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Feedback comments for LD27
Endurion's games and stats for all events →
| Timestamp | Since previous | Game | Endurion's comment |
|---|---|---|---|
| Aug 26 05:54:00 | Stunt Jumper | Waiting for Windows build. | |
| Aug 26 06:09:00 | 15m 00s | Direct Interval | For starters, you should mention the Shift key, which lets you run faster. <br/> <br/>The level is a bit too huge at the beginning. <br/> <br/>The idea is not too special (I basically have the same :) ), the level design makes this somewhat naff. <br/> <br/>Still, quite an achievement in only 13 hours being new at it! |
| Aug 26 06:12:00 | 3m 00s | Not the blue wire! | Scored 137492 <br/> <br/>Very nice idea. I esp. like that you can move the lines with the mouse. <br/>And the music getting nervous when time is running low. <br/> <br/>Good one! |
| Aug 26 06:20:00 | 8m 00s | Poorly Planned Pillaging Party | pppp.exe is not a valid Win32 executable? |
| Aug 26 06:40:00 | 20m 00s | 10 Second Paths | Neat idea! <br/>And as I read you also carefully balanced the new tiles. With lots of red X you'd simply keep the playfield empty. <br/> <br/>The rotators are hard to distinguish on a short glance, you should make the arrow head more prominent. <br/> <br/>And sound! :) |
| Aug 26 06:52:00 | 12m 00s | The GOSH signal | Worked fine here (Windows too). I gave up on the analysis part. I actually already had to cheat to get the password for the diary (is it in the game somewhere too? directly I mean, not the little hint you have there) |
| Aug 26 06:55:00 | 3m 00s | BALLZ | Getting an unhandled exception on startup here. Any system requirements on this? |
| Aug 26 06:59:00 | 4m 00s | Meltingpot | Beside of shader overkill: Is there any way to detect the diamond? <br/>I can move on any block, wait for the timer to run out and then watch as I fall down (or with lots and lots of luck survive). <br/> <br/>It's not particularly fun :) |
| Aug 26 07:00:00 | 1m 00s | Life Flash Before Your Eyes | Sorry, no Android here. |
| Aug 26 07:06:00 | 6m 00s | Evec | Hmm, restricting the controller was probably not a good idea :) <br/>I haven't got that controller; probably the reason why the game window doesn't come up in the first place. |
| Aug 26 07:07:00 | 1m 00s | DecBin | Google wants me to register for the download, sorry. |
| Aug 26 07:11:00 | 4m 00s | PotatoMan want to save world, but you'll not finish the game! | The idea is nice. It would be grand if you could actually influence what happens during rewind. Right now it's basically a kind of checkpoint system. <br/> <br/>Also, when you get hit before the first 10 seconds are gone, it gets stuck in a loop. <br/> <br/>The controls could need a workover, they're a bit too floaty for my taste. |
| Aug 26 07:34:00 | 23m 00s | 10 Seconds = 10 Moves | Nice idea, good music. <br/> <br/>The game could be paced a tad faster. |
| Aug 26 07:35:00 | 1m 00s | The Lodge | Aww, dang. A Windows version would be great. |
| Aug 26 07:46:00 | 11m 00s | DungeonRaider | Nice! <br/>The basic gameplay is well done. The map is a bit huge though, and you have no indication on where to go :) <br/> <br/>It does feel repetetive really fast. Either run through a room, avoid or kill the eye and wait for the time to nearly run out. Rinse and repeat. |
| Aug 26 08:38:00 | 52m 00s | 10 Seconds Zombie Apocalypse! | The game starts, the menu screen appears but I can't start the game. Can't fairly vote that way. |
| Aug 26 08:40:00 | 2m 00s | Time Taxi | TimeTaxi.exe is not a valid Win32 executable (seems to be 64bit?) |
| Aug 26 08:44:00 | 4m 00s | Speedungeon | Very nice! <br/> <br/>Getting set back two screens is nasty though :) |
| Aug 26 08:45:00 | 1m 00s | SF-1 | Packaging up with the run time would be neat. |
| Aug 26 10:10:00 | 1h 25m | GYAH | I got a something-was-nil error once. Also after stage 3 the stages wrap around, but the blue thingie stays gone. <br/> <br/>This could be interesting, but the stages are currently too few and too short. |
| Aug 26 10:12:00 | 2m 00s | Can you type this extremely long sentence in only just ten seconds | The link gives me: <br/> <br/>Error (403) <br/>It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home. <br/> <br/>Did you maybe forget to open the link to public? |
| Aug 26 10:19:00 | 7m 00s | Minty Snak3 | Very nice! <br/> <br/>I really like the look! Annoying was that pressing D repeatedly would through me out of the game and into the options. <br/> <br/>It's missing squeaky sounds ;) |
| Aug 26 10:21:00 | 2m 00s | Ten Second Challenge | Sorry, no Android here. |
| Aug 26 10:27:00 | 6m 00s | 10 | A neat idea, and gets tough after 10, esp. at the borders. <br/> <br/>How far does it go up? |
| Aug 26 10:36:00 | 9m 00s | 10 Second Paper Flight | Very nice. I don't get the wind meter though. Does it show where the wind is coming from or going to? <br/> <br/>But at least I did it once! |
| Aug 26 10:36:00 | 0s | Hedgehog Wars | Sorry, no Android |
| Aug 26 10:42:00 | 6m 00s | Zombocalypse | The 10 second theme is not really apparent :) <br/> <br/>Other than that it seems a bit too ambitious. There's no real incentive to go forward (no score, no goal). |
| Aug 26 11:44:00 | 1h 02m | Faster Than before | Very nifty idea! <br/> <br/>It really gets tough to the right end. Quite well done! |
| Aug 26 11:58:00 | 14m 00s | Quickfire | Seriously, not an installer please. |
| Aug 26 13:01:00 | 1h 03m | 10seconds | Cute idea! <br/> <br/>The music is not my taste (too nnzy), but you have one :) |
| Aug 26 13:04:00 | 3m 00s | The Master of All Magic | For this being your first game, congrats! You've done what others have failed. <br/> <br/>As you said, avoiding unsolvable layouts would be a nice addon. It's not particularly challenging, but it's a nice, complete game. |
| Aug 26 13:05:00 | 1m 00s | Greatest Ghost Game Ever | Google wants me to register, sorry. |
| Aug 26 13:07:00 | 2m 00s | Story O' Dare | A joke entry I suppose? |
| Aug 26 13:15:00 | 8m 00s | Ten Seconds To Space | Not particularly on topic :) <br/> <br/>Nice little game. I would've preferred fire on the mouse button instead of shift. |
| Aug 26 18:03:00 | 4h 48m | Waifu Quest | You need to add a link (remember to add http:// in front or it won't appear) <br/> <br/>Also, installing Python won't happen here, sorry. |
| Aug 26 18:10:00 | 7m 00s | Rampaeg | Super Crate Box :) <br/> <br/>Unfortunately you fell for the ZX combo, which is unplayable on german layout (try for yourself, use y and x). And I can't change to english layout since you made it fullscreen :( <br/> <br/>This kills the gameplay fun for me, sorry. |
| Aug 26 18:16:00 | 6m 00s | Parachute Rush | Sorry, no Java here. |
| Aug 26 18:16:00 | 0s | Ten Seconds Switch | Sorry, no Android here. |
| Aug 26 18:23:00 | 7m 00s | 10Shots | Nice idea, and really good for a first game. <br/> <br/>The controls could really be worked over, it feels way too floaty. <br/> <br/>About porting, Monogame should be possible to run on Mac actually. And with JSIL you also might port it to Web. |
| Aug 26 18:25:00 | 2m 00s | Manic Meltdown | Hmm, the idea is neat. <br/>However the balance is missing. After 5 cans you simply can't reach another anymore with you being able to do something about it. |
| Aug 26 18:28:00 | 3m 00s | Super Unstable TransDimensional Weapon Assassins X | Can't fairly vote for overall and fun since it's multiplayer. <br/> <br/>Once I hit player 1 the game stuck and I had to kill it. <br/> <br/>Also, .zip is not really web :) |
| Aug 26 18:36:00 | 8m 00s | Daring Discourse | The game is all nice, but that's some weird background story :) <br/> <br/>I just kept at shooting the planes until I won. |
| Aug 26 18:37:00 | 1m 00s | Base 10 | Sorry, no Java here. |
| Aug 26 18:41:00 | 4m 00s | EscapeRush! | Talking about frustration :) <br/>I rage quit on the second stage. Having to restart the full thing is naff. |
| Aug 26 18:45:00 | 4m 00s | Fast Food Frenzy | Can't fairly vote as it's pretty incomplete. <br/>But I do see where you wanted to go. Kinda like "Big Deal". Having to put the nuggets piece by piece is nasty :) |
| Aug 26 18:46:00 | 1m 00s | Can You Count | Sorry, no Java here. |
| Aug 27 06:41:00 | 11h 55m | Tower Escape | Google wants me to register, sorry. |
| Aug 27 06:55:00 | 14m 00s | 10 Seconds Warning | Very nice! Good idea and flawless implementation. <br/> <br/>That could be made into a full game, with different enemies and bullets :) <br/> <br/> <br/>Crashed on exit. |
| Aug 27 07:01:00 | 6m 00s | Delta Dodge | Pleasant execution, but really really tough. <br/> <br/>I never saw any other powerups then the DEF. |
| Aug 27 07:41:00 | 40m 00s | ROBOT PLANET | Order now Episode 2 and 3 to continue your adventure! (TM) <br/> <br/>This is great fun, very atmospheric when you're in the later stages and close to die. Well done! |
| Aug 27 12:12:00 | 4h 31m | Hellish Copter | Very nice, but tough! <br/> <br/>And it seems to hog memory to no end, after 5 min it was up at 900 MB. |
| Aug 27 12:14:00 | 2m 00s | Dance Dance Revolution: Atart 2600 edition | Google wants me to register, sorry. |
| Aug 27 12:18:00 | 4m 00s | 6th Station | I know (and love) the movie, but I still don't get the game :) <br/> <br/>It's basically a click-a-thon game as far as I can see? |
| Aug 27 12:36:00 | 18m 00s | Self Destruct | Very good! <br/> <br/>A good fit to the theme! Could be a contender for #1 |
| Aug 27 12:55:00 | 19m 00s | Wrath Of The Decem | Nice. <br/> <br/>The mouse is extremely sensitive. |
| Aug 27 15:27:00 | 2h 32m | Godspeed Bakery Warlords | Sorry, no Ouya |
| Aug 27 15:29:00 | 2m 00s | Count by Tap | Sorry, no Android. |
| Aug 27 15:34:00 | 5m 00s | Anhedonia in Memoriam | Nice little platformer. <br/> <br/>Having the movement keys stuck on entering some screens is annoying. Cost me a second whenever it happens. |
| Aug 27 15:40:00 | 6m 00s | Owned in 10 Seconds | The idea is an interesting one, the execution rather problematic. <br/>I'm a fast typer, but it doesn't lend itself very good for a hectic game. |
| Aug 27 16:11:00 | 31m 00s | Orbital Brothers | Love the radial scrolling, although it's feeling uncanny somehow. <br/> <br/>The 10 second theme seems shoehorned in, but it's a solid game. <br/>Little problem, the player ship can move outside the screen (bottom). |
| Aug 27 16:14:00 | 3m 00s | Hungry Dragon | Yay, HTML5. Yesterdays power already the day after tomorrow. <br/> <br/>Nice little game, not particularly challenging though. Would be interesting if you had something else to take care of. |
| Aug 27 16:18:00 | 4m 00s | Maze Rush | More maps would be where it's at. <br/> <br/>The random map is intriguing, but as you said, very experimental ;) <br/>It feels quite sluggish, make it faster! |
| Aug 27 16:24:00 | 6m 00s | 10 More Seconds! | Nice idea! <br/> <br/>Could the bounding boxes be a bit too big? I wasn't near an enemy and suddenly died. |
| Aug 27 16:25:00 | 1m 00s | Kill Them All The Aliens!!! | Sorry, no Java. |
| Aug 27 16:28:00 | 3m 00s | Fuse | The idea is a good one! <br/> <br/>The pinball reflector walls are tough. Once you get bouncing it's game over mostly. Also, I got stuck in level 5 (on the right side in front of the door) |
| Aug 27 16:31:00 | 3m 00s | MOONTRIP | Sorry, no Chrome here. |
| Aug 27 19:20:00 | 2h 49m | The Ten Second War | Very neat strategy game. |
| Aug 27 19:26:00 | 6m 00s | ignaz is imprisoned [iii] | Finished it in 69 steps. <br/> <br/>For others: You have to plan the move during the first 10 seconds, and then watch Ignaz follow your instructions. <br/>There is no feedback on your key presses. <br/> <br/>The start button in the tutorial is irritating, as its mouse over effect still occurs when you already pressed it. |
| Aug 28 06:14:00 | 10h 48m | Limitactics | Ah, a 16-bit executable :) <br/> <br/>On the first try I wrote marshmallows, pressed enter and it went nuts ;) |
| Aug 28 06:30:00 | 16m 00s | 10 Second Escapes | Google wants me to register, sorry. |
| Aug 28 06:31:00 | 1m 00s | Lamesoak | Crashes on startup (Integer division by zero) |
| Aug 28 06:45:00 | 14m 00s | Tactical Mission | Now that's a grand idea! <br/> <br/>Just noticed that with space you can also end the run cycle (and don't have to wait til the 10 secs are up). <br/> <br/>This could be a really nifty game! |
| Aug 28 12:55:00 | 6h 10m | Just 10 more seconds... | Nice little game, but way too easy! I stopped on Level 24 as it didn't seem to get more difficult. <br/> <br/> <br/>Solid entry. |
| Aug 28 13:13:00 | 18m 00s | Amp'd on Health Potions | Very neat! <br/> <br/>Looks lovely and plays even better. |
| Aug 28 17:34:00 | 4h 21m | 10 Seconds to Clear | Nice game, nasty clickies in between :) |
| Aug 28 17:37:00 | 3m 00s | #ERR@ 10 Second Glitch# | Nice, simple, clear cut idea. <br/> <br/>It's really tough later on if you suddenly only have the double shot. <br/> <br/>Scored 266 |
| Aug 28 17:40:00 | 3m 00s | Dodge These | Looks nice, but it's hard. On default speed I'm quickly overwhelmed. Made it in 20.78 seconds |
| Aug 28 17:50:00 | 10m 00s | Tower To The Sun | Interesting idea. <br/> <br/>Took me 36 life times. The last bit is nasty, since you have to block yourself to reach the sun. |
| Aug 29 05:17:00 | 11h 27m | FoxBox | Nice idea! <br/> <br/>It's a shame that you couldn't add hiding. Right now you're simply overwhelmed by brown boxes (dogs?) after a few rounds. |
| Aug 29 05:46:00 | 29m 00s | 10 seconds barrier | Nifty! <br/> <br/>The 10 second barrier doesn't seem to matter, I've run below. |
| Aug 29 07:52:00 | 2h 06m | Mission: Save Gliese | Had to rearrange folders until it told me that I need a newer Java version. Sorry. |
| Aug 29 08:21:00 | 29m 00s | Sands of Time | Same as Alexander Ponomariov. <br/> <br/>Find a different hoster. |
| Aug 29 08:29:00 | 8m 00s | Jim the Alien Parasite | Very nice idea. <br/> <br/>It would be interesting if the evil ones wouldn't travel directly at you, but somewhat non linear. <br/> <br/> <br/>For others: Yellow are buttons that open blocks. Dark grey is the exit. |
| Aug 29 10:55:00 | 2h 26m | Cloksion | Neat idea. <br/> <br/>However the collision nearly kills it. Got stuck in a wall twice. <br/> <br/>An indicator on the current active box would be helpful. |
| Aug 29 11:42:00 | 47m 00s | Tenth Second | Cool idea, but weird language choice :) <br/> <br/>Is there a way to restart the game without restarting the server? <br/> <br/>I dropped the grenade and went under deck. |
| Aug 29 12:05:00 | 23m 00s | Beyond Hope | Unhandled exception on startup, probably the OpenGL requirement. |
| Aug 29 12:19:00 | 14m 00s | Furnitorture | Now that's a really great idea! <br/> <br/>And having the unlockables tingles my senses :) <br/>This has potential for a full game. |
| Aug 29 12:58:00 | 39m 00s | SquareBoy and the Perplexing Maze of Time | Nice little game, tough last two stages. <br/> <br/>Can't vote for Audio as you're supposed to create it yourself. |
| Aug 29 15:08:00 | 2h 10m | Duke Dashington | Aside from innovation this scores big! <br/> <br/>Very solid game, very well done. |
| Aug 29 15:59:00 | 51m 00s | Download Simulator 2013 | Also works fine in IE. <br/> <br/>Really tough controls. |
| Aug 30 06:11:00 | 14h 12m | Keep Flying | Now that's near perfect :) |
| Aug 30 06:16:00 | 5m 00s | Quartz | Won't run, opens window and closes: <br/> <br/>Exception in thread "main" java.lang.NoClassDefFoundError: Gyp/jar <br/>Caused by: java.lang.ClassNotFoundException: Gyp.jar |
| Aug 30 06:26:00 | 10m 00s | NodeNetOS | Good execution, a bit overwhelming at first. <br/> <br/>Some hover tips would be nice during the game. |
| Aug 30 13:20:00 | 6h 54m | Rush | Nice idea, the gravity and speed makes this one a tough one. |
| Aug 30 15:53:00 | 2h 33m | Continuing running | The idea is fine, but the controls make me furious. <br/> <br/>Only the Win8 version worked for me, the other went nuts when moving. |
| Aug 30 15:59:00 | 6m 00s | The Call | Sorry, no Java here. |
| Aug 30 16:05:00 | 6m 00s | Survive | Sorry, no Java here |
| Aug 30 16:05:00 | 0s | KunoNoOni's Magical Star Saga | Not too hard, but having to start all over is really annoying. |
| Aug 30 16:06:00 | 1m 00s | Time Wizard | Sorry, no Java here. |
| Aug 30 16:12:00 | 6m 00s | Edwards' Quest for 2nd | Not really innovative, but nice fun. <br/> <br/>For some reason I won when I shot the left most enemy in the level with the tower? |
| Aug 30 17:24:00 | 1h 12m | Breakdown Countdown | Sorry, won't install Python. <br/> <br/>Pack it with a runtime and your game will be tested by a lot more people. |
| Aug 30 17:25:00 | 1m 00s | FormScape | Sorry, no Mac. |
| Aug 30 17:25:00 | 0s | Text-Only Counterstrike | Sorry, no Linunix here. |
| Aug 30 17:27:00 | 2m 00s | Shapize | At least you tried! <br/> <br/>Is there anything do-able in this or are just shapes scrolling by? |
| Aug 30 17:29:00 | 2m 00s | Altair 409 | You need to set it up differently. Currently the link makes browsers download the main html file. However you access some java script files that are probably somewhere on Dropbox. |
| Aug 30 17:31:00 | 2m 00s | Freddy Goldfish | Looks really nice! Rotating the controls is nasty :) |
| Aug 30 17:34:00 | 3m 00s | Air Lock | Is the game ending once you repaired that last checkpoint? <br/> <br/>Everything's going dark then... |
| Aug 30 17:40:00 | 6m 00s | 9 To 11 Seconds | Nice one :) <br/> <br/>Scored 1215. It's a lot harder than it looks. |
| Aug 30 18:45:00 | 1h 05m | THE LIBERATOR | Haha, awesome :) <br/> <br/>Has a few collision issues; picking up guys sometimes doesn't seem to work. |
| Aug 30 19:10:00 | 25m 00s | High Jumper | Looks and sound are nice, but the controls, urghh... <br/>More than once I fell off although I was pressing Space to jump. |
| Aug 30 19:14:00 | 4m 00s | Fastboy | Nice! Maybe next time I should go for C64 ;) <br/> <br/>Download VICE, start xvic and drag the .d64 image onto it. Configure a joystick (Numpad and RCtrl is fine). |
| Aug 31 05:42:00 | 10h 28m | Tunnel Vision | Lovely game! <br/> <br/>Everything works together nicely. My only niggle: On the longer fall with the spikes and moving platforms, you really need to put a second checkpoint there. <br/> <br/>Well done! |
| Aug 31 06:20:00 | 38m 00s | Tensed Seconds | Very nice, but the controls are annoyingly floaty. |
| Aug 31 06:27:00 | 7m 00s | Raging Clue | Very solid entry! <br/> <br/>It really could've needed some more questions. |
| Aug 31 06:35:00 | 8m 00s | Dionysus | The idea is nice, the gameplay mostly too. <br/> <br/>However it's a bit hard to only have the music as time indicator. I'd love to have a force restart key to restart a level at once. Often I have to wait for the other 10 seconds to pass to restart. <br/> <br/>A bit more gameplay polish and it's really good. |
| Aug 31 07:39:00 | 1h 04m | Treasure Run | Difficult in default mode. <br/> <br/>It was fun for the first few stages, but then there's not much difference. Still, quite good for 48 hours! |
| Aug 31 12:18:00 | 4h 39m | 10Secs | Hard to judge it fairly, since it has some glitches. The right half of the background is missing for me (and since I've got Debug DirectX runtimes active flickers horribly between green and magenta). <br/> <br/>After the phone call it said to get to the third house from the right. I went there and nothing happened? <br/> <br/>The idea is a really good one though! |
| Aug 31 12:22:00 | 4m 00s | Burger Hunter | Scored 111875. Nice game, but not really too challenging. <br/> <br/>The white font is hard to read on the background; also crashed on exit. |
| Aug 31 12:24:00 | 2m 00s | Legend of DerpElf : Quest for the Banana of Time | The moving is horribly buggy, I can't move across the N-E curves at all. <br/> <br/>Also, the score display below is cut off? <br/> <br/>I can't score fairly since I'm not able to play properly. |
| Aug 31 12:29:00 | 5m 00s | Going In For Seconds | It's a weird game :) <br/> <br/>Getting caught doesn't really punish you or anything. That makes it almost too easy. |
| Aug 31 12:57:00 | 28m 00s | Half the Time | Neat idea! <br/> <br/>It's not so obvious that the other people get stronger, when you suddenly need to hit them more often. <br/> <br/>Also, why are the nights numbered 1, 3, 5 ? |
| Aug 31 15:09:00 | 2h 12m | Robby | Nice! <br/> <br/>Does show up in IE (10), but cannot be played. <br/> <br/>I never have enough time to apply the torch. |
| Aug 31 16:10:00 | 1h 01m | A DEUS | Yay HTML5! Oh, Chrome. Sorry. |
| Aug 31 16:16:00 | 6m 00s | Jet Racing | More drift! :) <br/> <br/>Solid game. When being rammed by a bot I sometimes had the notion that the direction of the checkpoints was reversed? (or I just rotated that much) |
| Aug 31 16:21:00 | 5m 00s | 10s Zombies | Love the sounds :) <br/> <br/>Make the player a wee bit faster, make him stand out more (the first few Zs are lost when looking where you are) <br/>Oh, and some reset level function. I accidentally ate all humans in the middle, died and resurrected at the start without a chance to reach the end part. |
| Aug 31 16:26:00 | 5m 00s | Space Rift | Neat game, though a bit on the hard side. <br/> <br/>The red bullets could stand out more. |
| Aug 31 17:37:00 | 1h 11m | Alcheminion | The music is awesome! <br/> <br/>Why wouldn't that work on IE? Fell for WebGL? |
| Aug 31 17:44:00 | 7m 00s | Must Hold IIITTT | The looks is lovely, the idea perfectly crazy. <br/> <br/>But WTH is up with that control? Whenever I touch something I start to run up invisible walls. |
| Sep 1 09:41:00 | 15h 57m | 10 Seconds | Love the mood that's coming over with the sound. <br/> <br/>And having to time the death is a neat idea. Albeit quite hard :) |
| Sep 4 13:20:00 | 75h 39m | Adventure, Level 2 | Nasty monsters, walk through on screen walls and screen walls too! :) <br/> <br/>The control feel a bit too sluggish for a fast retreat. |
| Sep 4 13:27:00 | 7m 00s | Blobb has enough time | Nice game! <br/> <br/>Marred a bit my too large hit boxes and also a few nasty levels (invisible maze, boxes with hidden switches field) |
| Sep 5 10:33:00 | 21h 06m | Blood Trail:10 Seconds to Die | Neat, it would be nice if you had the time to add more stages (and make stage 2 solvable) |
| Sep 9 12:49:00 | 98h 16m | Treasure | Nice little game. <br/> <br/>Very very floaty controls. <br/>Crashes on exit. |
| Sep 13 12:50:00 | 96h 01m | 10 Seconds Jump | I get a <br/> <br/>xception in thread "main" java.lang.NoClassDefFoundError: jump/jar <br/>aused by: java.lang.ClassNotFoundException: jump.jar |
| Sep 13 12:51:00 | 1m 00s | Thief Escape | Sorry, I get a <br/> <br/>Exception in thread "main" java.lang.NoClassDefFoundError: LDGame/jar <br/>Caused by: java.lang.ClassNotFoundException: LDGame.jar |
| Sep 13 12:55:00 | 4m 00s | Treasure Get! | Quite ambitious, and mostly fun for multiplayer. <br/> <br/>Not really a fun single player game though. |
| Sep 13 13:00:00 | 5m 00s | Captain Pico and Ensign DeGaro in Ten Second Time Bomb | Very nice idea! <br/> <br/>Unfortunately a bit buggy (you can walk off the first screen to the left and fall down). |
| Sep 13 13:07:00 | 7m 00s | WVVW | Very nice! I love VVVVVV! <br/> <br/>Innovation about zero, but very good clone. And great level design. That last stage is a bitch. |