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Feedback comments for LD42
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| Timestamp | Since previous | Game | Historymaker118's comment | |
|---|---|---|---|---|
| Aug 13 18:32:36 | Leaving Room | ♥ 1 | I really enjoyed this game. So simple, yet very touching. The music got a little repetitive, and the levels could do with a bit more challenge (I found the whole thing to be a little too easy) but a fantastic effort for a two game solo game. | |
| Aug 13 18:47:15 | 14m 39s | SHOOTAN | ♥ 2 | I enjoyed this, great graphics the popups got a few laughs out of me. A few things I would tweak would be the amount of damage your projectiles to, even at the maximum fire rate I didn't feel I was capable of hitting the large numbers of robots before they reached me. Also the aim felt a little off. Otherwise, really excellent entry, glad I got to play this. |
| Aug 13 19:00:11 | 12m 56s | Circle Packing | ♥ 1 | Really simple game, but surprisingly addictive. I enjoyed this a lot more than I expected to, nice work. |
| Aug 13 20:13:53 | 1h 13m | CLAUSTRO | ♥ 1 | Took me a few minutes to figure out the controls and what I was supposed to be doing, but after I figured it out I had fun with it. Great atmosphere and music. |
| Aug 13 20:45:44 | 31m 51s | Petri Panic! | ♥ 0 | Nice game, had fun with this, I really like the music and the art style, game has great atmosphere. Reminds me of Dexter's Lab with the colour choices. |
| Aug 13 21:40:18 | 54m 34s | Hot Tub Stu | ♥ 2 | Well this was a random find, but a surprisingly great one. Really funny dialogue, and the music is fantastic! Took at bit of practice to get gud with the syringe throwing, but I'm having fun regardless. Congrats on making such a fun experience! |
| Aug 14 06:43:16 | 9h 02m | Reasonable Claustrophobia | ♥ 3 | Great little game, excellent graphics. Had a bit of difficulty timing my evades with the roll mechanic not feeling too responsive, but maybe that was just me. I really like the visual style, very well executed. |
| Aug 14 06:48:39 | 5m 23s | Avarus | ♥ 1 | Really interesting and unique puzzle mechanic, and a nice way to use the theme. It was strangely relaxing to play, and I'll probably revisit this at some point to play it again. |
| Aug 14 06:55:42 | 7m 03s | Space Collapse | ♥ 1 | I managed to save Earth! (and then immediately died) This was a fun game, though if I had one complaint it would be how poor the controls felt most of the time, it was almost impossible to steer where I wanted to and there seemed to be some delay between pressing buttons and seeing the ship respond (this might have been just me though, I'm not sure). Not bad for something made in a weekend though. |
| Aug 14 11:42:31 | 4h 46m | Collapse | ♥ 1 | Not a bad little platformer, really challenging, took quite a few attempts to move that first box onto the switch but eventually got there. The other levels were otherwise not too hard. Good gameplay for something made in a weekend. |
| Aug 14 11:49:25 | 6m 54s | The Subway: horror within | ♥ 1 | Fantastic art, really weird concept, somewhat confusing gameplay. I enjoyed this but it still felt a little shallow, a few more mechanics, or perhaps a bit more 'juice' would really make this game shine. Other than that the art is some of the best I've seen so far, and you did something unique with the theme so well done! |
| Aug 14 11:59:11 | 9m 46s | Falling Town | ♥ 0 | Had a quick play of this at lunch at work today, but I'll be coming back later to give it another go. The graphics are a little lacking, but that can be forgiven when the gameplay is this well put together. Excellent job for a jam entry, I'd love to see you expand on this, make some nicer art and take this game further, I feel it deserves it. |
| Aug 14 17:09:36 | 5h 10m | High Factory | ♥ 1 | I really like these types of games, and this is a brilliant entry for something made in a weekend. It's a shame there isn't any music for the game, and the sound effects are a bit lacking, I otherwise had a great time with this, and I'll be keeping it around to play it again later. |
| Aug 14 17:22:32 | 12m 56s | Tiny Colony | ♥ 1 | This game is really cute, and really challenging. I really struggled to meet the objective, and gave up after 15 minutes of trying, I seemed to be stuck in a loop of using up resources to mend ground faster than I was able to collect enough to get my fifth character. I love the art style and the gameplay is nice and straightforward to get into. Great work. |
| Aug 14 17:31:47 | 9m 15s | Claustrophobia | ♥ 1 | Beautiful graphics, really gave me some early gameboy nostalgia. The game was fun to play, but it was rather easy to complete. My only complaint is that I wanted more, but I suppose that's not really a bad thing. A bit more polish in the sound/music department would have helped a lot, but otherwise a great game. Thank you for sharing it. |
| Aug 14 17:49:57 | 18m 10s | Evolucity - Build as high as you can! | ♥ 1 | I enjoyed this game, though I was really bad at it. Fun concept, well executed. I wasn't a huge fan of the ambient sounds, but they fitted the theme of you game. The models are very good and the whole thing has a nice polished feel. Good job. |
| Aug 14 18:26:50 | 36m 53s | EPIC THEATER | ♥ 1 | Took a while to figure this game out but eventually got there, an interesting concept, though it could have done with a better tutorial. The music was really repetitive and rather annoying after a few minutes so I had to mute it, but the graphics were great. Not a bad game. |
| Aug 14 18:33:55 | 7m 05s | Sidestep | ♥ 1 | This isn't a bad game, had a bit of fun with it. The music was repetitive, but quite catchy. The controls felt a little bit too floaty at times and I didn't always feel like I was in control of my triangle ship thingy which I really ought to be when the only thing I can do is move and the objective is to not be hit by things. Could do with some more polish, but well done for being complete in a weekend. |
| Aug 14 18:43:21 | 9m 26s | Backspace Bouken | ♥ 0 | A typing game? Interesting concept. The story was intriguing but I was a little confused by the mechanics, the whole 'spacebars' thing didn't really click with me. The graphics were nice and the music was very atmospheric and helped add to the experience. I'm not sure what this had to do with the theme, but it was a unique take on it regardless. |
| Aug 14 18:52:26 | 9m 05s | Zombie Escape | ♥ 0 | Controls are very awkward, I kept getting stuck and unable to move properly which didn't help matters. Not a fan of the zombie theme, personally I find zombies a completely played our genre, though you did make the climbing on the corpses an interesting idea to work with the theme. Art was okay, might want to try doing a squint test on it for the next time you make a game, it was a little tricky trying to figure out was was in the foreground and what was in the background, the helicopter didn't fit at all with the rest of the art. The sound effects were far too loud and poorly balanced, had to turn the sound off after a short while. Not bad for something made in a weekend, but certainly could be improved on. |
| Aug 14 19:01:38 | 9m 12s | Disco Lovers | ♥ 1 | Nice graphics, but not really sure what I was doing with the gameplay. I assume this is meant to be some sort of city builder, but it wasn't clear what my objective was, it also took me far too long to realise I could scroll around the city and expand more than what was visible on the screen. The art is nice, but for a game called 'Disco Lovers' the lack of soundtrack really bothered me. The screeching audio over the text at the start was pretty awful on the ears too. I have no idea what was going on with the plot or how it related to the gameplay, but I'm sure I must have missed something important. I struggled to see how this related to the theme of the jam, but you clearly worked hard on this and you should be pleased that you managed to make something this complete in only 72 hours working alone. Maybe in future try to get some more feedback from people early on, a resource management game like this would also benefit from some paper prototyping to figure out what the core elements need to be. |
| Aug 14 19:10:35 | 8m 57s | Deity of Destruction | ♥ 0 | I really struggled with this game. I wasn't sure where to click, or if my attacks were even doing anything, I'm not sure if there was something I'm missing about this game, but I couldn't get into it. The graphics and music were ok, though they could both use a little polish. |
| Aug 14 19:21:18 | 10m 43s | Petra | ♥ 0 | I think the game is crashing on me, and I'm not sure why. I get to the end of the first level by solving the puzzle and then the music stops, everything freezes and I can't do anything but refresh the page. I've tried three times now to play this game, but I can't :( Edit: I'm using firefox on windows 7. I hope you can get it fixed, I'll hold off rating until I can properly experience it, but if it helps, I love the art style. |
| Aug 14 19:31:45 | 10m 27s | Red Square | ♥ 1 | What a great little puzzle game. My only real complaint would be that having the things you are collecting be almost indistinguishable from the thing you are moving made it really confusing on several of the levels. I'm not sure if this was intentional or not but it felt like an artificial way to make the game more of a challenge when it was already well balanced without it. I'd like to have something like this on mobile as it feels like it would fit the platform really well and would be something I'd enjoy being able to jump in and out of playing. I'll be keeping this around to play again. Well done. |
| Aug 14 19:51:29 | 19m 44s | Outta Space | ♥ 1 | Incredible graphics, smooth gameplay, some great humour, and a nice soundtrack to round it off. Only thing I'm not too sure about is how it relates to the theme, but a really solid entry regardless. Going to save this one and come back to play it again. |
| Aug 14 20:27:04 | 35m 35s | The Battle for the Earth | ♥ 1 | Really interesting story, wonderful music. I played through a couple of times, trying some different options, and got similar results each time. I'm not sure how much my character skills were affecting things, but the story was engaging and I liked the character you created. It's nice to see something so different for the jam, and I really appreciated the atmosphere of this. |
| Aug 15 16:47:22 | 20h 20m | Changing spaces | ♥ 1 | I do not have the co-ordination to play games like this, so me being bad at it is entirely my fault. The graphics are really lacking, but the gameplay is smooth and I can see what you were going for with the theme. Not bad for something made in a couple of hours, hopefully you'll get more time for the next jam. Don't give up on development, you'll get there! |
| Aug 15 16:58:27 | 11m 05s | Going Up! | ♥ 1 | Oh this is challenging. I found it really hard to keep track of what floor I was on, where the people were, and where the lifts were, if I had one suggestion it would be to reduce the number of lifts and floors you have at the start and gradually add more to increase the challenge, as it is it throws a lot at you at once and doesn't give you much time to learn how to do it. The graphics and music are nicely done, and I found the concept quite funny. Good work for a jam game! |
| Aug 15 17:07:39 | 9m 12s | Running Out in Space! | ♥ 1 | Good tutorial, nice implementation of the shrinking room mechanic, a pretty looking puzzle platformer with really nice atmosphere and music. I did have trouble with the controls though, and sometimes I seemed to get stuck and had to reload the game (I played the comp version, though I'm assuming this is a bug you've addressed in your post-comp version). I would say that it wasn't initially clear what it was that was killing me at times, some better visual feedback would have helped. Good work for a solo effort. |
| Aug 15 17:16:42 | 9m 03s | Over-encumbered | ♥ 1 | I really enjoyed this game, the music was really fun, and I liked the quick matching mechanic. I would like to see you take this further, perhaps by having more advanced combinations with more powerful effects (being able to combine matching potions for example) perhaps in a similar manner to 2048/threes? This was an unexpected gem to find, thank you for sharing it with me and well done. |
| Aug 15 17:24:23 | 7m 41s | Get Comfortable | ♥ 0 | This was funny, reminded me of Octodad with the controls. First I boiled, then I froze. I liked the music and the unique take on the theme. Great job! |
| Aug 15 17:30:33 | 6m 10s | Sodaboi | ♥ 1 | Oh this game was fun! The art is fantastic, made me think of one my favourite games (day of the tentacle) and is super polished. Great game feel, good use of the theme and nice simple controls and mechanics. Really awesome game, thank you for sharing it. |
| Aug 15 17:40:02 | 9m 29s | Blocks | ♥ 1 | This game is surprisingly difficult, I think it might be to do with the strange angle and lack of feedback to where in the level you are combined with the blocks falling too fast to react to (or maybe I just need more practice?). I like the idea, the graphics while simple and nice to look at and the music is good. Hopefully for the next game you'll get more time to playtest and get feedback to help with the iteration and balance. |
| Aug 15 17:49:12 | 9m 10s | Too Rich Ed | ♥ 1 | This game while very simple has it's charm. The art is amateur but it works. I was surprised by how much I enjoyed the unconventional use of the mouse to move, it made the game feel very fluid and responsive. The game would really benefit from some 'juice' (there are some excellent lectures on game feel on youtube I recommend you check out) a few details like something to indicate you've picked something up, screenshake as you move faster, more upgrade options, some hazards to collide with? There are plenty of places you can take this game idea. Don't give up on development, I'd like to see you improve for the next jam! |
| Aug 15 18:03:08 | 13m 56s | SunnyLand | ♥ 1 | This game is nice to look at, but really really lacking in the gameplay department. There is no indication of what the objective is (I seemed to warp to the next level without having done anything) I don't understand the purpose of the toads, you die in the water far too easily (a single pixel out and you're forced to restart) and I cannot see how this in any way relates to the theme. Check out some videos on game feel (also known as 'juice') and try to add some better tutorialisation for your next project. |
| Aug 15 18:51:42 | 48m 34s | Space Cows | ♥ 1 | I enjoyed this, took a few attempts to figure out what I was doing, but seemed to get there in the end. I like the art style, though was disappointed in the lack of music. The game could do with some better balancing as the challenge seems to escalate a little too quickly. A bit more depth to the mechanics would improve this (maybe a third type of tile you can place?) but not bad for a weekend jam game. |
| Aug 15 19:13:51 | 22m 09s | The Human Resources Manager | ♥ 2 | I'm sick and tired of them putting chemicals in the water that ~~turn the friggin' frogs gay!~~ help stop the population growing! Dark humour, funny concept, well executed and and original take on the theme. Reminded me of that mobile game where you spread viruses. Graphics were nice, though they could do with a little bit of refinement. Good job! |
| Aug 15 19:26:25 | 12m 34s | Another Day | ♥ 1 | I wasn't very sure where the challenge was in this game, was it just to make sure that everyone got given the right letter and only let certain people in, or did I miss something? Lovely art and music though, very atmospheric. |
| Aug 15 21:15:48 | 1h 49m | Blob Attack | ♥ 2 | Jumping felt good, the spritework is cute and not bad for a jam game, however I was very confused whether I won or not? I managed to find all the chests, and surrounded the blob thing with the blocks, and then I just saw a screen with 'exterminated' on it? Was that a game over screen, if so what did I do wrong? The whole thing needs a bit more polish and could really do with some more game feel (aka 'juice' - there are some great videos on youtube about this subject) but you have some interesting concepts for a 2d platformer that show you have the potential to become better. Keep making games! |
| Aug 15 21:23:44 | 7m 56s | Square One | ♥ 1 | Had a very hard time trying to play this game, the camera was far too sensitive and it was incredibly hard to control. Also I felt like I had no time to complete objectives (for example I was asked to collect 4 objects in 1 second, but I couldn't even see the objects in that time, let alone reach them!). It seems like you probably over-scoped with this project, in future try to remember that quality wins out over quantity in game jams, and making smaller simpler games with one or two levels that has great polish to the gameplay as well as look and feel are often better received. I don't doubt that you worked hard on this project but it's clear that you needed some playtesting feedback during it's development. I hope you continue to make games and come back for the next jam having learned a lot from this one! |
| Aug 15 21:31:29 | 7m 45s | Zombie Wackers | ♥ 1 | I see someone has also watched the art of screenshake by vlambeer ;) (I can't really blame you it's one of my favourites too) it's nice to see that you've incorporated a lot of the game juice ideas presented in that. The art could have used a bit more work, but you still managed to make an enjoyable challenge. Good job, I hope you keep developing your skills and are able to apply what you know into other genres in future. |
| Aug 15 21:34:10 | 2m 41s | Hell's Kitchen | ♥ 1 | Do you have a version of this game that doesn't have an installer? I'd prefer to not have to install anything to play your game. |
| Aug 15 21:38:06 | 3m 56s | Splinter $ell | ♥ 1 | I have no idea what is going on with this game. Your tutorial made no sense at all and if I clicked on literally anything at all, I just ended up with a game over screen. The music was great, but I just don't know what I'm doing enough to properly rate this game. |
| Aug 15 21:45:31 | 7m 25s | Space Race | ♥ 0 | Oooh a splatoon style game! I'm honestly surprised I haven't seen any others like this yet for the theme, we almost made one like this ourselves. I really had fun with this, the controls were smooth and felt good, and the escalating levels helped build up the tension and gave some great challenge (though I did find that even when I lost I could still go to the next level - seems you may have a bug there). The only thing I would say is that you could really use some larger projectiles and some better feedback on whether you were hitting your opponent or being hit yourself. A simple colour flash or some screenshake would go a long way to improve the overall feel. Not bad for a weekend's worth of work, I'd like to see you take this further and improve it, and hopefully you'll be back for the next jam with something even better! |
| Aug 15 21:55:06 | 9m 35s | Pop it! | ♥ 2 | Aww this is cute, and quite fun. Really simple gameplay with a lot of rng, but there's still some strategy involved. I enjoyed this. |
| Aug 15 22:07:51 | 12m 45s | ClapBang | ♥ 1 | This game left me very confused, it took me far too long to figure out which character on screen was me (I had assumed I was the yellow robot dude - red in games usually denotes an enemy) and the controls were very confusing. I ended up winning, not because I knew what I was doing but I think more out of sheer luck. I can see what you were trying to go for but the awkward controls and poor affordances in the user interface didn't help things. The music and sound effects were well done though so props for that. I think you've got potential, maybe try to get more playtesting feedback during development and iterate often! |
| Aug 16 11:28:44 | 13h 20m | No Escape | ♥ 0 | I enjoyed this, great graphics (though your font choice could use a little work) fun fast paced action that plays smoothly. I would preferred if I could have adjusted the camera a little more as your character takes up a little too much of the screen but the breaking obstacles and escalating challenge were well implemented. Awesome music. Shame I couldn't see how this met the theme at all or I would have rated it higher. |
| Aug 16 11:33:29 | 4m 45s | Space Equations | ♥ 1 | This was really confusing at first, and then I figured out what I was doing. It didn't always seem possible to find the right numbers to match the equation and it was all too easy to click on the wrong number and be stuck. I can see what it was you were trying to do here, but perhaps a little more time spent playtesting could have helped you iterate out the difficulty curve into something more reasonable. An interesting idea though, just not my cup of tea. |
| Aug 16 11:38:11 | 4m 42s | Super Dungeon Freakout | ♥ 1 | The controls for this are really awkward, I'm not sure if it's just something wrong on my end but it felt very unresponsive to play (there seemed to be a delay between me pressing the jump button and my character moving as an example). I found it a little frustrating that I couldn't use my shield when I was too close to the wall. The music is catchy and goes well, and the graphics aren't bad. You have an interesting idea for a platformer here that I would like to see you continue to develop and take further, I think it's got a lot of potential. |
| Aug 16 11:44:39 | 6m 28s | LD42 - GraveWorld | ♥ 1 | Nice graphics, shame about the rest of it. There's a few things that you could probably do to really improve this, firstly I'd make it so that your character can move faster, maybe add a jump? Some simple things like a way to see your score/timer, a few bits of game juice such as screenshake would go a long way to making the game feel responsive to your actions, and don't forget how important music and sound effects can be! I'm guessing as this was your first jam that you probably mismanaged your time enough that you didn't get it playable for feedback before you submitted, and while having nice graphics is important, good gameplay always wins out. I hope to see you return for the next ludum dare, maybe join a team who need a good artist designer as you're clearly skilled there. |
| Aug 16 11:51:16 | 6m 37s | Squirrel's Revenge | ♥ 1 | Controls are smooth and responsive, and the gameplay is decent, simple objective, good little arcade title, not bad for a first outing. A nice interpretation of the theme. Clearly art is something you need to improve with, the biggest problem with this was the visual hierarchy of being able to see your character on the screen in the world. Being the same colour as the ground makes it really hard to tell where you're at which isn't a good. A good way to check your game's visuals are clear enough is to do a 'squint test'. Take one step back from your screen and squint your eyes. If you can still see all the important elements of your game then the odds are good that your player won't miss anything either. You've got potential to be a better developer and we all have to start somewhere, this isn't bad for what it is. Hopefully see you in the next jam with an even better game! |
| Aug 16 11:56:12 | 4m 56s | POLYARNIK | ♥ 1 | I really found the animations funny for this, the bit where you hit a penguin with the box got an audible laugh out of me. I think I was having some framerate issues trying to play this, which might just be the computer I'm on right now. I'll come back later once I'm on my home pc and check this out again. |
| Aug 16 16:50:33 | 4h 54m | Easter Shabobble | ♥ 1 | This is very impressive for a game jam, though it has nothing to do with the theme of the jam so I'm a little skeptical as to whether or not this work was all done this weekend. However I will trust that you did indeed make this for the jam and will rate it accordingly. It's a very nice looking and sounding game, and while I did encounter a number of minor bugs there was nothing game breaking about any of them. The controls were smooth and the character felt good to control except maybe when trying to use the moving platforms. I like the ideas going on with the gameplay, though I was left a little confused by the puzzle eggs purpose, it seemed at odds with the idea of collecting a set number of eggs. (for example I was trying to find all of the puzzle eggs in one level, but I was moved on to the next one before I had even had a chance to properly explore the current stage. If your intention was to make a collectathon style game then make the focus on exploration and finding secrets, or if you were wanting to make it more of a race game (ie collect things against a clock) then perhaps make it so that you have to find all of the items in a level to complete it. Overall, I enjoyed this game and I hope you continue to develop games in the future. |
| Aug 16 16:59:13 | 8m 40s | One Billboard Outside Of Catville | ♥ 1 | This was surprisingly quite challenging and rather funny, got a few little laughs from me for some of the posters. A really creative idea and great use of the theme. Only gripe I have it that the controls were rather awkward, I often failed to pick up a poster and sometimes they would stick somewhere I didn't want. Good game. |
| Aug 16 17:08:42 | 9m 29s | Andromeda | ♥ 1 | Great concept, horribly balanced? This game really needs a tutorial or perhaps some way of explaining the mechanics to the player, I couldn't understand why my population kept expanding so rapidly and I wasn't able to keep up with the constantly increasing food and housing demands for more than a few minutes before I died trying to get the research upgrades. I think this game has potential, it just needs a bit more iterating to get the balance right. |
| Aug 16 17:12:58 | 4m 16s | Pick the lock! | ♥ 0 | I did it on my third attempt. Was a fun little challenge, only thing I would change is how long you have to wait until you can try again. There are a lot of ways you could expand this concept into a more complete experience, but for something made in a weekend this isn't all that bad. |
| Aug 16 17:21:33 | 8m 35s | Hello Ground | ♥ 2 | This was fun! Silly graphics and humour, and some nice simple gameplay, glad I got to play this, good job! |
| Aug 16 17:28:22 | 6m 49s | Oh no! This is monsters! | ♥ 1 | I wasn't expecting much from this, the graphics didn't look all that impressive and I was ready for yet another uninspired top down shooter. But somehow you exceeded my expectations and I had a lot of fun playing your game! The controls were so smooth and felt great, there was never that moment where I didn't feel in control of my character, me failing was my own fault. The guns had great variety and felt good to use and taking down the large monsters was surprisingly engaging. Of course there are plenty of things to be improved here, most notably in the graphical department, but mechanically this game is super solid. Well done! |
| Aug 16 17:29:59 | 1m 37s | Terraform | ♥ 0 | Sorry I've had nothing but technical issues trying to play your game, not sure what's going on but I think it might just be something on my end. |
| Aug 16 17:35:17 | 5m 18s | Dungeon Trader | ♥ 1 | I enjoyed this, though I feel it was a little heavy on the rng side of things with how dependent you are on getting the right things out of the drops to keep your party alive. The graphics and sound are well implemented and it got me to smile. Good jam game! |
| Aug 16 17:46:10 | 10m 53s | Space Invasion | ♥ 0 | Clean graphics, nice sound, excellent tutorialisation, good use of the camera, smooth intuitive controls, and it made me laugh out loud a couple of times. Not sure what else I could want from a game really. Excellent work! |
| Aug 16 18:24:44 | 38m 34s | Continuum | ♥ 1 | Very floaty controls didn't help this, very minimal design which is nice but it could probably done with a bit more game feel to help you feel connected to it. Not bad for a solo competition game made in two days. Keep developing you have potential. |
| Aug 16 18:29:14 | 4m 30s | MinoFall | ♥ 1 | Had high expectations for this, the graphics look incredible. It's a shame that I was left feeling disappointed by the gameplay. I felt as though I was moving far too slowly and there was delay between me pressing the button and my character moving on the screen which didn't help things. The shooting felt very random as to which direction the block would move in, and because I felt I was moving too slowly I didn't seem to have enough time to correct my mistakes. It was frustrating to not be able to have some way to rotate the pieces falling which again added to my feeling of not being in control. There are some interesting ideas on display here, I think with some more playtesting during production you could have iterated out some of the issues holding it back. Hopefully you'll keep developing and will return for the next jam. |
| Aug 16 18:56:39 | 27m 25s | Trophy Hunter | ♥ 1 | This is brilliant. Great graphics, good solid gameplay, clever use of the theme with inventive mechanics. I really enjoyed playing this game, it's one I'm going to hold onto and keep coming back for! Well done. |
| Aug 16 19:13:10 | 16m 31s | Cyber Janitor | ♥ 1 | I love this. I've played nearly 100 games but so far this one is my favourite! I saw you post the screenshot and thought "Viscera cleanup detail? I love that game" and just had to come here to check it out. It did not disappoint. Beautiful atmosphere, great tutorialisation, smooth gameplay. I have only one real complaint and that is how the camera gets obscured when moving the larger boxes. Wish the whole thing was bigger with more content, but I appreciate you only had a weekend. Excellent, excellent work. |
| Aug 16 19:25:13 | 12m 03s | Made With Meat | ♥ 0 | Yikes UI really needs some tlc here! It took a while to figure out what I supposed to be doing, the instructions weren't super clear, and I was really confused with what I could and couldn't place and the reasons why. I also wasn't sure why things kept disappearing. I would spend more time on your next game thinking about what information is the most important for the player to know and finding the best way to convey that, be it text on screen or otherwise. Visual hierarchy is also really important, as is a good colour palette. Part of the reason I was so confused was because I wasn't sure what was going on in the scene. What were the numbers telling me? Were these numbers good numbers or bad numbers? I had a rough idea of how to make the numbers change, but I couldn't tell if what I was doing was correct or not. I'm sure you had a great idea in here, it just needs more playtesting during development and iteration of the ui to really nail down those core ideas into something fun to play. Keep developing games, I'd like to see you come back for the next jam with something even better! |
| Aug 16 19:32:20 | 7m 07s | XORN: The Fallen God | ♥ 2 | Really lovely graphics and a nice idea. I would say that I had some difficulty with this game mainly due to what seemed to me to be a noticeable delay between pressing the attack button and the animation completing enough to then inflict damage, in which time I appeared to be taking damage myself? Well I'm not sure, because there wasn't really anything letting me know for sure if I was hitting the enemy or being hit myself until either one of us died. I feel like just a bit more tweaking the feel of the controls and bit more feedback for the player on their actions would really turn this into something great. As it stands, it's not a bad game and I can see this being fun. |
| Aug 16 19:41:55 | 9m 35s | A Few Bits Left | ♥ 2 | Nice little game, cool concept, though I did have the game crash on me several times and had to keep starting over. The graphics and sound are decent, and the game is responsive to play. There's a good game in this somewhere, just a shame I couldn't properly experience it because of the bugs. |
| Aug 16 19:51:41 | 9m 46s | The Lonely Moon | ♥ 1 | This is an interesting concept. Got some unique mechanics going on that were a little tricky at first to get used to, but I eventually did. There was a bit of humour in the dialog boxes on the side what with missiles being sent out against me and everything, but the sound effects got very annoying very quickly. It would have been nice to have some music in the background to offset the bleeps and boops, as it was I ended up muting the tab. A great jam game for something made in a weekend, I hope you can come back for the next one with something even better! |
| Aug 16 20:04:30 | 12m 49s | Gone in dark cave | ♥ 1 | Ooh a card game, haven't played one of these yet this jam. There are some really interesting mechanics on display here, well executed and seemingly well balanced too. My biggest complaint would be the user interface and graphics need a lot of work, it's just not always clear what is going on. A good place to start would be with choosing an appropriate font, and making sure that the user interface elements are cleanly laid out on screen so that the important information isn't being covered up. The game is also a little wordy, and with some well thought out iconography you could easily get away with less text to read taking up valuable screen space. You're clearly dedicated to becoming a better developer. I hope you can learn a lot from this experience and come back for the next jam with an even better game! |
| Aug 16 20:14:17 | 9m 47s | Download Defender | ♥ 1 | Clean graphics, smooth gameplay. I beat it on my first attempt but had fun doing so and there is just the right level of challenge. Sound effects got repetitive after a short while, some music would have helped improve the atmosphere significantly. I liked the sprite work and the user interface was easy to understand. The only things I would think could be improved on would be the general 'game feel', a bit more 'juice' on screen to help the player feel connected would go a long way, and maybe a few additional features such as powerups could help expand the gameplay further. All that being said, I enjoyed this a lot more than I expected from the screenshot alone, and I'd probably come back to this one when I had five minutes I wanted to kill. Good work, hopefully I'll see more games from you in the future! |
| Aug 16 20:26:14 | 11m 57s | Space Intruder | ♥ 1 | First let me say how much I enjoyed the music for this game, it really added to the experience. The gameplay is solidly executed even if a bullet hell top down shooter isn't the most original idea out there. Where this game falls down is in the graphical department, simple things like making sure that your player character doesn't blend in with the background assets, selecting an interesting (but legible!) font would help improve the UI, and just 'juicing' everything up to help ground the player in the world by making every input felt in some way. You've already got some of that going on here, but even more would really improve things in future. I would also add that you probably could afford to cut back on some of the mechanics for a jam game, there were a bunch of upgrades that never really got their chance to shine in the five minutes I spent playing your game. Keeping your game scope small, and giving it that extra level of polish is what helps make your game stand out from the crowd. You clearly understand how to make a function and fun game, and I hope to see you back for the next jam! |
| Aug 16 20:33:08 | 6m 54s | Last Shot | ♥ 1 | Ooh an interesting little puzzle game. This was surprisingly more challenging than I thought it might be, but I soon started to get the hang of things. A really interesting mechanic with creating your own gravity centres that works rather well. The graphics could do with some work as they aren't anything to write home about, and the lack of a soundtrack hurt the game too, but you're working alone so programmer art can be forgiven when the gameplay is this nice. A good experience. |
| Aug 16 20:50:09 | 17m 01s | Damage Control | ♥ 1 | I'm not a huge fan of these balancing games unfortunately, and wasn't all that taken with this one. I struggled to understand the pattern (if there even was one) to how the animals spread over time and I couldn't get very far with it even after a few attempts. The graphics really need some love, it can be hard to see what is going on at times and as a player I should never be asking the question 'what am I supposed to be looking at'. Think about what the most important information is for the player to know and try to find the best solution possible to making it as obvious as possible from the very first glance. A good effort for a jam game, just not my favourite. |
| Aug 17 17:17:38 | 20h 27m | Grave Heart | ♥ 3 | This game is excellent. Wonderfully made, well produced art, funny dialogue, nicely presented tutorial that explained the game's surprisingly deep mechanics very well, and solid gameplay. I could nitpick the difficulty of this game and how the bodies seem to pile up unreasonably quickly, but that would be overly critical for a game made in single weekend. Brilliant entry, well done. |
| Aug 17 17:25:07 | 7m 29s | Rebound | ♥ 1 | Ahhhh the controls are so frustrating with my keyboard! I could not get the jump to work consistently, and I kept failing to jump over and over again, falling repeatedly without feeling like I was in control. It's a real shame because there is some interesting puzzle design going on here that I otherwise should have been enjoying but wasn't able to. The graphics are nice and clean, though you could potentially add quite a lot to the game's visuals by having an interesting skybox/environment. The music and sound effects are also well presented. A good game, with a major flaw :( |
| Aug 17 17:32:53 | 7m 46s | Space Dog Escape | ♥ 3 | @yayapipi I'M SO SORRY! I accidentally mixed up your game page with someone else's and put the wrong review on each page! I'm super sorry for the confusion. Here's your actual review: This game is so cute and enjoyable. The music is awesome, really added a lot to the experience. Some really clever gameplay ideas going on here, though I had a few issues with the controls not being as responsive as they should be (for example there was sometimes a delay between pressing a button and something happening on screen). Some improved graphics would have really helped make this game shine, as well as bit more game feel, but for a solo effort in a weekend it's a good little game. Nice simple mecahnic that I haven't seen before made into something fun. Well done! |
| Aug 17 17:36:27 | 3m 34s | TrackBlasters | ♥ 0 | Oh, I'm not able to play and rate this because I get an 'Index out of bounds' exception thrown when I try to play the web version. I'm really disappointed because I like these old top down style racing games and your graphics look great from the screenshots. Hopefully you can get this fixed soon. |
| Aug 17 17:42:07 | 5m 40s | Patrick's Challenge III | ♥ 1 | Ooh this is a fun little puzzler, I haven't seen this mechanic used this way before so you've got some innovation going on here which I like, the randomisation leading to infinite game possibilities adds a lot of potential replay value. The graphics are simple but have an old school charm to them, though the game desperately lacks music to help complete the experience even if the bleeps and bloops are serviceable as sound effects. I'll possibly come back to play more of this once the jam is over as I quite enjoy little puzzle games like this, especially on mobile which it would be awesome to see you port this to. Good job! |
| Aug 17 17:55:00 | 12m 53s | The Gentle Giant | ♥ 1 | I know the aim of this game was not to squish things, but you had to go and make squishing things so stupidly fun that I couldn't help myself. The graphics are cute, the music is catchy (if a little repetitive after a while) and it's a unique take on the theme, even if I feel as though you are stretching it a little. My only real complaint is that I didn't realise for the first couple of attempts that I had to hold down the spacebar to properly stomp and I was a bit confused as to why I kept gliding forward after tapping it. A short tutorial screen or similar might help, though perhaps just adjusting the timing a little on the button press would work just as well. A good entry that I'm glad you shared with me, I had fun. |
| Aug 17 18:02:25 | 7m 25s | Territory | ♥ 0 | Ooh, yeah this game needs some work. I really wasn't sure what I was doing here, I didn't initially realise that this was a real-time strategy game and was taking my time to consider where I placed my units and before I had a chance to figure out what I should be doing, I had already lost. I tried a couple of times just spamming units on enemy territory but seemingly could never win any encounter even with a significant numerical advantage. A bit more balancing of the mechanics would really help this, perhaps even try prototyping with a simple board game version before you begin coding could really help you iterate quickly and find the right values to set things at. Some interesting ideas on display here, and quite an ambitious game for a solo effort during a 48 hour period. I wasn't bothered by the lack of music, though some sound effects would have helped make me aware of what was going on in the scene as I found it difficult to focus on more than one section at a time. |
| Aug 17 18:38:51 | 36m 26s | Box Bonanza | ♥ 1 | I wasn't really all that sure what I was doing with this game, sure it was fun throwing boxes around, but I couldn't figure out how to get my score above a certain point as boxes stopped spawning in and I had none left on the screen after a while (they all fell down the hole) and I only had 14/20. I tried to jump down the hole but was taken back to the menu with no explanation. The physics was fun and the graphics were ok, just needs more playtesting and iteration of your core mechanic. I noticed you had tried to develop several different game modes none of which were polished. I would suggest next time just pick the one and spend as much time as possible refining it until it shines. Game jam games don't need tons of features, they just need one implemented well. |
| Aug 18 11:38:38 | 16h 59m | Eating Sim | ♥ 0 | This game is... weird. And I didn't really get into it at all. The controls felt awkward for me on a keyboard (I initially almost didn't play it because I don't have an xbox controller and I couldn't figure out what the keyboard keys were - but I eventually spotted them in really tiny writing buried in the bottom corner of the screen, so your UI design could really use some rethink!) This game really needs a tutorial, it's not clear what I'm supposed to be doing apart from trying to get food into my stomach, and I ended up getting stuck because a piece of food got lodged in the throat and I couldn't find a way to unblock it. Having said all of that, it's a unique and fun take on the theme with some original ideas going on here, it just fails a little in the execution of those ideas. Keep developing games, hopefully you'll continue to learn from this jam and will return for the next one with something even better! |
| Aug 18 12:20:57 | 42m 19s | Pizza Defender | ♥ 1 | Fantastic graphics, love your art style. Gameplay needs a bit of work, most notably in the 'game feel' department, even a very simple flashing animation when an enemy is being hit would add a lot to the experience. I would like to have seen some additional gameplay elements such as powerups or perhaps larger 'boss' sized monsters, but I appreciate you only had the weekend. Don't forget the importance of sound effects and music in your games, this game could really use some. A nice entry, a fun take on the theme, and excellent art work. Good job! |
| Aug 18 12:29:33 | 8m 36s | Inventory Quest | ♥ 2 | Simple game with frustrating controls. Half the time my clicks were doing nothing and the game rarely registered a right click so I ended up with an inventory full of sealed items I could neither drop nor open. An interesting concept for a game, inventory management of finding the good loot is a core component of many rpgs and I enjoyed the idea of this game because of it. The graphics are nice, but the music is too repetitive and got very annoying very quickly. Not bad for a weekend's work, I would just make sure that your controls feel responsive first and foremost for your next game. Hope to see you back for the next jam having learned a lot from this experience, you've clearly got potential. |