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Feedback comments for LD57
Borabee's games and stats for all events →
| Timestamp | Since previous | Game | Borabee's comment | |
|---|---|---|---|---|
| Apr 8 18:22:12 | Awakening | ♥ 2 | Very cool interpretation of the theme. I had to play on itch since the LD web version is not loading. I really liked the mood, visuals and sound design of the game. I think the difficulty progression could be a little bit more gradual and there could be more explanations in game, since it becomes complex right after the first shot, which can be a bit overwhelming. But after reading the instructions and comments here I had a great time playing! | |
| Apr 8 19:49:57 | 1h 27m | Dungeon Cartographer | ♥ 2 | Very cool and unique concept for this theme! I had a lot of fun exploring and drawing my map. If you plan to expand on this game, I would suggest some quality of life improvements, like adjusting pencil and eraser size, keyboard shortcuts for the tools, support for drawing tablets (mine didn't let me lift the pen), ability to rotate the map, having the torch and map not be so in the center of the camera, so the player has better visibility, etc. I could see this concept being expanded into more difficult levels, like with secret entrances or rooms that change place, maybe a deeper backstory to the dungeon that you discover through the map! Overall awesome game! |
| Apr 8 20:58:05 | 1h 08m | Granny's Gotcha | ♥ 1 | Absolutely loved this game! The artstyle and writing are so well done and so full of humor! The gameplay is very fluid, easy to grasp and the level design provides for a smooth difficulty progression. I loved granny's little remarks about the random items in her purse and her absolute confidence that the kid's serious issues could be sorted with candy <3 |
| Apr 9 14:18:59 | 17h 20m | Captain Peggles: That Man's Chest | ♥ 4 | Very fun and bold idea! I love assynchronous multiplayers and drawing games! And you infused it with such humor with the pirate feud. The menu screen parallax is amazing. Well done! |
| Apr 9 14:23:33 | 4m 34s | Listen to Me! - Multiplayer co-op (2 players) | ♥ 4 | Very cool concept! I love multiplayer games focused on communication. I think if you plan on expanding on this, it would be nice to make it a little more challenging, like maybe put a time limit on the deliveries and other types of obstacles on the way. For some reason, when my friend hosted, he kept crashing and dying in flames, but when I was hosting, I could hit anything and never died haha |
| Apr 9 14:37:23 | 13m 50s | Fishing the Depths | ♥ 0 | Simple yet fun game! Impressive that you could pull this off with so little time. I liked the little SFX when you throw the line XD I would have preferred the fish to be attracted a little faster to the bait, although maybe that's a personal issue I have with fishing in general XD |
| Apr 9 15:09:43 | 32m 20s | Stolen Heart | ♥ 2 | The artwork on this game is absolutely stunning, that's what really caught my eye! The amount of quality art you were able to make in the jam time is really impressive. The gameplay is also solid and entertaining, though I think the difficulty jump from the other enemies to the dragon is a bit extreme. I see other people have commented about the lack of sound and feedback animations for the enemy attacks and health situation... I would love to play this again once you've added some of those, since I think that would really tie everything together. |
| Apr 9 15:35:20 | 25m 37s | Well Gnome! | ♥ 1 | Amazingly chaotic game!! This was a lot of fun to play. I was getting pissed of at the start with the painfuly slow mouse movement, but thank god there was an upgrade for that XD. The art is on point, my favorite part was the rainbow behind the gnomes. I also loved the humorous upgrades. You really did an amazing job with this one! |
| Apr 9 16:09:39 | 34m 19s | Depth of Moments | ♥ 3 | Really like your interpretation of the theme! The game was very atmospheric and beautiful to play. The art is amazing. I think with time to fix the bugs (backpack) and add a little more content (more sounds, and ending scene, etc), this has a lot of potential!. Great work! |
| Apr 10 17:34:46 | 25h 25m | Break The Tower | ♥ 0 | Wow! Incredible how much you were able to do in such a short time! I love games with twists and this game just kept turning up with more. I was not expeting them at the start and they really blew me away. The simple mechanic of the game was challenging but still fun to play, with each new skill acquired really contributing to the experience. I find the ending quite ironic and fitting with the theme, given that [spoilers] the whole time we were trying to climb higher and the answer was right below us (in the depths lol). Amazing work! I also made a game about a ball (egg) with dash power for this jam! However, our ball (egg) dashes downwards haha |
| Apr 10 18:10:10 | 35m 24s | Pack | ♥ 1 | Impressively detailed work for compo, from the artwork, to the sound design and the gameplay, everything ties together very well. Thank you for this awesome cute experience <3 |
| Apr 11 14:59:38 | 20h 49m | Keep Hopping | ♥ 2 | The ideia is interesting and the art is very cute, however, as others have said, there's not much of a challenge. I would suggest instead of ellongating the platforms, keep them at 1 tile and just move them to the spot the players has pressed... That way there is no way to cheat! hehe |
| Apr 11 20:01:05 | 5h 01m | GRAFFITI TOWER | ♥ 1 | Very fun to play! Ypour character is very charismatic and the music rally put in the mood to keep smashing paint against those guards hehe My only feedback is I wish it would have more increase in difficulty along the game. |
| Apr 11 22:50:16 | 2h 49m | Depths Of The Sleep | ♥ 2 | Gostei bastante do jogo de vocês! Tem uma narrativa forte e coesa, com artes num estilo muito legal pra acompanhar e design de som que também contribui pra criar um clima bem imersivo e atmosférico. Acho que a execução final pecou um pouco a UX, pela falta de informações e feedbacks pro jogador. Eu achei o controle "c" meio estranho, tive dificuldade de entender como trocar entre a visão da mesa e a da mão e também teve vezes que não consegui colocar cartas em alguns slots. Deixar o feedback dos danos e balanceamento da batalha todo no texto do canto direito acabou sendo um pouco confuso e atrapalhando um pouco a imersão. Eu também achei o texto introdutório um pouco longo e sugeriria distribuir as explicações no meio da gameplay pra ser mais engajante. Mas é compreensível que não tenha dado pra focar tanto na UX dada a pressão de tempo da jam. Uma coisa que a princípio eu senti falta de feedback também foram os efeitos das cartas, mas depois achei legal ir descobrindo eles aos poucos, até porque os nomes / emoções das cartas também foram fazendo mais sentido conforme eu entendia o efeito delas -- inclusive acho que nos efeitos das cartas vocês conseguiram casar muito bem as mecânicas com a história! Enfim, parabéns pelo trabalho galera! Ficou muito legal o jogo! |
| Apr 11 23:05:15 | 14m 59s | The Well | ♥ 3 | Really cool idea and great execution. We had a similar idea during our brainstorming (the player would loose the senses as they went deeper, until they ended in complete darkness), but thought it would be too difficult to make, so we went in a different direction entirely haha. But it's cool to see that that idea was made and in such a cool way! The voice acting and sound design are on point here. Love the monster sounds and how they get louder! Very scary! I'm curious... Did you actually design a physical level and just made it dark? Or are the events that create the sounds randomly generated? Either way, awesome game! |
| Apr 11 23:36:47 | 31m 32s | Deep Fry | ♥ 2 | This is the most innovative take on the theme I've seen so far (with the triple sense of depth in deep fry, going deeper into customers orders, and the multiple depths of mashing up and frying lol)! And also a great twist on the genre (which I already love). The boss fights were amazing... The art is so dang cute!!! The humour is on point and, as others have said, it's impressive how much you've managed to polish the game in such a short time. An almost all five stars for me!! |
| Apr 12 13:10:02 | 13h 33m | . | ♥ 1 | Very cool entry and impressive for compo! Although it's very reminiscent of your inspirations (Inscryption and Balatro), I think you were able to put a nice spin on it with the 3 separate challenges. It was very fun to try and create the combos card by card, working within the 3 cards hand limit and the 27 cards deck limit. As with all the other card games I've played this jam, I think the only thing lacking on the game is greater attention to UX and user feedbacks. Things like: the card dragging didn't work for me and some of the other controls and screen movement were irritating at times, not being able to see your coins in the shop, rules that are too complicated having to be read all at once instead of organically explained along the game, lack of visual explanations for the combos, etc. But it's understandable for the jam time, just some feedback in case you plan to keep working on the game! Overall, what really stands out is the mood and atmosphere of the game, with art and visual effects that really complement it, great sound design and, once you understand it, a very engaging gameplay! Congrats! |
| Apr 12 13:33:40 | 23m 38s | The Cleaner of the depth | ♥ 4 | First of all, what a charming entry! The art and sounf design and the camera work, are all very professional! The idea is simple and fun. I loved the detail of the "eat" with the menu letters falling. My only feedback would be to make it clearer when we've reached a bath tooth, maybe adding visual cues as well as sounds, sand make the sound cue more distinguishable. As it is, the game is too hard to play, so I couldn't advance much. |
| Apr 12 14:04:06 | 30m 26s | Luck Runs Out | ♥ 1 | What a beautiful and relatable message! I really liked the theme of going back and looking at things from a new perspective. Although the game works just fine as just rolling right/left and reading the story, If you want to improve further on it, I would suggest you consider adding a few more interactive elements that support the central message, like maybe the character being able to fly when it says fly, or other forms of interacting with the visual stories shown. Some great references for this kind of thing are Florence and Everyday the same dream, where the gameplay elements aren't challenging at all, but they help interactively illustrate the point of the story (and give the player a bit more to do hehe)! |
| Apr 12 14:30:38 | 26m 32s | Diggin' Deeper | ♥ 2 | Simple, yet very effective and fun idea! The little bearded dwarf with a jetpack is really cool XD |
| Apr 12 14:40:43 | 10m 05s | Leap of Faith | ♥ 3 | Very cool entry! The art is incredible (I love the effect of the clouds dispersing), the sound designis also impeccable (I get really hyped when the music ramps up just as the text says "can you hear the rumble below?" heheh) I wasn't able to get to the end cause I always die at the 3rd level, but I will keep trying later! A suggestion: maybe add a savepoint after each level so we can keep practicing just the parts we're having difficulty with, otherwise it gets a bit too repetititve, sicne the levels are fixed. |
| Apr 12 15:20:34 | 39m 51s | Abimes | ♥ 5 | It's rare to see a team with so many more artists than programmers, and it really shows in the end result! This game is truly a piece of art, with the beautiful environments, animals and character animations, plus the impeccable sound design that is so peaceful up until it gets you stressed out to run away from the shark haha. As for the gameplay, it's simples, yet fun and engaging. I like how it doesn't punish you too much for dying... You respawn just a bit behind. I would've liked it to be a bit longer, but it's understandable to keep the scope smaller for the jam. Overall, amazing work! |
| Apr 12 15:44:27 | 23m 53s | Pogo Dwarf | ♥ 1 | Very cool and innovative idea! I like how you mashed a very commonplace ideia for the theme (mines) with a totally unexpected element (the pogo stick) haha. And the pogo stick mechanic in itself is very unique and something I've never seen in any other game... It makes for a very very very challenging and sometimes infuriating game experience haha I'm not good at these types of hard skill based games cause they get me a bit too stressed out :'') so I wasn't able to get too far, but as far as I could see it seems like you made the most of that mechanic with the level design, playing with different platform and roof heights, also horizontal distances, it seemed like a new challenge was always being introduced. So congrats on that! Also, maybe after I calm down a bit I'll try again to see how you evolved these challenges in higher levels XD |
| Apr 12 16:25:15 | 40m 48s | Clock In | ♥ 1 | I left this game feeling bleak and empty inside... I think you did an AMAZING job setting up the mood of a dystopia and of the loss of control, from the straightforward muted art to the robotic sounds and the streamlined gameplay where gradually you have nothing to do, you being there just doesn't make any difference and the game keeps going... Very interesting game. |
| Apr 12 16:34:53 | 9m 38s | Crabs in a Bucket | ♥ 1 | Very cool game! I don't think I've ever seen a similar mechanic to "jump and you go deeper" hehe. It felt very fresh to me and posed a good challenge, coupled with the obstacles in the terrain and the shop. The art and sound are also great and contribute to the tense but whimisical feel of the game. |
| Apr 12 16:51:06 | 16m 13s | Jellylight | ♥ 1 | A simple but very cute and entertaining game! You managed to feature a nice variety of sea life artwork into the game, making the environment feel very alive. I liked that the game was very forgiving, with the fish not killing you and beign able to go back up, which you usually don't see in games of this genre, making for a casual and relaxing experience. |
| Apr 13 13:17:51 | 20h 26m | Rapid Eye Microgames | ♥ 1 | A very cool game all around, from the pun in the name to the very original and expressive artstyle, to all the differente minigame designs. The art is what caught my eye at first but I loved finding and beating the different minigames. Although most of them were pretty difficult at first, since they are so quick, it was easy to jut keep playing again and again until I got pretty good hehe |
| Apr 13 13:28:18 | 10m 27s | Hadal | ♥ 3 | Buoyancy is such a cool and innovative mechanic! I had a hard time mastering at a first but the difficulty progression throughout the game was very well designed and helped me learn gradually with the challenges posed. A smooth difficulty progression is a rare thing to see in jams! Furthermore, I love the water visuals and the score. They really get you in the mood for this upwards adventure! |
| Apr 13 13:40:08 | 11m 50s | A New Hell | ♥ 2 | Gostei pra caramba do jogo de vocês. O que me chama atenção é que ele ficou muito redondinho e bem acabado. Vocês conseguiram juntar mecânicas simples (parry e quicar) com um conceito com significado bem forte (níveis do inferno) e criar uma experiência coesa com início e fim, com arte reto-minimalista bem bonita (adorei a forma como ela vai mudando com os níveis), uma trilha sonora engajante e um design de fases que vai ficando mais difícil de maneira gradual (encontrei poucos jogos nessa jam com uma boa progressão de dificuldade). E dada a alta dificuldade do jogo (apropriada pro conceito de inferno haha), dá pra se divertir com o jogo por bastante tempo! |
| Apr 13 13:44:06 | 3m 58s | Dwingles | ♥ 2 | One of the more creative takes on the theme I've seen! While a simple game in it's mechanics, this is very fun to play (especially with the leaderboard, kudos for that) and also very very polished. The graphics and the absurd sound effects totally do it for me lolol |
| Apr 13 13:53:22 | 9m 16s | It's madness, my dudes | ♥ 1 | Such a cool and polished game! The art is so beautiful and the artstyle very unique, that's what originally caught my attention. I love the theme of frogs! hehe The gameplay is also very inventive with the hooks, although the controls with long pressing the keys are a bit counterintuitive on the keyboard and can be a little infuriating sometimes. Maybe a feedback of "charging up" when you keep a key pressed could help with this? Overall, very fun game to play! |
| Apr 13 14:22:34 | 29m 12s | Dwarf Descent | ♥ 2 | Fun game! I found it pretty challenging at every step... From the light going out pretty fast to the enemies falling right on top pf me. The art is very pretty and the diminishing spotlight really helps to set the tone. One small nitpick I have is with the controls. I really wish jumping was W instead of SPACE, since we're using A and D to move, and maybe activating the elevator could be the same key as well, for simplicity, since we don't seem to need to activate and jump at the same time. |
| Apr 13 15:03:01 | 40m 27s | Unearth | ♥ 2 | Very interesting idea and cool game, with beautiful art to accompany it. However, I found that the gameplay itself was a little difficult to understand. After playing for quite a while, I wasn't able to figure out some major aspects of the game, like, I don't undertand what exactly makes a rock fall or not, I don't understand the difference between the tiers of bugs, I don't get why sometimes they go where I tell them to and sometimes they don't. Also my collector bugs kept bugging out (lol) and not going anywhere, and I'm not sure if that's on account of something I did or a bug. In that way, I couldn't get to a really strategic gameplay in the end, and felt like I was just bruteforcing my way through the rocks. I think your game has quite a few complex mechanics that are difficult to grasp, and if you work to make the learning curve of the game a little less steep (ie. introducing new bug tiers more gradually and making them more distinct, making the initial digging area smaller or adding explicit explanation or visual feedback when the rocks fall, something like that), it has a lot of potential! |
| Apr 13 15:17:56 | 14m 55s | A Final Deed | ♥ 1 | I expected to be very bad at this game since I don't know how to type correctly but I found that the gameplay is actually very forgiving. I like that the timer starts only after you press the first key, so I had time to plan my moves. Even then, it was still challenging. The art is beautiful and the sound design with the notes going up as the the letters are played is a very nice touch. The gradual introduction of new types of challenges is also very fun. |
| Apr 13 15:30:28 | 12m 32s | Ad Light | ♥ 1 | Short and sweet game with a fun gameplay and a nice mood! Clicking got a bit repetitive, I think this idea might work a little better if the fish just followed the cursor. |
| Apr 13 15:42:46 | 12m 18s | Endless Depth | ♥ 1 | Straightforward game very well executed. I like the camera movements and how you're throw right back into action quickly. The artstyle is great! All the different level designs work very well and the different challenges are interesting (i especially like that you can go outside the map but you drown after a while, that's a cool twist!). |
| Apr 13 16:14:44 | 31m 58s | The Deepest Descent | ♥ 2 | Very cool game! The intro + scream + change in music was superb haha The gameplay is simple but engaging and the ramp up in speed is nice. I managed to get to about 300 in score. Cool that you added a leaderboard! |
| Apr 13 16:23:41 | 8m 57s | Devour | ♥ 1 | Pretty innovative take on the theme, I haven't seen others like it. Plus the art and audio really help set the mood. Only nitpick is that for a long time I though I couldn't touch the spikes from the sides even when retracting the tongue, which wasted me a lot of tme, so maybe their visuals could be adapted to better indicate that or touching them could be made inevitable sooner so the player has to learn this right at the beginning! |
| Apr 13 16:27:10 | 3m 29s | To The Core | ♥ 1 | As a fellow developer of a single control game, I like the limitations you added here! hehe Very fun game overall to play and I love the humour of the character sitting on a little office chair lol |
| Apr 13 18:28:19 | 2h 01m | DESCEND with CAUTION | ♥ 1 | Very clever design how you make the character be harmed by fall but also nee inertia to jump far enough, forcing the player to find the perfect balance between descending with caution and going fast hehe. The game is fun to play, with good controls, the difficulty progression is great and the art and sound design help tie it all together. Overall really nice entry. |
| Apr 13 18:53:37 | 25m 18s | Depth of Field | ♥ 0 | Very cool game! During my tem's brainstorming, we thought of doing something with Depth of Field, but couldn't figure out how to turn it into a fun game mechanic. I think you suceeded in doing so by coupling it simple controls, a charming story and very nice artwork! I could see this being expanded into more difficult puzzles and intricate stories as well! |
| Apr 13 18:56:57 | 3m 20s | Hole Punch | ♥ 1 | Simple and straighforward yet very fun and creative game! Visuals and sound do a great job at creaing tension while you type heheh |
| Apr 13 19:03:28 | 6m 31s | BURIED | ♥ 1 | Great job creating the atmosphere with the ambient sounds, beautiful art and quick time event! Really creates an emotional response on the player. As some of the others have said, I found the controls a bit hard to navigate, but still though the game was plenty of fun! |
| Apr 13 21:52:12 | 2h 48m | Hollowspire | ♥ 2 | First of all, I'd like to say that the terrain art and VFX here are just STUNNING. Coupled with the relazing and immersive sound design, it makes for a very satisfying and addicting experience mining the blocks. As for the gameplay, one thing that frustrated me quite a bit is that my expectation for these types of games is to quickly start automating the processes and not having to click as much (only if I want to). However, for this game, that didn't happen. I felt like no matter what I did the miners were kind of useless and took forever to break a block. Even the auto attack was very inneficient compared to just clicking. Also, money and some of the resources took to much effort to go up - there wasn't much to do apart from clicking the blocks for a long time. Playing through some ascencions, this got a bit better but I was never able to fully automate and feel like the owner of an empire muahaha. So my feedback would be to balance it out so there's a bit more automationg since earlier in the game, or at least less of an imbalance between the automated options and just clicking (clicking is way too OP). |
| Apr 14 01:28:01 | 3h 35m | Descend | ♥ 1 | What a... curious experience. You nailed the atmosphere with the glowing graphics and the sound design, sometimes unsettling, sometimes so ethereal. |
| Apr 14 01:47:02 | 19m 01s | Coin Grind | ♥ 1 | Pretty cool game. I liked the weapons provided as well as the challenges posed. I think the difficulty progression through the levels was pretty smooth. The sounds effects are also very cool and well placed, I liked the enemy sounds heheh. As others have said, it's not intuitive from the get go that the squares and triangles are enemies, though you find out quick enough! |
| Apr 14 04:33:41 | 2h 46m | The Void | ♥ 2 | First of all, AMAZING artwork and impeccable sound design. They set the mood perfectly. I love the monster sounds! Secondly, you created a very interesting, engaging and straightforward story. It was perfectly timed, without overstaying it's welcome, and well intercalated with interactive elements to keep the player engaged. Overall great work! |
| Apr 14 04:48:19 | 14m 38s | Down | ♥ 0 | Very fun game with a humorous story. I love all the clever references you made, you are the coolest! Also loved all the cute art. My only nitpick is that the moving text is hard to read. Otherwise, awesome game! |
| Apr 14 05:25:26 | 37m 07s | Mirror City | ♥ 1 | Although I don't really see the theme "depths" so clearly in this game concept, I love the idea you went with here. This is a very innovative kind of puzzle, I don't think I've seen others like it. And you really made it work with such amazing art, great level design with intuitive gameplay, a dark, while mysterious story, behind it and a very polished finish. I will suggest just one small improvement: I didn't understand at first that the tile requirements only had to be filled when placing them... I though the final placement had to fulfill all tile requirements simultaneously, so I was stuck for a long time on puzzle 2 and had to use the hints (thanks for those). Might be nice to think of a way of explaining this more clearly. |
| Apr 14 05:55:49 | 30m 23s | Cosmic Strain | ♥ 1 | Although I don't see the theme too srongly on this one, and I had some difficulty understanding how to play at first, after I got the hang of the game, I had a lot of fun playing. I think you were indeed able to get that blend of strategy and action you talked about. I wasn't able to beat the game, but I had a lot of fun trying to plot the best course to expand my colonies before the planets were taken. I think you have some very innovative ideas, and also cool score on this game. It's impressive how much you've made given the technical constraints. If you plan on expanding it later, focus on making it more polished and teach the objectives and controls within the game and you have a very awesome and pretty inventive game in your hands. |
| Apr 14 14:41:18 | 8h 45m | A Well to Wonderland | ♥ 4 | J'ai remarqué que vous êtes un groupe français et comme j'apprends la langue, j'essayerai d'écrire ce review en français! XD Ce qui a d'abord attiré mon attention dans ce jeu fut l'art exceptionellement beau et très charmant. J'aime le concept de la chute d'Alice et je pense que vous avez superbement capturé le surrealisme de la scène. Dès le lancement du jeu, la musique immersive m'a immédiatement plongé dans une ambiance d'aventure. J'ai aussi beaucoup aimé la mécanique de jeu où le joueur a un contrôle limité et ne peut choisir que de descendre rapidement ou lentement. C'est assez unique et ça crée un défi intéressant, surtout avec les obstacles qui demandent un timing précis, comme les cadenas au premier étage. J’apprécie également que vous avez bien développé la progression de difficulté avec seule deux types d'obstacles. Cela dit, j'ai quelques feedbacks pour une eventuelle version post-jam, si vous pensez la faire: - J'ai rencontré quelques bugs: Le tutorial semble incomplet, les sprites des meubles du premier étage tremblent après avoir été résolus et parfois les touches directionnelles cessent de marcher, ce qui m’a obligé à redémarrer le jeu. - Équilibrage: J'ai trouvé le premier étage trop long et difficile (et ça vaut dire, j'ai atteint seulement le second). Pour éviter de décourager les joueurs, je suggère de le raccourcir légèrement et d'augmenter un peu le temps déactivé des cadenas, afin de laisser plus de temps pour s’adapter avant les vrais défis. - Quelques améliorations possibles: Comme le contrôle de la vitesse est la mécanique centrale, un indice visuel (comme un changement de posture du personnage pour l'état moins vite) serait vraiment cool. Et comme d’autres l’ont déjà mentionné, ajouter un système de score et même un leaderboard enrichirait beaucoup l’expérience ! |
| Apr 14 15:21:44 | 40m 26s | Shleep | ♥ 4 | An idle game with an underlying narrative, changing rules and real life scenes intertwined? What? This is probably one of the most innovative games I've played this jam. Also, pretty relatable how the main character just overcomplicates things so much LOL Special shoutout to the artist. The little sheep and dogs are so cuteeee. |
| Apr 14 15:31:11 | 9m 27s | Esca - Ludum Dare 57 | ♥ 1 | Very pretty, short and relaxing game, with very cute art. Although the ontrols are a bit counterintuitive at first, they're simple enough to understand and I think it's a quite an interesting innovation to have the character be pushed by the mouse instead of follow it. Congrats on doing it all on your own! |
| Apr 14 16:20:48 | 49m 37s | into the forest depths | ♥ 1 | Great art and fun story, though I wasn't able to get very far. The combat is a little to hard and I woul've liked checkpoints, like some of the others have said! I loved the variations of gnomes lol |
| Apr 14 16:49:37 | 28m 49s | Home is where hell is | ♥ 1 | Muito daora o jogo, principalmente considerando que foi a primeira jam de alguns de vocês. A arte ficou muito bonita e bem acabada. A música também ficou bem legal, gosto que ela vai se construindo com o tempo! A jogabilidade de você ter que ir "aprendendo" o caminho é controversa porque realmente deixa muito na mão da sorte e pode ser meio frustrante, mas achei apropriado pro tema de inferno hehe Acho que dava pra ser trabalhada em um nível maior, talvez se fosse um labirinto bem complexo, mas tivesse uma forma de o jogador "marcar" os caminhos que ele já errou pra não errar de novo, acho que seria bem satisfatório. Da forma como está, realmente dá aquele gostinho de quero mais. Mas de qualquer forma, parabéns por saberem manter o escopo pequeno, isso é algo que eu demorei muuuuitas jams pra começar a aprender haha |
| Apr 14 19:30:32 | 2h 40m | Dyamid | ♥ 1 | A very innovative mechanic coupled with great puzzle design, a cool story, great graphics and great music. Plus a very polished entry, with tutorials along the game that teach you your capabilities gradually. Had a lot of fun playing this one! |
| Apr 14 20:01:18 | 30m 46s | Antz vs Plantz | ♥ 2 | Very well designed and fun game! I like the funny trees and the variety in enemy and plant designs that you featured! I managed to get to 983 points, however I feel like once the big ants come it becomes waaay to difficult very suddenly. Also, I felt like after a certain point the levels started being unlocked way faster than I could get money to fill them up with plants. I'm not sure if this is a balancing issue or a skill issue on my part, I'll leave that for you to decide XD |
| Apr 14 20:22:16 | 20m 58s | Cheese is the Reason | ♥ 1 | Gotta love the absurd vibe of such a noir setting + the rats, rat jokes and funny names... The names are probably my favorite lol You really nailed the vibes here with great art, awesome narration and great writing that makes fun of all the tropes in the genre as well! Only thing that bugged me a bit is that the character always goes on a straight line to where I click, so sometimes he would get stuck. Otherwise, great game! |
| Apr 14 21:06:52 | 44m 36s | God Veins | ♥ 1 | Consegui finalmente depois de 3 tentativas! hehe Achei que você conseguiu criar uma ambientação muito boa no jogo. Misturando os controles simples, arte minimalista e a trilha sonora, passou muito forte essa sensação de tensão de ter que tomar as decisões, tendo a vida desses exploradores na sua mão, mas também uma certa falta de controle. O gameplay é simples, mas tem esses pequenos detalhes que criam muita imersão, tipo pedirem alguma coisa urgente e você não ter dinheiro pra mandar, você só abrir o tubo e não chegar nenhuma mensagem.... Isso foi muito impactante :') As histórias que eles iam contando também, que se misturavam com coisas da vida pessoal deles, mostravam um pouco de personalidade e também um pouco de loucura e que te faziam se perguntar onde eles tão se metendo... Enquanto você está na sua salinha... Outra coisa que achei legal foi que você usou o tema de uma forma até que previsível (exploradores indo cada vez mais fundo), mas conseguiu se diferenciar da maioria com essa temática forte da história por trás e também pela diferença de não ser o próprio personagem do jogador que está descendo. Enfim, parabéns pelo jogo, ficou bem divertido e brilhou muito nessa parte de mood e de causar uma reação emocional no jogador! |
| Apr 14 21:24:37 | 17m 45s | Holy Moly! | ♥ 1 | Fun game with pretty art and pleasing music. The movement and controls were very smooth and satisfying on the controller. However, I found it a bit too easy to beat. The farmers were'nt able to fire on my character even once, since sneaking up close behind them and shoveling them was a breeze. Would love to see a longer and more challenging version of the game! Maybe if the farmers had a way to attack the moles even when they were underground or if the moles had to complete certain goals on land that made them vulnerable? |
| Apr 14 21:54:34 | 29m 57s | Dark Ness | ♥ 1 | Cool game! You did a great job building the environment and ambiance with the 3D art and the great ambient sounds. The minigames were well made and I had a lot of fun spotting Nessie though I can't believe she was a red herring! Good thing you mentioned the title screen in the credits, otherwise I would have missed it, and what a masterpiece, such great camerawork! |
| Apr 14 22:11:30 | 16m 56s | Descent | ♥ 1 | Very fun! I really liked the multipurpose umbrella mechaninc... It works to break your fall, to attack, to jump higher! Is there anything it doesn't do?? The level designs were also very fun. There are so many different ones! The cute art and music really put you in the mood for the game! |
| Apr 14 22:55:15 | 43m 45s | Dirty Little Secrets | ♥ 2 | Pretty cool game full of nice details. I liked that the depth of the artifact was tied to it's moment in history and that you added educational plaques on the museum scenes. The conversations wih the boss were funny. The game loop was simple but fun and the upgrades were interesting and well balanced. A few things I didn't like: not having prices on the shop and also the late game got pretty tedious, just grinding for that last artifact over and over again. |
| Apr 14 23:17:39 | 22m 24s | Super Pyonpon | ♥ 1 | This is such a high quality game! Very very polished, with stunning art, extremely fun to play, with a cool original mechanic and clever level design, attention to details on everything, from the animation to the menu options, and on top of that you were able to make sooo many levels! It really was a delight to find this game! |
| Apr 15 00:05:11 | 47m 32s | Dig Digger | ♥ 4 | Really really fun game!! I like how it has rhythm game elements with the music syncing so well with the movements. The gameplay is very satisfying, especially the speed up from breaking the rocks, ehich also makes it quite challenging and fun to master. But my favorite part is how you absolutely juiced!! up!!! every bit of it!!!! From the screen shake to the speed bar getting crazy, to the gems falling on the side, to the sound effects, to the freaking DIGGERboard. This is an absolute 5 stars in mood for me, cause everything just gets you super pumped to dig with the music!!! Awesome work! |
| Apr 15 00:27:21 | 22m 10s | North Depths | ♥ 1 | The game is very polished, with great art, sound design and an overall very nice atsmosphere. However, as otehrs have said, the balancing is a bit off. I would've liked a cheaper way to automate ore collection earlier in the game. I feel like ore collection should be automated kind of in parallel to ice collection, otherwise it's too much repetitive clicking earlier in the game. Otherwise, a very impressive submission! |
| Apr 15 00:43:53 | 16m 32s | O.R.B.I.T. | ♥ 2 | Although the orbiting concept has been done before quite a few times, I think you put a nice twist on it with the controls being clicking the planets themselves, and I found the gameplay very relaxing with the game being quite forgiving (I thought for sure I would die if I crashed on the planets), and the beautiful graphics + subtle score to accompany the journey. |
| Apr 15 02:01:20 | 1h 17m | You Are the End | ♥ 2 | Cool interpretation of the theme and very engaging strategic game! The mood is set perfectly with the beautiful graphics and music. I played until near the end, however, it wasn't always clear to me why a run ended sometimes even before all my units were dead and, on the last run, when I spawned the king, I was a little afraid to advance and get the king dead, so I waited a bit and suddenly the run ended, the game showed my prophecy and then I was taken back to the choose card page, but this time with no info on the cards, so I wasn't sure if this is the ending ? |
| Apr 15 02:28:34 | 27m 14s | Chthonic Cacophony | ♥ 1 | Very original take on the theme! I love the psychodelic vibes you went for with the visuals and audio. My brain is in a knot now after reading and trying to memorise so many big words XD |
| Apr 15 03:51:10 | 1h 22m | Ludum Dare 57 Depth Of A Phrase | ♥ 1 | Had a blast playing this game! Honestly, I've been playing LD games all day, so many platformers and idle games and tower defenses and quick time skill games... My head was so full and your word puzzle although pretty challenging, helped me relax a bit in the middle of all that! XD Here's my high score: VvXBIdDfRC.png It's funny... Some of these phrases I could visualize very intuitively, while others were very very hard to find. I liked the hints, they were very helpful. Also the simple design of turning blue when you click and turning green when you get it right was very nice. Oh, and the title screen is pretty cool! My only few feedbacks would be: - The colors are a bit harsh, I would suggest making the color palette a little softer on the eyes. In fact, this is a game with great potential to be juiced up quite a bit if you want to do that later. Background illustrations that match the phrases maybe? That would be cool - The rules could be a bit more clear, concise and integrated into the gameplay... Maybe make a tutorial level? As it is, there's a lot of text in the rules, making it easy to miss important info. For instance, I almost missed the information that the phrase always contain the word DEPTH at first. Since this is the player's anchor to start finding the phrase, I feel like it should be the front and center. Also, I didn't see it explicitely said anywhere that the words could never be diagonally, so I was always thinking that was a possibility. But these are just nitpicks and obviously things there is little time to think about during a jam! So anyway congrats and thank for a delightful puzzle game! |
| Apr 15 04:12:27 | 21m 17s | Icebreakers! | ♥ 2 | What a delightful little adventure! This is one of the more original takes on the jam theme I've seen so far. Such a cool idea, to use the ice breaking as a way to represent depth of relationships and then set it into a frozen environment and then make such a nice and engaging story about friendship and being polite and hepful to people out of it, with beautiful art to accompany it! My only nitpick is I think it's a crime how you missed the opportunity to make more icebreaker / superfluous dialogue jokes!! Like, not a single how's the weather? (Although the offer fish has it's own merit!) But other then that, 10/10 heheh |
| Apr 15 04:39:57 | 27m 30s | Moldwasher | ♥ 1 | Very cool idea and really cool mold growing effect! I do think if fits the theme, after all the foods that go moldy are the ones you forget in the depths of your refrigerator heheh |
| Apr 15 04:49:48 | 9m 51s | Down Wheel | ♥ 1 | Although these game mechanics aren't the most innovative, the inclusion of a wheelchair user as the mc is pretty cool! And the level design is also very well done! Had fun playing, though I wasn't able to get past the narrow corridor with spikes, I suspect near the end. |
| Apr 15 06:09:11 | 1h 19m | Depth Self - A narrative game | ♥ 0 | I was really looking forward to playing your game, since the concept is so cool! However sadly it keeps crashing on my notebook, making the game unplayable :'') If I use 2 screens (my normal setup), it crashes as soon as it loads, if I use 1 screen, it crashes once I open the image files. From what I've seen in the comments, this seems to be quite a rare problem, but you were asking for specs in order to look into it, so... In my case, I'm on Asus Vivobook K6502HC, Windows 11 Home, Intel Processor i9-11900H, 16GB RAM, DirectX 12, GPU Intel UHD integrated 8GB + NVIDIA GeForce RTX 3050 4GB, 1920 x 1080 resolution. I'd be happy to send any other necessary specs here or via e-mail, just tell me which ones you need heheh If you have any tips on how to work around this or if you release a version with a fix, I'd love to come back to play and rate! |
| Apr 15 17:42:09 | 11h 32m | What the bag! | ♥ 2 | Very cute and fun idea! I liked the additional challenges. I wish there were more levels! |
| Apr 15 18:29:34 | 47m 25s | The Case of the Dungeon Descent | ♥ 0 | Had a lot of fun playing this, trying to piece the story in chronological order in my mind. I really like the puzzle mechanic of finding the right combination of clues to scry the scenes, feels pretty original to me. The art in the game is also gorgeous, it's impressive that you were able to illustrate so many scenes and I appreciate the color conding! The story is engaging and has very satisfying reveals when everything starts being tied together. |
| Apr 15 18:32:38 | 3m 04s | Scrab the Scrabbler | ♥ 4 | Pretty cool genre mix you got here! The letters on top of sea animals are adorable!! The bonuses and onuses are clever and well though out. The only thing that bugged me a bit was having to worry about the oxygen running out, cause I think in these types of word games and also card games where you have to calculate your options based on how many points you will get, it's nice to be able to take your time and think of a strategy. I don't think the time pressure is a good addition to this experience. |
| Apr 15 23:16:25 | 4h 43m | Doctrines - LD57 Game | ♥ 2 | Fun game with nice balance, cool enemy designs and great art! A few nitpicks are that the font on the cards is not very legible and that I wish there were number labels on the health and madness bar, so that I could better compare the % versus value effects. |
| Apr 15 23:53:53 | 37m 28s | Drill-Off | ♥ 1 | That's a very original idea, to mix a puzle about mixing colors with each colors having a drilling power + also getting more powers and modifiers as you go. Felt very fresh to me. I can't say I've really figured out the game, since it seems to fulfill the challenges you can't focus on only one color, but at the same time I wasn't able to go very deep by keeping it balanced... But clearly there's a strategy that works, since you got some high scores on that leaderboard! And I had a lot of fun playing anyway + The visuals and music are very well done, the game overall is very polished! |
| Apr 16 15:48:46 | 15h 54m | Weakness Deep Within | ♥ 1 | You crated a very rich and intriguing universe here, with interesting character designs and a very well written story, accompanied by great art and music. The game mechanics are also quite innovative, I liked having different options of how to attack / interact with the enemies and the idea of finding their hidden weakness, although for the existing enemies I felt like every option was very obviously a lot worse than just going for the weakness, so I would love to see more nuance and variety there if you plan to expand this into a longer game! |
| Apr 16 17:03:44 | 1h 14m | What Lurks Below | ♥ 2 | It's not easy to balance an idle game in a jam - I know because I've tried and also I've played many poorly balanced clickers in jams. But I think you did a really good job here. Although it gets a little fast by the end, the entire gameplay remains fun and engaging till the end, especially since you've managed to create a really nice atmosphere and story to go with it. Plus, graphics and audio are also top tier. A fez nitpicks: there really should be an end to situla!! Otherwise I feel like I missed some awesome plot twist by not sticking at upgrading it. Also, the controls explanation at the beginning is a bit confusing, especially for the collectors. What does the round backwards arrow mean? Other than that the UI is very nice! |
| Apr 16 17:45:07 | 41m 23s | Grimm Syndrome | ♥ 2 | Very nice take on the theme, with an interesting and profound story and a lot of beautiful art to go with it! The rhythm minigame I think needs a bit more balancing, since it starts too easy then becomes quite hard suddenly. Also I had a bit of a hard time reading the criticizing ghosts when I was trying to focus on not getting the rest wrong. The organizing minigame was really fun, with all the little different types of puzzles! |
| Apr 16 19:29:38 | 1h 44m | Burrilka | ♥ 1 | Very fun game with beautiful art! I like the progression with the different models being added gradually! |
| Apr 16 20:41:27 | 1h 11m | SKYLINE EXCAVATOR | ♥ 1 | Fun gameplay and well done design, you did a good job with increasing difficulty and introducing new challenges the higher the player gets. The ball turning into a drill is also really cool! I managed to go up to 115957pts! [chrome_Vrzgvynb8z.png](///raw/05b/51/z/6c429.png) |
| Apr 17 19:21:46 | 22h 40m | Painball | ♥ 2 | Very original idea and really fun to play! The humour is spot on! I accidentally broke the game by changing a canon to a saw while the human was inside. |