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| Timestamp | Since previous | Game | Historymaker118's comment | |
|---|---|---|---|---|
| Apr 28 20:52:10 | Infinite Planet | ♥ 1 | Game looks and feels wonderful to play. Super smooth controls, clean minimal design, really nice soundtrack. One thing I did notice was that it wasn't immediately obvious what would cause a gameover, but after the first time I lost, I quickly picked up the rules of the game. The gameplay was simple enough that I didn't need a tutorial, so that's a plus. Excellent work for the time you had, didn't find any bugs other than not having a way to exit it (but maybe that was your plan ;D). I played the windows version but I'm definitely going to put this on my phone, it's exactly the sort of thing I enjoy playing on android. | |
| Apr 28 21:49:06 | 56m 56s | Hibernaculum | ♥ 3 | Really beautiful game, I just had to play it on seeing the screenshots. The music was also lovely, shame it didn't loop for me, the game really lost something without it. It took me a while to figure out the controls, but I managed to get the hang of it and completed the first level, though jumping between the boxes took several attempts to get right, it's quite hard to tell what angle your character is jumping toward when zoomed out, and the hand often got in the way. However, I was able to complete the game, and I enjoyed the experience. This is incredibly good for a three day game, and I hope you continue to develop this concept further, I'd love to be able to play even more levels. |
| Apr 28 22:51:26 | 1h 02m | Sunken | ♥ 0 | Unfortunately I couldn't seem to pick up the treasure (I'm assuming you have to press spacebar when the symbol shows up) so I wasn't able to play much of this. It's a shame because it seems like there's probably much more content than what I experienced. The art style is cute, and the game has a nice sense of humour, and I'm super thankful I'm not seeing yet another space/planet game for this theme, well done for thinking beyond the obvious. I like how the screen wraps around, makes a nice change from simply having colliders on the edges. Downside, the controls feel very floaty, I'm not sure if that's what you were trying to do what with it being underwater and all, but I kept accidentally sliding past the activation points for the fish conversation, and missing half of what he was saying. Also it would be nice to jump. Not that jumping necessarily has an impact on gameplay, but it would make the game feel perhaps a little more responsive. For a single person dev-team in under 48 hours this is a good effort, and I hope that you continue in developing games and learn from the experience of making this one. |
| Apr 28 23:21:21 | 29m 55s | Headroom | ♥ 3 | Absolutely stunning to look at, those textures are incredible. Music also fits really well and was a pleasure to listen to. I'm pleased to not be seeing yet another space/planet game, I know you've said that you normally 'hate the theme' but well done for coming up with a novel concept that went beyond the obvious in how you used it. Thankfully I have an adjustable mouse and was able to turn down the sensitivity to play without too many problems, though I was very confused as to what it was I was trying to achieve at first. I soon figured out the growing and shrinking and managed to find the key, though I somehow managed to lose it by dropping it through one of the portals in an attempt to shrink it down and was forced to restart the game. The art and music really reminds of the old Titanic point and click adventure game for PC, it has the same atmosphere. The surreal feeling of scale changing was also very reminiscent of Alice in Wonderland, I half expected to see a white rabbit in there somewhere. I found this from following your youtube channel which I discovered a few days before the jam started while looking for inspiration and helpful advice from those who had done this before. I'm really looking forward to seeing your documentary postmortem on how you made this. |
| Apr 30 16:26:35 | 41h 05m | A World in a Jar | ♥ 3 | Loved the concept of this game, found it very difficult to solve, but once I understood what it was I needed to do, I started finding the right combinations and had fun. I wasn't able to grow all of the plants, but this is a game I want to return to later to at least try again. It's nice to have a puzzle game I want to come back to after getting stuck, that doesn't often happen for me. The art and music are of a nice quality, and the sound options were a nice feature (something I've neglected to put in my own game now that I think about it). A solid effort for the jam, and I'm really pleased to have not missed this. I hope you continue developing games of a similar nature. |
| May 1 19:32:02 | 27h 05m | Hexworld | ♥ 1 | Very clean simple tile placement game. I enjoyed playing it, though the multiplayer option didn't seem to be working for me so I only played single player. Could be improved with some background music and a more interesting skybox, but other than that, a very polished game that I would be happy to play again. |
| May 1 19:38:55 | 6m 53s | Newton's Cannon | ♥ 2 | I liked the retro graphics of this, and the arcade style action. Has a very retro feel. Unfortunately like most old school games, I found it very hard to play, either I'm just bad at the game's mechanics, or it's intentionally nintendo hard, after five attempts I could still barely get to 30 seconds. Perhaps it's something I need to practice to get good at. Great work for being made in only 2 days. |
| May 1 19:47:37 | 8m 42s | It's A Small World And It's Gonna Get Smaller | ♥ 1 | Wow, this is pretty much the exact same concept as the second game I ever made, felt weird playing a very similar version of something I had spent months of my life working on, so perhaps I'm incredibly biased when I say I liked this game. The graphics were cute, and there's plenty of humour in picking up and dropping exploding cars onto the people and cows below. Could have used some music as it felt rather quiet, however for something made in three days I can forgive it for not having any. A really great entry. |
| May 1 19:57:27 | 9m 50s | To do list | ♥ 0 | I was really excited to play this, however the windows build I downloaded would not run, instead crashed with an error and deleted itself from my system. I attempted to install it three times, but had the same trouble each time. I'm incredibly sad to not be able to play this game as it looks incredible. I will abstain from rating it, but at least know that I love the art style. |
| May 1 20:08:17 | 10m 50s | The Room | ♥ 1 | Great effort for a jam game. Managed to figure out the puzzle and escape the room. Really clever use of the shadows for clues, haven't seen a puzzle like that for quite some time. Music and atmosphere were both great, I think my only complaint would be that it was perhaps a little too easy to solve, then again I have played a lot of these in the past so perhaps certain conventions are more obvious to me than the average player. |
| May 1 20:26:52 | 18m 35s | Contamination | ♥ 2 | Well other than the awkward silence after the music failed to loop, and the sneezing sound effect making me feel somewhat uncomfortable, and my poor co-ordination to be able to use the arrow keys and wasd keys to move and shoot in different directions, this was a solid game concept that was well executed in the time you had. I would love to see a version of this with perhaps a slightly more forgiving difficulty curve (once it hit around wave ten, things ended pretty quickly for me), some nicer looking graphics, and a set of sound effects that didn't make me squirm. Congratulations for completing the jam and making a working game, not everyone can do that. |
| May 6 10:27:35 | 110h 00m | Until Tomorrow | ♥ 1 | Very atmospheric, the story was interesting and I liked the way you used the theme. Had some trouble with the controls though, and navigating was difficult due to a lot of invisible walls and it not being clear what I could and could not interact with. The graphics and sounds worked well to create an interesting mood, and overall I would consider this a good effort for a game made in three days. It would interesting to see where this would go if you had more time to work on it. |
| May 6 10:38:56 | 11m 21s | The Four Tribes | ♥ 1 | I lost my first battle. And apparently the game. Had no idea what it was I supposed to be doing or how the game worked. It took several attempts to begin to understand the game. Once I did understand what I thought I was supposed to be doing, I still had great difficulty forming a winning strategy. There is a good game idea in here somewhere, I'm not sure you managed to make it work for this attempt. With some more time and playtesting there is the potential to do better. |
| May 6 11:12:06 | 33m 10s | Small Planets | ♥ 2 | This is a very ambitious game for something made in three days. Perhaps a slightly smaller scope and a bit more polish would have gone a long way to making this better. As it is now, it is a very enjoyable experience, though there are some aspects that could be improved. The controls feel very clunky, I'm not sure having to have the player hold down a button to run is a good idea, as there was no reason not to run so just making that the default movement speed would have helped the flow of the game and reduced development effort in having to create two sets of animation for the player character that could have been spent making the jump animation smoother, the jumping felt incredibly floaty. It was hard to tell where the trigger points were for interaction with the npcs which also didn't help. The game looks nice, the low poly designs for the worlds was a nice throwback to early 3D platformers, and it was nice to have a lot of variety to explore in the three worlds you made. I enjoyed smashing up the rocks, trees, and flowers, but it took me a while to figure out what I was supposed to do with them once I had collected them all. I had fun flying around shooting the UFOs, it was a shame that there was no response to my actions doing so, and the final boss fight was over in less than five seconds, so that was disappointing. In conclusion, a really excellent attempt for a weekend's worth of work, you are clearly a very talented team. I would be very interested in seeing what future games you manage to come up with. |
| May 6 11:50:13 | 38m 07s | Microms' World | ♥ 1 | Had fun smashing the floating things. Wasn't too sure of what it was I was trying to achieve until after I lost. The game feels like it was missing things to manage other than the catapult. The music and sound effects were cute and added to the world, and the graphics were nice. Solid effort for something made in a weekend. |