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Feedback comments for LD46
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| Timestamp | Since previous | Game | Historymaker118's comment | |
|---|---|---|---|---|
| Apr 21 08:35:35 | Hacker Escort | ♥ 0 | Was hoping to review your game, unfortunately I'm getting a unity error when trying to launch it on the web build. Let me know once you've fixed it and I'll come back and review it properly! | |
| Apr 21 08:43:38 | 8m 03s | -SPROUT- | ♥ 2 | Not bad for a first effort, a simple concept but one that mostly seems to work. However I've got a couple of issues for you, the first is that the mouse control is really stiff, I don't have a lot of room for my mouse to move, and with the poor acceleration in the controls I found it very hard to play the game well, I did try opening the options menu to see if there was a setting I could change but the game hard crashed when I did so and the refused to launch again afterwards. I really liked the water effect you had for the hose/gun weapon, and having the splashes on the plant ground texture was a nice touch. Big thing I would do to improve this would be to work on a clearer to read UI, and have more feedback when you were actually damaging the robots as it was difficult to tell the effective range of my water pistol. Perhaps having them flash a different colour, or if you ahd the time, have a electric shock particle effect. The music was fun, nice job with that. |
| Apr 21 08:49:17 | 5m 39s | Snail Tender | ♥ 1 | This was great! I liked the art style, I liked the music and sound effects which helped add a ton of humour to the game, and I liked how simple the concept was. If anything it was perhaps a little too easy to beat, but I could see this being expanded on to have different "levels" with perhaps multiple snails to care for while dealing with the other distractions that get progressively more difficult over time. Reminded me of my school days playing flash games which was a nice throwback for me. Thanks for sharing it, hope you do well in getting good feedback. |
| Apr 21 09:19:14 | 29m 57s | Mr. Fluff | ♥ 2 | This was super cute and very fun to play. A great example of a simple game executed well. I really liked the music and the sound effects, and the gunplay was surprisingly satisfying. The only thing I would improve would be to make it a little clearer when the rabbit needs food/water/attention and when you're too close to pushing it too far. Right now it's a little hard to judge what his needs are and how much is 'too much' love. Other than that, really had a good time with this one. Thank you for sharing it! |
| Apr 21 09:25:40 | 6m 26s | Keep the Party Alive! | ♥ 0 | I managed to throw a successful pizza party, even if it did take me a few too many seconds to figure out what I was supposed to be doing. This game was pretty neat, a nice take on the theme I hadn't thought of, and a well executed concept that hasn't tried to over complicate the mechanics as too often I see done. It really would have benefited from some music and sound effects to help with the 'party atmosphere' but I know it's not always possible to have the time in a weekend jam. Still when your theme is a party, perhaps putting a little time aside for adding music should be something you consider. Other than that, a good entry, thanks for sharing! |
| Apr 21 09:41:44 | 16m 04s | Karmagotchi - A virtual friend | ♥ 1 | I enjoyed this, cute graphics, really nice music, simple to use and understand interface, and a good concept that seems to work. It's a little disappointing that this doesn't try to do anything new with the virtual pet genre in terms of it's mechanics or setting, but it's a well executed game nonetheless. |
| Apr 21 09:52:28 | 10m 44s | Hope | ♥ 0 | Nice art style, great atmosphere, good storytelling, excellent audio design. Gameplay however was a little frustrating due to the control layout feeling a little awkward to use, and the high difficulty in getting past zombies and solving puzzles right from the start took the shine off it for me. Really good effort for a weekend game, and with some polish and balancing I could see this being a proper release I'd throw a couple of quid at to play on itch/steam/gog. |
| Apr 21 10:13:20 | 20m 52s | Missing Pieces | ♥ 2 | This was a very pleasant game to play, lovely minimalist art, relaxing music, simple gameplay mechanics and a cute story told without words. Good game for a weekend jam, wish it was longer. Maybe you would consider adding to it in a post-jam version? |
| Apr 21 10:21:35 | 8m 15s | Protect The Torch! | ♥ 2 | This was frustrating to play, which is a shame because there is a good game idea buried in the poor gameplay execution. Too many instant deaths without a chance to respond meant having to start over too many times in ways that felt very unfair, clunky controls and poor key choices made playing on a keyboard uncomfortable, and the stiff jumping and using of items felt unresponsive and I wasn't sure what I was even doing when I used them half the time. With some more time to polish up the responsiveness of the controls, some more balanced level design, and a bit of tweaking to the core mechanics, this could be a great little indie game. Lots of potential here, and hey, you made a brand new game in a weekend so that's a huge thing to have done! |
| Apr 21 10:27:25 | 5m 50s | Keep Blue Dot Alive | ♥ 2 | Well this was.. innovative. I didn't particularly care for the unusual controls which I found to be very awkward and clunky to use, but there's an interesting concept in this entry. I think what this needs is a different way to charge up the attack rather than dragging away with the mouse, perhaps simply click and hold to charge and release to shoot would work better, especially as what you have now seems to conflict with the movement of simply turning in the right direction. Otherwise I liked the music and this has a nice minimal aesthetic. |
| Apr 21 10:35:59 | 8m 34s | Isle of Light | ♥ 2 | Really liked this one, reminds me of the game I made for Global Game Jam a couple of years ago, very similar graphics and gameplay. I had fun with this, it wasn't too complicated or too easy, it felt nicely balanced and played very well with no bugs that I encountered. Great job! |
| Apr 21 10:43:22 | 7m 23s | Keep The Social Distance | ♥ 3 | Controls were a little strange at first but I soon figured it out. I think it would be a little better balanced and feel better to play if you started out with fewer people on the street and fewer infected people and then slowly ramped up how many were on the street over time, as it is right now, it starts off already feeling very challenging and quickly becomes very unmanageable. With a few minor tweaks to this balance it would probably play a lot better. Nice graphics and sound design though, and a clever use of the theme. |
| Apr 21 10:58:29 | 15m 07s | Beelieve In Yourself | ♥ 1 | Took a while to get comfortable with the controls, but once I did I started to enjoy it more. The music was very pleasant to listen to, shame the graphics weren't very good to match. One big thing I would add is better indication of when you're taking damage and what is causing you to take damage, as well as perhaps a slight improvement to change your momentum when you turn around to make it feel less floaty and give the player a little more control. Nice innovative idea though, and well done for getting something made in a weekend! |
| Apr 21 11:12:12 | 13m 43s | MyTube | ♥ 2 | This is probably the best one I've played so far, really really enjoyed this game. Excellent graphics, audio, gameplay, everything is polished and works, the game feels balanced and keeps the pace going without ever feeling too easy or too difficult. Not much to really add except I hope you find ways to take this further and expand on it. Excellent work for something made in a weekend. |
| Apr 21 11:37:11 | 24m 59s | Sunlit | ♥ 2 | Wow, this is beautiful! I love this game. Very relaxing gameplay, though still a challenge enough to keep things interesting, wonderful art direction and soundtrack. I always appreciate a simple game with unique mechanics that is so well executed. I'll definitely be returning to this one again and again. Well done! |
| Apr 21 11:40:34 | 3m 23s | Craftastrophe | ♥ 1 | I like the art direction, and the game is very simple but well executed in the time available. Wish you could move a little faster, but I guess that just adds to the challenge of it. Nice idea, well done. |
| Apr 21 11:48:49 | 8m 15s | 7 DAYS OF FEEDING | ♥ 1 | Named my eldritch god 'Chad', recruited some cultists, fed them to him, got caught eventually, had fun doing so. This game is really unique and an interesting twist on the theme. I don't usually enjoy text adventures made during game jams, but this one was unusual enough to get me to have a good time. Nice mechanics and decent art. Well done! |
| Apr 21 11:58:51 | 10m 02s | Royal Decree | ♥ 1 | Nice art direction and sound design, gameplay was a little on the clunky side, the random placement of the items, the size of the map, and the time limit all work against you in a way that feels very unfair. Perhaps a better way to have done this is to have fixed locations for each food type so you can learn where everything is and use that to optimise your route through the town. Interesting idea, and not bad for a weekend. |
| Apr 21 13:24:12 | 1h 25m | One Step Darker | ♥ 1 | The moving feels very weird and hard to control, but otherwise a really nicely executed little puzzle game with great atmosphere and visual design. Thank you for sharing it! |
| Apr 21 13:34:01 | 9m 49s | Untitled Phoenix Game | ♥ 3 | Really wonderful art style, clean controls, good level design, a simple twist on the puzzle platformer exectuted very well. Beautiful music really helped add to the atmosphere and overall I had a lot of fun with this. Not sure what I would say to improve this game, but a good job nonetheless. |
| Apr 21 13:42:05 | 8m 04s | Mutiny | ♥ 1 | I enjoyed this game, a nice mostly well balanced little management game with some well designed mechanics. When I read the tutorial I was at first concerned that perhaps you had over complicated it and given too many things to manage at once, but once I started playing I found that actually was not the case. Real shame this didn't have any music or sound effects, I think a good sea shanty and a few "arrrs" would have really livened the game up a lot. Nice effort for a weekend though! |
| Apr 21 13:50:10 | 8m 05s | Of Wolf and Mom | ♥ 2 | Reminds me of that SNES super mario game where you play as a yoshi carrying baby mario. This was cute and I liked the sprite designs. Gameplay wise, this really needs some tweaking, either you need to move faster with and without the baby, or the meters need to fill up significantly slower than they currently do. When I have to retry the *tutorial* multiple times due to this issue something is off. Music was good though, I 'll give it that. |
| Apr 21 13:56:13 | 6m 03s | Drop the egg Jeff | ♥ 4 | Very QWOP with the physics/controls in this, very challenging to play, but I think that's the point? One issue I would raise is that I seemed to get stuck on the slopes if I miss timed my jump even slightly which led to far more restarts than I would have liked. A good challenge is one where you feel that you as the player messed up and failed, not that the game cheated and made you fail. Would have also been nice to have some music in the game, and the art was serviceable. Well done for trying out a new engine though and for getting something made in a weekend! |
| Apr 21 14:03:42 | 7m 29s | Faith Keeper | ♥ 2 | Nice graphics, nice atmosphere. Took a while to figure out what I was supposed to be doing, but soon did. A tutorial would probably have helped. Not bad for a game made in a weekend. |
| Apr 21 15:03:55 | 1h 00m | Mission Impoppable | ♥ 1 | Interesting game, really nice art music and UI design. One big problem I did have with the game was I was never sure what was causing my balloon to pop, and what assets were just background elements and what were intractable things in the foreground. |
| Apr 21 16:23:34 | 1h 19m | Vigtafl | ♥ 1 | Excellent game, and I recognise exactly which board game this is based on, though I did notice you tweaked a few rules to make it harder for the king piece (normally in tafl games you have to surround the king on all sides, not just two to lose). Great visual design, and a nice soundtrack. Going to add this to my favourites list and play against the computer when I can't get anyone to play me irl. |
| Apr 22 09:48:32 | 17h 24m | The Cube | ♥ 2 | Really was looking forward to playing this, as I am very impressed with the striking visual design. Unfortunately when I launched the game it immediately crashed to desktop, and then wouldn't launch again (kept getting error messages - no game). I then deleted the folder, re-downloaded the game, extracted it again and tried again, same problem. I was using the Windows build of the game if that helps. Let me know if you get a fix out, I'd still like to review your game! |
| Apr 25 16:01:48 | 78h 13m | MR BUZZ'S FANCY-ASS PICNIC | ♥ 0 | The art direction is great, some really nice clean looking UI which is always a plus, and a nice bit of humour. Gameplay felt strangely paced, the idea of 'do nothing' to score is interesting, but perhaps not quite the right sort of 'interaction' you want for this type of game. Interesting idea though and I did have some fun with the game. |
| Apr 25 16:43:34 | 41m 46s | Hungy Hungy Dwagons | ♥ 2 | I liked the twist on the tower defense mechanic where in you had to have the 'transformed' enemies reach the end to score, but also could destroy them while trying to attack oncoming waves. The music was nice, but it needed to repeat (it cut off midway through the second wave and didn't start again until the next wave did leaving an uncomfortable silence). Art could have done with being a little clearer and the UI would benefit from something indicating how far along a wave you were. It would also be good if the game didn't end the moment you lost one of your three dragons, and instead treated them as lives. Other than that, this was a good entry for a weekend's work. Nice game. |
| Apr 25 16:53:03 | 9m 29s | Pennywise Crossing | ♥ 1 | The control scheme is really weird and doesn't work the way you'd expect it to which took a few minutes to figure out. The game lacks any sort of challenge beyond 'use the broken control scheme to awkwardly navigate to the nearest balloon' so some sort of obstacle to navigate around would add a huge amount. The in-game UI needs a lot of work, the black default font is not readable if you wander into any of the night time areas of the game, and doesn't match the atmosphere of the game. Speaking of atmosphere, I couldn't tell what sort of mood the game was going for. The title screen and tutorial screen, along with the 'spooky clown' would imply this was meant to be a horror game, but then the game is bright outside visuals with happy trees and chirping birds. I feel like this concept needed a lot more thought put into it before trying to execute it, perhaps in future game jams, try to spend some time prototyping the gameplay (you can use paper and pieces for this, it doesn't have to be digital) and figure out what tone you want the game to have and design your art style to match it. |
| Apr 25 17:01:53 | 8m 50s | Keep Him Alive | ♥ 1 | This game lacks some much needed UI to let the player know what is going on in the game. I have no health indicator or timer so I couldn't tell what was killing me. I had no idea what the coins and chests were for, and I found judging the distance I needed to be to successfully hit an enemy without getting hit back to be very difficult. The controls were very floaty, and it felt as though I was moving across an ice rink most of the time. The screen shake was perhaps a little excessive and could do with turning down. Some improvements to the npc pathfinding would also help this game a lot. It's a shame this game lacks any music or sound effects, and the graphics are very 'programmer art' which unfortunately did not help alleviate any of the other issues. At the core though there is a solid idea for a game and a fun action rpg gameplay loop. With more time, more polish, and better design this could be a decent game. While this isn't a great jam game, it is a game that you made in a weekend, and that is still a huge accomplishment. Learn from this and come back for the next Ludum Dare. |
| Apr 25 17:17:02 | 15m 09s | A 90s Game! | ♥ 2 | There is a really nice little core gameplay loop in this that kept me playing far longer than I would have expected. A few things could have really improved this game, either have the player move a little faster than the lumberjacks or make the lumberjacks more slower, or move in a less direct route towards the tree, far too often I was away from the tree for a couple of seconds and then had two or three lumberjacks seemingly spawn in on top of the tree (they had run in very quickly from the opposite side of the map) and I had no chance to stop them. Also having to stop them from behind the tree was very counter intuitive. Perhaps having something on the UI to indicate the presence of a lumberjack near the tree would help as well. If I were to improve on this game I would have the map be a little smaller, but have obstacles to avoid (for example put down some hedges or a park bench that you can't walk through) and more than one type of collectable with different score values (perhaps even add some flowers that add to your score at the end that grow over time, but die if you trample on them). Not bad for a weekend's work. Look forward to seeing what you create next time. |
| Apr 25 17:25:37 | 8m 35s | Keep the Love Alive | ♥ 0 | Really liked the graphics of this, and it's nice to see a co-op game made for this that also has an AI option (which is what I played with). I wasn't really sure what I was supposed to be doing though to keep the bar filled. I kept collecting the markers and staying near the blue player, but still the bar kept dropping and never seemed to fill up. Perhaps there was a bug? An interesting take on the theme though, and some really clean UI and minimal art style helped a lot. |
| Apr 25 17:31:51 | 6m 14s | Captain Coal | ♥ 0 | The controls felt very floaty, and moving in the direction your mouse pointer is at feels very unintuitive as a method for turning in a top down 2D view. My biggest complaint was how quickly the fire went down compared to how long it took to move to the nearest burnable object and put it in the fire, and how much fuel that provides. The game definitely needs more balancing in that regard. I liked the core concept a lot, and there is plenty of humourous potential here. |
| Apr 25 17:45:54 | 14m 03s | Elementrees | ♥ 2 | First thing I noticed was how bad the font choice is. I had a very hard time reading the instructions which did not leave a good first impression. The art style felt very 'messy' and made it difficult to differentiate the interactable sprites and backgrounds. I had very little idea what I was supposed to be doing at first and it took a while to realise I could interact with the white thing in the middle to start the first wave. The main attack feels very weak and could do with some sort of knockback effect as far too often I found myself surrounded on all sides and unable to do enough damage to clear a path away to avoid damage which felt very cheap and unfair. The music doesn't quite match the rest of the game aesthetic and I wished I could turn it off after just a few minutes. The other sound effects were drowned out by the music so they did little to help. I wasn't sure what the aim of the game was. No matter how much I upgraded the trees they didn't seem to do anything to the enemies, and my attacks felt the same in the fifth round as the first. For a team of six people working on this game I would have expected a lot more from this, had this been a solo game, or simply a two person team, I would be a lot more forgiving of this game's many flaws. The game does run smoothly though, and the controls for moving and shooting worked well enough to keep me playing this longer than I initially thought I would. |
| Apr 25 17:57:08 | 11m 14s | Ballad of the Bard | ♥ 3 | This really reminded me of the classic game Loom with the using music to trigger events. If anything I felt that there honestly wasn't enough use of the music mechanic in this game, and I spent more time micromanaging firewood than feeling like a bard playing music to ward away enemies and conjour up tools. I did enjoy this game though, and it's nice to see such a unique take on the theme in terms of mechanics. I would like to see this expanded on in some way, perhaps your team could make the spiritual sequel to Loom that I've been wanting to see for years, you certainly have shown a lot of talent here. |
| Apr 25 18:02:55 | 5m 47s | Shapes | ♥ 1 | I didn't understand this game at all. I could move and jump and holding down the mouse released a ball that I could shoot onto a platform, but then the game immediately gave me a 'game over' screen and told me to try again. So I did, and I kept experimenting trying to figure out just what exactly the game wanted me to do. And the same game over kept appearing. I read the description and tried again, and once again made no progress before the game seemingly at random decided to end. This game desperately needs a tutorial, some form of UI or way of telling the player how close to a game over they are at, and clearer objectives. |
| Apr 25 20:34:05 | 2h 31m | Symbiosis | ♥ 2 | I rather enjoyed this, a well polished roguelike with an interesting setting and a nice graphical style. I'd love to see development continue on this as I think with some more refinement and content this could end up being a really good indie game. |
| Apr 25 20:50:23 | 16m 18s | Faire L'Amour aux Plantes | ♥ 1 | This was the weirdest game I've played this LD. Not sure how to really respond to this as it's so 'out there' as a concept. I guess the art and music were well done, and the game didn't have any bugs that I could find. Perhaps my only complaint is that it's perhaps too easy and too short. |
| Apr 25 21:02:36 | 12m 13s | Breaking Egg | ♥ 2 | This was a fun little game, with some nice clean art and unusual music. The one big complaint I have with it is that it's not very clear what does and does not cause the egg to become damaged. Sometimes rolling along normally damages the egg, and sometimes dropping onto a surface does too, however sometimes neither does, and this inconsistency did not feel good and left me feeling cheated as a player when I lost as it didn't ever quite seem to be my fault. I did complete both stages of the game eventually, but if it had been clearer what I had an hadn't been doing correctly it would have felt more of an accomplishment and less like luck through trial and error. |
| Apr 26 10:07:25 | 13h 04m | Feed The Fire | ♥ 3 | This was a simple concept well executed. The music was a little repetitive and got annoying very quickly, and I didn't like that I had to figure out what was 'combustible' and what wasn't by trial and error, but those are my only real complaints. Nice little game for a weekend's work. |
| Apr 26 10:14:36 | 7m 11s | Prism of Science | ♥ 1 | Very hard to see what was going on, the foreground and background elements are too indistinguishable, couldn't always see what was killing me, however I did like the graphical style. No health indicator and no way of knowing what was and what wasn't killing me. Platforms are too small for the floaty jump arc, made movement feel very imprecise. The spit attack has poor range and couldn't be aimed up or down which made it pretty much useless for most of the game. I liked the lighting effects and the atmosphere and it's a unique take on the theme, though I'm not quite sure how it fits it. |
| Apr 26 10:23:19 | 8m 43s | The King's Gun Guy | ♥ 2 | This game really needed some more time to balance the difficulty. There is simply not enough time between waves of enemies to open the upgrade store and upgrade enough to take on the hoards of enemies that swarm the screen, and even fully upgraded it still takes seven or eight bullets per enemy to kill them, with no knockback and thirty enemies on screen at once, I can't survive more than a minute in game. The sound effects were good, but it really needs some music, and the UI was way too small. Other than that, I liked the art and attempt at humour even if it didn't really land. |
| Apr 26 10:30:23 | 7m 04s | the Isle | ♥ 0 | Not sure what the gameplay here was, got really bored of the lore dump intro cutscene thingy (though the visuals were very cool) and kept getting stuck in a loop of repeating dialogue. The font choice made reading difficult and the lore was so filled with Proper Noun Exposition that I gave up trying to understand it after the first couple of questions and tried to skip it to the end. |