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Feedback comments for LD44
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| Timestamp | Since previous | Game | gonutz's comment | |
|---|---|---|---|---|
| Apr 28 22:06:59 | 15 Minutes to Live | ♥ 2 | Same here, no dice after getting the passport. I'll try the updated version tomorrow then :-) Let me say for now that I really like your game so far! The graphics are really cute. Some of them could be a little clearer, e.g. in the apartment the bathroom floor tiles look like walls but this does not really hinder gameplay in any way. A little technical thing, I can walk into solid tiles here and there, usually only from some angles, not from others. Also the doors do not really indicate whether they can be used or not. In the apartment building it is clear, one door has a different color than the others but when you walk around town you usually only see one door at a time, making it hard to know which of the two tones of brown this specific door has. Of course you can just try going in so no deal breaker here either. I am just trying to give you some hints for improvement :-) The intense, arcady music is very cool! It really fits the story. A very nice detail is the fact that whenever we tell somebody that we do not have much time left, we actually tell them the current number of minutes. Well done, very nice attention to detail there! You did a great job on the writing and world creation. Everything feels right, the music, the graphics and the characters give you the feeling of being in a tiny, real world. Sometimes I will see games where one character looks out of place or where the sounds don't fit the graphics but your game is really cohesive. Great job! Keep up the good work! I will rate your game as soon as ratings are activated. | |
| Apr 28 22:11:32 | 4m 33s | SATANISLAS | ♥ 0 | I am stuck on the main menu! What do I need to do to get the game going? |
| Apr 29 11:34:33 | 13h 23m | Social Poker | ♥ 1 | Hey, funny punchline at the end. Other than that I have to say this does not make much sense. It seems the poker part is completely irrelevant so we are basically left with a customized ad at the end. It is great that you created this in 48 hours, props for that. Still it is quite confusing to be honest. At first I just clicked through the questions, not really paying attention to them. I was trying to figure out how the poker game works and what it had to do with the likes. After playing through I read the comments and it became clear that the only real joke here is the ad at the end. Replaying and paying attention to the answers I realized you had some things prepared here. Another thing, the source code and HTML5 links point to the same page. Where is your source code? |
| Apr 29 13:24:44 | 1h 50m | Hungry Frog | ♥ 1 | Hey, great to see a first-time game programmer at work! ;-) First some technical issues. I started the game, went into highscores and they were empty. Went back to the main menu, then back to highscores, now there is one "0" score. Doing this will increase the "0" scores everytime. The main menu text is hard to read against the green background, a white border around the black text would make it stand out more, for example. You have a classical 8-directional-movement issue. When going straight up/down/left/right the frog has velocity X. When moving diagonally however, the frog has velocity X both vertically AND horizontally, making the overall velocity sqrt(x^2+x^2). No deal breaker though, the gameplay is not affected by this. If two objects are next to each other, I can walk into both of them at the same time and will be moved right through one of them. This is a result of your way of collision detection, you wait until the frog is inside an object and then move it back out in the following frames until no collision is detected anymore. When walking into two objects at the same time though, the direction to move the frog back out might be right through another object. After one game was over and I started anew, there were no bugs, except for this one. All enemies were gone, I was along, left to die of hunger... some global variables do not seem to be reset after a game over. I would like to leave the pause menu with ESC, the way I entered it. I accidentally pressed ESC and got back to the main menu after buying some attacks. Of course I wanted to really continue playing. Now on to the game play. The special attacks are really cool, especially the freezer and especially especially the round-house-tongue! Really cool stuff, after playing your half-time demo I think you really crunched out a lot of cool mechanics in the last 24 hours. Good job! I love the programmer art, photographing your garden for background images was a nice idea. A little music or sound effects would have been nice, but I understand that as a first-time participant and first-time game programmer you have to cut the budget on something ;-) Overall a great job! Thank you very much for participating. I am glad that you enjoyed it and I look forward to your next LDs! |
| Apr 29 20:26:17 | 7h 01m | Rising Pyramid | ♥ 0 | Cool game! I love that it is a challenge. Often I see games that are not well balanced, they give you too much time/life/power but this one has a really nice learning curve. Really basic mechanics that make a really good game in combination. I only managed to get a score of 102 even after trying out different strategies so I wonder how you can even reach a score of 200. Is this legit or was this from an earlier test version or something like that? If it is legit, I wonder what your strategy is. The graphics are fine and serve their purpose, a little sound would have been great :-) I see that the emphasis here was put on mechanics and balance and that really paid off. This may not look or sound very polished but that gameplay really is, I feel. Great job on that! Keep up the good work, following you to see your future LD games! |
| Apr 29 20:48:05 | 21m 48s | 5 Minute Dungeon | ♥ 1 | Yes! This really was a five minute dungeon :-D Nice little game, this could have been a little longer but it is fine as it is for a LD compo :-) The graphics are minimalist and clean, an art style that I really like. The text could have been a little spacier, more fitting the lasers and space ships. The laser sounds are fine, you could have created some variations though. Slightly changing pitch/frequency/length of a sound effect can give the impression of many unique sound effects, basically for free. I like the little arrow pointing me at the next enemy, this helps not get lost in the unknown world. The difficulty could have been harder, this game is very short and easy. Overall a solid entry. Keep up the good work! |
| Apr 29 21:04:28 | 16m 23s | Aeternum | ♥ 1 | Wow, this looks really cool. What did you use, Photoshop? I love this aesthetic, this feeling that you play a painting! Really awesome work. Also you get an extra star on the Humor scale for "Seems the developer had no time left at this point" (rephrasing here) :-) I can see this interesting idea really going somewhere. The idea of taking one's life and giving it to someone else has been explored to some extent in books and movies. I just played a game based on that Justin Timberlake movie "In Time". I would link the game here but the LD page is not very usable, I cannot find out which games I have rated... Too bad you did not get any further with this game. I am following you now to see your future projects. Keep up the great work! |
| Apr 29 21:22:46 | 18m 18s | Powerup Puncher | ♥ 0 | I cannot start your game because OpenAL.dll is not installed. I suggest you program your Windows game in a way that lets everybody just play it. Use DirectSound or provide an OpenAL.dll with your game. |
| Apr 29 21:38:58 | 16m 12s | New Home. New Tomb | ♥ 1 | I don't feel this game. Sometimes I cannot get out of the help menu, no matter what I press. When I am in the game I don't know what to do and the help did not change that really. It all seems like the mechanics should be simple and obvious. I feel that this is probably a game with simple mechanics that combine to a good game. But I did not find that game. Please consider making it easier for people to play your games. A hard or complicated game is fine but all games must be accesible. I tend to feel a little stupid when I don't get the hang of a game but then I remind myself that it is not my fault. If after really trying to play a game I still cannot do the most basic interactions, then you as the designer must take charge and provide something more, a tutorial, an easy entry stage, maybe introduce mechanics one by one if there are many, something like that. I will not rate your game because of this, but I hope that my comment is helpful and that I may be able to play a game of yours in the next LDs :-) |
| Apr 29 21:49:28 | 10m 30s | One More Drop | ♥ 3 | Why does the typewriter keep typing even though no text is coming on? Also could you leave the text there for longer, it is hard to read while it is being typed and after it stands still it almost immediately disappears. When I skip text on the old man by clicking "Continue>>", the text blurs into one, it seems all of the texts are then typed in parallel and I get gibberish. The framerate is very jittery for me, feels like riding my bike over a stoney road. The first two tries I did not see any enemies. The wave counter went 4, 3, 2, 1, 0, 00 and stayed at 00 until I reloaded the page. Then it worked. The view range is very limited. I kept the minimap open at all times and played solely based on that. A medium view range for the game would have been better, see a little more in the main screen and you don't need the minimap. The graphics are really cool! Also screenshake for the win. The blood spewing everywhere when you shoot the monsters is nice, good action! The monsters always come directly at you, diagonally, first from one cave, then from the other and back to step 1. The game has no difficulty whatsoever. I like to have a bit of a challenge, you could have made shooting more expansive, spawn more monsters or make enemies smarter and more dangerous. The music and sound fit the game, the look and feel of it is all very cohesive. Good job on that! |
| Apr 29 22:00:21 | 10m 53s | Dare To Dance | ♥ 1 | I will give the five stars for humor right back :-) At first I did not even know that you needed to press SPACE at all. I just danced with those guys and it was fun already. Using SPACE however, added something to the game ;-) The music is great and I love the graphics. This game is mega Disco. I too found out that you can just line them all up and convert them to Discomaniacs but that is OK, we know they want it! Overall a really cool entry, I am not much of a rythm game guy usually but this one is really awesome! |
| May 4 06:30:25 | 104h 30m | Ollo's Life | ♥ 1 | Wow man, the ending was truly emotional for me. Like you, I have had animals in my life that were so important to me, I will never forget them. Thank you for this! You really did move me with your game. At first I of course thought: "What's wrong with this kid?" but it is actually a realistic portrait of a little child, doing whatever comes to their mind :-) Also I did not even try to NOT trade my lives, I actually like the child and think the child-cat relationship is really cute. As I said, I have had dogs and cats as a child as well. Story-wise this is the best game I have played so far. The talking rocks, the "witch wood", you really created a little world of its own here. The graphics play a big part in this as well. Having grown up with the Gameboy I can instantly relate to what I see. You really hit the nostalgia nail as well. The graphics are very well made, reminding me of the Pokemon games. Thumbs up also for the occasional screen shake! I did not know you could even create that in a Gameboy game :-) The music and sound are great little 8 bit tunes, I like how you created a unique atmosphere not only with graphics but with audio as well for each part of the world. Overall a great entry! Keep up the great work, I am really looking forward to your next LDs as well! |
| May 4 06:50:50 | 20m 25s | Cashier Simulator 2019 | ♥ 1 | Well this is a great idea in principle. This has the potential of becoming a great game but there are some technical issues with it that deplete it completely of fun and leave me frustrated. I downloaded the game and immediately liked the idea and aesthetics of it. However, dragging coins simply does not work. You have to drag them really slowly which is not at all the point of the game and it seems that still they sometimes fall out of your hand. The core mechanic of the game is broken, I urge you to fix this, which is still allowed according to the rules. At least my interpretation is that you are allowed to fix game-breaking bugs, which this surely is, after the Compo is over. Besides that the register is a bit too low-contrast, you could have made it easier to read by reducing the background green a bit. I know it is supposed to remind me of a real register but being able to read it is essential for the game and also real registers usually do not have THAT bright of a background :-) The graphics are nice and I love the fact that you tried something different by using WPF for this LD. Also swapping roles, I think LD is a great oppotunity for things like that and trying something new! Unfortunately I have given you a lower rating than I really would like to so if you manage to fix the drag-and-drop issue I would be happy to give it another try and that would probably up the score for Fun and Overall. |
| May 4 07:13:55 | 23m 05s | Library of Madness | ♥ 1 | The walking animations match the controls, they both feel very blocky. I think you might have been inspired by Another World and Flashback a bit with the tile-based walking and the jumping up and down onto platforms. However it does not feel very good in my opinion. Another problem that I have with this game is that although it does explain the controls in a nice tutorial, good job on that, it does not explain what the powers are that you get from the books. It took me some time to realize where you were going with it and that QWE are the three spots for powers that I am supposed to be careful about as what to override next. Nice idea but the implementation is not that great. First it is not really explained which is OK since you figure it out pretty quickly, but then I had some books where there was an enemy near by so I just ran there, took the book and ran back, leaving me no time to read the book's title and make a good decision. This probably stems from my next issue with the game - the combat. Is it even possible to kill anything in this game. I hit something five times and it did not die so I assumed these things never die. If I cannot kill something in level one, I assumed that they were invincible. Then I wondered what the sword was for and figured, enemies are probably just too strong. I think your game has a lot of potential but that you made some poor implementation choices leaving me with the feeling that there is some much better game here, waiting to be freed. This is not supposed to sound as negative as it does, I know how little time we all have in Ludum Dare so this is all fine. I am just giving you my honest opinion and try to point you to some issues that I think would make the game better. Sorry for giving a review that is more on the negative side :-) The graphics are really well done. Especially the background and the monsters, they all fit together nicely. The icons at the bottom seem a little out of place, they are not casle-y enough I think. The music is OK but feels very generic and is not the best fit for the graphics. Though it conveys kind of a dark atmosphere, it is not quite there I feel. I find it still a bit too light for the game, especially when the world gets darker over time. Overall a solid entry with a couple of small things to improve here and there. Keep up the good work, I am excited to see what you have for future LDs! |
| May 4 11:35:02 | 4h 21m | Phantom of the Malá Strana | ♥ 2 | Hey, great game, really funny! :-) I love the snake-like main character, this is hillarious :-) I wonder why nobody suspects him to be the thief... I especially love the improvised background city noise. Nice touch and I always love when you see programmer art like that. The graphics are really cute and funny as well. Prague looks cool, I remember seeing your initial background post. That was why I followed you initially and your game turned out great! Overall a very good entry, keep up the good word, I am looking forward to your next LDs! |
| May 4 11:48:11 | 13m 09s | Oh my blood! | ♥ 1 | Very solid entry, cute little game. I love the graphics, I am a fan of the retro style and you really did a great pixel art job. Combined with the particle effects that gives a really nice mix between graphics from my youth and what graphics cards can do these days :-) One thing, at the end when we get to know the path back to the village, I pressed to buy "nothing", then a new monster appeared, the screen faded to black and I was back at the main menu. Was there another game starting? That seemed strange, like I was missing out on something? |
| May 4 12:25:10 | 36m 59s | Stargem | ♥ 1 | Hey, my sound is not working. I listened to your background music anyway, by opening it separately, but it does not play for me in-game. Your game is very hard, my highscore is 3 :-) The mechanics are easy to understand and the controls are intuitive if you have ever played a game before. I also like that you have a simple control scheme in the title screen. This made your game easy to play. Still I feel the difficulty is way too high. It stopped being fun for me pretty quickly, I think there could be multiple levels with a difficulty curve. I know that LD does not offer much time so I assume you had other things to do :-) |
| May 4 12:49:16 | 24m 06s | LifeTime Incorporated | ♥ 0 | Your tutorial text is way too fast. I am not really willing to learn your game this way. Starting it over a couple of times to read the instructions is not the way to go. I will not rate your game negatively however. If you happen to fix this issue, please hit me up and I'll try it again. By the way, to gain more visibility, rate other games and more people will rate yours. |
| May 4 13:13:47 | 24m 31s | Pay With Your Blood | ♥ 0 | Wow, very nice Hotline Miami homage, top-down action and a cool tune as well :-) Of course the enemy movement could have been a little more sophisticated ;-) It is a nice little game, the graphics are fine for a Ludum Dare game. Funny programmer art. The music is very cool. |
| May 4 13:20:19 | 6m 32s | Unbalanced Silly Slot Game | ♥ 1 | The sounds are very loud and the controls do not feel right. I hate when jump'n'run games do the slidy motion and today I learned that a slot machine does not make it better. I find it really frustrating to not be able to place my slot machine exactly where I want. Also the mechanics are not clear to me. I can "shoot" people but then they run up faster and randomly hit a jackpot to kill me, is that right? This does not make much sense to me and does not feel very intuitive. |
| May 4 13:32:54 | 12m 35s | Fortress Knights | ♥ 1 | In-game instructions would have been nice, I only read the brick-building thing after I finished the game. Did not need it however. The real problem with the controls is that my X and Z key are no where near each other, you seem to assume a US keyboard layout which is obviously not true for many LD participants. The gameplay is simple but fine. I think the game is way too easy overall. I did not like that you could jump twice in the time it takes to reload. Most games make it possible to jump twice and be able to shoot in the middle, which is a good thing to do. At least some indicator as to when I can shoot again would have been nice. I relly like the graphics. Anti-aliased gameboy graphics? I'm in! Really cool what you did with just four colors :-) |
| May 4 13:36:58 | 4m 04s | A Death In The West | ♥ 1 | Hey, nice graphics. Short game but nice graphics (I hear you ran out of time...) :-) I like the subtle sound effects and the background image is really cool. I see that you spent most of your time on the graphics and writing the dialog which is fine for a dialog-based game of course ;-) |
| May 5 12:16:39 | 22h 39m | Game Dev Life | ♥ 1 | Hey, really nice idea. Died as a depressed but successful game programmer - yay! I love the graphics and the overall game play. A little sound would have been great but it is OK this way. |
| May 5 13:17:32 | 1h 00m | Heart Rush | ♥ 0 | Highscore exactly 100! (that is not a factorial) This is a really addicting little game. Simply graphics and sound but the game play is just great. At first it looked a bit dull, until I realized there was a pause menu where you could buy stuff :-) Great job! Keep up the good work :-) |
| May 6 06:53:09 | 17h 35m | Truth of life | ♥ 1 | Hey, nice entry. It lacks a bit in gameplay and audio but I love the graphics. Great drawing skills! The run animation is pretty funny, you can see the limbs and how you tried to make them round so you would not see that the legs are separate entities. But you actually do see it, I think this is a fun "glitch" :-) I suppose you did not have enough time to revise the mechanics but this is still a finished entry and that is great. If you cannot make it in 48 hours, cut down on content and that is fine for LD. Good job and I am looking forward to your next LD entries! |
| May 6 06:59:31 | 6m 22s | Stilts | ♥ 2 | After the "you did the right thing" message I had to Alt+F4 out of it, is that right? Also are there no controls and you can do nothing? You write that you did not have time to implement more but I just want to be sure that I am not missing anything. Otherwise I like what you have done so far and this is a good premise for a game. I like the cute graphics and the bouncing factory animations :-) |
| May 7 03:58:02 | 20h 58m | Last Hope | ♥ 1 | Wow man, this game is insane! I love the rock music and the intense action from the start. It gets you right into it, yet it is not too hard - great balance! The graphics are awesome, nice job. Everything looks coherent, nothing feels out of place. The movement of the enemies is simple, they come right at you. This is however not a deal breaker, it makes them predictable, it is a game after all, and you put the right amount of enemies in the right places. The increased number makes up for the easy difficulty level of killing them. Great job, looking forward to your future LD entries! |
| May 7 07:15:18 | 3h 17m | Paper Combat | ♥ 0 | This looks really cool, unfortunately I do not have Java installed and I do not want to. Please consider using something more easy to deploy. Many programming languages, many engines let you export an .exe file that can be run easily without a heavy-weight dependency like Java. |
| May 7 11:33:17 | 4h 17m | Arrow of Light | ♥ 3 | "I just want solitude" :-D Also, of course I went all the back down the cave to tell her :-) This game is AWESOME! Really great work! In fact I am keeping the game open in another window instead of just another tab while typing this so that the music does not get muted. This music is the first thing that I want to talk about. It is extremely high quality for a Ludum Dare entry, I have not heard anything like it in any game here before! 1, 2, 3, 4 in all its variations, please let me download that separately! :-) How cool to use the same song but put different moods into every version! EDIT hey you actually put your OST in the links :-) Did not see that at first, thank you, good call! The graphics are so cute, I too am a big fan of pixel art, especially when it is made so very well! Everything is clear, no confusion as to what is what in any place. You really know what you are doing. I see that you drew inspiration from NewZealand Story. But you really made it your own, it is not at all a clone, you have created a very unique game. I love the arrow mechanics, it is kind of hard to use but you created a very nice difficulty level throughout the whole game. One enemy, then two, then three (almost like the song) and three is really enough to barely plow through! Perfect balance in my opinion! The backtracking through the level, the victory lap so to speak, felt like a real accomplishment. The feeling when you leave the tower, the music starts and everybody acknowledges what you did - man you really created another world here. All the hidden places and little jokes everywhere, I laughed out loudly a couple of times :-) I have probably never used that many exclamation points in a review! ;-) 5/5 to you, this is my personal winner this LD and I am pretty sure you will be at least top 10 (even though I have not seen most of the other games). I am following you now and am really excited to see your future entries. I hope to see much more of you. Thank you for your great work! |
| May 7 13:05:42 | 1h 32m | Nein Lifes | ♥ 1 | Hey, cool game. I love the graphics and animation. Nice background and solid cat animation :-) There are some technical issues. First, C is not a very common key to jump, you should have put the controls in the title screen, right where you select keyboard or gamepad, show me what the controls are for both. There are some tile rendering issues, you can see a seam here and there. Nothing too big but it hurts immersion, so to speak. The second level got really frustrating and I quit after try four or five. Being reset to the start of the level is too much of a penalty. The same boring level parts that I have went through before, let me skip that. The graphics are fine, the only concern for me is the heart bar at the top. That looks really out of place, also it does not seem to change at all. You could have put a heart icon in the corner somewhere or leave it out altogether since it does nothing anyway. This way it blocks much of the screen for no reason. The body part selection screen looks out of place as well. The art does not fit together here. I know that for a Jam entry you are free to use stock art but then use something that looks good and cohesive on screen. Overall a solid entry, OK platformer. Keep up the good work! |
| May 7 13:26:19 | 20m 37s | Courage, My Knight | ♥ 0 | Cool game but I got stuck with 18 hearts and could not make the monster take me instead of the town. Nice graphics and a cool story. The mechanic works really well for the theme. Also nice screen animations :-) Good job! Keep up the good work! |
| May 8 18:44:14 | 29h 17m | Time Sucker | ♥ 1 | What @elmo said, the text wraps at 100 points ;-) Nice game, I like the cute monsters, cool graphics. A little sound would have done wonders for the atmosphere I think. The controls are weird, why can't I move in a third person shooter way. The fixed perspective makes it impossible to look around, you have to strafe from left to right all the time. Thus I did not know where enemies were so it took a long time to find them. This brings me to my main complaint: this game has no difficulty whatsoever. I made it to 30000 without doing much. I walked around killing everything in sight. The time/score grows very fast. There are far too few enemies and there is no need to collect any of the items. This is a pity, your game has potential. A little work on the controls and some balance changes and I can see it fly! Anyway, very nice work on the graphics and animation. Also great that you have a tutorial in-game. I found it a bit long, especially considering that in the end I did not use much of its information, I just killed monsters. Still a very good entry for Ludum Dare, thanks for it and keep up the good work! |
| May 8 19:01:40 | 17m 26s | Rock, Paper Scissors: After (School) Hours Edition | ♥ 0 | Wow! Highscore of 36 and it took me a while! :-) Really cool game. I love how you took something so old and simple as RSP and turned it into an action game :-) The graphics are awesome, I love the perspective pixel art. The music is not up my alley but it is fast and fits the tension that you have while furiously pressing the three buttons. One thing about the buttons, keyboard layouts differ widely among different countries. For me the Z key is nowhere near the X and C keys and some countries have them all over the place. That said, for this game this is no deal breaker, just something to remember for the future. Holding three fingers over three keys and not having to use the mouse, this is no problem for this game. The sound effects are simple and effective. One thing that I notice now, thinking about it is that I don't really know how the people in the game look. I know that they change but all you do is really concetrate on the handful of pixels making up their RSP choice :-) Overall a really cool game. Keep up the good work! P.S. I found you by going through the comments on [my game](https://ldjam.com/events/ludum-dare/44/computers-in-a-nutshell#/comment-367842). You said that you got an error message and could not play my game. However, the error messages are part of the game. I hope you come back to it and give it another try. Although the comments are the most important part to me, I would still be disappointed to get a bad score just because I did not make it clear enough what my game really was :-) |
| May 8 20:26:05 | 1h 24m | altar of a dark god | ♥ 1 | I did it! I built five alters for myself! :-) Minor bug, once you build the alter, the 1000 are not taken away from you, that means I can build however many alters I want before the game over screen appears. I like the statistics at the end, I love it when games like this give you a statistic. Seeing what evil you did is very satisfying. I have to say, it took a couple of tries to find the right strategy. Once I found it, it took just about the right amount of time to finish the game. Very nice balance curve! The graphics are cool, I love programmer art :-) Nice blur effect for everything outside your focus. Although people's hair changes to gray when they get very old and are only a few seconds from dying, some random hair colors already resemble gray so much that it is hard to tell by looking at someone how old they are. My motto, like in real life, is "kill everybody over 50" but that was hard to do. I had to click on people, they jumped a lot, have small hit boxes and that makes it kind of hard on your wrist to get through the early game. Later it does not matter as you can mass sacrifice your way through to the end. The game play is simple but the game is hard, that is how I like it. Everything is clear, nice interface. The music gets repetitive very fast and I would have liked it to have more meaning, e.g. only get the loud drums out when the knights actually arrive. Beside that, some sounds for people giving birth, dying and doing all the other things they do would have made for an even greater atmosphere. Overall a very cool entry, keep up the good work! P.S. I found you by going through the comments on [my game](https://ldjam.com/events/ludum-dare/44/computers-in-a-nutshell#/comment-367842). You said that my game did not run for you. However, the error messages are part of the game. I hope you come back to it and give it another try. Although the comments are the most important part to me, I would still be disappointed to get a bad score just because I did not make it clear enough what my game really was :-) |
| May 9 05:26:52 | 9h 00m | Self Surgeon | ♥ 1 | Wow, being a heart surgeon really is the hardest job! Really cool game! Nice graphics and animations, I love the pixelly art style. The sound is good, a little background music could have made the atmosphere a little more tense, I am thinking something scary. At the end I think I replaced everything but the game does not tell me that I won. The heart was very heart (ha!) to find so I am afraid I might miss something else... Really nice mechanics, I like the way you move your knife with the mouse. The syringe is not really necessary I feel, but balancing issues here and there could probably be fixed by reducing the blood you start with in some levels. Or take out the syringe altogether, would be fine for me as well. Sometimes I cannot hit enemies when they are too close too me. The knife should have a larger hit area, all the blade through so to speak. This was a bit frustrating. Speaking of frustration, I did the heart level last - after the torso - and only after ten tries realized that you could destroy the blood emitting bad cells! That was a relief, I though you had the toughest game, but with that I even finished the heart level. Great job on this one, I am looking forward to your future LD entries, keep up the good work! |
| May 9 12:44:29 | 7h 17m | Tunnel Bug | ♥ 1 | At a score of 10020 and a health of 1100 I am stopping this game :-) Very nice little game you made here, I love that you use sine to generate your levels :-) I like how the game stops (while the music keeps playing) when I go to another window. Very good idea for all action based games actually. One problem about your game is that is basically has no difficulty. You can go as slowly as you want and collect all orbs and you can play forever. I am missing a time limit or something chasing you, maybe. Something thrilling about it, rather than only moving through the level without anything harming you in any way. The power-ups are interesting, I like that you want to go SLOWER as a power-up, most games make you faster :-) The one thing about the power-ups is that making the orbs slower does not help you, I think it is a disadvantage. I move slowly through the level, the orb hits me because it moves so fast. If it moves slower, I am more likely to miss it. So I skipped those power-downs entirely. The music is nice, it is catchy and fits the spacey racing mood. Good job on the audio department! The graphics are very cool, matrix colors and everything is clear, that is how I like it! :-) Keep up the good work and all the best to you! |
| May 9 12:52:12 | 7m 43s | Rainbow Rampage - Twitch Overlay Game | ♥ 1 | Hey, I saw your stream and love to see you play some of the games I have played myself already. Really cool to see others play these. I actually do not know much about twitch, I just have a random account because I watched someone play my LD game last year, that is why I cannot play your game. I still would like to ask you to [play mine](https://ldjam.com/events/ludum-dare/44/computers-in-a-nutshell) if you are interested. I'd love to see your reactions to it :-) |
| May 9 13:03:58 | 11m 46s | Ripple | ♥ 0 | Hey, nice game there! I wish you had a tutorial or at the least the controls in-game. I don't like to look for something as basic as the control scheme in a game's description. Also it was a bit strange to figure out that only one of the characters needed to arrive at the door. I would just kill off the other one when I got one there. Is that how I am supposed to play this? The idea is really good, there are a couple of games that use a similar mechanic. Your implementation was also well done, the game is easy to control (once you know the keys) and feels solid as a platformer. Good job, keep up the great work! |
| May 9 13:07:48 | 3m 50s | Furtual Rabbit: a defurred income game | ♥ 1 | A button clicker with a strangely aliased 3D rabbit main character? Why not :-) I don't know about this, I clicked a lot of buttons but found the interface too complicated to really know what I am doing or what I am supposed to do. The music is nice, though :-) |
| May 9 13:23:56 | 16m 08s | Sold Soul | ♥ 1 | Playing the tutorial for now... Oh - so I can fly! Good to know, tried to jump to get the thing at the start. I like how you just blew into your microphone for the shooting sound effect :-) You can only see the whole intro screen if you double-fullscreen. The first try I did not even have this information. Why am I moving so slowly. It feels very tedious. Bullets fly out in three direcions but even though they graphically hit the furball, it does not kill it. It seems only if the center of the directional lines hit, then it dies. That should be made more clear visually. I like the programmer art. This looks actually pretty good. I see that drawing the main characters and items did not leave you with enough time for a nice background but that is totally fine for a LD entry :-) One problem is the bullet count. I did not see it, it is so small in the top-left corner and only a number without even stating what it means. That should be made clearer as well. A restart button would have been nice or any way to get back to the main menu. On to the main game. Oh, I love the foot steps. This way I do not get lost in the maze. Also I move faster, that is good, but still not fast enough. I seem to die even though the fur balls did not hit me. Great, now I am stuck to a wall right next to the last enemy and the key in level 1. This is so very frustrating! After another try, got to level two. I am quitting your game at this point. I do not like how the lightning gun shoots in random directions. How am I supposed to use it if I don't know what it will do?! Overall an OK entry for LD but as you can read from my live experience journal it had way too many issues to be really fun for me. Still very good work, you created a whole game and it looks and sounds good. I hope you have learnt from your endeavor and I am excited to see your future LD games. Good luck to you! |
| May 9 13:36:44 | 12m 48s | Hell's Business | ♥ 1 | Hey, nice game! The one problem with it are the controls. Jumping occurs randomly when you hit SPACE. It seems like you put a chance on 75% on jumping. At first I thought it had to do with the bending animation after the jump but waiting until after it did not work either. Then I thought, maybe they key UP event is used for the SPACE button but that was not the case either. So please fix your jump for the next LD game. Aside from that I really like your graphical style. The opening scene is simple in story but the drawings are really cool! :-) I like the pixel style, the opening Bryan looks realistic, then you get a ten pixel high version of it in the game - that is really funny. Reminds me of my old game boy games :-) A little music and sound would have been great, that could have really worked wonders for the atmosphere. Great job, keep up the good work! |
| May 9 13:40:51 | 4m 07s | Deliver Us 2 Evil | ♥ 0 | Great music, very catchy song! I did not really read all that much in the survey, I just wanted to get another ride to crash. I like how you roll over when turning too fast :-) Running over robots is always fun, so nice entry. Not much story or point to it I feel, though. Also the world is a bit sterile but I know how short you are on time in Ludum Dare :-) |
| May 9 13:50:28 | 9m 37s | Life Business | ♥ 1 | I made it to week 11. I jumped right in and tried a bunch of stuff and after round three I found out what I needed to know. Hover over the items to see which houses go yellow and you are good to go :-) Interesting concept, I found it a bit hard to survive. Then I did not really pay much attention to how the calculation of weekly expenses comes together. The game could have been a little clearer. I like the music and how you recorded your own intro :-) Overall a solid entry, keep up the good work! |
| May 10 05:28:19 | 15h 37m | MassTransfer | ♥ 2 | Hm, I am dropped right into the game without any explanation whatsoever. No control scheme, no tutorial, no story, nothing. I have to go to your game description for that and honestly, I still don't know what to do. It seems sometimes the yellow cube makes my blue cubes bigger, sometimes smaller. Now they get larger just by moving them?! How do I even win this game? Music or sounds are missing and the graphics are very minimal. I see that you put all your effort into creating the mechanics. It is a pity that they are so unclear. I feel that if I just knew how to really play the game, it would make for a nice challenge... The buttons are not "readable", i.e. the icons give me no clue as to what they mean. The minimap does not show all of the world. Trying to click the button in the bottom-right hand corner will scroll the view accidentally. You have to be carful where you move the mouse. I think I figured it half-way out, I move toward another cube and press the circle button. That makes me eat them. Done. Alright, a minute later I slowly crawled through the level and ate everything. My opponent's mass is now -8.773804E-05 which is slightly less than zero. I create anti-matter I think. I think even though you spent your time on the mechanics, you did not balance them very well. There are a lot of buttons but in the end I really just needed one. Get rid of the others, they are just obstructing the real game play. Then the enemies could have at least tried to show some resistence. Why do they not eat yellow cubes themselves, making them larger? I know that LD does not offer much time so I am sorry to write such a negative review. I am just trying to give you the real, honest experience that I have playing your game. It has some flaws, yes, but you can still be very proud of yourself for creating a whole game in 48 hours! Good job and I hope that all the feedback you get will make you learn and help you improve for future LDs. Looking forward to seeing what your next entries will look like :-) |
| May 10 14:24:16 | 8h 55m | Dismembered | ♥ 1 | One of 'em just jumped right into the abyss in level 2 :-) There is a bug after restart - I have to end the turn, which in that case is the enemy turn. Why don't I start with a player turn? The AI seems to be rather stupid - that is random. Very nice graphics and sound effects. I love the pixelly characters, very cool. One thing that sticks out a bit is the city icon. It looks more like a nuclear power plant or a waste dump, it seems to have a higher resolution than the other visual elements. The game play is fun but not at all a challange. This is a pity, I only had to sacrifice an arm once in the whole game. All the levels are way too easy. I like puzzles and this one could have been very interesting. You created a good mechanic but the lack of difficulty makes the game kind of boring after a couple of rounds. I feel that the first dismemberment that I had to do taught me when to use this mechanic. That was in level 3 or 4 I think, exactly the right time to make the game introduce me to it after teaching me how to do the rest. Then it never came up again. Very unfortunate. I hope that next time after you create your main mechanic you spend time really exploring the available puzzle space that you created. There could have been so many different styles of levels, I am sure there is a really challenging game in there. Overall still a very nice game, great job, keep up the good work! |
| May 10 20:28:14 | 6h 03m | Just Survive! | ♥ 0 | Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects. |
| May 10 20:54:13 | 25m 59s | Populistic Optimization by Genetic Selection | ♥ 1 | The problem with the sliders is that it is binary, your chance of interpreting it wrong are 50% for each of them. Is the law-abiding better when it is more to the right or more to the left? I might never find out. The same goes for all other properties. At the end I just killed people off when they turned gray which seems to work fine. Still the last level seems to take forever! At the random spawn rate in this game this might take half an hour which I think is way too much for an LD game if nothing really happens in it. I have spent an hour on the Self-Surgeon and it was a real challenge and an action game. Here I just sit there and type this text while watching the other window to see who turned gray. I still want to see the ending but I am not sure if I can stand this that long. That sounded all a bit negative, more than it really is. Actually I like the game. I am a big fan of these little seemingly autonomous worlds with little computer people in it. Reminds of me games like Sim City :-) Only that in this case there is not really much going on and the game is not very difficult. It just takes long. What I really love about this game is the gradual introduction to the mechanics. Each level one new property and a simple text explaining everything. Also a simple help key, it could not be easier to understand, really great job allowing me to play your game easily. I cannot stress enough how important this is. I have play (or tried to play) games that had their controls only mentioned somewhere buried in the game's LD site description and games that present a large wall of text at the start of the game. Then some games show you a control screen but only for a second. You have found just the right way to present your mechanics and controls, everything is really clear. Like I mentioned, the only improvement that I have is that the sliders could be more self-explanatory. After looking through the help once again, it is clear from that, that all sliders are better the more they are to the right. Still that could have been a littler clearer, maybe put a little text right next to each slider, e.g. for the Health it could say "Sick", "Feeling Good" and "Healthy" or something, just an indication as to what this slider means and whether it is more on the good or bad side. Just an idea though. OK, after typing all this I still have 63 to go. As I said, this keeps dragging on and on... :-) Good work on this game overall, a little background music and sound effects, for killings, sacrifices, births and virgin births would have done oa lot for the atmosphere. I love the graphics, the gray-scale palette and this little animations. Nice detail how the cubes move in the wind :-D Really nice entry, interesting game, keep up the good work! P.S. I am quitting this now, 60 to go. EDIT: I just was that you have an audio category and that some people commented on your audio. For me it does not play any sounds so I will skip rating you in that section. |
| May 10 21:04:54 | 10m 41s | We Are Nuts! | ♥ 1 | Hey, very cool graphics. I even like the simplistic music, though it gets a little repetitive over time. Your physics are really crazy. Your double-jump is not a even a triple-jump, its an infinite-jump. Also sometimes the squirrel does not land after it, just keeps floating. Other times I get stuck on the side of a platform, you should double-check your collision detection. The speed increase is really shocking. Together with the double-jump you move through the world like SuperSquirrel! I like the difficulty of the first levels but it only gets easier from there. Especially when you get the infinite jumping ability. Dropping difficulty is not good, ideally you start easy, get people used to your controls and get harder from there. Your game is the other way around. I hope you impove your balancing issues in your next LD entry. Please do not take this negatively, I hope you see the point, just trying to give you hints about what to improve. Overall a very cool little platformer, nice graphics and sound, easy to pick up. Great job, keep up the good work! |
| May 10 21:17:14 | 12m 20s | The Blood Gladiator | ♥ 1 | Wow, clocking in at 66 MB this is quite a large download for LD. 5/5 for Audio! What can I see, I laughed so hard at this :-D A microphone and SFXR is sometimes all you need for compelling audio :-) This game was over way too quickly. Just when bought all the items. Also, what does regenerate mean? What does that improve? I like the simple 3D graphics. A room with some obstacles. What more can you ask for ;-) The gameplay is easy, regular FPS controls, no introduction really necessary. That is good, this saves you the controls screen which is fine in this case. The difficulty curve is slowly going up, then the game ends. This means that overall I found your game way too easy, you could have done a bit more. More levels, more enemies, even faster shoot rates maybe. I feel this game was over too quickly, I would have loved to play more of it! Overall a solid entry, keep up the good work! |
| May 10 21:27:38 | 10m 24s | Your Money's No Good Here | ♥ 1 | Wow, what turns it took! :-) I love the little pop-up window experience that you created here. Really cool atmosphere through the story. The text is well-written, for a LD game anyway, and the images and effects really convey a sense of presence in this world. I like the turn the story takes and the guy on the hill was really creepy. Is that you, a friend of yours or a total stranger that actually stalked you in real life? :-) The jump-scare at the ATM was funny but even funnier was the end, going full circle to the title of the game. Really unique creation, great job, keep up the good work! |
| May 10 21:44:26 | 16m 48s | Hollowyard | ♥ 0 | First thing I noticed were some tile issues when you move. Very nice gate animation, though :-) Wow, what a nice screen-shake to the west. This is a really well told story. Even though I kind of knew what was up when the first piece involving my brother came up, it is still a story that gets to me. You know something has happened to him and that you probably traded your soul for his life or something along those lines. Very good setting, the music only adds to the dark and mysterious mood. The start is very light-hearted with a hell secretary but then the real story unfolds. Very good job. I love the programmer art, the graphics are really cool. I find it charming that - I guess due to time issues - Jessica has no run animation, yet turns around to four sides when you move. Really nice graphics! Overall this is a very good game for an LD entry, I wonder why not more people have played it yet. You should continue rating others' games to get to your 20 ratings. You will definietly get some good ratings for this, I am very sure! Great job, keep up the good work! |
| May 10 22:10:00 | 25m 34s | Buckubus: suck 'em dry! | ♥ 1 | YES I DID IT! Wow, this game is really challening. I love it! The graphics are bright and quirky, the "story" is just sick :-) The gameplay is awesome, it reminds me of the good old times where games were simple but really hard and you had a feeling of real accomplishment once you mastered them. This was the same experience here! Great job! The nerds were actually the easiest to beat because you can suck them up so early. This makes for a nice relief I feel so I am totally fine with knowing that after the second purse theft round, which I found the hardest level, the nerds would follow in the final level. Really cool game, again this is so much fun. The sucking mechanic is so easy, yet so satisfying. The final moment when you grow large enough to suck in everything - really awesome! :-) Great job, keep up the good work! |
| May 14 11:52:22 | 85h 42m | Curfe | ♥ 1 | So that is what the year 2106 looks like, ha! Were you maybe a little inspired by Billie Eilish for your music? ;-) Really cool game, the graphics are minimal but bring across everything we need to know about the game. I like the indications at the right side of the screen, everything is self-explanatory which is a major point for every game on LD. I tend to not read the game description before playing so it is a good property to explain everything in-game. One button controls for the win! The power-ups were interesting but hard to get once there are too many red thingies. At first I did not know what Thanos and Doge were but reading the comments and finding out Doge was +10 increased my score drastically. Really cool entry, good job. I am looking forward to your future LD entries! |
| May 14 13:42:12 | 1h 49m | Satan's Cellar | ♥ 0 | Hey, great puzzle game, you really made us work to get to the exit door (with the right key in hand). The magic doors were a really nice gimmick, at the end we had to split jobs, one was playing and the other was drawing the map on a sheet of graph paper. Like in the old days, Zelda etc. :-) The graphics are nice and simple, pixallated and everything :-) The most hilarious thing, anmimation-wise, was the main character walking downwards. He looks like Charlie Chaplin on speed :-) The music fit the atmosphere, it was dark and repetitive, like I image hell would be. I also appreciate that it turns faster and slower all the time, adding to the hellish feeling... ;-) Overall really good entry, keep up the great work! |
| May 14 14:59:21 | 1h 17m | bird food | ♥ 1 | This is a really good concept, the guillotine is a great addition to the classic Nibbler (I first played it on the Amiga) mechanics. Like others have stated, the huge problem with this game is the controls. Do not make movement half-tile based when everything in the world suggests it should be full tiles. This makes it nearly impossible to find the right timing to make turns. I had to use the audio cues when eating apples but then in the empty terrain there are no cues so I run into walls all the time. This is really frustrating and I have not even finished the game (yet?). The graphics are nice, I like the perspective and pixelly look of it. Unfortunately it hinders game-play in some places. You can barely time the guillotine right, coming in from the top I cut too late, coming in from the bottom I cut too early. Even though there is a nice drop shadow under it, in combination with the snake it feels a little off. Also the bottom shadow on the cliff tiles make me run into them quite often. In some levels you have to go through the guillotine from the bottom and it blocks the things behind it from your view. This makes you crash into the rocks constantly. Why do I have to hit the wall first thing I do in almost all levels? The worm starts moving right away and I don't know the new level, hence I hit the wall. Why can't I exit the level through any of the available space, why do I need to specifically go along the arrow, even though there is a huge hole in the wall? The sound effects fit nicely, I hear you used SFXR :-) A little background music would have been nice, I recommend using Bosca Ceoil. I had never created any music before, a couple LDs ago, Bosca Ceoil let me create a catchy tune in no time. It was way easier than I thought. :-) Overall a really great idea, just the implementation has a couple of problems. I hope you take the lessons from this and take them to a lot more LDs. I look forward to your future entries, keep up the good work! EDIT Yes! I made it to the smiley level, I actually did like it :-) |
| May 14 19:12:01 | 4h 12m | Heart and Soul | ♥ 0 | Well, this game is unusual. Is there any point to the building mechanic? It seems that I can just run this game forever. Does it end? Is there anything that I am doing wrong? My house bar is at zero, the one right of as well. The green, red and purple ones are all up. What now? The graphics are obviously awesome :-) Hand-drawn is the best art stlye. You are so inconsistent with all your art assets that this can be considered the consistency. Nothing really feels out of place, everything does. Nice entry, I found it quite funny :-) |
| May 14 19:33:52 | 21m 51s | The Devil's Coins | ♥ 1 | Pressing Bail Out will just keep the music playing and I cannot do anything but reload the page. I wanted to look at the controls again. Why in the world does everybody and their mother put some action on the Z key? European keyboards rarely have Z in the bottom-left corner. Jump should classically be put on SPACE usually. Or put it on UP which is pretty sure to be right above the other arrow keys. Of course you could always make a controls menu or even easier - bind multiple keys by default so the user can choose one. Why is there a key to aim? Am I missing something here? I can only ever shoot straight ahead, right? Just put it on X without needing to hold Shift? The graphics are really cool, I like your sense for aesthetics. The hellish red background and the sparse use of colors make for a nice look and feel. One minor issue is that the enemies blink red when hit, thus in front of the red background they seem to disappear. At first I was thinking I shot one and another one spawned but then I realized I needed three shots to kill one and they just blink red. The audio fits the rest of the game really well. Do I hear a little SFXR for the sound effects there? :-) The puzzles were nice, you put many different things in there in such a short time framge, that is really impressive. The only thing that I don't like are jumping puzzles in general. I think they are considered bad practice for a reason these days. Still in your game they are OK, not too many and you do not get too bad a punishment if you mess them up. The 20 coin monster was really awesome, great job on this cool boss battle! Overall a really cool entry, thanks and keep up the great work! |
| May 14 19:45:46 | 11m 54s | Delta Fighter | ♥ 1 | Wow, really cool graphics. I love the retro effects that you created here. This reminds me of the good old times, so to speak. The sound effects are just the same, is this SFXR? I downloaded the .exe like you recommend. Why is it not just an executable game, why an installer? This is actually the first game that I have played that has an installer. It means you have to uninstall the game after you are done. All this clicking... tedious ;-) The game-play is very easy to understand, very intuitive, shoot rocks, collect (or fly through) rings, nice job getting this across with graphics and just a minimal controls screen at the start. Overall a really nice entry, the graphics are polished and look cool. Keep up the great work! |
| May 14 19:51:33 | 5m 47s | Untitled | ♥ 0 | Hey, same as @zitao-ye here, I get stuck and cannot jump high enough in the top-left corner of the second level. The game looks really cool, the shadows and the dark atmosphere - looks like hell or at least some place where deamons could spawn. Maybe they do in later levels... I don't know ;-) The mood could have been made even scarier with a little background music. Some sound effects would have been great as well. Nice entry, I hope others are able to jump up that ledge, there is probably a bit to come with the coin/health mechanic. |
| May 14 20:00:09 | 8m 36s | No Life No Game | ♥ 2 | Well, I did it seems. Without any power-ups. I did not realize that I could put life in the slot until the second to last level. Then I did not know what it was even for. Still I managed to get through to the end without getting hit much. Your difficulty is probably a bit too low. The graphics and sound effects are really cool. I love the huge driving boss machines, they are really cool to kill :-) "Bug Free" - great job! ;-) Overall a nice little game, a bit easy and short, as I said, but also rewarding in its action. Really cool and fun game! |
| May 15 05:12:48 | 9h 12m | A.N.D.Y.R.U.S.exe | ♥ 0 | Well, that was an interesting game... I got the vacation ending :-) Story-wise this is interesting, one problem I had is the controls. Why can I not enter text without first clicking into the text box? Where else would I want to type? Then sometimes I had to hit ENTER twice or even three times to get the text to be accepted. Otherwise you raised my expectations very high with your text telling me to run the version that does not ruin the atmosphere. This made me expect something a little more immersive :-) Overall an interesting text adventure, I don't think I experiences much of A.N.D.Y.R.U.S though... I might come back to this game again later. For now I will play the other games of people that have rated me before the rating phase ends. I think this game has more to offer but that it will some time to figure everything out... |
| May 18 12:08:57 | 78h 56m | invertebrae | ♥ 1 | Yeah, it figures! I am laughing really hard right now! :-) I had to look at the JSON story because I did not find the "before" key word in the text. The words could stand out even more to make the puzzle even remotely solvable. I think that even without that I would have at most a 50/50 chance to have solved this first puzzle. I have to say, these solutions are really not intuitive for me. I basically had to read the story JSON for all of them until I stopped playing. This reminds me of old adventure games like the Indiana Jones and Sierra games (and for me Thimbleweed Park as well, even though they did not want that) where you cannot conclude the answer from what you are given and eventually try every possible solution by combining any words with each other. That is not the goal of the game and not fun which is why I did not play your game through to the end. I still love the idea and the story is well-written and accompanied by a great background music. Really good job. Except for a few technical things that would have made game play a little clearer, this is a really good idea. Great job, keep up the good work! |
| May 18 12:21:31 | 12m 34s | Choice Master | ♥ 0 | Hey, nice game! I like the simple interface and the cute graphics, very well drawn! I lived three times, one like I wanted, died of poverty with five years left, next one screwing everything up, got an STD and died after joining a gang, the last time made it through the end. I knew what was coming and thus it was easier. Like all great achievements it takes some iterations to get everything right. I might be converting to buddhism now... Cool entry, keep up the good work! |
| May 18 12:27:42 | 6m 11s | Demon Apprentice | ♥ 0 | When I walk through a wall, I get reset to the center. Is that right? It would be nice to know when the wave is over... I am not really sure when I get hit or not. It is not clear from either graphics or sound if and how much I get hurt. This game has a lot of techincal issues. The huge sword guys seemed to have killed me at 125 HP with one strike. Still you managed to get out a game in 48 hours, good job! |
| May 18 12:39:25 | 11m 43s | MoneyBag | ♥ 1 | 295 gold, 27 seconds! How about that? :-) Wow, a really cool game! I love the mechanics, you can only control the money bag while on the ground, which both makes sense and makes the game play really interesting. Also you really hit the theme and this is hilarious at the same time! Great job overall, the graphics and sound are so cool and arcady. The level is fun, it has different backgrounds and objects, really great job for a 48 hour game! |
| May 18 12:55:29 | 16m 04s | Necroxeon | ♥ 1 | Made it to wave 15. At first I found it hard to figure out what to do. I did not know to HOLD the mouse buttons, I did not understand the consequences of the spells and I do not, up until now, now when I can extract life from people with spell 3, is it when they have the bar above them or while they still move? How close do I need to be? The interface is unclear about these questions. After some tinkering I found out how to play the game. The graphics are really cool, great job in the art department. I like the sounds, you doing hurting noises, very cute programmer art :-) Overall a nice little endless shooter. Keep up the great work! |
| May 18 13:41:42 | 46m 13s | Tower Attack | ♥ 0 | Interesting game idea. The interface needs a little time to get used to, some kind of tutorial would have been nice. At least an annotated screen shot that points you to the interesting parts and tells you how to play the game at a basic level would have been fine. A wall of text is the smalles amount of instructions that you should be willing to create for other people to play your game. In the end though, I figured everything out by myself. Then I created some waves and ran out of money. The graphics are minimal but clear which is good. Some sound effects and a little background music would have been great and improve the experience a lot. A solid LD entry, keep up the good work! |
| May 18 18:47:23 | 5h 05m | Zombie Survival | ♥ 1 | There are many graphics and sound glitches. I see ghosts that appear for a frame and then disappear right away. The shooting sound only plays every now and then. I cannot see myself move until some object is visible on the screen, giving me relative information. Put a background image in so you can see the player move. Also the movement is very slow, it feels dissatisfying. Why are there enemies behind the walls? We cannot reach them, right? Still you got a game together in 72 hours, great job. I hope the critique lets you learn to avoid similar mistakes in the future. I am looking forward to your future LD entries, keep up the good work! |
| May 18 18:56:35 | 9m 12s | Wu-Wei | ♥ 0 | The guy with the big axe is not killing me. He keeps Trying but I guess I am stuck. Ctrl+F'ing for "stuck" shows that I am not the only one. That is very unfortunate, I really like the game so far but will stop here as @lubaka said this will never work. Still, I love the graphics, very cool world and animations! The background music is nice. It gets a bit repetitve but it is fine for a short LD game :-) Good job, I hope you pay a little more attention to the mechanics next time so we don't get stuck in your next game ;-) Keep up the good work and the best of luck to you for the future! |
| May 18 19:04:21 | 7m 46s | CHICKEN FACTORY | ♥ 1 | I like how you cannot win eventually. So true. This reminds me of South Park where the turkeys get killed in a "humane" way. Why is your 2D game a 53 MB download? That is sick. What has society come to these days? I am not even joking. This could have been made in 3 MB which by modern standards in small, unfortunately. I like the mechanics, basic yet fun. The game is short but on point, hit the spot for a LD game. The graphics are cool, very good animations, the music and sounds fit the atmosphere very well. I love the killing animation, it is so violent :-) Great job, keep up the good work! |
| May 19 06:43:23 | 11h 39m | Tanemaki | ♥ 2 | I spent my morning planting 1402 seeds in your beautiful world :-) This game is really awesome, in the real sense of awesome. Everything is designed and executed beautifully. The graphics are simple in basic shape but composed in such a way that I really wanted to explore this whole world (which I did), eagerly collecting seeds to stay alive so I would be able to see more of it, find hidden corners. Great landscape, the hill in the middle makes you want to see what is behind it, giving you internal motivation to "progress" through the game on your own. Nothing else is really necessary to give the player reason to continue, this is great design. I love the use of sound, the music is so peaceful and yet exciting, it makes you want to play forever. Then the seeds, they are so happy. It gives me the feeling of really doing something good in this world. This journey really pays off, not by a boss battle or some great finale, just by being able to spend more time in this world. Perfect jam game, 5/5, this is the cross-over between Katamari and Flower that we all have been waiting for without even knowing it (you could probably turn this into a commercial version). Thank you for such a great game! |
| May 19 12:19:19 | 5h 35m | SERVUS BONUS | ♥ 3 | Hm, this game is getting quite monotonic after a while I have to say. Every level is basically the same and it slowly gets harder over time. The real annoyance for me right now is that I was trying to get away from a guy, pressing DOWN, and attacking. Then I died while doing that which let to me getting to the menu, jumping to Quit because I still held DOWN and then the game closed without further notice. I will not start over now, even though I wonder what the end would have looked like. There are some graphics glitches on the right side of the screen, typically when the level starts. There is a jittery white stripe at the right edge of the screen. The graphics are cute, I like pixel art and you did a very good job on that. The sounds fit the game, I especially liked your voice-overs for the romans :-) I would like to be able to skip ALL texts, not just those in the beginning of the game. The controls are strange, I cannot avoid getting hit no matter what I do. Maybe I am missing something, I don't know. You get bonus points for delivering the Java stuff with your game. I have in the past declined to play Java games because I do not want to install Java on my machine. Thus people who only deliver .jar files only get a comment about deployment. Very nice that you just deliver the whole thing, the only problem is that you now have a 77 MB download and 175 MB unpacked files for a game that could easily be a 5 MB stand-alone .exe file (which would be considered small today) just by switching to another technology. Overall a very cool game, keep up the good work! EDIT I got back to that level and beat it, finding out that you can somehow, if you are lucky, get away from the guys while punching them. The next level I quit, however, I think the mechanics could have been more refined to be more fun. |
| May 19 12:37:05 | 17m 46s | Salaryman | ♥ 1 | Well, died of a stroke but typed a lot of words. WORTH IT! This was a funny game, I like typing games every now and then, this was a good one. The interface is clean, no need to type ENTER after a word, if you keep typing the old word after the gong, you will not get extra punishment which is important. So mechanic-wise this game is very good at what it does. The graphics are fine, I feel the text boxes that let you select your choice for the day do not fit the overall aesthetic of the test of the game. The music is nice. Overall a solid LD entry, keep up the good work! |
| May 19 12:51:41 | 14m 36s | Take them with you | ♥ 2 | Your game does not give me any instructions on how to play it. When I come close to those other robots I die immediately and I don't even know what my goal is. After looking at your screen shots I realized what needed to be done so I killed my robots and the others in the process. I noticed that while my robot moves smoothly, the others jitter quite a bit when they follow me. That might be a bug in your algorithm to follow the main character. Also the other robots glitch through walls and corners. The game play is simple and short, once you know what to do. I found it a bit boring because we are moving so slowly, or the office is too big, this results in driving around slowly, nothing happening. The other robots are slower than me, no real tension comes up. The game does not present a real challenge. You should ramp up your difficulty for your next LD. Still a really nice and polished entry. The graphics are very cool, the clean but not sterile look of the office and the low lighting create a nice atmosphere in this little world! :-) Overall a solid entry, keep up the good work! |
| May 20 11:30:08 | 22h 38m | Sacrifice Knight | ♥ 1 | I found this game got boring pretty quickly. The enemies take way too long to die and there is no variety in them. I only encoutnered red blobs and moving red blobs. Moving red blobs started attacking me from outside my view when I switched rooms. I did not get any power-ups whatsoever. The graphics look good, nice pixel art. The background music is fine and the sound effects OK. Overall a solid LD entry, next time you should try to create more fun mechanics, though. A lot can be improved to make the game more dynamic, up the action a little next time :-) |
| May 20 12:07:57 | 37m 49s | Click Heartbeat | ♥ 1 | cheating.png Hey, very nice little programming task you provided here. After trying twice and getting to know the game I just wrote a little something < 100 lines of code that will randomly look for better and better ways to generate the highest possible number, starting from either 0, 1 or 2 (we do not want to click too often, right?). Nice little challenge and even without a programming background this makes for an interesting puzzle game :-) One thing to improve though: put the control scheme at the start of the game, I don't want to have to read your description or any other external manual. The game should let you know how to play it. Another thing: my program thinks that rule 4 is really unnecessary, all the good combinations have no rule 4 in them. cheating_more.png Here is the best my program found, start with 5 heart beats: cheating_even_more_with_5.png |
| May 20 12:22:50 | 14m 53s | LIFE Corp | ♥ 0 | Well, I gave this game a try but find it to be unplayable. The mouse sensitivity is way too high. You should add a setting for it. Running up a skewed object makes me jitter around. Try standing on an object and only move a tiny bit. The view then jumps up and down. The robot is either always facing me or tilts and falls on its back or side, then as I approach it, it suddenly stands upright again, without any transition. The graphics are nice, I like the minimalistic look and feel. The background music is also fine. |
| May 20 12:52:02 | 29m 12s | Taco King | ♥ 1 | Wow, what a cool game! I cannot believe I found you on the "Danger" list, everybody should play this! I love the arcade romantic, I get really nostalgic myself playing this. The cool pixel art graphics are beatifully crafted, the animations of me getting older and the awesome arcade games, the whole game is really a world of its own! Very well done! The sound design is just as good, the background music and the bleepy sound effects for the games, this is how it was back then :-) Overall a really great entry. The arcade games are really hard, I only got 4/9 stars overall but that is how these games really were, they were designed to such coins out of your pocket so a very accurate recreation of the past ;-) 5/5 this game is amazing, thank you! |
| May 20 13:00:58 | 8m 56s | Tyrone Leinster's Debt Dream | ♥ 1 | A Leinster always pays is debts, right? Grab grab grab! Save some money! 5/5 in sound design! ;-) Nice little endless clicker and funny reference to GoT. The gameplay is fun for a while but of course a little monotonic after all. The graphics and sound are nice, the animations look a bit weird because you created pixel sprites but then you zoom them in and anti-alias them which gives a strange look. Still nice, though. Great job, keep up the good work! |