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Feedback comments for LD38
sgadrat's games and stats for all events →
| Timestamp | Since previous | Game | sgadrat's comment | |
|---|---|---|---|---|
| Apr 26 20:03:44 | This Moon is Mine | ♥ 1 | Versus is awesome! learning with another player makes for a slow-paced beginning while figuring out the physics then ends in a fury of "last second come backs." | |
| Apr 26 20:23:25 | 19m 41s | Endless Hexagon | ♥ 2 | 4340! Simple and efficent. Reminds me peg solitaire in the style, but with another rule-set. It is refreshing. |
| Apr 26 20:54:55 | 31m 30s | A Cage of Love | ♥ 3 | Nice little story. The world disapearing remembered me the feeling of "To the moon" |
| Apr 26 21:19:41 | 24m 46s | Six Degrees of Separation Between Me and the Party | ♥ 2 | Loved it! Especially graphics, humor and music ... That leave little room for things not especially loved :) |
| Apr 26 21:43:35 | 23m 54s | Pie Planet : Octopus flavour | ♥ 2 | Slow-paced, but hard. I personally find that simulation games these days are too easy. Your game fixes that, thanks! |
| Apr 28 18:00:59 | 44h 17m | ZEUS VS MOLES | ♥ 3 | Woah! I was frustrated that nothing told me how to play before starting the game ... But it is so simple, figured it out in seconds. Great work! |
| Apr 28 21:00:06 | 2h 59m | Bounceball | ♥ 4 | I loved the chicken mini-game in *Zelda: A link between worlds* ... You remembered me this, congratulations! The abstract setup and remanence effects where great and complementary, great job. As other said, some sound could have been nice, but playing it with background music of my choice is cool too. I would have loved more difficulty (1080p here.) Increasing the balls' acceleration makes for going faster to the difficulty cap, I personally had the most of fun by tuning it to `speed = 0.045 + 10 * (gameTime / 1000) / (60 * 15.0);` in `main.cpp`. Maybe having the multiplier being configurable (without hacking) could be nice. Oh, and ... "LUKE P" rocks ;) |
| Apr 29 08:38:15 | 11h 38m | Conquer Earth | ♥ 1 | Hey! That is an awesome game. I was not brave enough to read all your description and missed the "How to play," but once found the drag-and-drop mechanic the rest of the game was a real pleasure to discover by myself. I'll call that great game design. |
| May 1 07:41:48 | 47h 03m | Sugar Catcher | ♥ 0 | The idea of "avoid the swatter" is super cool :D |
| May 1 07:57:48 | 16m 00s | Beer in Mind | ♥ 0 | It looks great on the screenshots, but ... It fails to start for me. On the title screen, clicking "START THE DAY" does absolutely nothing (not even a click animation on the button.) Running it on ArchLinux with Gnome 3 desktop. |
| May 1 08:12:08 | 14m 20s | The Burrow | ♥ 1 | It was a pleasure to explore your small world! Everything is perfect and, while free to move anywhere we are never lost. Great entry! |
| May 1 08:27:17 | 15m 09s | SittingDucks | ♥ 1 | Is this a small world or a big duck? :D I loved the scene spinning around instead of the character moving. It's a weird feeling, but fits the game's mood perfectly :) |
| May 1 08:49:11 | 21m 54s | Orbitunes | ♥ 3 | Planetary music, very intersting idea. Would be a fun tool to compose with during a future gamejam :D |
| May 1 09:18:06 | 28m 55s | Flutter | ♥ 1 | Impressive, I did not know that we could obtain this level of polish from a twine project. |
| May 1 09:59:20 | 41m 14s | World Jump | ♥ 0 | World championship of jumping over national items? :D I loved the nationalization of rewards. |
| May 1 10:10:02 | 10m 42s | Chill Bill | ♥ 4 | That is a nice game! The art is excellent, the "murder everyone cause they stress me" is fun and the audio matches the frenetic gameplay. I would have loved an easy mode, to just slaughter without worrying about stress and energy, but that would not make it a better game. |
| May 1 12:12:42 | 2h 02m | Murder 38 - Episode One: A Small World | ♥ 2 | What a fantastic entry! It even has voice acting o_O |
| May 1 12:38:30 | 25m 48s | Mall World | ♥ 0 | The contrast in feeling between the dangerous stressing outside and the calm, comforting mall is awesome. I want to shop all day! |
| May 1 12:51:16 | 12m 46s | I Just Wanted Groceries | ♥ 5 | So cute! Every day problems can make good games when well realized. |
| May 1 13:22:58 | 31m 42s | Annulus | ♥ 2 | Being the chief of this little tribe feeling is translated just right: taking decisions in a mystical atmosphere of an unknown world. Until I accidentally broke the game. Holding the cattle's direction and the hunt choice button (with an xbox controller,) I was able to gather more than 30K food ... The babies came and was unable to even move as there was always a "new baby" event. |
| May 1 13:52:58 | 30m 00s | Microbe Mash | ♥ 2 | It is interesting, as we begin with no description about how microbes evolve once mashed, we get to learn it empirically. I am not sure to love this system: it looks like puzzle, but is more of a "fail, learn, retry" experimentation than typical puzzles. The interesting part being to have that "learn" component. |
| May 1 14:09:15 | 16m 17s | Until the End | ♥ 1 | Interesting allegory with the time actually going slower when the character is bored. Clearly, the mood of this game is right. |
| May 1 14:23:14 | 13m 59s | This is Cutopia | ♥ 2 | Haha, the premise is simple, but the shot's angle and vehicle's inertia are so cheesy that they add a lot of uniqueness to the gameplay. I loved to kick these rabbit stealing poultry out of my planet! |
| May 1 14:38:00 | 14m 46s | Way Out | ♥ 5 | It is a little bit too hard for me ... Actually, rats kill me if I try to fight :s Maybe having lower cooldown on the strike or kill enemies in one shot may help. I loved your sound effects though, and the rats hitting your grave after killing you :) |
| May 14 20:19:04 | 317h 41m | Operation: Small World | ♥ 3 | Hey, I did not notice that we can go through walls until I read it in your description. Habits are powerfull! |
| May 14 20:55:20 | 36m 16s | Mini Shaders | ♥ 0 | I loved it, but not finished it as level 4 is too hard for me. So I'll suggest to add some step by step showing registers states to help debug, this should help debug/search when the player do not understand how to solve a level. |
| May 14 21:18:46 | 23m 26s | Turing Compete | ♥ 2 | Could be cool to make a terrain generator in an entertaining way, but as hard as I try i miss something. To my understanding the program: ``` (*|*) -> (A|=|=) (A|GCHMD) -> (A|S|E) (A|S) -> (=|=|S) ``` shall cover the terrain with water, but actually it does nothing not even counting cycles :s |
| May 16 08:30:45 | 35h 11m | Insufficient Data | ♥ 0 | Am I the only one having "E" printing infinitely after pressing "enter" on what seems to be a console where I typed a question? Or did I missed something? I tryed all keyboard and mouse keys and waited for 3 minutes. Was using the linux build. |
| May 16 08:44:04 | 13m 19s | Hugely Unpopular President Simulator | ♥ 0 | Finally a game where I can play Rodrigo Duterte! |
| May 16 09:20:23 | 36m 19s | A tiny explorer in a tiny world | ♥ 1 | La baguette est en nous!... Maintenant tu peux me rĂ©pondre en clins :) |
| May 16 11:54:13 | 2h 33m | Pond of Doom | ♥ 1 | I love when this kind of games become rapidly hard, it avoids boredome when retrying after death. All was fine (for me) once I set `#define INTENSITY_RATE .4`. Thanks for sharing the source. |
| May 16 12:18:00 | 23m 47s | Strategic Survival | ♥ 1 | I love it! This king of economic strategy works great with being in control of an individual that cannot be evrywhere at all time! |
| May 16 12:35:48 | 17m 48s | Shrimp Tank | ♥ 1 | So relaxing!... while you avoid that big pesky fishes! |
| May 16 12:43:54 | 8m 06s | Small World Transport | ♥ 1 | I was literally laughting while playing it ... Until I saw the two towers of the big city. This simple element was an absolute "mood killer" |
| May 16 13:10:39 | 26m 45s | NES ROM - Arlington Apple in an Interplanetary Pickle | ♥ 0 | Pretty awesome tech here, I always loved open world NES games! And that gravity trick is awesome! |
| May 16 13:37:15 | 26m 36s | Missing Lands | ♥ 1 | Awesome game, there was no quack! Just to let you know, for web version of NES ROMS I am super happy with em-fceux. It is fceux compiled with emscripten, a nice web interface and a GPL license allowing you to tweak it for your open-source projects. So it shows great performance in Firefox, Chrome, Edge, it is as compatible as fceux with roms formats (it is fceux) and it even has a CRT shader! |
| May 16 15:16:03 | 1h 38m | Lunar Limit | ♥ 1 | Played it, checked that my emulator was not hidding sprites flickering, investigated the heck of fceux debug menu ... And finally, saw that you wrote a technical blog post! Amazing technologic chamanism! |
| May 16 15:59:48 | 43m 45s | Train World | ♥ 1 | What is in the box dropped by the conductor? Loved it, though. |
| May 16 16:23:41 | 23m 53s | Greyer | ♥ 1 | You may not have mental issue, but now I have one! Joking, but the emotional impact is strong with this one. The game made me hate the phone and feel shitty ... Great job! |
| May 16 20:21:31 | 3h 57m | Monster Deck | ♥ 0 | Procedurally generated collectible cards! Awesome satire :D And the execution is really good. The only thing: I would have loved a little more in-depth mechanics for the card game itself, like having to strategically choose what monster to put on the table. |
| May 17 07:08:16 | 10h 46m | Sticky Keys | ♥ 1 | The mouse does not work for me (Linux build, Archlinux) but it is still a pleasent game to play! Great job! |
| May 17 07:34:14 | 25m 58s | Defend the Earth | ♥ 0 | I loved to keep playing while the earth was destroyed and exploding the last chunks of it! Great unexpected twist! |
| May 17 07:47:42 | 13m 28s | Echo Lands | ♥ 0 | That was cool to play. Maybe except that it was hard to aim/dodge properly, certainly due to the lack of depth which does not help see exactly where characters stand. |
| May 17 08:18:41 | 30m 59s | Turtle Hero | ♥ 1 | Ah I love trading games! And this one is no exception. I can see a lot of potential with the towers system and real-time combat (if it is changed from clicker to something more stratgic.) On the economic side, it seems strange to automatically gain gold at each place, but it makes good for an easy mode, maybe less usefull if prices mechanics became more intuitive. |
| May 18 19:47:09 | 35h 28m | Stellar Twist | ♥ 1 | Woah! The Rubik's platformer! I really loved it, and so humble regarding it that I hesitate to point on defaults... But let's go, it will be more usefull for you than just sending love! 1. The 2D character + 2D collectible made it sometimes difficult to see the perspective and collect an availalbe stardust. Maybe larger hitboxes, or full 3D can do the trick. 2. Some stardusts being hidden made it verry difficult to get the last ten, somehow showing it beind walls could be a good easy mode Anyway, great entry. I loved your game. ... And it works wonderfully on linux with an xbox360 controller ;) |
| May 18 20:59:57 | 1h 12m | Talkies | ♥ 0 | ``` $ ./Talkies Segmentation fault (core dumped) ``` Archlinux, up to date. The same happen with 32 and 64 build (on an x86_64 computer) |
| May 18 21:18:04 | 18m 07s | Final Front: Planetary Defence | ♥ 0 | Hey that's a neat game! For future improvements: give a counter to lazer turrets. They protect the planet, concentrate fire on a target until it is down and cost nothing. Spamming it gives too easy victory :) |