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| Timestamp | Since previous | Game | lisyarus's comment | |
|---|---|---|---|---|
| Apr 26 09:16:13 | FlickWest | ♥ 1 | An incredible concept! Couldn't find other players as well & the room creation menu was just slightly confusing since you don't know beforehand that you can play with bots. I'd say the aiming mechanic needs some explanation & more visual markers - it isn't completely clear to when exactly can you click, whether you can be late for clicking, etc. In one of the rounds after some shooting & only 1 enemy left I still had two aiming markers - one on the enemy, and one somewhere mid-air, and I wasn't able to shoot into the enemy. Nevertheless, fun game, good job! | |
| Apr 26 09:24:34 | 8m 21s | Kikker Kerker | ♥ 2 | A nice game! Would love to see it finished & maybe add more variety to levels (obstacles, mazes, ets). Sounds are awesome, especially when you throw enemies out of the map. Great job! |
| Apr 26 09:30:09 | 5m 35s | Robo Delve | ♥ 1 | Agree that it's a little confusing finding that .7z archive, maybe add a direct link to it? You can add a separate link to source code in your game post. The concept is nice, I'd say the graphics needs some work and it would be cool if the rope would bend over obstacles (instead of going straight through them) like in e.g. the Worms game. Anyways, good job! |
| Apr 26 09:45:38 | 15m 29s | Project Achelois | ♥ 2 | A nice concept! The start was a little confusing - e.g. initially I thought I should control the ship, and then when the nuclear drill was heating it looked like nothing was going on for a while, until I noticed the color change. Maybe add some progress bar indicator for drill startup, so that it's blindly obvious that stuff is happening? I too was exploring for about 10 minutes and didn't find anything, the last objective was deep down & I couldn't make it there (maybe I just failed to find a passage?). Overall I'd say the game could be a little more dynamic. Anyways, good job! |
| Apr 26 09:58:37 | 12m 59s | Deep into the mine | ♥ 1 | A simple & nice concept. Would be cool to have a visual indication of impact when you hit the enemy. A larger view box would also help, since right now it's a little hard to navigate around. Got down to 186m. Nice job! |
| Apr 26 10:06:28 | 7m 51s | Rope Down | ♥ 1 | Loved the concept! Reached a depth of 418m. The movement felt a little too slow, but still fun. I'd say that some sound effects would be cool, since I didn't even realize that some things were decreasing my HP :) It is also possible to just fall down most of the time, ignoring enemies & traps completely, so maybe the level generation needs more work. Anyways, great job! |
| Apr 26 10:21:48 | 15m 20s | The Descent | ♥ 1 | Unfortunately I couldn't play it: I'm using Linux and running the game via the Wine emulator - the dialogues don't show (but I could skip them by pressing Enter), but then when the puzzle starts the arrow keys don't do anything, the tiles don't move. This is most probably an emulator issue, but maybe I was just doing the wrong thing? Anyways, I'll happily play a Linux build if you make one! |
| Apr 26 10:31:51 | 10m 03s | Flower Finder | ♥ 2 | Incredible game! Loved how it slowly got more difficult, reached room 11 with score 14. Those spikes - I initially thought they are a new type of flower and jumped directly on them :D The boulders felt a little harsh but still fun. One thing I noticed was that even though I was constantly dying and restarting without any progress, the boulders frequency was advancing fiercely, as if it didn't take into account that I wasn't making progress. Not sure if that's a bug, but difficulty should probably be dependent on your progress? Anyways, loved the game, great job! |
| Apr 26 10:46:58 | 15m 07s | Dig Deeper and Deeper | ♥ 0 | A very unusual game! Liked the concept. The upgrades in the shop felt a little confusing (like, what exactly is "spring"?). The drill circles felt too bouncy & sometimes didn't destroy a tile upon impact (and sometimes did), which complicated precise aiming. Anyways, fun game, good job! |
| Apr 26 10:55:31 | 8m 33s | Drilling Rig | ♥ 0 | A promising concept! Would love to have some kind of "score" or "money" that you'd spend on upgrades or just have that number out there, since right now you're pretty much just aimlessly digging dirt & stone. Loved that you can put lights, that was a nice touch! Maybe add an actual lamp object as well, I think it would look more natural this way. Anyways, good job! |
| Apr 26 11:02:03 | 6m 32s | Puzzle blast | ♥ 3 | An interesting puzzle! Was a little confusing at first - it isn't obvious to me that the hints show relative position of items (I thought the hints say that I should exchange those items or smth like that), but figured it out. Gets hard pretty quickly, with a 4x4 board you really start to need pen & paper to lay out all the possibilities. Reminds me of sudoku-type puzzles. Nice job! |
| Apr 26 11:12:51 | 10m 48s | Compulsive Diggers | ♥ 2 | Incredible game! Hard to keep the dwarves from diyng, though. Maybe add an indicator above each dwarf about what he needs/wants to do, like "get to the surface" or "dig down" or "eat", etc. Sometimes they'd just wander around without digging anything, getting up the ladders but then ignoring the path to the surface, jumping down & dying. Anyways, fun game, great job! |
| Apr 26 12:23:53 | 1h 11m | Pale Dwarf Adventures | ♥ 1 | A very nice game! Returning to the surface for upgrades feels a bit slow as you go deeper, but this forces you to plan your tunnels, which is fun. Jumping 2 tiles exactly is a clever decision - not too high but still allows for maneuvering. Would love to have an ability to build some ladders/walkways. Great job! |
| Apr 26 12:41:05 | 17m 12s | Buried Deep | ♥ 0 | Nice & simple game. Would love to have better graphics & some sounds. The jetpack felt a little too slow for me. The drill doesn't work on the tiles right where you spawn which feels a little confusing (I thought it is a bug at first). Managed to find all 7 miners, but it would probably be more fun to have some clues or hints on where they are. Anyways, nice job! |
| Apr 26 13:00:07 | 19m 02s | Lava Escape | ♥ 0 | Nice simple game! The digging mechanics felt awkward at first but got used to it pretty quickly. However, it just becomes a game of hitting the right button out of three, which tends to become dull after a bit of time. Nice touch to have procedural levels (are they procedural? I think they are). Sometimes after switching to the next level the player somehow gets left behind and I can't do anything after that - lava is advancing, the controls don't work & the player doesn't die. Anyways, good job! |
| Apr 26 13:02:08 | 2m 01s | Delve Inc. | ♥ 1 | Unfortunately, couldn't figure out what am I supposed to do. Tried to press the mentioned buttons but nothing happened. |
| Apr 26 13:07:31 | 5m 23s | Be Queen | ♥ 1 | Simple and fun game! Took me about 20 attempts but managed to finish it. Loved how simple yet engaging the fighting mechanics is. Cool job! 2021-04-26-160634_1026x601_scrot.png |
| Apr 26 13:14:10 | 6m 39s | Space Drill | ♥ 1 | Fun game, simple understandable mechanics. Would be nice to have a larger resolution, since right now it quickly becomes painful to the eyes when moving quickly. Anyways, nice job, congrats on completing your first jam! |
| Apr 26 15:30:29 | 2h 16m | Extreme Deep Sea Fishing! | ♥ 1 | A very cool game! Movement feels a little sluggish at first but gets pretty satisfying after upgrades. I'd suggest adding some static background, since it's hard to navigate when you're alone in the water with no reference to compare speed to. Maxed the oxygen tank upgrade just to get really deep and see if there's something interesting there, was satisfied to meet a large shark, although it damaged me severely and I couldn't make it to the surface. Anyways, great job, well done! |
| Apr 26 15:49:46 | 19m 17s | Robo-Driller | ♥ 3 | Nice game with classical mechanics! Liked how the robot can hold on to cliffs and how jumping is implemented. Good job! |
| Apr 26 15:56:03 | 6m 17s | Kurou's mind fights | ♥ 2 | Nice concept. I feel that the "going insane" thing could be a little more involved. Fighting is really hard, I didn't manage to kill the second group of enemies (two green slimes) no matter what. I'd also suggest to make the tutorial text larger & use a brighter font color (dark-brown on a dark-brown background is really painful to read). Anyways, nice job! |
| Apr 26 20:01:07 | 4h 05m | Physics Breaking Boxes | ♥ 1 | Awesome puzzle game, loved it! The "going deeper" mechanic is cool, maybe could go a few levels deeper :) The puzzles are ingenuously designed, the transition from one to the next is incredible. Amazing job!2021-04-26-225929_587x583_scrot.png |
| Apr 26 20:21:17 | 20m 10s | Dark Dungeons and Scary Creatures (DDSC) | ♥ 2 | I don't see an actual executable in the downloadable archive, only the source code. Not sure if that's intended, but most people here probably won't know how to compile it or just won't bother. The code uses Makefiles (people on e.g. Windows or Mac don't usually have `make`), `.tar` archives (again, not the most widespread thing), and links a system-provided `sfml` library, which, again, most people probably won't have. So, building this on Windows or Mac would be a nightmare. That being said, I love compiling stuff, so I did try it. I'm on Linux, and I already have `sfml` installed. First of all, a few notes on compilation: - You use "cd" to the source directory, but that doesn't work in my system. In general, each line of a Makefile build rule can be executed in a separate sub-shell, and its working directory doesn't persist across lines. [Here's](https://gist.github.com/lisyarus/7a8d10a2cd82abd8010f2e9717221fae) how you could rewrite this Makefile to make it work - You use `ceil` and `floor` functions without including the appropriate `<cmath>` header. It probably worked on your system because some other standard library headers included `<cmath>` by themselves, but you can't count on that across platforms. (also they really are `std::ceil` and `std::floor`, but omitting `std` in this case works on most platforms) Now about the game itself: looks promising, reminds me of Heroes turn-based combat. The interface needs a lot of work, though, and the exact sequence of actions is a little unclear (e.g. when exactly should I press the skill buttons?). Nevertheless, managed to win a few fights and go deeper before I was killed. Anyways, nice job! |
| Apr 27 17:17:32 | 20h 56m | Deep In Time | ♥ 0 | Nice idea! The tutorial is hard to find & hard to read, since you haven't gotten used to the controls and keep falling down & skipping the tutorial text. I found the game quite harsh, sometimes I even wan't able to tell what exactly killed me (looked like some rocks falling from above), couldn't even finish the first level. The black holes don't show up on the minimap, so it's virtually impossible to dodge them unless you just remember where they are. Anyways, nice job! |
| Apr 27 17:44:55 | 27m 23s | Bumpysphere | ♥ 1 | Nice game! Found the controls a little hard (that you select a direction & move instead of [A]/[D] doing the movement, as usual), and the hook was a little weird to control, too (sometimes it would expand and then retract, and it's inconvenient to have to press two buttons for it to grab something, I think it would be nice if it grabbed stuff automatically). Somewhat frustrating that enemies can shoot through the terrain, that's how I got killed while trying to grab the golden chest. The music is nice & calm, the art is fantastic, loved it. Nice job! |
| Apr 27 17:55:05 | 10m 10s | Voice Warm-up | ♥ 1 | Really cool interpretation of the theme! The gameplay reminds me of gym training in GTA. It seems that you could basically go through the game just constantly pressing the spacebar, so I'd say the gameplay could be somewhat more involved. Anyways, nice job! |
| Apr 27 17:57:40 | 2m 35s | DD-7 - Underwater Exploration | ♥ 1 | Nice entry! The controls felt a bit clumsy, I'd personally love it to be faster and more responsive. Cool graphics and concept, nice job! |
| Apr 27 18:14:23 | 16m 43s | Micanthul | ♥ 1 | A very promising game! Nice concept, graphics & theme interpretation. Would love to see more actual gameplay (more that just 3 buttons, that is) - battle tactics, maybe move your party on an actual map, etc. Anyways, good job! |
| Apr 27 18:21:49 | 7m 26s | Descent into Madness | ♥ 0 | Unfortunately wasn't able to run it - I'm on Linux using the Wine emulator, the game shows Unity startup screen, then a bright-red screen with some Unity loading bar, and then it exits. Probably an issue with the emulator + Unity interaction, though. Maybe I'll try later on a Windows machine! 2021-04-27-212035_1920x1080_scrot.png |
| Apr 27 18:28:25 | 6m 36s | Deep in the Graveyard | ♥ 1 | A very cool game! Would be nice to have the terrain filled with more detail, and maybe highlight available moves for the player. Loved the tactical aspect, simple but really fun, great job! |
| Apr 27 18:43:23 | 14m 58s | Dwammings | ♥ 4 | Lovely graphics and nice concept! I'd say the UI and player controls could be a bit better, right now it is too easy to misclick a dwarf or get all of them trapped deep, and while you're selecting a job for one dwarf they all have already fallen down. Anyways, great job! |
| Apr 27 19:52:31 | 1h 09m | Can You See The Flame | ♥ 1 | A very nice game! Gameplay isn't that involved but still nice to jump through that creepy world. Better graphics would probably make the game much more immersive. Anyways, good job! |
| Apr 27 20:01:09 | 8m 38s | The Way to Survive | ♥ 2 | Nice game! Strong Age of Empires vibes. Would be nice to explain what exactly do various building do. It would also be cool to have the workers automatically return to the warehouse & then search for resource again (you know, like in Age of Empires :D). Unfortunatelly, the game freezed at some point (I was playing the web version), so I couldn't progress. Anyways, promising game, great job! |
| Apr 27 20:21:15 | 20m 06s | Chicken Robot on Mars | ♥ 2 | Nice game! Wasn't able to reach the 4th room, always dying on the spikes. That you can't really do anything about them except memorizing feels a bit unfair. The style & art are lovely, the controls feel smooth, and overall the game looks fun, good job! |
| Apr 28 18:39:21 | 22h 18m | Watery Crave | ♥ 1 | A very nice game! Found it quite challenging, though, and got stuck at a place where I can't proceed without hitting the red thing that kills you. The controls felt weird yet very smooth, the atmosphere is very nice. Great job! |
| Apr 29 16:40:22 | 22h 01m | Knight With A Gun | ♥ 0 | Nice game! Pretty satisfying when you start shooting really fast. The direction of shooting is too random, though, and makes it very hard to aim precisely. Maybe a larger game map would be more fun as well, with some features on it (e.g. obstacles and stuff). Anyways, fun game, good job! |
| Apr 29 16:51:07 | 10m 45s | TRENCH | ♥ 1 | A very cool puzzle game! The mechanic is super interesting, loved it. Would be nice to have some music & sound effects to improve immersion. Sadly, couldn't make it past the 3rd level (admittedly I am pretty bad at puzzles). Great job! 2021-04-29-194921_769x779_scrot.png |
| Apr 29 17:18:05 | 26m 58s | To The Planet Core | ♥ 1 | An incredible game! Very nice & engaging mechanics, loved it. The graphics could be a bit better, and music & sounds would definitely improve the experience. Nevertheless, great job! 2021-04-29-201632_1920x1080_scrot.png |
| Apr 29 17:27:08 | 9m 03s | One More Lap! | ♥ 1 | Fun game! The camera feels awkward at first but I actually liked it, creates a more immersive feeling. Pretty satisfied with my best lap time, but got tired after 50 of them. Great job! 2021-04-29-202521_490x860_scrot.png |
| Apr 30 16:11:35 | 22h 44m | Rainbow Fall | ♥ 1 | Nice game! Doesn't really fit the theme as I see it - you're not going any deeper, just proceeding. The mechanics are pretty simple but nice and somewhat innovative, I liked them. Overall it feels like a good finished game, good job! 2021-04-30-190915_1920x1080_scrot.png |
| Apr 30 16:21:18 | 9m 43s | Deep Delivery | ♥ 1 | Really nice concept, has a lot of potential! I'd say controls need a bit of work: the left-right movement felt painfully slow to me, and I didn't initially realize that you need to keep pressing the up key (as opposed to just hold it) in order to move up, so I spent several minutes really frustrated about what am I supposed to do. Anyways, good job! |
| Apr 30 16:37:42 | 16m 24s | Midniight | ♥ 1 | Interesting game! A little strange to pack both windows & linux version to the same archive - I downloaded the Linux version and got confused with the plethora of DLL's at first. The game is one of the few in this jam that really set some mood & feeling & atmosphere, mostly by background music I guess. The controls could be a bit more smooth, the interaction between jumping & stairs & falling to the side was a bit confusing at times. Anyways, great job! |
| Apr 30 16:53:16 | 15m 34s | Into Conflict | ♥ 1 | First advice: don't put "sorry for a wall of text" into your wall of text, you're only making it bigger :) Interesting concept, I always love a global strategy when I see one. The interface needs a ton of improvements: what exactly happens on the screen feels confusing, half of the map is covered by the UI, and it isn't even clear what color the player is at first. Apart from that, with some tutorial that explains all mechanics in detail I believe this could be made into an interesting game! |
| May 1 06:42:53 | 13h 49m | Marble Maze: Descent | ♥ 0 | Interesting game! Mechanics are nice, levels are well-crafted. The "next level" button doesn't work - always moves you to the 1st level. The camera is really awkward at times: sometimes it is too far from the ball so you can hardly see what's happening; sometimes the ball is e.g. at the right edge of the map, and if you tilt to move, the place where the ball was rotates significantly, which distract you from concentrating on the ball; sometimes the camera rotates 90 degrees around the vertical axes with the tilt directions staying the same, which further confuses the player; sometimes parts of the level cannot be seen because another thing is in front of them. Overall, I'd say the camera really needs some work; apart from that, fun game, good job! |
| May 1 07:05:13 | 22m 20s | Khazads | ♥ 1 | A nice game! The fade transition to setting menu or to the game start felt a bit slow. There's a little bug in the settings menu: the starting volume level is 0 but the slider is located in the wrong place, and also the volume slider doesn't fade into black when you exit this menu. It would also be nice to have a text that tells the player that it's the volume slider :) Concerning the game itself, it would be nice to have some attack animation/effect so that the player can see the attack range. Runes on the floor are a nice touch, but they are barely visible, maybe you could make them glowing? The stone walls have pretty much the same grey color as the ground, and it was a little confusing trying to distinguish them at first. The maze level felt a little off because the view area was too small, so that when you move too much stuff moves on the screen (like looking through a window in a fast-going car), which is slightly painful to the eyes. I think this could be fixed by simply using the same camera as in the first & third levels. The game overall felt a bit too easy (and short, but that's completely understandable for a jam!), and the boss fight didn't really feel like a boss - the crossbow allowed you to just unleash tons of bolts onto the enemies while dodging their arrows. The UI sometimes overlapped with enemies, which made it a little hard to aim. Anyways, nice entry, enjoyed it, good job! 2021-05-01-094730_653x517_scrot.png 2021-05-01-094743_1920x1080_scrot.png 2021-05-01-095332_965x409_scrot.png |
| May 1 07:18:47 | 13m 34s | Vertigo | ♥ 2 | Very nice game! One problem is that sometimes there's no way you can survive because there the land piece you're standing on is too wide and the next one is too narrow, so you can't jump from the first to the second. I didn't realize it at first but the enemy mechanics is pretty clever. Nice touch with the statues as well. Great job! 2021-05-01-101541_1920x1080_scrot.png |
| May 1 07:31:46 | 12m 59s | Tom's Twist | ♥ 1 | Nice game! Agree with others that it is sometimes not really clear what to do, maybe some hints would help. There are lots of bugs with the shadows, notably it seems to use something like cascaded shadow maps but the transition between cascades is wrong (see the screenshot - the circle of cascade transition is clearly seen on the left window). Tree LODs felt a bit awkward as well - they change to low-LOD too soon, and why would you use LODs for such low-poly models anyway? Nevertheless, fun game, enjoyed jumping around and kicking the ball, good job! 2021-05-01-102111_1920x1080_scrot.png |
| May 1 07:41:34 | 9m 48s | Asteroid's Ahead: Double Trouble | ♥ 1 | Promising game! The controls are a bit weird, though - you can't move left/right when you're falling down, and acceleration seems to just immediately set you velocity to going upwards, while a more physical (and natural & intuitive) way would be to increase the velocity with time (like in Newton's second law). I didn't notice the shop completely - white text on a bright-yellow background isn't a good idea :( Anyways, congrats on submitting a finished game, good job! |
| May 1 07:53:03 | 11m 29s | Hey, Wake Up! | ♥ 1 | Nice little game! Would be fun to have some objects that you'd have to avoid. I too faced the situation when the only energy can was so far up that I didn't have a chance but to lose. I played the web version and it lags noticeable when you pick up an item. Anyways, fun game, good job! |
| May 1 08:39:19 | 46m 16s | Deepsea Alchemy | ♥ 0 | The concept & mechanics are really, really cool. Sadly, the amount of text and the fact that it slowly appears letter by letter, made the game almost non-playable for me. 20 minutes in-game and I barely did anything interesting, most of the time just waiting for the text to finish so that I could skip it, just to get another piece of text to wait and skip. I see that you've put a lot of work in this text for creating a certain atmosphere; I'd advise to use other, more effective atmosphere-creating means (like music) first, and then concentrating on the narration. You could make the text skippable for impatient players like me, e.g. add a button that immediately shows the next mission objective, and maybe add a way to skip the tutorial completely. I'd still suggest cutting on the text a little - e.g. there were 3 (if I'm not mistaken) pages about packages being stuck and that the player would receive a notification on that and that he should keep an eye on that. All that seems completely unnecessary to me: players know that if something pops up on the screen, it's probably important; and they'll quickly learn about this notifications as soon as the first one appears. So, let the players play & expore, they're very good learners. Anyways, the game clearly has potential, the mechanics are super cool and I'd love to give it another try at some point. Btw, I noticed a lot of `tilemap_get() - couldn't find specified tilemap` and `Too many manifolds in collision` messages in the logs, hope this helps! |
| May 3 11:44:47 | 51h 05m | Mined mines | ♥ 1 | Really nice game! The combination of block digging & minesweeper is pretty smart. For some reason I completely forgot how minesweeper works and I thought that the numbers were the distance to the closest bomb, which made me seriously confused at start, but figured everything quickly, so probably it isn't a big problem. Concerning the theme - it doesn't really feel like going deeper, you just have a fixed map to clear and that's it. Sound effects would definitely improve the experience. Overall, a cool game, enjoyed it, great job! 2021-05-03-143923_574x557_scrot.png |
| May 3 12:40:59 | 56m 12s | Fallumns | ♥ 1 | Truly incredible game! The depth is definitely there, loved it. The only drawback I'd mention is that as soon as you realize the depth of the game, you start perceiving it less as the traditional tetris-like game and more like an exploration game, i.e. you lose motivation for getting more score points & want to go deeper and explore the levels. Apart from that, amazing job! 2021-05-03-153211_524x459_scrot.png |
| May 4 20:45:42 | 32h 04m | Abyss Asylum | ♥ 1 | Incredible. The atmosphere & mood are definitely here, and fits the theme perfectly. The only downside is that it is sometimes hard to see what's coming because stuff is behind the players body. Overall an amazing game, wonderful job! |
| May 4 21:15:06 | 29m 24s | Space Dwarf | ♥ 2 | Pretty nice game! On the graphics side I'd say you could use bigger voxels, since voxel models with that resolution look more like high-res polygonal models with a ton of aliasing and less like voxel models. Also noticed some z-fighting on the terrain top faces. The enemies seem not to be really smart and start to be a problem only when they're everywhere, and up to that point you can mostly kill them from a safe distance. The gun seems to aim at the point above ground where I'm pointing at, making precise aiming a little confusing (my expectation would be that the bullets would fly exactly where I told them to). Found a bug when I for no apparent reason would get a higher vertical coordinate and could escape the level bounds, and also couldn't proceed since the bullets fly above the enemies without hitting them (see the screenshot). Finally, concerning the theme - it doesn't really feel like going deeper, you're just going to another level. Anyway, there's a lot of work put into this entry, good job! 2021-05-05-000106_1920x1080_scrot.png |
| May 4 21:23:06 | 8m 00s | Caverns | ♥ 1 | Interesting concept. Are the background images hand-painted or generative? I'd say it would be better to have more clues for the player about the level's shape. I ended up just blindly jumping everywhere until I somehow got to the target. Anyways, nice job! Btw, I was playing the Linux version - buttons in main menu sometimes don't react when you click, apart from that everything works fine. |
| May 4 21:31:06 | 8m 00s | Space?Space!SPACE | ♥ 1 | Nice graphics! Liked the controls, using two separate sets of arrows simultaneously was a bit difficult but very fun. The dame would definitely benefit from having music & sound effects. Nice job! |
| May 4 21:36:23 | 5m 17s | The Rabbit Hole | ♥ 1 | Nice to see minecraft-style textures and doom-style raycasting, but it really doesn't fit the labyrinth idea, it's pretty hard to navigate here (small screen escalates it even more). Anyway, good job writing your own raycasting engine, that's a nice experience! |