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Joror

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TimestampSince previousGameJoror's comment
Apr 22 19:56:26 Derelict: Gaia Protocol ♥ 1 Great sim-game! I love terraforming type games, and this has a really nice 'start from scratch' look when you start - an orange brownish wasteland. Starting off was pretty easy, but I started without reading all the instructions too closely - so didn't see that the fusion plant required a restored bit of land. It would have been nice to get that instruction ingame as an error instead of the 'you-are-wrong' buzzer 😄 That got me into a loss cycle so restarted. The blue water made the outlines of the world pop up again, and love the dynamicness of the clouds, even though they obscure a lot of legibility. Would have loved for the info about the current hovered tile to be more clearly displayed somewhere. Music and sound offered a good support package 👍 - one small gripe is that the 'place building' and 'click for info of tile' sound is the same, so I sometimes thought I had placed another building when I had not. All in all good fun. Wondering if I have enough time to make a 'fully green' world happen 😆
Apr 22 22:52:22 2h 55m Flowers for Johnny ♥ 1 The Game of Life! Made a challenge for myself and not look up any patterns. Got there in the end. :) Fun wise it is indeed a bit more 'hard fun' 😆 (I can imagine people that never have seen the Game of Life would have troubles getting there) Could have been interesting to throw in a couple of non-traditional blocks for puzzle purposes :) (immortal flowers, dead soil, killer blocks) Nice and complete neat game! 👍
Apr 23 21:36:04 22h 43m Hive Alive! ♥ 1 Lots of stuff going on here! The amount of rules make getting going really hard. A 'level' or progression system would have been nice to slowly introduce more rules. :) Quite fancy that you have a raytraced game going on! Interesting look through that too. Perhaps would have like a 'increase resolution' option, just to see how far it can be pushed. All in all a bit of a jumble, but there a lots of interesting things going on tech and strategy wise. :)
Apr 23 21:52:48 16m 44s Drone Explorer ♥ 0 Hmm I started the game a few times but the play field always seems to have no ore at all. Am I missing a UI thing somewhere to find ore?
Apr 23 21:58:57 6m 09s Garden Royale ♥ 1 Classic style with the billboard sprites! Felt a bit hard to defend properly, and the AI seemed to get a lot of points fast. But perhaps I was just not proactive enough. As others have mentioned sound would help a lot, even if really simple. :)
Apr 25 10:15:09 36h 16m Welcome to Pre-Sushi ♥ 0 Simple but effective! I got up to Hard. 😆 Liked the lighting making things a bit more obscured - and the glowing eyes of the predator. Kinda disappointed my clicking didn't kill the actual fish, then it I would have (perhaps) been more tactical with my clicking. Nice tech, gameplay would need some more love - but a complete package, and I bet learning the DOTS was interesting!
Apr 26 10:42:01 24h 26m Dziob! ♥ 1 A fun little game! I liked that the progress bar actually cast a shadow 😄 The farmer/fox would sometimes glitch out a bit, but not too badly. Seemed that I could not get a second egg after the first one was stolen, but that might have been just a question of timing.
Apr 26 10:47:53 5m 52s Keep the Princess Alive ♥ 1 Cool little game - the slow moving did actually feel like a dragon flight. I tried to figure out if the was a swooping angle that I could safely approach, but the knight were very aware of me. Nice game! (and would have been better with sound, but you noted that) (and I also tried toasting the princess 😆)
Apr 26 11:00:00 12m 07s The Hand That Feeds You ♥ 2 Interesting mechanics - I could not figure out how to increase the sun bar until I read the comments here. Using the Unity 2d shadowcasting is a fun mechanic! The font was a bit hard to read, and the custom mouse pointer was a bit hard to read on a grey background. I would recommend also posting that text here in the game description. The plant becoming a fire spraying plant way a pretty fun surprise. I had to chase it around a bit outside of the level, and the GUI was attached to the level so I could not see my stat. 😄
Apr 26 11:11:17 11m 17s Morphology ♥ 2 Awesome graphics! Set a great mood for the game. Had a bit of a tough time interpreting the signals - most of the time it felt like I was just throwing random things at it 😆 - but it worked! I caught on the the scavenging part for additional resources after a while. Would have loved for the morphling to face certain challenges or tasks for the colony, so I would have a reason to try and go in one direction over the other. But all in all a lovely little game, nicely done!
Apr 26 11:21:22 10m 05s 2 Souls Together ♥ 1 Really like the shader looks! The story itself was a bit long - the middle part could have been cut by a minute orso. But I did see the ending coming a bit because of the lack of replies. Still a nice twist. Nicely done!
Apr 27 18:19:06 30h 57m The Land of The Consumed ♥ 0 Hah I finished the game! Not usual for me for this type of game. I did not fight any of the creatures until the last level though, I forgot what the controls for that were. :D Just running around and dodging was fun enough tho, and the endboss was not too imposible. Thing to improve would be clearer visuals to know when the player gets hit (sprite flash?) and perhaps an enemy with a slightly different moveset. Nicely done!
Apr 27 18:26:37 7m 31s Ruins of Waste ♥ 1 Lovely graphics - the stone ruin people looked great! The gameplay of cleaning up litter is clear, but I feel it needed some sort of decision making, either a more urgent amount of trash, or certain trash that is worse, or a location that is worse. A touch of music would have added some extra mood perhaps as well. Nice little concept!
Apr 27 18:31:22 4m 45s Feed The Slime ♥ 1 Fun little game! I like that you did voice-intro. Got to remember to try that for my next jam :D The gameplay was a bit straightforward, would have been nice if I could have lured the blob to other places for a cost. Great conclusion too ;)
Apr 27 18:37:23 6m 01s Wandering Spirit ♥ 1 Nice little game! I felt that I had to turbo speed all the time, because if one ghost got a ball it was faster than me. Perhaps I misunderstood a mechanic in that. Nevertheless it required me to do a little bit of planning / decision making. Really like the graphics and tails, very clean.
Apr 27 18:50:07 12m 44s The Last Stand ♥ 2 Really solid game! Great graphics and sound - the controls felt pretty good. The harvesting of energy as the final goal was a bit hard to keep track - perhaps should be promoted a bit more. The gameplay itself should probably ramp up a bit faster, to keep things interesting. Nevertheless very solid entry.
Apr 27 18:59:15 9m 08s PULSE ♥ 2 Nasty graphics :D - the gameplay is a bit hard to follow sometimes - putting in pipes immediately stop blood seems like the most straightforward tactic. It isn't clear for all pieces what their 'connection' points are, but trial and error helped there a bit. Nicely done!
Apr 30 20:50:06 73h 50m Mount Ookie ♥ 1 Great graphics and mood! Very polished~ Would have loved one or two more mechanics to play with, but getting all this together is pretty nice already. Well done!
Apr 30 21:00:48 10m 42s How to Air ♥ 1 Great style and sound effects~ It really feels like a complete package, even for a jam game. Very impressive. Loved the intro and the animal/dude animations. The puzzling itself was not too complex, but as a whole it felt pretty good. Nicely done!
Apr 30 21:15:13 14m 25s Home Alone Party ♥ 2 Ha great party-management game - loved the music - I wanted to switch to the one I liked even if others didnt like it ;) The gameplay itself was pretty interesting, balancing different needs. It felt though that the game moved too slow, would have been great if it progression was a lot faster. :) Perhaps I was just not a good host or missed something ;) (I think when people left, the number in the room also didn't go down, bug?) Nicely done!
Apr 30 21:24:01 8m 48s The Cube ♥ 1 Great visuals, love the smoothness of the world. Would have loved a little more gameplay, but that was not the stated goal. Very solid for a weekends work!
Apr 30 21:28:36 4m 35s For Ducks' Sake ♥ 1 Damn gnomes! Mah lil babies! Fun little game :) - pretty intuitive and quick. A few extras in the gameplay (bombs? turrets? other protection?) would have been cool. :) Also, there is a bit of a sad feeling that inevitably every time you lose all your ducklings, on the reward side having a mechanic to save a few, somehow, can fix that :D Nicely done~
Apr 30 21:34:01 5m 25s Save the FOX! ♥ 1 Nice little platformer/defender! Had some trouble in the beginning getting higher up the tree, but figured it out after a while. A bit of extra mobility would have been nice :) (double jump?) The glowy visuals also worked nicely with the art style. Nicely done!
Apr 30 21:41:28 7m 27s Meatball VS Gymzilla ♥ 1 Pretty gross and awesome visuals! Love the big-battle feels & lasers! It was a bit strange to be able to have mutations that do not work on your body - it was hard to tell what the mutations did and how I should activate them (of if they could not?) Nevertheless a cool and unique game 👍
May 3 14:36:09 64h 54m On Air ♥ 2 Great game! Lots of fun little mechanics in there - some minor nitpicking is that the day ending successfully is not communicated that well, the screen reset feels like an 'oops I did not make it'. Fire otoh doesn't seem to be nearly as dangerous as lambs 😆 Nicely done!
May 9 13:06:13 142h 30m Digipet Story ♥ 1 Nice story! The simple graphics work well~ Would have love to have more interaction within the story itself (it could even be mostly cosmetic, interaction gets people invested ;)) A key to fast-play the dialog would also be nice.
May 9 13:16:00 9m 47s The Last Wizard Alive ♥ 0 Nifty little game! Got up to 315, and in the end the enemies were not the problem, but my heart speed :D Would have loved to see a bit more interaction with things like powerups (walk over em/ shoot em), and in general ways to slow down my heartbeat. :D To note your tutorial was also really clear, well done on spending effort there!
May 9 13:20:43 4m 43s Living Mandala ♥ 1 Nice flip on the usual urgency of games. Took a bit of time to sit back and relax. Nicely drawn mandala - music really meshes with the intent, and not that hard to keep listening to. Great twist on the theme. 😃
May 9 13:26:55 6m 12s Living Woods ♥ 1 Quite frantic start of the game! Gotta ease people into it~ 😆 I gather the fire needs to be kept alive, but I had a hard time knowing what the state of the fire was. (and the monsters were tough enough already that I barely had time to think about a fire) Some things that would be nice: - Having occasional powerups that give life - Slightly less fast enemies / bullets in the beginning (ramp them up) - Indicator of camp fire health
May 9 13:36:27 9m 32s Unended ♥ 1 Hah really awesome concept that comes together nicely! Simple controls that you can iterate on, objects that interact with eachother in good/bad ways. Got up to 350ish, then the big blocks started. 😆 Good work! :)
May 9 13:44:32 8m 05s FIREGUARD ♥ 1 Nice fend-em-off! Had to figure out that throwing wood into the flame kept it alive, but clear otherwise. The difficulty ramps up a bit fast, but that might be just me. 😆 Nice work!
May 9 13:50:03 5m 31s Keep It Alive ♥ 0 Interesting resource game - the lack of instructions really make it hard to give a good evaluation, since it hard to know what the intended way of doing things is. Please leave some tips in the game description, it really helps.
May 9 13:55:42 5m 39s CP-ARTY ♥ 0 Ha cool and straightforwardly simple fun game! Would have liked clearer 'you hit the note right' indication, but that's just extra. Nicely done!
May 9 14:05:39 9m 57s Medically Inaccurate ♥ 1 Shooting the syringes has a great visceral feeling - the control screen at the start was really helpful - and the enemies ramped up in a nice way. Got to almost 5 mins and 12700~ Things that could be tweaked: Sometimes I could shoot syringes through walls, sometimes I could not? A bit more evocative surrounding than square walls All in all a great feelin lil shooter, nicely done!
May 9 14:22:47 17m 08s Orbital Stations ♥ 1 Great mood! Love the way of storytelling that leaves hints of things that happened. The controls are simple, but effective - I did feel that I was the machinist of a night train, just chatting idly with my instructor, with lots of comfortable silences. The stations and graphics hint at a science-fictiony background which I like as well, just traveling through dusk or dawn. Very good storytelling, nicely done!
May 9 14:34:03 11m 16s Keep Your Distance ♥ 1 Simple and straightforward, leaves a message. 😅 I could effectively stay out of everyones way when everything was infected, indefinitely. Interesting extras: - Having 'extra contagious' people (with radius) that slowly go away - Certain locations that have to be 'tapped' now and then - Slightly nicer graphics :P
May 9 14:45:07 11m 04s Trappy Dungeon ♥ 1 Hah nice little platformer puzzler! The hidden / fallthrough blocks and triggers make for a nice 'remember the path' type of gameplay. Nicely done! Reminds me of that Mario level where everything is a trap :P Things to tweak: - Would love a bit of music - Perhaps some more types of interaction (blocks that pop up?)