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BinaryPrinciple

Feedback comments for LD48

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TimestampSince previousGameBinaryPrinciple's comment
Apr 26 16:34:07 Find The Page! ♥ 1 Very innovative! The idea of researching as a rabbit hole to go deeper into links and pages is brilliant!!!! The score is a nice touch makes wants to try it again.
Apr 26 16:38:45 4m 38s Hellevator ♥ 1 Very innovative! The controls are point and the idea of keeping yourself safe until reaching hell is amazing. Well done!! One of the best I played so far.
Apr 26 16:46:42 7m 57s A Deep Stare ♥ 1 The idea is very different from what I played so far. I would have expanded on the concept of staring contest with the blocks maybe some have a personality or different damage rates. Also, maybe limit the raycast length so the player is force to move around. I had fun and was very creative.
Apr 26 17:07:36 20m 54s Goldf ♥ 1 The game is very entertaining and challenging. I got stuck but then I found out I just need to move the ball out of the bad spot. The movement and tracing of the hit is very smooth and with good physics, the speed and direction felt on point. I would recommend adding special blocks or "holes" that can grant power ups or wacky ball physics. You need to redesign it into a mobile game or switch, something with touch controls
Apr 26 17:11:41 4m 05s Monster journal: a short story ♥ 1 Build the mechanic and find the fun. The two buttom controls are excellent. I really enjoyed this roguelike, I just whish there was a way for me to regain health, maybe defeating and enemy gives some points back. Nonetheless a roguelike has it rules. The atmosphere was great and the sound and echo in the cavern perfect.
Apr 26 17:21:35 9m 54s Duskwood ♥ 1 The ambience is great (sound, look and feel). Once I setup the controls, I was able to play it more smoothly. I lost my sense of direction, maybe find a way to highlight the path better (like flowers or small animals runing into or away from the target). I enjoyed it.
Apr 26 17:26:20 4m 45s Scriptless Pipes ♥ 1 Good idea on combining mechanics! I like how the game ask you to put attention and the puzzles were interesting. Good game.
Apr 26 17:33:33 7m 13s Manic Miner ♥ 0 This is the type of retro game I would like to make. The controls and mechanic are well designed and fills me with some good gameboy vibes. The sound is crunchy and the highscore a nice touch. Thanks for this game.
Apr 26 17:36:42 3m 09s Deeper Into The Asteroid Belt ♥ 3 Feels really nice! Simplify the mechanic to mouse and click was a good idea. I don't know if it was intentional but I used the rockets shoot at me to trick them into destroying bigger rocks. Excellent game!
Apr 26 17:37:50 1m 08s Dig Deep ♥ 0 Nice micromanagement game, keep you on your toes but can be unforgiving. Maybe a bit more balancing on the timers, but besides that I really enjoyed it.
Apr 26 17:42:02 4m 12s Stabalot ♥ 1 I liked the names of my enemies, the puzzle mechanic feels very juicy and the idea of guiding the stab to the heart is awesome! One of the best ones out there.
Apr 26 17:46:27 4m 25s TESTS ♥ 1 I loved the frustration and the wario like feeling. I can see it on a DS easily. Fun, tricky and keep you on your toes.
Apr 26 17:52:26 5m 59s Minor Inconvenience ♥ 1 I like it, wellcome to the Endless fallers gang (you can try mine). I would recommend adding a small quick hit of where the rock is coming since is going down fast, or maybe a small slow down just enough to react at the last minute if you are way to close to it. I had fun, the art, and sound are gorgeous.
Apr 26 17:54:35 2m 09s Extreme Deep Sea Fishing! ♥ 1 I see you mentioned it was not fishined, but it does not felt like it. I loved the art direction, I enjoy seeing potential fish in my radar and give me the tools to select how I would approach it. Please keep working on it. It would be a great switch game.
Apr 26 17:58:31 3m 56s DD-7 - Underwater Exploration ♥ 1 I felt like the rotations controls were inverted, and gave me some fight. Once I manage to get a strong grip to it I was able to move forward. I like the simple and strong mechanics and how it push me to go deeper. Sound and music were very calming and add it a lot to the experience. One funny thing, my game have the same mechanic of moving your ship up to slow down and down to speed up. Great minds...
Apr 26 18:01:44 3m 13s Bat and Spider Cavern ♥ 2 I like it, keep me on my toes more so when it got darker. The controls are tight and never felt cheated. I like the idea of juggleing the fall with the shooting. Strong game here.
Apr 26 18:05:43 3m 59s DRILLER ♥ 1 I really liked the color grading of this game, sets the ambience greatly. My feedback is the sense of direction, maybe add a small "horizontal radar" like the one in Fallout 3/NV/4 so I can tell if there's something in the distance that calls my curiosity. I enjoyed it a lot.
Apr 26 18:08:35 2m 52s The Meaning of Life Is ♥ 1 For some reason is not running for me. I get a "T" blip like if I'm supposed to type but the controls are not responding.
Apr 26 18:12:19 3m 44s The Cavern Of Madness ♥ 1 The first Weeeee made me jump! Unexpected but give a nice sense of completion. I would recommend different Wee sounds or maybe a sound for how well you did the level: woooo, wow, oooohhh. To give it some variety. Nice platformer.
Apr 27 04:37:23 10h 25m Adventurer of the deep ♥ 1 I liked the art direction, gives me a nice saturday morning cartoon feeling. The simplied mouse control with a drag and drop feels very nice, but I would like to keep registering the drag. Also, a radar that shows me what is around would be helpful. Still a very solid game.
Apr 27 04:43:11 5m 48s Strange Platinum ♥ 1 I was pretty entertained and I keept playing for 5 rounds. I card mechanic to build your parth is brilliant! I would say that has it is is a perfect base that just needs to expand with more crunchy sounds and player feedback! Please keep working on it.
Apr 27 04:50:20 7m 09s Gold Digger ♥ 1 I enjoyed opening my way through the walls and find new places, nice exploration hook. The models, sound and feel are very good. I know it might be tricky, but maybe give us the option to locate the camera a bit farther away, since I might roll or turn and it will help with direction. Good entry!
Apr 27 04:55:41 5m 21s Bad Day to be a Bunny ♥ 3 One of the best I played so far! The art style goes very well with the music and give so much personality. The grim hummor and the excellent controls! I don't know what to add, it feels so complete!
Apr 27 05:01:43 6m 02s Third Dimension ♥ 1 You might not believe but I wanted to make a game like this! I like the dimentional puzzle you setup and push me rethink the platformer. Nice entry!
Apr 27 05:06:37 4m 54s Disaster Dig ♥ 1 It reminded me of dig dug but with crafting... that's a nice idea actually. I was just not that clear on how to refuel but I enjoyed a lot! Good luck!
Apr 27 05:09:30 2m 53s To The Planet Core ♥ 1 I like how the mechanics expand and sets itself to a resource puzzle. True that resources balance is quite tricky, and within the limited time setting up scaled difficulty is almost impossible. Nonethless, great game!
Apr 27 13:08:28 7h 58m The deepest heist ♥ 0 We need to go deeper! but let me bypass this A* pathfinding first.... I really enjoyed your game, the concept is clever, the goal clear and the minigames excellent idea (you made pacman wow). My only comment is that the difficulty might need a rebalance, since the enemy is pretty sensitive, maybe add a vision cone to let me know if I'm at risk and a cooldown so I can get a chance for hiding. Another is the walls, maybe the angle needs more perspective since sometimes I get he feeling i'm behind one but still noticed. Great entry!
Apr 27 13:19:26 10m 58s Descending ♥ 2 I lost the track fo time playing it, reminded me of Blasphemous. The gameplay is tight, the artstyle a looker and the atmosphere spot on. I honestly cannot think of anything negative, except drop frames but that's understandable with the lighting and enemy AI (and quantity) on view. Excellent game!
Apr 27 13:25:45 6m 19s End of my Rope ♥ 1 Really nice game! Initially I felt that enemies appeared to soon, I believe it can be helped by offseting horizontally the camera against the direction of the player, but the zoom helped out. I felt sorry for the mushroms in my path to sucess. Nice game!
Apr 28 02:16:02 12h 50m Deepest Mine ♥ 1 I liked the idea of the game, I like management games so it suit up perfectly. Overall a great game just felt that the dwarves where not moving fast enough, besides that I had a lot of fun.
Apr 28 02:19:10 3m 08s Elevator Ninja ♥ 1 The humor is excellent and I appreciate the different poses! It was really fun, good luck!
Apr 28 02:21:28 2m 18s Deep in the Well ♥ 1 I made it to 198. I liked the graphic, maybe some crunchy sound would add more to it, although I enjoyed mixing up the controls. Good idea!
Apr 28 02:37:08 15m 40s Deeper into Carnage ♥ 2 The models are very cool and the endless fall shooter is a nice idea! I just felt that sometimes my gun was not causing enough damage, and the mouse was really floaty. Still I enjoyed my time and I can see potential.
Apr 28 02:47:25 10m 17s The Rim ♥ 3 I don't know how the team manage to do so much. The atmosphere is great, the history and dialog very intriguing, felt like there's more to the story. The gameplay is solid and kept me on my toes. I got a Metroid+Downwell feeling. Awesome game!
Apr 28 02:58:13 10m 48s Bundt Man ♥ 2 Honestly, one of the best I played so far! The art style is awesome, I loved my "Oh yeah" reminded me a friend of mine. The level is well design and the mechanics easy to understand. So much potential! I felt like I was playing a GBA game. No complaints, bugs, or anything, flawless.
Apr 28 03:05:59 7m 46s Bug Well ♥ 2 I made to 109. Starting seeing creepy crawelers in the darkness of my room, so it's very atmosphering. I enjoyed the art style and calming gameplay. My recommendation would be biomes in the well with it's own enemies and maybe some of them can be killed with more than one stone. Beside that, I enjoyed it a lot.
Apr 28 17:26:27 14h 20m Squareroot mining ♥ 1 I liked the game, I would recommend some difficulty rebalance and options for setting up music volume. Good job!
Apr 28 17:34:22 7m 55s Dangerous Depths ♥ 1 Good first game, now some recommendations to improve it: - Give us a small signal (maybe at the bottom) when we are close to a debuff/buff. - It falls very quickly maybe some control to slow it down or speed it up. - zoom out a little bit more, or the capacity to zoom and zoom out. Welcome to the madness of LD. Hope you had fun.
Apr 28 17:39:37 5m 15s Fall Queen ♥ 1 I liked the game. the graphics are nice, the sound is soothing, nice animations and physics.I would recommend allow me to move left and right without the need of constant jumping, but I understand is the main mechanic. Also rebalance the difficulty the level 2 was a bit harsh. LOL, took me 4 tries to reach the bottom and then sent back to the top. Now I understand Peach. Overall, very nice game, just the balancing is key.
Apr 28 17:42:57 3m 20s Lava Runner ♥ 1 I liked the dig dig mechanic. The idea is fun and the design clear. I felt like the time to break the stone should be a little bit faster, or allow me to chain blocks and multiply it's speed. Overall a fun game.
Apr 28 20:13:06 2h 30m Your Average Lift Experience ♥ 1 Ok, this is the best I played! The humor and animations, the handshake and uno card. Amazing!
Apr 28 20:39:02 25m 56s Get Down! ♥ 6 Awesome artwork and music! The game idea is very original and keeps feeling fresh. I would have like maybe a slow down when the record is coming back to me so I can catch easier. Nonetheless great entry!
Apr 28 20:45:10 6m 08s Mad on a motobike ♥ 1 I was scrolling around... ok, this looks nice, then growling started and the "oh sh**" music started. I liked the concept is really fun. I think maybe the rock spam can be improved, I'm around 6000m with no incident by hanging at the top. Still, loved the ambience and feel of the bike.
Apr 28 20:49:23 4m 13s Cave King ♥ 2 The look and feel is excellent! I enjoyed the sounds and SNES graphics. Is a nice action adventure, impressed it can be done is such a short time.
Apr 28 21:02:32 13m 09s SUBERDEEP ♥ 2 The work done by this team is great! Lots of personality, crunchy sounds, good sountrack. It kept me engaged. Although the mechanic is simple (up/down/shoot) the enemy variants and the fact you had to wait keep it interesting. Also appreciated that the game kept me informed all time, how much time to wait, health, cooldowns. Excellent entry!
Apr 28 21:06:40 4m 08s Crown of the Mountain King ♥ 1 I enjoyed this game a lot, is all about skill and contol. I wish there was a category for technical archivement, this been in spectrum deserves recognition. Good entry.
Apr 28 21:15:51 9m 11s Pearl Diver ♥ 1 Nice game! The controls felt on point and the way it's designed justified me buying upgrades because I wanted to see what's deeper. Nice ambient perfect to play with a coffee cup.
Apr 28 21:45:08 29m 17s Dig it up, dog! ♥ 1 I had a lot of fun with your game! The different items keep up a good pace. My wife enjoyed a lot! Very original entry!
May 1 02:09:08 52h 24m Deep BO-12 ♥ 1 Nice concept and the gameplay feels smooth. The sound is very reach. I would recommend adding different enemies, and maybe more momentum on the rope so I can swing my way out more freely. Nonetheless fun game!
May 1 02:11:42 2m 34s Fallen Angel ♥ 1 Nice music and controls! Maybe extend the push back distance when you shoot. I had fun!
May 1 02:14:33 2m 51s Falling Rock ♥ 1 A simple concept well executed! I liked the momentum and controls. It was fun once I manage to gain some speed. Well done!
May 1 02:18:44 4m 11s BUGGED ♥ 1 Amazing graphic, sound and feel. Reminded me of Ape Out. I would recommend a tutorial, initially felt a bit lost on what to done when I possesed a NPC. Still, this game oozes style.
May 1 02:25:25 6m 41s Game-ception ♥ 1 Nice first entry! Congrats on completing the game! I liked the level layout and music, the look reminded me of playing Bobby go Home on Atari 2600. Nostalgic and fun!
May 3 17:01:36 62h 36m Run Miner Joe ♥ 1 I enjoyed the game, my recommendation would be to reduce the screen shaking a little bit, also maybe add different types of platforms (bouncy, melting,etc). Good job on making the game!
May 3 17:07:01 5m 25s Highly Successful Research Submarine ♥ 2 Very impressive how much work was put into this. I enjoyed the build your own ship feature, makes more personal. I would recommend changing the key bindings (Q = rotate left, E= rotate right, space = action), besides that nothing else to comment.
May 3 17:11:10 4m 09s Dig Deeper & Deeper: Go Deep (HTML5) ♥ 0 I loved the arcade feel and the puzzle design. A simplified and elegant design. I would imagine myself playing it on the gameboy. Difficulty curve is nice, but maybe add a hit if people takes to long to find a solution, but that would be an extra feature, the game is fine the way it is. Nice entry.
May 3 17:17:29 6m 19s [WebGL/HTML5] Who am I? ♥ 1 The tutorial is nicely done! Introduce mechanics at a good pace and turns the game into a complex puzzle platformer. It gives a true sense of progression and challenge. My recomendation would be to smooth the movement.
May 3 17:24:52 7m 23s Conspiracy Dive ♥ 1 I have not see a lot of click adventure games in this LD, but this is really good. Maybe a smooth movement would help, still had a lot of fun.
May 3 17:29:39 4m 47s Gurk's Tower ♥ 2 I loved the graphic and character design, the goofy eyes makes me crackle. I like the idea of rushing forward if I slash so I have to take small decisions of where I'm going to be or when I attack. I would recommend different enemies with different patterns but still excellent entry.
May 3 17:35:08 5m 29s MineWell ♥ 1 Smart and significant decisions. I loved to that I can charge horizontal digging, save me time and makes it more dinamic. Reminded me of an evolved Dig Dug. I would enjoy to add some decision making or having the top drop after an amount of time so I have to keep up a pace. Still awesome bite size experience.
May 3 17:44:32 9m 24s Ocean Explorer ♥ 1 I enjoyed the art style and animation, the music is perfect. I would recommend: sounds for enemies, an option to attack or defend and a prize at the bottom. Nonetheless very nice soothing entry.
May 4 16:41:37 22h 57m Go to the Abyss ♥ 2 I enjoyed this platformer, it has a story and different enemies that required timing to attack or defend. My only feedback is regarding controls. The J,K keys felt apart, maybe setup (AWSD + Q+E) or (Arrows + SHIFT+ Enter/space). Still nice game!
May 6 16:26:01 47h 44m Space Buddies ♥ 0 Nice game! The graphic are very good the feel of the controls on point and straight forward. Easy to understand and loose for a few minutes. Nice entry!
May 6 16:37:04 11m 03s HELLEVATOR ♥ 2 I liked the doom arcade feel of the game. The camera is very well configure, and follows the player without reducing the FOV, which is critical for this type of games. The mechanics are simple but well done and easy to understand. The currency system is well balanced and never made me felt overpowered. The challenge escales smoothly. Nice entry and game.
May 6 16:54:46 17m 42s Dieper & Deaper ♥ 2 Congrats to all of you! This game is amazing! The atmosphere and humor is well done and I loved the Macguffin (Hitchcock) reference. The gameplay is fluid and the information horizon (vision cones) are perfect for keeping me aware of the risk without making it easier. The cactus was a brilliant idea and nice mechanic for alarms, also the voice over: is he dressed like a cactus? Even the little touch of running away ends the game. Your team deserves to be on top. A 5 start overall!
May 10 04:47:08 83h 52m Submarine Frenzy ♥ 0 Cool Game! Initially the floaty controls were a bit frustrating but then I got a grasp of them and take advantage. I would like a way to quick correct the direction, but I still like the fact that sometimes I have to take a hit to get the barrel. Nice entry!
May 10 04:55:36 8m 28s Down the rabbit hole ♥ 2 I enjoyed the concept. I would recommend to make the enemies of the color of the book just it would be quicker to point out who is who, since there are plenty and move really fast. I would recommend adding an enemy variation: some walk slower, other faster, others jump. Still a nice game, I had fun!
May 10 21:37:41 16h 42m Cloud 57 ♥ 0 Nice game! I enjoyed it! I would recommend going the extra mile and add some banter like in Starfox, so you get messages from your enemies or the main enemy. A lot of work for a compo, well done!
May 10 21:46:24 8m 43s Drill Out ♥ 0 Smart gameloop! I enjoyed having the keep a balance between upgrades, shooting and collecting. My recommendation would be to define better the need for the grill, I did not felt a lot of difference from been inside it to just waiting for the minerals to pop up.
May 10 21:59:41 13m 17s Die in the Mine ♥ 0 A missing gem! Cool simplified turn based game! The only thing I recommend is been clearer on where can I move and mine, although is highlighted sometimes I have a tile in front of me but I cannot mine it or move to it.
May 10 22:01:52 2m 11s Deeper & Dipper ♥ 0 I tried it but it was not clear to me. Maybe add the instructions on the side, or a small tutorial.
May 10 22:05:04 3m 12s Stare ♥ 0 I was very confused. I did not know I was shooting until I saw the counter going down, maybe spawning a prefab from the point of the crossbow to the enemy using a raycast would help. Also, I was not clear on what to do besides killing monsters.
May 10 22:07:23 2m 19s Cave of Glory ♥ 1 I liked the maze generation and the graphics. Maybe add different enemies and sound, also you could add them a small shake prior attacking so I can get more telegraph attacks. Try adding a way to parry, it can be with your own attack. Nice entry!
May 10 22:10:44 3m 21s The Ugliest Fish ♥ 0 I was trying to find the bottom then I read that it was not completed. No problem. I enjoyed the art and ambience. Please expand it.
May 10 22:14:18 3m 34s Deeper and deeper ♥ 0 Nice game! I like the maze concept I would recommend the following: 1. Lerp, or smoothdamp between your current position and your new position, for smoother movement. 2. Keep the direction of the animation, if I move down, it automatically looked up. 3. At least 3 types of enemies to give it some variety, they can be part of a specific biome. Good luck!
May 13 20:54:00 70h 39m Infiltr8 ♥ 1 Wow! Just wow! The music you selected is perfect, the sounds crispy and the gameplay brilliant! Once I hit the multi-depth layers I noticed how well design this game is: one mechanic smoothly implemented. I enjoyed how the music speed up when I went deeper, and how my trail helps me get back to where I need to go and kept me informed of my location. I think you have a very calm and chill game here that you need to build upon and sell. I would recommend on the deep levels (green, pink) to add a spiral that if you touch it it will pull you back outside of the level, so you have be more aware of your next move. Next time setup a WebGL version of your game so more people will enjoy it. Excellent entry!
May 15 20:57:05 48h 03m Journey to Atlantis ♥ 1 The idea is excellent and satisfying, good call on been able to get a flashlight. Honestly I don't have any feedback because the game is really good. Maybe expand it, new cards, options for defending and more mistery items. Awesome game! Really fun and I love the artstyle. Atlantis.JPG
May 15 21:10:50 13m 45s Catlantis ♥ 2 I really enjoyed the ambience, the music and darkness works very well with the theme and objective. The art is nice and the overall very soothing. I would recommend a small hint for the enemies, so I can tell which ones might attack me, maybe a small exclamation mark above them, color change or streching showing that they will come to me. The darkness was quite dark, maybe a bit more light flowers, or fishes that emit light so when I eat them, I can gain some light myself for a few seconds. Overall and excellent game congrats!
May 15 21:43:43 32m 53s Cosmonoid ♥ 1 A nice original idea. I appreciate that you had an option to invert mouse. The graphics and sound goes well in hand, and suits the aesthetic of your game, made feel like playing a 4k version of a commodore game. My recomendation would be on controls, maybe more options to speed up or slow down the graping, I have the feeling that this one plays very well with a controller.
May 15 21:53:21 9m 38s Selkö ♥ 4 A very smart game mechanic with excellent ambience! I wish it could be longer, but the ending was unexpected and fits the mood of the game. I can see this playing well on a tablet or phone since the light mechanic could be explore more. Also, many options for puzzles, even discovering puzzles from other civilizations.
May 15 22:10:54 17m 33s Fly Brie To The Moon ♥ 0 I enjoyed it and made me go for some cheese. I like the mechanics but I'm not clear on the end goal> win/loose condition.
May 15 22:13:23 2m 29s slide! ♥ 1 I tried on WebGL, but I couldn't understand the game and I just noticed that my score went down when I hit J.
May 15 22:16:56 3m 33s Deep Below ♥ 0 Sorry, I raised my contrast and brightness and couldn´t see anything. Just a bunch of white squares flying around.
May 15 22:20:26 3m 30s Dreadnought Parlance & the Magic Pearl ♥ 1 Nice entry! My recommendation would be to add something that gives me oxygen, while I´m stationary, like a plant or old vessel, I would have to keep and eye on for the torpedos while getting oxygen, and empowers exploration.
May 15 22:21:11 45s It came out of space ♥ 1 Nice game! I would recommend having a smaller scope, maybe a smaller level with more thing on going. Still I enjoyed it! Good entry.
May 15 22:27:33 6m 22s Aero-Spéléo ♥ 1 Nice animation, but I felt that I hit bad RGN a couple of times. Maybe allow me to see a little further while I´m falling.
May 15 22:32:59 5m 26s Below the Tide ♥ 0 One of the most beatiful games I played so far, if not the most. I needed a minute to get a grasp on the controls, initally felt backwards but one I understood it was related to the propulsion I was able to play it better. I would recommend giving the option of changing the controls, or perspective, since feels inverted. Still awesome entry!
May 18 18:30:01 67h 57m Mindcraft 2: Robe Squadron ♥ 1 I think you found an original SIM idea here, something less dense than Democracy. I liked the music and the overall idea of bulding followers based on my believes. Nice original entry. For the future I recommend maybe give a demography of people interest so we can optimize the best approach, including that it might also have a negative impact with another group of people. Like in Tropico.
May 19 04:22:14 9h 52m Fallumns ♥ 1 Initially... what!? This is tetris, how could it.... oh, what, so I go here? how do I? same mechanic? The most creative game I played in so long! ld48.JPG