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TimestampSince previousGamebqq's comment
May 3 20:16:15 Banana's Invasion ♥ 2 Fun game! Wish it would have some HP regeneration (or at least I couldn't figure out how to get more health) and the shotgun noise was a bit too loud but the core gameplay works!
May 3 20:31:43 15m 28s Mech Express ♥ 1 Great take on a tower defense type game, cute art as well! The randomness felt a bit punishing at times when I had long breaks between ammo crates and my units were sitting idly for quite a bit. Great multi-level interpretation of the theme with delivering the mechs and crates!
May 3 20:49:59 18m 16s Delivered with care ♥ 1 Had a bit of a confusing learning curve at start for me but when I got the hang of it I had fun! I think the most confusing aspect for me was falling into the water running out of mana and getting immediately thrown back to start, some animation there would have helped understand what's going on. Direction indicator not being capped to the screen but showing distance was really smart as well (though it did take a bit of getting used to). Making tradeoffs between running and flying was interesting and the presentation was great for PICO-8!
May 3 21:27:53 37m 54s Yours always, Delittah ♥ 3 First off starting the game the presentation is top-notch, the restricted color schemes are so nice to look at and the varied ambiance really gets me into the scene. From the characters I was first drawn to Kazzie and my first playthrough I focused almost exclusively on them, only interacting with others in case I could motivate them to meet. You were able to communicate the personalities and struggles of each character in a really varied way and getting to know them felt great. Like some other commenters I was a bit confused of what "I" was in the game but I like the ambiguity !> it felt like the three items were things you'd encounter living in the tree and "sending yourself" would make the recipient stumble upon the object, eliciting the feelings represented by the object, but that goes against the characters stating that they received a physical letter :D Implementation-wise I thought it was smart to separate the replies into two feelings, each corresponding to one paragraph to make the combinations. Great experience all around!
May 3 21:54:04 26m 11s Inbox Fool ♥ 2 Fun game, love the voiceover interjections in the levels! The main mechanic of the game is incredibly creative and the first three levels were great, I especially loved the background being a hint in the second one! I felt like the later levels could have used maybe one additional mechanic to mix it up and the pixel-hunting in the checkerboard level was a bit frustrating. The boss fight (and music :D) was great, it using the cursor and ability against you was super creative as well! I got scary close to exactly 10 minute time: 100coin2.png
May 3 22:02:31 8m 27s Unsafe Delivery Co. ♥ 1 Neat game, I wish I could drop down the overhang, I kept getting stuck on it through the one way jump. Loved the art as well!
May 3 22:14:41 12m 10s Slime Post ♥ 1 Cute game, slimes are the best :D I think the heart system was a bit too punishing, just retrying the level felt like punishment enough. Also I think up arrow didn't work for me. Otherwise I really enjoyed the level design, great progression and mechanics!
May 3 22:33:15 18m 34s Postal puzzle ♥ 1 Huge respect for using non-engine C++, I should really do that again one day! The larger levels were a bit intimidating, but overall a nice experience!
May 3 22:39:52 6m 37s Hemoglobin ♥ 2 Nice interpretation of the concept! I would have liked to have a keyboard bind for the attack but otherwise the gameplay was solid, I'm not sure why I got sucked to the cells sometimes but in general I enjoyed it!
May 3 22:51:12 11m 20s Punchline! ♥ 4 Great entry for your first finished game! I especially liked the word dodging minigame as it felt thematic as in "not letting the criticism get to you", the heckler minigame was pretty confusing and I lost the audience engagement even though I tried to repair the objects, but the bottom right wouldn't just get repaired. Also I considered the interpretation "delivering a joke" of the theme as well, happy to see someone actually did it :D
May 3 23:01:30 10m 18s Dear friend ♥ 2 Beautiful game and the physics feel super responsive and great to play! First I thought the environment was a bit hard to read, as in what you collide with and what you don't, but in the end I think it added a unique feel to the game many other games like this lack. The difficulty was on the high end but I was able to beat it after a reasonable amount of attempts, great work all around!
May 3 23:38:41 37m 11s Mailure To Launch ♥ 1 Amazing entry, not to speak a of even being a first one! Loved the different projectiles and status effects, the music fading was super smooth and the chopped robot voices worked perfectly with the soundtrack. The one vertical room with the long "stairway" up was a bit difficult compared to the rest, wish there was some way to regain hearts from killed enemies. All in all great game, had a ton of fun completing this one!
May 3 23:58:33 19m 52s Akoban ♥ 2 Very cute game, had fun following the story! (is that a Monokuma plushie btw? :D)
May 4 00:14:23 15m 50s Planet Quest ♥ 2 Neat game, the 1D level design introduces interesting constraints. Cool to see a custom engine and even more impressive that you support C# scripting for it! I lost the game at 92% as I think I didn't prepare enough cannons and it took me a short while to realize you can visit the ship for other upgrades. Solid entry all around!
May 10 21:42:19 165h 27m Bricks and Fire ♥ 1 Nice first entry, love the diegetic UI! The difficulty curve was pretty amusing as first I had no idea how the fire worked and it was way too hard but in the end I could keep the boxes in the first screen with some serious fire spam. Not sure if I should have waited even longer but it didn't seem to get hard enough that they could escape my fire blasting further into the level :D
May 10 21:56:16 13m 57s Chain Mail ♥ 0 Fun game, enjoyed trying to find the optimal route through the levels. Music was going quite hard as well :D On the first try I did not realize I had to bring back the packages and lost, was my fault for not reading the instructions well enough but some kind of "return now!" text would have been a nice touch.
May 10 22:01:49 5m 33s Lost Souls ♥ 1 Beautiful art style, love the mood of the game! I noticed a fun design bug (feature?) that you could grind infinite ammo by going in/out of a zone repeatedly. The controls felt a bit awkward at first but felt pretty responsive after getting used to them, only wish there would have been a sensitivity setting. I also struggled with Assembly Reloads on our entry and found out about about assemblies and "Settings > Editor > Enter Play Mode Settings" too late as it requires the code to be a bit more structured, well there's always next time!
May 10 22:08:28 6m 39s Purrfect Delivery ♥ 7 Really cute delivery! The pop-ups were really frustrating but I guess that was the idea :D Maybe the virtual OS could have been integrated a bit deeper into the game (or having a meta-game about installing an ad-blocker or something). Apart from that the game felt coherent and super polished, great work everyone!
May 10 22:36:24 27m 56s The Pigeon Post Principle ♥ 2 Amazing entry, you explored the design space of your limited mechanics very well! The presentation was really enjoyable as well and the groovy sax tunes complement the puzzle solving mood. !> I thought level 11 was maybe a bit convoluted for teaching a new mechanic (crossing the winds, assuming this is the intended way to solve the level) and I'm a bit sad it didn't return in later levels !> Level 14 felt amazing to solve, like setting up a line of dominoes and then knocking them over, loved that design! It was great getting to develop a mental model for the levels with constraints like "this mailbox has to be the last one" or "this fan is static" which made solving the levels enjoyable. One optional fun thing would have been to name the levels to give them a bit of extra character but that's an aesthetic preference :D Anyways great puzzle design and I really appreciate having an undo button (I made the mistake of making a Sokoban-like without undo once and regret not having it from the start), had a blast!
May 10 22:48:27 12m 03s Spatial Delivery ♥ 0 Initially clicked on the entry only for the great "special delivery" pun :D The mechanics are interesting and I managed to experiment with multiple ways of solving during my playthrough: - Single manually controlled drone - Micro-managing multiple drones - Oh damn they can steal each other's resources - Having one main drone with big inventory and few helpers - Spamming the map full of drones with automatic routes going in circles (did not work) - Back to single drone (+ a single helper here and there) :D Syncing the music with the timer was a great idea, the last few seconds had a solemn vibe to them.
May 10 23:05:30 17m 03s Not a Bot! ♥ 2 Hah genius take on an auto*clicker*, of course the Captcha would come for you, and having the upgrades be shady exes to bypass them is just amazing :D Great aesthetics and sounds, the picture problems were funny as well, shame that they got automated away in the end. All in all very cohesive and fun experience!
May 10 23:29:37 24m 07s The Time I was Reincarnated as a Delivery Driver in a Video Game and had to ... ♥ 3 Great artwork and fun game to match the right deliveries! Trying to find packages was sometimes a little annoying but in general I had a good time, managed to get a GOOD END with Lexi and Konoko. Love the small touches like DIE on the start menu and the stickers on the car after completing one ending!
May 10 23:38:46 9m 09s Flipping Finches ♥ 1 Interesting controls, superb work on the effects, it's very satisfying to flip around! I also encountered the box-stuck-in-tree other commenters have but I think I got it deepest so far :D package-yeet.png
May 10 23:47:10 8m 24s Cursor Courier ♥ 0 Creative idea! Couldn't play too far due to ctrl+ZXC doing critical damage to my wrist (would also have appreciated up as jump key :D)
May 10 23:58:12 11m 02s Heart-Warming Deliveries ♥ 1 Very polished game! I really appreciate the shady progression of the game, really deepens the experience versus grinding the same mechanics for the whole time. Only wish the hint dialogues wouldn't appear when restarting the level, otherwise flawless execution!
May 11 00:09:39 11m 27s Crystallium ♥ 1 Damn that's one aesthetic game, took a while to understand the controls but it was pretty Zen-like when I got the hang of it! The diegetic UI was a really nice touch, the whole game almost looks like a well designed poster. Here's my final score: crystallium.png
May 11 00:36:02 26m 23s lycoris;lastwords ♥ 1 What a great experience, everything comes together in this game! The setup with the first two souls and the shift to the third one was perfect. Good use of interactive elements within the story without them feeling forced, I especially liked the second-to-last one with finding the one word. Great art and audio as well!
May 11 00:46:24 10m 22s Treats Inbound ♥ 1 Cute game! I originally missed the petting-to-speed-up-mechanic but on a second try I used it and the game got 300% better :D The camera tilt on turning felt a little disorienting at start but I got used to it, I'm afraid it might trigger motion sickness in some people though. The music and art work great as well!
May 11 00:52:10 5m 46s Octo Arms Deliverance ♥ 1 Fun game, love the concept of an octopus spinning around with various weapons :D The game feel was great apart from the fact that it was hard to tell if you hit enemies or not. The aesthetics with the tutorial and restart doodles worked well with the CRT aesthetic as well!
May 11 01:08:30 16m 20s Scooter Mania ♥ 1 What an addicting game! The design of this game is deceptively deep, what first seemed like two simplish minigames interleaved bring variety and your success on the first game directly affecting the difficulty of the second part is genius! It gives you a chance of redeem a failure by trying extra hard in the delivery part (assuming you don't get screwed over by bad RNG, but that's a part of the game, should have packed better :D). Only thing I was missing was a zoom out animation from the pile of boxes to the delivery but that's an unnecessary minor addition. I had a ton of fun with this even though I was pretty bad, here's my best score: scootermania.png