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Feedback comments for LD49

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TimestampSince previousGamebqq's comment
Oct 4 23:27:16 Cyberduk ♥ 3 The level design is so good, perfect pacing of introducing new concepts! Looks great and fits the theme like a glove :D Only wish there'd be a couple of checkpoints for my sausage fingers.
Oct 5 10:16:39 10h 49m Unstables ♥ 3 Great game! Despite the theme the physics were rock solid, even with high speeds and crazy jumps the grabbing just _works_. Had to grind to just barely get to the leaderboard :D
Oct 5 11:59:57 1h 43m DepressPnker! ♥ 1 A bit confusing at first but really cool when you get the hang of it! Love the stylistic choices and the visualized inputs!
Oct 5 20:05:14 8h 05m Leap Frog! ♥ 0 Fun game :D The double jump mechanic really adds a lot of depth to the gameplay! A minor improvement but it would be cool to have some visual indicator for having the double jump status.
Oct 5 21:15:20 1h 10m Senatus ♥ 2 Clever take on the theme! Probably just me being slow but the "Find the schemer" minigame took a while for me to understand as I tried to click all the knife wielding people and it changed around every time I clicked it until the finger randomly aligned :D The art is very nice as well, especially the bath minigame animation.
Oct 5 21:35:41 20m 21s Rumble ♥ 1 Great art style and a very neat and polished intro/tutorial segment! I like that you can't just handle everything and have to prioritize which areas to fix.
Oct 5 21:51:49 16m 08s Slime Your Way Up ♥ 1 I started wishing for a way to see the jump strength and direction indicator like @jakobthequizguy wrote, but after playing it for a while I think I prefer it this way: You get a feel for the jump timing and it becomes somewhat of a rhythm game (at least for me) which was very nice. Challenging but made it to the top just short of 600 seconds :D
Oct 5 22:05:24 13m 35s Tetrawave ♥ 3 Wow didn't expect this modification to change the game so fundamentally. The slow falling blocks and fast tilting makes it so tense to counterbalance the board back with a move that's at least not terrible :D
Oct 5 22:23:49 18m 25s Abyss' Stare ♥ 1 Cool aesthetics! Really wish there was checkpoints in each room though as it's very difficult so getting sent to the beginning is pretty punishing.
Oct 5 22:31:58 8m 09s (DE)BUGGER ♥ 1 Nice level design, cool concept with activating the enemies (not even to mention how cute it's that the bugs get mad when you're fixing them :D)
Oct 5 22:46:39 14m 41s Tilted Chicken Game ♥ 2 Had a good laugh with this one :D Neat way to balance the game by making it easier to complete levels with less eggs!
Oct 5 23:16:44 30m 05s Instability Verse ♥ 1 I really like the radial-like menu for building! Unfortunately it seems like some buildings don't appear for me (or then I'm misunderstanding something) and the audio seems to crackle on the web build.
Oct 5 23:33:56 17m 12s Crazy Cauldron ♥ 1 So good, everything is teeming with charm and personality! The only thing I was missing was a hotkey or a bigger click area (like the whole side of the screen) to switch between the collection and brewing modes. All the art and audio are top-notch, bravo!
Oct 5 23:43:17 9m 21s Rise of the Emoji ♥ 1 The questions were pretty hard for me (maybe due to being non-native) but getting through them was so worth it for that ending :D Great voiceover all along
Oct 5 23:55:18 12m 01s Crooked Castle (Web) ♥ 3 Really nice game with music that makes me want to smash some spirits with my skelly hands :D Always lost at level 6, I think it might be nice if the enemies would have an attack animation that could be dodged instead of by contact. Anyways love the details like the falling goo particles and choppy skeleton animation!
Oct 6 00:12:13 16m 55s Angry Ape ♥ 1 Turns out it's really fun to try to speedrun. I'm garbage but got a PB of 30.47 :D
Oct 6 00:25:40 13m 27s Trauma ♥ 0 Super cool idea! Shame that at least for me I would know what actions to do but executing them was sometimes a bit fiddly.
Oct 6 00:38:36 12m 56s Batscape ♥ 1 Very impressed with the way you got varied gameplay out of a single mechanic, well done!
Oct 6 11:03:21 10h 24m City of Cards ♥ 2 Really neat simplified abstraction of a city builder! The randomized cards were fun but in the end I found myself picking and recycling cards so I could spam road pieces :D maybe it could have a bit more penalty if done often? Also visually very pleasing to play, great work!
Oct 6 11:36:23 33m 02s Office Novice ♥ 2 Best LD entry I've seen in a while! There's so much I love about it so I just have to make a list of thoughts I had while playing, please skip this if you don't want to be spoiled: - Character selection and settings were a super neat addition even though not required for the game - All the characters and environment art are super cute - I really like the fire spreading from the unmanaged broken computers - The "health" chart display in the wall is super smart, it's very clear and fits the world perfectly - Oh my god the consumable items (water, coffee, snacks) have the ICON IN THE WORLD at the correct location, that is such a good design idea! - ... and what is that mallard statue on the floor below, I love it :D The only improvement I could think is that the chart paper is not only located at the copiers like with the other icons, so I was trying to pick up papers from the tables causing a metal mayhem :D All in all 5/5 job, had a blast!
Oct 6 13:48:10 2h 11m Delivery impossible ♥ 3 Fun game but maybe a little too hard for me, the volcano level destroyed me with a rock right at the end :'D Really like the variety of missions that make the game feel fresh, the photos add nice personality to each one!
Oct 6 14:05:39 17m 29s Elemental Slime ♥ 0 Nice style! Gets surprisingly complicated trying to calculate the HP loss, I felt smart for beating the medkit level but then got stumped :D
Oct 6 14:10:01 4m 22s Larry the Vengeful Balloon ♥ 1 Nice! Reminds me of VVVVVV's super gravitron that I used to grind in the past. I like the music change with the yellow spam section :D
Oct 6 14:17:32 7m 31s Unstabally World ♥ 1 One of my favorite takes on the emotional unstability angle, each reaction feels right and the music fits well!
Oct 6 14:27:39 10m 07s Danub: Potion Packer ♥ 3 Really cool aesthetics! Gameplay-wise would have wished for a bit more easing into it with maybe some very simple potions as it was initially a bit overwhelming. After getting into the rhythm it did capture the feel of making and shipping potions though :D
Oct 6 14:48:30 20m 51s Ludumium ♥ 2 Love the design and the minimalistic aesthetic! Also nice for getting the theme on two levels (unstable particles and physical containers). Unfortunately the timer was too fast for me and I had to give up after failing the Brokenium level (which I thought was really nice otherwise) like 5 times. I think the game would work very well without the timer as most of the fun for me comes from coming up with solutions rather than executing them. I felt so smart when I came up for a solution for Floatium only from the name :D
Oct 6 14:55:52 7m 22s Riot Village ♥ 1 Never thought capturing a precise blob of rioters without touching any non-angry people could be this satisfying :D Nice work!
Oct 6 15:24:14 28m 22s Tables & Tremors ♥ 1 I really like the mechanics but I think I would need to have the game slowed down by like 20% to be able to play it :D The hand sprites are super cool!
Oct 6 16:54:34 1h 30m False Angel ♥ 1 Nailed the feeling of playing a NES game, the difficulty for each stage was just right so that I could finish them with a couple of attempts!
Oct 6 17:07:46 13m 12s Escaped Plague ♥ 1 Really cool style, I don't know what it is but the rain felt super moody! Voice acting was also really nice to have, I enjoyed it :D
Oct 6 17:11:58 4m 12s Bullet Balance ♥ 0 Nice game, I think having the platform on a flat surface was a really good idea as you have this sort-of stable area in the middle!
Oct 6 17:33:11 21m 13s Jingoku ♥ 1 That is some insanely polished UI art! The visuals and audio come together perfectly as well. I would have needed like a second longer timer to avoid getting hit with that 悪い all the damn time :D
Oct 6 19:31:29 1h 58m Among Monolyths ♥ 1 Really nice puzzle game, really in the spirit of The Witness! I found the story very heartwarming and works really well with the gameplay, especially with re-learning symbols and arithmethic :D
Oct 6 19:58:23 26m 54s Deathrail ♥ 3 Interesting blend of 2D and 3D art, the soundtrack really slaps! I had the same issue as some other people that I got stuck on journal #3 (tested both WebGL and PC builds, happened on both). I guess that's the end of the game?
Oct 6 20:18:22 19m 59s Stronkey Kong ♥ 1 Great twist on a classic game, good job on making the DK aspects feel so authentic! Also nice idea with forcing the building to make sense so you can't just spam cheap floating girders and call it a day :D
Oct 6 20:37:06 18m 44s Temple Of Tozi ♥ 1 Really good tutorial section! The pacing of introducing concepts was great and the slow revealing of text in the environment was fantastic. The last puzzle kept me stumped for a long time :D If you were going to expand the game at some point I'd recommend removing the platforms from the left side of that puzzle so they don't confuse players. I would love to see extra levels to this!
Oct 6 21:52:20 1h 15m Fast Flats! ♥ 2 At first the gameplay seemed completely based on luck but it turns out that this concept actually does work quite well with a bit of practice. I really like the minimalistic graphics and chill music (especially the NG+ tunes :D) great work!
Oct 6 22:03:40 11m 20s Hellbamb ♥ 2 Super polished feel, the designs of the deadly sins look great and recognizable! I was very confused about the gameplay until I understood that the order of the souls mattered, but after that it made sense :D The background music is also very fitting.
Oct 6 22:07:11 3m 31s stable.exit() ♥ 0 Fun gameplay, I like the little gusts of wind :D Sometimes there was a cactus right at the spawn killing me though
Oct 6 22:18:56 11m 45s Electro-Twixt ♥ 2 Really nice way to design everything around a few mechanics, like using EMF for shooting, locating _and_ health, it worked really well in my opinion!
Oct 6 22:27:21 8m 25s PTSD Fishing ♥ 2 Pretty art and probably the most intense QTE I've seen in a long while :D The contrast between calm fishing and PTSD is very well executed!
Oct 6 23:04:40 37m 19s QA - The Game! ♥ 3 Such a good take on the "unstable game" direction and the execution of the idea works so well! Incredible voice acting and writing. I for one can't wait for Meatball Monday.
Oct 6 23:16:04 11m 24s Everything is Fine ♥ 5 Very well handled for such a heavy subject matter. The scenes where you had to focus on the screen and objects was a perfect representation of the hangover haziness. I'm really impressed how the combination of art and sound design can convey the feeling of many scenes without any motion, great work!
Oct 6 23:35:41 19m 37s Cursed Duality ♥ 4 I don't think I've seen that combination ever before, congratulations on the novel idea! Also nice work making it actually work, the platforming feels just right and I love how your play area shrinks if you don't pay attention to the match 3 part. Good work all around!
Oct 6 23:45:37 9m 56s Grabanakki ♥ 2 Now that's one polished game! I felt like the one hit fail is a bit too punishing but at least the waves were short enough that it's not the end of the world when you get sniped by an enemy. Great music and art!
Oct 6 23:58:50 13m 13s FlipFlopHop ♥ 1 Yooo another penguin game, love the little helmet! Fun game but I don't know whether to laugh or cry when I get close to the end and just tumble down :D
Oct 7 11:18:02 11h 19m Dog ate the bomb ♥ 1 Really fun game, I really like that the flashing is synced to the beat! I think it's also very smart to use the crossroads as checkpoints as they have a connotation of "safety" and blend into the environment. The music is very nice as well!
Oct 7 16:10:49 4h 52m Meowgician ♥ 2 Very nice game, I really liked planning an optimal route! The music speeding up works really well to communicate a sense of urgency. On my second playthrough I noticed you can leave objects laying around to be used in later rounds which makes the game easier, just saying in case it wasn't intended :D Really cute art as well, I really like the animated props!
Oct 7 16:58:17 47m 28s Garbostackers ♥ 1 Neat game, I appreciate the voxel graphics, don't see enough of those around! One thing I really like is the "WARNING: UNSTABLE" that is missing from many of these balancing-type games, it really helps!
Oct 7 19:06:48 2h 08m Rolling Home ♥ 2 Very cute game! Nice progression with getting multiple Sleems, maybe it could be spread out a bit more, at least I was playing with one first and then suddenly had 6 :D Really unique art style that works well and cheerful music, good job!
Oct 7 19:38:48 32m 00s ALL PLANED ♥ 3 Such a nice game, fun to play and all around well polished! The environment art captures the feeling of looking down from a plane perfectly!
Oct 7 19:51:06 12m 18s Ebb and Feel ♥ 1 The background art and music create a wonderful mood! The gameplay felt pretty punishing, some checkpoints as mentioned above would really help so I wouldn't need to backtrack if I waste the red potion for example.
Oct 7 22:50:40 2h 59m Toil and Trouble ♥ 3 I really like the way the background music changes between rooms, the singing plants is my jam :D The cooking minigame really sells the aspect of brewing but like mentioned above recollecting the ingredients can be a bit frustrating. Interesting seeing it be implemented directly via a canvas, cool work! Oh, and all the art is great as well, good job all around :D
Oct 7 23:07:08 16m 28s Snowbody's Mountain ♥ 2 I like the way the levels are structured in two phases, it really keeps the gameplay fresh. The rolling parts could be made a bit shorter at least in the earlier levels as it's pretty difficult. Cute graphics and nice soundtrack!
Oct 7 23:23:31 16m 23s Baba Yaga ♥ 2 Really creative game an unique art style! I can't believe you made me feel sad for gigantic talons getting hurt, I had to always heal them back up :D The dual character control scheme is very interesting as well. I had an issue where the bottle breaking sound effect has a crackle in the end which probably could be removed. Great work all around!
Oct 8 00:02:29 38m 58s The Builders ♥ 1 Wow what a ride, great experience! That Sarah jumpscare got me good at 3am :D Nice work with the writing!
Oct 8 00:12:54 10m 25s Mint ♥ 2 Really smart way of depicting zero gravity movement, the animations associated with that are incredible as well!
Oct 8 00:23:56 11m 02s Ethereal Runner ♥ 2 Really well executed tutorial, was really necessary as the mechanics are quite complex :D Nice style as well, I really like the glow effect you get as you gain magic!
Oct 8 00:34:59 11m 03s BLAME IT ON THE RAIN ♥ 2 Really fun story, art and music! The timer was pretty tight but I got through on my third attempt. Then I realized you had an easy build (that I didn't need in the end :D), but after playing a ton of too hard LD entries I really appreciate it!
Oct 8 01:08:47 33m 48s Natura Disastia ♥ 1 Really cool combat system, it's really fun to play! The character designs and art (especially the spirits, they have a lot of character) is also super good! The only constructive feedback I have is that the long text tutorials in the game description almost scared me away (boy am I glad I didn't leave :D) so you might want to simplify those a bit more to the core idea like "Alternate between placing spirits and casting spells using them" to sell the game. The UI and gameplay also worked really well, I even got a chuckle out of the intro text each time :D Great work everyone!
Oct 8 16:04:23 14h 55m penguin.exe ♥ 1 Hey another fellow penguin dev :D Nice touches with the BIOS text and I'm really happy to see the drag select working, a feature that I've been disappointed to see missing in almost all the desktop simulators here! The penguins and sounds are super cute as well, had a good time!
Oct 8 16:11:12 6m 49s Under P'ARRRR ♥ 2 Fun gameplay, good call on making the physics so bouncy, it really makes the game for me!
Oct 8 16:25:46 14m 34s Crumbling Mind ♥ 3 Very nice game, I don't know how you managed to make it feel so smooth compared to most platformers, I really like that! I think the orange juice had some 1-3 seconds, not sure if this is intended. The music and environment art work well together to convey a feeling of desolation. Thanks a lot for including proper checkpoints, the last might have been a bit tough but I'll let it slide as it was the last one :D Really enjoyed my playthrough!
Oct 9 13:29:28 21h 03m SANCTITY Compliant Yggdrasil Worldship ♥ 1 Thank you for making this, I found myself thinking about it long after I had gone through the forms. The medium is really unique but it feels "real" as those could be artifacts from that universe.
Oct 9 16:01:43 2h 32m CATACLYSM ♥ 0 Really nice music and cool 1-bit art! Not sure if it was due to WebGL but I had some input lag on jumping. That combined with the hitboxes unfortunately made it too hard for me to complete unfortunately.
Oct 9 18:01:16 1h 59m Shards of Me ♥ 2 Really wholesome game! I got a bit lost around the red "hate" blob but had a good time up to that point :D The soundtrack is amazing as well!
Oct 11 19:14:02 49h 12m Highdepth ♥ 1 Neat game with nice aesthetics! I had an issue where I couldn't move for a couple of seconds after failing which was a bit frustrating. Also nice soundtrack! Is there some side-chaining to fade the volume when you jump or am I just imagining it? :D
Oct 11 19:35:33 21m 31s Paranoia ♥ 0 Nice job on the atmosphere, scanning the environment with the light feels like exploring! I also hit the 3-1 bug where I got stuck. I think the thing the wall-jump would need is a bit of slack time where you can jump while steering away from the wall.
Oct 11 22:25:50 2h 50m It's not a bug, it's a feature ♥ 1 Nice card game mechanics! I really like the music (as in actual good music :D) it reminds me of some Alva Noto stuff. I couldn't beat the tree-like enemy after multiple attempts with different card combinations but had fun with this one, great job!
Oct 14 19:43:58 69h 18m Floemobile ♥ 1 Fun game! I like that you can see the splits in checkpoints and the UI animation with it is neat! After some learning I managed to get a PB of 46.07: ld_pb.png
Oct 14 20:07:04 23m 06s Shaky Ground ♥ 1 Nice game! One more impatient person rushing through the game without the psychic powers :D I like the exploding-head-as-cooldown mechanic. Also the first platform felt a bit unfair as I lost the second I pressed right, but on the other hand I found it funny enough that I'd consider it a feature :D (also it's not really punishing as you can literally just restart)
Oct 14 20:23:32 16m 28s 5 Minutes ♥ 1 Neat concept! First I failed due to there not being a fast way to reduce pressure but after trying it again I quite like that feature. I got further when I tried to keep the pressure from increasing by keeping the middle toggle enabled most of the time which makes the game more tense in other areas!
Oct 14 20:35:06 11m 34s The Town of Clarity ♥ 1 Nice style, I think the character could have used one or two frames of animation for walking but other than that looking great! Potential spoiler: (?) !> Not sure if you're supposed to learn it in-game (I didn't at least) but I think mentioning shift to move faster would be good (if I wasn't just imagining it, but it really _feels_ like it :D)
Oct 14 21:07:13 32m 07s MELTDOWN ♥ 0 Nice inversion of the reactor concept! I think I had a bug where sometimes mashing the skill buttons (without selecting a target) increased the unstability. The skills themselves are pretty neat though when they work!
Oct 14 21:21:38 14m 25s Yeetr ♥ 0 Cool game! Actually the first UE5 game I've tried (does the lighting use Nanite? :D) I got a chuckle out of the falling buttons and the texts were nice, wish there was more of those `TODO` ones! I was a bit confused in the last level but managed to complete it by running around in circles and spamming buttons.
Oct 14 21:27:23 5m 45s Eldritch Horse ♥ 3 Hah what a game, good chaotic fun :D I noticed that you can drag the "Mutation Level" slider in-game, could probably disable the interaction on that if that's not intended. Music fits nicely as well!
Oct 14 21:36:13 8m 50s Wife Dono, Kouhai Kun, and The Unstable Machine ♥ 1 Great game, very juicy! I had a couple of minor bugs (resolution broken on first launch, stuck if you lose the game while mounting the gun) but otherwise had a great time :D Oh and the art and color palette are excellent!
Oct 14 21:39:28 3m 15s Monsters ♥ 1 Creepy mood, the audio was really spooky in dark at night! The mouse sensitivity was a bit fast for my tastes.
Oct 14 21:47:54 8m 26s Tipsy ♥ 1 Nice modeling work! I don't know if it's good or bad but that camera was the first non-VR thing to give me motion sickness, good job if that was the goal :D
Oct 16 11:52:09 38h 04m Cloudy Adventure ♥ 1 Neat game, the movement was hard at first but was a fun challenge after learning how it works (like doing longer horizontal arcs :D). I think the fail trigger at the clouds could be a bit lower, it feels pretty bad to get faded out just by dipping in a bit. Sounds are very nice as well, good feeling of speed!
Oct 16 12:15:21 23m 12s They need attention ♥ 3 Very moody and great art/sound design! My aim was too bad to complete the third level as the switches kept resetting, I tried with the god mode cheat and was stuck at an infinite jump scare :D
Oct 16 12:29:10 13m 49s Glitch Stability ♥ 1 Nice game! I kept grinding for coins not understanding that there is a walljump for too long though :D The music and visuals fit very well!
Oct 16 12:41:59 12m 49s Return To The Ranch: Project Freedom ♥ 0 At first I hated the slow acceleration but after learning to play it makes going fast a lot more satisfying :D (well maybe a tiny bit of acceleration wouldn't hurt). I had a bit of audio crackling on the web build but that's sometimes hard to avoid. Nice music and solid graphics as well!
Oct 16 13:05:55 23m 56s Understable ♥ 2 What a beautiful game, I really enjoyed it! Not 100% sure what the green heart means (co-dependence maybe?). Great music and cute art as well!
Oct 16 14:03:14 57m 19s Dextertiary ♥ 3 I really like the mood with the music and the art complements it well. The timer could have been a tiny bit longer but it was pretty intense racing through the levels :D Also kind of a personal wish but it'd be nice if the arrow keys also worked as it's more ergonomic for me (I actually finished the game with my hands crossed with driving WASD using my right hand :D)
Oct 16 14:12:11 8m 57s spirit supper ♥ 1 Cute game, the art is just adorable! The music is great but seems to be panned 100% to the left (?). Also it would be nice if you could use the arrow keys to move around as well.
Oct 16 14:23:31 11m 20s Meltdown!! ♥ 0 Nice puzzles! I would appreciate being able to move with the arrow keys as well. Nice job for making it in C++ :D
Oct 20 21:53:41 103h 30m SIRTET ♥ 1 Nice game! A small thing but I really appreciate the input options, had a streak of too many games forcing WASD which is really hard for me. Also I didn't expect you could get as much depth out of the game as you did, great level design (!)