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| Timestamp | Since previous | Game | gonutz's comment | |
|---|---|---|---|---|
| Apr 20 06:07:43 | Live PONG | ♥ 1 | Oh what a pity, I had you on my watch list. I am always interested in these "first game" projects. Can you maybe build an executable and post it here? I would still love to play it, even if it is unfinished. | |
| Apr 21 04:17:17 | 22h 09m | Mad Planter | ♥ 2 | Hallo sehr! Was ist oben? Vegan zombies - I love that! :-) The music is cool and the graphics are awesome - great pixel art! After I lost the first round I was still clicking like a mad man to water my last plant but then I got to the game over screen - clicking on the zombie restarting the game. I was not able to read about my accomplishments. There should be a timer to allow me to calm down before continuing... There are graphical artifacts due to the fact that you use a 3D engine to draw a 2D tile-based game. When I move there are some black lines popping up here and there. At first I thought it was a tower defense so I placed my plants at the corners of the brown path. That was not a good idea, I died. The right strategy is to spam plants right at the top next to the shop. The problem is that it is way too easy now. Why only three waves? The balancing is not right. The graphics were misleading in this case, one plant already placed near the path and a wave timer - this must be a tower defense game, right? The level looks really nice but I have no real reason to walk anywhere and look at it. I still did but really I am made to just stay near the shop. The walking mechanic is almost unnecessary to have. In these situations I try to focus on what is relevant to the game and embrace what I have. You could have the guy be the shop keeper and then <insert great other idea, now that we changed this>. You should have flipped the plant animation horizontally, zombies come in from the left but the plants hit right :-) Overall a really cool entry, thanks and good luck to you! :-) |
| Apr 21 04:29:22 | 12m 05s | Spider's Food | ♥ 3 | 8 levels and back to 1 - Groundhog day in this game! ;-) How cool is that, you ship one HTML page. I have not seen this before and it is awesome. I see entries that have convoluted zip folders (I used to do that myself once), web links with 5 second Unity load screens but then basically a pixel game like yours, and you just ship everything that is necessary, game and code, in a single text file. This is really cool and I wish more people would do that. How did you create your game? I see function names like LD_A_aBC etc. They look auto-generated but then other parts of the code look hand-written. Is it a combination of both or did you write everything by hand? The graphics are nice and simple. At first I thought the gameplay was uncontrollable. It felt like luck if I made it through or not. But in the later levels it turns out, even though everything gets a bit hectic, you still know when to stop and wait and when to move forward. Only now that I read you description again do I realize that the goal is a spider :-) A little music and some sound effects would have been nice. I am sure you can include graphics and sound in one HTML page somehow. I know that you can have images as base64 for example, but I am no web expert. A couple more levels would be possible I feel. I finished the game in one or two minutes without dying much. I love the fade in/out animation when you die :-) Overall a nice little game, solid entry. Good luck and all the best! :-) |
| Apr 21 04:40:35 | 11m 13s | Go Home! | ♥ 1 | The window is huge - it does not fit my monitor in windowed mode. I guessed right, though - hitting Alt+Enter made it full screen. A little music or sound effects would do wonders to your overall feel. The graphics are cool and you can interpret the scene very easily. They lool so polished that the absense of sound is especially noticeable. The graphics are really good, they look awesome and are very consistent. The background, health bar and people all go along very well, great job! I find it funny that I hit every obstacle but the people walk through walls and cars like Corona-zombies :-) You could have given them a fixed path to walk on, that should not have cost too much time actually. I see that you put a lot of effort into the graphics and they are really cool. But next time consider balancing all aspects of your game more equally. I found that using sfxr and BoscaCeoil worked wonders for me. I never thought I would be able to create good background music myself but BoscaCeoil makes it so easy, it's amazing. The game could have been a little longer, but then again, you have some unique drawings in every scene and that is really good. I think you actually have the right length for the game. It does not get repetitive and levels are all unique. The time constraint did not hurt you in this case I feel. Overall a really cool game, keep up the great work! :-) |
| Apr 21 05:05:02 | 24m 27s | Why did you throw the baby? | ♥ 1 | Hej där sverige! Stop throwing your babies around, please. I know there are cultural differences but this is a bit extreme. Holy **** man, that dropping animation and the tears - that gets to you! I love the graphics, jittery and hand-drawn, really cool style. It is unique and interesting. Good job! The gameplay feels random. I see what the baby wants when I do not throw it but when I do, it sometimes comes right back, sometimes it zooms in, then out and keeps going up - but why. Then it flies so high that I see more of the world than exists. All very strange. As funny the idea is and as original of an art style, the world feels pretty empty. There is no floor, the background is very basic. Why are we alone in the tundra with our baby in the first place? :-) When I let the baby puke the screen all green I have to reload the page to restart the game - there is no game-over screen or any way to restart the level from within the game. The music does not fit the scene. It is a nice sound track but it feels very generic due to the fact that the graphics and music do not go along at all (in my opinion). Sometimes I drop the baby although I do nothing differently. I go some place, stop, charge, throw and wait for it to come back. Then sometimes it falls right through my hands. There might be a floating point issue in your code. Overall a funny entry, for the fact that it is a bold joke to make. But next time you may want to expand on the mechanics and maybe make them clearer to the player and more intuitive. Good job, keep up the great work. I am looking forward to more hand-drawn game jam pearls in the future :-D |
| Apr 21 05:22:53 | 17m 51s | Crash Survivor - Zombies in coming! | ♥ 3 | First - why did you all comment on your own game? Anyway, the screen shots look good, off to playing... :-) What am I supposed to do? There are no instructions whatsoever and when I walk around the level, I seem to get drawn to different directions, sometimes I am moved very harshly and quickly in one direction. Then after a minute I get to the game over screen for some reason. The texts "Game Over!" and "Score: 0" overlap each other. There are so many bugs, this game is unplayable. I see you had high ambitions, the graphics are on the way to nice but there are so many issues. To name a few: - I move randomly, sometimes I press right but it goes left. - There are no bullets, do I even shoot? - No sound effects to indicate what is happening, just the background music. - The enemy billboards are invisible because of their angle. I guess that is why I die randomly? The graphics look good by themselves, the cover screen and the parts of the level look good. But they have ten different resolutions. The trash can is a mess of pixels, the helicopter and hero are at a much higher resolution then the backgrounds, all very inconsistent. Next time you should settle on a common screen size to draw your graphics - I guess you had >= 2 artits on your team. Overall I see where this could be going. You have a good start here and I am sure with some more experience under your belt you can create some cool games in the future. Good luck and keep up the good work! :-) |
| Apr 21 05:33:26 | 10m 33s | On a Roll | ♥ 1 | Congratulations on creating your first (as far as your ldjam.com timeline is concerned) game jam game! :-) Nice and solid little game, not much to keep me though. First you should have some kind of instructions in the game if you have uncommon controls. I feel that LEFT/RIGHT are fine but UP for shooting is very uncommon and it also hurts my hand to repeatedly press that button while at the same time, with the same hand, pressing LEFT/RIGHT. You should have at least allowed SPACE or CTRL additionally for shooting. A little sound and music would have been nice. The graphics are cute, though. Are those other houses in the back? Once I die there is no way to restart, I have to reload the page. There is no lerning or difficulty curve. The seagulls come at a constant rate that never changes. Maybe have them come in seperately at first and later flock the further you get in the game. Then you would not need to play to infinity :-) Overall a solid entry, very good start for a LD career, keep up the great work! :-) |
| Apr 21 19:11:59 | 13h 38m | Welcome to paternity | ♥ 1 | 313 seconds. Just like in real life. The throughput of babies in this house...! You pretty much captured what having your first child is like perfectly. Hats off to you Sir for that! First my only negative point: the music gets a bid annoying after some time and it does not fit the mood or the graphics really well in my opinion. It's OK, though. This is a great game. The mechanics are easy to understand, the graphics are gorgeous, really cute baby for a couple of pixels :-) Maybe it is just me having little kids myself that makes this game struck a nerve for me. I would always put the baby first and starve or die on an infection :-) I love this art style, everything looks really clean. The controls are simple and work perfectly. I walk from A to B hitting SPACE like a mad man, just like I do in day-to-day life. Really nice execution of the theme and a very cool game. I will have my wife play it now. Here is what she has to say: --- What the heck - where is my wife?! --- She made it to 128 seconds and then passed out ;-) The rule is - when the baby sleeps you sleep! Also a dirty diaper is no problem, it can wait until the last minute. As I said, everything is pretty realistic :-) Overall a great entry, good job! |
| Apr 21 19:30:37 | 18m 38s | PRO DVD PLAYER | ♥ 1 | Wow, what kind of a horror game is that?! :-) I don't know how I got to that video you made but it is a very cool idea. I was wondering why your game is 120 MB and now I know. Really cool you put all that effort in and created this video and narration. Although silly it still sets a great dark mood because of the right combination of sound and graphics. The silliness is only in the words but it is overshadowed by the feel. Really great job, hats off to you! Technically, I once wanted to restart the game but Alt+F4 made it freeze and crash. At first I tried to rewind to before track 1 but did not do it for some reason. Of course when you tell me not to do that, the first thing I do is try it. But when it did not work I started bouncing the logo. Then at some point I got to the video but I really could not tell you the rules of how that worked. The mechanics could be clearer. Also, what is BOT-RIGHT? Is that supposed to be top right but top backwards? But that did not seem to work. Does it have to do with the loading symbol that sometimes appears? I was sure that symbol had some special purpose, am I right? If not would be quite misleading I think. The graphics and sound, the old TV effect, the noise and the blue screen - this game is 5/5 in the mood category, really great job! Also you have a nice voice as a narrator (if that was you). Thank you for this cool, strange, unique experience. This is what these game jams are for. I am always happy to find such gems in here! |
| Apr 21 19:51:13 | 20m 36s | Endling | ♥ 1 | This was a really awesome experience! I went fullscreen on my browser right away and closed another program that made noise in the background because I was taken by your intro scene right away. You are really a great artist! I love the voxel graphics and you are a great voice artist! Is that guard the Windows narrator?! :-) There are some technical issues as a game. When I walk left/right the animation is smooth and paced right. When I move up/down, I seem to walk backwards and only very slowly. Then there are only so many spots on the floor that I can click where I can walk. Why can I not use WASD or click anywhere to walk there? As others have mentioned, I was a bit lost as what to do after I had red the documents. It seemed to me like I was supposed to light the red bottles to the right to distract the guard but that did not work. Eventually the countdown went down and by chance I saw the guard move so I quickly put on the gas mask and released the gas. There could have been more mechanics and more things to do but I see that your time went into creating this awesome world and atmosphere. This is really impressive for a 48 hour game jam! I really look forward to the next chapter of this game, I cannot wait to see what will happen and I want to know more about these gentle creatures! I really hope that you get to create a sequel to this next LD. I put you on my watchlist :-) Thank you very much for this cool experience, great job! |
| Apr 21 20:09:37 | 18m 24s | Volty's Quest | ♥ 4 | 5/5 This game is awesome! It fast-paced, does not waste a second of my time, is easy to play, I had to read no description, has a GREAT soundtrac, that really gets you going. Those many levels and different mechanics in 72 hours - that is really impressive! This game has it all, everything fits together so tightly, the graphics, sound, the controls! Really good game. Looks like a Gameboy game and reminds me of the old Mega Man games but without all the bad controls and unmanageably hard and terrible things that made those not fun back then. This on the other hand is fun. You could make this a commercial game with a little more content and I would buy it. I like Super Meat Boy and I know you do too ;-) I feel like you guys have played all the classic jump n runs and took only the best out of everything. The game reminds me of some but as I said, only of the good parts of those games. That is not to say that you are copy-catting anything, your game just fits nicely with my fond memories and it is a really unique and top-playable, top-polished game. The length was actually really great for a Ludum Dare entry. Great job, keep up the good work and I am looking forward to your future creations! |
| Apr 21 20:33:36 | 23m 59s | Back to the Hell | ♥ 3 | I cannot get to the car, please give me a hint. I found the pliers and the horn but how the hell (pun intended) do I get over the fence or open the door? The compass is of no help. I will wait with the raiting until I get a bit further :-) |
| Apr 22 19:27:21 | 22h 53m | Pacman's Dream | ♥ 1 | Why did you not opt out of the Audio category? You only have a bell at the beginning or is there more that I am missing? The graphics are nice and the dashing animation is well done. The biggest problem is that I don't know what to do. I read your text eventually but still found it a bit confusing. I eventually was able to gain one bell ring and a 1 appeared on the left. Then the screen started turning red from the bottom up. I am lost as to what all this means. The mechanics are very unclear and that usually hurts gameplay. The controls are strange, I figured out at the end that you swipe right to dash, I was just clicking. You should have made that clear in your text. Overall a good start for a game but it feels unfinished to me. Which is of course totally fine, it's LD and you don't have that much time :-) Keep up the good work, I am excited to see what you will be able to do in your next LD! :-) |
| Apr 22 20:16:15 | 48m 54s | A.D.A.M and E.V.E | ♥ 2 | Wow - 5/5! This game is fully polished, spot on! Really great visual style, the 3D retro-ish feel you were going for was completely achieved. The animations, the colors you chose, the lighting, the camera movement to reveal what's important, everything is just perfect. The audio is amazing, the music is hectic as it should be - it implies a kind of urgency which is what you want, the baby's life is at stake :-) The cue when I drop the baby, the crying, that is an immediate feedback on my actions. It is so very clear and distinguishable from the other sounds that I know what to do. Actually the first time I did not visually notice that I had dropped the baby but it was clear by the sound. The choice to make it stand out like that is spot-on. The most important thing is the baby and you always know when you dropped it. Everything about this game is so clear and created with intent. The level design - you show me one mechanic after the other, first you show me how to open a door, then how to open a door that is heavy, then the cradle. And step by step you make me understand the four symbols that I need later. You start off by just showing them all to me, then you make me press a button twice (or was it three times) to change one symbol and with all that I am able to solve the final stage. Really great progression, excellent game design! The same is done for the shooting. I first enconter two spiders, then more and I am taught to temporarily drop the baby to shoot. At the same time I find out in a manageable situation that I stand still while shooting so I can make decisions as to when and where to put down the baby reasonably. Again, your level design and progression is top-notch! The puzzles intermixed with the action of shooting spiders feels really good, well-balanced. The final stage, the run-way with the spiders was hard, I tried it three times to make it. The last time I chose the strategy to just ignore the spiders, run to the door - chased by six spiders - and just open it. I would get knocked down but the door still opens. This seems to be a glitch, opening the door should probably be aborted (unlike the baby) when I get torn to pieces. But by "abusing" this I was able to just open the door, get knocked down, stand back up, get the baby and move it. This was the easiest way to solve it :-) Overall a real gem, awesome work for a LD game with such time constraints. I assume you are professionals and have a lot of experience and discipline in what you do. Hats-off to you three, my deepest respect. You are true artist. |
| Apr 23 20:01:01 | 23h 44m | Feast of blood | ♥ 3 | Wow, you really got a lot done in this short of a time frame! I am impressed by the size and quality of your graphics, audio and game mechanic range! Also this game is really hard! The graphics are nice pixel art, really great atmosphere, the lighting is used well and very clear to understand. Everything is very clear, I think I know the right strategy but I cannot seem to execute it :-) I like the little references, like Nelson from the Simpsons or that shooty guy from that old video game. The music is cool and the fact that you switch to the hectic music once I get spotted is really good. I have immediate feedback on all channels and can hurry up to get out of that city. I wish I had more view radius. It feels like random luck whether I will be spotted or not. Some people come out of their houses sometimes and I am spotted by them. Then other times I do not see anybody else on my screen and still the alarm goes off. This makes it feel rather unfair and that is also why I stopped playing after about 15 tries. I wanted to do it but I cannot get better at it. That is a pity, your game is really cool! Overall a really good game, great work for a LD! |
| Apr 23 20:25:01 | 24m 00s | Plantasia | ♥ 0 | I like this nice idea, reminds me of the "game" Flower where you also interact with plants as the "nature" and nothing really is the goal :-) Really cool physics simulation, I was surprised that the tree would eventually blossom. Really nice detail. Once I cut down all the leaves of my tree, three or four new roots began to grow deeper in the ground than my original plant and nothing ever came out of them. Is that supposed to happen? I like your name - Death by Snail - very fitting :-) |
| Apr 23 21:00:37 | 35m 36s | The Zeppelin | ♥ 1 | I love the graphics and the art style. That is why I put you on my notepad, I saw a screen shot during the event and wanted to play your game. Unfortunately I don't know how to play it. I drop bombs on those three artilleries but they don't die. I don't find the rally point on the right. The only thing I can do is shoot the planes with my machine guns. I only found out by accident that I am supposed to move my mouse cursor over them (is that even what kills them?) while pressing SPACE. The mechanics are very, very unclear. A cool-down for the guns would have been nice to see (or hear). A clear goal to fly to would be good. Knowing whether I hit something or not and a clear idea of where to hit, these are all things that I miss in your game. The mood is very nice, the color scheme, the sound effects, the particle system of little explosions in the sky, everything looks and feels really cool. Mabye you can give me a hint to solve my problems and I will wait with the raiting until I hear back from you. |
| Apr 23 22:04:24 | 1h 03m | The Empty Cone | ♥ 4 | Made it to day 7! This game is 5/5 to me. Everything fits and it is really addicting! The graphics are very cool, great pixel art. I love how the gun rotates in a pixelated way when you move the mouse. Everything is presented very well, the colors are very well chosen and all the icons are so easily recognizable that there was not a single misunderstanding of anything in your game. Really great job for such a detailed scene with so much going on. Hats off to you! Also nice LD46 on the wall :-) The music and sound effects really fit what is going on. The ice cream music sounds like it and when the screen turns red, the darker music conveys the feeling of danger, like it should. The mechanics are versatile, I like how day one is easier because you just get the ice cream but then you step it up by adding the topping. Also the three types of employees, the guns, how did you create all of this cool content in just three days?! Awesome job, very well executed. Like I said, 5/5 in all categories, it was fun and funny, it looks great and is a very unique game, combining different genres in a consistent way. I would love to eat at the Empty Cone - during day times - myself! :-) |
| Apr 25 04:58:25 | 30h 54m | The Consequences of Gardening | ♥ 6 | Wow - how did you manage to get THAT much content out in just 72 hours?! I see that you had a lot of people involved but that ususally creates more problems in communication and thus 10 times the people is never 10 times the output. I am deeply impressed by the consistency of the world, everything feels like it was created by one person alone. A really great achievement! The graphics are just amazing, great pixel art. Everything is easily recognizable even without the texts. Also the fact that all alive things have idle animations. This gives the world so much more depth. It really feels alive, like a real, pixelated world. I like how you worked around the lack of time but the game still feels very polished. The characters just sliding back and forth instead of walking, the dialog box faces still pencil drawings, the people who get eaten just become one generic shadow of a shape in the dying animation. I noticed all these but they don't interfere with the overall feel of the game. Really good prioritization of things I feel. The background music, sound effects, speech noise and the two songs on the headphones - your audio department did an amazing job as well. And yes, that Eqkter track is really nice. I like the controls, nothing fancy, just one button and a very classic adventure game mechanic that I immediately understand. The story is interesting, I looked at everything in the world (except I did not find some easteregg) and I must say the writing was done very well. An adventure game stands or falls with its texts. I have seen LD games with endless robot-like texts that nobody would ever say like that. I have seen the opposite, not enough information to get through the game. But yours just works. It does not feel clumsily written, it has something interesting to say all the time. This starts with your intro screen. What could have been "This is our game. You must feed humans to the plant..." (which always makes me go: "Oh really - this is a game, huh? Nice immersion!") is a snappy story that leads you into this other world. The progression is fun, not a hard puzzle. Hard puzzles in adventure games are terrible. I solved everything the standard adventure game way - grab everything I can and talk to everybody in a loop until somthing new happens. Old formula that works well on your game. This might sound like a con but is a big pro. I can play and enjoy your game without getting bored or frustrated. I finished it in 15-20 minutes (I guess, did not look at the clock, maybe I was so immersed that it really took longer than that) which I feel is the right time for the size of your world. It can be hard to find the right balance between a game that is over to quickly and the player thinks - wait I have still stuff to explore - and a game that drags on for too long and the player gets bored to death. You found the perfect balance of this. Really an awsome game, 5/5, great job you all! |
| Apr 27 12:03:17 | 55h 04m | Rememberance | ♥ 1 | Your infinity symbol is not pixelated like the other characters :-) Great game, really good job for 72 hours. The running and idle animations are very good. Details like having a running animation are often overlooked in LD, often because of time contraints, but they really make a difference to the world you are creating. There are some tiling issues. I have seen that a lot in Unity games. People seem to not know how to place 2D tiles in a 3D world next to each other so that they do not create random seems when you move through the world. No deal breaker though. The opening comic is really cool, I like the layout and how it concisely introduces you to everything you need to know. Not more and not less. The music fits the game very well. I like that it is more in contrast to the fact that there is a time limit. You could have made a very hectic music to underline that fact but this way I can concentrate on exploring this little world, once I got to two opposing ends of it I knew that 5 minutes will be plenty to solve the puzzles. Although in my first run I did not find the key to the sheriff's house. I misplaced it at some point, picking up something else. I think the mechanics are easy enoug that you can learn them on your own. You had a tutorial text and the hint to press Q appears when your inventory is full. This is fine. It took me a little while to find out that you could read the letters and they would make room in the inventory. This made my second attempt very easy. I Made the sheriff stay alive for 10 years as a crook, which seems a bit strange considering that I had two pieces of evidence agains him and one for him. I would have rather called him an ordinary guy with ups and downs :-) The second time I made him look all bad, the third time all good. This means people are now quite confused about his fate... Great job, really good entry, keep up the good work! |