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Saering

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TimestampSince previousGameSaering's comment
Apr 29 12:09:14 Life ♥ 1 Hi! Sweet little game, I like the camera angle and the way you run through 2D assets in a 3D world ! I think the main issue is the control, they maybe should be more nervous. Otherwise I like the idea and the game is actually fun!
Apr 29 12:34:49 25m 35s Ollo's Life ♥ 2 The idea of the cats 9 lives made me think "why I didn't think of it too ?" haha It was nice to play, I felt some Undertale vibes, the puzzle were great and not too hard, except the one about the RGB palette. I thought of it but I did not think that could be the solution haha. The character felt like sliding a bit too. Great entry!
Apr 29 12:47:26 12m 37s L.Y.L.A. - Your personal Living Your Life Assistant ♥ 2 Well, this was... something I guess XD I just hate when there are too many texts and monologues. That's my opinion, and I read the first one, but I ended spamming the space key to rush because it was too much :( Maybe you could have had an unskippable dialogue option for those who skip too fast, that says something like "what would you do if someone didn't care about what you say ?" and then the player is like "oh okay I can't fool the game this easy..." and that'd be fun! However I like the atmosphere, and the art is pretty easy but works very well!
Apr 29 12:50:50 3m 24s Heartful Decisions ♥ 1 Hi! I like the idea of the game, though I must admit I didn't understand what I had to do on my first try. It wasn't really, especially duo to the fact that it is slooooow as hell, and it felt like the death was pretty random. But, it really isn't far from being a pretty cool game, just need some more balance and feedbacks! Good job :)
Apr 29 13:02:27 11m 37s Time World ♥ 0 I actually did not understand a thing xD First you did not even rename the zip file so it blended with another folder of mine name "Ludum Dare", that was pretty boring and I didn't start in a good mood haha Too much rules text isn't something good, I never read this because it takes too long and I'd rather try the game, lose, and play it again after I understand the rules myself. But here I didn't, I did not understand what I was doing, what I had to do or something :(
Apr 29 14:07:40 1h 05m Blood Currency ♥ 1 This was a chill game ! I liked it, simple but working graphics, just one thing : bloodcurrencybug.jpg This bug was pretty boring but otherwise it was cool to play!
Apr 29 14:15:58 8m 18s Rock, Paper Scissors: After (School) Hours Edition ♥ 0 Cool game on every point, I just think that it does not suit the theme this well :/ Like you indeed use your health to do things but it doesn't feel like actual "currency", just usual video games health points. Otherwise it was cool to play, maybe hard (I killed 9 people, don't know if it's good haha), but funny ! Good job :)
Apr 29 14:36:32 20m 34s Life Path ♥ 1 Simple but efficient game! The music is very chill and the art is great. This is a good entry!
Apr 29 15:16:42 40m 10s The Adventures of Bileous ♥ 1 Nice storytelling! My only regret is that the art is bad, I don't want to be mean but it has to be said. However, it doesn't prevent your game for being cool to play and fun, and that's a great point!
Apr 29 15:43:41 26m 59s Monolith ♥ 1 The game is cool ! I had fun playing, it, but I feel like it could have much more nervosity and epicness. The art is simple but it's working well, the movements are good too, I was afraid of the controls because I saw a sliding ship coming but it was easy to get used to ! Also, is it me or you cannot skip the intro sequence ? Good entry overall!
Apr 29 16:47:00 1h 03m HeartShooter ♥ 1 There should be a rule that force people to add the ZQSD inputs for french keyboards haha. Took me some minutes to get used to the WASD controls, also I found it strange to shoot with right click and use the special dash with left click. But once I got used to the controls it was fun to play ! The art is great, very simple but beautiful (and that's the most important), the feeling is cool but I'd have probably make the game pace faster. I didn't especially enjoy the sounds but it did not bother me, it is a good entry ! Thank you :)
Apr 29 16:52:31 5m 31s The upside(down) ♥ 0 Nice game, I like it a lot ! But please add ZQSD controls for french keyboards xD The mood is really great, for some reason it reminds me of a game called Voyd, a game I played years ago but I really did enjoy its atmosphere and your game gave me similar feelings. Great entry, thanks for it !
Apr 29 16:57:47 5m 16s Aether Blade ♥ 1 Nice little game ! Actually the worst thing about it that you did not add the ZQSD buttons for french keyboards, so I tried playing with arrows but it made my web page scroll so I had to get used to WASD. Otherwise it is fun to play, I like the mechanic of the attack even if I think it is a bit hard, and in my opinion, with some polish and more feedbacks the game can become better ! But it already is cool, so good job :)
Apr 29 17:17:53 20m 06s My Little Planet ♥ 3 Pas assez d'explosions mais je vous pardonne parce qu'on a bien rigolΓ© ✌️ Une p'tite pipe, hourra !
Apr 29 18:08:55 51m 02s Break a Leg ♥ 1 That's actually a great platformer, I like the fact that every level has a name, it gives the whole thing some atmosphere, some seriousness. To my opinion the most important thing to fix is, well, the jump. It is not impossible to play but for a game based on jumping I think it needs more work. I know that time was pretty limited, and I know that having a great jump mechanic is maybe one of the hardest thing in games, but the air control seems very limited, it looked almost impossible to change direction in air, and it didn't feel very responsive. Very good idea to add buttons to skip levels! Also, I liked the art and the character especially, it's great that it is rounded and jumps in a square based world, great way to spot it correcly ! Nice entry overall :)
Apr 29 18:12:13 3m 18s The Bounty Hunter ♥ 1 I like the idea, I wanted to make a game based on voice a few months ago, I finally didn't even try but your game reminded me of that haha I guess it was pretty hard to do and get to work, because the game doesn't look really polished imo, but it was fun to play anyway ! πŸ˜ƒ This indeed has potential so I'd be curious to see what you can do with more time, maybe keep on working on it !
Apr 29 19:13:14 1h 01m Dave the dev ♥ 1 Well, as the image says, it's "something" xD It was fun to play, I did not expect an ending like this, I was going for a more serious adventure, but it made me laugh ! I like the voice acting, it brings muuuch more sense to the storyline of Dave the dev, which is by the way the best possible name for a game πŸ‘
Apr 29 20:27:28 1h 14m Chess Adventure ♥ 1 And this, is an interesting game! It is really cool, the fact that there's no audio is not a problem, but I think there are some easy things you could do to make it better : - put the shop on the left, since it's your side of the board - show the archer range - explain every mob statistics, its health, etc overall the lack of feedbacks is the biggest problem, but the entry has a lot of potential! Great job
Apr 29 20:54:54 27m 26s 5 Minute Dungeon ♥ 1 Yay I won ! Then I bought powerups so I died ! πŸ˜† The feeling of the game is great, but I have some things I'd like to say : - the audio is pretty terrible xD not having music is not a problem, but here there were only high pitch sounds and my ears didn't really enjoy it - As it has been said, when you don't have any environment element in a big level it's hard to know if you're actually moving or not - controls did work great so nothing special to say there - the camera shaking doesn't look like shaking but more than a bug, where the camera is offset for 1 or 2 frames, so instead of giving a great feedback it causes visual trouble And last but no least, why sacrifice time instead of health ? When I saw that there were "time is currency" in the themes, I thought of a game where you sacrifice play time for powerups, exactly what you did. And when the theme "your life is currency" was announced, I immediately thought that I could just pay upgrades with life points instead of time ! And that's what I did. The difficulty would have been exactly the same since time and life are just numbers, but it would have suited the theme :/ Overall, the game is really nice ! Why not consider fixing some of the issues, add some art, music, and make it a greater game ? πŸ˜„
Apr 30 07:30:23 10h 35m Death. Mame. Gun. Kill. ♥ 1 Well I made it to level 1 since I got a french keyboard and it's pretty hard to play for me xD it is a fun game honestly, I like this kind of games based on pure gameplay, feeling, where you simply kill things, always funny to play and make ! Good entry :)
Apr 30 09:32:00 2h 01m Piggy Bank ! ♥ 4 🐷
Apr 30 09:39:49 7m 49s Behind Your Light ♥ 2 Nice entry! I like the mechanic, but I think it is a bit too easy to fool the game since you can just rotate your mouse fast enough to stop every monster and run through the level :p Maybe add more feedbacks, accentuate the stress, the fear of the monsters (I know it's not a horror game though), but overall this is really neat ! Great job
Apr 30 09:53:27 13m 38s Worked to Death ♥ 1 The game is actually fun! I think the problem is mainly about the controls, the character jumps way too high, there's a very low gravity, it would have been better to rotate with the mouse, it's pretty strange to move with ZQSD/WASD and rotate with arrows, but it's easy to get used to. Maybe help the level visibility, it was a bit dark, I did not know where to go sometimes, and globaly I did not know exactly what I had to do. It was written, but I don't like it when I have to read lot of rules, I'd rather play and find by myself what to do. But overall I really liked playing it, it's a cool game !
Apr 30 10:08:10 14m 43s Developer Story ♥ 1 Nice little game, was interesting to play even if I did not understand everything I had to do ! I explored the internet a lot haha, no gym for me ! And I died at 16
Apr 30 12:10:46 2h 02m Hell's Pinball ♥ 2 Got some Windows XP vibes, truly a great experience! However, I did not read all the rules because I'd rather find them by myself, and playing a pinball is pretty easy, so I didn't understand I had to go in a shop. And when I read that it was actually the goal, I tried again and it is too hard to get in there xD Still, I love the art, the music is amazing, and the game feel is really cool!
Apr 30 12:18:48 8m 02s JUNO ♥ 1 Funny entry! I like the fact that it seems you can't break the game, like spamming the fire key while rotating, or just fire in a straight line to destroy all incoming asteroids. Great feeling, nice music, cool art, good job!
Apr 30 12:31:57 13m 09s Escape from the Bank ♥ 1 Cool little game ! I made Collin escape a few times but some levels were difficult :p Some things you could fix : - add physics materials to your environment and player so that you don't stick to walls when strafing - When you run into a wall and don't move because you're stuck, you still lose points, which is annoying since you're not really going on - Change the levels colors, zooms, vision range, or things like this that are not especially difficult to do, but could give to every level a new interest - Add coins you can collect to get more steps, it is boring to reach a dead end and know that you won't do it to the exit, so why not giving just enough coins to be able reaching the end ? It's not giving the solution path, just a second chance Otherwise this is a cool entry!
Apr 30 12:44:43 12m 46s Super I-Egg ♥ 1 Funny game, the main issue is that it is reaaaaally slow. Also fire doesn't seem to kill you, and you easily get stuck to the walls. Maybe add more feedbacks and sounds, but overall this is a good entry! Funny to see how we had the same idea of sacrificing health for upgrades but we did not make games of the same genre haha
Apr 30 12:57:57 13m 14s Soul Surge ♥ 0 Cool game, I think the attack is a bit too hard to control, you need to get so close to the enemy you just end up running, attacking and hope it will hit, running, attacking... otherwise the game is cool and I like the idea !
Apr 30 14:09:01 1h 11m LifeMare ♥ 2 Doesn't really feel in the theme, like you need to keep your health for money, but keeping your health is kind of a basic mechanic that everyone do, not something special ^^ and I found the pace pretty slow, maybe add more enemies but more base fire rate for a more intense battle feeling ! Nonetheless the game is cool, I like the audio and art, it's a good entry!
Apr 30 14:17:09 8m 08s β˜β€‹β˜β˜β˜β˜ : an experimental narrative ​ ♥ 2 I'll admit it was a bit slow and confusing, I did not really know what was happening ^^ I know this does not need to be fast paced but here you sometimes have to wait long moments). Maybe adding some animations to the characters, simple blinking eyes or whistling, might help for that, and give more life to the game! Otherwise, the game is chill, clean, the story is cool to follow ! Good entry :)
Apr 30 14:26:02 8m 53s Money is Life ♥ 1 Played like that, I'd say this is a nice tetris version, very interesting. But I'd really like to see a more evolved version of it because I think it has a lot of potential ! You should keep on working on it :)
Apr 30 14:32:09 6m 07s BattleHeim ♥ 0 Pas peu fier de ma performance sur ce jeu dimanche soir
Apr 30 14:39:12 7m 03s Shopping sucks the life out of you ♥ 0 As it has been said, the main issue is the lack of fun. Maybe you could add mechanics like things falling into your caddy, having a too heavy caddy for your age so you need to go without it and then come back to validate the purchase, with maybe some timer before the shop closes. Don't know what you could add, there are a lot of ideas, and the game would be really nice to play, the art is cute and the audio is great!
Apr 30 15:59:15 1h 20m Seaway ♥ 2 It is as chill as it is pretty!
Apr 30 16:19:01 19m 46s sacrificesWay ♥ 1 Not a problem if you did not have time to add everything you wanted to add, I had fun playing the game, and you published it on time, which is the most important thing, you did not give up πŸ‘ Keep on working on your game to complete it for you, and next Ludum Dare you'll complete your game (with as beautiful pixel art as this one I hope !) ;)
Apr 30 19:37:38 3h 18m PayTime ♥ 1 Not sure if I were doing right or wrong haha, I guess money management is not for me! Also in my country we do not use dollars so maybe I completely messed up with the values πŸ˜† The game is pretty chill, the art is cool, each person has enough information so that you can think a little bit, without having to read tons of texts to estimate the pay, which is great. The idea is cool, maybe keep on working on it a bit ! And with bigger screen haha
Apr 30 19:48:42 11m 04s Real time ♥ 2 The game is fun to play! The art is really really great, it is not as easy as it seems to make neon game like this, but you nailed it perfectly! I found the game a bit hard, not that I'd like it to be a game for children, but I hardly won the second wave, took me like 3 tries (not this much, but I think a second wave shouldn't be so hard). At a moment I was going up, and after killing the last enemy I got teleported to the place I can buy my upgrade but because I went up I just got to the next wave without having time to cancel my movement xD Not a big problem though, didn't prevent me to enjoy playing, thanks for this game ! (Also I had trouble to aim correctly, like the rotation wasn't smooth if I didn't use my mouse, is it my controller or a game issue?)
Apr 30 19:58:34 9m 52s The Last Dragon ♥ 2 I like the art, it is pretty cute ! Maybe some more animations would have been great, but it is beautiful as it is ! Just one thing to say, the parallax effect is very strange, like the play zone moves slower than the first zone of the background. Don't know if it's clear, I don't have all the english terms, but it felt really weird. Other thing, the gameplay is cool, easy to understand, but I think it was a bit too random, sometimes you can't outrun the witch just because you did not have attacks to pickup. Overall a cool entry, I liked it, thanks for the game πŸ˜ƒ
Apr 30 20:07:32 8m 58s The Trafficker ♥ 0 Did not know exactly what to do, too many characters to remember on start so I tried by myself and I laughed at the voice acting xD great job on that! The game is funny, the art is cool, colors are nice, characters are funny, the music is very good too! Maybe more feedbacks, also a bit more work on the jump and it would be perfect haha Good entry!
Apr 30 20:24:49 17m 17s Life Engineer ♥ 3 That music loop is now stuck in my brain... haha cool game ! I like the fact that, for a first game jam and first unity game, there's some nice polish out there. By that I mean that texts have fonts, not the Unity base text, buttons have graphics, it doesn't feel like a first unity game actually. You should think of adding some feedbacks to your games, that is the biggest think I can think of, like adding some explanation texts where you put the mouse over the key or the cross, adding some sounds on picking objects, dragging them, stitching, some particle effects (the unity particle system is pretty easy to get used to and can get you nice results pretty fast !) Nice entry!
Apr 30 20:30:56 6m 07s See:NoMore ♥ 1 I found the puzzles pretty easy, to be honest haha but I'm used to this kind of games, I like them a lot and you did a great one! I also love the desktop, the chat system, the entry points thing, it is not something extraordinary, but it actually adds something very interesting to the game, and without that it would not have been the same. Plus, it is overall polished and has a great feeling! That's a great entry!
Apr 30 20:39:45 8m 49s Wanted ♥ 1 Weeeeeell I am very bad at your game XD I hardly killed El Mostacho (sexy name btw), I almost gave up but I killed him at least once haha I like the game, it is pretty good, maybe hard ? I know I do not have the best reaction time, but seeing all those enemies, I would have expected the first one to be a 3/0, or at least a 3/1. About the art, I'm not sure I like the post processing you made to be honest, it doesn't suit the pixel art style of your game in my opinion, I'd rather have some camera shaking, smoke effects than a big lens distortion and chromatic aberration. Personal opinion though That's a good entry, great job and thanks for the game!
Apr 30 20:46:55 7m 10s Pourparler ♥ 0 wtf got so scared by the bullet shot sound xD It is funny on first sight, seeing some real faces on 2D characters always brings smile, but after a few minutes of playing I just did not know what to do, I understood the point and the story, but it felt like I was out of options and I just kept crying and not bringing attention. So as it has been said, more feedbacks and explanations would be great! Otherwise I like the fact that you made the game for fun, that's what game jams are for πŸ˜‰
Apr 30 20:51:00 4m 05s Orcan Harvest ♥ 2 "Your life is currency", well I think you cannot be as much in the theme than you did haha. The game is funny, a bit scary actually, there's no music, it is pretty dark, and the face of the orc is creepy, but it's not bad at all! Maybe make it a bit clearer, more feedbacks, some dialogues to give some life to the game, and it would be a bit better! But it is a great entry overall, I liked it!
Apr 30 20:57:52 6m 52s CorrupSoul ♥ 1 Well despite some bugs about the character, sometimes teleporting, doesn't seem that he can attack in every direction, the game is neat and the idea is great! There's actually a big lack of feedbacks, I can't know if I hit something, if I'm getting more corrupted or losing lot of health (of course there are bars, but I don't want to check my screen's corners everytime ^^). Might require some work on that, but it is a good prototype!
Apr 30 21:05:55 8m 03s Scooter Looter ♥ 2 Nothing to say except the camera movement and some collisions were a bit tricky. Otherwise, well this is what I'd call a perfect ludum dare game, polished, funny, beautiful, with a nice humor touch (Robbin' the hood, or the death sound and animation, those made me laugh haha). I'm glad you shared me your game, I had a good moment playing it and I'll share it to my friends ;)
Apr 30 21:09:46 3m 51s Choice of Life ♥ 1 Not gonna lie, I'm not a big fan of the art. However, this is a very smart use of the theme, and I quickly forgot the graphics since the game is very well made and clever! Interesting entry, good job!
May 1 10:50:35 13h 40m Generation: Why?! ♥ 2 The game is funny but I would like a more exaggerated game, to really show the absurdity of social image on Instagram. I did not really feel like an instagirl, just some random girl walking in the street taking pictures, so maybe add more stupid sounds, a more pretentious character, accentuate the humor of the game! Overall it was cool despite the pretty buggy 2D physics ! +1 point for "Starsucks"
May 1 11:11:55 21m 20s Heartless Deal ♥ 3 I'm not sure about how I feel about this game... I lost on the question about the stole treasure, I was wondering what would happen if I chose to hunt those who stole it, to see what the demon would say, and I just got a game over screen. Isn't it supposed to be my choices, and then at the end, depending on some kind of average rating from the demon, he decides what to do ? I don't want to lie about what I would do in front of certain situations just to win, I want the ending the demon thinks I deserve and nothing else. I feel there shouldn't be a game over here, just different endings (with of course some endings being sadder). I clicked on your game when I saw the demon art, and I was not disappointed. I truly love him, the art, the colors, the face expressions, congrats for that ! However I feel like there have been more work on this character than everything else :/ The menus are simple, no font, the text doesn't appear letter by letter (which would give a feeling that there's an actual dialogue), no audio effects, just a music that, in my opinion, doesn't suit the story this well... The art and audio part aren't something hard to change, I just don't think you took the best possible direction for your story and your game design. That is my pure personal opinion though, and overall I think the game can become really great, but I wanted to share my thoughts with your team, so tell me what you think ! :)
May 1 11:23:37 11m 42s BIOFUEL ♥ 1 Vous avez un peu abusΓ© sur le nom du .exe xD Je vous l'ai dΓ©jΓ  dit ce weekend mais j'aime beaucoup l'ambiance de votre jeu, il est trΓ¨s clean et sympa Γ  jouer ! Bravo ✌️
May 1 13:12:33 1h 48m Lonely Heart ♥ 1 Well my game experience was a bit ruined because french keyboards controls is not supported haha, but I managed to go to the 3rd level, after the green stone. The only thing I'd say is that it is pretty hard to know where you hit someone, where you get hit, there's a lack of feedbacks about that, and sometimes, when enemies or enemy bullets explode, I did not know if it was me who destroyed it or if the explosion just hit me. Also the game is a bit slow in my opinion (it is not slow, but I mean it could be a bit faster for more fun). About the graphics, I'm not sure if I like the heart's face but it made me laugh how he looks like this : 😏 The environment is great tho! At some places there were areas that looked like walkable areas but there was colliders, otherwise I got nothing to say about it. Audio and music were great too, and the game fits the theme prety well, so that is a great entry!
May 1 13:34:26 21m 53s Lifelight ♥ 1 That was a funny game, I really enjoyed playing it ! I lost at wave 14 on my first try, feels frustrating but I guess I did great haha Many things to say ! - I like the art, monsters are cool, their animations are great, you can feel them ready to kill you, happy to do so and that they having nothing to lose trying. About the bullets colors, I'd have gone for a more different palette between the player and the monsters, no need to go for a basic green/red, but maybe it would have been more beautiful to fire lots of colors while monsters fire red/purple/orange bullets. - I don't like the main menu, there's 0 animation in it, if the music weren't there I would have think the game crashed. There's no feedback on buttons too, so this is pretty sad because it's the first thing I saw ^^ - The music is cool, audio too, but maybe a more horrific sound design could be cool! You're in the dark, with lots of monsters, play on that to scare the player a bit ! I know it's not a horror game tho - I like the way the waves are getting harder to beat, however I only felt the difficulty getting really hard on wave 8 or 9 maybe, and it was juste because there were much more enemies. I think it would have been better to keep some enemies for last levels, not spawn them until level 6 or 7, and then when the player is used to the easy patterns, he has to learn how to face a new enemy. That's the reason I don't want to play again, I have nothing to discover, even if I didn't reach the last level I'm pretty sure there's no bonus enemy in it (I might be wrong though, but that is the feeling I have!) - More feedbacks would have been great, sometimes I wasn't sure about bullets if they did hit me, and when I died I was like "okay but why ?" I had no way to know I was about to die. Also when light comes to the player after killing an enemy, the animation is cool so you should accentuate it ! - The audio is cool, I had a feeling some music did not loop perfectly, otherwise it matched the game atmosphere pretty well - I did not really feel the theme... I think that's it ! Oh and you can't skip the credits, and they're long so it could be cool, but it is a detail :) Thanks for the game, it is a great entry!
May 1 13:59:12 24m 46s A.N.D.Y.R.U.S.exe ♥ 1 I did play for the first 3 or 4 days with A.N.D.Y.R.U.S I think, but I have to say I quit because it seems that there was no ending at all. I know there must be one, but it was waaaaaaaay too long honestly. The calculations thing was fun, the fact that you have to walk backward and forward each day is great, gives a nice repetition feeling, however I did not understand the story at all... Too many texts, the story seemed fuzzy, and once I was in the game I felt like I missed something. Also there's no sound, the commands do not really look like commands, so I did not get caught into your game this much. There's a good idea in it, but I don't especially like the execution, though it is only my personal opinion ! Keep up the good work !
May 1 14:13:56 14m 44s Give and Take ♥ 1 That's a very neat entry, great job! I liked playing your game, I immediatly got into the atmosphere, the storyline, and playing with only two keys, it makes the game really chill and slow paced, perfect for this kind of gameplay. I only have to say that the screen interface is not clear at all, there are a lot of instructions before to remind, so it was a bit hard to get everything together on start. Also the art is so cool! I love the characters, I just think you could have found a bit more dialogues because it is obvious that some different characters had the same sentences. That's a detail tho! Great job! πŸ˜„
May 1 14:23:51 9m 55s Bob the Zombie ♥ 3 5 stars for audio πŸ‘ The game is really fun ! The art is great, the zombie is perfect (I love his right eye shaking up and down), the voice acting made me laugh. I only think the game is a bit too difficult, sometimes you just start a day and wherever you run there's no one so you just die, without being able to do something. But this is a detail I think, easy to fix, so there's no problem about that. Great entry!
May 1 14:32:27 8m 36s Panic Percussion ♥ 0 Well I'll be honest on my feedback, I got completely lost so I quit :/ I expected a rythm game to have cool music, and then you press some keys at the same times of the snares, kicks, hats, etc, but here the background music is only made of drums so it's really really hard to get the rythm right. I'm not the best at music, but I honestly found it too hard, and when I got the first level right, I did not know how I did and I immediatly died on the second. Also, had it has been said, I just didn't know what was happening, I was just pressing Z, not understanding why there was hourglasses, a circle, etc. Might require some more explanations and balance in my opinion, and it could be a funny game!
May 1 14:38:39 6m 12s The Money Hole ♥ 1 I'm not sure I can rate your game. Since I'm not used to this kind of RPG games, I got lost, it went a bit fast for me, too much combat options and everything haha I can't really judge the game because I did not play it for a long time, but it is great to see an entry like this, that surprised me a lot! Must have been a real challenge to achieve, good job for that ! I like the art, it's really great
May 1 15:16:27 37m 48s King's Alchemist ♥ 2 Simple art but very efficient. Fast understanding of the game and funny gameplay ! Pretty sad there's no sound, it would help to know what's going on from one menu to another, but the game is already good as it is, so can't wait to see how it will look like once you're done!
May 1 15:32:23 15m 56s SubMoney ♥ 2 This is one talented banjo player haha The game is really chill, the artstyle suits it very well, and the music choices is great. I just do not really feel the theme in the gameplay. I see how it is related in the storyline (the broke person who uses his lifetime to make money) but the gameplay is "just" a rythm game Nice entry, I liked playing it!
May 1 15:53:15 20m 52s LIFEBLASTER ♥ 1 Congrats for using your own game engine. I feel safe using Unity and I think I could not challenge myself to build my own engine, and use it for a game jam in addition! I like the game, it's neat, funny to play (though french keyboards are not supported, but I'm not blaming you for that xD), the audio is great! However I don't really feel the theme in your game, it just seems like a normal shooting game, is there something I missed ?
May 1 16:19:41 26m 26s bird food ♥ 2 Finally completed your game! Frustrating game, but I'm used to play Dark Souls so it's okay haha I think the worst is, as it must have been mentioned already, the fact that the collisions are on a grid system and the movement on the same grid but where each cell is divided in 4. In addition to the rounded angles of the environment, the 3D shape of the levels, this makes the game really hard to get used to. This is a good and challenging mechanic, but maybe slowing the snake down just a bit could help. When you eat fruits (are they fruits ?), there's a sound that you can use to get the rythm in your head, and when you're in a corridor full of fruits, it's pretty easy to turn at the right time. But when you just walk and eat nothing, there's no sound so it can also be a way to make your mechanic easier to use. The art is great, pretty simple but very efficient, but I'd suggest changing some things as you go through the levels, like some environments things moving, different colors or something else. I bet it would give the player a reason to go further and fight his frustration after dying many times on the same wall :p And last point, the game is really great as it is, but I did not feel the theme at all sadly ^^
May 1 16:37:04 17m 23s [SHIP-WRE-KT] ♥ 1 Well after 4 times not being able to get out and dying while flying, I made it haha And I got rickrolled somehow xD I did not fully get the point of the game to be honest, I read you didn't have all the time you would have needed to complete everything, which is sad because I like it so far! There's a good mood, the audio is great, I don't especially like the art but it is not bad. Simple thing : you can't click on object that are behind the robot sprite ! Good entry, hope you'll keep on working on it !
May 1 17:27:56 50m 52s Cursed Samurai ♥ 0 The graphics are insane, and the game is fun. It feels like Dark Souls, in the sense that the game does not forgive any error you would do, and you can die each frame if you're not paying enough attention. I really like that. I felt some issues with the parry + jump, like I died in mid air while blocking, or just when I landed, I don't know, but there's some things curious about this combination. Just detail tho
May 1 20:03:50 2h 35m Quarter Life Crisis ♥ 1 Cute little game! I didn't expect this after the first screen. The atmosphere and audio change were greatly done. The main problem, to talk about the jam, is that there's absolutely no relation to the theme. To talk about the game, the main issue is the controller. It is not this hard to control, but the jump really is slow, might be more intense, so that when you need to jump over elevators you can do it easily and not wait for 7-8 secondes before it comes back. Overall a good game, you should maybe work on it a bit more !
May 1 20:23:47 19m 57s Goblin Launcher ♥ 4 There is a huge lack of feedbacks and you should accentuate every action in the game. In your entry you only pickup goblin and throw them, so you should've give everything for that, audio, camera shaking, vfx, bigger smoke explosion, and then the game would be super fun to play! All the enemies come from only 4 spawn points, add some more and change the speeds to give more random spawn, here it feels like you are working on the chain haha Overall the game is pretty, cool and fitting music, nice 3D art, and cool idea
May 1 22:43:06 2h 19m War Crimes ♥ 1 Easy to get in the game, though AZERTY keyboards controls are not supported, and funny to play! The shooting system is great, sometimes a bit hard to aim correctly since you just use the tank visual, but there were nice feedbacks and simple but efficient fx (visual and sounds). I just did not really like the sounds, pure personal opinion! Nice game, I liked playing it :)
May 2 16:53:58 18h 10m Warlock : Soul War ♥ 1 My game crashed after I lost haha xD like "you're too bad, leave this game" πŸ˜† The game is great ! It fits the theme well, it is beautiful, well made (some bugs but nothing that disallow me from playing). The first thing I want to say is, when you come into the game, it is nice to have the full interface presentation, but you forgot to tell what the player has to do. I know I can spawn units, I'll kill enemies, but why ? What do I have to do ? Survive? Conquer ? It's easy to find out but it would have been nice to tell the player just before all the UI explanations. Also I found the game a bit slow and repetitive. This kind of game is obviously too hard to balance correctly in such a short time, so I won't blame you for that haha, but this is my opinion. And the fact that there's no music doesn't help. Overall, a really great entry! Nice job, that's a nice game for a 3 days production πŸ˜ƒ
May 2 16:58:58 5m 00s And Then There Was One ♥ 1 Could you explain a bit your game ? I want to try it but I have no clue what I'm supposed to do :c
May 2 17:11:57 12m 59s Planting with Pain Donkeys Adventure ♥ 1 The game is pretty fun, however there are lots of things that bothered me, so here's a small list so you can change a few things if you think this is relevant ! - Zombies are fast, reaaaaally fast, and it is not a problem, it's a choice, but then I would like that they do not spawn right on my face and explode on me - When a message says that the wave is ended, there are still spawning zombies. Maybe less, but then it's strange to say the wave is completely ended, just say it is some break time or something - The planting system is hard to get used to and to understand. I did not watch the video on my first try because I expect games to be clear by themselves, and it is almost impossible to guess you have to get some water first (though it is pretty logical actually haha) - Do not allow the player to buy seeds if it's going to kill him Overall I liked it ! The shooting and movement felt really great and the music is nice! Good entry :)
May 2 17:42:19 30m 22s Space Pilot ♥ 1 Maybe this is a bit too difficult ? I had trouble getting used to the controls, and sadly without mastering the controls perfectly you can't really play, I felt like in Interstellar, docking my ship where each millimeter could make me die haha This was pretty fun though, the idea is great, the physics is actually well done! Don't hesitate to add more feedbacks! Nice entry overall
May 2 19:24:02 1h 41m The Day Of The Chosen ♥ 1 This is well written. That what kept me continuing, because I didn't feel any game in this, like you don't really have options, most of the time it's just "run of fight", or just click on some action to go on. There are multiple endings, but it is really long to get to the few moments you have a real choice to make though, I must admit I did play only one time. However the story is really cool! I got surprised when I saw my health points for the first time. It really got me out of the immersion, I was living a story, thinking about what was happening, imagining some environment in my head, and then you came with some video game statistics I never expected to be here. Not sure about that, it really broke the immersion and you could've simply write something like "you got hurt". That is the worst point of the game, it's really immersive but suddenly this comes and destroys the nice build up... That's what I wanted to say, but keep in mind that text games aren't not my favorite genre, so my feedback might be pretty harsh but it's only my personal opinion ! I liked the story and the colors and font, simple but very efficient ! Maybe some audio could help ? No music, but some atmospheric sound ?
May 2 19:45:07 21m 05s Everyday ♥ 0 First thought of the first screen : it's really beautiful. The lighting, the colors, everything seems perfectly done. However, why do you use the computer screen to display the credits or the instructions but not the main menu ? It would have been muuuuch better for the immersion. The music is also great, really peaceful and fitting the atmosphere pretty well in my opinion. I played for maybe 4-5 minutes before getting to a game over screen, and I'm just wondering why I lost ? I've read the explanations, none of my 3 bars were at 0, so I did not understand what happened ? I think the game lacks feedbacks a lot, I just ended up clicking on the different actions randomly. By the way you could add some other objects to click on ! Just for fun, but it would break the repetition of the game. And I can't see how the gameplay is related to the theme, too. However, it was chill to play, very relaxing, and the art is so beautiful I liked watching the same for a few minutes haha! Cool entry !
May 3 08:25:57 12h 40m Nutty Twins ♥ 1 Keys are a bit confusing, and maybe difficulty progression is fast, second level is already pretty hard, I didn't get you had the respawn function needed to be used to actually complete the level, I thought it was only there in case you blocked one of the players. No real link to the theme too. However the idea is really cool, the levels well made and smart, and the art fits the whole game design pretty well! Good job :)
May 3 09:06:00 40m 03s Boxes Rush ♥ 1 So I just finished a run, and I there are many things I'd like to say! - Too many rules at the beginning, I did not read everything, I expect from a game to have one or two rules, then to be intuitive or explain the controls one by one, taking some time between two - The jump is hard to get used to and the gravity felt really low, which is strange for a "rush", I'd have prefer a more punchy jump and landing ! - The coins colliders should be spherical, while you're going further in the level it's hard to predict the coins rotation to pick them up, and since they are rotating, a sphere collider is more than legit - I didn't see any enemy ? At start I saw some of them but quickly I was just alone picking up coins ? - So I picked up coins for 3-4 minutes then I reached the wall, and back to main menu like nothing happened :/ Overall I think that, like this, the game isn't fun at all. However, simply by changing the pace of it, the jump, add some VFX and feedbacks, it can be a pretty cool fast paced game, with some more levels of different colors or something like this to avoid the repetition feeling! You should keep on working on it :)
May 3 16:58:28 7h 52m Precarious ♥ 1 I liked the game, it was nice to play, easy to undertand and it has a great creepy atmosphere. It is in fact the best point in my opinion, the ambiance is nicely done, the art is great, and I think you should have accentuate it, by making the environment darker when the players gets ill, or maybe tinted in more green colors when he just gave an organ (RIP testicles), so it would have make the whole game more uncomfortable to play, and I think it would have been well. The music is great too. Now the bad points :p First, it is too obvious that the outcome is going to be a death. I don't say you should change that, but after checking all the prices, I immediatly guessed I was going to die in about 2 weeks. Maybe raise up the rent each time, do not show all the possible sold organs (why would I sell my lungs when I still can live by seeling my "juice" ?), increase the bar prices, it's something that can happen in real life, so it can in your game too! Also the game lacks feedback in my opinion, it's not clear enough that the player is hungry, that he's getting worse and worse each day, and when I died I was wondering why. I knew I was about to, but I felt pretty good to stay alive, even with a low health, but alive. And about some details, well first it's strange that I can still sell my sperm without testicles, maybe I'll question myself after that tho haha, and when you switch from a day to another using a black fade, wait for the screen to be completely dark before you change the statistics like the day counter or the hunger bar. And you could also change the player's sprite so it is possible to see when you can sell your hair or no ! Overall a cool entry, I enjoyed playing it ! :)
May 3 17:00:47 2m 19s Abscond ♥ 0 Just some more feedbacks and explanations and it will be a funny game! It is really simple but it's enjoyable to play actually :)
May 3 18:16:23 1h 15m My precious life ♥ 1 Went from the cutest possible game to the saddest story ever. This red bag with the pink ribbon killed me. The game is brutal but very well done, congrats!
May 3 21:05:39 2h 49m 1024 ♥ 1 The random factor of the game doesn't bother me, however it is way too fast to be actually playable for real. This is supposed to be fast paced and based on reflex, obviously, but there's also some reflexion about which color to burst, etc, and it is pretty impossible to have the time to think correctly. I feel the only way to win is to be lucky with the generated colors and their columns. Also it is really annoying to lose when a square spawns up to a column, but it doesn't wait for it to be stacked to trigger the game over. However the game is really fun to play, it's frustrating but it's hard to quit before you win at least once. With more polish, art and feedbacks, it will be a very very nice little game ! I just think it does not fit the theme, but overall it is a nice entry!
May 4 10:57:56 13h 52m Fair n Square ♥ 0 The proof that you don't need awesome sprites as long as you have nice game feel and feedbacks! Came here after seeing your video, and I was not disappointed, the game is as fun as it seems! I think you should have exaggerated the shaking, explosions, colors of the game so that it really feels like a war against cube where you end up shootnig at everything randomly, just because it's fun. Maybe adding some background color that changes over time could also help making the game less repetitive, because you might have different upgrades, the gameplay is always the same - which is not a problem of course but it's great to make the player feels he's playing something different each time, even if it's false. And little detail, I'm not sure using SFXR was the best decision with this kind of graphics πŸ˜† Overall a great entry, easy but efficient use of theme, good job!
May 4 16:00:52 5h 02m Elevator Pitch ♥ 1 That is a funny game for sure, however I feel it could have been more exaggerated. Like when you start the fight against your boss, it would have been funny having some boxing sounds effects, maybe score, and accentuate more on the thrown objects, with camera shaking, when you hit him, zoom on him and add some bullet time to really add impact on the shoot. But overall it is already really nice and fun to play! The physics is well done but it will always end up by packing up all the objects in a corner and not being able to pick them up again, or hardly. The art is great, sound is nice, the entry is really cool!
May 4 19:31:31 3h 30m An American Blood Clot in Techno Athens ♥ 1 Okay so you've told me the solution to level 2, but I didn't go further than level... 5 I think ? Where you have to wall jump. Here's why : the level is pretty hard and unforgiving, it seems you need to perfectly jump at the right distance so that you don't lose too much blood and then you can create a platform to reach the end. The watching eye is in my opinion not necessary and simply adds a challenge that does not belong in a level where you want to : first, teach the wall jumping mechanic, second, validate the platform creation system. The reason I quit is, when I finally reached the end, there was a bug I guess but I could not end the level. So I threw myself out of the level because I realized you would die by falling, but here I didn't so I just kept falling forever. Those are bugs I guess, but I did not want to play again because the game is pretty hard. Or that's not that the game is hard, it's more the difficulty curve that is very badly dosed. As you said when explaining me the level 2, you've already been told that you need to teach a mechanic, then apply it to make sure the player fully masters it, so I won't say it again. The controls are also too slippery for me. I think the reason I could not achieve level 2 is that it didn't cross my mind I needed more speed, since I am already really fast and I already can jump pretty far. So maybe slow down a bit the player because it's so hard to get used to. Another thing I did not like is to create platforms then fall under it. I feel like, when creating a platform mid air, you create it under your feet so you can just land on it (and that's what I thought I needed to do in level 2). It's not normal to jump, create a platform, fall, then jump on the platform you just created. It seemed I could somehow get my normal size back, by maybe running into my blood or something, and I did not understand how I did that. Overall I think the games lacks explanations and feedbacks, it does not bother having to find out something by myself but here you have to guess almost everything. So yeah, fully explain your mechanics, and then create puzzles where the player is like "I know all the mechanics but I have no clue about how to do that ?". And to talk about some details, remove the camera animation when you try a level again, or show it every 5-6 tries, because your game is a kind if die and retry, and so waiting a bit, even 2 or 3 seconds, is too much and quickly becomes boring. Also you have to wait for a few seconds before dying of falling (and you can see the skybox). I know this comment might be hard but, keep in mind it's only so that you can improve your game and that it is also my personal opinion, you might not agree with me, and then I'll invite you to tell me what you think ! :) I liked the art, sound, and the game idea is really cool and fits the theme, so I'll be happy to play again if you update it ! Good luck and good job !