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Historymaker118

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TimestampSince previousGameHistorymaker118's comment
Apr 29 21:39:15 Boogie Till You Die ♥ 1 Well done. Really enjoyed seeing you pull this together over the weekend, thanks for all the support, hope you do well. Really sweet visual effects in this btw, and that music is super catchy!
Apr 30 19:36:52 21h 57m Flow ♥ 1 Not a bad game, very interesting concept, though I did struggle at first figuring out how to play. It's got some potential, and isn't bad for something made in a weekend. I hope you continue to develop games and compete in future events, you've got some real potential.
Apr 30 19:40:47 3m 55s The Trafficker ♥ 0 This was fun, and the voice acting made me really laugh. If there was one thing I would change it would be the jump, it seems very floaty as it takes longer to fall than it does to rise up (normally you want this to be the other way around for smooth and snappy jumps). Nice take on the theme, and some great artwork in there too.
Apr 30 19:45:30 4m 43s Traade ♥ 1 I like a good puzzle game, and I like snappy 2d platformer jumps, this game had both. Really clever puzzle design, though perhaps a little heavy on the trial and error approach as you can't see the whole puzzle until you've already failed it multiple times. I enjoyed this little game, and while the music and graphics weren't anything special, they worked for this. Nice job!
Apr 30 19:54:11 8m 41s The Last Dragon ♥ 2 Ooooh, I love me some parallax effects, and this game has really great ones! Also the music is excellent, really chill and adds a lot to the game's atmosphere. Had a bit of trouble getting into this because the controls felt really unresponsive at times as though there was a delay between pressing the button and the character doing something, but with a bit of practice I finally got into a rhythm and managed to survive for longer than before. Not bad for a game made in a weekend, you clearly have some potential as a game developer and I hope that you will continue to improve your skills and level up irl.
Apr 30 20:03:50 9m 39s SHROUD (Synthetic Human, Radiation OUtput Determined) ♥ 2 I really enjoyed the atmosphere of this game, got some fallout/kenshi vibes from it which is never a bad thing. I would say that it was difficult to figure out what I was doing at first as it wasn't clear what objects could be interacted with and which were just there for decoration. Definitely a bit of over-scope here as it seems the gameplay got spread a bit thin. (Always try to keep your jam games simple and short, and spend that time putting the polish in). You've definitely got potential as game designers though, as there are some great ideas in this as well as some nice world-building (which is always appreciated). I hope you guys keep making games and come back for the next Ludum Dare.
Apr 30 20:17:53 14m 03s Harvester ♥ 1 Wow this game was tough to play, but in an oddly satisfying way (I refused to let the awkward controls beat me). It's not a bad effort for something you only had 24 hours. I hope you keep making games, as you clearly have potential to become even better.
May 1 16:27:58 20h 10m Discharge ♥ 1 J and K as inputs on a keyboard? I take it you don't use a standard ansii/uk iso layout because that was really uncomfortable to play with those keys, in future perhaps try to keep to more standard keys, or give the user an option to rebind them. The game really could have used some music or at least some sound effects, though I understand that you perhaps didn't have time to add them in. The artwork is nice and well presented, and the user interface was clean, easy to read and showed everything needed. Gameplay wasn't all that exciting (though I'm not a huge fan of 2d platformers in general so take that for what you will) however the physics were a nice touch and I had fun punching robots. Good use of the theme (which was a tough one this time) and an overall well presented experience. I didn't experience any bugs, so that's another major plus. Solid game guys, I hope you keep making games.
May 1 16:39:10 11m 12s Does Money Grow on Trees ♥ 1 This was an interesting game. First thought was how much I liked the colour scheme you used, it's a rather unusual combination that really works with your art style, so kudos for having some great graphics. The general presentation and user-interface were both clean and easy to read which is always a plus. I also enjoyed your screen transition animations, they helped bookend each game day nicely. I had a little bit of trouble getting to grips with your game's mechanics, maybe it was just something I wasn't quite understanding, but I did die several times trying to figure it out and am still a little confused as to how I could sustain my income. The fertiliser also seemed very inconsistent as to where I could and couldn't place it. Perhaps there was a bug, or maybe I just missed something? I think you've done a great job of using the theme to come up with an interesting concept, and you certainly have a good eye for striking game visuals and good UI design. I didn't encounter any bugs either so you've probably got your coding ability nailed too. Nice entry, thank you for sharing it with me.
May 1 16:50:18 11m 08s Vampire Quest ♥ 1 Art wasn't too bad, though you might want to check on your tileset as there are a few places where there's a couple of pixels from a neighbouring tile hanging mid-air which spoils the otherwise consistent aesthetic. I liked the music though it stopped playing shortly into the game and never restarted (have you remembered to set it to loop?) and it's absence was sorely noticed with the overly spammy sound effects. I'm not a fan of 2d platformers, but I didn't have any issues with your controls so that helped me enjoy the experience. I would say that you need to give the player more feedback with the combat as it wasn't clear when I was hitting an enemy or when the enemy was hitting me. It also took a while to figure out I needed to press and hold 'e' after killing an enemy to drink their blood (which was a cool mechanic and great take on the theme!) as the text vanished too quickly for me to read it at first. I didn't understand the point of the sunglasses and the umbrella (I guess they help protect me from the sun or something) as there wasn't anything to make it clear that having them did anything. You've clearly got the potential to become a good developer, just take more time to give the player clear feedback on their actions, and you'll have a really good game in the future. I hope you keep developing and come back for future jams.
May 1 16:56:48 6m 30s Dudes of Wizardry ♥ 1 This was great! Really simple concept executed well - exactly what a good jam game should be. I loved everything about this game and I really can't think of anything I would say negative about it except that it was perhaps a bit on the easy side and could do with some more challenging levels, but this is certainly something you should consider developing future. Excellent, excellent game.
May 1 16:57:09 21s Little Baby Bloodbag ♥ 0 This was great! Really simple concept executed well - exactly what a good jam game should be. I loved everything about this game and I really can't think of anything I would say negative about it except that it was perhaps a bit on the easy side and could do with some more challenging levels, but this is certainly something you should consider developing future. Excellent, excellent game.
May 1 17:03:59 6m 50s Battle Hearts! ♥ 1 This is such a simple concept, but it's surprisingly fun to play and a really innovative twist on the defence game concept. The music was a little irritating after a while and you could have really done with a slightly longer sample, but it does have that great 'made in a weekend' charm to it too. Graphics weren't anything too special, the game could have really benefited from some more 'juice' and feedback, as an example I hadn't even noticed for quite a while that I had lost a couple of hearts from getting swarmed, something simple like a bit of screenshake, or even just a sound effect would have gone a long way to helping. You've clearly got potential as a game developer as you have a great mechanic here, and you've implemented it well (the game feels nicely balanced with just the right level of challenge) so I hope you continue to refine your skills and keep making games!
May 1 17:12:48 8m 49s The Kindercatch ♥ 1 Well that was creepy. Not sure if I enjoyed it, but it was certainly an interesting concept. It was a little hard figuring out what I was doing for a while, because I just seemed to be able to press and hold down the right arrow key and spacebar and get points, and there wasn't any reason to move upwards or change direction as far as I could tell. The audio was good, and the art style works for what you were going for (I got a strong Limbo vibe from the glowing eyed kids). Not a bad effort for a weekend, and an interesting take on the theme.
May 1 17:22:20 9m 32s Only Got Nine Lives To Live ♥ 2 I really like that you had an opening cutscene, really helped pull me in to your game, and not something many people have time for for a game made in a weekend. The story seemed interesting and you certainly put a lot of thought into your world building. I had a bit of trouble with the gameplay as I wasn't too sure at first whether I should have been focusing on mining for resources or constantly trying to jump to new systems, and finding the right balance was a little tricky when I kept ending up in systems with none/low resource planets. I enjoyed the music, reminded me of the soundtrack to one of my favourite games that not many people have heard of called 'American McGee's Scrapland' so that's a huge plus, and the overall presentation of the game (art, user interface, effects) were all well put together and worked well. Great jam entry, I hope you continue to make games and refine your skills, you have the potential to become a really great developer in time.
May 1 17:34:49 12m 29s Battery Life ♥ 1 This was great. Really had some cool ideas going on with the core mechanic and the puzzle design, definitely a good use of the theme. This game was just oozing atmosphere despite the limited details, and I think a large part of that was the soundtrack which was perfect for this game. I'd really love to see you take this concept further, get some better graphics, make some more levels, give this some real polish. You could have the next portal on your hands if you know what to do with this. Good work!
May 1 17:44:18 9m 29s Risky Life ♥ 2 This isn't too bad, could do with some more polish. I'm not a fan of platformers, but this one isn't the worst game I've played. I liked the idea behind trading in life for power-ups but I think you need a few more iterations before the mechanic feels little less 'tacked on'. The art was okay, certainly was easy to see what was going on, and I enjoyed the exploding animation you get when an enemy dies. Jumps felt nice and tight, no awkward floatyness going on which is always a plus so well done there. Not a bad attempt for a game made in a weekend, I hope you continue to refine your skills and keep making games. This is certainly better than anything I made when first starting out several years ago.
May 1 17:50:03 5m 45s Fateshift ♥ 1 I enjoyed this game a lot. It's a very simple concept, with very simple mechanics, but you clearly put a lot of time into refining and polishing it which is exactly what a good jam game should be. The models were all really nice and the overall look and feel were great. I can't think of much else to say other than well done! I hope you continue to improve your game design skills and come back for future game jams, you've got potential to be an excellent developer.
May 1 17:57:14 7m 11s Jack The Reaper ♥ 1 I really enjoyed this little game. It has a charming art style that's very unique and a great soundtrack that adds to the whole aesthetic nicely. My one complaint would be that the controls were very floaty and hard to control, and I was left feeling a little frustrated on more than one occasion after drifting into an enemy while trying to land on a lower platform. Having said that, I've given this multiple attempts and I still had fun with it. It's a nice combination between pac-man and a 2d platformer, and there's certainly a fun game in there with just a little bit more refinement on the movement. I hope you continue to develop games and come back for future jams, you've done really well on this one.
May 2 17:01:59 23h 04m Social Poker ♥ 1 This was strange. I don't understand it at all, but at least you've invented something unique.
May 2 17:29:07 27m 08s Swords and Kreatures ♥ 0 I had no idea what was going on with this game, the tutorial was more confusing than anything else and the poor grammar and spelling mistakes combined with the bad UI made it really difficult to follow. You seemed to have made a rather complicated game here, but didn't do a great job of explaining it properly which you really really need to do. The music was nice though so that's something good.
May 2 17:37:58 8m 51s Seed. ♥ 0 This was really good. A really clever take on the theme, a simple core mechanic implemented really well. Lots to like about the UI, art, and music/sound effects. It had a good level of polish and balance and just the right level of challenge. I can't think of much that I would change about it really. Nice work! I hope you continue to make more games and come back for future jams!
May 2 17:44:20 6m 22s Plunderlings ♥ 4 This had really nice art and animations, and the concept was pretty solid. I had some serious issues with the controls though, they were very unresponsive and I continually found myself getting stuck on objects that I don't think I should have been getting stuck on, as well as the jump being very inconsistent and didn't seem to register most of the time I pressed the button. I think this was meant to be a puzzle platformer, but the speed at which you moved made me think I had to race through the level which led to me dying frequently and not understanding why at first. A few more hours of polish to the controls and level design and you would have a pretty decent game. Really good job on the art style though, my first reaction to your screenshot was 'woah that looks cool' which doesn't always happen with jam games. Well done.
May 2 17:49:40 5m 20s Hearts for Coins ♥ 1 Janky, janky controls, you might want to check what you're doing in your update function because the characters were stuttering along every frame and it felt as though I was dragging them through gravel rather than having smooth platforming and responsive jumps. With very little to offer in terms of music and sound, it's clear that most of the effort went into the puzzle design, which wasn't bad. An interesting take on the theme, and not awful for something made in a weekend (and you finished it which is awesome considering so many people didn't - and the theme this year was pretty tough too!). I hope you continue to practice your game dev skills and come back for future game jams, you've clearly got the right stuff to become a good developer with time and hardwork.
May 2 17:57:45 8m 05s obsessed ♥ 1 This reminded me of 'geometry dash' and considering how many hours I've somehow managed to sink into that (something with nearly 3 digits) that's not a bad thing! The art was simple, but works really well for the game you were making, and the user interface was clean and easy to understand. My one big complaint would be how inconsistent the jumping was, half the time the game wasn't registering my inputs, or was reacting several frames too late (which made timing my jumps impossible) combined with a jump cycle that was the wrong way around (you need to make sure that you land faster than you take off - yours does the opposite, you rise up faster than you fall which feels very wrong) and it was frustrating to play in all the wrong ways. The rewind mechanic was cool though and implemented really well (I suspect that's where you spent most of your efforts this weekend and it wasn't wasted) and it was a great take on the theme (which was a tough one this time around). Good work for a first time round - you've got the right stuff to become a great developer with some time and practice. It's far better than anything I was making as a teenager. I hope to see your next game in Ludum Dare 45, keep going!
May 2 18:04:34 6m 49s Slave Odyssey ♥ 2 The story was really interesting and well written, and it tied into the macro game perfectly. The music was nice and the art style fitted the game very well. I especially loved the ship design! My one real complaint with the game is that it was very hard to see the enemy projectiles in the shoot 'em up sections and I wasn't sure if I was dodging things coming at me that would kill my crew, or just background scenery. Making them larger, or the background stars a little less bright in comparison to the interactable game objects would have helped immensely. I really enjoyed the concept behind this game, and it's a great take on the theme. Awesome work, and well done for only having a weekend to make this!
May 2 18:13:10 8m 36s The Garden ♥ 1 This is probably the first game I've played that made me feel dizzy and motion sick which is a shame because the graphics are very beautiful and polished and the music is relaxing and pretty chill (I've even left it running in the background to enjoy while I type this review). I'm a little disappointed at how the gameplay is squished up at the top of the screen, and the dialogue pushed right down to the bottom (on a large monitor it's not very comfortable to keep track of), and while very pretty to look at for short periods, the main background spinning was very distracting and didn't do anything to enhance the gameplay (and for me personally made the experience worse). You've clearly got a flair for visuals though so I hope you continue to make games, the game was really well balanced and thought-out and I never experienced any bugs or crashes which is impressive. An interesting experience.
May 2 18:22:51 9m 41s Money is Life ♥ 1 Someone managed to make a tetris game fit the theme, now that's creative! Really polished UI and visual design (simple but works really well for this sort of game) and the audio was a fun retro style theme that worked nicely with the gameplay. I was frustrated by the lack of gravity on the tetriminos which made the game feel very random with not enough room to fix mistakes, the ability to t-spin would have helped here. Not at all bad for something made in a weekend, though I'm not a huge fan of this type of puzzle game so take that for what you will. I hope you continue to make games and come back for future jams!
May 2 18:34:30 11m 39s Devil's Bank - Your life is currency! ♥ 1 I have no idea what I was doing because the writing doesn't make sense (I'm assuming English is not your native language as the grammar was all over the place) but the music, visual design, cutscenes, and UI were all fantastic and totally worth rating very highly. An interesting take on the theme and some interesting mechanics at work (I figured out that I was supposed to take a chance on the contract being fulfilled or not, or just taking their soul there and then) with some good balanced risk-reward. Really impressive for something made in a weekend.
May 2 18:54:21 19m 51s King's Alchemist ♥ 2 Lovely clean graphics and UI, it was clear how to play and what to do (though it took me a few minutes to get used to switching between all the screens). It would have been nice to have some visual reminder of what potions were needed on the potion creation screen, or some visual notification when a customer order changed or time was running out as on more than one ocassion I found myself making the potions needed only to return to the main screen and no one wanted any of the potions I had made and I didn't have the ingredients for the ones they did. An interesting concept overall, and a very polished entry for a weekend jam game, I hope you continue to make games.
May 2 19:04:27 10m 06s NEKOBELLUM ♥ 1 I liked the explosions and screenshake, it went a long way to making this something I played for far longer than I thought I would initially. The UI was a little hard to read, the thin bright font on the bright background wasn't the easiest to read and was the main thing that needed improving. Just something as simple as putting a background panel behind the text would have made it easier to read during the middle of gameplay. The game was actually very challenging, but I'm not sure the upgrade system was working properly as the two upgrades I had enough life to purchase during my playtime (auto-fire and I forget the other) didn't appear to do anything. It was also very hard to acquire any additional life and considering how easy it was to lose, the upgrades seemed very expensive and it was hard to judge whether buying one would be worth it. Not bad for a jam game though, and it was a fun experience. I hope you continue to make games and get better, you've got potential to become a good developer in time.
May 2 19:14:26 9m 59s The strange Life of Bill the postman ♥ 1 This was super cute and I really liked the art style and music. The gameplay was interesting and a good take on the theme, though I did struggle a bit with it due to not knowing where I was supposed to be going at first and the boxes needed to move around took too long to push where they needed to go which just felt like I was wasting precious time I could have been doing posting letters. A great concept and excellent work for something made in a weekend, nice entry.
May 3 07:02:51 11h 48m Hot Slots: All In ♥ 1 This game is great fun! A really simple set of mechanics that work really well together in a unique way that ties to the theme, plenty of good quality art and music and a well designed easy to understand UI made this a very enjoyable experience and a great jam entry. My only complaint would be how the diffuculty was very dependent on RNG and there was one powerup I never got from the slot machines. I did enjoy the 'push-your-luck' approach to gambling life for upgrades though so I wouldn't know quite how to balance this out. I hope you continue to make games, I'd love to see what you do in the future.