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sgadrat

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TimestampSince previousGamesgadrat's comment
Dec 4 14:03:44 Orbiomus Gamma ♥ 1 Nice idea to get bonus becoming malus when stacked! I would have loved that power-ups where more distinct from bullets (often ran into a bullet or dodged a power-up :) ) and to put my name on the leaderboard... But all that is details, great work!
Dec 4 14:14:20 10m 36s Runaway Corruption ♥ 1 Great work for one day! It even has a tutorial o_O Seriously, restarting from scratch should have been an incredibly hard decision to make, but the result is pretty good.
Dec 4 14:50:51 36m 31s The People's Army - a lite rock paper scissor TBS Game ♥ 0 Woah, civil war matches perfectly the rock-paper-scissor mechanics. Nice job! I love the simplified tactical, is makes it more like a clasical board game. Securing teritories, controlling the space... Plays like a Go game :)
Dec 4 15:05:08 14m 17s RQ5: backup-dancer rampage! ♥ 1 I love the zombie dancers idea, and your take on it! The difficulty goes to "too hard for me" a little too rapidly, but de concept is definitely good.
Dec 4 15:15:22 10m 14s LootBox factory ♥ 1 Haha, now we know it! Each time we open a loot box, an employee somewhere suffers!
Dec 4 15:40:03 24m 41s Torcher ♥ 1 I love your art style. And the theme translated to "more light = more enemies" is great, I am tempted to ease my exploring by having more light, but it actually make it harder, forced to constantly re-balance. Some explanation of the control may help, as far I understood : arrows to move, number to control light, space to jump and left click... We need at least 3 hands to be play comfortably.
Dec 4 15:51:48 11m 45s Circus Tyke Balance Hype ♥ 1 Audience's exclamations are awesome, we often feel the epicness of avoiding death. Great work.
Dec 4 15:58:05 6m 17s Smack`Em! ♥ 1 Everyone above is right: simple, beautiful and pleasant to the ear. That is a great game!
Dec 4 16:08:57 10m 52s The Party ♥ 1 Excelent idea! You just put me in the "GO OUT OF MY HOUSE!" mood. Thanks :)
Dec 4 16:28:52 19m 55s GLORIOUS INTERNET POINTS ♥ 1 That's the first time in my life I got injured by building a kernel :D It is a nice game to delve into, thanks to all the stupid unlocable tricks.
Dec 4 16:34:49 5m 57s Solaris ♥ 1 Nice game, it can be a hard scoring game or, by just not watching the score, a nice relaxing one! Thanks for that double experience in one gameplay.
Dec 4 16:45:50 11m 01s Growing Earth ♥ 0 Iteresting, the difficulty is weird in a way that we want to retry to get it right. Basically, as a player I suspect that going the fastest possible (holding W) makes it for the other plannets to not grow as much as ours.
Dec 4 17:30:02 44m 12s World Domenation ♥ 1 It was a pleasure to play, I just have one question: why when I controlled the 6 gold mines I get a message "You've been defeated" ?
Dec 4 18:17:45 47m 43s Deleted ♥ 1 Nice gameplay, making us constantly watching everywere until we can't keep track :)
Dec 4 18:27:55 10m 10s Five Star Dining ♥ 1 Su much things to handle at the same time. Being a restaurant owner is not easy, but I definitely love it.
Dec 4 18:41:54 13m 59s Uncivilized ♥ 0 Sorry, but I did not understood the goal of the game. We can move the mouse around frenetically, bombombing everywhere, we never lose, cities appear/disapear. We can simply skip all turns and we never lose cities grows to 99/99/1 (while counters on the right keep growing) and bombing after that does not even kill averybody (all cities goes to 1 population). I did not understood the game but I loved how the crowd sound goes louder when the population grows and how cities graphics evolve to show the city's size.
Dec 4 18:56:28 14m 34s Walk in the Park ♥ 0 That graphics are so nice! I love it
Dec 4 19:11:48 15m 20s Kalyuka ♥ 1 The music is awesome and the idea funny. I love the axe spinning, but I see no reason to release the spacebar. That and the hitboxes that I did not understood are my only two points that canbe improved. The game is cute and fun :)
Dec 4 20:08:10 56m 22s ParanoWeed ♥ 0 The voice-over made me laught more than once :)
Dec 4 20:28:29 20m 19s ZhenCo Ghost Management ♥ 0 I love the actions, never seen that in a programing game. It adds an interest while the puzzle is being solved, and you managed to keep it zen. Nice work!
Dec 4 20:37:53 9m 24s Rescue Doggo ♥ 1 This game is hypnotic. I love to recue ~150 of them, then stop moving and watch them recover me.
Dec 4 20:55:21 17m 28s Interview at Cacophony ♥ 3 Haha, thank you for reminding that I am terrible at music. I succedd the three instruments by luck and never succeed the four instruments :) But I loved to mix sounds to see if that worked, it was fun!
Dec 4 21:09:33 14m 12s The Big Pink Thing. ♥ 1 There is two things that I think add difficulty in a very frustrating way. First, commands using space, arrow and mouse, I do not see how to use it with only two hands, I run without the mouse (pacific) just to let my left hand on the space bar. Second, the hitboxes are mad, it is espacially noticeable since there is graves where we die: there is often more graves around the path of an enemy than on its path. I loved the weird physics. It is just strange enough to be abusable and feel intelligent without being completely broken.
Dec 4 21:25:21 15m 48s Super Goop! ♥ 1 That's nice to loop on the fifth level, this one can be solved by many pathes: getting minimal good, flying half the level,... So I actually played more than five levels... I love your game.
Dec 4 21:38:07 12m 46s Pin My Balls ♥ 0 Voice acted sounds are excellent, and adapted to the organic design of the flipper. All this makes for a fun game
Dec 5 12:49:39 15h 11m unrogue ♥ 2 Really nice simplification of roguelikes! I also loved the animation for going down the stairs.
Dec 5 18:08:04 5h 18m Fluffy Space Escape ♥ 1 Once again you give us a great game, thank you!
Dec 5 18:18:58 10m 54s Aquariumus - Too Many Fishes ! ♥ 4 Your sound effects are exceptional!.. And packed in a fun game to play :)
Dec 5 18:41:55 22m 57s Kim's Party ♥ 3 Woah that animations stunned me, incredible quality... and done in a week-end o_O
Dec 5 18:52:24 10m 29s Wasted Space ♥ 2 It was hard but I loved the concept of goldish asteroid, they increase your score but make you lose... I want them all! Gold gold gold!
Dec 5 20:38:25 1h 46m Nut Nightmare ♥ 1 Hey, this is simple and fun, nice game. As you asked: it works well on linux. But I have an AZERTY keyboard, so WASD is not practical and unity games generaly are not impacted by changing the keyboard layout in my window manager. The common simple (little dev time) workarounds are to allow for array keys in addition to WASD, or to let the Unity's startup window that allows to remap keys.
Dec 5 21:05:57 27m 32s Molly's Space Nursery ♥ 1 The blackboard graphics for showing controls and between days are cool and relevant the nursery theme.
Dec 5 21:21:52 15m 55s Overcharged ♥ 1 The graphics are beautiful and the idea of the battery (A munition stock that you have to use) is super interesting. Great work!
Dec 6 19:46:54 22h 25m Team or Greed? ♥ 1 Haha we just played at two player and all we said since is: "Kuga! Kuga! Tiiing! Tiing!" :D
Dec 6 20:14:51 27m 57s Dodge X ♥ 0 I really loved it. Kind of hypnotics and lots of patterns to get in muscle memory, definitely my jam! As you asked: I have an Nvidia GTX 1080, running chromium on linux and get a pretty stable 60FPS with some 30 FPS drops (vsync?)
Dec 6 20:31:34 16m 43s Crimson Assault ♥ 1 Linux here, I have SFML 2.4.2 (.so versioning) intalled while your game links against 2.3. I tried to force linking against my version, but it makes the game segfault. I wanted to build from source, but there is no build instruction nor a Makefile. Can you distribute your game with its version of SFML .so file or give us build instructions in sources?
Dec 6 20:43:02 11m 28s Ketchup Quest - Endless Arcade Fighting to Protect Your Saucy Stash ♥ 1 It is an incredibly complete game, you found time to put your graphics, your gameplay, multiple characters, bonus items (the shop), and even bosses! Great work, great game.
Dec 6 20:58:11 15m 09s UF-Ohh ♥ 0 Hey it was a pleasant game to play through. I do not get the connection to the theme, it bugs me as you specifically said that it is obvious
Dec 6 21:25:50 27m 39s Litter Burg ♥ 2 For an ecological themed city builder, it is incredibly simple (in the good way) With that easy to get system comes nice polish, that makes for a really pleasant game
Dec 6 21:44:48 18m 58s StackUp ♥ 4 safe_kitty.png Don't worry little kitty, you will no more fall asleep on puddles of ketchup!
Dec 6 22:21:39 36m 51s Rogue Intelligence ♥ 2 Hey nice game for relaxing puzzle solving. Remembers good old days of The Talos Principle, thank you
Dec 8 17:39:37 43h 17m Where The Grains Are ♥ 1 Your goals are meet, I played the game an now I am relaxed. Everything in this game was calm, from the introduction pitch to the cart moving, nice way to establish your ambiance. Great work!
Dec 8 18:01:38 22m 01s Fungus Among Us ♥ 1 Your game's concept is great, bashing more and more enemies in an area is classic but always super good. It is sad that some technicalities lower the experience, especially the character's momentum that sometimes goes haywire and the low framerate... But heck! Technicalities can be fixed, a good concept is priceless!
Dec 8 19:01:06 59m 28s Super Team ♥ 1 Haha nice idea, great execution and that last level is genius! Having to place character for them to survive, considering the exact order of event, neat level design!
Dec 8 19:11:03 9m 57s Recycle ♥ 1 Adictive game, not having a reliable color code for materials makes the player restart over and over to learn each object. Nice game.
Dec 8 19:30:11 19m 08s The Infernal Knowledge ♥ 2 Haha I loved it! Keep the tong-in-cheek way, you are a boss at it!
Dec 8 21:45:28 2h 15m Slowjumper ♥ 1 After the death and retry, here is the death-retry-redeath-blame_a_bug-and-retry! Definitely my jam but not sure it to the taste of everybody. To make it more mainstream (and boring) you could reduce character's momentum, it will tighten controls... But seriously don't do it, the game is awesome as it is!
Dec 8 22:36:31 51m 03s Feed Them ♥ 2 WOuld be an awesome party game if it where actually 4-players!
Dec 8 22:58:25 21m 54s Metal Fear ♥ 0 Kwak kwak kwak! Man, your audio is excelent!
Dec 8 23:22:39 24m 14s Silicone Dreams ♥ 0 I never understood esthetic surgery, and your game does not help me to :) Nice to see a game with something to say in a gamejam... And letting the theme explaining the meaning of the game is genius!
Dec 9 00:10:38 47m 59s 33 (A Regular Life) ♥ 1 Wow! This game is overwhelming. Clearly a gem.
Dec 9 16:30:40 16h 20m Santa's Factory ♥ 2 It is a really nice game. It would be perfect for an endless mode, with the stress bar but no gifts one. On the technical side, the Linux version was buggy (unable to move, camera blocked on the floor in the middle of the room) while the Windows version worked flawlessly under Wine.
Dec 9 16:48:50 18m 10s Dungeon Hands ♥ 1 That is a simple and efficient card game, suported by great art and tons of little things (cards animation, volume control,...) that makes it a great entry. Thanks for sharing. On Linux, starting it via the script in the root directory failed with `ERROR: Unable to find game data files`. But following instruction in the README and starting the .exe with wine worked well.
Dec 9 16:57:26 8m 36s BeerFight! ♥ 1 I love having beers bouncing against walls and often finishing to satisfy a client that just spawned :) With a little more polish and juice this game could be great on mobile phones (you where right to try to target android).
Dec 9 17:37:51 40m 25s The Dark Castle ♥ 2 Wow that is an impressive work, drawing all these screens and writing all these paths. It makes for a captivating game. The drawings not showing the action directly is suprisingly good at putting the atmosphere up and let the player's imagination forge the details.
Dec 9 18:04:50 26m 59s Jewel Shadow ♥ 1 While the simple concept is no bad at all, the game could be improved in orders of magnitude by changing the controls. I would try it in more of a turn based fashion, it would fix two problems: we can too easily out-run enemies by clicking rapidly and doing so makes for a really strange moving patern of the king.
Dec 9 18:23:34 18m 44s Heavy Hearts ♥ 1 Cool concept, balancing how many earts to take allows for balancing difficulty versus speed-run. The game could use better level design, to make some parts really hard with more than one heart, et a scrolling background. Anyway nice 48h entry ;)
Dec 9 18:55:09 31m 35s 42 Lightyears ♥ 1 Super calm, I loved it... especially little things like the pilot's thoughs or twinkling stars. The Linux distribution misses the libwebp .so (fixed it by a symbolic link against my installed libwebp.so.7.0.0) and the distributed libGLEW is 1.10 while the game is linked against 1.13 (again a symbolic link fixes that). So the magic commands to run the game: ```bash $ ln -s /usr/lib/libwebp.so.7.0.0 libwebp.so.5 $ ln -s libGLEW.so.1.10.0 libGLEW.so.1.13 $ LD_LIBRARY_PATH=. ./GAME_linux ```
Dec 9 19:18:08 22m 59s Unsocial Media ♥ 1 Interesting game with something to say. I definitely did not understood the mechanic of money. Is there a way to earn it or is is actually a timer? Anyway, putting the player in a rush to write anything that is trendy is well done.
Dec 9 19:34:36 16m 28s Whispers in the Deep ♥ 1 Nice job. The same litle dungeon looping harder and harder is priceless, it takes only a few loops to have favourite rooms and feel kind of at home (but with monsters)
Dec 9 19:55:32 20m 56s ARTIFACTS ♥ 1 The graphics and audio are golden in this gem! Movement mechanics with the hook are nice while could be awesome with litle tweaks, it seems sometimes harder than it should (I do not know why). Since we often die by falling, an animation more straight (less frames before the head hurts the ground, more after) could improve the feeling of a crash. She currently seems to fall asleep, which is still good for dying by touching the ghosts.
Dec 9 20:04:15 8m 43s Christmas Happy Hour ♥ 0 For sure, I didn't expect being dismembered by hurting a table! Good job, your game is super fun :)
Dec 9 22:48:48 2h 44m Dipsomaniac ♥ 2 Oh men, you have something with flamingos :) The atmosphere is really here, powered by your awesome graphics, good music and nice story-telling. Sorry but I cannot think of anything to improve, great game!
Dec 9 22:52:49 4m 01s Potion Pong ♥ 0 Cool game, but it is too hard to aim at the potions. Maybe fewer larger pots could accelerate games, it is frustrating to miss multiple times in a row as nothing happen in such case.
Dec 9 23:16:10 23m 21s Aatmo ♥ 1 Nice game, I'll return to it until I succeed to beat the boss with zero upgrade :)
Dec 9 23:31:14 15m 04s Pigeon ♥ 1 Simple and intuitive, no need for a complex tutorial, we learn by doing like other pigeons (and trying to press space =) That's great. How and the game succeed to be calm while competitive, impressing.
Dec 10 10:00:22 10h 29m Radiant Barrels ♥ 1 I love how everybody but you is an armed ecologist that let you care about its wastes and fight at you to do so! A litle animation when moving the boat would be cool, some times I could not say if I where still moving due to the slow movement and homogeneous surronding. Maybe something like a litle bit of foam rear the boat could help.
Dec 10 10:15:37 15m 15s Moths ♥ 1 Two toilets but no shower? In these consiton I'd expect moth invasion! I also loved your maze on the cereal box! Your game could last longer with more cereal packets and an high-score at the end. But that is already a good experience.
Dec 10 13:03:35 2h 47m Hover Burner ♥ 1 It is hard to drive, which makes it fun. Momentum and collisions are exagerated just to the point to give a unique feel to the game without being discouraging. Maybe some strong visual indication of the stands could be cool, I had to see others going to stands to figure out how to refuel.
Dec 10 13:15:23 11m 48s Wormhead ♥ 1 Would it be possible to find body parts more frequently. As it is, it makes for long time searching parts with a ship too tiny to be shot. Except for that slow pace, the game is excelent, I especially loved how you can take to your advantage the drifting of shots on asteroids surface.
Dec 10 13:48:56 33m 33s L.A.V.A. series L.A.M.P. edition VS THE WORLD ♥ 4 I was gueninly playing and having fun when all of a sudden it remembered me that I was testing a LudumDare entry: ``` selecting ion_bullet ERROR: canvas_item_add_triangle_array: Condition ' ps % 3 != 0 ' is true. At: servers/visual/visual_server_raster.cpp:3545. selecting simple_bullet selecting tracer_bullet Erreur de segmentation (core dumped) ``` Very nice take on the theme, at the end you have to remember all your suboptimal controls and... it is player's fault if it is suboptimal! The rest of the game is also captivating, there is nothing clear to improve (except maybe the segfault)
Dec 10 14:11:10 22m 14s Bus Mayhem ♥ 1 That's an excelent game, I want more of it! So, more levels or an arcade mode would be great post-jam addition. Also while the music is good and, as rarely seen, adapt to the situation by adding tracks, there is little to no sound effects. Drifting tires, crowd sound (with exclamations),... could add a layer of chaos over an already excelent game.
Dec 10 14:36:53 25m 43s Mines of Dorkia ♥ 1 It is a really nice game. The difficulty balance is good as it is, I won on my second try (but with only one last dwarf surrounded by orcs), so it was challenging but not impossible. It is super cool to create mazes for the orcs, balancing risks between going far to construct tower or not covering enough space.
Dec 10 14:51:31 14m 38s FATAL OVERKILL - Robot Edition ♥ 1 The game being enjoyable and featuring multiple level is really impressive if you got only 24h. As for possible enhancements I would propose to put "return to pod" message always on screen instead of on the pod which is often offscren, give some explaination about the scoring system (I still didn't figured it out) and allow the player to restart the current level instead of from the begining.
Dec 10 15:23:29 31m 58s One for sorrow ♥ 2 The art was awesome, graphics and sound, it is perfect with the poetic feel of your game. The mechanic is really nice also, abilities that are not random but hard to select feel just right in the game's atmosphere. I generaly try to find something to improve, but... Heck, it is perfect the way it is. Even making it longer (more encounters) would hurt your game. Well done!
Dec 10 15:45:30 22m 01s Team leader ♥ 1 It would have been nice to be able to manage each worker by clicking on them. This would had let the menu available for upgrades and would be less abstract.
Dec 10 15:59:30 14m 00s Greedy Merchants ♥ 2 Your game is incredibly fun to play, would be awesome with an actual four players mode. There is two points that may improve the game-feel in my opinion. First, the help screen is not visible enough, I missed it until I saw it on your screen-shot. Second, we often miss our turns by taking it too early, as A player I expected that if the ship's bow was on a case we can turn, instead the midle of the ship as to be on the case.
Dec 10 16:10:50 11m 20s FriendSpace ♥ 2 Am I the only one to not understand anything. I accepted three friend requests, bough three presents at the store then the clerks disapeared and I could not do anything. Even the timer gone to zero without nothing hapening. Some clearer instructions would be welcome.
Dec 10 16:29:21 18m 31s The Curse of Power ♥ 2 Hey it is pleasant to play and rewarding to finally get the good ending. If only the heling spell was more intuitive to use, maybe by showing the area of effect.
Dec 10 20:36:15 4h 06m My Greedy Dog Steve ♥ 2 Wow, that is an impressing project, having a fully explorable map and lots of RPG features surely did not come easy... And the result is purely awesome! You captured the feeling of RPG and bring it the calm atmosphere of a retired life. Great work. If I where to give you directions for improving your game, I'd say that animations could be improved (while static graphics are perfect) and maybe to rebalance level-up debufs (movement slowing is super anoying while you can max your HP without stamina being a real problem).
Dec 10 20:58:29 22m 14s Shall they up? ♥ 1 I want to see this with the polish it deserves. The idea is golden, the humor is good, but... Explosions, particles, screenshakes and punchy music are non-negligible parts of shmups.
Dec 10 21:17:42 19m 13s Drug It: There And Back Again ♥ 2 Hey super interesting concept the event based card game that resolve in reverse, it feels natural to take cards in reverse. Each event having potentially three outcomes also means for some replayability. Really nice game design guys.
Dec 10 21:38:47 21m 05s My life as a cat lady ♥ 0 Tge Linux build freeze on the first screen, so I tested the Android build on a smartphone. Nice little game. I loved to see the herd grows and the game becoming more and more chaotic. It would have been nice if we can tap less precisely and still do things (pee puddles are hard to aime with my fat finger =)
Dec 11 19:26:30 21h 47m Drunk Santa ♥ 2 I love how the effect becoming stronger is the actual reward for scoring. A score is only a number, but I actually retried most times to see how strong the effect can be... At 28 we really start to guess more than we see :) Really nice take on a simple gameplay!
Dec 16 18:03:56 118h 37m Tax Dodgers ♥ 2 Interestingly I find the game becoming easier as you progress, being speedy avoids that tax-men change direction while on screen. It makes for a super-rewarding gameplay: first runs you have a though time collecting ~5 wealth, the you get it and collect ~30 easilly. Also I love how this game about money renames the US president to "Pump" which is an actual word in finance :) All in all, good game and great job!
Dec 16 18:13:43 9m 47s Best Girl ♥ 1 Haha nice concept! It would have been nice if girls danced on the floor instead of walk. Anyway I love how you keeped it simple and original. Nice entry.
Dec 16 21:15:55 3h 02m Jazzy Beats ♥ 3 Definitle one of the pretiest game here and the jazzy theme is excelent! I would have loved to have an audio feedback when cooldowns are up again, but that's a detail and the only thing I see to be improved. Great game folks!
Dec 21 18:47:53 117h 31m Captain Road ♥ 0 You brand it as being Linux compatible but I only see a Windows .exe using Direct3D and not running correctly in Wine (only a scrolling background is displayed). Did I miss something?
Dec 21 20:14:08 1h 26m Please Let Me Die ♥ 1 Your game is super addictive, I do not know why, but I really got hooked until I finally succeed to die in all possible ways. You can improve the controls, especially the super slow acceleration/deceleration as it is particularily frustrating when platforming on the lava/sand zone and I am not sure any walk animation could make it feel natural. Great programmer's art by the way, I am fan of your style :)
Dec 21 20:53:58 39m 50s Pirate's Escape ♥ 0 Interestingly, seeing that opponent do not fire, I gone pacific way: using only crate and sail tiles. It changed a little the game as I feeled as the honest merchant (on his penissy ship) being assaulted by dreaded pirate-kamikazes. Congratulation for making a great game, I was surprised to finish it as I though that levels was generated.
Dec 21 21:27:12 33m 14s caffeine trip ♥ 1 As a lambda hispter, this is totally like my everyday's walk back to home. Seriously, that second part is great! Walking through the first part is nice while missing a "something", then... BAM! Second part explode to player's face and is the exact essence of the "something" that was missing! Guys, I have nothing to add you are masters of the twist. I also liked that the "R" key allows to restart rapidly like in any good death-and-retry game and how the character feels excited when getting lots of cafeine in the first part. So, in two words, thank you!
Dec 21 21:45:38 18m 26s Theme - The Game ♥ 1 Hmm, I succeed to progress to the point the "me" is falling... On my second try. I would have loved to have more clues on what to do, or not do, or whatever
Dec 21 22:06:31 20m 53s Friends.OS ♥ 1 Interesting race condition when loosing while a pop-up is popping: break_leg.png I love how your game is super high-paced, letting no time even to learn. It matches well with the idea of "I have to maintain my internet flood while discovering a new OS" =)
Dec 21 22:55:26 48m 55s Unnatural Occurrences ♥ 2 Haha! The more unexplained indicators there is the worst it is to figure it out! That works well with the theme, but more in-game clues about impacts of your actions would have helped to figure it out without having to monitor the eight indicators by eye. Your game shines with it's great graphics and the atmopshere of mad widzard facility which is exceptionally restituted. That's definitely a great entry.
Dec 21 23:33:43 38m 17s Caravan ♥ 2 I tested the hard jam version and yes it is hard but it is good as it is. Firt hand, it is surprising since games like this tends to be easier, causing slower death. As your game is short (between 3 and 7 cities on the way and only one screen), a slow death could not be a viable option. Interestingly, this event game being tiny and super-hard make it "fast paced" in its style, and I love it!
Dec 22 01:55:58 2h 22m Tony Hawk's Hatchback Stunt Simulator: Ghost Protocol ♥ 0 Haha it's been a long time without broken physics in sandbox, always a pleasure to play! Your music is particularily apropriated to the game. I would love to have the tricks enabled only while air-born, it would make for a less exploitable scoring system... I literally put my beer on the keyboard's left key to watch it score points for me =)
Dec 26 15:46:10 109h 50m The More the Merrier ♥ 1 I loved this game, the idea is simple, placing passengers this way is hilarious, and the game is really well made. I would have loved if there was some kind of detection of "impossible to place" passengers as a last polish touch (instead of letting the player try everything before hitting a button), but the already present polish is still incredible. Oh, and by the way, your Linux build worked flawlessly here (Archlinux, Nvidia card and drivers)
Dec 26 15:56:05 9m 55s Home ♥ 0 with openjdk-jre8, I get this error while tring to start the game: ```sh $ java -jar Home-LD.jar Erreur : impossible de trouver ou charger la classe principale com.github.jmatcj.ld40.LDJam40 ``` Translation from a human knowing next to nothing to Java: "Error: impossible to find or load the main class com.github.jmatcj.ld40.LDJam40"
Dec 26 16:39:25 43m 20s Runaway Magic ♥ 1 The music is really good at putting the runaway mood of your game, graphics are cute and story telling is really nice. Maybe the game could be a little harder, I succeed on my first run filling almost nothing in the magic bar and losing very little health. It is clearly a really pleasant short-story anyway, thank you for sharing!
Dec 26 16:48:43 9m 18s The Weight of Greed ♥ 2 It is really nice to play as you can collect a maximum of coins or just pass the levels, actually choosing your difficulty. I would have loved some indication of how many coins I actually can take. Maybe by stating that we can finish all levels with all coins (which would take down the "make a choice" principle of the game) or by stating the highest score possible at the very end of the very end, thus not giving too many hint, just saying "it can be done best".
Dec 26 17:36:42 47m 59s Happy Chicken Farm ♥ 0 Damn, your game hooked me. It is exactly what a simulation should be: you can expand, you must expand and doing so jeopardize your steady revenue. All this with a main mechanics inspired by the theme makes a great entry. Well done!
Dec 26 18:47:48 1h 11m Cliff Hanger ♥ 1 Seeing the stunning visuals, I did not expect such an "arcadey" gameplay, this is definitely a good surprise. It is interesting how you are supposed to protect the silo, but enemies firing at you, you actually run for your life =)
Dec 27 10:40:59 15h 53m Tuftles ♥ 2 Haha, it is the exact same idea that we implemented, thanks @megabrutal for pointing it. So, I wont comment the mechanics, saying that it is awesome and perfectly fits the theme will feel biased :) Aside that, I loved that your game is actually 3D it makes it event more impressive: you gone to compo with the same idea than we had for the jam, and you also made it technically superior! Congratulations for your great entry!
Dec 27 11:05:14 24m 15s DETERMINATION ♥ 1 Nice game, altering movement like you do make it hard in a fun way. I love how concise your code is, in part thanks to ecmascript6, it is really easy to read and understand (even without knowing Phaser.) Would you use `let` instead of som `var` and I would have a real nerdgasm :) Your game could be improved by some scoring system, I do not know if you'd prefere counting the time stayed alive, the number of defeated enemies or something else. Choosed carefully, the scoring objective could give an atmosphere to the game: defeat enemies = shoot = take stars = nervous gameplay / stay alive = dodge shots = move precisely = avoid stars = careful gameplay.