Foon → Ludum Dare Explorer → LD20 → Feedback comment stats → Endurion
Feedback comments for LD20
Endurion's games and stats for all events →
| Timestamp | Since previous | Game | Endurion's comment |
|---|---|---|---|
| May 2 04:14:00 | Breathing Room | I like it. It's a shame it's very short though, I would've loved to see more. <br/>A you've done it screen would be nice ;) | |
| May 2 05:55:00 | 1h 41m | Before Evil Come | Nice little game, love the humour. Is there any differing effect from the ground tiles? It'd be nice if you could have more influence on the moves given. |
| May 2 06:04:00 | 9m 00s | CUBOC | Neat little game :) <br/>That mechanic makes for some nice puzzles. Most annoying part that you have to wait for the 5 seconds to elapse when you want to press on. |
| May 2 06:20:00 | 16m 00s | Hammer Time | Quite nice animations, well done. I also liked the upgrades you receive. However the enemies keep wandering off making you run in search of them too much. |
| May 2 06:27:00 | 7m 00s | SHARE-IFF | Hmm, the plan sounds good however I never got anyone to follow me (not even poor Herschel), pressing X next to someone only toggled the chair icon. I ran to the train alone then ;) <br/> <br/>Since there seems to be a bug (or I couldn't work out how to play properly) I can't fairly vote for Overall. |
| May 2 06:30:00 | 3m 00s | Surrounded | I've tested on Windows, won't run. Please include the openal32.dll file. The only other dependencies seem to be the MSVC 10 runtimes, as you said. |
| May 2 06:50:00 | 20m 00s | Forever Alone | Not bad :) <br/>I like all the gather stuff plus the little minigame. The last two mini games are way too long though. <br/>Also, you said you had music and sound effects (in your journal), I didn't hear neither? |
| May 2 07:16:00 | 26m 00s | An Old Man And His Quest | Very nice! Also quite difficult in places. Once I died I pressed Escape which transported me to the next dungeon ;) <br/>The only minor problem is the brightness, it's way too dark to differentiate walls from floor. |
| May 2 08:50:00 | 1h 34m | >Start >Fight >Run | Hint for others: The Win32 file is a zip archive. Rename to .zip and you can extract it. <br/> <br/>Cute game :) <br/>Quite a lot of clicking through text but at least you didn't have to completely restart. |
| May 2 16:16:00 | 7h 26m | Organs and Marriage | Very nice :) <br/>I like the graphic style, very neat. The game itself however is a rather off-the-mill maze game. |
| May 2 19:59:00 | 3h 43m | Retrace | Very nice game! Hard puzzles, but somehow doesn't strike me as particularely on theme. |
| May 3 04:06:00 | 8h 07m | Stab the guy in the bushes | Works nice, but has a few issues. If you die somewhere on the right you'll have to wait way too long before the view arrives at the left again. The background tiles sometimes would not match up and show seams. The scroll seems to slow, it's not nice if you fall out the view and die. <br/>Still, a very solid start. Needs more levels ;) |
| May 3 04:14:00 | 8m 00s | Screw you Amazon! | Are there any dependencies? It bails at startup with a "System.IO.FileNotFoundException", but unfortunately doesn't say which file. |
| May 3 10:27:00 | 6h 13m | The Legend Of Super Grapple! | Impressive graphics as usual. The game is neat and rock hard :) <br/>The somewhat floaty jump controls make me hit the spikes too easily (level 4, argghhh!) |
| May 3 15:32:00 | 5h 05m | Robber Attack | Good one :) <br/>Quite charming aside from the walk step sound. Is there an end to the game? Would've loved to see some more progress like wave number or parking lot floor number. |
| May 3 15:50:00 | 18m 00s | Take This Convoy | I made 22 in single player. Can't vote for multiplayer though. Obviously multiplayer rocks anybodys socks off. <br/>Single player is rather boring without any real challenge. Maybe consider adding an AI player? |
| May 3 15:58:00 | 8m 00s | Multiplayer Zombie Garden Adventure | Can't fairly vote, pressing play doesn't seem to do anything (there is an alert in the code, but that didn't seem to fire). Used IE9 on Windows 7. |
| May 3 17:06:00 | 1h 08m | PandaBot | Not bad. I love the little bot with the umbrella. With a few more gimmicks this could make a nice puzzle platformer. |
| May 3 17:23:00 | 17m 00s | Legend of Parasite | Now that's an interesting idea. You should really work on that and put in more features. And sounds. And music. <br/>I would've liked better controls (diagonal movement). |
| May 3 17:47:00 | 24m 00s | Nitro Racer | Very nice and smooth on IE9. I had no sound at all. On the second level the other cars got ahead too far and suddenly the game was stuck. <br/>Very interesting mechanic. You should actually force the player to get first place, even with the others attached to you ;) |
| May 3 17:48:00 | 1m 00s | Space Bombers | Please provide a Windows executable. |
| May 3 17:49:00 | 1m 00s | Sprung | Does not work on IE9. OS links are useless, all link to the web anyway. |
| May 4 04:16:00 | 10h 27m | Fish With Weapon | Very good game :) <br/>The music is very fitting. It's a shame the last little polish is missing (dying, etc.) |
| May 4 12:24:00 | 8h 08m | Hangman | Very fun in the start, but the controls make the latter stages really tedious. Nasty hidden ledges in the third (I think) stage and grappling while jumping/falling is really tough. <br/> <br/>Very good music, A bit more polish control wise and it's a corker! |
| May 4 12:29:00 | 5m 00s | Dwarvenly | Can't connect now? <br/>Off topic: Don't rape the web to do things it was never meant to do :) |
| May 4 13:05:00 | 36m 00s | mainFrank | Really nice :) <br/>The pits in level 2 are nasty. I like the fish powerup ;) |
| May 4 13:32:00 | 27m 00s | The World Above | Very nice, solid game! <br/>Made it in 4 minutes something. Plays quite good, only thing really annoying is the pause when you hit something. I want to go on immediately. |
| May 5 04:15:00 | 14h 43m | Ascent of Kings | Very nice. Solid game and nice presentation. I too would've loved to see a bit more ending, but nevertheless good game! |
| May 5 04:26:00 | 11m 00s | Yhn | Neat game. Solid entry, albeit a bit unforgiving. You should put some other hint for the kitty stage, if I hadn't read your comment I would've given up there. |
| May 5 10:41:00 | 6h 15m | Take This Penguin | Not bad at all :) <br/>However it felt a little slow and having to wait for replaying is way too long. <br/> <br/>Is there an end somewhere? |
| May 5 12:31:00 | 1h 50m | QUENGON DUNGEON RELAY | Aww, looks lovely. Please provide a Windows executable! |
| May 5 12:39:00 | 8m 00s | Robots nicked my stuff! | Not bad at all :) <br/>I like the fire weapon which forces you to move around. The shield gimmick is too easy to just place over the center. |
| May 5 13:05:00 | 26m 00s | Aussie Puncharoo | Ooh, I'd like to try. You couldn't make a Windows executable? |
| May 5 13:36:00 | 31m 00s | Take this! (and everything else) | Grand :) <br/>You made the game with an idea I was pondering. And you made it quite good. I had no problem until item #6 appeared. Then it's just too much. I made 112 points! |
| May 5 13:37:00 | 1m 00s | Space Genocide | Please provide a Windows executable. |
| May 5 13:55:00 | 18m 00s | It's dangerous to be the King! | Not bad, good idea, takes the "Take this" approach to a different level ;) <br/> <br/>The rocks make it too easy for the soldiers to be blocked. Maybe if they could tear them down? Or longer stages, with more soldiers coming behind. |
| May 5 17:57:00 | 4h 02m | Spider Babies | Getting a 404 on your link |
| May 6 04:14:00 | 10h 17m | It's dangerous to take this ... go alone! | Ok, I've killed the black dragon with the slingshot. But what now? |
| May 6 05:41:00 | 1h 27m | Don't Go Alone | Really good idea, and excellent implementation! The stranger is getting damn creepy esp. when he tries to keep you from the potions and starts hitting you. <br/>A checkpoint at the river would've been nice, I didn't really feel like starting over again after getting killed. |
| May 6 05:48:00 | 7m 00s | Wait For Me | It's an interesting idea but having to wait two times is annoying. I cheated with changing my system time but then the boy told me to wait more? |
| May 6 05:51:00 | 3m 00s | Who Goes There? | Looks very nice, and starts out very good too. However after the tutorial things get tedious. I think the rooms are bit too big (or the player a tad to slow?). <br/>Other than that, I dig the level transitions and the companion idea. |
| May 6 05:57:00 | 6m 00s | Many Small Hands | Neat, really lovely idea! The menu screen had me baffled until I figured out how to enter the game. <br/>The sounds effect are too loud compared to the music. <br/>Other than that, very solid and polished entry. |
| May 6 06:41:00 | 44m 00s | Take One of These | Quite nice! I often seemed to die suddenly, even when I thought I still had enough HP left. <br/>The controls are a bad weird (having played Nethack I expected running into monster to work as attacking). <br/>Still, very good entry. |
| May 6 08:26:00 | 1h 45m | Robot Village | Very nice. Quite a bit to play and a nice boss fight at the end. Didn't seem to work in IE8 for some reason. |
| May 6 13:56:00 | 5h 30m | Another Dimension | Hilarious intro, but the game itself feels a bit bland. The cards are horrifying and there's not much you can do if you see one going towards you. <br/>I once got stuck in a building and one of the rings was on top of one. <br/>A map powerup would be great! |
| May 6 17:41:00 | 3h 45m | Myrktorch | Very nice game! Feels very polished and plays good. Only downsides: The jump is a bit laggy and having to restart at the very beginning. |
| May 7 06:13:00 | 12h 32m | Overdead | Hm, not particularely innovative but a finished entry nevertheless :) <br/>The random encounter rate is annoyingly high and the enemies HP varies madly. The first zombie lvl2 did me in despite me firing several rounds of 4 bullets. |
| May 7 06:24:00 | 11m 00s | Unknown Planet | Really good :) <br/>Getting overwhelmed is too easy (probably me getting greedy). A bit more variation would be nice. Right now you're basically running backwards, firing and trying to collect minerals. |
| May 7 06:26:00 | 2m 00s | Red | Nice idea, but seems a tad buggy. The game got stuck in the second stage when the wolf ate the bunny. |
| May 7 06:28:00 | 2m 00s | Take This Or Die | Hmm, what good is the installer if it doesn't install the dependencies? It crashes on startup for me. |
| May 7 06:37:00 | 9m 00s | Lonely Pods | Not bad :) <br/>It could need some variety. You're going back, getting more balls and throw them at something. The player control is too floaty for my taste. <br/>Other than that, solid entry! |
| May 7 06:43:00 | 6m 00s | Duple! | Does not work at all in IE9. Hope that's not some dumb ideology move. <br/> <br/>Works fine in FF though. Nice idea! The 3rd level took me quite a few tries. The rotated controls for your double are a nasty surprise ;) |
| May 7 07:53:00 | 1h 10m | Dangerous | A nice start for a bigger game. Right now it's somewhat bland. You'd need something that works beside killing monsters, bring quests or somesuch. |
| May 7 08:02:00 | 9m 00s | Appy 1000mg | Really really great artwork! I love the atmosphere, esp. the dark side. <br/>The only annoying thing is the camera as you said already. And music/sound would've topped it off. <br/>Rock solid entry! |
| May 7 08:05:00 | 3m 00s | Dangerous II | Nice word play. An online highscore would make it perfect! |
| May 7 08:06:00 | 1m 00s | Bloboy's journey | Please provide a Windows executable. |
| May 7 08:16:00 | 10m 00s | p.i.g | Really good :) <br/>Interesting approach to the portal theme. I almost stopped playing at the end of stage 1. Glad I didn't. However I got stuck inside a wall in the house stage. <br/>Keep enhancing this, it's a really good mechanic! |
| May 7 08:18:00 | 2m 00s | brotherhood | Can't fairly vote without a second player. And who in their right mind uses Facebook? |
| May 7 09:33:00 | 1h 15m | Nano Seed | Very nice intro and looks quite interesting. A shame there's not much to do. It wouldn't be fair to vote for overall as there's not much to play. |
| May 7 09:39:00 | 6m 00s | Lady Save Yourself!!! | Well, the game looks ambitious. However the controls seem to completely break any fun. The player sometimes jumps low, sometimes very high. It makes the player nearly uncontrollable in a sane way. |
| May 7 10:23:00 | 44m 00s | Finely Tuned Corridormabob | Interesting approach to the abilities. However there's not much evading, usually the first or second obstacle is one of the kind you cannot overcome yet. For every game now you have to redo the same ability buildup which feels somewhat tedious. <br/>Still, neat concept. <br/> <br/>I really wish XNA would be able to show that you need to download the runtime instead of dumb crashing. |
| May 7 10:40:00 | 17m 00s | Postman Chicky! | Nice game :) <br/>Lots of levels (laser dogs!) and a bit of action. However the collision is really unforgiving. Also, you should not have white shots in front of a bright background! |
| May 7 14:47:00 | 4h 07m | Hammerspace | Solid little game. Nice idea with the infinite ammo bag. Can't have enough of those! I never got anything but the axe as powerup? |
| May 7 15:18:00 | 31m 00s | Total Achluophobia | Really nice! Looks great and plays mostly ok. <br/>Having to restart from the very beginning is nasty. |
| May 7 15:35:00 | 17m 00s | Dungeon Runners | Dangerously addictive, has quite a similarity with Desktop Dungeons, but is different enough. <br/>I loved the jumping "animation", but the longer you're inside the more tedious it gets. At a certain percentage the speed should be faster. And sound! <br/>Other than that, really good entry! |
| May 7 15:45:00 | 10m 00s | Air Pirates | Very neat game! <br/>I liked the zeppelin base and the overall setting. I've played "Free Fly", killed off enemies and suddenly they were all gone. Dang :) <br/>Desperately needs sounds, music and a boss! |
| May 7 18:08:00 | 2h 23m | Stalwart Umbrella Chronicles | Very nice! <br/>I love the background story. Plays quite nice and has a neat menu system built around. Sometimes arrows seem to come from the sky with no chance for me to react. The increasingly nasty arrow attacks are well done. <br/> <br/>Really nice. I would've loved a bigger display window though. |
| May 7 19:38:00 | 1h 30m | Shotgun | Good physics mechanic. About the collectable crates are somewhat ambigiously good and evil. Esp. in the first stage I thought I would lose without bringing all the boxes with me. Which I didn't need at all. <br/>Solid entry! |
| May 7 19:40:00 | 2m 00s | You Cannot Beat This Game | Can't fairly vote, works neither in IE9 or FF. |
| May 7 20:05:00 | 25m 00s | The Heart is Safe | Grand! <br/>Simple, yet great gameplay! That is what best games are made of. <br/>Well done! |
| May 8 05:39:00 | 9h 34m | Boomerang ! | It's a good start but there's a few things that break it: <br/>For one, the player speed is annoyingly slow. Two, starting at the very beginning if dying is nasty. <br/>It is a solid base for a bigger game though! |
| May 8 05:43:00 | 4m 00s | Red-Ball-City | Not voting for Overall since it's obviously a joke entry. <br/>Man, you had a real nice engine on the start there! |
| May 8 05:54:00 | 11m 00s | My little selling shop on Earth | Very neat game. The graphics are awesome, the idea also nice. <br/>The shop entrance takes you to the Inn, but since you don't need to reenter for solving the game all's fine. <br/>You can't return from the gold chest to the left side alive? |
| May 8 05:59:00 | 5m 00s | Overcoming danger with trees | I'm a Winrar! <br/>Works fine, good idea! <br/>I'm a fan of puzzle platformers, with a few more gimmicks this could be really good. |
| May 8 06:13:00 | 14m 00s | SkyFall | The concept is very interesting, the execution is quite ok, but has its problems. <br/>In my second attempt I died which seemed without reason. I hit the villain (seen in the screen) for -8.9 but I died? <br/>When I started the next game there were no clouds or enemies? <br/> <br/>With a bit of bug fixing, adding sound/music and more options this could be a really nice arcade game! |
| May 8 06:18:00 | 5m 00s | Misplaced | It's a really promising entry, but there's a few problems. For one, the soldiers blocking the player. There's places where you're stuck behind them. Once I was killed in an corridor, stuck between soldiers and an imp. <br/> <br/>Some spells would be rad (heal soldiers, a little fireball). <br/> <br/>I loved the soldier lines ;) |
| May 8 06:24:00 | 6m 00s | Cheese Hunter | Yay, cheese! <br/>I got lucky, I went into the house first to get the paper clip. Nice little game. I would've loved to see more filling in the dungeon rooms. |
| May 8 06:41:00 | 17m 00s | Heroic Cat! | Really good! <br/>I liked the idea, the puzzles and the revenge part ;) <br/>Great entry! |
| May 8 06:51:00 | 10m 00s | Elders Items | Hmmm, difficult to vote. <br/>On one hand it seems like a neat platformer game, but the enemy girls suddenly killed me on the first hit (they didn't during the first run). There's a place with two of them in a tight space where I never could get past. <br/>The wall jump is damn hard to do. <br/> <br/>With a bit more polish on controls, and maybe an indicator of your health this could get more interesting. |
| May 8 06:56:00 | 5m 00s | The Legend of Old Man | Haha, really nice :) <br/>Love the sound bits! |
| May 8 07:02:00 | 6m 00s | Mine Escape | Nice idea, it's a shame there's only two levels and not too much variety on traps. |
| May 8 07:08:00 | 6m 00s | Grab a Jetpack or You Will Die | Could be a neat little game if the controls were somewhat worked on. It's hard to land on a platform again if you can't control left/right at all. |
| May 8 07:41:00 | 33m 00s | Loonadrift | Awesomeness! <br/> <br/>Madness everywhere ;) Really crazy and thank <insert deity> also plays very nice! <br/>I love the art! |
| May 8 09:03:00 | 1h 22m | Drum Hammer Dig | Not bad at all :) <br/> <br/>Cute concept and very polished surroundings. Well done! |
| May 8 10:51:00 | 1h 48m | Isolation | Was quite a nice game, and got really hard later on. I never managed to beat level 7. <br/>A few bugs crept up (no menu buttons on main menu, getting stuck in the ground sometimes, flickering between tiles), but other than that, solid game! |
| May 8 11:07:00 | 16m 00s | PSYCHOSOCK | Not bad :) <br/>I found that the first key was gone on the second play. On a restart it worked fine and I got to where the three guards are together. I started to strangle one but then one of the other got me. <br/> <br/>Quite weird, and the art style is strangely fitting. |
| May 8 11:20:00 | 13m 00s | c | Had to download both noted dlls manually and could run it. I made it to the first room and got killed. After that it crashed. <br/>Damn, and I'm a sucker for rogue likes. |
| May 8 12:11:00 | 51m 00s | The Extinct Fireplace | Looking at the source there's nothing to do after he says that the door is blocked. Beside press E ;) |
| May 8 12:37:00 | 26m 00s | Officer Alfred | Aw, dang. I love it, it looks great and mostly plays good. But the crate/laser puzzle did me in. I just never got it right. <br/>Well done! |
| May 8 13:20:00 | 43m 00s | Leaving the Vault | Somebody's a Fallout fan (or Wasteland). Well done, I like the sound bits. The only minor annoyance is the walk speed and basically no danger. |
| May 8 13:45:00 | 25m 00s | Curse Of The Golden Pearl | Really nice :) <br/>As usual I'd like to add ;) Very nice increasingly useful items and you get to see more and more. However I got too greedy and drowned 17 minutes in :( <br/>Well done! |
| May 8 13:48:00 | 3m 00s | It's dangerous to take this, go alone. | Doesn't work in FF or IE9. You might want to put a check in if WebGL is available. |
| May 8 16:45:00 | 2h 57m | "Alone" | Very nice! <br/>The stages are rather longish though, so starting from the beginning is hard. Either smaller levels or some sort of checkpoint would help a lot. <br/> <br/>I dig the pixel imagery, solid entry! |
| May 8 19:49:00 | 3h 04m | Forge Story - a story about friendship | Who in their right mind would use Facebook? :) |
| May 8 19:54:00 | 5m 00s | A Robot's Adventure | What the hell... :) <br/> <br/>Ok, the goal seems to be running through hordes of roboty enemies flailing a cucumber, run into a photo cube where the game then crashes. |
| May 9 11:51:00 | 15h 57m | Here, have a spaceship! | No mac, sorry. |
| May 9 14:12:00 | 2h 21m | Save The Cats | Have Windows 7 64bit, unfortunately with ATI as well. Damn, had always NVidia before and never any problems like these. |
| May 9 14:17:00 | 5m 00s | Wild Forest | Looks very good and polished. It's almost a shame that there's not too much of a game in there. At least you tried to hide some of the monsters at the end ;) |
| May 9 14:23:00 | 6m 00s | Killer Bees | This is rather a prototype than a game. It shows a very interesting mechanic but doesn't use it to challenge the player. <br/>You have some neat idea at your hand, no make it a full game! |
| May 9 14:34:00 | 11m 00s | Space Danger | Nifty music, and also the first big wave of enemy ships is quite challenging. Some file can't be found when you've won (didn't note the file name though, sorry). |
| May 10 08:56:00 | 18h 22m | Wizards of the Brew | Very neat. I especially like the graphic style. <br/>A dialog skip key would be great. |
| May 10 11:08:00 | 2h 12m | Deadweight | Have no Java at home (yay, I intend it to stay that way) and in the office OpenAL32.dll is blocked due to PAK_Generic.001 (they obviously put some stupid compression in there). Sorry. |
| May 10 11:16:00 | 8m 00s | B.Y.O.B | The cooperative part was a nice idea. The puzzles are unfortunately not too hard. Some timing would probably spice things up. <br/>Oh, and please, do not break the game apart in different executables ;) |
| May 10 18:31:00 | 7h 15m | Graphics Are For Losers | Aww, dang. I hoped it would partially work. Is there any way to heal up again or get drugs? My squadron makes quite a bit damage when starting out but very soon goes down to 1 hit. No chance to win anything like that. <br/>Looked funny :) |
| May 10 18:37:00 | 6m 00s | A boy and his monstertruck annhilation | Looks nice, and the driving feels nice. <br/>It's a shame you couldn't complete it but you did submit something! <br/>Crashed on exit for me. |
| May 10 19:22:00 | 45m 00s | Attack of The Heavenly Bats | Really good fun! <br/>Somewhat weird jump but otherwise plays very good. I love that you can shoot the coins down and they don't get lost. <br/>You can get stuck though if you die with lots of money and can't afford the next essential weapon. <br/>Rock solid entry! |
| May 11 08:50:00 | 13h 28m | Tanks a Lot, Old Man | Awesome! <br/>I love the intro. The game itself looks also very polished. The only problem for me is the cannon control with the keys. And of course the boss killed me :( |
| May 11 10:28:00 | 1h 38m | Kobold Goes Alone | Really nice! <br/>I like the random weapons which act and feel different. The fang opponents are pretty tough (Area 7, I'm looking at you). Good music as well, real fun! |
| May 11 13:31:00 | 3h 03m | Fishing vs Aliens | Nice idea having to gather the ammunition ;) <br/>This potential but needs to be worked on. Would love to see it fleshed out! |
| May 12 11:54:00 | 22h 23m | Ant General | Not bad, I like the idea. I got horribly stuck (not literally) in the first level with all soldier ants getting killed and me badly hurt. <br/> <br/>Works really nice in a modern browser like IE9. |
| May 12 12:04:00 | 10m 00s | Cave: The Dark Ascent | You really shouldn't rename .jar files to .zip. Probably everybody without any java knowledge couldn't run it. <br/> <br/>The 4th level is horrible slow. Before the battle sometimes feels very random. Sometimes I got killed, sometimes I won, even when I should have died from low HP. |
| May 12 15:44:00 | 3h 40m | Escape from Hazmat Cave | Not bad but it just feels unfinished. It is a very solid engine but there is not much more than the basic gameplay. For 10 hours only it's quite an achievement though! |
| May 12 15:51:00 | 7m 00s | Summon heroes to go home | Looks heavily inspired by Desktop Dungeons. The control is severely holding the gameplay back. <br/>Looks like to attack you have to make the hero walk through the monster (ie place the target behind the monster). |
| May 12 15:58:00 | 7m 00s | Tim: Legends | Really neat idea :) <br/>The only complaints are the somewhat lengthy replay of a level when Tim gets killed, but other than that it's a solid game. |
| May 12 16:12:00 | 14m 00s | Too Many Pixies in Pixel Town | Seems to only half work in IE9. Pressing "Play" doesn't do anything. <br/>As a web developer you should know better than to use HTML5 ;) |
| May 12 16:17:00 | 5m 00s | Brass Monkey | Yay, 87 points :) <br/> <br/>It takes quite a while to get challenging. And then there are some unfair formations with notes left and right with the same height. <br/>Getting difficul faster and some code to avoid unfair positioning would work wonders ;) |
| May 12 16:38:00 | 21m 00s | Waterfall Rescue | Nice :) <br/>Sometimes it feels like luck but it's got the "It's my fault, just one more time" feeling. <br/>Well done! |
| May 12 16:42:00 | 4m 00s | Innocence | Not my type of game. <br/>Means I don't get anywhere ;) |
| May 12 16:47:00 | 5m 00s | Mittens | Hehe, like it :) <br/>Finally Mittens gets what he earned. |
| May 12 17:03:00 | 16m 00s | VIGILANCE | Grand game :) <br/>Dark humour and well executed. Only thing is that sometimes my pressed keys seemed to be stuck (player kept running in a direction) |
| May 12 17:13:00 | 10m 00s | Throwbots | Very solid and fun game! <br/>The only problem I see is the somewhat funky collision. Other than that it's really good! |
| May 12 17:30:00 | 17m 00s | The Legend of Danger Kitten | I love the end part :) <br/>Weird, the game does not work at all in IE9. |
| May 13 06:41:00 | 13h 11m | It's Dangerous: The Escort Quest | Surprisingly good game :) <br/>I expected a platformer of some kind on first glance. I also like the ensuing dialog throughout the game. Good one! |
| May 13 06:43:00 | 2m 00s | The Last of the Nyoms (Prologue) | Very solid presentation. <br/>The only real problem I had was with the swinging mechanic. I always died on the 6 lemons under the cliff to the right. |
| May 13 06:46:00 | 3m 00s | Tornado | Doesn't work in FF for me, doesn't display anything. On IE the java plugin is fucked up and doesn't even load properly (the latter is not your fault). |
| May 13 06:50:00 | 4m 00s | CatTroller | Neat :) <br/>I love the cat line behind me, which also works very nice as auto-attack. However the boss did me in when I tried to cat-tail him. |
| May 13 06:53:00 | 3m 00s | Egglins Attack | Ah, now you're thinking with portals. <br/>Nice concept, sadly marred a bit by a few annoying things. The portals should start out faster. The slow start speed makes you wait and usually get run over by a Boxicon (or you need to keep pressed and run). <br/>All has been said of the music ;) |
| May 13 06:57:00 | 4m 00s | I Hate Games With Powerups! | A clean simple concept. However some feedback on how long the invincibility held on would be nice. Also there seems to be no indicator when and why the gameplay steps to the Pong type and back. <br/>What exactly do you have to do to pick up the powerups? Sometimes they vanished, sometimes they didn't. |
| May 13 07:08:00 | 11m 00s | PuddiPuddiPlatform | Looks very nice, but it's obviously rather unfinished. Most important would be a restart key or automatic restart when you fall down. <br/>The jump height seemed to differ between the first and the other levels. |
| May 13 07:22:00 | 14m 00s | the Child | Really good one. Very good atmosphere. Would love to see this more fleshed out, the cubes-on-button thing wears out pretty fast. |
| May 13 07:30:00 | 8m 00s | The Last Robot Standing | Quite nice :) <br/>Solid little game, however some of the spike jumps are really borderline hard. |
| May 13 07:43:00 | 13m 00s | Misunderstood | Looks very nice and starts out neat. However every 10 seconds there seems to be a huge lag. <br/>Is it possible to fight the enemies at all? |
| May 13 07:51:00 | 8m 00s | Furious Fighting Felines | Quite nice engine :) <br/>I like that the enemies can hurt themselves too. |
| May 13 13:39:00 | 5h 48m | Don't Go Alone | Please provide a Windows executable. |
| May 13 15:27:00 | 1h 48m | The Dark | Works fine here on Windows 7, 64bit. The game looks nice but isn't too much of an challenge. Funny dialogue. |
| May 13 15:34:00 | 7m 00s | Its Dangerous to go Alone! Take BUBBA! | Very nice idea. However the physics seemed wonky a bit. In stage three I suddenly couldn't make the jump up the pillar, even with double jump. The players collision box is way too big. |
| May 14 07:42:00 | 16h 08m | The Legend of Zelda on Budget Cuts | Neat, classic Zelda. Can't vote for graphics in this case though. The controls could use some workover, it feels unresponsive at times. <br/>You should have some hints on beating Ganon. I've finished the original years ago, I have no idea how to do it anymore. |
| May 14 08:03:00 | 21m 00s | Chronos | Solid little game. There is quite a bit taken from that tutorial but you at least added the time warp effect and slashing at enemies. |
| May 14 08:15:00 | 12m 00s | Squid Squares | Really really good! Very polished and overall solid entry. <br/>The only problem I had was that the shot sometimes did not destroy the target block (delta timestep issue?) <br/>Also, the one-way blocks are difficult to grasp. If you intend to enhance this game you ought to explain the different tiles in detail. |
| May 14 08:19:00 | 4m 00s | Atomic Pinball | The idea is a really good one. It looks good and sounds good. However the gameplay is boring. You can keep mashing Z/X (why Z? think of other keyboard layouts!) and amassing points (and clogging up the table with atoms). <br/>A good challenge would be to put built molecules into a target somewhere. |
| May 14 08:24:00 | 5m 00s | SpaceJump | Ok, a space ship with feet is awesome! <br/>It's a shame the platform section is somewhat unstable. I kept falling through blocks and had to restart. |
| May 14 10:42:00 | 2h 18m | Woplin | Now that's original :) <br/>I really like the mechanic! The second last level is tough, but I managed to erm.. eat them all! <br/>The "this" part is missing from the theme though. <br/>Other than that, nice, rock solid entry! |
| May 14 10:46:00 | 4m 00s | Ted, the singleminded adventurer | Dang, just when it begins to get interesting it's "Fin" already :( <br/>I would've loved to see this fleshed out more. More items, etc. |
| May 14 10:58:00 | 12m 00s | Urguff | A promising start, works fine here on IE9. The graphics are great, the controls could need some fine tuning. Sometimes on dying I'd end up somewhere else than the start position. <br/> <br/>In the big picture I would've liked some more polish, but it is playable. |
| May 14 11:04:00 | 6m 00s | Grave Robbers | Lovely concept :) <br/>I could play one round, after Game Over the input didn't work anymore. It really gets tough fast. <br/>It just misses sound effect, like nice death screams etc. ;) |
| May 14 11:08:00 | 4m 00s | Talisman | A good idea, with hidden survivors. Once you passed the talisman to all survivors nothing happens? |
| May 14 11:15:00 | 7m 00s | Eunaborb | Nice little game. Missed the theme, but who cares, it's a good play ;) <br/>Having to drag the moving ball is tough. |
| May 14 11:27:00 | 12m 00s | Questling | Neat idea, the puzzles are rather hard later on. Once it gets into timing it's really really tough. <br/>This has quite potential when built upon. |
| May 14 13:56:00 | 2h 29m | Pitch In | I'm heavily impressed. A really good idea, excellent implemented. The music is suiting, the gameplay is great and no real bugs plagueing the game. <br/>Very well done! |
| May 14 17:42:00 | 3h 46m | A Spawn Named Bob | The game lives with the dash mechanic. It reminds me of an indie game (Pojo, Pogo?) which is a good thing. <br/>Build on it and enhance! |
| May 14 17:46:00 | 4m 00s | Syrup | Runs incredibly slow (2 to 15 fps, wildy varying) and is not much of a game. Could be a neat start for something though. |
| May 15 05:05:00 | 11h 19m | The Dimension | Neat little game with a story to top it off. <br/>Well done :) |
| May 15 05:12:00 | 7m 00s | Recursive Questing | Can't fairly vote since it seems broken. Once I pick the first item I can't move anymore. |
| May 15 05:20:00 | 8m 00s | Bonifaco's Bazaar | Really neat concept :) <br/>It's however quite tough, even when I start out well I get overrun very fast (usually since I don't know the crafting recipies). Solid entry! |
| May 15 05:24:00 | 4m 00s | Dragon Island | Great atmosphere, but it feels unfinished. In the beginning I tried to kill all monsters but notices it's futile. There's no way to regain health. <br/> <br/>And the exit sign says "Next" ;) |
| May 15 05:33:00 | 9m 00s | RELIEF!! | Haha, great idea :) <br/>And a solid puzzle game to boot. I however couldn't solve level 8 (delete doesn't work on earlier levels?). <br/>Well done! |
| May 15 05:41:00 | 8m 00s | The Last Survivor | Nifty idea, makes for quite a few nice puzzles. This is a concept you could really expand on well! |
| May 15 05:50:00 | 9m 00s | Gemini | Neat, very hard though. I'm really dying too easily ;) <br/>And had the line bug as well, the fixed version worked fine though. |
| May 15 06:15:00 | 25m 00s | Spud | The random weapon is a great idea :) <br/>However the graphics could use some workover. The player is hard to distinguish, basically everything is shades of gray. |
| May 15 14:41:00 | 8h 26m | Pludum Dary | Lovely sounds. The game itself is getting pretty hectic later on. I managed to get 30 points. <br/>There is some weird auto-shooting bug, when you rotate your ship fast some shots go off. |
| May 15 15:38:00 | 57m 00s | The Adventures of Adam We | Neat little game. Fight is very much random. Also, the stuck mouse pointer while a sound is playing is annoying. <br/>In the end that's the small things that unfortunately keep stuck. The rest is quite nice! |
| May 15 15:43:00 | 5m 00s | Penguins vs Aliens | Both the icons and music are not yours, so basically there's only the gameplay left to vote on. <br/>The idea is neat, I haven't yet seen any reason to change the distance between the two. It probably is required once things get really fast (I stopped at 63). |
| May 15 17:13:00 | 1h 30m | Ghast | It looks very nice and also has music. <br/>However the random dying is annoying, I never made it to the mushrooms, always suddenly died before. |
| May 15 17:19:00 | 6m 00s | Everything is Sand | A neat tech demo, not too much of a game though. The sand could make a few nice puzzles. <br/> <br/>Most annoying part: The object did not get focus and up/down scrolled the browser frame as well. Did not have that problem with other entries. |
| May 16 05:42:00 | 12h 23m | A Steampunk Axebot Supply Run | My condolences on the empty coffee, I know how it feels. <br/> <br/>The concept is fun! I managed to get Steve inside alive. The trees make flying somewhat difficult, but I reckon that's part of the gameplay. Unfortunately my laptop is rather weak and the flying was not too smooth making exact steering difficult. |
| May 16 05:47:00 | 5m 00s | A Colorful Man | On the first and subsequent runs of install.bat I got: <br/>ERROR: Could not find a valid gem 'gosu' (>= 0) in any repository <br/> <br/>Sorry! |
| May 16 05:54:00 | 7m 00s | TAKE THIS!!! | There's no real reason to beat everybody up, is there? <br/> <br/>The sound effect make the game in this case, the fighting is also quite well made. A shame that the enemies don't fight back. As it is it's missing the challenge |
| May 16 06:00:00 | 6m 00s | I'm in a Tub!! | Quite tough. I'd wish you'd start out with a faster harpoon. How do you jump higher? <br/> <br/>Other than that and the almost unskippable cutscene quite neat! |
| May 16 16:51:00 | 10h 51m | Das Sad | Neat concept, gets quite frantic with two or three letters. However it's too easy with only one, so you can basically play endless. <br/>Well done! |
| May 16 16:59:00 | 8m 00s | Courier of the Crypts | No groundbreaking concept, but well put together. <br/>The mummy level is hard, I died often running into one without any chance to react (too greedy?). <br/>Well done! |
| May 17 11:09:00 | 18h 10m | Super Shotgun Deathrace | Haha, good one ;) <br/>Love the polish stuff like crate and zombie messages and the sounds. Not too easy. <br/>Solid entry! |
| May 18 11:37:00 | 24h 28m | Block Push Championship | Very clever twist on Sokoban. And a neat story ;) <br/>Well done! <br/>Only minor annoyance is the hard to read text. |
| May 18 17:46:00 | 6h 09m | "Tower Defense" | Neat idea, however I would've preferred to click on the turret (bigger than the button ;) ). <br/>It does get harder in the beginning (slower reload time), but after level 10 it stays the same. I gave up on level 31. I found out about the spikes in level 31 as well ;) |
| May 20 11:40:00 | 41h 54m | Take This | Neat, unfortunately it's not much more than a tech demo. I'd love to see gameplay fleshed out. |
| May 20 13:35:00 | 1h 55m | Auto-Army | Very interesting concept, however marred by GUI bugs and the unclear effects. This could get a quite nifty game if you enhance and polish it. |
| May 21 06:18:00 | 16h 43m | Let Me Save You! Your Faithful Companion | Visual awesomeness and a quite nice writeup :) <br/>Very well done! I got a pixelated ending. I always thought someone else is pixelating over the original authors bits ;) |
| May 21 06:26:00 | 8m 00s | Dangerous Dan | Uwe Boll should make this a movie! |
| May 21 06:28:00 | 2m 00s | Take It Take It Take This | I get 500s on both links :( |
| May 21 18:51:00 | 12h 23m | Quaintbrush | Very neat concept! <br/>Awesome idea, hope you keep fleshing it out. <br/>Some stages are really nasty, sometimes I have the feeling that the jump key is not responding as I'd like it. Other then that, rock solid entry! |
| May 21 19:28:00 | 37m 00s | The Alone Sword | Lovely :) <br/>Looks great and also plays good. The underwater movement needs getting used to but in the end it's good. |
| May 21 19:37:00 | 9m 00s | CAT in the city | Very neat, however getting tedious fast. I found 7 kitties and then ran through empty street. Until I jumped off the map ;) <br/>Why are the kitties rolling around? <br/>The turning speed seems somewhat random. |