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Feedback comments for LD55
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| Timestamp | Since previous | Game | K-toll's comment | |
|---|---|---|---|---|
| Apr 16 21:06:46 | Circle of Life | ♥ 6 | Nice and pleasant games. I like the online result, it makes you want to do well... so play again. The graphics, the design, the combo possibilities and tactics to be judiciously exploited... I'm having a lot of fun! Great idea! Nice job! | |
| Apr 16 21:58:23 | 51m 37s | Riot in Hell | ♥ 2 | The mechanics are addictive once you get the hang of it... which wasn't quick for me. But I got into the game to see how far I could take it. Perhaps it lacks some variation in the action or events... like a Boss or something that changes enemy wave continuously. ... And I wish it had sound! :_( Nevertheless, good job! |
| Apr 16 23:18:06 | 1h 19m | Nose Deep In A Book | ♥ 1 | Oh Yeah! It's a pity it's so short, despite having spent some time. Once you understand how to make the runes and their meanings, it becomes really fun! For the broken pot no problem, but for the cat and the plant I couldn't finalize the invocation by doing it in the order requested. "SPOILER" I had to do it like this: action + location + subject. Since the action is an opposite for these two subjects, I can only start with that, not finish. But it still works! I like the idea of this game mechanic and the design! The character's style and those stretching efforts when he incites... really original! Well done! |
| Apr 17 00:03:26 | 45m 20s | Sumémon: Number Nimrods | ♥ 2 | Excellent for working on mental arithmetic... your games will be of great use to me ;) On the other hand, I don't feel the summoming theme only when playing with numbers... or else I'm too bad and I've missed it! The mechanics are an original idea, thank you for your game! |
| Apr 17 01:03:25 | 59m 59s | The Summoner's Apprentice | ♥ 3 | I like the idea of a different order every day to practice summoning from Aurelius, with the story that goes with it. He's not afraid of me making a mess... in fact, I think I've broken the summoning circle ;) It doesn't show me any correct invocations when it seems to me I've done everything right... apparently not! As you said in your message (...a first on Godot!) the atmosphere and scenery are minimalist, but that doesn't prevent immersion. Good idea for a game mechanic, bravo! The footsteps are a bit loud. |
| Apr 17 01:58:58 | 55m 33s | SUMMON THE COLOSSUS | ♥ 3 | "Atmospheric experience" is a well-chosen term. That feeling of space and immensity, accompanied by that soundtrack... it's so good it gives you goose bumps! The soundtrack reminds me of producer Lorn's style, dark with the occasional glimmer of light... I really appreciate it. The intro is cool, setting the tone straight with the film credits style. The sonar mechanism for opening doors or finding your way around is particularly appealing to me. The mechanics are pretty well balanced, and so are the movements compared to the scenery, with lots of depth. The scenery is minimalist but effective, except for the fixed view, which can cause problems on elements of the scenery that you can't see when you go back... and a few collision bugs, but nothing serious to appreciate. Maybe I didn't do everything I could to summon the colossus, but I would have liked to see it. Well done for all your hard work! Thanks for the sound Sato! |
| Apr 17 02:23:06 | 24m 08s | Kitty Conjurer | ♥ 3 | Enjoy with an herbal tea, in a warm, quiet place. Take time to find the solution. Maybe spice things up a bit... like with moving enemies or a timer for some cats. Nice job! |
| Apr 17 13:40:09 | 11h 17m | Unholy Sanctum | ♥ 2 | I was excited when I started playing. I thought what's going to happen after I've resisted the end of the timer... and it was already over :_( I liked it and expected a little more playing time. Good base and potential, well done! The timer click (I guess that's it) is a bit aggressive. |
| Apr 17 14:17:53 | 37m 44s | Burger Ritual | ♥ 5 | I like the atmosphere and the design of the game, good job! |
| Apr 17 14:50:57 | 33m 04s | Fausto | ♥ 7 | The atmosphere and design are cool! I'm not a fan of this style of mechanics, but I found myself playing again. Nice! |
| Apr 17 16:55:29 | 2h 04m | Diago - A Ludum Dare 55 Gmae | ♥ 2 | For a roguelike made all by yourself, it's cool, you can really see the potential. But I can't find the "Summoming" theme. Instead of a shooter, there's a wizard who casts a flurry of spells, and when he's killed enough enemies or collected rare artifacts from chests, he can summon a super attack. Good work, though, even if it's not finished. |
| Apr 17 17:19:12 | 23m 43s | Purrfect Stack | ♥ 4 | The Tricky Towers style is my weak point, with more shapes represented by cats in different poses. Great idea! |
| Apr 17 17:48:14 | 29m 02s | The Demon Ate My Homework | ♥ 3 | The pixel style, the funny story and protagonist, the atmosphere, and the truly original summoning mechanics... congratulations on a job well done! It seems to me that two different pieces of music are playing at the same time. |
| Apr 17 18:11:52 | 23m 38s | Harvest Festival | ♥ 2 | A short story with old-fashioned RPG style, and shoot 'em up combat. A great idea! |
| Apr 17 20:21:42 | 2h 09m | Angel Vox | ♥ 5 | A heavy subject, but fortunately you've done it. Atmosphere, graphics... nice job! |
| Apr 17 21:49:11 | 1h 27m | The Great Witch | ♥ 2 | It's a kind of addictive tower defense done right. The mechanics are balanced to be neither too easy nor too hard. The graphics are clean... I love it! congratulations! |
| Apr 17 22:07:11 | 18m 00s | Demon Sealer | ♥ 3 | An original and interesting game mechanic. Bravo! Special mention for the soundtrack to Laaren (@francoisd?) and @makse. I don't know if the two of you do the music together or if it's just one of you, but if you have links to listen to your music on soundcloud or whatever, I'd love to hear them! |
| Apr 17 22:24:50 | 17m 39s | Dr. Kappasigma's Summoning Training | ♥ 4 | A game to warm up the brain. Cool stuff! I like the game cover. |
| Apr 17 22:42:16 | 17m 26s | Gravenguard: Rift Protectors | ♥ 2 | An interesting concept. Patience, strategy and a lot of trial and error will be needed to get you there. Nice! |
| Apr 17 23:06:48 | 24m 32s | Bendirat | ♥ 2 | Thank you Covid... well no... but yes anyway. This atmosphere... Waow! Who's in charge of the music? Did you compose it or use a sound bank? Nice job! |
| Apr 17 23:38:02 | 31m 14s | Astral Tale | ♥ 1 | I like the atmosphere, it's cute, and dressed up with this style of music. Like being on cloud nine, but short-lived. Being alone to make the game, I understand... and congratulate you! |
| Apr 17 23:58:18 | 20m 16s | Kalòmancer | ♥ 2 | I don't usually play cards, but after trying it I'm surprised. Put your game aside and come back to it quietly after the game jam. Nice graphics and design, nice job! |
| Apr 18 00:13:14 | 14m 56s | TNT Summoning Master!!!!! | ♥ 1 | Managing the explosion thrust seems straightforward at first, but becomes more complicated when you need to be quicker and more precise. I don't know whether the mechanics are a bit hard to balance, or whether I'm just lacking skills. Nevertheless, good work! |
| Apr 18 00:44:49 | 31m 35s | Polarity | ♥ 2 | In the style of Asteroids, but with different mechanics and pretty graphics... it brings back fond memories. Despite the game's description of invoking bombs or gravitational fields, I'm having trouble getting a feel for the Summoming theme. In any case, great work! |
| Apr 18 07:33:36 | 6h 48m | Invocation | ♥ 2 | The game's idea is interesting, with original mechanics that suggest more complex combo possibilities for a sequel. However, you'll need to be patient and have a good memory (or note) to reproduce the combinations you inadvertently find. Well done! |
| Apr 18 08:07:21 | 33m 45s | Poltergeist for Hire | ♥ 2 | The basic concept attracted me. As a butler, I was thinking of responding to the father of the family's request by using summoning, which would have been original and effective. Although the game description mentions that it's the father of the family who summons me, when I carry out my tasks I'm not reminded of the summoming theme. With a nice potential of exploitation and a small improvement of the gameplay (some objects can block or disappear), it would be cool! Still, you've done a great job! |
| Apr 18 08:47:59 | 40m 38s | Command: Summon | ♥ 4 | The use of the terminal to move through the game, in addition to the gameplay on the map, is truly original. I don't quite feel the summoming theme when I use the terminal. But it's good work! |
| Apr 18 09:11:58 | 23m 59s | Eyes On-Myoji | ♥ 2 | Your game has interesting mechanics and a pretty design. The head at the end of the pointer disappoints me, I was thinking of a hand in the same style as the one that comes to pick up the orb at the requested location. Also, a little magic or other animation after giving the right three orbs could remind and reinforce the summoming theme. Nice job! |
| Apr 18 09:21:55 | 9m 57s | Summoner´s ritual | ♥ 2 | Ahah! Finally a game where I can let my dark inner self express itself... I'm Dr Frankenstein! :) |
| Apr 18 11:58:49 | 2h 36m | Master Of The Pit | ♥ 1 | At first glance, the level of difficulty seems very high right from the start. But once you've understood the mechanics and the strengths and weaknesses of your characters and enemies alike, you can look forward to completing the game. Great fun! |
| Apr 18 12:32:00 | 33m 11s | That's My Stop | ♥ 1 | Okay, this requires skill and quick adaptation to the difficulty that arrives more or less quickly. It's not unfeasible, but it's hard enough to get to around 130 miles. A real challenge! |
| Apr 18 13:49:09 | 1h 17m | The Stone Summoners | ♥ 2 | I scored 396 head points, not without difficulty. I was too lazy to take notes, but including a bestiary of the invocations I'd already done as I went along would amount to the same thing. Without taking away the difficulty of course, by gradually adding new locations and stones to create other combinations giving more points. Good job! Score - The Stone Summomers.JPG |
| Apr 18 14:09:43 | 20m 34s | The Unlikely Messenger | ♥ 4 | I had a few problems moving around when I was too close to trees or when I tried to go diagonally, as if it was hanging. Once my first life bar ran out, I was invincible. Even if you've been warned, it feels weird. The design and graphics are beautiful. Well done! |
| Apr 18 14:31:02 | 21m 19s | Demonic Fridge and Vegetables From Hell | ♥ 1 | Pleasant to play. I like the graphic style and the game mechanics, but I couldn't find the real objective to achieve. After several invocations, I found myself with lots of food in the room, with no real progress to show for it... like opening a door to a new room or collecting points. |
| Apr 18 19:44:16 | 5h 13m | I call upon the witti-ness! | ♥ 1 | I'm enjoying the game with this humor, unfortunately some keys are conflicting like U N M K it seems (maybe others still). So I can't continue the story with the answers I want. The tutorial bugs after I finish it and I can't do anything afterwards... except restart the game. Still, good job! |
| Apr 18 20:14:35 | 30m 19s | Summoning for Dummies | ♥ 2 | Beautiful graphic design and gameplay. You've done a great job! Sometimes the little demons grouped near the altar stick to it and won't take up space around it, preventing me from summoning. |
| Apr 18 20:37:26 | 22m 51s | Get Away Your Pitchforks from My Oak! | ♥ 4 | The game's graphics are pleasant and high-quality, in keeping with the atmosphere. There is a minimum difficulty level, but it gives you time to get the hang of the game. Mainly the summoning system, but once you get the hang of it, it's fine. I find it well balanced, just that some of my allies summoned too close to a tree, rock or other, get stuck. I congratulate you! |
| Apr 18 21:17:21 | 39m 55s | Harod: The Eternal Summoning | ♥ 2 | Power like that... and invincible! So many years of suffering for their war, for the two enemy camps... there'd have to be a fourth end to have peace!... EXTREME!!! Sorry... but seriously, I loved the story, the game and the atmosphere. Well done! |
| Apr 18 21:47:29 | 30m 08s | Sketch-a-summon | ♥ 1 | Good pixel art and interesting mechanics. I was surprised by the amount of bats, it's directly intense. |
| Apr 18 22:17:45 | 30m 16s | Spooky | ♥ 1 | Good job for doing it on your own. For a shooter, there's room for improvement, but it works and the environment is pleasant. After beating the boss I can't use the menu to restart, none of the buttons work. I have to restart via the itch.io page. |
| Apr 18 23:05:02 | 47m 17s | Loyalty | ♥ 2 | The design is good and the protagonists well done. The interaction between the two is well-balanced, with each path requiring a bit of thought before succeeding, and the difficulty increasing in a well-balanced way. Well done! |
| Apr 18 23:35:48 | 30m 46s | Necrunmancer | ♥ 2 | I'm discovering this type of mechanic with your game which, fortunately, isn't too difficult. But I must have the wrong strategy. It's going to take me a bit of practice to understand the distribution of the cards, the number I can use depending on the turn and the bonuses earned. I had the impression that I often had a bad hand. Anyway, good job! |
| Apr 19 13:35:21 | 13h 59m | The Ordnancer | ♥ 1 | Your style is really good. The choice of design, the animation... it's all coherent. Some commercial games don't always have this quality. There are things to refine or add, such as more details about the story, new enemies and so on... but the main thing is there. It's a good base for a popular game! One person and 72 hours to make the game... Bravo! |
| Apr 19 14:12:22 | 37m 01s | Do NOT Summon the Kraken | ♥ 2 | Story, humor, voice... I had a great time playing your game because of that and the atmosphere! Nice |
| Apr 19 15:45:57 | 1h 33m | DemonLogic | ♥ 1 | The game mechanics are interesting but not very intuitive, even with the instructions. Perhaps a little more explanation is needed for a novice trying out this style of game. The decor of each level could be varied slightly or completely, to bring a little freshness. It's still a good base to refine. A job well done! |
| Apr 19 16:28:07 | 42m 10s | Combirunes | ♥ 1 | Nice time playing your game. I found it easy to use right from the start, the tutorial is clear and simple to understand how to do the invocations. The graphics and sound ambiance go well together, maybe use a different music in combat as the other is perfect for the store. No sound bugs, it seems... it's a cool game! |
| Apr 19 20:00:07 | 3h 32m | Summoner Armin's Bad Day | ♥ 1 | It's really pretty and you've created a good RPG atmosphere. I quickly immersed myself in this world, it's been a long time since I played an RPG. I was happy to discover the menu for items, equipment and so on at the start of the game... a little disappointed that it wasn't useful. Thanks for this adventure! |
| Apr 19 20:52:32 | 52m 25s | Unsummoning Dark Creatures | ♥ 3 | Interesting use of the theme. I wanted to send all the creatures back to their world. It's not possible to complete the procedure if the creature is too close to a village or the map boundary because one of the squares is no longer accessible. In this situation, I can't change the color. Maybe vary the color code for each creature in the return procedure. The creatures are harmless to the village, I let four of them do it and just the torches were destroyed... and I send them back easily without too much fear for my character. A soundscape could greatly enhance immersion. Sorry for the harsh feedback, but I think you've got a good idea that just needs a little polishing. |
| Apr 19 23:29:02 | 2h 36m | DURO | ♥ 4 | Good... really good! The game looks simple and basic, but it's not. The choice of graphic designers, the gl... GAME game mechanics and the music are judicious and well adapted to the theme. I also like the character design and the scenery. Great potential for crazy levels! Thanks for your imagination! Nice game! |
| Apr 19 23:57:56 | 28m 54s | Ratastrophe | ♥ 3 | There's humor and original gameplay... and the cat that spits out hairballs as projectiles is a fun idea! The right-click movement with limited distance is not very practical, but hammering the key is fine! Great work! |
| Apr 20 16:50:54 | 16h 52m | Summonundrum | ♥ 1 | Nice intro art! Graphics, audio and game play match well. The mechanics are original, maybe they already exist but I didn't know. Great job! |
| Apr 20 18:38:37 | 1h 47m | Faust | ♥ 2 | The game mechanics reminded me of Limbo or Super Meat Boy with a second character, but with a quieter atmosphere. It works well, the environment is pleasant and it's easy to imagine really interesting additional levels. Nice work! |
| Apr 20 20:43:38 | 2h 05m | Salmoning | ♥ 6 | "like a fish in water"! I had a lot of fun and relaxed... as a team! It's really easy to play and works well, different view, humor and more... Thanks for a great time! Congratulations! |
| Apr 20 20:58:33 | 14m 55s | Reverse Rituals | ♥ 0 | Ash drained and Naughty Claus, two funny characters, with a nice description. As said in the description there is no sound, too bad! :__( But full of humor ;) |
| Apr 20 22:10:10 | 1h 11m | Tristram | ♥ 5 | This is the most solid proposal I've tested so far, but there are plenty of others. It remains on a high level of finish in every area, so I was keen to keep moving forward with the adventure. Excellent proposal, congratulations! |
| Apr 20 22:30:25 | 20m 15s | Duck Spawner | ♥ 1 | I see ducks everywhere! Don't look at them, it makes them uncomfortable. Do you know why people get scared when they're alone? I know why, I know. |
| Apr 20 22:59:07 | 28m 42s | Summonware | ♥ 1 | The game's excellent animation and design really set it apart. It's satisfying to try out this kind of fun project, with the different mini games. In any case, I'm glad to discover it. Good proposal! |
| Apr 21 02:09:01 | 3h 09m | Blood Rite | ♥ 4 | Beautiful pixel art with a red tone. The game mechanics surprised me at first, as I wasn't too comfortable with rats. But I got used to it. The atmosphere is very gloomy, and I've grown attached to the necromancer. Fresh idea to get under the skin (if he has any left) of the so-called villain. A little rat soup!?... Thank you for this undeniably excellent game! |
| Apr 21 14:54:44 | 12h 45m | Summoning Sun | ♥ 4 | Bewitching and enchanting! The game mechanics are simple, yet effective and original. Wait... what...? Where am I? Why am I wearing a dress? ....... I've never played this game |
| Apr 21 16:01:12 | 1h 06m | Gacha Panic | ♥ 1 | If only I could pay my rent like that! ;) Good fun and really cute design with sweet colors, but when there are people on screen the game slows down and jerks. Nice job!Gatcha.JPG |
| Apr 21 16:50:50 | 49m 38s | Bean and Brew | ♥ 2 | Good feeling with the gameplay once mastered, and the background scenery that gives that depth effect when moving is a ++ detail. The mix of pixel art and more modern graphics goes well together. I like the sound ambiance too, but sometimes the sound is choppy when I'm bouncing around and freezes when there's a scene change. Nice game! |
| Apr 21 17:13:16 | 22m 26s | Dungeon Evoker | ♥ 3 | I thought it was going to be as hard as Guitar Hero, but it's okay. It's a good idea to vary the game mechanics by sending the requested color. Good project! |
| Apr 21 19:11:56 | 1h 58m | Unholy One | ♥ 1 | I'm not very good at typing, so this frustrated me at first. But once you get the hang of it, it becomes fun. The pixel art is good and so is the general atmosphere, though perhaps a soundtrack is missing in the background during the game. I think the idea is really cool. Nice job! |
| Apr 21 19:39:14 | 27m 18s | Hellcaster | ♥ 0 | Handling the game is unusual, but not impossible. The puzzle system is interesting and gets the brain working. The environment and ambience is a little austere, perhaps decorate the interface around it (lack of time I suppose). Good work, though! |
| Apr 21 20:28:16 | 49m 02s | The Summoning at River's Edge | ♥ 0 | I'm not a fan of this type of game, but I think it's well written. Unintentionally, I seem to have got the best ending. Great story, good job! |
| Apr 22 07:41:27 | 11h 13m | Imagining Dragons | ♥ 2 | The first shoot 'em up I've tested in this game jam. Almost unexpected for me, but pleasantly surprised. With a really cute celestial dragon to boot! :) The result is good, it's pretty and the difficulty is well dosed for my taste. Just the theme, which is well explained in the description, but not in the game. Those who play outside the context of the game jam won't have any information about the story and may play with less enthusiasm. I say this because we've also omitted to do this in our game, such as at the beginning in the title screen, and maybe even a reminder from time to time during a game or at the end. This can enhance the player's immersion and enjoyment, I think, as well as making it easier to understand why they're playing. In any case, nice work!Capture.JPG |
| Apr 22 15:04:46 | 7h 23m | Ballad of Lead Shroud | ♥ 3 | When I realized after three or four interactions that it was I who was causing the extra piano chord, I fell into a warp zone where I played in rhythm with the main music loop... until I forgot the story. I've found it hard to move on now... weaning is hard........------------ Who's coming to resurrect me? |
| Apr 22 17:22:50 | 2h 18m | Mass Move Minion Magic | ♥ 2 | You've succeeded in balancing out the difficulty of this style of game, while at the same time keeping it fun. It lets us gradually get used to it, so we can really think about how to do it. The music doesn't loop quite right, like there's a break just before it starts again. Good pixel art and sound, well done! |
| Apr 22 17:46:03 | 23m 13s | Aurora's Ascendance: Orbs of Destiny | ♥ 0 | I really enjoyed the whole package, and there's so much more to explore. I liked the idea of color charges, and when I beat the boss I still wanted to continue the adventure. The soundtrack is good even if it can't be rated, perhaps a little weak, especially the music. Thank you for creating this great game! |
| Apr 22 20:02:58 | 2h 16m | Summoning Master | ♥ 2 | It's hard to get the hang of at first, I'm not a fan of this type of game so it doesn't help! :) I can't comment on the difficulty and balance of the mechanics, as I don't have much experience with this kind of card game, but it wasn't easy for me. On the other hand, the pixel art is top-notch! |
| Apr 22 20:31:14 | 28m 16s | Ars Vocandi | ♥ 1 | It always takes me a while to adapt to the card game, which isn't really my preferred style. But it's relatively intuitive compared to other games. I've been able to play a few games and enjoy myself, so it's a good game even for a novice. Great job! |
| Apr 22 21:03:40 | 32m 26s | Ghostly Lens | ♥ 1 | Clearly I'm too bad to get into youtube, more preoccupied with cats and mini games instead of summoning and filming ghosts. :) The soundtrack is a bit weak. I like the pixel graphic style, you nailed it! |
| Apr 23 14:36:39 | 17h 32m | Castle Romantik | ♥ 1 | An excellent idea for a game, it's calm and relaxing. You can play quietly! I could imagine sound effects when you place a water tile, like a splash, and so on for the forest, building, desert... it would be more immersive. I'm surprised there's no link or story to the "summoning" theme! That said, I had a great time playing your game, thank you!Capture.JPG |
| Apr 23 14:55:24 | 18m 45s | NECRO RUSH | ♥ 7 | Ahah! This feeling of having an army at my command is really fun. I love the humorous description! The whole thing works well, it's a good game! |
| Apr 23 21:19:42 | 6h 24m | Dark Ritual | ♥ 0 | The pixel art presentation on your page is gorgeous! Congratulations! The basic game mechanics are interesting, but need some fine-tuning. The option menu is empty and when I reset during the game my mage sometimes ends up in a place where only my ghost version can go. Lack of time for one person I guess. I don't mind the ending, on the contrary. In most stories, the hero wins and all's well that ends well. He may die or even fail to achieve his goal, but that could be the real ending. The way it's told changes everything, and that can be a strong point. Bravo for your work! |
| Apr 23 21:36:18 | 16m 36s | Siela | ♥ 0 | The atmosphere is good, supported by the soundtrack, which is heavy and overwhelming, reflecting Siela's situation. The design has a certain charm and austerity about it. All that's missing are the enemies. A job well done! |
| Apr 23 21:48:45 | 12m 27s | Paralax, Cats and 22 snacks | ♥ 1 | Everything is cute and well done to make you feel at ease. I love the parallax effect and the scenery is gorgeous, nice pixel art. The effect and soundtrack make me feel even better... I'm sinking into my warm armchair! Excellent work, thank you for a great time! |
| Apr 23 22:34:19 | 45m 34s | Consume the Countryside | ♥ 1 | Restful and at the same time a minimum of strategy to be able to continue to another level. The graphics are clean, with a well-transcribed atmosphere for the bees. A job well done! |
| Apr 23 22:56:11 | 21m 52s | Penguinology | ♥ 1 | Oh boy! I can't take it anymore, I understand why he had little description! My stomach hurts so much I'm laughing! So cute... and yet. Lala lala! Really good idea and well done, congratulations!! Oh! It works fine on Firefox for me.Capture.JPG |
| Apr 23 23:41:12 | 45m 01s | Crafted Calamities | ♥ 2 | Nice pixel art, well-balanced difficulty and game mechanics, and the atmosphere supports it all. The "current power level" display is hidden by the player's health bar. I liked the possibility of having several ways of building up the demon, and you have to do it wisely because it can quickly become complicated. Great job!561468468.JPG |
| Apr 23 23:57:37 | 16m 25s | Horrors from Beyond - The Bayou | ♥ 2 | You've clearly succeeded in creating an eerie atmosphere. At first I didn't want to put my foot in the water! :) Thanks for the chills, good job! |
| Apr 24 00:28:08 | 30m 31s | My Little Demons | ♥ 2 | The pixel art is successful, as is the platform style. It makes you want to see more levels, as the mechanics allow for many interesting things. A cockroach is not what it seems! bla bli bloup! Thanks for your game! |
| Apr 24 00:56:08 | 28m 00s | Toad-O-Mental | ♥ 2 | The graphics are beautiful, the atmosphere is pleasant and the title screen art is incredible! It's a good idea to exploit, but the difficulty balance needs fine-tuning. I only used fire and that was enough to finish. Maybe add some sound effects depending on the invocation, like splash for water and so on... The cat summoner sometimes takes an indirect route if I select a tile a bit far away instead of going straight ahead. Anyway, good job! |
| Apr 24 14:16:36 | 13h 20m | Summon a Succubus | ♥ 0 | The theme is respected and the puzzle mechanics work well... for a subject that's up to the task! Unexpected to see this here, as I thought I'd be seeing games accessible to everyone! |
| Apr 24 19:18:20 | 5h 01m | Summon Madness | ♥ 0 | The concept is innovative and requires a clear distinction between the actions to be performed with each hand. It's good work for the brain. Really interesting and needs to be refined. At present, the difficulty is a bit hard to get started. Also, it lacks at least a little introduction to immerse the player, like why we're here and stuff... The game doesn't bug, even if it needs to be balanced, so you can play it and finish it. Congratulations! |
| Apr 24 20:05:11 | 46m 51s | NecroCooker | ♥ 1 | I didn't manage to use the altar as indicated in the description. I've been able to explore the map and even exit it, harvesting skeleton parts by killing them. Enemies don't do anything to me. Once I've put the items on the altar in the right place, I press E. Everything disappears, the altar flashes red and... nothing! I have to start again. In practical terms, it lacks any indication. The graphics are clean, but the game's screen format is really small and impractical. The music is adaptable but redundant. All in all, good work! Capture.JPGCapture1.JPGCapture2.JPG |
| Apr 24 20:25:04 | 19m 53s | Cards of War | ♥ 1 | I didn't completely understand how it worked, it lacked a little explanation of the card game rules. There's no indication of the game or the “summoning” theme, just a little introductory story linked to the card. The card art is beautiful and the music goes well with it. All in all, great job! |
| Apr 24 21:39:08 | 1h 14m | The Book of Summons | ♥ 0 | I really like the idea that each symbol has a translation, making it a kind of riddle. It reminds me of “Indiana Jones and The Last Crusade: The Graphic Adventure” or “Loom”, it seems to me that there's a similar mechanic to deciphering and playing a musical score. The atmosphere is excellent, and it really feels like you're experimenting with summoning. I didn't find everything on the first try, so I used the solution for ******** and ******. This gave me 10/10 in incovation but 0/7 in solved pages...? In any case, great work! |
| Apr 24 21:53:32 | 14m 24s | Summoner | ♥ 2 | Getting to grips with the game is simple and effective. The mechanics are quickly assimilated, but that doesn't mean it's easy. You need to work on your dexterity to save the world. Enjoy the game! |
| Apr 24 22:23:24 | 29m 52s | Summoner Defense | ♥ 1 | The art on the menu is beautiful, and the music goes well with the mood. The defense mechanics work well, even if you can move your defenders at will. This seems to make the experience a little easier, but it's still a good idea. The fact that they move a little from themselves to the enemy can sometimes be a problem, when several enemies arrive at the same distance, they bug out and stop attacking. Happy tower defense! |
| Apr 24 23:08:19 | 44m 55s | The Fish Summoner | ♥ 0 | After starting the game, nothing happens after “listen to the song then play it!” I have Firefox as my browser and no worries about testing the other games in the jam, but I guess this is it. Too bad! I really would have liked to test this musical game, it sounds like a cool idea! :(Capture.JPG |
| Apr 24 23:18:27 | 10m 08s | Billy's Band | ♥ 1 | Now that's a mashup! MJ's head is really crazy! Good work! |
| Apr 24 23:42:35 | 24m 08s | Beckoned to Battle | ♥ 1 | I had a lot of fun trying out different strategies, but conquering territories the wild way is really more fun. The art images are really pretty and original, and the music really sets the mood. Maybe a bit soft for my method... Attack! Good idea and good gameplay! |
| Apr 25 21:13:16 | 21h 30m | Limbo Solutions inc. | ♥ 1 | It's not easy to assimilate what you have to do at first. Description is fine, sometimes just description is enough. But the book and the three objects on the table have an unclear use for me. Despite this, I understand the intention, and I appreciate the art and atmosphere brought into the game. Nice job! |
| Apr 26 12:52:59 | 15h 39m | A Grave Mistake | ♥ 1 | What a great idea to make the blocks evolve on different inclined planes, it gives crazy possibilities to make incredible levels. It took me a while to get the hang of it, but that's when the fun starts. Character movement is well balanced. The pixel art style is well mastered, as is the chiptune music, which goes very well with the atmosphere and style of the game. Gravedigger that I am, you saved my night! It's a nice surprise and I had a great time. Thanks for your game, congratulations! Are there any other secret tombs to read?Capture.JPG |
| May 1 18:16:34 | 125h 23m | King of the Pit | ♥ 0 | I like the game mechanics, it's original. Collecting the crystals requires precision (a little too much), because you really have to go to the exact spot where the crystals are. But I suppose that's part of the difficulty, as there's no life level, you just have to stay on the platform. With background music, it would have been great! Anyway, good job! |
| May 1 18:36:27 | 19m 53s | Turret Queen | ♥ 2 | It had been a long time since I'd played a shoot'em up. I enjoyed it and good memories came flooding back. On the other hand, I find the "summoning" theme unclear or lacking in description regarding its integration. In any case, great job for doing it all by yourself! |
| May 1 18:55:54 | 19m 27s | CHERAX DESTRUCTOR | ♥ 0 | I've tried to use the words indicated when we do esc. Some are activated, in my taskbar, but nothing happens on the map. I'm sure there's some interesting mechanic I haven't seen or understood, but it lacks explanation (or the game isn't finished). Good luck! |
| May 1 19:21:22 | 25m 28s | SPELLBINDER | ♥ 1 | The atmosphere created by the soundtrack and pixel art is really good. Collecting goes well, and I like the power of flying, though perhaps there's a sound missing that validates the collection of an item. Preparing for battle offers no indication of which warriors have been selected and what advantages the various elements can bring. I wasn't able to make a fight with a victory to defend my island. Anyway, good job! |
| May 1 19:42:42 | 21m 20s | Ouija Boy: What's My Name? | ♥ 1 | Good guessing with the ouija board. The graphics and sound go well together for this type of game. English is not my mother tongue and my vocabulary is very limited... I wasn't able to fully enjoy the game. But I really enjoyed the rest of it, well done! |
| May 1 20:02:32 | 19m 50s | Zarguuf The Summoner | ♥ 1 | Zarguuf is a fine demonstration of monochrome pixel art. It's not easy at first, but once you get used to it, it's worth continuing. Good job! |
| May 1 20:22:02 | 19m 30s | Summoning the Demonning | ♥ 1 | The graphic art is really good and so is the idea behind the recipes. Sometimes an ingredient stays in my hands after I drop it, or it gets dropped but isn't counted in the cauldron. Great job! |
| May 1 20:44:17 | 22m 15s | Throes of the Javelin | ♥ 2 | The mechanics are really good without being too difficult, and offer interesting possibilities for future levels. The pixel art of the scenery and the character are beautiful. I love the music, which sets a peaceful mood. It's a good game! Congratulations! |