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ardorugus

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TimestampSince previousGameardorugus's comment
Apr 29 02:55:43 Prof. Jones' Trench Research Mission ♥ 1 Loved the tentacle! The overal design is fun, however didn't quite catch the goal or how the score or progress is being count. Nice work, anyway, got Cousteau vibes.
Apr 29 03:02:16 6m 33s Hometown Helper ♥ 1 A bit complicated with these two-sided clicking and some story in the center. Weirdly, felt too much text for me, although I'm always into some good novel. Still, an interesting approach.
Apr 29 03:06:54 4m 38s Sploosh: A Guinea Pig Saga ♥ 1 Fun sketches and animation! Liked the two-sided world exploration with some (obviously personal) Easter eggs. However, wished for some cool sfx. Is there any chance a very patient player might get over the End walls (maybe there's a hidden loop or something)?
Apr 29 03:12:07 5m 13s Don't Go Deep ♥ 0 Seems like quite promising prototype, however not an easy one to get through. Pixel art is nice. Have no time to get the whole picture, maybe the sinking controls should be simply UI operated (or at least two switchable rectangles/characters). The idea feels deep, anyway, thanks for the experience!
Apr 29 03:18:53 6m 46s The Fall of Alice ♥ 1 Agree, the butt is a very smart touch. Don't think anyone might be able to finish the whole book this way, but at least the words combine into some minimalistic jingles. Though, ambient music could deepen the mood. Overall, it's a fun-fall-non-reading. Nice thinking, man!)
Apr 30 02:30:45 23h 11m Phantom ♥ 0 Feels like a lot of work. The idea is to follow the light and fight through phantoms, still, I thought green phantoms are good for you, no? The last level (if it's really the last one, but I got stuck there) is like fighting your own shadow, did I get it right? If that's the case, I really believed we should match our green weapons at the same time in order to merge and become one. Until I shot him from behind a few times. The music is evocating, yet I don't see it quite fits the mood of the game. Some simple pseudo sci-fi sfx would have done the good job there. Still, craftly done!
Apr 30 02:36:43 5m 58s Coffin Drop ♥ 1 Funny design and concept, yet felt harder to play than it could be. Pity, you can't use shovel and coffin to fight the Z's back. Enemies could have some comic version of pitched Bomb Man from Serious Sam sfx. Overall quite cute, and there seems to be enough digging with gunfire.
Apr 30 02:40:54 4m 11s Deep Space Journey ♥ 1 Music is quite fitting and space-laxing. Simple, easy to learn UI. Missed the whole picture and wished for some cool narrative space events (encounters), not just managing resources. Had a sweaty space trip, though.
Apr 30 02:51:23 10m 29s Deep Dark Deadly Forest ♥ 1 First, I thought I heard samples from Worms. But then there were some cute lines (however could be more and sitcom like, maybe with the text shown over the villagers' heads). Apart from sounds this game has very nice design and the strategy/survival idea is intriguing. UI felt confusing a bit. Maybe, it's just me, but it's easier to get resources up the screen, while tutorial - at the bottom. Cool touch with managing every single villager (even re-naming them), though this process would be much easier if put in UI (say, right top corner): click villager, get the top corner schematics, click what to do, click another villager, etc. Yet, had a cool time with that, thanks!
Apr 30 03:00:09 8m 46s DeepLift ♥ 3 Feels quite bugged, with sudden damage out of nowhere and glitching textures. But the graphics is fun, beardy guy reminds of some neon-noir with a hint to Max Payne or, say, Gemini Rue. The music doesn't fit, though, doesn't have detective-action vibe. Can't see how lift getting higher makes it deeper... well, deeper into mess, maybe. But the leopard carpet above the lift and some seems-to-be-censoured graffiti felt weirdly attractive. Keep up the good work!
Apr 30 03:06:42 6m 33s The Rim ♥ 3 The intro and how the narrative is being cooked is very appealing, the music fits nicely. It feels, though, the game idea was born before the actual jam. Yet, overall it's cool and stylish, and had fun for some levels until it got too deep (and hard). The actual gaming part, I believe you know, is to work with: rope balance, animation, new mechanics, weapons, etc. The story is a bit slow, too much talking. But the game is good.
Apr 30 03:13:34 6m 52s Deep coma ♥ 0 A simulator of walking... or waking... or... well, no spoilers. Corridors felt too long. Some strange flickers and sfx made it deep and quite prepared for the screamer... Oh-oh... something's gonne happen! No chill ambience, should I thank you for not giving me even more shivers?)) Would love some more narrative, backstory. Simple, but interesting entry, though. P.S. don't play at night!
Apr 30 03:23:29 9m 55s The Rabbit Hole Herald ♥ 1 Actually, the first game that got our team through to the last level, even wanted some weird ending or cliffhanger at least. Felt like a spy organisation putting news straight into minds over the world, reminded me of my narrative for ludum dare 40 (the more the worse theme, on ads-straight-into-mind feeding). Nice algorithm, and mostly funny newsflashes are created. The music has the bite, though when playing till the end might wanna mute it for more authentic concentration. Could be a fun board-like game with options of sounds off, so can chill for some trippy lo-fi or jazz. Thanks for smart hilarious experience, really loved to get deeper at faking the news! Fake... or is it?)
May 1 02:43:25 23h 19m Danger Rat ♥ 4 Liked playing, however it felt badly optimized. Random levels are cool. Gameplay felt too fast, though. Wanted some backstory and funny cartoon-ish sfx. Might become a very solid bestseller, keep up, please! P.S. Something phallic about this rat...
May 1 02:49:28 6m 03s A Deep Frame of Mind ♥ 1 Captivating art. Though the restoration/scratching brush could be adjustable and faster. Didn't get the secrets, until reading your hints (maybe try a tutorial, if developing further). Music sets the tone, quite relaxed. Best played at rainy even hours, maybe accompanied with some theme related audio book. Enjoyed!
May 1 02:52:01 2m 33s Deeper Into Technical Problems ♥ 1 Where's my cartridge?)) Hey, it's nostalgia here! Cool, retro, stylish, quite addictive for a while. Thanks for the entry, man.
May 1 02:56:27 4m 26s Deeper Sea ♥ 1 Maybe, it's me and all the sunshine in my mindset (sarcasm), but I got so grave... and grim... submerging here. Had a trouble with mouse on Win (cursor is just not in the right place). There's obviously very deep idea, but if you change the music (it's depressing) and make the goal of the game more clear, would be nice.
May 1 03:02:12 5m 45s The Bottom of the Snow ♥ 1 Loved the art. But it's so hard to find some fish, and the snow respawns are so huge... Nice seal, always carried that cutie around. I get, it's survival, but the art feels in need for a more easy-going fun music, to balance the tone. Once woke up in the snow. Dug through, though. Otherwise would be sooo saad...
May 1 03:09:06 6m 54s Deeper Inside LD48 ♥ 2 Maaan... I followed you, just in case. Joking here. I'd have some tissues around playing this. The story is quite specific and gruesome sometimes. But at some point many were there. Maybe if it was more of an experience for everyone to get attached to (more interactive and Player-centered), would be cooler. Some sfx on choices and fastforward after the choice is a must. Overall, I felt that fellow, man, I tried to sympathize, got a better ending at first time. If a better ending is a better one, though.
May 1 03:14:04 4m 58s Oceanographer Cat ♥ 2 Dunno why, but remembered Aquaria. Soft cat-ocean-dive with lite music. Potentially a very nice game, when finished (do it, please). Some cute cat animations and mechanics added would be nice. Dangers, like hiding from sharks in the cavern, while having a picture - a real cat-dive photohunt! Polaroids with funny angles of creatures and postcard wishes ("Lighty luvs!" (c) lanternfishes) could be a nice touch. Cute work, man!
May 1 03:17:20 3m 16s Alek and the Dungeon of Paper ♥ 0 Very cool authentic paper art! But hard to play, bugged, boxes out of the room - nope, tried a lot. Hope you'll get it fixed. Added with some fitting sound design, this beauty might go all the way to the tops!
May 1 03:21:35 4m 15s Love's a Mystery ♥ 1 Interesting, but pretty well in the genre. Would love the deepness involving the therapist work with dif. couples getting he's own backstory, self-troubles and therapy. But hard fun playing. Design could be improved, though, if you're going to continue the story due to obvious cliffhanger.
May 1 23:12:13 19h 50m DEEPER! ♥ 0 Too hard, too fast... Nice concept, though. With a touch of industrial.
May 1 23:15:29 3m 16s Cursed Cave ♥ 1 The mood is dark, but voice sfx is quite funny). I really couldn't believe I'd hit anyone with that kind of sword move, but then enemies came lying in piles. Pity, there's no music. And I didn't get the story, also, why the hero has no eyes?
May 1 23:20:53 5m 24s Face Your Fear ♥ 1 When "it hurts" - is that a sign, where you should go? Weird creatures' design, though liked it. If that's a nightmare, why need oxygen? Anyway, our team of two played this game together and I was: waste the oxygen, we can't find anything, so this must be the fear. To get choked at night? No oxygen, then. The end screen is cool drawn, as a reward.
May 1 23:24:50 3m 57s Cavernicus ♥ 1 Harsh sfx. A cruel one, but theme based game to score with. I actually needed some narrative purpose (within game) for why should I do that stunt jump.
May 1 23:29:12 4m 22s IO - LudumDare 48 ♥ 3 Almost pro, however the tone of the game makes it hard to acknowledge. 3D platformer part is cool, but could be easier. Narrative felt weird in this kind of gameplay. Loved sound design, the room, and the start screen. Actually wanted to play more in the room than going to bed instantly. Fine team you are, anyway, thanks for the experience.
May 1 23:33:58 4m 46s in the depth of cheese ♥ 1 Colliders could be smaller (not to hit the obstacles you passed through). Music becomes very repetitive and psychedelic, so you wish for some glitches and hypno spirals to appear. This cheese of yours was freaking cheesy (schizy), and the end seemed like no end at all. But weirdly I liked it. Keep up, guys!
May 1 23:38:24 4m 26s Deeper and Deepar (Now on Itch.io !) ♥ 3 "Too much peyote"... I believe, this story and catchphrases have inhabited my mind for a few days. Want sequel!
May 1 23:42:29 4m 05s Deep molatoes ♥ 3 Lemmings-like nostalgia. Made nicely, a ready-to-play game with casualties (which could be funnier). At first, was hard to manage all the moles, but then, when one was left, almost got him (soo clooose) to diamond. Thanks for the entry, enjoyed!
May 1 23:45:24 2m 55s Far Side of the Mirror ♥ 1 Nice story with some deep imagery and interesting narrative. Feels like it should expand and become a touching longplay. Got to the end. Maybe, got the whole picture behind this cut version. Liked it, keep dev up. P.S. dancing was the hardest!
May 2 07:25:35 7h 40m Frog ♥ 2 Cute nostalgic game with cool tunes! There's more to be done (like score, enemies, narrative), but it's already very enjoyable. Thanks for the bubbles!)
May 4 02:43:43 43h 18m Deep Sleep ♥ 1 Overall deep and dreamy, 3D art is exciting. However, managed to start with a bug (got Teddy behind the closed door). Actually read the story, cause, well, I'm obviously reading, if there's a potential for. Though the dialogue design and placing could be better. Music is a bit weird, but goes with the game. P.S. btw, thnx for playing our piece.
May 4 02:50:22 6m 39s Untitled Simulator ♥ 1 Thin line here. Nice room design. Better to be able to choose questions without the camera waltzing (head down) around. There's a huge work on topic, however feels not like a game, more an interactive piece for a diploma or something. Dialogue sfx are quite distracting (muted them). Some suspense music, when close to finding the trauma origin would be cool. The final dance is a nice touch, if danced to a music (say, "let me see you stripped"). Interesting therapy session with a smart but quite hype-ish (due the closeness of another 9th May) title.
May 4 02:55:09 4m 47s River, Carry Me Away ♥ 3 Authentic setting for a kinda Jarmusch ending. That already scores plenty for me. Nice interactive music video you made here. Loved the visuals, the final screen is also captivating, however the story was quite obvious. You're very talented, keep up!
May 4 03:02:09 7m 00s Afraid to Turn ♥ 1 Ok, my partner asked me to make a let's play video, 'cause I was playing your game with some self-made mouth music and wicked expressions. I just loved the way the main char rises his hands, even if there're no stones, so I danced and sang "na-eh-na-ah-na-ih-neh-na-eh-eh-ih-na-ih-neh" while hunting for berries. When the wolf, i frantically clicked and shouted him to gtfo. However, at some point I felt, maybe it's a she-wolf haunting me, and the fate of the hero is actually to become her mate and bed her under the full moon in nasty woods. So, I wasn't disappointed with game over. Think they're romancing each other out there now...
May 4 03:05:20 3m 11s 10,001 - A space exploration game ♥ 1 Sci-fi tune sells it! Though, so hard to find encounters. Needs radar or something. Maybe, ship model could be bigger, but overall this game is a fine foundation to work with. Thanks for the atmosphere!
May 4 03:09:05 3m 45s Blackout ♥ 7 A potential ready-to-be game, if verified and less pixel hunting (sometimes not that obvious). Burton+Elfman feeling is there. This days we need a good balance between old style and new style point-n-click adventures, so, I hope you'll find it. The replics to be polished, I believe. Loved playing, anyway, one of the fav genres since 90s.
May 4 13:12:44 10h 03m Selkö ♥ 3 Ok, seems I was waiting for that (the ending) to happen. The question - why? It's in my mind now, developing. Which's good. The dive was fun. Got stuck with final puzzle for a while, but then the sfx made me hold it for longer, got it. Very nice design and some logics, thanks for the experience!
May 5 02:44:13 13h 31m Deep Voice ♥ 1 Being a musician, I had that kind of idea in the first place, but we decided to go with something else. Voice controls are very intriguing. Used pro mic to mumble through. However, despite this could turn out as a party karaoke, most girls have less chances, due to timbre. It's quite easy, when you get the right tone and hold it, but a fun experience, indeed!
May 5 02:46:57 2m 44s Deeper Into The Mind ♥ 2 Deeper boss-fighting mix, kinda Dark Souls' vibe here. Loved the music, however it's hard to get, what's with your health. Thanks for an option of holding mouse down to shoot, otherwise would be an impossible mouse clicker/killer.
May 5 02:50:50 3m 53s Get Down Mr. Lucifer! ♥ 1 Dunkannanalisititus! Sorry, dunno how, but I had this raging battle cry when starting your game. Maybe it's a latin ritual mantra or something... Very interesting mechanics, man. Though hard to master. And the sprites (game overall) seems too tiny to an eye. Cool sfx, by the way. But the wheel... oh, man, the wheel... I hope you'd polish it at least to be a little easier. Still, did enjoy.
May 5 02:54:59 4m 09s SPERMA ♥ 1 Yep, I searched for something like that. Finally, the deeper theme here's really what it's all about! Actually, made it a karaoke game, playing with my partner, singing weird rhymes to your cool nasty music, elaborating on the hard life of those taily little guys anxious to get through to... you know. Very fun, it's time you start the total sperm race!
May 5 02:59:59 5m 00s Deep Cover ♥ 1 Spy action, good design, the story seems to move too fast, so is the music, but it's in the genre. Didn't get that should remember all the choices or at least choose my cover predicting that in the end there might be both... Still, the writing seeems all right, some jokes are there. Interesting approach. Maybe the main hero could be more... authentic (Indiana Bond like) maybe.
May 5 03:03:41 3m 42s The Deepest Fish ♥ 1 Bought a boat. Then... hoped for a romance with a fellow she-fisherman - nope. Another boat - 999, really? I though it was a joke, so didn't try that far. Daft Punk'ish action fishing becomes quite repetitive. But liked the concept.
May 5 03:06:50 3m 09s Trash`n`Roll ♥ 0 Was it a farm or a build sim? Neat idea, an important message is there. Needs a good polish, though.
May 5 03:10:23 3m 33s Ludu Hare and the Magical Carrot ♥ 2 Didn't get the bats. I'd like it a bit simplier, that's in the genre - jump'n'kill. Discovered the roll mechanics, then started to die much faster). Liked the game, anyway, despite the hare felt a bit creepy (make him cuter, maybe?).
May 5 03:12:47 2m 24s Bunker ♥ 1 Sometimes interactive elements just wouldn't work for me. It's quite hard to read both walls, there must be a better narrative solution. Interesting entry, anyway.
May 5 03:17:47 5m 00s Deeper than Beyond ♥ 1 So technical... progs should love it! As I see, it's based on sequences and iterations. To some coding music - is a go. Still, it's hard to remember and write those commands. Maybe if you could paste them, or hide under some simplier narrative (a word or two, no symbols, etc.), then, I think, this game can get nicer. Appreciate the work, though, keep it up!
May 5 03:21:19 3m 32s 6 Feet Under ♥ 3 It's getting lo-fi underground - sold! I think, I heard Sweet Dreams there at some point. Apart from music, loved this simple but cute art and the mechanics. Though it's quite hard, need to master my skills, shall give this game some other tries, obviously. Absolutely not yet another Z' game, very creative!
May 5 03:25:02 3m 43s Submortem ♥ 4 I'm a simple man. If I get a wrench, I go smashing with it. Tried to hit the squid, no chance. Liked the graphics and the mood, however wished for some narrative on the crew, rooms, the fridge... There's a potential for a story-based gameplay, would love to see that!
May 5 03:28:20 3m 18s Hole Down ♥ 2 Fun step based game with cool mechanics, though I didn't get the Q and other buttons at the first time. Played several times, quite addictive. Sometimes the health was getting low for no reason. Overall, great game, huge kudos!
May 5 03:31:46 3m 26s in bed, can't sleep ♥ 1 There's a solution - flight mode. Anyway, this narrative sim for those who sleeps with their phones on is... depressing. But the idea and the game reaction on your actions as if you're really trying to sleep but can't get things out of your mind - is cool.
May 5 03:34:17 2m 31s Road to darkness ♥ 0 Needs a tutorial and beter understanding of what's happening, but overall a very intriguing and promising entry. Wish you best in polishing and releasing this game!
May 5 03:36:42 2m 25s Graphite Journey ♥ 2 Cute graphite! Think, I hear Uriah Heep's Wizard in the tune. Nice scribble). Very honest devs here, keep up a good creative job!
May 5 03:40:45 4m 03s Don't Pull It Out ♥ 1 Most sounds here are voice-based, which is intriguing. Subs could be a nice touch to have an option to read, not just listen. Weird but enticing mechanics of stabbing yourself, very self-oriented. Maybe, if you rec a sexy ma'am's vox here, would hit the tops).
May 5 03:43:57 3m 12s Gold Mountains ♥ 1 The opponent is hard, aye. But i'm a sucker for tower defence. Maybe this game could be turned into some PVP? Didn't get the "deep" here. Still, ran a few matches, nice one!
May 5 21:56:16 18h 12m Depths of Insanity ♥ 0 Some narrative is very much in need, at least to get what's that creatures, bringing the insanity. There's some cool mechanics that may grow into survival/t_defense. Nice potential here, if more enemies, different lantern colours, insanity types, etc. Thanks for the game, man!
May 5 21:59:07 2m 51s Despair ♥ 0 Insightful, terrifying at some points. Works like a therapy session of a sort. It's looped and there are ways to get out of desperate situations. The mood changes nicely, in connection to the room. At some point even waited for a screamer. Nice work with an actual purpose to get rid of despair, as I see it.
May 5 22:01:16 2m 09s Alaiya ♥ 1 Exciting concept with a very hard mechanics. What's the goal, where to go, what to do?
May 5 22:03:39 2m 23s Deepsea Penguin ♥ 0 Shamisen feels weird here. Most crates won't disappear, though give boosts. The fight was fun, and the screen shake was fun, but no ending. Liked it, anyway!
May 5 22:06:40 3m 01s Super Boring ♥ 0 Out of the concept the name of the game sounds too... self-reproaching... aye, there's bore, but no boring at all. At least, for a while, until it gets too slow to go deeper with. Maybe if you set difficulty level to some score and make the game go faster, add some music and more fun sfx, would be a casual hit).
May 5 22:09:14 2m 34s Redtape ♥ 2 Bureaucracy is bugged, even in hell. Loved the design.
May 5 22:11:22 2m 08s Don't Fall asleep ♥ 1 Hard to use those controls. Somehow got out of the room, than the monster came out, couldn't see a thing because of him, so some work with camera is needed, also. Still, this puppet-like sleepwalking was fun, and the musicbox fits nicely.
May 5 22:18:00 6m 38s Craft, Code, Burnout ♥ 1 Neat idea, but there's too much happening on a single screen. If you made in-game tutorials and split the whole concept into levels, would be a very cool experience. Loved the design and all the crafting/mixing stuff. Tasks' scheduling may actually be excluded to make a simplier but more player (not coder) oriented gameplay. Overall, attractive and promising. Don't forget to add some squeaky-scrap-fun music (a mix of Machinarium and Pink Floyd's "Money") on the background.
May 6 22:52:32 24h 34m Fat Larry at the All-U-Can-Eat buffet ♥ 1 Burp sfx would be nice). Getting fatter and falling deeper is quite a concept! I suppose, it's a very hard game for those who try to lose weight.
May 6 22:57:49 5m 17s Shrink and Destroy ♥ 1 To this music, I felt my roboquack was dancing! And I danced along, singing some impossible tunes. Maybe if this game was more crush-kill-destroy, with unlimited ammo or something, it would be much cooler to shoot the night through)). Didn't get the shrinking, but shall try later. Thanks for the fun!
May 6 23:00:41 2m 52s Naked Electric Man: Journey to the Center of the Earth ♥ 0 I wonder, what's the gender of dat man... interesting setting, puzzles are not very hard, but controls act weird sometimes. The idea is there, but overall the whole adventure could be simplier to play through.
May 6 23:05:01 4m 20s Dementia ♥ 1 Not a game, more of a short animated story, there's nothing to do, not a click. Nice work with phrases, though. Some glitches there, but quite bearable. Retro sound is a nice touch, the mood is there, fits the title.
May 6 23:09:21 4m 20s Just Another Job ♥ 1 Don't look in the... I was expecting something weird to happen, despite the soft music background. And it happened! Nice art, loved the game style. The lore is out there, totally!)
May 6 23:12:46 3m 25s The 13th Floor ♥ 0 Where's the health bar? Didn't understand UI. The music is nice, though repetitive. Cool graphics, but sometimes confusing where you can actually jump or go. Nice room with boosters. Got a ghostbusters' vibe somehow.
May 6 23:16:26 3m 40s Hell Diver ♥ 1 Me eyes were whirlpooling after I quit your game! This deep here is quite toxic but addictive. However, wouldn' recommend to jump deep for too long, unless impaired sight is a perspective (joking). One of the best games among swim-through-the-abyss games' genre. Thanks for no realistic bone crushing blood spurting sfx.
May 6 23:22:26 6m 00s LuckySwimmer ♥ 1 Some females found it confusing... Needs checkpoints, not to start all over. Funny, a bit ugly take on the theme. Though, narrative driven, gets you thinking whose mouth and other whateverness there it is... Maybe, some fun dialogue behind the scenes (as if some adult scene was just shot) could be a humorous addition. Or a commentator! Total s(p)wimmer race, man! Why not.
May 6 23:25:27 3m 01s Gulp! ♥ 0 Didn't get the puzzles. You step, them - green, nothing. And it's not very cool to just run away, escape. A sword or something to break crates could bring more fun. But the overall design and music are exciting!
May 6 23:30:11 4m 44s Shoot Them Deeper ♥ 2 Very cool game with a high potential for consoles and party speedruns. Loved neons, mood, fun voice touch. Music can develop and gets deeper or different as the levels come by. The count thing - seems complicated. I suggest you make it simplier, just for some cozy retro playing, without these numbers and doors. Then, it's a hit!
May 6 23:33:17 3m 06s Trolley-ho! ♥ 0 3 laps. Almost. But the music muted, and the fun was lost. This game has very weird controls and gems aren't seen sometimes. But the music is so fun! Still, needs more reels. Fiddle, whistle, funky stuff (like Peatbog Faeries). And more rollercoaster speed! Then the suspense and deep rolling fun is guaranteed.
May 6 23:37:55 4m 38s Deep in Wraithwood Forest ♥ 1 Futhark - that's deep. The game is heavy, aye. And it needs some time to understand, what's there. However, there's no fun in purposeless wandering and aiming for bonfires. Some quest system or log would be nice, just to get what's that all about. Still, Futhark is there. Nice.
May 6 23:42:19 4m 24s Descent Into Madness ♥ 1 Please, polish this! Full game experience is needed. It's very cool acid shroomy, with affecting sound mechanics. Still, gets repetitive quite soon, so, if you're developing this cutie further, needs some thinking on this track mute on/off instruments additions and more music (different levels or states) to go with. Anyway, loved this very cool game, thanks for the drive!
May 11 02:31:59 98h 49m Nadiria ♥ 1 Dash sfx! Very rhythmic. Still, too much of a Japanese-like music loop. At some point the screen ambience seems too much and you wish for some narrative comics part (or shadow play) to happen. As if some narrative driven pop-ups appearing at the sides (where there's no action at all). More cinematic, I mean, can make this game much cooler! But enjoyed this dashing deeper, thanks).
May 11 02:38:16 6m 17s Spy Supply ♥ 1 Maybe I didn't get it right, but max fun wasn't really fun (should it be humorous or there's a change in gameplay or something?). The concept is insteresting, but the logic seems vague. Pixel art is fun and terrifying at the same time (and the sound is quite creepy!). So, I mean, there's a cognitive dissonance here: more fun option turned out to be a thriller. Anyway, I think I may try playing more to get to the bottom (deep) of wherever this story is going (if it is).
May 11 02:41:23 3m 07s Googoo ♥ 1 Graphics - nice, obviously. The concept of the deeper search is quite interesting, however there's a lack of narrative and sfx (to highlight the meaningful interactions). Still, there're some cool brains behind this one. Thanks for the experience!
May 11 05:24:48 2h 43m Depths of Hope ♥ 1 Deep concept and the lore is quite enticing. Synth ambience sets the mood, however would love to hear some evolving. The game itself is actually hard to control, the camera is slow, some keys (but Scan) just didn't work for me, and the shark idea is confusing (is it bugged or just so very sick?). At some point I got somewhere wherefrom I just couldn't return, just the deep screen of hopelessness. Some bubbles (or glitches/noise), more substance and sfx would be appropriate here. Overall, thanks for this entry, I've plugged my mind to the sub-lore you've got there, and had an interesting image on what's happening.
May 13 02:52:04 45h 27m The Fool's Descent ♥ 1 How do you cease the fire (not to hurt yourself)? Overall, here's a nice small game with cool mechanics and physics. Seems, needs some tutorial (like on working with lanterns, or shooting flames at walls), and I didn't quite get the E button. Plenty of portals to return to replenish supplies, however maybe if you make an option of confirming the teleport, it'd be nicer. I'd love to see more lore and play this game to some style-related music, but it's already a very nice experience, made me go for a while, so, thanks!
May 13 02:57:34 5m 30s Falling Into Dreams ♥ 0 A potential kid-hypnotizing mobile app with hypercasual feeling. Still, music felt quite repetitive and in your face (would be hard to sleep to, if the purpose). I really wanted the gameplay to be faster, and there seems to be no actual connection in how many collectibles you get, more of a cloud/angel poking to get Zzz's. Also, not sure about tilting, if you're heading for release.
May 13 03:00:55 3m 21s "Say Aaaah...!" ♥ 0 I was hoping, it's not the actual dentist sim (or something). But... At least, the drill sfx is not that realistic, thank you). Well, the game is nice, anyway, even though quite straightforward. Fun graphics)).
May 13 03:05:10 4m 15s Afterlife ♥ 3 Captivating at first, a bit disappointing further. The narrative is more like Easter Eggs and doesn't really tell the story. I liked the overal falling/shooting rhythm and instrumental power/folk metal sound base. Good job, thanks for the experience!
May 15 02:40:18 47h 35m The Devil Lurks in Coin ♥ 1 Nice detective, but the cult thing seemed quite obvious. Still, personally I'm very into this kind of solving/mind board stuff, and the quest part was intriguing. I think, the board is too small, however makes you draw a lot of pentacles). Digged deeper, got the reporter ending. Music seemed fine at the beginning, but then got a bit off with the detective work and cult stuff. Overall, very enjoyable! Maybe, with better character design this is a potential hit (as a part to a bigger narrative). Liked that the options tried aren't available anymore, otherwise this would be a very hard game to play through. Keep the good work up!
May 15 02:43:47 3m 29s Deep Freeze ♥ 1 Indulging pixel art. Music seemed too soft for this kind of survival-like setting. Felt a bit hard, but atmospheric. Nice shotgun animation).
May 15 02:46:40 2m 53s Deeper in Dipper ♥ 0 The soundtrack!! Loved some Gravity Falls vibe, however don't quite remember the order of the events in the series. Still, with some complications, this one was fun).
May 15 02:51:13 4m 33s The Long Loneliness ♥ 1 Did you write the music? It's very enticing, however doesn't really fit the game, I suppose. More of, say, Witcher vibe there. Overall, very cool design, loved the quotations. Was hard to manage some levels, controls just wouldn't respond. With a fine polish, this is a very promising full-game to be.
May 15 02:54:51 3m 38s The Sounds of the Cavern ♥ 0 Look at him run!)) I really wished for that guy to collect flowers and jump with them throwing petals around with a fine giggle. At first, I thought that you decided to make a deep tutorial game (like some game designers say: a game is a one big tutorial). But then, the cavern... challenging... music could be darker then. At some pointed I needed a goal, maybe some cavern were-princess lurking in the deeps, so you've to romance her to save her, or something like this. Anyway, nice entry!
May 15 02:58:27 3m 36s Deeper and deeper ♥ 1 Seems like most people' job... go there, collect, go back, buy, have a finer jacket, there, back, a bottle of proofs, next, again, deeper, deeper... at some point many just forget, what do they need, where are they going, is there anything, actually, at the bottom of this... deepness. Depressing, but nice game, anyway. Coins count (or cargo) seen collected in numbers would be nicer, though.
May 15 03:04:22 5m 55s Jelly Pacifist ♥ 1 There seems to be no way to stay a pacifist. Quite meditative with philosophic vibe, however more like of a journey to the dark side of the force. Then - bam - jelly pascifist stands out like Douglas in 'Falling Down'. A disturbing piece that might hold more background (to explore on whatever caused you to make this game). However, interesting narrative.
May 17 03:04:28 48h 00m Deep Finger ♥ 2 I'd nuzzle here. Fun nose picking, very theme related, essential for those who are keen on doing that stuff, with a bit of moral, I suppose (too much picking may get messy, contagious, even). Nice voice effects, maybe a bit more (like some "fatality", "brutality") would be just right, to get you hungrier for more levels (+ some score). Cool game, however snotty, though.
May 17 03:10:24 5m 56s Fleeting ♥ 2 Didn't work for me in web, but PC nice. Suspenseful micro (bacteria-space-like) world with Terminator vibe in narrative and music. The actual game seems to has no final goal (for now), but the mood is engaging and controls are not very hard to master, once you plunge deeper. The eternal battle on the verge of diminishing over and over again. Even some Planescape I feel here. Keep up!
May 17 03:15:23 4m 59s Delevator ♥ 0 Breaking Bad with no choices and straightforward morale, a hopeless one deep story with some aftermath. I think, I saw where this one was heading. It's a rabbit hole with no backdoor. If you continue on this project, I hope, there're going to be choices to get better. Liked the writing, though.
May 17 03:18:12 2m 49s Below the Tide ♥ 0 Hard to get the controls, at first. Nice sfx, the music is quite meditative. Feels like a nice dreamy concept (somewhy reminded the flights in Dreams to Reality) with a potential for further development. Keep it up, please.
May 17 03:21:51 3m 39s deepr ♥ 1 Feel confused. Is that really a game? Or a social-meh mockery? Do we need to make sense of quotations, or just make them darn silly? The actual question is - why. Maybe, it's the writer in me, but I'd rather write my own lines. So, the idea seems cool, but still, not much playing there.
May 17 03:27:27 5m 36s Deep Investigation ♥ 1 Got confused with the first matching task, got the bug though (I think), or a hint, when monkey-footprint are linked (yet one link to go), detective duck says it's not right, so you can just link the one that's left to the animals left, until you find the right one. Weirdly, the ducks voice sfx felt too much, so had to mute the game. But the jazzy interpretation on the background was fun. And the overall game is enjoyable. I believe there's a cliffhanger, so we might see the future of these ducks, polished, (and not beat to a pig's mousse) I hope).
May 17 03:32:01 4m 34s Psycho Stellar ♥ 2 Ambient concept into space with many details all around (loved the bottles!). Controls could be simplier, to make this game more chill. Hyperspace is too long and boring, with no actual goal as it seems. Why collecting those photos? Moody beats, overall very atmospheric. If you add some narrative and gameplay, this concept may become a very solid one. Thanks for the entry!
May 17 03:34:56 2m 55s Deep in the Space ♥ 0 Yep, you don't really need to play. Just get, that weapons aren't you, not hit. Then stand still and hold 'space', until the conclusion. Enjoy the music, though. Some astral fight that was.
May 17 03:43:38 8m 42s Murder on 34th Street ♥ 0 BW was cool. Yellow, well, sometimes unreadable. But I think, I know why you didn't use red. The game is quite slow, and silent mostly. The pace could be faster, more fun points. The height of the character - also. Hard to get the reading on the objects (some coursor or interaction would be nice there). Many suspects to go through (most - smokers), the design of interrogation could be better and simplier. Still, there's a mystery to solve, which makes it interesting.
May 17 03:45:29 1m 51s Adventure to the Deep ♥ 0 Got the concept. Some puzzles are just... stuck or won't do. Still, thanks for the entry!
May 17 03:49:01 3m 32s FALL GUY ♥ 0 No way I can beat you! Not a game of my type, however interesting leap mechanics. Lacked some fun, when getting deeper. Maybe, if you add some... enemies? Dunno. Still, simple and nice.
May 17 03:52:04 3m 03s FALL DEEP INSANITY [R16+] ♥ 0 Hard to master the controls! But that's the point... how do you get to another level? Is there another level? Or just the ever-consumption of substances in this queazy maze? Loved the shifting mechanics, though. Too soon too much out of breath...
May 17 03:55:10 3m 06s A Sock Tale ♥ 1 Towelie says hi. This mini-game is quite addictive, in both ways. Tempo change is cool and essential for that kind of mechanics. The art is very weird but fun. The F button is a bit drugged up, too much of a hitter. But overall, loved playing this one, thanks!
May 17 04:00:55 5m 45s Black Magic, White Cat ♥ 0 It's... long-ish readable. Maybe, if you get it shorter, add some sound (at least for the jam entry), would be better. Feels like there already was a story that you had to visualize somehow, which you did. The script is quite predictive, would be great to experience more suspence and plot twists. Personally, I wanted the cat to drink sake and curse, like Nyanko one in Natsume. Still, solid job, indeed.