire player's speed at launch, so they'll move in a direction other than where the player was aiming. No other type of weapon seems to do this, so this leads to some awkward inconsistency. In general I think it's best to avoid this type of velocity transfer for games where you move around a lot. Secondly, the green blobs shrink when you hit them, making them harder to destroy (smaller hitbox), which leads to frustrating situations where you've been shooting at an area for a long time yet didn't actually kill anything. Maybe this could be avoided by tracking blob hitpoints separately from growth size, and indicate hitpoints somehow (e.g. low-health blobs are reddish in color). Of all the weapons I found only the laser blade to be able to consistently kill the blobs and almost win indefinitely, but I had to click the mouse like 5-10 times per second which makes your finger tired in about 10 seconds :) This leads to my third suggestion: maybe the player attacks automatically (with some weapon-dependent period) if the left button is pressed? Overall a cool & addictive game, fun growth mechanic, enjoyed the game a lot! P.S. I tried the Linux version first (since I'm using, well, Linux) and it crashed my window manager (xmonad, to be precise). It's actually the first time I've seen something cause it to crash and I have absolutely no idea how this could happen. The Windows version worked just fine under the Wine emulator.
Apr 6 17:19:32 28m 29s Hyper Keepy Ups Turbo ♥ 1 Incredible game! Nice idea & mechanics. Wish the player could aim with mouse instead of keyboard so that you could move and shoot independently. Some ways of restoring health would also be great. Found the game quite hard, could barely last even a minute. Still enjoyed it, though, great job! 2022-04-06-201247_1272x715_scrot.png
Apr 6 17:43:54 24m 22s Berserk ♥ 1 A promising game with lovely & beautiful art! It lacks a lot, though, the main thing being some attack juice or at least feedback: the player doesn't know when he's hit, when he hits the enemy, etc. Adding some basic effects (like changing sprite colors after being hit) and sounds would already improve that a lot.
Apr 6 18:10:50 26m 56s GrayBox ♥ 1 Nice game, definitely has a certain spooky mood. I wish the bullet hits were better indicated, though. I managed to score about 70 several times by selecting projectile upgrades the first few times and fire rate next. Sometimes the bullets bounced off the spheres and went far away, which felt quite frustrating since I definitely hit the enemy :) I'd also occasionally get stuck in a...corner? Not really sure, to be honest, but if there's some surrounding map it would be nice to know in advance where you're going. A promising entry overall, good job!
Apr 6 18:29:55 19m 05s Battery Low ♥ 2 A nice, unusual entry! The idea is solid and can definitely be turned into a proper game. As you've already written in the description, audio would be a huge improvement. Movement is a little frustrating, maybe the drone should e.g. move left while the left key is pressed, etc? I got tired of pressing keys repeatedly, especially when I needed to get really far :) A minimap would also help a lot, since it's easy to get lost and lose track of progress. Maybe the minimap would only show already explored areas, for example. Anyways, interesting game, good job!
Apr 6 18:38:00 8m 05s Until the end ♥ 1 Nice game and idea! I'd say it needs some polishing, though. The controls felt a bit clumsy and lacked inertia. Furthermore, there's hardly any reason to move at all, since this increases your chances of being hit by those balls. After several attempts I tried just staying in the starting corner protected by a platform above and shooting somewhere to the right, and didn't lose any HP at all! So maybe the game needs some actual reason to move. Anyways, nice game, good job! 2022-04-06-213445_1920x1080_scrot.png
Apr 6 18:46:25 8m 25s Get Served ♥ 0 A really unique idea that perfectly fits the theme, loved it. Those smaller muffins following you are a very nice visual touch, albeit a bit distracting. I managed to finish all the levels just hiding in the map corners, so I'd say the game needed more playtesting :D Good job anyways.
Apr 6 18:51:15 4m 50s Circleville ♥ 1 I...guess I've won a few levels, but I still have no clue about what was happening and what was I supposed to do.
Apr 6 19:23:06 31m 51s Death Is Real. ♥ 1 One of the best games I've encountered on this jam! I'm not really into puzzles, but this one stroke me with simple & intuitive yet unexpectedly complex mechanics. I love the thoughtful level design that forces you to explore more and more until you find the overall solution. Simply incredible, great job. 2022-04-06-221350_1920x1080_scrot.png
Apr 6 19:41:32 18m 26s Blockage ♥ 2 A very unusual art style, disturbing in a good way (as in to create atmosphere). At first I thought I simply need to find something hidden in the organs and that would be it, was quite satisfied to find a...weapon and a speed upgrade. The gameplay isn't that novel or addicting, but it was fun enough to find and kill all the...things :) Good job! 2022-04-06-223715_1920x1080_scrot.png
Apr 7 07:23:41 11h 42m That One Time I Woke Up and Saw Vines Outside My Window ♥ 1 Lovely little game! Congrats on finishing your second game. Beautiful character art & music. Hitting the vines and being hit by them wasn't always easy to understand, maybe some visual/audio feedback would improve that. Good job!
Apr 7 07:28:23 4m 42s Windtrails ♥ 0 The game looks incredible but I couldn't run it properly: I'm using Linux so I had to run the Windows version under Wine emulator, and the game ran at 3-4 FPS :( If you make a Linux build, I'll happily try it!
Apr 7 07:59:13 30m 50s Model-5C ♥ 1 Nice game, impressive visuals and sound! Loved the punch that you are the 7th unit. Lovely player character model. I'd say camera movement and shooting need some work. The camera view changes way too suddenly at times, presumably when you move out of something that blocked camera view. Very hard to see what's to the side of the player, since the camera always looks forward. Aiming in general is hard as well, because you can't always estimate the height difference between the player and the target, and you can't predict where it is actually aiming. Maybe some crosshair indicator projected on the target would help? Anyways, impressive game, good job. 2022-04-07-104521_1920x1080_scrot.png
Apr 7 08:06:49 7m 36s Fart Competitions ♥ 1 An unusual entry, perfectly matches the theme :) Got to about 40s at both levels. The only improvement I'd suggest is highlighting the keys if you're actually pressing the right ones (e.g. green [E] becomes blue if player is pressing [E]), otherwise it's hard to see when keys actually change, and even harder to understand if you're even doing the right thing in the beginning (I pressed the indicated keys but nothing happened, which is quite confusing).
Apr 7 08:21:31 14m 42s I'll buy us some time ♥ 1 I also faced the problem @zack-hd mentioned when obviously successful hits are processed as misses if I selected my weapons with a mouse. Playing with the keyboard worked fine. The core mechanic idea is amazing & novel, truly loved it. A game of personal muscle skill, love that type :) It seems that in the end you always get two enemies simultaneously trying to kill you with no possibility to eliminate them both, which feels really unfair but kind of fits the theme. Good job!
Apr 7 08:32:41 11m 10s Suppress The Press ♥ 1 A very nice game! Simple yet polished and fun. Found the movement way too hard due to high inertia, but I guess that's what makes the game challenging. I'd suggesting adding some visual or/and sound indicator when the press is close to reaching you (e.g. an alarm sound and pulsating red something on screen), I died several times just because I was chillingly collecting energy orbs and forgot to check the press state. Anyways, nice game, great job!
Apr 7 12:52:19 4h 19m Wrath of a Dying God ♥ 1 Incredible game! Cool mechanics, addictive gameplay. Loved those enormous armies of enemies, I don't recall being actually afraid of something in games for a long time! Tried the strategy of using the Order/Angel ability to spawn troops behind enemy backs to distract them and unleash Smite, seems to work pretty nice but got quite repetitive after many waves. Really wish there was sound, that would make the experience even better. Audio indication of ability recharge would also be cool, since I've found myself moving the eyes constantly from the battlefield to the abilities panel and back, that takes time & energy and is in general a bit tiresome. Overall an amazing game, great job! P.S. I tried the Linux version and it fails with an error (see the second screenshot). Presumable the executable should be called `WRATHOFADYINGGOD.x86_64` instead of `WRATHOFADYINGGOD-LINUX.x86_64` - I renamed it to the former and it worked nicely after that. 2022-04-07-154011_1920x1080_scrot.png 2022-04-07-154046_591x148_scrot.png
Apr 7 13:58:56 1h 06m Tick, Tick, BOOM ♥ 1 Nice game idea! The controls were a bit hard - I often ran into obstacles, was stuck, was pushed by other people, couldn't interact with an object I was standing nearby until I approached it from a right angle, etc, everything with no feedback from the game. Such things are quite frustrating when you're trying to act as quickly as possible :) A fun game overall, good job.