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Feedback comments for LD55
Historymaker118's games and stats for all events →
| Timestamp | Since previous | Game | Historymaker118's comment | |
|---|---|---|---|---|
| Apr 15 19:14:07 | Diablillos | ♥ 1 | That was pretty neat! Love the simple gameplay loop, you made something clean, coherent, and most importantly fun! I did struggle to beat the final level, as there were just not enough souls spawning fast enough to summon in the defence I needed to survive. Have you put this on the pico-8 bbs yet? I'd love to be able to play this via splore on my rgb30! | |
| Apr 15 21:13:08 | 1h 59m | Tao | ♥ 2 | Wow, just wow. The art is beautiful, the audio is pleasant to listen to, and the gameplay is just so smooth! I really love this game! Did you upload this to splore as well? I'd love to be able to play this on my rgb30. From one pico-8 jammer to another - you absolutely killed it! |
| Apr 15 21:21:15 | 8m 07s | Summon the Intern | ♥ 2 | Woo! Pico-8! This was a lot of fun, it took me a bit to get used to what I was supposed to be doing, but once I got the hang of things I had fun piling up the papers and trying to get tasks done. I'm really impressed with the music too, I personally struggle a lot making music and sound effects in pico-8 (I didn't have the time for that this jam myself) so I always appreciate a great chiptune track! Did you upload this to splore too? I'd love to be able to continue to play this on my rgb30. |
| Apr 16 08:15:39 | 10h 54m | Pulse of the Ethereal | ♥ 1 | Hey thanks for sharing your game, I quite enjoyed it. I did struggle with the aiming controls as there was no crosshair to show where exactly I was shooting which made trying to target the enemies flying at me very difficult and the lack of a clear indication as to the position of my ship in relation to the incoming attacks made figuring out if I was about to be hit or not very hard until it was too late. I'm not sure if this is down to the camera angle, or just the flat lighting but it was hard to tell what the 'depth' of objects was on screen. Perhaps some additional background parallax effects (ie a moving starfield or similar) would help here. That being said, the controls felt smooth, moving and shooting felt good, and when I did eventually start hitting things and making them explode, this also felt very satisfying. The music and sound effects are also pretty great, not too loud, not too distracting, and fit the gameplay well. Other than the poor fit for the theme, this was a solid entry. Well done for making this in a weekend! |
| Apr 16 08:22:18 | 6m 39s | Hentoad | ♥ 1 | I like the concept and the switching back and forth between the two characters to tackle different platforming challenges. I did really struggle to play this however, the mouse sensitivity is far too high! The camera was spinning around wildly with even subtle movements and often this led to accidentally jumping into the void due to the characters following the camera view. I do like the character design and the music though. If you can refine the controls further and put some more interesting models in for the boxy platforms, this is probably worth continuing if you're considering a post-jam version. |
| Apr 16 09:26:45 | 1h 04m | Faemori | ♥ 3 | I absolutely love this game! An autobattler with some awesome pixel art and a kickass soundtrack too - what isn't there to enjoy? There's such a great selection of units to choose from and good variety in enemy encounters to help keep you mixing up your strategy. The only thing that would improve things would be some clear indication as to what the health of your units is during the fight and a better explanation in-game as to what each unit does, but for a jam entry I can't complain. I hope you continue to develop this once the event is over, I'd love to buy and play a full version of this. One of the best games I've played so far! |
| Apr 16 09:36:16 | 9m 31s | Trial by Combat | ♥ 3 | Very funny game, and it's cool to see someone else who went the 'legal' definition for the theme. I really enjoyed playing this, some great animations, good use of humour, simple but effective combat controls and enjoyable music. The only thing I didn't care for was the attack sound effects, they got a bit too repetitive given how often you heard them, some more variety in the sounds being made by the characters when they attacked would definitely help. This is very impressive for being made in a weekend and you should be very proud of your efforts. |
| Apr 16 09:49:03 | 12m 47s | Gacha Panic | ♥ 2 | Incredibly polished graphics, cute soundtrack, really funny voice acting. This is a great game for something made in a weekend. That being said I tried for ages and I could not make back enough money to pay rent, no matter what I did my summons kept dying to the slimes and the amount of money I got from the slimes wasn't enough to replace the cost of getting them from the gacha machine. It would help if there was a secondary way to get money that didn't involve summons, or if the slimes dropped more money or the gacha machines were a bit cheaper to use. That being said, I really love the attention to detail in the animations, you clearly have some very talented devs on your team. I hope you make more games, I would love to play them. |
| Apr 16 10:10:17 | 21m 14s | Salmoning | ♥ 6 | This is quite fun, there's some interesting art and a nice game loop. The movement feels a bit janky and there's probably a few too many cars on the road (it doesn't help that they move slower than the bikes). I could definitely see a polished version of this with some more gameplay mechanics being something people would play a lot. Nice jam entry, thanks for sharing! |
| Apr 16 11:53:25 | 1h 43m | DUSK | ♥ 2 | Lovely music and pretty art. I enjoyed the concept for this game, it's an interesting take on the puzzle platformer. The controls were a little janky though, and the jump just feels a bit 'off'. That being said, this is excellent for something made in a weekend and I enjoyed playing it. Well done. |
| Apr 16 12:07:20 | 13m 55s | Diner Dash | ♥ 1 | This is nicely made game, and I like the art style. My only issue is that the difficulty ramps up far too quickly, and I'm not sure if this is a bug or not, but sometimes I couldn't give/take things from customers even when standing next to them. A balancing pass on this game would go a long way to making it more fun to play. Good effort for a weekend's work, please continue developing games! |
| Apr 16 14:23:25 | 2h 16m | The Culling | ♥ 2 | This game is interesting. It took me a while to figure out what I should be doing (a typo saying pants instead of plants didn't help matters) and there didn't seem to be enough time to actually turn all the way around before the round ended so I kept losing, not sure what I was doing wrong. The art is nice though, and there is some decent sound design. A good effort for a weekend's work. |
| Apr 16 14:35:58 | 12m 33s | Duck Spawner | ♥ 1 | those are indeed ducks. thank you for making this. I don't know why you did, I don't know why I played this, but I'm glad this happened. |
| Apr 18 18:21:19 | 51h 45m | Alien Summoner | ♥ 4 | This game is extremely polished and well made for something made in a weekend. I really enjoyed playing this game. The art is excellent, as is the sound design. I feel it's possibly a little too difficult at the moment due to how quickly the enemy starts overwhelming the player with bullets, and how slowly your shooting attack recharges. Overall a great job, and I will definitely be bookmarking this one to play again! |
| Apr 18 18:30:43 | 9m 24s | The lawyer | ♥ 1 | Well this was an experience. I always enjoy finding these weird experimental games in jams like this. I enjoyed playing (even if I couldn't seem to get back to the portal? - bug perhaps?) and the unexpected twist of fighting the goblins did get me to laugh. The text on the summons is pretty funny too, kinda similar to what I did with my game for the theme. Thanks for making this, and I hope you had as much fun making it as I did playing! |