Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → Joror

Joror

Feedback comments for LD44

← LD43   LD46 →

Joror's games and stats for all events →

TimestampSince previousGameJoror's comment
May 4 11:45:52 The Final Rescue ♥ 1 Interesting snatch & 'trade' concept here - had some issues lining up pickups, mostly because the controls were not super smooth. Did pick up some passengers and ate them :D Having a bigger goal with a bit more story would be nice to keep people hooked after the first few passengers.
May 4 11:54:20 8m 28s Annabelle & Annabelle Otherworldly Meats ♥ 2 Cool game! Love the visuals and mood as a 'underworld beast butcher'. Darting around the (small) underrealm was pretty fun. The beasts stealing coins is pretty sneaky. Would have loved some projectile impact feedback, was hard to notice if I hit or miss sometimes. After butchering on monster, I went back, and everything was empty :( no more beasties. Pretty neat concept though, fun stuff!
May 4 12:04:43 10m 23s Regal Pain ♥ 1 Move these kind of story games - and it works really well with the theme. Balancing health with fame is cool, though it does feel that the healing options and their appearance (random?) determine if you last long or not. Making them more of an (expanding) menu of option after each era would perhaps give more choice. Regardless, fun concept!
May 4 12:13:42 8m 59s Long live the king! ♥ 1 Love the shader and artstyle! Comes together nicely. The gameplay was a bit hard to get a hold of - holding mouse to keep them following me instead of clicking was not obvious. The sacrifice part is interesting, but did not need to use it with the mushrooms for health?
May 4 12:16:14 2m 32s Blast Run ♥ 0 Without keyboard support I cannot test this, sorry! Looks interesting though.
May 4 12:20:20 4m 06s Get Me My Drones! ♥ 1 Interesting concept - though the execution needs more time :) The water speeds past at verry high rate, but could ignore that - liked that some of the enemies had clearly telegraphed shots.
May 4 12:32:55 12m 35s Soul Checkout ♥ 1 Really fun game! The dodge & run tank tactics really got me. The tab-to-shop gave some pause & consideration space. I got to wave 13ish and 49 kills, when the gatling-tanks came in and cornered me 😄 Loved the 'kill cam' feature too, nice way to highlight a moment and give some rest, but not too long to be tedious. Nice one!
May 4 12:48:11 15m 16s Teller Me More ♥ 1 Love the idea of this - the combined physical money shuffling and noting. :D The first day, everyone was kinda exact and precise with their money, but at the end it got a bit messy - the robber jumped by, but could not interact fast enough. Then the customers started throwing more and more money on the table, and not respecting the line at all! They were unhappy and so was I, so I quit! The money picking up and shoving in slot could have been a bit more smooth - perhaps with some less friction on the table or money so you can get into a 'flow' more. Now I had to pick up a lot of money stuck on the edge of the bin. Also worth mentioning is that I had to switch resolution on my ultra-wide screen else it would not render the UI correctly :P (there was not resolution selection on game startup) Fun stuff!
May 4 12:57:16 9m 05s Guttula (HTML) ♥ 1 Fun little maze/exploration game! I am not sure I know what I use the mana for, but at least I made some cacti happy! There were some 'red rocks' tiles I think were some other type of item? A few more levels, and perhaps a try-again-but-now with faster speed mode would be good.
May 4 13:26:09 28m 53s Memorandum ♥ 1 Great mood & visuals! I love the white & red color scheme, very fitting. Any specific reason for the 'chess' pieces look? The deal of trading memories for passage seems interesting - initially I thought it was for story purposes, but afterwards (I only traded once) I realized it is for people who want to skip a level. The gameplay itself was timing and dashing - which I am usually quite crappy at. So i was pretty surprised I made it all in one go with only one or two hits. :D It was somewhat jarring to get 'stuck' on a wall here and there - sliding along the wall when two directions are being pressed feels better I would think. One or two extra mechanics would have been nice, but I know there is not much time in the compo :) Nicely done!
May 4 13:45:00 18m 51s Pay With Your Blood ♥ 0 Cool game! I like how every level is a bit of a puzzle - which weapon to buy and how much ammo. The club feels a bit off in the beginning but the guns are pretty snappy and explosives are always fun. Some more ways to lure enemies into traps / distract them would be an interesting addition. The music was also pretty nice - I was sad when the shop music was stopped when starting a level 😛
May 4 13:53:14 8m 14s Robocide ♥ 0 Guiding a herd of blind cats - the game :P Like the concept! Though I am usually not that great at timing/agility games, this one was pretty fun! Would have loved a few more puzzle aspects / different type of bots. But time is short. :)
May 4 14:01:59 8m 45s Seaway ♥ 0 Very pretty visuals - love the pastel layer islands and round vignette - and the models are great! The controls themselves at a bit difficult at times: shooting and moving at the same time is a bit of a different combo than usual. The big boats are rather nasty in the beginning too :P With such a peaceful/pretty look the 'slave' mechanism feels a bit out of place. Perhaps picking up cast-aways? :D
May 4 14:11:41 9m 42s It hurts to move on ♥ 1 I love the old-school style of visualizing dungeons, and you evoke it nicely! The maze feels a bit too empty though, with no hints where the exit may be. Even in easy more, things were not easy. :P Perhaps more life, items and things to avoid, to get more player decisions in. :)
May 4 14:39:24 27m 43s missed messages. ♥ 1 Wonderful art, and great writing. Love exploring the surrounding with descriptions - it created a background for the character to live in & for us to connect!
May 4 16:39:19 1h 59m UnderBreak ♥ 2 Very nice art and good music and sound. The main game mechanics are a bit too simple - the power-ups felt kind of unnecessary. Perhaps a bit higher a difficulty curve is needed so the player feels the need. :)
May 4 17:43:40 1h 04m This is your life now ♥ 0 Very cool visualization style. Quite a few options - and some of the random 'poofs' were quite striking :D Uniquely done!~
May 4 21:21:14 3h 37m The Gr8 Scamming Adventure ♥ 2 Interesting game - plays like a visual novel in a way. The mood is pretty dark and weird. :P It would be interesting to know more about each option and what they mean gameplay wise (like this option give +anger).
May 5 19:53:47 22h 32m Life Merchant ♥ 2 Nice escalation of concepts! The diff ramp is good, but would have loved some two-possible-ways puzzles :) Colors per age were good - although I expected some downsides from getting older (moving slower?)
May 5 20:00:43 6m 56s Billr ♥ 2 Interesting game, but the main game seems the Anti-counterfeit part? The 'selling' of bill does not seem to be in? There should be a negative effect for picking the wrong choice in the counterfeit program tho, now it is too easy to just pick one a lot. :) Sound effects would also have helped a bit with getting into the mood.
May 5 20:14:04 13m 21s Kitchen For One ♥ 0 Intriguing concept - not quite a game, more an experience. I got stuck in the part after the window. What to type was unknown, and there were no hints or feedback on what would progress it.
May 5 20:31:15 17m 11s Blood Collector ♥ 0 Nice twist - a clicker with a death possibility! Scaled up pretty fast damage wise pretty quickly. :) Would have love some more sound/music, even a simple track would have added a lot.
May 5 20:39:53 8m 38s Lost Hexagon ♥ 0 That was quite an intense bullet wall (I am not good at this type of game)! Would love to have some sound/music, even if simple. Did not quite get the theme connection though. Nice start to a scrollshooter!
May 5 20:54:11 14m 18s Mr. Mewsifer's Malevolent Market ♥ 1 Fun lil game, got the general gist of the mechanics after a while, but was still a bit mystified. The stress-increase over time works really well with the music and soundeffects :P
May 5 21:08:26 14m 15s Trash Planet Explorer ♥ 1 Very cool graphics - love the style. Def needs some more love in the content department - reached the end. :)
May 6 20:21:52 23h 13m Life Bet ♥ 1 I'm usually not that good at this type of reaction games, but I got this one - never deadly tho. :P Would have loved some audio / music in there, feels emptier without it.
May 6 20:28:47 6m 55s Earn Your Life ♥ 1 Interesting game! The choices seem to ramp up to some interesting choices (Illuminati? :P) but in the end would like something more punchy - go out with a bang somehow. The music made it somewhat tense, which was a bit weird with the subject, but makes is a bit more lighthearted.
May 6 20:44:19 15m 32s Between Light and Shadow ♥ 1 Nice dual story and puzzle game! It was a bit hard in the beginning to 'see' what is intractable in the world, had to read one of the comments to know something was a button. But after that I got going - nice stuff.
May 6 20:52:43 8m 24s That Time When I was Reincarnated as a Coin ♥ 1 Hah! Controlling a coin is harder that it looks :P my urge to 'steer' constantly gets me to fail and flop. The controls are really tricky, but I slowly got the hang of it, they are very unique. I would have loved some soundeffects/music - preferably something a bit silly. I dig the concept of reincarnating as a coin as punishment :P
May 6 20:59:41 6m 58s Arrow of Light ♥ 1 Nicely done! I am bad at platformers usually, and this is a bit of an example of that. :P I found the 5hp per hit quite harsh for the early opponents. Nonetheless, I quite enjoy the archery part. Visuals and music also fun!
May 6 21:04:36 4m 55s Shibbal the Pig ♥ 0 Interesting concepts! Health & loss was a bit harsh - especially insta-death on spikes. Me being quite bad at platformers makes it hard to play much :P
May 6 22:17:39 1h 13m NecroBlood ♥ 1 Nice lookin game! Like the theming, good art - the gameplay was a bit more complex, sometimes a bit not transparent. Sounds/music would have added a lot of character. Just some simple creative commons stuff! :)
May 9 22:04:17 71h 46m Force of Nature ♥ 3 Very good crunch and feel to the attacks of the treant! Seeing the guys flying was very satisfying. What I could build where was very vague, I just stomped about and randomly created stuff. But that did not distract much from the stompgin - nicely done!
May 9 22:09:21 5m 04s Dungeon Life ♥ 1 Interesting game - the visual range felt a bit too small for me, I could not anticipate enemies much, which made me die a lot :P The upgrade system give some choice and diversity, and the visuals are nice and a bit a-typical which is fun.
May 11 13:16:45 39h 07m Dismembered ♥ 1 Nice tactical puzzler! You spent some time blinging up the UI, which gives some good snappy mood. :) The gameplay was nice, a bit straightforward at times. Music and sounds effects a good companion. Would have loved a bit of 'story fluff' too. Nicely done!
May 11 13:39:09 22m 24s Remember ♥ 1 Very nicely written! I love the emotion you put in every story - very human. I felt like the stories were all building up to a dark ending - grief, loneliness, sickness, worries. Thought it was the afterlife and was reviewing my own life. :) UI wise the structure is simple but effective. I would have the text for the longer parts not all appear at once though, but rather in paragraph pieces with 'click to continue'. (now I have to scroll up to find the 'start' of each bit)
May 11 13:53:29 14m 20s Bradley's Little Money Maker ♥ 1 Lot of style points! The gameplay itself is unfinished, but if you can put in some more stuff with that style, it will be nice. :)
May 11 14:10:03 16m 34s Dear Substance of Kin ♥ 1 Great art, soulfull sound, excellent writing! An impressive amount of polish & mood. On the gameplay side, it was not clear for me what my goal was with the blood drawing. Following the lines was my first guess. Now that I read here that it might be about severing them - that makes sense too. Would have loved to see a success/failure result out of that. (and maybe an initial tutorial drawing) Nonetheless, I explored and felt the world-building come to life. Nicely done!
May 11 14:19:26 9m 23s Jamsterdam ♥ 1 Great style! The Amsterdam vibe is real! :D It was hard to feel how well I was doing in the singing though (had to keep rhythm?) Some feedback in that area would have been great. As a creative experience, the singing felt really interesting with the different tones based on the mouse position. Nicely done!
May 11 14:25:12 5m 46s Blood and goods ♥ 2 Great art and interesting gameplay! Would have loved to actually see the moves the enemies and I do, but I am super-focused on the letterstream. A pause/cadence in there to actually see and enjoy that would be nice. :) Excellent work!
May 11 14:43:07 17m 55s Slice of Scythe ♥ 0 Ha great dialog! :) the minigames were pretty fun too, though not as death-heavy as I was expecting ;) Very nicely done!
May 11 15:50:11 1h 07m I D E N T I F T Y ♥ 2 Very cool concept & execution! Exploration of reality and drama, I like it! Some music or sounds would really add to the atmosphere - as a Jam game, you could look into some Creative Commons assets for that! :)
May 11 17:39:55 1h 49m Mr. Moneybag's Great Adventure ♥ 3 Fun sneak & stealth game - good tutorializing - plays pretty fluently as well. Nice going!
May 11 17:46:34 6m 39s Your life is currency ♥ 1 Hah nice lil puzzling game - I don't think I have seen this mechanic before, very innovative! Game would have benefited from a few added sound effects (pick up coin, etc) - and sometimes the physics would be a tad weird. Nonetheless great entry!
May 11 18:18:48 32m 14s SERVUS BONUS ♥ 1 Cool story-n-fight game! The fighting mechanics feel a bit hard, dodging attacks seems almost impossible - and most fights are just a direct slugfest. And extra mechanic there (stun?) would have been nice. :) The visuals & mood are pretty good, and I like the snarky story intros. Well done!
May 11 18:28:06 9m 18s Game of Fields ♥ 1 Snakes & ladders boardgame with life - I like it! Would have loved more events and a fast-forward for the bot turns (they are slooowww). Graphics are nice, and good animations where needed.
May 11 18:35:17 7m 11s Deal With the Devil ♥ 1 Nice pixelart! The intro was pretty good, gameplaywise I found out that spamming scythes was the one trick solution to all my problems :P Some hit-feedback would be good, sound and/or healthbars. Differentiating attacks would be interesting, perhaps with some enemies being immune to certain attacks, forcing you to switch.
May 11 20:48:11 2h 12m 8-bit Knock Out! ♥ 0 Cool smash-inspired gameplay! Don't see that too often done this well, very fluid and simple controls. :) The 'more dmg you take the more you deal' is kinda escalating in powerlevel, but it is not too bad. Would have loved some extra moves / terrain. Nicely done!
May 14 22:03:01 73h 14m Cyborg Highway ♥ 1 Solid core concept, smooth execution. Pretty good! Action is punchy. Would have loved from more things like powerups / special moves to spice things up.
May 15 22:29:40 24h 26m Life-Time ♥ 1 Great little arena shooter - it is not too difficult once you get the hang of it, and it seems to scale up nicely with intensity (got to wave 10)
May 16 16:20:50 17h 51m Impact! ♥ 1 Unique concept! Life as a platformer, where email and laundry is your enemy :P It was hard to see which life doors were 'better' or if there were some rare ones - this made the choice for them a bit arbitrary. I liked the different surroundings and sounds. :)
May 16 16:59:55 39m 05s SimuCorp ♥ 1 Nice game! Love the soundeffects :D At times I really wanted a 'fast forward' button too, since the next choice would be in the next hiring, which would take a long time. Nicely done!
May 16 17:08:02 8m 07s Take them with you ♥ 2 Very clean look! Would have liked some control explanation somewhere (even if they are simple - I might be missing 'special abilities'). The sounds effect works nicely. Ideas: Some powerups / different types of robots. Nicely done!
May 16 17:20:56 12m 54s The Healthy Gladiator ♥ 0 Ye olde school interface :P Simple but effective gameplay - would have loved some more 'hide and seek' and 'run away' gameplay with some obstacles to make things spicier. Cool stuff 👍
May 16 17:29:42 8m 46s Coin Coin ! ♥ 0 Fun stuff! The music and effects really carry the theme here :) Gambling chip disco vibes. Initially it was unclear a bit what all the thing on the tracks do, but after a while I distinguished them properly. No idea what the gambling effectively does though? The jumping between tracks felt pretty nice and comfortable, the coin rotations not as much :P Well done!
May 16 17:34:06 4m 24s Face to Death ♥ 3 Fun little runnyplatformer! I liked the visuals & music, very cartoony. Would have love a bit more variation / extra abilities. Nicely done!
May 16 17:56:26 22m 20s Little Robot ♥ 0 Live thee sounds & tunes! The fighting mechanic is a bit harsh - making the initial fights very hard and not intuitive. Perhaps some easier robots to start off with?
May 16 20:02:31 2h 06m Mojo ♥ 2 Cool visuals & story telling! Like the curved view and fancy UI. The gameplay itself is pretty simple, but interesting enough. I would opt to not put strafe on RMB, but instead make it default. It gets very hard to aim otherwise. Unfortunately I saw the big boss once, and then he disappeared - the lands are empty. Bug? Would love for some soundfx/music - use creative commons stuff if you can't make it all! Nicely done. :)
May 16 20:11:49 9m 18s Kill Kill Bank Bank ♥ 1 Great visuals & sound! It really looks super slick! The controls were a bit fuzzy - the mouse seems to 'slide' whenever you move, making steady aiming really hard. Sometimes had the feeling the that hitboxes were a bit too tight, with bullets missing things. I am not that good at this kind of game, but did reasonably well. :) Good job!
May 16 20:21:52 10m 03s Reaper Resurrection ♥ 1 Solid game - I like the intro :D (I assume here that 'the developer' is god, as it should be) Nice choice of melee vs ranged, where melee actually feels pretty decent. The visuals are nice and clean, interesting style. Because of a lack of skill I did not get very far - all in all nicely done!
May 16 20:30:38 8m 46s Elevator Pitch ♥ 0 Great mood & visuals! The story is brought with a lot of effect - it would be nice to accelerate it here and there. The gameplay of throwing objects is a bit hard to control - the objects trajectory and if it would score a 'hit' was mostly unclear. Nevertheless if you polish this you have nice potential, well done!
May 18 10:53:27 38h 22m Death. Mame. Gun. Kill. ♥ 1 Cool game! I like the map-based interaction options, though it was a bit of time until I realized I had to interact with the 'wave' button. The sword almost feels better than the initial gun, which is good! Life loss is a bit harsh at the beginning when you are just figuring things out, perhaps would make the first wave opponents shoot less or shoot slower. The enemies were surprisingly 'smart' in a fun way. Some music would spice up the mood quite a bit too. Nicely done!
May 18 11:10:31 17m 04s Bullet Roon ♥ 1 Solid little game! Would have loved for the difficulty to ramp up more - I felt I was always in control. (more enemies, more HP for the enemies, different behaviour) Initially I thought that the time would progress during shopping, which I found interesting (making shopping hectic) - but I found out it was not. :) Perhaps an idea! Nicely done!
May 18 11:42:26 31m 55s Jailocorp ♥ 1 Very cool puzzle game! I love how all the puzzles are environmental! Got them all in about 12 minutes. :) Probably a bit too difficult for a LD game, might want to slowly ramp up diff somehow. (but this is my type of puzzle, so I loved it - felt challenged and rewarded at the end) Setting & story adds to it as well, and the gentle ticking clock now and then adds great mood. The post-compo one adds some great mood. Some pieces of info I was unclear about what they meant, and I did not seem to use them (and I just saw you removed those in the post-compo :P)
May 18 11:51:23 8m 57s Surgeon Keeper ♥ 1 Interesting art style! You do need to explain a bit better how the basic interactions work in the description here or in the game. :) (and straight downloads are easier to handle than game installers - cleanup after is harder then :P)
May 18 12:11:42 20m 19s Action RPG without proper title ♥ 0 Very cool little Tactical RPG - liked the fort and all its interactions! The combat was pretty interesting too, and easy to control as well. Not sure how the difficulty scales, but it looks like it is pretty steep.
May 18 12:26:28 14m 46s Meat Your Unmaker ♥ 3 Wow - such polish - great drawings, awesome audio, and lovely humor! ❤️ to all the fabulous Great Old Ones (WolfRam plz ☎️ me 😗) The gameplay was somewhat confusing - matching icons with stated interests was hard - adding some easier iconography to would help there, since the fun is in the interacting. :) Sweet game!
May 18 12:36:49 10m 21s Moneycorp: your life is our currency ♥ 1 Ah this is what one finger typing feels like! :D Love the visuals, sound and style! It was a bit hard to find meaning in the mails - I would love to have some more 'reward' on success. :) Failed letters probably also should have a sound - I initially did not see my salary go down, since I was focused on the letters. More interaction with the surrounds would be cool! (type quick messages, then handle faxes, then a phonecall, etc)
May 18 12:55:24 18m 35s Ashes ♥ 1 Interesting concept! I like the idea of firefighting - but I felt that I barely had any impact on the fire with my water. One entire fire extinguisher barely killed one bunch of flames? Jumping & running are kind of required, and I had to find out myself that that was possible with the controls. :) (jumping up the stairs feels a bit weird too)
May 18 13:05:01 9m 37s Snots Quest ♥ 1 Great graphics! The initial intro was a bit too fast for reading (especially since it had a wonky font) I am usually not that good at platformers, but this one was fun - but I could not progress that far. Gameplay wise would love to have add to my health somehow, or have an 'easy' mode. Well done!
May 18 13:17:50 12m 49s The Ultimate Frontier ♥ 1 Nice storytelling & intro! Felt like an adventure for sure :) Gameplay wise it would be great to know how to use the additional tools (RMB for grenades was a guess) What does the fire do? Having some other enemies would also spice things up & some soundfx for hitting/killing. Nicely done!
May 18 13:23:07 5m 17s Anguish ♥ 0 Interesting mechanics! Interaction is losing life :) I though jumping and losing life would be harsh, but it kinda works. (jumping feels like a jetpack) The enemies are a bit too simple perhaps. Some soundeffects & music would help a lot.
May 18 13:48:20 25m 13s The Tail of the Serpent ♥ 1 Great puzzler - unique mechanic that I have not seen before! I can't always wrap my brain around the 'tail cutting' logic, but I slowly get the hang of it. :) Sweet visuals a & clear UI - audio also very satisfying. Nicely done!
May 19 08:34:43 18h 46m They ran out of mana ♥ 1 Cool card game! I like the aspect of predicting their turns and countering them a lot. Perhaps a bit too easy now - they might need some advantage in card power level. :) Flavour and mood is great! Would have been awesome to have some music / soundfx as well, that would have really rounded out the experience. Nicely done!
May 19 09:45:33 1h 10m A Life's Work ♥ 0 Great feel and mood! Would have loved some audio in there as well. The mini-games were fun - nicely done!
May 19 11:45:50 2h 00m Lifeforms In Space ♥ 1 Interesting tactical game! I like the animated battles - nice action. During the battle itself there are not many choices to make except for flee/initial heal, which feels a bit limiting. Since losing a fleet is quite harsh (you cannot create more?) that can be highlighted. Some scanning map abilities for finding a 'good path' would be nice, since forces size is quite variable. Cool seed for a more involved strategic/tactical game! :)
May 19 12:30:48 44m 58s Necromarket ♥ 1 Great art & concept! Love the exchanging life as an ingredients, very smart :) It seems that currently there is no need to 'forge' at night, since there is no time pressure during the day. (perhaps a timer on the clients would be interesting to add there) Funny storyline as well with the old hag (she's a bit more pro-active that Sam is~ + rejuvenation = 👍 ;)) I also accidentally closed the door a few times instead of giving to the top client. Excellently done!