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Oct 3 22:34:12 Enemies always make big speeches ♥ 1 Nice game, the bullet hell aspects were really on point, difficult but not impossible to manage! Doing different builds is good fun (I especially like the jump) and the player attacks feel great to do. Oh also, with jam games I think you could use some existing music and opt out of the audio category if you'd want (well, as long as you have the rights to use it :D).
Oct 3 22:50:04 15m 52s Pandora’s Box [WebGL/Win/Touch] ♥ 1 Lovely game, cute art and neat music. Love the little details like the hearts falling and the loading screen, really makes the experience feel polished! I was a bit confused by the butterflies before I got to the stats screen, could maybe have been explained in game whether they're necessary or not. Oh and flawless execution with embedding the unity player, points for not using the default template!
Oct 3 23:08:43 18m 39s Temple of the lost Mask ♥ 3 Nice game, the in game tutorial was fun and much appreciated! Random thing I like the danger squares where the enemies are going to spawn/jump. Swapping the weapon was very confusing at first as I got the one I already had and it kept dropping the same thing which made me think there was a bug from preventing me from picking it up. After understanding that it made perfect sense. Nice difficulty ramp as well.
Oct 3 23:16:04 7m 21s Le Petit Jardin ♥ 3 Wow what a mood! The art is gorgeous and the dense grass looks amazing. Great options to just mess around with the world and see what happens. I also appreciate not having to be in a hurry to micromanage tasks but can just soak in the atmosphere!
Oct 4 00:02:09 46m 05s Watch Out ♥ 3 Oh damn what an entry, real trip through the fourth dimension (still waiting on Miegakure to be released :D). The art and voice acting are super fun, love the little details like the synchronized clock on the hat and the background progression! The puzzles were a great as well, some of the trial and error got a bit scary especially late in a level but managed to sweat through it, the puzzles were really nice in general. I learned that "peeking" in the time dimension by quickly while standing on a platform was the safest, not sure if this was intentional or not. One option would be to show ghost blocks of what's going to change when getting near a threshold, but that would alter the difficulty curve quite a bit (and maybe make the whole thing a lot more messy?). Anyways incredible execution, everything is super slick and well presented!
Oct 4 00:31:50 29m 41s House Of Desire ♥ 0 Neat game! The designs of different ghosts are full of personality and distinct, in general the artwork is very pleasing. I got stuck to the "Time shows you the way" part and sadly couldn't figure out how to continue over three attempts at the game (I suppose it has something to do with the time ghost :D). Oh and I also had the same issue as @thiefaine with the ldjam.com download, but the itch.io link worked just fine. Also all the music is great but a special shoutout to the "self conversation" track, it's so good!
Oct 4 02:39:09 2h 07m Sally's Scribbles ♥ 2 Oh wow what a game! Loved the varied character designs (*), each well executed with a lot of personality. Nice amount of special days and progression to keep it interesting, it really adds a lot. Not much to critique, the drawing matching is maybe a bit on the forgiving side but that's a hard problem to solve. I had an amazing experience, great work everyone! (oh yea the music and sounds are great as well!) * !> (especially the hand, the count and the kanji man!)
Oct 4 02:47:37 8m 28s Game 0 ♥ 2 !> Sheesh returning from the stack of video games to that scene was so cool. I feel like the final one (out of the initial game) might have been a bit gratuitous, at least it caught me off guard. Anyways the art and mood are exceptional, great work!
Oct 4 02:57:22 9m 45s Jump in the line ♥ 1 Nice game, way more physical than I expected at first, it's so satisfying to get some good momentum :D Great touch with the music stopping (and even reversing?) with player movement. Nice presentation especially with the way the end stats fade in, great work!
Oct 4 16:54:33 13h 57m Drag & Box ♥ 2 Neat game! The art style is clean and easy to read! The options to pack things variably in boxes allows for a natural difficulty adjustments with how much you want to optimize for points vs just serving orders in a hurry. Thanks also for including a tutorial, really helps for the introduction, great work!
Oct 4 21:55:42 5h 01m Frantic Belt ♥ 3 Nice game, love this kind of factory/optimization games, really nice touch with the Zachtronics style histogram in the end! I feel like the balance is a bit skewed as you can't accumulate a *ton* of points during the stage where you need to build green 1x1 squares as I think you get points per returned object, so 4x the points vs the final stage for example. But yea I had fun and on my third attempt I managed to get a reasonable score (at least for the current competition :D) second_try.png
Oct 4 22:20:23 24m 41s Tile To Tile ♥ 1 Nice another speed running adjacent game! The concept is cool and fits the theme well. The mini map really helped me on the blind run through but it was surprisingly engaging to re-run the levels half remembering the patterns. Anyways great work, really enjoyed running this! tile2tile_times.png
Oct 4 22:30:40 10m 17s The Diamond Heist ♥ 1 Neat game, points for using a custom game engine, always makes me want to go back to that :D The combination of turn based movement and time was a bit strange as I managed to rush through most levels before the 10 second mark. Nice level design, varied challenges and had to think how to optimally use my keys, great work! diamond_time.png
Oct 4 22:57:00 26m 20s 10 Seconds To Annoyance ♥ 3 Neat platformer with some funny details sprinkled in, I got unfortunately stuck on the fourth level already. I might just have an extra smooth brain but couldn't get it (I figured out the sussy blocks and saw the arrow back, but nowhere to go for the finish). Wish there was a restart button in a game like this but otherwise the game feels good to play, nice work!
Oct 4 23:04:42 7m 42s Drunk Wizard ♥ 0 Oh man having a game with all spells having 10 second cooldowns was one of the ideas I thought going with so it's great to see it realized, and you did a lot better job than I could have, the spells are so damn creative! The balance is just right where you feel overpowered but still vulnerable to attacks, a proper glass cannon like a wizard should be. Great work!
Oct 5 00:34:50 1h 30m EX SOMNIUM ♥ 2 Really cool brutalist architecture! The level/puzzle design was clever though the timings were maybe a tad too tight for my taste. I think I was able to soft-lock myself on my first attempt, but managed to finish it on my second attempt. Music and visuals were on point to create the the mood, great work!
Oct 5 18:05:41 17h 30m 10 Second Mixtape ♥ 4 Oh nice, another collaborative game, loved the art gallery from last time! Not sure if not having any quantization is good or not :D it really keeps the handmade feel for the songs. Great aesthetic and UI design as well!
Oct 5 20:51:13 2h 45m 10 Seconds Or Less ♥ 1 Solid foundation for a game! I think the camera could have been static as you can see the whole level anyways (well, with moving camera you can gauge the car movement behind the restaurant (though you could have a silhouette in that case :D ) ). The difficulty could ramp up a bit over time as well. Also great work with the graphics and audio as well!
Oct 5 20:57:17 6m 04s Endless Circle Runner ♥ 1 Neat game, couldn't get the embed to work but I'm not even sad about it as the itch.io color scheme is amazing! Agree with others about the control scheme, maybe you could drop the W and have it always follow the mouse? Anyways nice job, the difficulty scales up very naturally!
Oct 5 21:58:05 1h 00m Drum Dance Showdown ♥ 1 Oh man that's some excellent design! Love the soundtrack, very Discovery-esque at parts, mimicking a drum sequencer for dancing is very smart and the upcoming body part makes it much easier to know what to look out for. Only complaint was that I was wishing for some checkpoints at first but after getting better it was a nice challenge in an endless runner type way. Great entry!
Oct 5 22:22:28 24m 23s Carton Carrier ♥ 2 Oh that's a great game, very fun to play! The randomness of building was frustrating at first but after learning to speed-discard pieces it got easier and I finished the game on my third attempt. Had a ton of fun seeing what kind of wacky cars I was able to build (and how some of them self destructed :D), super well done! Edit: Oh, minor bug: When the screen fades to black it doesn't fill the whole screen with resolutions higher than 1080p I think, probably need to set the canvas scaling settings to Expand or something in Unity, here's 1440p in my case: partial_fade.png
Oct 5 22:34:07 11m 39s Accelerato ♥ 2 Love the wacky setting! I think I found a bug where if you mash jump in the air you can keep jumping in the air (basically fly :D) might be that I missed some mechanic and this is intended. The art itself is great as well!
Oct 5 22:43:29 9m 22s HexTech Farm ♥ 1 Neat concept and cute art! The planting system is a bit confusing for me as well as the time moves so fast there's not much time to learn the mechanics, maybe a chill learning period before going to the timer would help? Web build also worked just fine for me, the window was a bit cropped but when in full screen all was good!
Oct 5 23:07:15 23m 46s Flip and Swap ♥ 3 Neat concept and some very cool level design! I feel like I was able to avoid a couple of puzzles with some tricky platforming but that's just a positive in my book :D
Oct 5 23:50:17 43m 02s Hidden Moves ♥ 4 Super cool entry! The music and art is all amazing, great work for getting it to look so coherent with such a large team! In this game the split gameplay works super well as the two sides complement each other, you try to optimize to get into a crowd and then bust your best moves. The achievements really add replay value as well and I just liked to explore the whole area as there was so much to see. Great work everyone involved!
Oct 6 00:03:35 13m 18s Mochi Gang ♥ 2 The art in this game looks amazing, love the personality of the characters and the cutscene/tutorial images! Not having WASD was not a deal-breaker for me but I suggest adding at least an option in the future (well, sorry for not having an option for ZQSD in my game either, I'll make sure to have it next time!). The level design was nice, but a bit punishing at points so there can be a lot of waiting to get back to where you were. Overall, very solid whole, great work! Also the movement feels very nice with a controller and I really appreciate the inclusion of the platforming shadow for aligning jumps!
Oct 6 01:09:07 1h 05m Rain Systems ♥ 1 Ahhhhh getting stuck in a 10 second boot loop, if that's not the most hellish interpretation of the theme I don't know what is :D Fun puzzle, managed to complete it after some head scratching. !> The file related commands confused me for a long time as I assumed that they were necessary. Otherwise very solid and realistic diagnostic process, great game!
Oct 6 01:18:01 8m 54s Bloodthirst ♥ 0 Nice game, I was struggling initially but it got better after I started on a more melee focused approach and using the weapon only when necessary. I feel like the blood meter filled up a little unevenly (like sometimes you'd get a lot and sometimes less) but might be that I misunderstood some mechanic or simply didn't look at it right :D Anyways fun to sprint around trying to survive as long as possible, here's my score: bloodthirst_scores.png
Oct 6 03:03:31 1h 45m Jupiter & Arcana Travel Through the Nevermore ♥ 2 Oh man I've been waiting for the right moment to play this one since my brain has been too mushy from the jam, which is probably for the better as I would have played the non-fixed version back then. I've managed to finish four endings so far over seven playthroughs but I think I'll need a couple more to completely grasp the world, I tend to be slow with piecing these things together :D Also every combination of choices has so far resulted in a lot of specific dialogue even if the ending is unchanged so there's a huge amount of work put into this (and the writing is beautiful and very evocative in itself!)! The way the fiction is delivered feels very distinct from other narrative/text driven games I've experienced, having *no* control of the timing makes you feel less like an omnipotent player and more like a participant in the fiction. The way the game canvas extends into the website further blurs the line between fiction and reality for me. The soundscape also feels somehow special, there is a soundtrack as in music but especially with headphones you have those constant heavily panned sinking bass notes they feel like a sonic representation of that sinking feeling you get when faced with a serious choice (or well the one I get anyway, I shouldn't generalize :D).
Oct 6 20:28:38 17h 25m Game Name ♥ 3 Great concept, love how the performance in the minigames effects the results in the end :D I was worried that this theme would spawn a ton of 10 second minigame games but they weren't that common in the end and this one particularly was very well executed, the games flow well into each other and don't feel like jarring cuts. I couldn't quite figure out what to do in the sleeping minigame (I suppose I have the same issue irl :D). Art and music are also super well executed, transitions and game feel completely on point as well, superb work everyone!
Oct 6 20:33:27 4m 49s Every 10 seconds color will be changed ♥ 0 Nice game, I really like the aesthetic! The swapping keeps you on your toes and you managed to get surprising depth with the limited design space you had, nice work!
Oct 6 23:44:35 3h 11m Chromo Trigger ♥ 5 The core gameplay is crazy fun! Love the stakes on taking damage as you don't lose all your progress but all crystals equally, feels totally fair and can't be cheesed by rushing into enemies collecting the right crystals. Gameplay-wise the transformation into the powerful mode feels so good. Stellar voice acting with funny dialogue, great music as well (love the separate themes and especially the combined one!), great work everyone I really enjoyed this!
Oct 7 00:09:06 24m 31s bäbäböx X ♥ 3 Great game, every pixel is oozing with style! The controls cycling in the tutorial is such a nice touch. The core gameplay works great, I got stuck playing this for like an hour while idling in voice chat, the core loop is simple enough that you don't need to actively think about it but it's so engaging that you want to keep playing it. The only issue I had was that at first I was super confused about the hearts (I thought they were a part of the map as they were pretty aligned to the grid so I tried to throw boxes to get to them but it didn't work out :D). Music and sounds were on point too, really fitting to the mood. Haven't heard of this kultisti cult people are talking about but consider me signed up 👁
Oct 7 12:38:27 12h 29m Phase Snake ♥ 1 Very juicy transitions and a lot of fun to play! The split modes complement each other very well and I like the ability to sacrifice the yellow parts to remove enemies, excellent game design all around. I found one "exploit" where you can try to find a safe corner and just spin in a circle until the enemy phase is over which can make levels without the bullets quite easy. Also not really related to the game but the preview picture / thumbnail looks great!
Oct 8 12:19:04 23h 40m Line Momentum ♥ 1 Really neat take on a rhythm game, the visualization fading away is genius it feels like when you're staring at a wall for long enough and the details start to fade away due to your visual system getting used to the stimulus. I had some technical issues though: The resolution seemed to be low full-screen on a 1440p monitor, I usually switch to full screen like this to avoid it: ```cs Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, FullScreenMode.FullScreenWindow); ``` Also when making a rhythm game it's helpful include some kind of audio/input sync, my setup has quite a lot of audio latency that made playing very difficult as I have to hit the "wrong" times. Other than those issues though I love the concept and the progression of the music is amazing! Points for using WWise also, don't see that too often (I tried using fmod in our rhythm game last edition and it was *painful*, especially on the web)
Oct 8 12:36:55 17m 51s Spooky Glitch ♥ 6 Nice collection of minigames, I love how there's different music themes and the art is very nice to look at! I think the zombie one could be improved by making the character not move automatically, I first thought it was an auto-scroller like the witch one but even after understanding it, it was hard to line up jumps when you couldn't aim at a platform and stop moving when on top of it. And as some others have mentioned I'd be happy to have arrow keys as an option (don't worry, you're *far* from the only ones who don't include them, so I have become the complains-about-arrow-keys guy around here :D). Also great job coordinating such a large team, I know it's not easy!
Oct 8 12:50:45 13m 50s Space Hourglass ♥ 1 Great game, had fun micromanaging the little guys! My strategy ended up being to have everyone else defending (and upgraded to be very good at defending, and a bit of speed), and then my first guy just max speed/grappling gathering upgrade points for everyone :D Music and graphics were really on point as well! space_hourglass.png
Oct 8 13:56:38 1h 05m Another one bites the dust ♥ 0 Neat game, the variety between the weapons is very nice! Wish there was some sound for getting hit but not much else that I can give constructive feedback for, solid entry!
Oct 8 14:10:23 13m 45s Cook'n'Slash! ♥ 2 Very well produced game, all the pieces flow into each other very professionally. The general concept is genius, I love the idea of shoveling the remains of enemies into a pan :D Like some others I found the fork to be a bit too unforgiving which made it a bit frustrating to carry the ingredients into the pan. Also I hit a bug where the music would sometimes play doubled on itself. Other than that I didn't have issues, voice acting was a great addition as well! (Also *OY?* y'all based in Finland? :D)
Oct 8 14:18:08 7m 45s Infamous Heists ♥ 1 Creative use of RenPy, and even though the music is quite simple it *slaps*, both themes work great for their purpose! Wish there was a bit more options to the encounters but all in all I had a good experience :D
Oct 8 14:47:33 29m 25s server.vasm ♥ 1 Interesting combination of assembly and scratch :D I think Human Resource Machine did something similar. The tasks had a good progression in difficulty, hard to say how it would be for a non-programmer. I had some UI hiccups like text boxes not working or dragging not registering sometimes. Using the time limit as an instruction limit is quite clever (especially with the overclocking in the last task :D). The sound design works great as well!
Oct 8 21:01:13 6h 13m 10 Doujins per Second ♥ 2 Ah the amount of references, was laughing all the way through 5/5
Oct 8 21:11:46 10m 33s Lavender Crush ♥ 0 Nice game, sadly I wasn't able to beat it, I managed to damage all bosses though! I like the idea of puzzle bosses and these flowed super well together. Art is excellent and music is great as well!
Oct 8 21:16:18 4m 32s Run Kitty Run ♥ 1 Neat game, interesting to see stuff developed in Defold. I think there's some bug that your character movement is tied to framerate (maybe missing some `deltaTime` factors?). The character moved and jumped comically fast for me on my 144Hz screen. The sound effects were quite fun :D
Oct 8 22:05:57 49m 39s Slide n Burn ♥ 2 Neat puzzle game, was able to beat it with all the collectibles. Like @roroto-sic I found the fifth level to be the hardest but not *too* hard for me, not that I'm complaining that level 6 was easier :D Maybe it's good to have a little breather level after a hard one. I really liked the bait one level 5 if you press left immediately, that's some good level design! Also the art is very cute (especially the ending screen :D)
Oct 8 22:18:11 12m 14s Baseball of Max Stress ♥ 1 Fun game, the pixel art is very expressive! First I tried going with a cheese-strategy where I smash up and down fast every time there's no tomatoes coming up but that didn't work at high speeds. After a couple of tries I got into a zen-like state reading the patterns where to hit. Sometimes I felt like the hitboxes were a bit too lenient on the tomatoes where I hit them with the same hit that hit a baseball. Anyways I had fun with this one, here's my score :D (Edit: Turns out I matched the developer record from an earlier comment) baseball_score.png
Oct 8 22:50:24 32m 13s RunCubungus ♥ 0 Really solid entry for a first game! The dimension hopping is a neat idea, but the map ended up being so large that I kept getting lost with the modest player speed. I got up to the yellow orb and *saw* the red orb but not the way there, after running around for a while I lightly touched a bear and ragequit :D Some checkpoints could be nice for future games (a thing that's lacking from many LD entries). But all in all a very good first-time effort, thanks for allowing both WASD and arrow keys!
Oct 8 23:19:16 28m 52s Are We There Yet? ♥ 2 This is easily the funniest interpretation of the theme I've seen so far, the voice acting had me cracking up the whole way. Making it THERE was super stressful, like others have mentioned I found the controls initially quite confusing, maybe some feedback for when you do the right motion in combos would help (like a swoosh or a sound effect), it's a bit hard to tell if something registered or not. Very solid design with the loss mechanic, where the errands don't insta-kill you after a timeout but make your steering increasingly unstable. Ah and the art even though simple is very nice as well (love the "son" hat :D)!
Oct 8 23:39:19 20m 03s Stella Brown and the Curse of the Grocery Witch ♥ 3 Man what a strong start with the voice acted cutscene! I had to run the game twice to see both endings as well :D The music and visuals during switching work super well. I think platforming wise the jumps into the other realm were pretty annoying without any visible timer when it'll switch (thankfully the enemies didn't do damage, otherwise it would have been super frustrating :D). Insanely cohesive project for only 72 hours, great work everyone!
Oct 8 23:53:33 14m 14s Constellation ♥ 2 Very beautiful art! I like the gameplay concept of finding constellations from the highlighted stars, feels very true to real life constellation spotting. Without the 10 second time limit I feel like it would make a relaxing game, but with the timer it's pretty stressful and fiddly with the book.
Oct 9 00:13:31 19m 58s Goop the Lab! ♥ 1 Surprisingly deep design under the guise of a simple upgrade centric platformer! New abilities are introduced just at the right rate to keep it interesting and I really like that you can upgrade them. The way health is handled is genius, in addition to allowing for small mistakes it also gives you a bit longer time and sometimes it's useful for intentionally taking damage for faster movement. Only problem I can say is that I couldn't tell the difference between background and foreground (but later understood those to be vents, a hard problem to solve to make them look like you can pass through them but still interactable...).
Oct 9 00:38:34 25m 03s The pond & the stars ♥ 1 What an experience, definitely one of my favorites from this jam! I'm usually not a fan of fishing (mini)games but this was truly something else, I was casting my rod with great anticipation of what I will find next. Starting off casually (but a bit off) you really nailed the feeling of slowly unraveling the foundation of reality itself. When I got to the last stage all I could do was stare at it for a moment. The soundtrack and the painterly style work really well to create the setting, and the tactical writing is very well executed as well. I had a single technical issue where I would start fishing before closing the image of the previous one which was a bit confusing but a minor annoyance at worst. Beautiful game!
Oct 9 00:50:20 11m 46s Cult Of the Сelestial Knight ♥ 3 Really like the way the "fights" are done, simple but works. The art and animations are top-notch, everything looks great! Like others have mentioned a restart button would have been appreciated. Managed to get through on my second attempt, well balanced!
Oct 9 00:58:21 8m 01s Wizard's Basement ♥ 2 Love the idea of carrying these lazy turret wizards and blocking enemies with slamming down a chair :D Solid design with trading off between having fixed "turrets" and closing portals, also good variation with the different status effects you can roll. Didn't hit any issues really so solid implementation as well, great work everyone!
Oct 9 01:12:21 14m 00s DecaDare ♥ 2 What a game, all the minigames are great! Like many others have said I think not repeating games too much would be better, though I did enjoy stumbling upon a new one during my third replay. The art and sound design is just excellent, also funny enough that I had to see the fail screen of every possible minigame (also cracked up on the MGR reference, I could hear "It has to be this way" in my head already :D). Also great work coordinating such a large team, it ain't easy! Also really appreciate crediting/having a QA team, you can definitely see that effort in the final product!
Oct 9 01:25:22 13m 01s Would You Care For Seconds? ♥ 2 Fun QWOP-like! Nice attention to detail with the small push if the food gets stuck near the corners. Not sure how much the different levels add to the game as the food pretty much falls into a pile from whatever arrangement it starts from :D Also I hit a small bug where the fart song was playing on top of the normal one after restarting too fast. But in general the game works fine, the controls are awkward (as they should be!) but still intuitive that you can achieve what you want to do, good work!
Oct 9 01:42:31 17m 09s Lys ♥ 2 Great looking art and I like having a story to drive the game! The gameplay started off straightforward but got a bit confusing for me, I managed to finish the game by almost randomly clicking mirrors and crystals in the approximate direction I wanted to go. I really like the idea of combining colors though!
Oct 9 01:53:43 11m 12s Potion Panic! ♥ 1 Interesting take on the theme. Design wise I like the holding slot (though if the potions stack (which I'm not sure if they do :D) I'm not sure when you'd want to use it), I kept a health potion there usually. The visual tutorial is super cool!
Oct 9 01:58:38 4m 55s 10-Second Magic Artist ♥ 1 Interesting concept, not quite sure where I fell on the latent space with this one :D (guess filling in the colors and not having outlines would have been better!) ai_what.png
Oct 9 17:17:45 15h 19m Shock ♥ 3 Interesting concept, I like the way you slowly introduce new mechanics. The uniform design language with the charging buttons is very clever, especially for the retry button which didn't *need* to be one! I lost at the point where I unlocked the buffer due to lack of electricity and initially gave up, but decided to go for another attempt, and I'm glad I did. The game got a lot better after I had the option to stop worrying about clicking the shock button every 10 seconds. The story was also really interesting but unfortunately I missed some lines as the gameplay still required quite a lot of my attention (and sadly I couldn't read the logs after "beating" the game). I tried to scroll but it was super slow for me on Chrome (like a couple of pixels every time I scroll), not sure how Unity handles it but at least in a custom engine browsers can report scrolling in different units (lines, pixels, pages) so might have something to do with that. Also balance-wise in the end I ended up relying on the buffer and just buying everything on cooldown after investing early in the resource gathering upgrades :D but that's probably pretty much intentional with the focus on the story. In the end I'm really happy that I went back, really moody entry with great writing, super impressive for 30 hours!
Oct 9 21:13:03 3h 55m Exp10sion ♥ 2 Great use of the theme! The concept reminds me of that one world in Braid. The level design is well thought out but sometimes it's a bit frustrating to have to redo the setup if you fail. It's a hard design problem how to solve it though as adding anything would instantly take away the intuitiveness of the system. The art is very nice as well, all around well rounded entry!
Oct 9 21:28:03 15m 00s Sokobyo ♥ 1 Neat take on Sokoban! The second level is expertly designed, it demonstrates the zombies and their ability to push boxes at the same time if the player does the obvious solution! Also given the logo, is Sokobyo meant to be read as Sokobyō (as in 倉庫病 :D)
Oct 10 15:56:19 18h 28m Neon Speed Gauntlet ♥ 1 Neat, another platformer with a dash mechanic :D I closed the game before writing the comment but I had the first two stages completed with 1xxx and 2xxx scores. I couldn't get through the third one after many attempts as failing felt so punishing with the long 0/0/0 stats screen and the run-of-shame back to the level. I think a quick restart button would have made it less frustrating. Also not sure if you had a small one but I recommend having a bit of "coyote time" where you can jump after falling off a platform, it makes the game feel less punishing for small mistakes. All-in-all solid entry, even through a bit much to run through on every attempt I like the idea of having a hub world. Well done with balancing the lasers by taking away time and not insta-killing you. I especially like the color scheme changes having an effect on the timers, nice detail on that!
Oct 10 16:34:11 37m 52s Tattooz ♥ 2 Great entry, love being able to see the results in the end! The tattoo designs are great, I like the variety of easier and harder ones. The music and sound design work really well as well. The addition of hard mode is interesting as well, but I preferred the normal mode so I could see how janky my drawings were only at the end :D No real critique, everything works super well! Sampling of my art (from attempts 3&4): tattoos2.png
Oct 10 17:01:14 27m 03s Magical bombs to relax/defuse to ♥ 2 Love the aesthetic! The gameplay seemed very overwhelming at first but studying the rules and making little mnemonics for myself was great "star: neutralize with opposite, void is void, ice/telluric the opposite goes to void (with telluric=fireish)". The symbols were a bit hard to remember for me but still doable, also the cast amount being in order of the folders helped a lot (wonder if this was by design, if so I appreciate it :D). I hit a bug where sometimes the symbols would spawn under the timer so I couldn't click them and then at level 30 nothing spawned until I lost. I wonder if the "levels" were at least partially hand crafted. The difficulty progression was really well done and it seemed to throw these interesting levels at you sometimes, it felt better than just random levels (or if it's random levels I just got lucky :D). The art and music were both great, actually surprisingly chill to play after you get used to the rules!
Oct 10 17:17:06 15m 52s Natural Snek-lection! ♥ 3 As an average snek enjoyer this game speaks to me. The sketchy notebook style is very fitting, almost like doodling in a biology class to learn about genotypes and phenotypes. Sound effects and music were hilarious as well, didn't manage to beat the game since I'm a complete dummy but managed to collect all the traits at least :D Would have been fun to have something to do with the traits but you obviously have a post-jam plan for that already! Snek Snek Snek Snek Snek Snek Snek Snek Snek Snek
Oct 10 22:28:29 5h 11m To Catch a Wizard ♥ 1 Super fun game! Really clever application of the theme, very well executed with the level design as well. The last boss was super frustrating at first (took me over 25min to beat at first try) maybe the hitbox of your fireball vs the enemy bullets could have been expanded. Other than that, I really enjoyed the game :D Did a second run for fun and got pretty nice RNG for the boss bullet patterns: wizard_time.png On a technical note the window title is "LD51 (DEBUG)", might be a debug build? Also on my first attempt I couldn't light up the torches with fireballs, but at least after a restart it's fast to get to that point when you know what to do, love games that let you do that :D
Oct 11 14:46:08 16h 17m What's the rules? ♥ 1 Fond memories of flash games of olden times. Some of the minigames were really nice and the difficulty ramp-up from the beginning is well executed! The minimal music fits the aesthetic well and adds to the experience. Check below for a spoiler'd thoughts of each for as far as I got: !> - **power:** great introduction to the game, symbolic as well !> - **heart:** good ramp up while keeping it simple !> - **lightbulb:** love the visual design of this one, also a good ramp up having to do different things !> - **plane:** first quick paced one, just enough time for me to react so well timed for me !> - **balloons:** the first balloons fly out a bit too fast for me (still picking up the thumb tack), also not sure if by design but if you let go of the tack you can't pick it back up !> - **vegetables:** great puzzle, got it on my second try, perfect breather from time sensitive things on later playthroughs !> - **basketball:** love the concept but the physics are a bit wonky for me, I managed to beat it only by cheating and dragging the ball !> - **watch:** first I tried to wait for the timeout, then realized the solution, very Impossible Game -esque, love it! !> - **bee:** neat arrangement puzzle, got the solution on my first attempt, very natural order of things !> - **hourglass:** this was the timeout one then, glad my guess was validated in a later level :D !> - **owl:** I love this one! not sure what it is but the way you drag it out of screen is so cool to me !> - **maze:** another classic subversion of the problem, my only issue is that the mouse is so loud it breaks my ears !> - **animals:** took a bit of thinking but a very solid puzzle, nice to execute afterwards !> - **www:** couldn't solve this one :( !> !> Also I can't believe I got rickrolled by a game description, gg :D
Oct 11 16:06:43 1h 20m HydroRobia ♥ 1 Very well crafted and polished whole! Love all the little menu details like the instructions, data reset button mashing, level select (allowing you to skip levels is great for jams!). Extra points for everything being clearly keyboard accessible, I really should do that in the future. In-game I really appreciate having a platforming shadow right under you and the outro is cute as all heck :D Having a fast-forward button is really smart, wish many games I played here would have had that. Like others have mentioned the controls are a bit heavy/awkward making it a bit hard to do precise movement. I had a rigid body approach as well but went with direct velocity manipulation in `FixedUpdate()`, that way I have total control over acceleration, deceleration and gravity and am not left to the whims of the physics engine. It has it's own downsides so I haven't really figured it out either, may we one day find a perfect way to control the player in Unity :D The gameplay itself was great, great introductory levels and good ramp up from there. For me "Staircase" was easily the hardest map and I even initially skipped it, even after beating all the other levels it took me quite a few tries to get right (and even then I probably did an unintended solution with jumping from a stacked box on the middle of the map :D). Also pacing wise maybe some lighter platforming levels could have been between the hard puzzles to give the players a bit of time to breathe. With presentation I feel like you have nailed a very cohesive art style, it all works together super well! The main character is well modeled/animated and even with pre-made level assets the color scheme works super well. Visually I really like the in-game key indicators and the MAX level line, they don't look as jarring as they could On a small meta-tip I recommend leaving more comments for people as that's what the new Ludum Dare Smart algorithm favors, that way you could get some more players which this game 100% deserves!
Oct 12 12:12:59 20h 06m Old Man VS. The Internet ♥ 1 Super hectic meme-addled rampage you have made :D I like how you made the enemies behave differently so you have to plan a bit. I managed to beat the game by kiting everything running around the map and only hitting the small Walters. The music is also actually good in addition to being packed with so many meme sounds, good work!
Oct 12 12:36:35 23m 36s Instacrime ♥ 3 Now that's an unique entry, love the concept! Was able to figure out the game after maybe 5 or so loops but without brute forcing, the puzzles were just hard enough for me to solve (and I'm not known for perception skills :D) so I'd say it's quite well balanced. The art looks great and the music is very fitting as well! I think there's some Godot-related issue where it loads the pictures when you advance and the music stutters for a while, it doesn't happen on further replays, not sure if there's some way to preload these. Also with the theme it seems like many are struggling with the same thing where it hinders some aspect of the gameplay, for me I didn't mind it as it felt something like a "stories" type feature which are naturally timed. Oh yea and the scenario writing was really good as well, all the posts felt natural and the mystery didn't feel ham-fisted in there, great work all :D
Oct 12 12:59:27 22m 52s Höpelö the Frenzy Cat ♥ 1 Great platformer, really creative twist on the "timer" interpretation of the theme where you don't just fail but go into a *frenzy* (super funny with the cat being hangry) :D The backgrounds and level geometry is beautiful, and the cat as well! Like some other commenters I had difficulty telling where the spikes were, maybe some brighter line inside like with the big spikes could have helped. Also couldn't find a way to quit without pressing alt+F4, might want to support using escape. The base music is chill as well and has a good contrast to the frenzy music! I really like the character controller enough that I wanted to do a bit of speedrunning, managed to get 37.2s (glitchless) and 20.5s (double jump glitch\*) :D All in all I had a great time! \* If you hit jump twice really fast you get two jumps worth of speed.
Oct 12 14:10:37 1h 11m Exorcist Patrol ♥ 3 What a great game! First off the UI design is just beautiful! Having two character timelines with the symbols instantly recognizable as the two characters was super easy to understand (also due to the great character designs + the color coding!). The background/notch colors being inverted on them looks really nice and coherent. Dragging cards into the timeline is snappy and I like how you can drag them back out to read more about them. And finally having the match as a timer and lighting up at the end, just gorgeous! Gameplay itself is great, the spells feel different and it's fun to try to figure out combinations of them. All the spells feel very tactile and physical and seeing them bounce the enemy around just feels good from a gameplay perspective. (also I like how some of the spells are possibly references to other games, Magic Missile from D&D, Landslide / Diamond Dust from FF). In general the art also looks great, love the varied boss designs and the cover art is cute as heck. I don't think I have any constructive feedback, I could just see this being expanded with more varied bosses from a gameplay standpoint (like shielded from a direction, doing counter-attacks, etc), but the core works extremely well, great work!
Oct 12 14:22:29 11m 52s Flameout ♥ 1 Now that's some aggressive fires :D The core gameplay works fine but I hit the same things some others in the comments where sometimes in level 2 the fires spawn on top of you and the aiming being a bit off from the mouse. Also hats off for building the game in JS+WebGL with no engine, not even THREE.js, the initial load is super fast!
Oct 12 14:33:24 10m 55s Rabbit Help Rabbit ♥ 1 Fun game, I like that there's a bit of story between the levels. Even though pretty simple it adds a lot of life to the game! Switching the powers is a fun way to keep the game fresh, I like how only one has the healing, it's well balanced. I played with modest attack speed at first and the difficulty felt right but later realized you can spam the attack very fast and the game got maybe a bit easy, could have maybe had a bit slower attack for that. The drawings looks great and the voiced sounds are fun (and funny :D)! (Also happened to check through your games and saw that you have a serious rabbit theme going on, cool!)
Oct 12 14:44:21 10m 57s it could be worse ♥ 1 Fun take on the theme! I got up to 5855 with very good RNG on my second run and failed on a sudden inverted controls ramming me into a wall :D Good work on making each status effect feel meaningful, rather than -3% movement speed or something. I think hitting enemies could have had a bit more feedback but otherwise not much to complain about. Oh also the visual design is very neat, I especially like the "main menu", it's looks so good! Also some eerie similarities to my game, solid reddish background with a timer in the distance and levels built out of boxes :D
Oct 14 10:53:03 44h 08m Fog Forest ♥ 1 I think I recognize that bird :D it's part of my FBX importer test case dataset! Nice work on the technical aspects, appreciate anyone doing custom 3D stuff these days (even I don't for LD anymore..)
Oct 14 11:08:15 15m 12s Big Block Mode ♥ 2 Cool concept, amazing how many takes on Tetris people are able to come up with! Love the interplay between the two formats. About the design, I think it might be possible to circumvent the big blocks by just playing super slow, but I might be missing something about scoring or so (?), also using mouse was too weird for me so I just let the big blocks stay in the order they were created. But those aside I had a really good time, the game got me good when I realized that the big blocks don't fall apart on an edge but stay as one big chunk :D Also great WebGL template, love seeing people pay attention to that!
Oct 14 12:05:33 57m 18s Storm Raider ♥ 1 Neat puzzle-platformer with good level design! I think I had some bug that sometimes I couldn't pick up boxes (or had to try multiple times until it worked) but otherwise it seemed to work as intended. I really appreciate the escalation of the levels, I didn't get overwhelmed at any point and you managed to do many new things with the existing mechanics, great design!
Oct 14 12:22:29 16m 56s Every ten seconds, the game skips... ♥ 1 Great entry, feels very consistent! Love how the dialogues were also games you had to complete in 10 seconds. All the levels have clear goals and are doable after a couple of attempts, well balanced in that regard. Also got a good chuckle dying to the boss and laying there in silence for the remainder of the time :D Can't really give any constructive criticism, it's a very coherent and tight package! (I even like the shooting mechanics that many other comments seem to lament)
Oct 14 12:54:26 31m 57s Base Clock ♥ 2 Nice metroidvania experience, was able to collect all the orbs! The level design is great, it feels expansive but not overwhelming. The music and sounds really tie in to the atmosphere with the art, it feels very cohesive. At first I thought the game was incredibly hard (do I really need to master how to do double dash jumps and run to checkpoints with 0.1s to spare, I really had to work for those first 7 orbs :D), then I moved the game to my other monitor (60Hz) and the dash was twice as long and I could beat the rest of the game with ease. So initially I would have asked for a "retry" button to teleport you back to the last checkpoint as the game was so hard but I don't think I would have needed it when it works properly. So I'd say the only real issue I had was that the game didn't work properly at higher refresh rates (I know it can be difficult to test during a jam, don't worry about it! (my game is probably pretty broken on an ultrawide as I don't have one too :D) ). Anyways great work, also love the main character and the animations! (Oh also also, the hexadecimal clock was super smart, it is still 10\* seconds (\* base 16) ) orbs.png
Oct 14 13:17:39 23m 13s THE_MACHINE_KNOWS_HATE ♥ 2 What a mood! You managed to explore the design space very well with the levels, especially love the interaction with glass and lasers. The controls feel good and I really appreciate having the option to use arrow keys + Z/X instead of WASD + shift per in-game instructions. Also a minor thing but I always love to see games that name their levels/rooms (I think my favorite example of this is VVVVVV, which had Bennett Foddy cameoing as "Room Namer" in the minimal credits roll :D), it's such a small thing but adds a lot to the experience, that tiny bit of intent or insight about the level makes you look at it from a different angle.
Oct 14 15:00:56 1h 43m The Show Must Go On! 🥁 ♥ 2 Never seen a rhythm game like this! Fun interaction with trying to stay in the same pace but bumping to the other characters. The tunes sound good and it's neat how it's all based on gameplay! Only issue I had was that I wish I could see my grades on the menu (and a minor issue with the timer wobbling, but might be due to the font choice or even Godot font rendering).
Oct 14 18:20:49 3h 19m Kangaroo Court ♥ 2 Great idea and the cases I was able to see were fun! Sadly I'm a bit too slow at reading for this game, if it was only the conversation I could do it, but reading the docket as well is just too much for my eyes. The presentation is also gorgeous: the art looks great and you get a lot done with those minimal wiggle animations! Music and sounds work well too, it's nice to have some speaking mumble. Anyways, wish I could have played more of this but great entry nonetheless!
Oct 14 18:48:30 27m 41s Tentris ♥ 1 Interesting take on Tetris! The scanline really alters your strategy more profoundly than I thought it would. Thanks for sharing the details on the production, always appreciate people using a custom engine (I swear I'm going to return to it one day for LD :D), maybe only comment on that would be to get rid of the default Emscripten frame and doing something a bit more minimal. Also loved having multiple music tracks to choose from (wonder what those HW synths were!), they're all good jams (FEAR maybe being my top pick). Oh yea also on a meta-LD tip, I see that you're pretty low on ratings even having rated over 20 games, the new (well, years old) "Smart Balance" score has a large weight on comments, so if you want to receive scores in the end I recommend leaving a couple more comments to get to 20 reviews!
Oct 14 19:05:35 17m 05s Quantum Caves ♥ 3 Wow that's maybe the most innovative use of wave function collapse I've seen! I found that you need to move very cautiously as the hazard blocks can appear fast without warning, I agree with @someone that I would have enjoyed the game more without those. The voice acted sound effects are pretty fun as well! I got up to a top score of 6.
Oct 14 19:39:19 33m 44s Rhythm Loops ♥ 1 Hah great concept! Like some others said maybe using ASD JKL would be a bit safer (still breaking on French keyboards though :D), fortunately I have both Finnish and US keyboard layouts so I could play this properly. It took a couple of tries to understand the system recording two loops and my first couple of songs were a total mess (well my later ones were too, but a bit less :D). The rhythm game section worked well and the hit detection was pretty well adjusted and felt good to play. The sounds are great by themselves but I think baking some reverb into them (or using some at runtime) would make especially the drums sound a bit less harsh. Ah and the art is cute as well! Final masterpiece: ``` {"notes":[[[2,3],[15,0],[16,3],[32,3],[47,0],[48,3],[64,3],[79,3],[80,0],[95,3],[110,3],[111,0],[126,3]],[[14,0],[49,1],[80,2],[96,1],[105,0],[125,1],[126,3],[127,4]],[[0,5],[34,4],[64,5],[72,2],[81,0],[95,1],[103,2]],[[13,5],[47,0],[62,1],[94,2],[109,3],[123,4]],[[3,2],[13,0],[39,0],[46,0],[62,1],[70,2],[86,4],[95,5],[107,4],[121,3]]],"scale":0} ```
Oct 14 19:50:44 11m 25s Don't press this buzzer ♥ 1 Funny game, nice ideas with the further levels :D Minor nitpick but for timers like that I'd recommend trying to format the string with fixed amount of decimals (like 0.10 vs 0.1), not sure how this is done in Godot. Very impressive entry for something made in one day, got a couple of chuckles out of me!
Oct 14 20:14:25 23m 41s Bushland Savescum ♥ 1 Yoo this is very close to one of my original ideas for this theme! Great to see it executed (and way better than I could have :D)! The level design is well balanced and has good progression and the shortcut is a great idea in case you get soft-locked. Didn't expect an intro with some story and even voice acting! Kinda unfair to go from my original pitch but a fun thing you could do with autosaves is to replay the final (perfect!) run at the end, though that's technically very difficult and the gimmick is probably not worth the effort :D Anyways had a lot of fun with this game, graphics and sounds are great as well!
Oct 14 20:30:19 15m 54s Dodgex ♥ 1 Fun game with cool 1-bit graphics and funky chip tunes! The initial ramp up of mechanics/difficulty was very well executed. I'm not sure if it's a bug or not but when I got further the lasers didn't shoot at 10sec intervals anymore. I was stuck on 50 seconds for quite a while, but finally got better at it :D here's my best score: dodgex.png
Oct 14 21:26:36 56m 17s Under Pressure ♥ 5 Whew that's one polished game! Love the details like the 3D main menu and the loading screen icon! The 10 second concept caught me off guard but plays well with the stealth, nothing better than trying to hold in a fart to stay hidden :D There was a couple of annoying deaths where shattered glass blocked my way but otherwise I didn't hit any real issues.
Oct 14 21:35:34 8m 58s Square in 10 seconds or less ♥ 1 Neat platformer, the tileset looks great! The core gameplay works well and has a nice progression of difficulty in the levels.
Oct 14 21:46:26 10m 52s Avery Ten 2ndth: Savior of Cleveland ♥ 1 Knew I had to play this the moment I saw the title, ended up being the best Clevelike I've ever played. The story is great (do I see a bit of Barkley Gaiden influence in there hmm), got some good laughs out of me. Thanks for giving me 100 lives even though I ended up noclipping out of bounds at like 93 lives and cruised the rest of the way to the end.. actually I'm still not sure if that's a bug or not
Oct 14 22:08:15 21m 49s The Cult of the Ancient One ♥ 1 Took a while to understand what's going on here but after a while it started to make sense. I couldn't get the indoctrination chair to work but managed to get up to 27.6% statue progress regardless. The controls felt a bit awkward at first but were good after I got up to speed, I like being able to see the lines indicating what the cultists (or chickens :D) are about to do. Ah yea I also played the embedded build and it worked flawlessly, great work all in all!
Oct 14 22:36:10 27m 55s Ultimate Chill Home ♥ 2 Interesting experience, I ended up violating the rule of chill and building myself a parkour course for the immersion mode. Like for @stone-tape-studios on my first attempt immersion mode didn't work, but it worked just fine after I restarted the game. The vibe is delightfully absurd with the spiritual quotes about the objects (some AI text-to-speech API I guess?) and the dithered pixel art textures look amazing. I think the chill radio didn't work for me as there was no music (unless that's where the wind ambiance comes from). All in all great experience and nice to play something completely different!
Oct 14 22:48:09 11m 59s TOOT TOOT ♥ 1 Cool rhythm game input method, took a while to wrap my head around it but after a while it got better. The sound and art is all well done, very polished entry! Wish there was more songs than the first one and GOD mode (I want to see a video of someone playing that properly :D). toot.png
Oct 14 23:02:00 13m 51s Clocktower ♥ 1 Very aesthetic visual style! Falling down felt very punishing but with determination I made it up there after a dozen or so attempts (yea I'm not that good at 3D platforming :D). The constant ticking of the clock and the creepy guys staring at you formed a very menacing atmosphere.
Oct 14 23:20:29 18m 29s Hyper V-Ball ♥ 1 Now that's a polished game! The controls are hard at first but it's very satisfying to learn new techniques, managed to beat the AI on my second attempt. Only complaint is that the ball expiration sound is mixed too loud, especially infuriating when I take a loss of two points in a round :D
Oct 14 23:40:51 20m 22s Fall Girl ♥ 2 I like how the instructions are graffiti on the wall. The obstacles are very fun, I wasn't expecting the bullets to collide with the birds :D The controls work fine except I wish jumping would cancel cleaning, I got hit many times as I was too slow to let go of E. Graphics are nice and very readable from a gameplay standpoint, very solid entry!
Oct 15 00:00:58 20m 07s 10S-Assembler ♥ 1 Never knew that playing as a pick&place machine would be so much fun :D it's surprisingly engaging to match the components to their footprints! The music and sounds are great and visually it's solid as well, love those cursed traces in the PCBs! Here's my best attempt: assembler_score.png