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Endurion's games and stats for all events →
| Timestamp | Since previous | Game | Endurion's comment |
|---|---|---|---|
| Apr 23 04:43:00 | Grow! | Not bad :) <br/>I once had a bug where one enemy was moving about in a red state but would not be destroyed. | |
| Apr 23 06:38:00 | 1h 55m | TinyColony | Waiting for the Windows build |
| Apr 23 06:47:00 | 9m 00s | Le Petit | The controls nearly kill this game. The level design does not help much either :) <br/>After finally making the first jump I gave up on the bit with the yellow rings and the spikes. I was not able to survive the small gap in the middle. <br/> <br/>Designed too tough, try a bit more friendliness towards the player ;) |
| Apr 23 07:12:00 | 25m 00s | Chromatic Breeding | That is actually an interesting idea. You need to modify the bacteria color to the target. <br/> <br/>However the color changes seem to be so fine grained (full 8 bit RGB spectrum?) you end up with 150 bacteria all close to the target color, but not exactly matching. <br/> <br/>I love the intro piccies ;) |
| Apr 23 07:41:00 | 29m 00s | Ultimate Amoeba | A arena shooter, nothing too innovative. <br/> <br/>The walls should've been introduced earlier. Also, is there any reason to move at all? I sat quietly in the center, pressed space and kept fireing. There doesn't seem to be a greater onslaught, at least up to Level 2 Wave 1 (which already takes a while to reach). |
| Apr 23 07:50:00 | 9m 00s | Tiny World Defense | Neat :) <br/> <br/>Allowing only the four main directions for the player is mean, since the others come in in 8 angles. I also tried to not touch the planet during the first half, which I later noticed you don't have to. <br/> <br/>Is there any speedup later on? It feels a bit too easy in the long run. <br/> <br/>The music and sound effects are very nice ;) |
| Apr 23 10:17:00 | 2h 27m | Atom Factory | A Tapper clone! <br/> <br/>The concept is a good one, however marred by the controls. Also, the game later loads lots of atoms on the conveyors without you having any chance to clear them. <br/> <br/>It would be neat if the conveyors would actually speed up, the game does feel sluggish although it technically isn't. |
| Apr 23 10:45:00 | 28m 00s | Ok...Now this is akward! | Good one, nice and to the point. <br/> <br/>It's just missing background bar sounds ;) |
| Apr 23 10:50:00 | 5m 00s | Around the World in 80 Seconds (or less) | A Windows build would be awesome, looks like fun. |
| Apr 23 10:56:00 | 6m 00s | Incredible Impact | Hmm, this could've been a neat logic puzzle game if you added more stages and sticky cubes for example. |
| Apr 23 11:07:00 | 11m 00s | Biological Warfare | Doesn't work in IE8 (is it HTML5?) <br/> <br/>Details zum Fehler auf der Webseite <br/> <br/>Benutzer-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET4.0C; .NET4.0E) <br/>Zeitstempel: Mon, 23 Apr 2012 11:08:00 UTC <br/> <br/> <br/>Meldung: Das Objekt unterstützt diese Eigenschaft oder Methode nicht. <br/>Zeile: 8 <br/>Zeichen: 3943 <br/>Code: 0 <br/>URI: http://bennyhallett.com/games/biowar/crafty-min.js <br/> <br/> <br/>Meldung: 'Crafty' ist undefiniert <br/>Zeile: 8 <br/>Zeichen: 5 <br/>Code: 0 <br/>URI: http://bennyhallett.com/games/biowar/game.js |
| Apr 23 11:15:00 | 8m 00s | Aether | Now that's innovation! A really genious blend of two different games. I love the alien missiles blowing holes in the world you're running around in, connecting the two game parts. <br/>Well done! |
| Apr 23 12:34:00 | 1h 19m | SS Tiny World | Same problem as the others, I've got a JRE installed, however the game won't start. For some weird reason the .jar ends up being named .zip. Renaming back to .jar didn't help however. |
| Apr 23 12:40:00 | 6m 00s | Tiny Droplet | Nice little game, but the controls are very sensitive. It's nearly impossible to safely land between two spikes. <br/>Gave up on stage 3 ;) |
| Apr 23 12:42:00 | 2m 00s | Triskelion | Doesn't load completely in FF. |
| Apr 23 12:52:00 | 10m 00s | Dino Wrangler | Nice idea. Took me a while to figure out how to control the angle of the dinosaur. Weird, but gets repetetive in the long run. <br/>Very polished! |
| Apr 23 13:36:00 | 44m 00s | Short Life in a Box | Neat! <br/>Quite a bit of clipping problems, but plays nicely. I only managed to find 5 secrets. |
| Apr 23 14:28:00 | 52m 00s | Frustrating Tiny Rooms | Nice little game, but really devious. In some later level I just blindly mashed the buttons until the blocks were near the goal. <br/>Also, somehow the command key help on the bottom feels "reverse". |
| Apr 23 17:52:00 | 3h 24m | TinyLabyrinth | Nice little game. A bit of sound would've been nice, no idea why you removed it? <br/> <br/>There's no chance to change every second tile on the border, which might come in handy a few times. <br/> <br/>Still, solid game! |
| Apr 23 17:57:00 | 5m 00s | Tiny Tiny World | Is it HTML5? Please state so, I'm currently on XP with only IE8. |
| Apr 24 05:35:00 | 11h 38m | aidas | Nothing groundbreaking, but a nice little puzzle game. I have no idea how to solve that level in the screen shot. <br/> <br/>Also, OpenAL fails to behave. It's a lib and does NOT belong into the windows/system32 folder. Just put the dll in your .zip and save others the hassle. |
| Apr 24 05:52:00 | 17m 00s | Tiny Defenders | Good game! I'm not too fond of Tower Defense games, since they're mostly samey samey, but yours plays good. <br/>Well done! |
| Apr 24 06:04:00 | 12m 00s | Combat Cubes | Very impressive, and maybe a bit too ambitious. <br/> <br/>My major complaint would be about the lack of control of the other team members while you steer your chosen one. <br/> <br/>They seem to run off while I go searching chests and potions ;) |
| Apr 24 06:07:00 | 3m 00s | Under the Glass | Could you try and make a Windows .exe? |
| Apr 24 06:15:00 | 8m 00s | Pro Stew Chugger | Smash TV! <br/> <br/>However I never managed to get a really good shot, in screen 3 I had to run through enemies while slowy shooting one after another. <br/> <br/>Gimme more power! :) |
| Apr 24 06:45:00 | 30m 00s | Another Kind of World | Very well done! <br/>A nice game, simple mechanics and good level design. <br/>More! |
| Apr 24 07:00:00 | 15m 00s | Wander | Aw damn, I wanted to play! <br/>The load up part was a give away ;) |
| Apr 24 14:59:00 | 7h 59m | Honey Heist | Why'd you put an installer, a direct archive would've been nicer (for others, simply remove the extension .deploy on every file and it works without installing). <br/> <br/>Nice idea, however the controls are weird. And the time limit is incredibly tough! |
| Apr 24 15:07:00 | 8m 00s | Bill in BSODia | Nice little game. Of course I didn't follow red and ran about on pretty empty space. Later moving on to the boss and got killed fast. <br/> <br/>Quite good, nice intro. It needs a bit more enemies and different looking places. |
| Apr 24 15:19:00 | 12m 00s | Core Buster | Very nice! <br/>I'm especially impressed by the on-the-fly generation of planets. Although they do pop up a bit when you go near. It's a bit annoying that your ship can get stuck on a piece but your guns can't destroy it. <br/>Other than that, I'm the richest man in universe now :) |
| Apr 24 16:34:00 | 1h 15m | Angle Isle | Hmm, Adobe at its best. Runs in FF, but not IE. <br/>Neat, although the one fruit at the start of a stage is nasty, when you can only grab it during the transfer phase ;) |
| Apr 24 16:58:00 | 24m 00s | Tiny Path | Sorry, no OS/X |
| Apr 24 17:02:00 | 4m 00s | Gale Axile | Dropbox says 404 :( |
| Apr 24 17:14:00 | 12m 00s | Nano Spin | Good, simple idea! <br/> <br/>The controls felt a bit too slow. Other than that, solid game. |
| Apr 24 17:21:00 | 7m 00s | Tiny Hack/ | Looks like a promising start but lacks a few things. For one, smarter enemies would help a big deal. <br/> <br/>I was killing off monsters and suddenly had won, with other monsters still alive? <br/> <br/>Also, crashed on exit. |
| Apr 24 18:18:00 | 57m 00s | Untitled, So Far | To summarise: WTF? :) <br/> <br/>Weird, trippy. I stopped once I got the device thingy and went to sleep after visiting the ghosts in the right house. |
| Apr 25 06:04:00 | 11h 46m | NanoTanks - A tiny programming game for a tiny world | Great achievement! <br/> <br/>However I would've chosen a language style that would be clearer or neared to what most people know. Lots of brackets around ;) |
| Apr 25 06:14:00 | 10m 00s | I Heart Ludum Dare | Great little game! <br/> <br/>I love the umbrella thingy. It really really needs some music to set the mood. |
| Apr 25 18:27:00 | 12h 13m | Tiny Tim's Race World | Nice idea with the other players ghosts. Only one of them seemed to actually jump though. <br/> <br/>Made 5th! |
| Apr 26 06:10:00 | 11h 43m | Through the Blue Sea | Weird game :) <br/> <br/>Works fine, however the random positioning mostly ends up in unsolvable stages (too many pips appearing on the lower border without platforms below) |
| Apr 26 06:36:00 | 26m 00s | It's a Tiny Life... | Nice interpretation of the theme! |
| Apr 26 06:38:00 | 2m 00s | boing SMASH | Nifty! <br/> <br/>However somewhat boring with only one player. It really needs an AI to fight against. |
| Apr 26 07:26:00 | 48m 00s | Intertubes | Gets quite frantic with later waves. <br/>Personally I'd have the difficulty ramp up faster, it takes a while before it feels interesting ;) |
| Apr 26 12:53:00 | 5h 27m | Predicament | Short and sweet, great work! |
| Apr 26 18:35:00 | 5h 42m | Microscopia | Hats off to you sir! <br/> <br/>This is just what this compo is about, innovative, simple games. Well done! |
| Apr 26 18:52:00 | 17m 00s | Shake it up! | Very polished entry, a bit let down by the floaty movement. It's like Ant on Ice ;) <br/>No floating and I'd like it even more. |
| Apr 26 19:02:00 | 10m 00s | Lost Lapootah | The story and graphic is quite nice. <br/>It took me a while to figure out what to do. For others: You need to make step traces around blocks to examine them. One of them has the stolen planet in it. <br/> <br/>The controls are a bigger problem, you do get stuck on corners, sometimes foot step images do not appear. And I would've loved to see other screens. |
| Apr 26 19:15:00 | 13m 00s | Badassium Atom | Nice game. <br/> <br/>A few annoyances though: When you die, all your powerups are gone and you're having a hard time. Also, the shoot sound gets annoying real fast. Other than that quite ok. |
| Apr 27 04:21:00 | 9h 06m | Tinius Worldifica | Nice little game! <br/> <br/>Nothing too difficult, but having a nice vibe. As others said, holding down should move faster. So I had to press/press/press which got pretty tiring. |
| Apr 27 05:55:00 | 1h 34m | Tiny Parallel Worlds | Nice little game :) <br/> <br/>It needs just way more tiny worlds. Unfortunately I couldn't see the ending message since pressing a move key brought me back to the title screen at once. |
| Apr 27 06:08:00 | 13m 00s | Dunscape | Actually a nice idea. <br/>However some of the random arrangements make it impossible to stay alive. |
| Apr 27 19:25:00 | 13h 17m | Cowboys and Endians | Funny take on the theme. <br/> <br/>However due to the high window not really playable on my laptop. In level 2 I always fall into some off screen holes. <br/>Neat sounds effects! |
| Apr 27 20:02:00 | 37m 00s | Shrunkit | A very interesting idea. <br/> <br/>The box growing/shrinking is somewhat flakey and having to read all the text messages all over again was quite annoying. <br/>Still, solid entry! |
| Apr 28 05:20:00 | 9h 18m | Link | Very nice game! <br/>The control method is somewhat awkward, mouse would've been easier. Other than that, good level design and story on top. |
| Apr 28 06:13:00 | 53m 00s | This Precious Land | Looking very nice! <br/> <br/>As others said, the grid is confusing, maybe have a selection box instead of a rectangle. I only managed once to get a mana tree and worked from there. Sooner or later your grid is full though and you have to restart. I'd love to keep on clicking ;) |
| Apr 28 06:31:00 | 18m 00s | Memento XII | Well done! What else is there to say ;) |
| Apr 28 06:42:00 | 11m 00s | Itty Bitty Boxy Thingy | Nifty puzzle game. As usual, a few Sokoban challenges had me scratching my head. |
| Apr 28 13:57:00 | 7h 15m | HeroRoll | Now that's a great idea right there. <br/>Rogue mixed with action element (timing is essential to hit enemies without getting hurt) <br/>Speed it up a teensy bit and try to avoid impossible situations (I came upon a place where there was only water and I couldn't go on) <br/>I demand that you build upon this idea and get rich. And then give me half of your monies ;) |
| Apr 28 16:42:00 | 2h 45m | Downsize | Neat enhancement of the old Sensitive gameplay. However the two creep stage is really really mean ;) <br/>I gave up on the stage with an creep and a bomb and the secluded L. The bomb always went off before a bridge was built to the L. |
| Apr 28 19:52:00 | 3h 10m | Dimensional | Not bad for 5 hours. And it's an interesting concept. <br/> <br/>Obviously, with more time at hand, you should probably have a way to show which parts belong to which dimension (somehow). |
| Apr 29 05:41:00 | 9h 49m | Demon Hunter | Weirdly similar to my entry, and also seems to play mostly the same. <br/>One of the bigger problems is the tiny text in the HUD. Keeping that in mind it's figuring out a safe path to combat the weaker demons first. I made a score of 1901. <br/> <br/>It's a good concept, you should listen to the feedback and build upon it. |
| Apr 29 05:47:00 | 6m 00s | Stage 2 Chaos | A Desktop Dungeons clone :) <br/> <br/>I'm not going to vote Graphics, since you reused existing art. Da Rules, man! <br/> <br/>Other than that, quite nice. The combat seems a bit too random, I picked up every extra I could get to, then started to attack all level 1 monsters and got killed by the last of them. |
| Apr 29 06:01:00 | 14m 00s | The Dream Sequencer | Quite a lot of content, but ambitious. Creepy atmosphere all over ;) <br/> <br/>Good one! |
| Apr 29 06:12:00 | 11m 00s | Tiny's World | Aside from the graphical gimmick there isn't much for the gameplay. You can "play" by running right, jumping and throwing rocks. <br/>It's doesn't feel challenging at all. And the rotating camera is irritating ;) <br/>I think this might work better if you made the planet a bit bigger, so the curve is straighter. |
| Apr 29 06:34:00 | 22m 00s | Nibbles | Can't fairly vote for overall as there really isn't a game yet. <br/>It does look promising, please finish it! |
| Apr 29 06:42:00 | 8m 00s | Secrets of The Universe | Nice little game, nothing ground breaking but it works. <br/> <br/>The worlds should have more details to them, they're somewhat sparse and without challenge. |
| Apr 29 07:22:00 | 40m 00s | Solar Sailor | Sorry, WebGL won't happen here. <br/>Sounds like fun though! |
| Apr 29 08:38:00 | 1h 16m | SUPER SPACE MINER | Neat game, polished presentation and overall nice. <br/> <br/>Thanks for adding the solution, the later stages are tough to figure out. <br/>The one where you need to use a deep bomb on the core is nasty though. |
| Apr 29 09:13:00 | 35m 00s | Atom Planet | Such nice polish. Very well done. <br/>Some things are really hard to figure out though. |
| Apr 29 18:11:00 | 8h 58m | A Theft of Mass | Not bad, these games usually are up my alley. <br/>However the slow controls take away too much. Especially when you have a deeper pit and try to go down and just can't stop fast enough. <br/>Engine upgrade! |
| Apr 30 07:57:00 | 13h 46m | so small | Scary game :) |
| May 1 15:05:00 | 31h 08m | Shorted Out | Nice game, especially for a first. <br/>However it's nothing too ground breaking and the ball could've been a bit faster. <br/>I dearly miss a nice zzzzzap sound when you do hit a barrier. |
| May 1 18:30:00 | 3h 25m | Rat Conquest | Nice idea, but hopelessly slow. <br/> <br/>Nevertheless, feasting on the military is a good feeling after all the trouble they've given me. However in the bigger stages the hit you receive is feels too long. <br/> <br/>Still, nice one! |
| May 1 19:26:00 | 56m 00s | Jetpack Pixel | Not bad, I especially like the day/night cycle. <br/> <br/>However there's not that much variety in the gameplay, maybe add something that makes the player want to jetpack more often. |
| May 2 06:04:00 | 10h 38m | Ptimonde | Can't run, I'm not infesting my PC with Python. |
| May 2 06:48:00 | 44m 00s | So You Want to Create a Game | ermmmm..... OK? |
| May 2 17:09:00 | 10h 21m | Pixel Progression | Actually quite interesting concept. A bit in the slow movement becomes annoying. |
| May 2 17:14:00 | 5m 00s | Tiny Territories | Looks like a good start. Gameplay feels fine, once my bullet tumbled away, which looked neat. <br/> <br/>What others said applies: A bit boring, needs more content, score counter and restart ability. |
| May 2 18:18:00 | 1h 04m | Tiny Apocalypse | Can't fairly vote since it does not work properly. I can walk three steps before everything turns black outside. |
| May 2 18:24:00 | 6m 00s | Peppyland | Very nice graphics, and not bad for 10 hours. <br/>The floating platforms are quite buggy and it's a tad on the short side ;) |
| May 2 18:27:00 | 3m 00s | Snowglobe | Can't fairly vote as it crashes on pressing Space (Windows version). |
| May 2 19:00:00 | 33m 00s | The Elves end the Shoemaker | Nice little game :) <br/>Fun to play, movement with the mouse is a bad idea though, especially since the elf moves slow and my screen does have a right end. |
| May 2 19:04:00 | 4m 00s | Invasion Of Tiny World | Now that's a good one. Moving the robot and stomping on things is strangely satisfying ;) <br/>And then I fell over... <br/> <br/>Changing the leg control to keys would be nifty. It feels a bit cumbersome as it is. |
| May 2 19:11:00 | 7m 00s | Petri-Dish Survival | Some strange design choices. There is a reason the aemoba on level 3 is so fast (it is because it moved downwards a lot). However setting you back one level is really mean ;) |
| May 2 19:59:00 | 48m 00s | Labyrinth | Hmmm, the theme is not matched. The red spots end the game completely and without cheat you have no idea where to aim at. The controls also are quite unlucky for a maze game. <br/> <br/>There are severe gameplay issues which could be fixed and have an actually fun game. |
| May 3 04:24:00 | 8h 25m | Atomsmash | Awesome! C64 rules! <br/> <br/>Unfortunately there are a few flicker bugs, but that's SEUCK, not your fault. It's a bit short though, and the later wall parts are nasty. <br/> <br/>Still, lovely idea. Rock on! |
| May 3 04:27:00 | 3m 00s | Empty | I get "Empty.exe is not a valid Win32 executable". |
| May 3 07:05:00 | 2h 38m | Tiny Worlds | Congrats! <br/>I actually didn't expect much after the first few shots, but planets, that are farther away pose quite a challenge. <br/>Well done! |
| May 3 07:20:00 | 15m 00s | Marble Worlds | Nice little game. Having a note that it uses HTML 5 would be helpful. Had to use firefox and had no sound. |
| May 3 07:22:00 | 2m 00s | Arnold Bros (est. 1905) | Crashes on startup for me, looks like a null pointer. |
| May 3 07:31:00 | 9m 00s | Astro Gardener | Not bad :) <br/>It would help to make the beginning a bit faster to build, it takes quite a while to fly about. |
| May 3 07:39:00 | 8m 00s | TINY COMPUTER PEOPLE | Quite nice, the music fits perfectly. <br/>Unfortunately there doesn't seem to be any challenge, and also no end. <br/>But it's cute watching the little guys. |
| May 3 08:19:00 | 40m 00s | Big Atoms | Neat! <br/>The second stage is nasty, if you do not try to catch some of the falling golden atoms the stage gets impossible. <br/>Add controls to rotate the atom by itself, otherwise some passages are too tight. <br/>The one sound scared me! |
| May 3 08:26:00 | 7m 00s | a SMALL problem | Nifty! <br/>Very nice graphic, good music. But tough controls and level design. <br/>Now there's impaled scientists all over. |
| May 3 09:09:00 | 43m 00s | Urth Defense | Nice little game. <br/> <br/>The weapon upgrades (what I assume the + are) don't seem to do anything. The concurrently incoming enemies are tough. <br/> <br/>Good move to make it actually difficult to stay in the center, the enemies are easier to hit from the side. |
| May 3 13:16:00 | 4h 07m | Drop of Life | Great idea, and novel realization. <br/> <br/>This is in dire need of cute sounds to go with. |
| May 3 14:21:00 | 1h 05m | Block Bros | Beside the really simple gameplay (there's not too much you can do wrong) a really cool idea. <br/>I like the cube world and the sprites in general. <br/> <br/>Good one! |
| May 3 17:45:00 | 3h 24m | NaMa Tek | Great game! I love those programming games. And you made a nice interface for putting programs together. It does need a more detailed tutorial though, it took me a while to figure things out. |
| May 3 18:55:00 | 1h 10m | Hamster Damn | Cute idea, the game felt a bit jerky though. Sometimes the jump wouldn't register. <br/> <br/>Feeding the sun is a neat addon, the day/night cycle is well done. |
| May 3 19:10:00 | 15m 00s | Tiny Quest | I won! <br/> <br/>The jump is a bit awkward, but the rest is well done. |
| May 3 19:11:00 | 1m 00s | The Tourist | It doesn't load for me, the link seems to be dead? |
| May 3 19:15:00 | 4m 00s | Imuno | Sounds like Chu Chu Rocket. <br/> <br/>Unfortunately the HTML5 beast rears it's ugly head again. Nearly all HTML 5 stuff only seems to work in Chrome and IE9, and half-assed to not at all in anything else. |
| May 4 18:12:00 | 22h 57m | Little City | Neat. Weird, but neat :) <br/> <br/>Very good music and well hidden kitty. |
| May 7 12:33:00 | 66h 21m | Planetoids | Cannot run, since you used the HiDef profile. <br/> <br/>A hint for the next LudumDare: Go with the LoDef profile. |
| May 7 12:39:00 | 6m 00s | Virus Wars | Nice little game. It definetively needs sounds, and maybe a faster start into mixed color enemies. |
| May 8 18:34:00 | 29h 55m | Save the World | Nice! There's innovation with the combined play elements of shooting and having to stay on screen. <br/>Direly missing is a score counter and maybe mouse controls. The cannon is a bit too slow to go to the other side fast enough. |
| May 8 19:06:00 | 32m 00s | Something Movable | Unfortunately you chose the HiDef profile, so I can't test it. |
| May 9 09:57:00 | 14h 51m | Enter The Mechanism | Nice, nothing ground breaking, but fits the theme very good. <br/>Good one! |
| May 9 14:56:00 | 4h 59m | The Command | Cute game. <br/> <br/>The stages need a bit more challenge, I was able to finish it all in one go. |
| May 9 15:02:00 | 6m 00s | The Tiny World of Pixels | The pixverse part is really starting a good vibe, but then the click-mini game is a rather letdown. The idea was probably too ambitious. <br/>Maybe you could build upon the basic idea? |
| May 9 15:11:00 | 9m 00s | Lemming Apocalypto | Score: 23 <br/> <br/>A nice idea, near hopelessly killed by the controls. It's really annoying getting far and then getting stuck without any chance to get out. |
| May 9 15:16:00 | 5m 00s | Steel | Nice level effect, and I even found the space kitty. <br/> <br/>Good one! <br/> <br/>The console thingy displayed a segmentation fault after the end. |
| May 9 19:51:00 | 4h 35m | A Load of Bulls... | Love the sphere effect. <br/> <br/>However on my laptop it shows graphic errors (Intel crapola). It needs a bit more feedback about hitting something, I never was sure if I hit or missed or killed. |
| May 9 20:09:00 | 18m 00s | A Super Mario Summary | Really good idea! <br/> <br/>The first few stages are very familiar but then you bring it on. Gave up on 8-2. Well done! |
| May 10 04:51:00 | 8h 42m | Poor Pluto | Managed 943 points. Not bad for 8 hours :) <br/> <br/>A bit tough when the bombs start to come in from the opposite site, since the shield movement is hard to predict if you move fast. |
| May 10 05:13:00 | 22m 00s | Incursion | Actually quite good. Surprisingly long game play. <br/> <br/>A bit more variation would be neat, a second type of sword swing gained later on. |
| May 10 05:17:00 | 4m 00s | Flyght | Nice little game. <br/>It just goes to show again that HTML5 is nowhere near anything useful. <br/>If some comment wouldn't say something about music I didn't even know there was some. <br/> <br/>Needs more content! It was getting real fun with all the powerups when it ended. |
| May 11 06:23:00 | 25h 06m | Dusty's Adventure | Not bad, great animation and imagery overall. <br/> <br/>I was hoping for more challenge and stages, it's a bit on the short side. |
| May 11 11:59:00 | 5h 36m | It's a tab | Awesome :) <br/> <br/>Sound didn't work though. |
| May 11 12:33:00 | 34m 00s | Quantum Entanglement | Very good! <br/> <br/>Especially the idea to quantum link elements. |
| May 12 16:12:00 | 27h 39m | BamSquitch | Nice one! <br/> <br/>A bit nasty to have lives in a puzzle game, I usually don't feel like replaying already solved stages. <br/> <br/>Also, a restart after game over would be nice. I had to close the program (which crashed). <br/> <br/>The shrinking element is a good one! |
| May 12 16:17:00 | 5m 00s | Planetline | I never get why you would a physics engine for something simple like this. The accelleration is annoyingly always kicking in during exact jumps. <br/> <br/>Other than that the planet looks very nice. Having the player stand in all different directions is a bit awkward, however still better than to rotate the planet below (which makes me dizzy). |
| May 12 16:20:00 | 3m 00s | Enzyme Frenzy | The idea is good and well executed, but a small thing: <br/> <br/>White and cyan look too similar and insta death quite punishing ;) |
| May 12 16:27:00 | 7m 00s | Flea Game | Nice little game. A bit too easy since you do get a huge warning ;) <br/> <br/>Also, having the button was unlucky, especially since the mouse cursor was hidden. |
| May 13 16:44:00 | 24h 17m | Petri | Awesome little game! <br/> <br/>Unlucky poor blob. <br/> <br/>Restart should also be possible with the mouse, maybe the right button? |