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Feedback comments for LD50

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TimestampSince previousGamebqq's comment
Apr 6 22:25:28 The Inevitable Sinking ♥ 3 Starts off a bit slow but gets surprisingly engaging with when the screen gets full of enemies :D I'm not sure what I lost to in end though. Nice work!
Apr 6 22:40:51 15m 23s Tactical Ghosts: The Impification ♥ 3 Great entry! I really loved the cuts to the timer between the levels, it really highlights the urgency in the game. !> Also I took until the pawn promotion to release it was about chess rules :D
Apr 9 17:04:48 66h 23m Battery Low ♥ 5 Very atmospheric, I know it sounds specific but it reminds me of the early 2000s Mindstorms Lego games that had for a very desolate mood in space (might have something to do with the old-school UI, I love it :D). Great entry in general with snappy gameplay and great art/sound direction!
Apr 9 17:33:12 28m 24s The Gallows ♥ 1 Wow that really did make me feel something. Love the art and music! (minor note but I noticed the web build had "Development Mode" in the bottom right, I think you can turn that off from the build settings)
Apr 9 17:45:41 12m 29s The Saga of Thorbjorn Olafsson ♥ 1 Neat twist on the autorunner formula! I was a bit confused about the goal but after a couple of tries I could figure it out :D
Apr 9 18:04:45 19m 04s Untitled Arrow Game ♥ 0 Neat game, really appreciate the accessibility options! Those damn orange arrow got me every time though :D Managed to block one once and then the next one sniped me instantly, a certain fish lady would be proud.
Apr 9 18:30:13 25m 28s Mow Bot ♥ 1 Nice work, love to see entries done without a general purpose engine (like I used to in the good old days :D)! I think a couple of smaller maps in the beginning could have been nice to ease into the mechanics but other than that I enjoyed optimizing my routes :D
Apr 9 18:44:14 14m 01s Pachinko is Life ♥ 3 !> I thought I was going into a simple pachinko minigame but the progression really caught me off guard! Great game all around, I really like the "make your choice" voice line in the dialogue music :D
Apr 9 19:46:29 1h 02m Block or Bust ♥ 1 Great game! Love the super fluid running animation and the dress up mode :D Very juicy execution and everything feels just right!
Apr 9 20:06:17 19m 48s Unfinished Valley ♥ 0 Moody entry! I haven't played any farming games so it took a while to realize why my potato wasn't growing after I just plopped it into a hole but after getting the hang of it I had a nice time :D Using space for interactions was a bit awkward for me as I was used to the Z/C controls from the gameplay.
Apr 9 20:29:33 23m 16s I Know What You Did Last Ludum Dare! ♥ 1 Neat game, I'm so bad at micromanaging I ended up losing fast every attempt :D I had an issue where there was two fullscreen buttons overlaid on top of each other where one worked properly and the one went fullscreen but the game window remained tiny: fullscreen.pnmg.png
Apr 9 20:35:25 5m 52s Justin Bieber Peaches Endless Karaoke ♥ 1 Peak UI design right here, thank you for sharing this experience with the world
Apr 9 20:44:40 9m 15s Gobling Game ♥ 2 Nice game, love the Gobling :D I also enjoyed the biking minigame!
Apr 9 20:50:40 6m 00s CounterSplit ♥ 1 Very cool minimalistic game, love the UI design! Only feedback is that I wish that 11 and 12 would be even easier to spot as I often lost by not seeing where the large numbers are :D EDIT: Though that could be an intended part of the game which is valid as well!
Apr 9 21:06:08 15m 28s The Ultimate Martian Roulette ♥ 4 That's one dark take on the theme :D As a game the RNG was a bit rough but the presentation was very polished!
Apr 9 22:07:08 1h 01m Mr.Filton Deluxe ♥ 1 Love the concept! Not sure what I did but the game felt a bit easy after I flooded the game area with cheap drawnings :D
Apr 9 22:22:49 15m 41s Make a Manga Series but It's a Fishing Game ♥ 1 Love the idea! I wound up accidentally closing the fish menu often so a dedicated key might have helped me. Great job with personifying (fishifying?) the manga aspects into fish :D
Apr 9 22:40:52 18m 03s Kinderkaos ♥ 2 That's one frantic game, wish I had a run button to get to everything :D The deadpan downed kids (didn't think I'd write that today :D) really make it less frustrating when you inevitably lose track of them. Great soundtrack as well!
Apr 9 22:47:04 6m 12s Mighty Crossroad ♥ 1 Nice game, having to replace multiple tiles at once really makes it interesting! I had an issue where the sounds came only from the left but the sounds themselves were fun :D
Apr 10 12:40:43 13h 53m Space Ninja ♥ 1 Great presentation, love everything about the UI like the hover animations and the real-time leaderboard position is just straight up genius! Like others in the comments I independently discovered the "wiggle your mouse on the top" cheese and was able to secure the 9th spot in the leaderboards before my RSI caught up to me :D Also the zoom animation into the comet was great, wish the shockwave would have destroyed all the asteroids on contact for a bit of extra punch maybe. The audio design was nice, maybe a bit of variation for the basic "asteroid hit" sound might have been nice, but good call with mixing it low as that sound is playing _all the time_ due to the gameplay. The comet hit sounds are perfect, love the pitching up and the satisfying final WWRROOOMP. > Disclaimer: we are not responsible for wrist injuries sustained by prolonged rapid slashing. Slice responsibly. Narrator: He did not. (oh also is "output enable" an EE reference, hobbyist FPGA enjoyer here :D) EDIT: Also shame about the WebGL build, but I understand the pain, we had a ton of issues with it too due to making a rhythm game using FMOD so there was a ton of audio stuttering/crackling/latency issues on the web. Almost ended up not shipping it myself either.
Apr 12 21:41:50 57h 01m Extremely Exteme Sports ♥ 3 Had a couple of people from our team and a random person (hi Kimo if you see this :D) playing and had a great time! The emote communication was just the right blend of restrictive and expressive, reminded me of Journey in a way. Only wish you could emote while fallen from the sidelines to react when spectating (either to other fallen or to surviving ones as well). Great entry!
Apr 12 21:55:23 13m 33s Adelie - Chasing Pavements ♥ 1 Fun game! Took me a while to get a hang of combining items but that made the game a lot more strategically interesting. Love the snowfall and footstep particle effects! Was a bit confused after losing that I couldn't find any way to restart the game in-game but had to use the PICO-8 "Reset" feature (though this might be normal for PICO-8 arcade games, I don't have much experience :D). Great pixel art as well, loved the entry in general!
Apr 12 22:08:40 13m 17s Afwas ♥ 2 Neat game! Always appreciate using a custom engine even though these days I've succumbed to Unity for the convenience. The little scaling effect on physics contact feels nice, sometimes I felt a bit betrayed by the RNG (especially with those damn snowballs :D). I couldn't figure out how to make a structurally integral tower and always lost around 60-70 or so, but that's probably just me being bad at this type of games :D
Apr 12 22:26:27 17m 47s MOUSE&CAT ♥ 1 Great concept and solid aesthetic! The UI was bit confusing with buying being separate from placing, maybe they could have been combined into one? Oh and the music was great as well, loved the mouse ad libs in there :D
Apr 12 22:56:43 30m 16s DeePenguin Boreal Offensive ♥ 1 Loved the art and the music, especially the varied penguins! But like many others I also broke the game by upgrading the popsicle stands early and destroying all enemies off-screen. In addition to balancing the upgrade prices (like @100th-coin's proposal which I think is a great start) I'd enjoy if the towers were introduced more gradually instead of allowing the player so you couldn't place them all at once at the start. I like that the waves come on timer and not a button as it allows you to just lean back and watch your penguin towers take care of the enemies :D I think this is a very promising base for a game which would just need some patches to the balance.
Apr 13 22:36:58 23h 40m Slime Showdown ♥ 3 Nice game, very well balanced! I went for a full melee+familiar stack build and got the boss down to 11% HP on my second attempt :D The pixel art is super cute and well done as well, all around a great well rounded entry!
Apr 13 22:53:29 16m 31s Farm Dog ♥ 3 Fun game, was enjoyable trying to come up with the best meta for which upgrades to pick :D The upgrade window popping up without warning is a bit jarring and I picked up a couple of upgrades I didn't want to. Great graphics and music as well!
Apr 15 14:16:15 39h 22m 1 Man 6 Bullets ♥ 4 Great entry! I had some audio dropping in the web build (not sure if you can adjust audio buffer size from Godot, that at least helped for me with issues with FMOD/Unity Web builds) but the Windows build worked flawlessly. The gameplay is really fun and tactical! In the beginning I focused mostly on lining up combos but after a while started to focus too much on running after my bullets which detracted a bit from the fun for me. Probably a personal issue but might want to see if other people feel this way for potential future design decisions :D The graphics, UI, and intro are just flawless, I could see this being published by Devolver in the future :D
Apr 15 15:08:23 52m 08s HANG UP! ♥ 3 Great graphics and voice acting! The core gameplay loop also surprisingly tense, the variety of characters kept the gameplay fresh. Not sure if I just imagined it but it seemed like the words were a bit different between the characters (eg. the dog felt like it always gave me 4 letter words) but that might just be RNG :D
Apr 15 18:54:52 3h 46m Video Games : the game ♥ 1 Nice twist on blackjack! Love the code descriptions on the card effects :D I feel like the red cards got introduced a bit fast, the moment I got the first one they kind of piled on me. The art is great all around, nice unified look!
Apr 15 19:09:53 15m 01s Snooze ♥ 1 Solid platformer! I like the squeezing on the jumps, really makes the character feel more alive. Nice to have the times in the levels to improve for replayability, though many levels are dictated by the cycles of moving platforms so there's limited space to optimize. The music is nice as well! Oh, and in the tutorial I pressed R when I saw the tutorial text like a dummy :D Here's the times I got: snooze_times.png
Apr 15 19:27:59 18m 06s Please Don't Date Me ♥ 1 Hah nice concept and great dialogue :D The reverse playing UI was very confusing to me at first but I understood it better on the second playthrough. Would have been cool if the game would have paused right before the "player" clicks the choice for the first time, allowing you to change the selection while paused to get the player familiar with the concept (I know how annoying things like this are to do under time pressure, just dreaming here :D) Also is that Red Ray engine custom, it looks neat!
Apr 15 19:36:27 8m 28s Floodgrid ♥ 1 Neat game, I like the way the water spreads over time, reminds me of some cellular automata (well I suppose in a way it is :D). I found a minor issue that teleporting on a coin doesn't collect it. Thanks for the remappable keys, my left hand is pretty bad so I really appreciate it!
Apr 15 20:33:19 56m 52s Crash Defense ♥ 0 Nice game, feels pretty well balanced with the upgrades! Like many others it also took me a while to notice the stacks on the player, also took me a while to realize that you could partially put resources to upgrading. Oh also on a meta-tip I noticed that you have given over 20 ratings but still don't have 20 ratings for your game, I recommend leaving some comments as the new "smart" algorithm that most people use to discover games really requires.
Apr 15 23:14:50 2h 41m RIG WRECKENING ♥ 3 Great looking game! The gameplay is nice and frantic with the whole level breaking down on you, on my first run I focused too much on the turrets and couldn't get a good score but by prioritizing getting coins I managed to do a lot better :D score.png
Apr 15 23:34:06 19m 16s The Hill I Die On ♥ 1 Looks so nice, love the pixel shadows! The one-two melee combo looks and feels great as well, I tried to use the swipe attack only a little due to your comment so I got some challenge out of it. (also incidentally saw your YouTube channel and a fix for the URP shadow issue that has been haunting me so thanks for that :D)
Apr 16 10:20:52 10h 46m Silentio ♥ 1 Nice another rhythm game! Love the concept of playing while moving the character but would have liked to be able to turn the camera with Q/E using the left hand only. The hit timing seemed a bit punishing for me (might also be just my A/V sync :D) in a way that if I was a millisecond late to the beat it'd reject my hit. I really like the L+D+U+R flourishes, never seen something like that before and it really adds to the variety! Also the art/music/sounds are great and really work together to build a very grounded mood, great work!
Apr 16 10:53:47 32m 55s Manual Manny! ♥ 2 That's one polished Gameboy game! The moving while leaning mechanic was nice though I was only able to get up to SKA, a bit disappointed that going out of the door didn't have a secret ending but understandable given the situation (like shipping a whole damn GB ROM in three days :D). Love the music and art as well, great work everyone!
Apr 16 11:54:51 1h 01m WHEN NANA SAYS IT'S TIME FOR SCHOOL ♥ 3 [SLIGHT SPOILERS AHEAD] I knew I had to play this the moment I saw who was involved in making it, SANCTITY Compliant Yggdrasil Worldship was one of my favorite entries last year that left me shook for a good while :D Happy to see more unconventional gameplay but this time in an extremely wholesome package, I was grinning from start to end with this one! The art is amazing and I love how the room overview contains the elements from the actual game. I was a bit suspicious of how a timer would work with a text-based game but it really did for me (nice to have the accessibility options though!). Every time I was able to use an excuse felt like an achievement from a gameplay standpoint and the voice acting and alternative music make it even better! The whole combination of music, art, and varied design (like finding an "VISIBLE ITEM.txt" vs finding "Discover something.txt" that turns into an item) got me more immersed than any traditional video game in a while, really a great experience!
Apr 16 12:10:50 15m 59s CRAB IS INEVITABLE! ♥ 1 Great game, the upgrades feel great to collect! I too had the crash with upgrading and didn't see the fixed version, I'd consider replacing the Jam version with the fixed one by default (and having a buggy version if you want to :D), at least my interpretation of the rules is that _fixes_ are acceptable to have in the main version, but new features should have a separate post-jam download. Also love the fact that you're morphing to a evil crab and the sea urchin is a great merchant "NPC" :D
Apr 16 12:19:13 8m 23s Wally's Jump ♥ 1 Neat game, I appreciate the variation in the areas! Only wish I could have used arrow keys (or rebind my keys to them) due to my left wrist not being 100% :D Nice work on graphics and audio as well!
Apr 16 12:45:18 26m 05s Death is The End ♥ 1 Nice game, I like the pacing of the story, really fitting for an LD experience! I'm not great at the gameplay but was able to lose in level 4 (and just barely got past 3, see below :D). Wish I could have used/remapped to arrow keys as WASD is a bit difficult for me personally. Looks great and well polished as well! scary2.png
Apr 16 14:04:52 1h 19m Mythic Garden ♥ 4 Nice game with very pleasant graphics and audio! Good progression with a slow ramp-up to get used to the game mechanics. Fun voice acting as well (especially the dry waaateeeer, I can really sympathize with that plant :D). The upgrades felt meaningful but not overpowered as well, all in all a very well rounded entry!
Apr 16 15:19:15 1h 14m X-1 - A Game About a Robot Shutting Down ♥ 1 Nice platformer, feels very moody! Thanks for the alternative camera, I definitely like the _idea_ of the segmented camera but it felt like the levels weren't built around it which caused some awkward transitions. The gameplay is smooth and platforming feels good, background music is nice as well :D Wish it would have supported arrow keys in addition to WASD (or bindable, I feel like I leave this comment on almost every platformer lately :D). Nice work!