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gonutz

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TimestampSince previousGamegonutz's comment
Dec 8 12:53:34 Demon Arena ♥ 1 There is a lot of them! a_lot_of_em.png Hey, nice game, I liked it right away because I knew directly what to do, no introduction or help screen necessary. Shoot all the daemons and gather a snake of popes, great! At one point I realized that I was getting attacked by a thousand daemons, glowing yellow all the time, but not dying. So I went into the center of the screen and held the mouse button down. I did not die, the score went up slowly. I randomly scrolled down to see what else is on the page and there were the instructions. Only now did I realize that I could press Space, so I did and my guy turned into a large circle, curshing all those bad guys. That was fun, I was just confused that my weapon always changed after the Space attack. After a while I noticed that my popes disappeared when I used Space. That is a nice gimmick but I can always go back to my initial strategy of gathering popes and shooting without dying. Why is it that I can glow yellow for so long without dying? I took this screenshot half-way through, before figuring out the Space key. One thing that I liked about the game from the start was the score up top. These arcady games with a highscore always get me to want to get that number up, I fall for this every time. That is why I left your game feeling angry rather than satisfied. At the end when I finally wasted all my popes and died to the herds of daemons, I wanted to see what I got to put my highscore here in the comments and see what others get. The whole point of having a highscore to me is to compete with others. But of course, once I died, it just started a new game after a second, I had no chance to even read the highscore, let alone take a screenshot. That to me is a no-go, if you can I would really urge you to put in a menu or personal highscore text in the corner or something like that. I do not want to re-play the game without knowing whether I succeeded in beating my previous score or not. Anyway, aside from the score thing that bugs me, this is still a very cool little game. As I said, being able to dive in and play wihtout a long (and potentially boring) help screen or anything like that is a big plus in my opinion. The graphics are cool, nice art you got going there, and I loved the music as well, very arcady, very fitting the mood. Cool game! Keep up the good work :-)
Dec 8 13:24:32 30m 58s Rogues Like Beer ♥ 1 Did you know... wat_how.png ... that you can walk on the wooden beams on the walls? Was that intentional or did I find a glitch? :-) Using this "technique" I finished the last level with only two boards :-) This is a great game! I love the art, these people look so cute and I love the animations in the intro! This makes for such a great mood and atmosphere. The music does the rest, it really feels like a unique little world. A really awesome creation, you have my biggest respect for this! One minor issue I had was the mouse sensitivity, it took a little to get used to because mouse movement is so sensitive. Moving my mouse one inch to the side rotates me 360 degrees, lowering the sensitivity or making it settable would be nice. This is always a thing in 3D games where you control the camera. The gameplay was fun and interesting, I like these kinds of puzzle games. Also, the theme was nicely incorporated, I killed a lot of those little rascals in the process :-D Another positive thing about your game is that I did not have to read the instructions at all. I never read the instructions and I think a game must be made in a way that I do not have to, either. The way you did it is exactly right, you have a cool animation sequence to tell us what to do and then you give us the right mouse button image and tell us what to do at just the right time. The hints that the guys give us, they are really small and fit the mood, yet they convey all the necessary information. Really great design as well, introducing new concepts one by one. This is how it's done, great game, you can be very proud of yourself! PS: I want to let you know that while I am writing this review, I am still listening to your cool intro music :-)