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Feedback comments for LD46
Bredian's games and stats for all events →
| Timestamp | Since previous | Game | Bredian's comment | |
|---|---|---|---|---|
| Apr 20 17:52:21 | Welcome to paternity | ♥ 1 | Nice game, but feels like can you be mommy, not daddy | |
| Apr 20 18:07:03 | 14m 42s | Sourdough Starter Kit | ♥ 1 | It is really simple game. I think goals of this game are ucertain. Also physics works really strange. Balls are getting out from beneath the jar. The art style is cool. |
| Apr 20 18:28:08 | 21m 05s | A Letter To Ed | ♥ 2 | Very nice and atmospheric game |
| Apr 20 19:15:34 | 47m 26s | economy keeper | ♥ 1 | It is hard to figure out what to do. A tutorial is needed for this game |
| Apr 20 19:36:30 | 20m 56s | A tale of Rebirthism | ♥ 3 | Very solid game which starts simple and gets harder and harder step by step, I like that kind of games. Good music and nice visual certanly set up the mood, and dialogues add some humor. Overall - great game! |
| Apr 20 19:46:49 | 10m 19s | Memes Never Die | ♥ 1 | Really good game, I like LD theme approach. The only thing I wish this game had is an indication whether the person knows your meme or not. I lost many hp trying to talk about my meme to someone who knows it. |
| Apr 20 19:56:23 | 9m 34s | Tumble Baby | ♥ 2 | Very innovative approach for familiar puzzle and nice tutorial. Great visuals. But I think the solutions for 2nd and 3rd level are too simple. Just one random click could bring the victory on these levels. |
| Apr 20 20:14:48 | 18m 25s | Silly Fluffy Bunny | ♥ 1 | Cute game with cute graphics and cute audio. However some polish. Sometimes you get stuck in grass, sometimes bunny could run away forever and you have to restart. Otherwise - a solid entry! |
| Apr 20 20:32:34 | 17m 46s | Keep IT Alive | ♥ 3 | A very interesting look at Sys-Admin job. Nice visuals, but blue screened computer is really too annoying. |
| Apr 20 20:54:14 | 21m 40s | Earth Last Defender | ♥ 1 | Solid asteroid-like shooter, love this peiu soud |
| Apr 20 21:28:54 | 34m 40s | Grove | ♥ 1 | This game delivers relaxing mood through its gameplay. Kinda what you need after 3 day jamming :). It reminded me of Myst and 7th guest games - nice touch. |
| Apr 20 21:39:03 | 10m 09s | Protect your king! | ♥ 1 | The core mechanics is really strange. Loosing HP is usually a punishment. Here you whant to lose hp, but not too much? I think that some way to destroy arrows is necessary to make this game better. |
| Apr 20 21:54:55 | 15m 52s | Runaway | ♥ 1 | Cool visulas make this game for me. However cover mechanic feels stiff. Otherwise - good game. |
| Apr 20 22:11:18 | 16m 23s | Type it alive | ♥ 1 | An interesting concept for a new TD genre fame |
| Apr 20 22:24:18 | 13m 00s | Simple, Don't Die | ♥ 1 | This puzzle platformer creatively use checpoints. The music is nice, and I surely feel like a slime sticking to the walls. Sometimes (like on level 3) it is hard to jump over the spikes. But it it is good game overall |
| Apr 21 05:29:29 | 7h 05m | Keep the Beet Alive | ♥ 1 | Fun little rythm game with very nice visuals. It becomes super easy when you get a beat. I think mashing space to melody will bring more fun to this game. |
| Apr 21 05:46:32 | 17m 03s | Manual Breathing | ♥ 2 | Interesting concept of manually controlling things that we do subconsciously is innovative. It brings new levels of depth even into the simplest genres. Fun experience. |
| Apr 21 07:09:45 | 1h 23m | platformEGG | ♥ 2 | Cool pixel art, amazing audio, smooth platforming. Awesome entry! |
| Apr 21 10:05:24 | 2h 55m | Fussy Kitty | ♥ 1 | It is nice to see a game for Arduino based system on this jam. This monochrome graphics are nice. Though half of the options (Teach, Ignore etc.) seems useless. I just mashed Feed, Play and sometimes Pet and Nap untill my cat died of old age. More conditions to utilize unused could make this game more interesting IMO. Nice cute game overall. |
| Apr 21 10:19:44 | 14m 20s | Teeter (HTML) | ♥ 1 | If player had control over the cup this game would have become more satisfying IMHO. |
| Apr 21 10:34:07 | 14m 23s | Bullets & Babies | ♥ 2 | Nice graphics and sound, fun overall, but I find AK-47 bonus usless. Since enemies die from one hit, and there are not so many of them I don't think that increased fire rate will do much, in this game you rely on your positioning and aim, not the fire rate of your gun. Other than that - good entry. |
| Apr 21 10:43:50 | 9m 43s | Keep Pinguins Alive | ♥ 1 | Cute entry, local competitive makes it unique |
| Apr 21 11:21:21 | 37m 31s | Keep Us Alive | ♥ 2 | A weird game. I can't multitask good enough for this game |
| Apr 21 13:35:05 | 2h 13m | Linux Simulator 2020 | ♥ 3 | It is not a game in typical meaning. It is just another day in Linux terminal :) |
| Apr 21 18:16:35 | 4h 41m | For Ducks' Sake | ♥ 4 | Nice little shooter. If the gmome sounds were 8 bit, this game would wholly recapture the spirit of 8 bit era. |
| Apr 21 20:26:11 | 2h 09m | It Rains Swords | ♥ 1 | Visually cool game. But there is no reason to move far from the flower, as far swords will never hit the flower, but may damage you. Also controlos are very stiff IMHO. |
| Apr 21 21:06:24 | 40m 13s | Amadiro | ♥ 1 | Addictive game with colorful graphics, simple core mechanics and pleasant audio design. Very well polished for a jam game. I think it could be published right away in Play Market in its current state. |
| Apr 22 19:51:35 | 22h 45m | Space Exodus | ♥ 2 | Enjoyable mix of explorative space simulator and blind man's buff. A really solid base big space adventure game in which you not only looking for resources, but encounter various perils of cosmos. |
| Apr 22 20:22:09 | 30m 34s | The Last Humans | ♥ 0 | Enjoyable mix of explorative space simulator and blind man's buff. A really solid base big space adventure game in which you not only looking for resources, but encounter various perils of cosmos. |
| Apr 23 10:45:55 | 14h 23m | The Core | ♥ 1 | What I liked in this game: 1) Art design is quite appealing 2) The music is atmospheric 3) Solid base for old school gameplay What I think needs improvment: 1) Sprites are blurry on big screens, bigger resolution for sprites will improve the look of the game immensely. 2) Controls. It is hard to hit someone when you fly around. I managed to stay much longer when I just sayed still and shot at the direction where enemies were to appear. That is because you fly to fast and turn too slow. 3) Reason to explore the space around. Right now there is no reason to fly around. Sure, you will get more points and heal your core or make it invunerable for some time, but if you just stay, you will live longer, and thus, get higher score, as I staded above. Summary: With little technical and gamedesign improvements that will become solid old school arcade. |
| Apr 23 11:25:13 | 39m 18s | Ant | ♥ 1 | Nice game with good atmosphere of desert, created by good visuals and embient sound. I really like the aspect that it give you more mechanics step by step. But I think the pits which I can jump over, and pits, which I can't should be distincted somehow - I can't plan my way ahead and I have to fail at the level at least once. Also sometimes I just can't see where to go in this graphics. But it is fun game overall. |
| Apr 23 12:36:26 | 1h 11m | Tamagotchi Mastermind | ♥ 1 | Very nice graphics. Reminded me of the first chapter of Spore. |
| Apr 23 12:52:59 | 16m 33s | Commodore Commander | ♥ 1 | I really like your idea. I encountered a UI bug: if you play this game on fullscreen HTML5 version, the focus window button is somwere lower. The screensots is below. Bug1.png |
| Apr 23 13:09:54 | 16m 55s | Metamagotchi | ♥ 1 | Nice concept, *cute* cat. If you were able to finish it it would become more addictive. Try Jam next time instead of Compo, maybe the end result will be better :-) |
| Apr 23 14:37:27 | 1h 27m | Fox! Hen! Bag! | ♥ 3 | Nice and cute entry. Adorable models and music, nice details, like skeleton. But if you have done something wrong, there is neither distinctive game over, nor the replay option. |
| Apr 24 07:53:34 | 17h 16m | Feed me, please! | ♥ 3 | Adorable visuals, nice music, funny character. Really easy to understand. It has its hooks. |
| Apr 24 11:40:07 | 3h 46m | tyle | ♥ 1 | Nice and very addictive, quite like Tetris in these aspects. Right now music is just the background, but I think It would've been cool if the music helped the player, kinda like in rythm games: the beat tells you when to press. |
| Apr 24 20:55:15 | 9h 15m | Don't Mind Me! | ♥ 1 | Impressive for the first finished game. Tho with some little improvements this game would become better. I'd like to see some visual indication of how much hp left on my character. It was implemented on boxes, stones and brain, why don't use it on the protagonist? Some checkpoints would also be useful. I get why there is no checkpoints here (makes it kinda like TLOZ dungeon), but without them someone could just drop the game. I would also like to see some vertical and/or diagonal shooting. But even in current state this is solid entry. |
| Apr 25 12:13:17 | 15h 18m | Plox | ♥ 0 | Nice lovely concept. I liked this minimalistic style. The music made me think that this game is more dynamic than it is - very nice design. This may become a tutorial for a bigger game. The thing that is needed is some block removal limitations: when removal section started I was able to break the black blocs and explore the underneath of the game forever untill I reset it. |
| Apr 25 14:49:00 | 2h 35m | Prime Number Defender | ♥ 0 | It is really funny to see how these policemen trip over the vacuum cleaner robot. Policemen AI is weird, and they often just walk into the corner, and these stuck policemen poses no threat. This action bar to control the robot felt more like an uneccesary restriction: at the beginning you don't need to do much, closer to the end you can't do much, and it makes controls feel unresponsive. I do like that if all IoT centers are destroyed there is no way you can control a vacuum cleaner though. Really interesting entry overall |
| Apr 25 19:37:44 | 4h 48m | Spoon | ♥ 1 | It is all right. Obstacle generator require some fix, because sometimes it makes obstacles right under your feet and there is very small room for reaction. Also this mom attack looks really brutal. |
| Apr 25 22:03:10 | 2h 25m | Plum | ♥ 3 | I love your work! Very atmospheric, great visuals, calm soundtrack, challenging puzzles, all is great! Sometimes horizontally moving platforms just go without you. But beyond that - awesome job! |
| Apr 26 08:57:37 | 10h 54m | Forest Guardian | ♥ 1 | Amazing visuals, polished mechanics. Audio is *desperatly* needed for this game to give your hits more juice and to strengthen the atmosphere of the forest. Simple birds singning will give your gave so much more mood. |
| Apr 26 09:21:02 | 23m 25s | Creature Goes To Life | ♥ 1 | Really weird game which plays with your expectations. At first it seems like a puzzle, but then it goes crazy. The sound added to this wacky atmosphere. I lived for 160 secs and my creature exploided for no reason, haven't seen his brain overload. Remaking the grahpics assets will surely change the tone, if the tone you targeted was crazy - than you achived that pretty well. |
| Apr 26 14:52:58 | 5h 31m | Friday at Barney's | ♥ 1 | It is quite unusual to see a visual novel on the jam. I really like the music. |
| Apr 28 16:33:44 | 49h 40m | KEEP IT ALIVE | ♥ 1 | As far as I understood, the corrosion is entirely random, and that leaves no place for some kind of strategy, and thus, the fun of descision making(where should I place the next mine). Sometimes you get trapped near the mine generator and you can't do anything - you have to sit there until you lose. It would have been much better if you could control the detonations of every single mine. |
| Apr 28 18:35:44 | 2h 02m | An Afternoon Adventure | ♥ 1 | Really liked that art style, and that made me think - why platforms are not hand drawn? This game has really weird collisons on a big guy. Because of that I could not explore the whole level. This might become a good stylized platformer. |
| Apr 28 18:55:21 | 19m 37s | Oak Defenders | ♥ 1 | Amazing lookingh game, engaging gameplay, really cool. Great job! |
| Apr 28 19:13:20 | 17m 59s | Keep Him Alive | ♥ 2 | Nice flow, smooth controls. This knight looks like knob :D. I agree with @barret, hp bar would have been useful. Also this camera shake gives me impression of killing the BIG BOSS, not the standart enemy (even in PostLD version). Also, this simple following AI for the old man turns out to be really helpful - he just stays in safe place :) |
| Apr 28 20:24:10 | 1h 10m | Tobias mustn't die | ♥ 1 | Simple conceptual game for 30 seconds - no more, no less. Simple graphics, primitive(in a good way) gameplay. While tried to save the Tobias I paused game, opened itch.io source code, opened some programs on my computer. He died at 12th second. |
| Apr 29 14:06:55 | 17h 42m | Cats In Flats | ♥ 3 | The voice acting sets up the mood perfectly. Graphics is unfinished, but charming in its own way. As @nikkrope said some visual indication of bullet hitting a cat is needed. Also you can activate shop only at certain point of the room, which woild make someone think that it doesn't work. But good work. P.S. Every time I quit I get memory access out of bound error Out of bounds.png |
| Apr 29 14:40:50 | 33m 55s | Final Flower: Petals of a Lost Age | ♥ 1 | Really cool. Interesting idea for a platformer, good art, good music. I have two little problems: 1) It feels that capsule can't break in some situations, but it breaks anyways. I understand that it is the core mechanic of the game - capsule breaks every time it touches anything - but it is hard to resist my common sense 2) The change in control schemes while with and without the capsule is too significant. You have to keep in mind these 2 states, and for someone that could be a game breaker, but for someone this is the challenge. For me it is just little to hard There is also a bug in gameplay, which may lead to some cheese tactics. Amazing game overall besides these 2.5 major problems. |
| Apr 29 15:05:48 | 24m 58s | Mammoth Expedition | ♥ 2 | Really enjoyable game, good characters. Really interesting to see descision making game. Tho I managed to find the mammonth, but that is because game really don't count your firewood from day to day. If the firewood deficit was more important this mission would have been failed undr my control. But again - it is nice game. |
| Apr 29 18:38:53 | 3h 33m | Save the FOX! | ♥ 3 | What I liked: 1) The sprites are awesome 2) Music. Really relaxing 3) The atmosphere is cool What needs to be fixed: 1) Controls. Jump controls in particular. Sometimes Mike doesn't jump from the edge of the platform and falls down. Thats why I had so many game overs on wave I. In addition, if you fall on Lisa you can't jump from her, you have to get from her by feet. 2) This glow effect is distracting. Light reflects from everything. Sure this create a good atmosphere, but it shouldn't be reflected by protaganist, for instance. 3) Some weird glitches. Like skyrocketting from bottom to the middle of th tree. @ |
| Apr 29 19:25:07 | 46m 14s | Got to Find Out | ♥ 1 | Nice attempt to create topdown shooter, but some moments should be fixed. Firstly, camera is too far away - everything is too small, I can't see protectors hp, for example. Secondly, Protectors posses almost no threat to the player, because the range of your weapon is too long, you end up being out of their threat range. Thirdly, and that is connected with the second point, the bonuses are useless, because you shoot your enemies from the distance. Lastly, Robies AI making this game slightly more frustrating. I guess they running towards what is closer: you or the exit. And when you accidentaly shoot at pit it runs to the exit - you have no way of controlling him because you futher than exit, and he runs right into some flames with very little chance for you to fix this situation. Hope this feedback will make post LD version much better. |
| Apr 30 08:01:05 | 12h 35m | Paradigm | ♥ 1 | This game has stunning visuals. Controls feel smooth, the ability to go to opposite side is a neat option. I liked the pace of the game. Piano soundrack in C minor is okay. But there are some problems. The first problem is connected to the isometric perspective - as it is sometimes hard to understand if this or that asteroid is closer to you and how close it is. The second problem is bonuses: they last for too short to be useful. Well, in first 7 rounds at least. In addition, I haven't figured out what orange bonus does. It seems to me it does nothing IMHO. The third problem is that you can't replay the game from the main menu - you instantly die after instructions screen if you click play for a second time. You have to reload browser's page. |
| Apr 30 17:19:39 | 9h 18m | Soaring | ♥ 1 | @blushine just got all the words from my mouth: same thoughts about this game |
| Apr 30 17:42:33 | 22m 54s | The Pacifist | ♥ 1 | I wish there was more punishment for killing zombies besides getting less score (or at least, it should be mentioned that you get 3 times more score for unconscious zombie at the beginning). Because of that, I quite didn't get why should I have to keep zombies alive gameplaywise, because in the first room you will defenitily prefer your pistol, since it shoots and deals same damage as fists. Also gray envinronment disorients. Sometimes you look at the screen and can't distinguish floor from wall. And I also agree with @airwaffle: everyone is too beefy here (or attacks do too little damage). This really slowers the tempo of the game and progression: you destroy your enemies for too long. |
| May 1 22:07:24 | 28h 24m | Good Dog | ♥ 1 | It is really good entry. I loved these juicy music and effects, and gameplay is really engaging. But I think difficulty jump on level 3 (level 2, if not counting a tutorial level) is too big for me. Sure, all the necessary mechanics were *properly* introduced, but I wasn't good enough in them by the time I got to the level 2. But this game is very solid. P.S. Is this gameplay inspired by Spiderman, per chance? |
| May 3 12:40:00 | 38h 32m | Fire Logs | ♥ 1 | This jump mechanics is fun and fluid, graphics are good, level design is interesting. But I think it started jumping over spikes thing to hardly - before these levels I never jumped over the spikes, but then that's all I do, and it is really punishing for new players. Nevertheless, it's cool game. |
| May 3 15:00:54 | 2h 20m | Office, Inc. - Keep your sanity alive! | ♥ 2 | The idea itself is fun, but it has its problems with difficulty curve, as mentioned above. These noobs are stacking to many problems at once. You either ran out of resources, or you go to refill them, boosting the avalanche of problems. It doesn't feel like you failed because of your mismanagement, it feels like you failed because all these problems could not be solved in the first place. After some rebalancement it might become more skill based, which is good. |
| May 3 15:18:59 | 18m 05s | Planto | ♥ 0 | It is not bad for a second game. But I think that this eating mechanic requires more development to it to be more fun. Different animals could refill hunger bar differently (maybe they are, but I don't feel any difference right now), they could react differently on the plant (try to run away, or get closer, they could attack somehow). The goals are unclear. Am I supposed to just keep the plant alive as long as possible? Then I need some precise feedback on how good I was (score or timer), to know whether I've become better or not (best with high score). The jump mechanics feels a bit clunky. But pixel art and audio is great! |
| May 3 17:09:08 | 1h 50m | Insanitus | ♥ 0 | First of all, I say what I liked in this game int this big review. This game is cool looking, with this Persian-like music reminded me of Prince of Persia for some reason. It controls nice, not standartly, but still it is convenient. I also like the mood you've built up here, really cool. Now let's take a look at some flaws. It works nice but it is SO unforgiving for non-hardcore-platform players. Character slips very often from the platform, and you could end at the beginning if you don't know where to fall. But there is no deny that initial build was even more frustrating with its tiny platforms and working bloodthirst mechanic. If you are targeting wide audience of players the level design should be redone IMHO. But if you target hardcore platformer fans than it is okay... This was my opinion on the difficulty of your game before I reached the second floor. And when I reached it felt like a cakewalk after this section. There are certainly some problems with difficulty of this game, I think it should gradually increase, but here for you skill you will be rewarded with very primitive exploring segment. Bloodthirst mechanic would make this game unique, but in Post Jam version it's lost. Without it this game lost connection with the theme IMHO. I certainly understand why it was opt out (read the first paragraph), but all unique elements are lost now. I think there should some ways to return this mechanic. For instance, bloodthirsty sword would poke you if it isthirsty to get at least some blood, but it makes platforms slippery and you need to feed to stop this. I know this suggest mechanic sounds weird, but this is first thought came into my mind. I didn't get whether I won or not. When I've got 18 artifacts protagonist said something, and than it showed me a game over scree (Post Jam version). Mayby bloodthirsting affects the ending? IDK. To sum up, this good looking and very atmospheric game with difficulty issues. I hope we will see new bloodthirst mechanic someday in the future. |
| May 4 10:31:26 | 17h 22m | Train | ♥ 0 | That was weird experience. I played HTML5 version. Before the first tunnel it worked okay, but in the tunnel... It suggested endlessly to go and fix some furniture, but wagon with furniture was empty. In addition, I could just get there without a hammer and still succeed. And that repeated over and over, sometimes with glitchy dialogue about first tunnel, sometimes coming out from the tunnel in a brief second. I could do this endlessly. I'm not sure whether I played a broken game, or some creepypasta material. And even as creepypasta it doesn't get further than this first tunnel, that's why I am not sure. Seems like I played different game from the others in comments P.S. Windows link leads to html5 page, fix pls, I want to try win version to see whether I was incorrect with my feedback P.P.S. Lamp is useless. |
| May 4 19:59:16 | 9h 27m | VampySitter | ♥ 1 | Nice spooky but fun mood. Amazingly animated vampire. Strange indirect movement mechanic. |
| May 4 20:15:33 | 16m 17s | Keep It Alive | ♥ 0 | Nice simple game. Works smooth. I'd have made telegraphing next shot slightly more obvious, but it is just personal matter. |
| May 6 09:36:46 | 37h 21m | E.M.D. (Earth Meteorite Defense) | ♥ 1 | Good entry. A simple arcade is good for Android. @awerar, with idea that simple (move shield and deffelect stuff until you win) it is inevitable, I think. I found another game (https://ldjam.com/events/ludum-dare/46/keep-it-alive-35) with this concept, also https://ldjam.com/events/ludum-dare/46/paradigm. Simple core ideas could be implemented by many developers |
| May 6 09:49:29 | 12m 43s | Mayday | ♥ 1 | This game is super polished and it is finished game with story, effects, cool music, leaderboards, even working settings section! My only tiny problem is restricted shield movement. It feels a bit stiff, and I personally like free movement, but it is just mine personal preference and even current scheme done well. |
| May 9 09:43:55 | 71h 54m | Chicken Luck | ♥ 1 | This game is quite interesting with its call mechanic, but I think further development of it would make it much better. I love the looks of the characters, very nice. Got 18 points. |
| May 9 10:05:07 | 21m 12s | Orbital Mining | ♥ 1 | The graphics are cool. Soundtrack is pretty. This two components create awesome atmosphere. The mechanics looking good. The only thing I miss here is ship upgrades (to get it move faster, shoot further, carry more) for resource. But other than that - fun atmospheric experience. |
| May 9 11:28:50 | 1h 23m | Shooty Moony | ♥ 1 | Someone here said it is the most intensive pool game. Wrong! It is addicting incremental game, in which you play until you win. In this game you not defending Earth, but rather earn as much cash as you can, and with each run you earn more. And this hooks you until you earn enough to become a king of this game. But there are some flaws that push this game back. Firstly, the beginning with its slow reloading. It is really a thing that makes this game dull from the start, until you get 3rd reload level or so. Secondly, I'd like to have more control of my extra shots. That will give me some options - shoot many, or shoot big guys - which is a good thing. But the design (especially enemy design which tells you how much damage they've taken) is fun, I enjoyed playing this game. |
| May 9 13:27:25 | 1h 58m | Prime Rush | ♥ 1 | Played this game solo, I understood the button mechanics only at third playthrough. Played it like regular tetris game, and the tetris part is okay. I think that button part here doesn't do anything for gameplay. |
| May 9 16:04:07 | 2h 36m | Keep What Alive | ♥ 3 | Really like the mood of your game - a normal world which goes crazy. Pixel art is great here. Music is good. But it lacks some choices that someone would make. How am I supposed to stay at home to protect my family if I want to? As far as I understood - there is no way to do that. That leads to misunderstanding. More confusion is built up by saying something about my already murdered family. If you polish this triggers we will see strong story based game. |
| May 9 17:14:59 | 1h 10m | Perish alive | ♥ 3 | Good RTS game with nice visuals. Sure, there are some camera problems and no instant replay option is frustrating, but it could be fixed easily, making it a tutirial level for a nice RTS game |
| May 10 22:17:42 | 29h 02m | Sisters' Lighthouse | ♥ 1 | Отличная проработка игры за 3 дня. Хорошая история, потрясающий визуал. Однако меня смущает то, что я зачастую не мог просчитать последствия своих выборов (с деревней особенно, там вообще не видно намеков на поворот, даже постфактум я их не разглядел), хотя, возможно, это особенность жанра визуальной новеллы - осмотреть все варианты. Я не знаток просто, свою первую визуальную новеллу я испробовал среди игр джема. Ваша игра - вторая :). В целом - это все еще замечательная игра, особенно учитывая то, что сделана она за 3 дня. |
| May 11 10:49:53 | 12h 32m | Toilet Paper Gardener | ♥ 0 | Nice inceremental game - played it till I met the world demand. I think that upgrades should be automatically placed in the room since there no room management other than getting enough slots. And yes, transition to computer could be faster since you get there quite often - especially to by weed. Or it should be in some menu. Good job! |
| May 11 11:03:48 | 13m 55s | Floccy Land | ♥ 1 | Sure this game requires some polish. Jumping is really wacky, and combined with weird colliders makes it feels weird. In addition, I have no idea where I can go, or where I can't go. The goal is unclear here. I won if I got dropped to the menu? Sometimes I can get inside a platform, walk there and than fall. That sort of things should be redone to make this game working. Better luck next time! |
| May 11 14:20:31 | 3h 16m | SkyRoots Ultra | ♥ 0 | Let's start with things I like: 1) Graphics looks nice. It has its nuances which I will explain later, but the overall look is good. 2) Music is very pretty. 3) I like how you increase difficulty with each jump. Now let's look at things that requires some work to make it better: 1) Camera positioning. It is too low right now, and with it it is hard to tell if I landed properly. 2) You clip through anything that is not a leaf or orange shroom. That leads to disorientation of the player. 3) While looking good on gifs and screenshots, this bright lightning blinded me. Also, some leaves appear just in mid air. It looks strange. 4) All these small points 1-3 leads to total diseorientation in space when you try to correct your jump on the fly. 5) Dash mechanics (both horizontal and vertical) should be introduced more delicately. When I first had to use it I forgot that I can dash in this game, and without that no one could do this jump. And when I got to the point where vertical dash needed I had no idea what to do, because this jump also looked impossible. Also, vertical dash in combination with landing struggles stated in 4) will definitely be a quit point for someone. 6) I don't think that this time constraint is necessary here. Jumping itself is challenging enough here. That's all I have to say about this game. Hope this will help make your game great! |
| May 11 14:45:52 | 25m 21s | It is tired | ♥ 1 | Nice soothing game. Simple gamedesign made me play without any question. Audio design worked for mood very well, visual design makes this game so understandable for new players. Bringing more stuff to it, like some bonuses, or more dangerous bombs further in game would make this game even better. I think that it will make this game so good in fact that it could be published on some mobile platform (since drag controls are best on mobiles). Nice! P.S. Got 9935 points! |
| May 11 15:04:46 | 18m 54s | The Last Guardian | ♥ 2 | Neat game with nice visuals. Reminded of mine experience in Diablo 2 with necromancer (not the druid, but that's mine association). It has its dominant strategy, I think, that's why I thought of necomancer :). I think there should be more opportunities to play other styles than good old summoner. But other aspects are great. |
| May 11 15:26:00 | 21m 14s | Petra | ♥ 0 | This game while looking good and having an interesting feeling of the adventure in arabian temple (reminded me of TLOZ, 'cause its my favourite adventure game series, some kind of Fire Temple in Ocarina of Time), but there are some problems here. To be honest, I didn't pass even the second room (though I know what to do there in second room) because of two major problems - the feedback and relaunch. First with feedback: I think that there should be something more telling me what I have done. Statues should rotate, some sounds of rotation should be played (instead of just moving the symbols), flour should crack and player should fall down instead of simple relaunch. That will make me understand that I've done something, and in case of second room I would know that I've done something wrong. Second, let's talk about relaunch after one error. It is too punishing for me, and maybe for many other players. All puzzles are reset, making it frustrating. No one whants to solve already solved puzzle for a third time. It could be fixed easily, like in TLOZ dungeons: all your progress made is saved after relaunch. In fact, this particular reason made me quit without completion of the second room. I hope this and @gustavo-christino review will help you with further development of Petra. Good luck! |
| May 11 15:53:05 | 27m 05s | Catch The Mouse keep it alive | ♥ 1 | A Cat Mario game, but it is more consistent in its rules and infinite runner. For that of game it is good, but this type of game is not for everyone |
| May 11 16:58:45 | 1h 05m | TOTALLY NORMAL GARDENING SIMULATOR | ♥ 1 | Interesting short game. Loved the sound :) |
| May 11 19:54:53 | 2h 56m | Protect The Artifact | ♥ 1 | Well, I like that you implemented some advanced techniques here: particles and achievement system. It is strange to see that a person created the achievements struggles with timer programming (picture in comment above: there are 296 secs, or 2 mins 96 secs). Good prototype, it would have become much more interesting, if there was more content: bonuses, different enemy types, levels maybe. That would make a candy from this game. |
| May 11 21:06:04 | 1h 11m | Father dies At The End | ♥ 2 | Меня привлек ваш пост с Нагиевым. Я решил попробовать. Это довольно жестокая игра, к ней нужно быть готовым. Тебя настраивают с самого начала: меню, начальный диалог, геймплей. Игра может отпугнуть некоторых игроков: я сам был напуган. Не работать мне в скорой помощи... Как вы поняли - атмосфера у вас вышла просто обалденно! За Mood - 5 баллов без вопросов! Очень простая игра, с такой, какой надо графикой, звуком, камерой - замечательно. Единственная моя проблема - механика дефибриллятора, я ее не понял с первой моей попытки, только со второй. Наверное, тут сложно впихнуть обучение. Хотя, небольшая секция того, как учат нашего врача перед первой сменой, смогла бы это сделать, но мне сложно сказать, как это повлияло бы на атмосферу. Но это игра, пожалуй, самая атмосферная игра всего ивента, великолепная работа! Your post with Nagiev drew my attention. I decided to try your game. It is really brutal, you should prepare yourself before you play it. It's all starts with menu, than its intro, futher you experience gameplay. This game is scary: I was pretty scared. I am not made for the work in ambulance... What basically I am trying to say is that your game have awesome atmosphere! You deserved 5 points for Mood! Very simple game, with graphics, sound and camera that it deserves - cool. I have only one tiny problem with defiblrillator, it wasn't obvious how to use it at my first playthrough. Maybe tutorial could help. Little section before first change where everything is shown to our hero could solve this, but who knows how it would turn the atmosphere of the game. This game is the most atmospheric game of the event IMO, awesome job! |
| May 11 22:04:18 | 58m 14s | The Last Flower | ♥ 1 | This is the most polished "early teens game" (game made by 11-13 years old) on the event. It has good story, okay level design, it works pretty well for that kind of game. The big problem here are platform colliders, in which you can stuck. Pro Tip: use "Platform Affector" on your platform to make "transparent" when you jump from below and solid on the top. Great job for your age. |
| May 12 08:35:10 | 10h 30m | Meteorite | ♥ 1 | This is an interesting concept. But this trial is not informative: 1) there were so many times that I shot metoteorite in other direction, because I saw the trial, but I didn't see how it will move on a trial. There would be some arrows to indicate that. 2) The trial doesn't show where I get: the dot of the trial could be inside the plaque, but I flyt over it. Fixing that will make this game superb |
| May 12 08:54:09 | 18m 59s | Firekeeper | ♥ 2 | I really loved the explorative part. The music is nice and soothing. Nice entry |
| May 12 10:32:47 | 1h 38m | Prometheus | ♥ 0 | Interesting little platformer. I understand that it is based on Greek legend, but this whole dark theme, bonfires as checkpoints and carrying a flame reminded me of Dark Souls, which is nice touch. |
| May 12 10:42:40 | 9m 53s | Keep It Charged | ♥ 1 | Fine short puzzle game, liked the memes all around. Nice gameplay. Really liked it. |
| May 12 12:07:53 | 1h 25m | A Cozy Night In | ♥ 1 | Cool little tool. There should be an option to save my work on computer. |
| May 12 13:18:44 | 1h 10m | Mother Of Dragon | ♥ 0 | I like the artstyle of the game. It turns a bit slow at dragon level 3, but this is a solid game in other aspects |
| May 12 14:46:49 | 1h 28m | Gino the Neutrino | ♥ 3 | Very cute game. I think music here is inappropriate sometimes (it changes so drastically that I thought that I didn't close some other game), and controls are too stiff for me, but it is just personal matter. I thought that I would never find a game about elementary particles, because my game is also about a particle (electron in particular), and I haven't seen this kind of games until this last day. Anyway - this game is beautiful. I am glad I played it. |
| May 12 17:08:07 | 2h 21m | Cthulhu: The Cult Must Not Die | ♥ 2 | I love the setting of H. P. Lovecraft. It is good to see a diabloid in this setting. But some bugs and issues sure doesn't make a pleasant experience. Firstly, the attacks feel unresponsive. It's like I pressed button, but sometimes happens nothing. It goes for regular and combo attacks. Secondly, enemies die for too long and in animation that confuses me. I usually had one question: is he dead? Finally, some collision bugs with corpses makes that I can't move for some time. I loved the aesthetics, but it definitely requires lots of polish. |