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gonutz

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TimestampSince previousGamegonutz's comment
Apr 25 17:06:15 ScanR ♥ 2 Wow, how cool is this! I love this type of game where you play with lighting. I have yet to build something like this, I imagine it is kind of hard to do without an engine that gives you lighting for free. I see you use the godot engine, I have been wanting to try that out for a while now. Very funny level sound effect, hardly audible that you did that yourself ;-) I actually love it when you notice these little things. This makes these LD games so personal and interesting. Unfortunately I have to keep working on my game now but I will keep your game open an a tab and come back to it once we can vote. Nice work!
Apr 27 19:32:37 50h 26m Whatever It takes ♥ 1 Here is my live commentary: First of all there is a wall of text in your intro. Fair enough, this gets information across. I do this myself when I have no time and forgot to introduce the controls properly, that is what happened to me this LD :-) But still, a nice little tutorial level demonstrating the controls and letting the user do it rather than read about it, that is what really makes you internalize controls. Reading and trying to remember a bunch of things is hard. Remember that a person can keep 3 to 7 things in their head, I count 9 pieces of information on your front screen. This seems a little overwhelming to me. In our game I tried to circumvent this by really choosing the right words, i.e. the lowest number of words, to describe the controls and I animated them to make them stand out against the background and introduce one at a time. I feel that items appearing one by one, rather than a wall of text, are less overwhelming. Escape key to pause first gets me out of fullscreen, I guess this was not intentional and it is not a bad thing, I just noticed it. It takes me out of fullscreen, then when I press it a second time, only then will it pause the game. I read something about E/Q for controls, then forgot it and dropped into the world. Left/Right to walk, Space to jump. Now I try E and drop to death, seemingly through the ground of another platform. Only when I go back to read the start page again do I notice that it says Go Forward and Backward. Nice mechanic, I like the 2D but really 3D game idea. But in this case I can hardly get a feeling for when I am on which plane. I had to press E three times, this also makes my guy jump, to get to the platform below me. I guess that is because this is supposed to be kind of secret place, right? I can only get out of there by hopping a lot. Placing this right at the start of the game when I do not even know how to handle the controls feels a bit daunting. I like that jumping has that extra frame that you are allowed to drop off the platform and still be able to jump. I have read about that and it has a specific name but I cannot remember it. Something like weasel frame. Do you know what I mean? What is this called? Wow, actually it seems to be 10 frames or so. When I die and respawn I sometimes jump. You seem to be missing some reset code after deaths. Some people hate jump puzzles but I don't, I find them OK when the controls are tight, like Super Meat Boy. Your controls feel a bit laggy. Jumps are hard to time. Along with not knowing which plane I am in makes me drop to death a lot. I love the little guy and his idle animation. Also the sound effects are cute, sounds like you just hit your desk to make the foot steps :-D The atmosphere is very nice, your pixel skills are supreme! The backgound, the color palette, it all fits together. The music adds to the slightly dark and depressing feeling of this world. Very consistent, good job! Now I have had enough, this game is too hard to get right, as I said above, and it frustrates me. This is a pity, I really like this game. The esthetics, the idea, very nice. But for a jump 'n' run the main thing you need to get right are the controls. Maybe focus on those first in the next LD. I know that my review sounds a tad critical but please do not get a negative vibe from it. I have nothing but respect for your cool creation. It is really minor things that could be easily fixed that made me quit this game early. But what made me stay is the great graphics and an interesting idea. You have everything it takes to get to the top of LD ratings, I look forward to your future creations! I just tried cheating my way to the platform waaaay in the background below the starting point by hittng E 10 times but I could not make it :-D Good thing you get 4096 characters per comment :-D Edit: only now I see that this is not a Compo game and that you are multiple people, so please each of you take the feedback that falls into your responsibilities ;-D
Apr 27 20:40:20 1h 07m Pan's Mythical Journey ♥ 1 What, why not WASD? Arrow keys are so 90s! :-D Also on my German keyboard Z and Y are swapped, so your keyboard layout is really annoying to use. I love the little world you have created. On a techical level, while I get stuck behind a tree every once in a while, I like the simple square layout and even though each stage is full of things it is very easy to maneuver, obstacles in the front are made see through, nice touch! All the different enemies and how they behave differently, really awesome! I noticed that I can just hide behind a tree and the boar will not get to me, running in circles until it hits something :-D The music is really great, the choice of instruments fits the theme of course but the music also stands on its own, it is really catchy and although it repeats, it is not repetitve, great job! The 3D world is amazing, you really put a lot of effort into creating these models and they are all very consistent. It is really a unique world that you created here. The visual style is cool, the little glowing particles in this world of magic and the fantastic creatures, I love it! Also the visual queues are very precise, the flowery hole in the ground, that opens when you kill all those magical creatures for no good reason, stands out so you instinctively know to jump into it. The colors for the animals are chosen wisely as well. Green is the background, everything else is something to kill in a botanically brutal manner, really easy to understand and intuitive. Why is there no health to be regained anywhere? 51 flowers and still no end in sight? Another try will do... no, 37. 49. 49 again. Is there any way to win this game? It is really hard! 121. That was the last try. I am quitting :-) Why is the mouse there all the time? Make it invisible. Wow, what a great game, really awesome, you did a really good job creating a world of its own. It is a pity I did not get to giving the gal her flowers. Keep up the good work!
Apr 28 19:47:59 23h 07m Treasures of Bloom ♥ 4 Wow, what a great experience! You really created a unique underwater world in this game. Everything fits together, the music and sound effects, with the bubble noises, the calm notes here and there, very subtle and realxing. Great job! The graphics are just awesome, everything seems to glow and I love the swimming animation. I like how everything is really made up of lines. The color palette works really well, nice choices, the buoys stand out against the rest, the background is dark, characters light, everything is very clear. You manage to convey an immersive experience using only minimal visual isntruments. The fish swarms, they have this evasion AI when I swim into them, this really makes this world come to life, very well done! I did not even need the anchor or grappling hook, I only accidentally clicked and shot it but I think the game works without it. Also I did not shoot anything, I actually did not want to disturb these creatures :-) It is almost impossible to die in this game. I feel that this could as well just have been a longer underwater experience. Instead of focussing on enemies and the shooting mechanic this would have turned out a different experience had you spent that time on some kind of narrative, maybe things to find underwater, a ship wreck telling some kind of story. Don't get me wrong, I like your game and I see that you tried implementing some typical game mechanics like killing and getting killed. But I think a game jam like this lends itself perfectly to step outside that box. I want to encourage you to take a more uncommon approach in future games because I feel you have the potential to create something very different, in a good way :-) I just died on porpoise (smurk). It was quite difficult to find someone to kill me. The death pose looks rather harsh :-)
Apr 28 20:23:43 35m 44s deepr ♥ 4 Changing the second word in a quote makes the list of words turn white when I hover over them with the mouse. It turns out that about 1 in 10 times I open the list, this happens. I am on Firefox on Windows. What a cool idea, I love how these game jams bring out these little pearls of creativity, not only the creative game idea, even making your players have to get creative in this case :-) Don't get me wrong, I love my jump 'n' runs and tetris clones as much as the next person but what I really look forward to in every LD, aside from making a game myself which is the most fun, is this kind of unconventional break with traditional game making. I just read your comment above about the inner workings of your algorithm, very nice technicalities, we are all at least partly programmers here. Really cool! I like the way you integrate the game with the community. Letting others rate your quotes is a good way to incentivise putting the effort in to really find a funny combination in the large space of possible sentences that each quote presents. A really cool entry, 5/5 in the Audio rating ;-)
Apr 28 21:30:01 1h 06m Turd Developer ♥ 1 Even though this is typically not my kind of humor, this is a really funny thing, mostly because you do not actually show anything disgusting at the end. I don't know if you intended to do so eventually before running out of time but I like it this way. Of course with a little more game play, music, fullscreen, scores, a goal and so on. But it is still a nice idea and has potential. Keep up the good work, I am looking forward to your future creations! :-)
Apr 29 11:14:46 13h 44m Dante's Refrigerator ♥ 1 Wow, how cool are these animations and sound effects, the art for this game is amazing! Oh, nice mentioning of **the theme** there, very subtle ;-D So the first time there is this door that toggles between the upper and lower areas, I killed this thing and for some reason that dropped the door, then my green character got stuck forever and I had to restart the game. This seems like a bug? The visuals are awesome and the music is cool. The cut scenes really remind me of the good old days :-) The controls give me the feeling of not being in full control. I cannot switch characters until they are steady on the ground, I know why you did this programming wise, but it would be nice if the transitions were smoother. Along with that, some kind of visual or audio feedback as to which character is the active one would have been great. Man, I really love these animations. The levels are clean and simple visually. The background graphics could have beem more advanced given more time than a jam gives you, I see you have the ability to create really cool pixel art and I appreciate that a lot. Finished the game, yay! Everyone is happy again :-D This is a really cool game, everything fits together really nicely. What a great job, congratulations on this entry and keep up the good work!
Apr 30 18:17:56 31h 03m Detective Insider ♥ 1 The second kid's room does not open with the broom? What am I supposed to do there? When I hit E with the broom in hand, I just drop it.
May 5 18:31:36 120h 13m Super Deep Olympic Diver ♥ 1 I scored a 31678. What is your high score, developer advantage and everything? Double that? Triple maybe? This is a really cool game, I love the pixel graphics. Your color palette really reminds me of the good old days. Except that it is very pleasant to look at, very easy on the eyes, in contrast to some of the old gaming systems. Really great choice of colors. The animations are very good, nice touch on the helicopter. Even though you only see it for a second, its rotors are still animated with that curved two-color effect, really cool, nice touch on the details. Overall everything is really made with love. The music and sound effects fit the game really well. I am still listening to the music while writing this, it is the kind of music that you can listen to forever, really great for an infinite diver game :-D It has ups and downs, calm and exciting parts, nice composition! I like the randomness in this game, it makes for a nice difficulty curve. It is fair but not too easy. Some rings are impossible to get without exploding, just like in real life. Really nice balance, starting slow and giving you more complicated patterns later on. I love that you start on a helicopter, that is a very nice touch, you have these two well connected mini games in one, it really feels like they belong together. Sometimes you get into trouble trying to combine mechanics but here everything is really one piece, good work! There are some minor technical inconsistencies. Sometimes after I die the meter level continues to drop. Then when I restart I still have the water particle effect that signifies you are swimming - but in the air while falling. These are non-issues really, they do not hinder the game play in any way. Looks like I go at 250 meters per second. This really reminds me of our own game, our score is just the number of frames (at 60 Hz) that you survive :-) We made an infinite digging game where your health bar also has no significance other than that it must not go to zero or you die. Last, we also have things you eat and things you must avoid. But your game has a lot more details, you really got something out there in 72 hours, the graphics and music are awesome, the different game play elements, respect for what you managed to get done in that time frame! Keep up the great work, I look forward to your future games!