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Feedback comments for LD41
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| Timestamp | Since previous | Game | Honest Dan's comment | |
|---|---|---|---|---|
| Apr 24 19:11:06 | Cat Kingdom Defence | ♥ 1 | What adorable cats you have dear Waterytart! I enjoyed the concept of having to use platforming skills to keep control of your turrets, reminded me a lot of the old diddy kong racing egg game on the N64. I'd imagine this would be fun multiplayer, as then you can be mad at your friends for stealing your "owned" platforms, rather than those pesky green cats!! Keep up the good work <3 | |
| Apr 24 19:32:08 | 21m 02s | Date Night | ♥ 1 | Effective visuals, am I right to say you make / use 3d models and then use a shader to get that style? I quite liked the idea, the run animation (spoiler) when she starts chasing you made laugh! Didn't succeed on my date, but I think if I gave it another go I'd know what to try differently. One or two tiny bits went too fast to read (when walking from lobby to kitchen I think). enjoyed playing! |
| Apr 24 19:50:01 | 17m 53s | Bumper Buddies | ♥ 1 | I really liked this combination of genres! Quite a clever combination indeed, and nostalgic - as both seem a "thing" of the past these days. I found design of having to change your ball into a different tool to allow you to interact with you buddy was a good design choice. To improve, I think just a more varied pinball tabled would help a lot, to make it a little less easy to repeat the same shot consecutively. Awesome effort, especial for compo! |
| Apr 24 20:06:01 | 16m 00s | Perfect Run? | ♥ 1 | Very much an interesting combination! I figured how it worked mechanically within the first few steps which is good! I liked that some moves have auto follow-ons like the "falling", however sometimes I felt I had to press forward or backwards when in midair, and wasn't able to just fall back to the ground whilst jumping upwards. Maybe I didn't press down to see if that worked, in hindsight. Didn't get through all the levels, as I found the third one quite challenging. To improve, it should be a bit easier for the player to predict the movement / timings of projectiles. Really liked the idea though, you could do speed runs that were based on number of moves and have high score tables for that which would be interesting. |
| Apr 24 20:16:10 | 10m 09s | Physics Fighter | ♥ 2 | It was quite hard, but made me laugh and had a good blast for the 5 minutes I played!! I liked the physics based tactics, such as blocking enemies with corpses, climbing on enemies for height, and jumping off balance platform with enemies on it, and leaving them to topple to their death below! Would have benefited from a HP indicator perhaps to help you know when you're nearing death. Good job! |
| Apr 24 20:44:49 | 28m 39s | Dice Dice Revolution | ♥ 0 | This was entertaining - once I understood you lose multiplier for stepping on the middle again, and that you just need to pass over the arrows at the top, it made it interesting to think of the best moves to maximise points! I had quite a pickle with the "left right" combo though, as was no way to hit them without resetting bonus - but guess that's a part of the game and sacrifice that has to happen :D Good job and blending two genres in an unconventional way! |
| Apr 24 20:58:23 | 13m 34s | GUN-HOCKEY | ♥ 1 | Ahhhh this was so fun! When I saw the concept, I just had to give it a go. FYI - web version didn't really work for me, never loaded after I pressed start game. In seriousness, if they had this as a mini game on FPS (like overwatch) that you could play while for a game in the queue, I think it'd be great! your version would be better if it had some sensitivity settings so I could get it more in line with the sensitivities I tend to use in FPS games. Kudos! |
| Apr 24 21:21:02 | 22m 39s | threeSpace | ♥ 1 | What a wonderful game idea! I've not really played space exploration games since captain blood on the Amstrad! However, I found this actually quite relaxing and enjoyable, and despite not being typically married together, the the genres ended up working well together! Would be interested in seeing how it feels with all the features implemented that you had dreamed up! Good work bud! |
| Apr 24 21:43:58 | 22m 56s | Tetris Crush Saga | ♥ 2 | This was a very well presented blend of modern and classic block based games! I liked the integration of the block clicking in the "how to play screen", added an element of teaching the mechanics to the player without a "tutorial" so to speak. One thing that my brain expected, was that horizontal lines would be cleared like in tetris, but it's good that they dont - because you end up trying to stack as much as you can, and then click on the groups when you have a load ready to get big matches and also keep a combo going. Good effort <3 |
| Apr 24 21:59:48 | 15m 50s | Lost in Spacetime | ♥ 0 | The controls for the ship were nice, and interesting to play those controls in a "exploration with walls" sort of environment. Music was a little repetitive, and graphics just a tad rushed. An extra hour on art may have given the game a better overall feel (for example, your ship / character is a non-even triangle shape). The enemy sprites were quite cool. Also - if you're going for a pixel art style, you should try and keep all your sprites in scale with each other. meaning - the bullets that are fired should have the same pixel size too imo. Interesting play, good effort!! |
| Apr 24 22:11:24 | 11m 36s | Grid Gunner | ♥ 3 | Took some time to master the controls and understand things properly, but once I did I found it very stimulating and enjoyable to play! Even though it's turn based, you still get stress of constant waves of bullets that you get in a bullet hell game. Especially for your ages, great job! |
| Apr 24 22:32:30 | 21m 06s | Tower Deck Furenzy | ♥ 1 | The music was nice and fitted the game. The visuals were decent, the logo really nice. I found some UI improvements could make the game easier to grasp - such as maybe gold icon and place that icon next to the cost on the card so you link two things together. A larger range of "turret" types would have made the game more interesting to play. Seemed quite similar to a standard tower defense game, good effort! |
| Apr 24 23:22:59 | 50m 29s | Sneaky Beats | ♥ 2 | First off you think, oh stealth rhythm - sounds different and interesting enough... But then you play it, and realise it's a wonderfully created and designed game that provokes stress, relief and satisfaction as you slam out those licks and sneak your way past those pesky guards. The level select screen shows that the game has some class, and I'm sure with more time you could add a bigger range of guitar rhythm sections to vary the gameplay some more. Really impressed with how you merged these two game types. |
| Apr 24 23:41:48 | 18m 49s | Numbness | ♥ 1 | This is a nice concept and it is clear you put effort into the story and conveying emotion and how the character felt. It had some interesting mechanics (breaking stuff with items inside, enemies, darkness). A few bits of critical feedback (don't take it personally, I say it to try help!). The shame with this two genre combo is that it actually functions like a run and gunner game. If you imagine the princess had a gun, and there was no first person gun on screen shooting, it would function exactly the same in reality. Secondly, it was very distracting as a player to have such contrasting art style. It doesn't matter how good or bad the art is, but it should be consistent - your seemed to mix different styles, resolutions, some really fancy fire particle effects - and when all combined it just felt very disconnected! I enjoyed the story, the dark level was fun, and glad the princess was okay again! |
| Apr 24 23:49:04 | 7m 16s | Card Royale | ♥ 1 | I actually liked the system of reacting to cards, timing your use of them to avoid bullets, and the challenge it added to simple navigation around the map. Unfortunately I found it suffered a bit from RNG, where I'd get stuck in a corner and have to spam cards in hope of the right direction to get out of the corner. Perhaps this could have been coded in to help played avoid getting stuck like this. The music unfortunately was a bit much after a few minutes playing. Nice combination of genres, interesting and rather unique gameplay too! |
| Apr 25 00:01:42 | 12m 38s | Rogue Racer | ♥ 1 | Good compo effort, I liked the level of detail in the "talent trees". Seems I pressed the "give money" button on first play through though, which then meant I could buy everything and so I missed out a bit on the leveling up system. Interesting to combine driving with things that you'd usually find in a platformer like spikes and traps etc. One note on the driving controls, when you reverse, I expected the directional controls to work "the other way around". Some variance in tracks would be nice. I liked the area where you go into different building for different purposes, reminded me of rogue legacy pre-castle. |
| Apr 25 00:19:03 | 17m 21s | Evil Bunnies | ♥ 2 | I really like the concept of action based fps. Unfortunately the Webgl version wasn't working very well, and I don't think the textures worked. The rabbits were still terrifying, don't worry. |
| Apr 25 00:35:16 | 16m 13s | PlatBoarder | ♥ 1 | It started.. and I wondered where was the platformer mechancis! but I enjoyed that they were incorporated into the board game, and the visuals and coins etc definitely tied the board game with the platformer genre. I felt it was a little too RNG based, but then aren't most board games! The cards helped reduce this RNG dependency, but there weren't enough cards perhaps. Good work, really glad you still submitted despite your challenging circumstances! |
| Apr 25 17:31:06 | 16h 55m | Rock The Road | ♥ 1 | The restrictions of movement and placement of traps due to being in a car really added to the challenge. I would have liked to see more trap variety that was more reliant on the timing of placement perhaps. Also be wary of white font on light backgrounds on the UI, can be difficult to see (your help menu for example). Good effort champ! |
| Apr 25 17:45:43 | 14m 37s | Super Slime Slasher Ultra | ♥ 2 | Nice polish, audio / voice added a lot, and good art instantly gives a good impression. The game mechanics are interesting, the idea of having to resist attacking some enemies is against the norm of a slasher style game. Having to focus on colour matching and counting 3 was a good genre blend. I enjoyed the subtle rules too that made the game more challenging the more you wanted to gamble! Found perhaps improving the colliders and Ai, and perhaps and indicator to show your dash cooldown could all have made the game a little better. |
| Apr 25 18:01:12 | 15m 29s | Hadecken | ♥ 2 | Visuals are really great - sets the tone. Really nice illustrations to help explain the cards. I found it very overwhelming to begin with, and even once I got a grasp of whats going on, I think the pace of seemed a bit fast. HOWEVER, that was the intention, to merge the fighting game with a card base game. I think the genres do conflict, as card play and cooldowns means you cant use the punches and kicks as you please, and the pace of the fighting games makes it hard to plan your attacks with cards. Due to jam, understand there's no tutorial, but a game like this would really benefit from such a thing! Good effort champs! |
| Apr 25 18:17:43 | 16m 31s | TIMBER | ♥ 3 | Lovely visuals, fell in love with that cute squirrel pretty damn quickly! I don't really play tower defense games, so I wasn't so aware of the "upgrade your turret always" rule that tends to fall within the genre. The platforming elements were some limited, would have liked to see maybe a more diverse scenery away from the tree where you would have to jump carefully to place an advantageous turret etc. |
| Apr 25 18:34:47 | 17m 04s | Jeff From Accounting | ♥ 3 | I love how you force the main mechanic to be understood just to get out of the first room. Loved the mechanic, I think most developers like to think they are good typers, and to combine with FPS was just sublime. The names were quite humorous, ofc the fps elements ended up lacking when you had to turn and run and type in the corner then shoot - but ofc thats the very nature of 2 incompatible genres! music and art were "on point" too! |
| Apr 25 18:50:46 | 15m 59s | Dirty Pink | ♥ 1 | Really great vibe and mood to this, I'm sure other have said but that retro hotline miami vibe was strong in this one¬! Really impressive visuals, seemed too difficult to begin, but on my... maybe 6th attempts it started to click. The hard bit initially was throwing the ice cream to the cars, but you grow to learn the patterns of their movement eventually. I found I was avoiding cars quite easily, the genres are not as clear cut as some entries but I can definitely see where the inspiration was drawn from <3 gg |
| Apr 25 19:04:36 | 13m 50s | Remember or Die | ♥ 0 | Memeory games! great when you've got of time to kill... but then, that wasn't the case here with bullets everywhere! really original concept, despite the simple style of art, the art well executed and consistent - I found the game to have a good challenge, maybe would be nice to allow turrets to be turned off after a while? I found the blue bullets vital, but quite rare, and quite difficult to collect once many turrets were on at once. but then - thats the nature of the game, and I respect that! Good effort, enjoyed playing!! |
| Apr 25 19:18:17 | 13m 41s | Blocks'N'Blaster | ♥ 1 | This really changed the way you play tetris, and I feel the theme integration was very strong. I found it challenging as not having direct control over the puzzle shapes makes tetris a lot harder - therefore it shows the themes were somewhat incompatible. I found the aiming difficult if the block wasnt directly in line with one of the platforms personally. Great visuals, audio suited and gave nice audio queues - although did get that x-files vibe from the song :D Good effort captain! |
| Apr 25 19:38:50 | 20m 33s | Tetriphys: The Thing That Should Not Be | ♥ 1 | Seems very hard to control inititally.. but as time goes on... you realise it's still really hard to control! but thats the physics game for you!! It is vital to hold up when you expect a new block to fall, it took a bit for me to learn that. the mood was good, the slow paced tetris tune suited the lingering physics of the blocks! Fun effort! |
| Apr 25 19:54:42 | 15m 52s | Shuffle Climber | ♥ 2 | really feeling that this combo could be something that's popular and addictive to play on mobile. the rules are simple, but the rng and performance under pressure is what makes this enjoyable and makes you want to play again. Music, art and presentation were all on point. That credits song though......... :D good job guys! |
| Apr 25 20:09:26 | 14m 44s | Atila el 1 | ♥ 0 | The simple (and common) graphics style was consistent and looked quite polished. its one of those where you should expect to die a lot, however it did feel like I was responsible for my death which is a positive thing. I really liked the console and the potential that had- how ever I felt the majority of the things in console were gimmicky rather than actually having the impact on the game as you're playing. Thanks for letting me play! |
| Apr 25 20:24:10 | 14m 44s | HellScape | ♥ 1 | Really liked the old-school fps style. Somehow I read the description but still got confused when I got insta-killed from behind by the wave that chasing me! Maybe a death screen with some info about how you died, or a animated death would help silly players like me understand quicker. Lots of depth, cool models created, decent controls and I kept wanting to play again to get further! |
| Apr 25 20:32:46 | 8m 36s | A Knight's Bounty | ♥ 0 | for what is there, there's some really positive things. I think you do some good pixel art and the controls felt good. The downside was scope - and that you weren't able to implement all the ideas that would have fitted these genres into your game jam entry! Hope you had a blast making it :D |
| Apr 25 20:52:09 | 19m 23s | 00Boyfriend - A Spy's Dating Sim | ♥ 4 | Very polished game, visually, music and felt really good to play - tight controls. Good humour and genuinely enjoyable to play. The dating thing became more of way to regain health and distract, I guess it would have been nicer to have more influence on the dating side of things, for example - your responses lead to different endings when you get to meet you girlfriend. Really impressive overall! |
| Apr 25 21:04:27 | 12m 18s | Dungeon Drifter | ♥ 1 | Didn't expect to be in a mine cart!! but once I got used to that idea, it became a fast paced dodging and shooting game, with element of levelling up. A nice idea to keep levels between attempts, in line with the RPG theme but moreso it allows players to get further each time and want to keep playing. had a good vibe to it thanks to the music :) |
| Apr 25 21:28:31 | 24m 04s | Slime Battle Royale | ♥ 2 | initially the genre crosshover didnt hit me... that was until I got into my first fight.. and realise how long a turn based rock paper scissors game would take! the enemy has 10 health. There 33% chance of doing damage to him. On average, I'll have play 30+ rounds to defeat him! all this while the menacing poison cloud is drifting in... engulfing the battlefield!! Enjoyed the little touches like the script and the ai player names as they died! :) and for the record... I won, pro tactics employed :D |
| Apr 25 21:44:18 | 15m 47s | Incompatible Rally | ♥ 2 | Really impressive opening visuals and video to the game. I'd say the content differs quite a lot, however this is just done in a gamejam so ofc a fully fledged racing game may have been quite a lot to do. I liked how there were multiple cars and they seemed to compete at a decent level. I think the platform genre elements needed a bigger representation, there were collectibles but they didn't feel essential to get, and the jumping was the main platformer "part. if you are going to carry this on, I'd recommend working on a control scheme that feels more "car" like. |
| Apr 25 21:55:53 | 11m 35s | Fat Panda! | ♥ 1 | Music is so point!! And the art is really nicely put together and suits the game. The two genres are made more difficult through being combined, so I think your game is good for the theme. Would have liked to see more minigames, as I found them all interesting to do whilst keeping an eye on fat panda and his requirements!! good work all!! |
| Apr 25 22:10:17 | 14m 24s | FetchQuest | ♥ 1 | Adorable! I like cats, almost as much as cat fanatic himself!! Frogger meets tamagochi! The character sprite made it very easy to like, and as always frogger style games always have an element of difficulty and challenge to them! WOuld have loved to see more features to interact with your cat, and perhaps different routes / obstacles as venture out to get what kitty wants! <3 |
| Apr 25 22:29:57 | 19m 40s | Spiky | ♥ 2 | really cute puzzle game, based on the cards, mana management, and having a finite number of resources to solve level. Music really fitted with the game, could have kept playing the levels are they were challenging and rewarding when figured them out. Felt I guess a bit more like a puzzle game rather than platform (if we're talking about genre blends), however I think the end result is really good. |
| Apr 25 22:48:25 | 18m 28s | Fatal Hangover | ♥ 2 | really liked this game, the audio was great and I didn't sick of the music! The graphics I really liked, well executed pixel art. The main thing really is a bit balancing to keep the game challenging as you get further and further in. would be interested to see how you guys would approach that. maybe some more platformer elements could have found their way into the game, things that conflict with the tower defence genre, in order to really hit incompatibility theme. Really enjoyed! |
| Apr 25 23:02:25 | 14m 00s | Super Bass Racing | ♥ 1 | The title didn't get me excited, but from title screen onwards it was an absolute blast. Really enjoyed the conflicting genres - and I think the music used when switching between modes really helped emphasise the difference between fishing mode and race mode. Graphics were nice too, I only played on my own #foreveralone but it was still fun to a grip of the mechanics! awesome job! |
| Apr 25 23:31:36 | 29m 11s | Think Before Escape | ♥ 1 | Really intriguing combination! one of the better platformer + X combos I've played. The taking in turns to make your move, whilst still maintaining full control of character is interesting. Having to think if you're in range of enemies and where will be a safe place is a nice bit of strategy. Graphics are nice, the sound unfortunately a bit annoying but does get you into the rhythm thats needed for this type of game. Almost finished it... but I failed you. Forgive me.... |
| Apr 27 17:35:08 | 42h 03m | Death Fog Dash | ♥ 2 | The visuals were really impressive. Music and sounds a bit loud by default but suited the mood you attempted to set. Would have liked the options menu on the main menu, not just in game. The concept is good, and I can imagine it would be even more fun if the words produced were a little more conventional (I know you've mentioned this in your description, so don't worry) - and also if there was a way to balance the difference in obstacles from run to run - to make each run through a little more consistent in terms of difficulty. A lot of content and impressive options / views for a jam! |
| Apr 27 17:54:59 | 19m 51s | Sadie's Stabby Sword Story | ♥ 3 | A very complete game, and probably one of, if not the, most fun games I've played the LD. Personally I had some difficulties with the controls, based on if you started your click and drag close to edge of screen, you weren't able to continue dragging "off screen" and as a result couldnt get the maximum velocity on the sword. One possible solution to this would be to add a cancel button (maybe right click), so that I can cancel and "regrip" the screen if I find myself in the situation. I found the game quite hard but I think I would have completed if I gave it more time, so seems a good difficulty. Almost all aspects of the game were really impressive! One small tip would be to slow down text if you want the player to read it, it disappeared far too quickly on that first level. Awesome effort and game!! |
| Apr 27 18:17:45 | 22m 46s | My Enemy El Cactus | ♥ 1 | I found the controls in this made the game very difficult HOWEVER - that is the point of the theme! There were some things you could have done (such as use a sprite for the car to / particles for skidding effect) to help the player understand the movement mechanics of the car on their first attempt. I really liked the boss, he had 3 distinct phases, that were fair. Every death was due to my own inability to control the car! I think with a bit more polish, a game like this could do really well in LD. Good job! |
| Apr 27 18:43:43 | 25m 58s | Court Invaders | ♥ 1 | Really original concept! yes its a gimmick, but it actually works really well, and the visuals are really impressive. Managed to make a 3d model fit in with pixelated world of retro gaming. Took some getting used to, but the controls are actually quite tight. With some added sound or animations for getting hit by ball, it'd help a new player be aware of that mechanic. Awesome work! |
| Apr 27 19:27:29 | 43m 46s | Murder in the Refuge of Retired Monsters | ♥ 2 | Big game with a surprising amount of content! Yes a lot of the game is spent reading and moving from room to room (and maybe dying to traps.....) but the scripting was interesting, you gave personalities to the characters and it was an enjoyable experience. A small bug stopped me completing all of the dialog but I still guessed the right person! Thanks and congratulations on making a very entertaining a memorable game! |
| Apr 27 19:49:23 | 21m 54s | OPTIC | ♥ 1 | Hard to rate properly when it hasn't really tried to fit in with the jam's theme. but good visualiser, and the fact you did the music too is really impressive. :) |
| Apr 27 20:05:11 | 15m 48s | Crux Swarm | ♥ 1 | One of the most "feel good" games I've played - it had a real sense of innocence and involvement. The relatively minimal graphics were very well executed and added to the theme. The tutorials on the level without any popups were great too. I really adored the music building up. The down side is it wasn't too difficult, but it fell more like a story for me, like I was liberating little villages or something :D you should be proud of your effort dude! |
| Apr 27 20:17:24 | 12m 13s | Tempo Step | ♥ 0 | This was a really relaxing a rewarding puzzle game. it was quite intuitive I think, which was good in one way because I felt immediately capable and good at the game - however it could be a slight negative as it was maybe too easy to perfect each of the levels. but further levels and mechanics and maybe enforced movement on a beat on some boss levels could add to the game and its challenge. |
| Apr 27 20:37:19 | 19m 55s | Speed Card | ♥ 1 | This was a really well put-together game! I really liked the way you chose your deck, and it was good that you included a tutorial. The card images and texts were quite entertaining as well. I know the whole genre incompatibility was meant to make the game challenging, but it almost become too challenging to enjoy. It was quite a complicated system to fighting, however that does give the game depth - but sometimes too much depth in jam game can put players off. really nice job on the whole <3 |
| Apr 27 21:04:12 | 26m 53s | Card Cave Adventures | ♥ 1 | Really nice visuals on this, the colour palettes used worked really well and the contrast of the UI against it made it clearly known to the player what was UI and what the world space (since the Ui took up a lot of the screen, I think this was important). The concept itself is nice, I like dungeon crawlers and the idea going deep and things getting more difficult. Lots interesting mechanics had been implemented, the turn based card system does indeed change the dungeon crawler experience, and does lead to some interesting decision making. The main gripe I had was the card generation, a few times I was left with unplayable cards and after a shuffle I still had no cards I could use and by that time the blasted bat had sank his foul teeth into the fleshy part of my supple neck....! I'd like to see / play this again if the card draw system didn't cause some frustrating situations. Really compelte and solid effort, even moreso for 48 hours! Good job dude! |
| Apr 27 21:24:50 | 20m 38s | Check, Please! | ♥ 1 | I had a lot a fun. And the most success on a date I've had for years. I can't wait for her to call me back!! In seriousness, this was good fun to play! Some glitchy physics stuff but that is to be expected when taking on such complex mechanics! Two valid genres combined, the face feedback was good, would have liked more feedback when I knew I had completed the game - as it was the same as when I lost the game! I'm sure people will remember this game, good job! |
| Apr 27 21:39:23 | 14m 33s | Snakeout | ♥ 0 | I think this game is good for the theme because I think both "game types" indeed make the other problematic. Snake movement is restrictive, and relatively slow. You will fill up the screen if you dont get power ups, but powerups make it harder to survive, but then you dont get many points if you don't get powerups. So quite a few decisions to be made by the player, I was personally very bad at this game :D but regardless, good implementation - if there was effort made with sound and improved visuals this would have gone down even better! |
| Apr 27 22:01:13 | 21m 50s | The Fishing | ♥ 2 | This was a really good game! at first I thought "great, fishing and horror, this will be really fun....", but it was actually implemented really well. Despite the fish graphics not looking too "real", that almost added to the horror with their animated mouthes, the sounds when they lunge at you, and the speed in which they devour your wormy self! You really set the mood and create good blend of two unconventional genres. |
| Apr 27 22:20:44 | 19m 31s | Danmakoïd - Bullet hell metroidvania | ♥ 1 | Very impressive game, regardless of jam or not. A good level of difficulty, I do enjoy the satisfaction of bullet hells. You really nailed the metroidvania concept too, the gating felt balanced and intuitive. Visuals were all consistently good. I feel a good atmospheric sound track would have really added a lot to this game, as the few sound effects are good - but in isolation sound quite feeble. Goodluck developing v2! |
| Apr 27 22:48:45 | 28m 01s | Wild Cards | ♥ 1 | Really cool you guys got a 3d game out, I really loved the poses for the different cards and their actions <3 A nice concept, picked it up pretty quick - but after some time it felt like their was not much reason to survive. I think if you were able to accumulate something, or unlock house upgrades or cosmetic stuff, maybe there would be more incentive to keep going. Also the ability to just cycle though cards at no negative made me wonder why I shouldnt just bin cards until I get what I need. |
| Apr 28 00:08:46 | 1h 20m | Split-Minded | ♥ 1 | I am so sorry I had a family emergency mid playing your game on stream, and you had gone when I came back. Your game had such scope for interesting things!! I like the idea of different emotions winning and that changing the way your character reacts to situations in the story! It was pretty cool concept, understandably you werent able to finish everything within the jam - there would be a lot of scripting and possible branching. Good ambition, was nice to play your game :) |
| Apr 28 00:28:43 | 19m 57s | Magic The Shattering | ♥ 1 | This was a genuine fun one to play!! I was worried there'd be a lot to read with another card game, however the cards were super easy to digest and recognise, didn't really kill the flow of the game. The downside to that is the cards acted more like a load screen rather than really combining elements of a card game - however, I still feel you combined the two genres relatively well! I would play again <3 |
| Apr 28 00:50:15 | 21m 32s | Need for Coin: Island Hoppers | ♥ 0 | The driving controls were better than a few racing games I've played during LD, though still made steering a bit challenging - I felt I had to stop to turn any decent corner! the speed of the car also meant steering wasn't really a priority. However- that became part of the game, it was more about trying to handle the fast pace of the car whilst still managing typical platformer elements! Had a bit of fun, the visuals were all consistent and quite pleasing, music fitted with the vibe you were going for too! Cheers! |
| Apr 28 01:25:22 | 35m 07s | Cardcade | ♥ 3 | Very polished game throughout, music was good and nice to see a few different tracks for different areas (boss for example). Visuals were nice, cards fitted with the intended style / artistic approach. One of the few flaws I found was just lack of intuition within my first few seconds of controlling the game - meaning menu navigation etc. I had had on wsad and the mouse, and so arrows and space on menus, and escape closing the program caused some accidental navigation we could say! I initially though having the I key to access your deck was a bad thing as its between left and right hand, but you dont use it during combat etc so I actually think it was fine. The spells became quite satisfying to use once you got used to their use and timings etc. A few spells I found harder to use / inconsistent, like arcane missiles. I also found some spells a lot more useful - so in future a look at maybe balancing cards would be worthwhile. Combat was a little samey on the normal rooms, but was please to see different mechanics / format when I came across a boss. A bit of audio / visual feedback when you take damage, maybe some invincibility period afterwards too, would have been appreciated. Maybe some of the "standard rooms" could have some more variance, maybe some obstacles or something to line of sight enemies, or even areas of danger which are not enemies (traps etc). But the above critique is of a standard game, to think you all this in a game jam entry is super impressive - even with the team size you have. Good work people <3 |
| Apr 28 01:40:09 | 14m 47s | Puck Off | ♥ 0 | This was a charming pucker of a game! Really liked the concept, think it'd be really fun multiplayer. Its got hints of subbuteo, curling and hockey (and air hockey!). I think if mastered some dirty little combo moves could be set up. passing was quite hard since all players moved simultaneously, and blocking other players felt less important since it was turn based and you knew they werent going to get in your way! Really fun and original idea, looking forward to the online experience! |
| Apr 28 01:51:47 | 11m 38s | Obaké | ♥ 0 | that creepy laugh. why did I play this at 2.50am!? really enjoyed the challenge, made more sense once I understood contact in 3d made an enemy in the 2d world. Enjoyed that you sometimes had to back track 2d world in order to avoid enemies in 3d world, and to shoot enemies in 3d world you sometimes had sacrifice your position in the 2d world. Shared controls are an interesting head-f***, and I found this quite accessible! :D Good work! |
| Apr 28 02:07:34 | 15m 47s | Flying By Yourself | ♥ 2 | This was awesome sauce! It started, I thought - oh, a cute game - seems simple enough - I hope there's a bit more to it than this coin collecting.. and maybe real enemies instead of those orange arrows. But soon, those orange arrows started to mean a lot more to me. They started to be the only constant in my life. I was drawn to them, as they were drawn to me... neither of us could co-exist without the other. Until the end. And the end was full of sadness. ...until I saw that replay button :D In seriousness - it was really top notch audio, visual effects, and mood. Could have quickly turned into a horror! Theme wasn't typically challenged - like happy cute / vs creepy glitchy won't be understood by the majority, but you've still got plenty to be pleased about! |
| Apr 28 12:35:43 | 10h 28m | Clickdate | ♥ 1 | Lovely art in this, good ambiance and in true Krass style this game portrays some of life's normalities in their true sobering light. I managed to progress my relationship with Eggplanto, but unfortunately the date button seemed to be bugged and I could take it to the next level. Love the idea though, had quite a nice little game loop to progress through - and thats coming from me who despises clicker normally! <3 |
| Apr 28 12:48:54 | 13m 11s | Engine in Shadow | ♥ 1 | This was really neat idea, I think it was executed quite well - if there was more time to get the mechanics more solid I think this could be a really interesting game to play. I think maybe adding lights onto your own vehicle could be another mechanic you could add, where you need to turn them off to reduce visibility to others, but as a result it makes your visibility worse. I think you managed to mix 2d and 3d really well, it had nice look to it, only downside was the enemy cars doing very sudden movements! good effort loud! |
| Apr 28 13:01:42 | 12m 48s | The Pond: An Unexpected Journey | ♥ 1 | Considering its a text-based game, you really managed to get across your personality and humour and I really enjoyed the time it took to play. A slight bit of Repetitive Strain Injury, but I'll be contacting your lawyers about that don't worry... D: |
| Apr 28 13:15:49 | 14m 07s | Rhythmobots Defence | ♥ 0 | I see you commented about the bugs and how things didnt turn out the way you wanted them too, but I still really liked this entry. my plan A this LD41 was to create a rhythm based bullet hell and I think it would have been quite similar to this - I gave up on the ideas as struggled to get something to detect the beats accurately in the music. Despite some glitches, overall the rhythm of the enemy shields was predictable. As I said on stream I'd make it so enemy shields reflect bullets to make it more punishing for shooting off-rhythm. Good job cap'n! PS: Score of 12000 <3 |
| Apr 28 13:30:27 | 14m 38s | Xenoperil: You Must Survive | ♥ 2 | This mood created by the visuals, colours and music in this were really impressive - it is clear (as you guys said) that you created something simple but put time into polish and quality. I personally don't enjoy clickers, but I enjoy my time exploring your game. If it wasn't for the audio and visual quality, I probably wouldn't have enjoyed as much so really good job. Note: thats nothing personal, that's just the genre of clicker games. I did enjoy the concept of balancing the difference resources and think it suited the clicker nature. The incompatibility could be questioned, though naturally idle and survival don't often get put together. |
| Apr 28 13:59:52 | 29m 25s | Crops in Space | ♥ 1 | I got back to earth, and didn't have to eat my beautiful crewmates!! That's a success story in its own right! Considering it was a visual novel style game, I quite enjoyed it and found the text wasn't too long and I never felt "oh great here's a wall of text". Had a bit a balance the player had to be in control of, which made it mentally stimulating! nice effort and I enjoyed my play through <3 |
| Apr 28 16:21:38 | 2h 21m | PongCraft | ♥ 1 | This was good man - thanks for submitting to the stream to be played. The two mechanics involved are interesting - not sure if conflicting, but still made an interesting game :) Could be interesting if you could spend resources on creating new resources on your side of the battlefield, rather than unit to attack each time :) |
| Apr 28 18:02:01 | 1h 40m | Five Iron Frenzy | ♥ 1 | Some great effort gone into this. I like the idea of the combination, and they do impact one another. Downside is the beat em up element was repetitive, and you knew to expect it after each shot so became a little more tiresome. Could be something more balanced like chance of fight increased based on how good your golf shot was, so they effect eachother moreso. Some more enemies / attack moves would have been nice too. |
| Apr 28 18:21:54 | 19m 53s | Binary Blocks | ♥ 1 | really nice polish to a great little puzzle game - not sure if its original but I've not seen it :) like the cute character you've given the blocks. The aesthetic makes a huge difference to the experience. Only let down here is the theme, but you def should be proud of your game! even moreso for compo :) |
| Apr 29 15:36:51 | 21h 14m | On The Fly | ♥ 1 | Really loved the visuals and mood of this one. I think in this type of game the visuals are really vital in getting the players to engage and care about the characters. Seems a cute one could play through with little ones too, which is rare for a LD game. Good job both! |
| May 2 22:04:51 | 78h 28m | Last Stand. [Web Play] | ♥ 1 | I enjoyed the combination, feels they did have a negative impact on each others game play, and your natural instincts. The slight downside I found was that there was no reward for getting a "line", however, I cannot think how you would have rewarded it and it looked sensible. I basically ended up having my stack grow up and up since lines didnt clear. I think the idea was to leave the zombies alive longer so they clear lines for you, but by then you'd already built up high and the problem snowballs. I did find it hard to see the shape under the helicopter too. Was fun to find myself struggling to multitask too :D |
| May 2 22:22:23 | 17m 32s | Magic and Machines | ♥ 1 | Hey bud! really enjoyed the majority of that! The card mechanic was refreshing, loads of card games this LD - but this was nice in the way that it just added the card to your deck, and you had to cycle through your deck to find the card you want without really knowing what would come next. Multitasking this in high pressure situations (like fighting an enemy while looking for a health card draw) was good. The level became a bit tedious to navigate once you started running low on enemies. Maybe HP bar on your character instead of bottom right would have been a nice addition. The camera movement was just that little bit too quick when you changed direction also. Nice entry mate :) |
| May 2 22:50:16 | 27m 53s | Stirfry's Rhythm Rave | ♥ 0 | What a clucking fantastic ending to the game! not often does an ending make you want to carry on playing for another 30 seconds :D The beat itself I think is so close to being accurate. It seems you just need to predict the beat, even press it a split second before the beat to get it to register, but its really satisfying when you get into the flow of it and start doing beat after beat. I think maybe if the heart was closer to the character, or if he bobbed his head to the beat or something, could have helped as I found watching the heart made it easier to jump on time but it was way up out of the way in top left. Visuals were great, though I did experience the tile tearing (lines between tiles showing). Levels were well designed and required you to slowly progress through combos. I'm imagining how a different beat would allow for different level designs, and that makes the expand-ability of this game actually pretty decent. Good work bud - your sprite work is great, be nice to see some more environments next time too <3 |
| May 2 23:08:05 | 17m 49s | Advance Cookwares | ♥ 0 | You're a very good designer and pack games with a ton of impressive features! A few quirks with the UI and the timers still showing during tutorial, but to be expected in a LD (they weren't broke, just was a bit confusing to a new player! the ui thing - i mean that it seems like you can click on an action when the dialog menu is up, but the click just dismisses it, so then you end up having to click again). I didn't have enough time to truly experiment in the kitchen, but really enjoyed the different mechanics you added - really blended that cooking game theme to it. I've seen some "cooking" games where you just click once and you have food and that was it - this really felt like you took the mechanics of both genres and blended them :D Good work! |
| May 2 23:26:47 | 18m 42s | PORTABOY | ♥ 1 | What a memorable game! The visuals and audio were stunning! The games were engaging, seemed a little simple to begin, but then the TRUE nature of the game reveals itself. I managed 3800 and was quite proud, but you guys should be more proud for making such a little beauty! it was rich in content, highly polished, had humour and fun to play. The genre blends for the minigames I guess you could say were not too incompatible, more just unconventional game combos - however the blend of the shooting and the minigames was more incompatible, as they added pressure with the need to earn bucks to buy ammo. Would have been harsh but maybe interesting if the games didnt pause when you looked away to shoot. Awesome effort <3 |
| May 15 16:29:46 | 305h 02m | Elite Beat Zombygons | ♥ 2 | What a great experience! the beat detection felt really tight, and I really appreciate the effort that went in to give people the chance to callibrate the offset incase there was some audio delay for whichever reason. The sounds used we great, personally I found the movement sound added to the music and I couldnt stop tapping my leg as I was playing. The visuals were relatively simple with the retro / polygon approach, but they were executed well and the glow shader gave it a nice vibe. Great effort <3 |
| May 15 16:57:36 | 27m 50s | Blob Dungeon | ♥ 4 | What a wonderful visual game, with fitting ambiance. I was able to guess the two genres without reading the description which is a good thing - however there is question marks over their "incompatibility", as it ended up seeming like they actually complimented eachother - as the restriction of colour matches is very similar to the gating that you get in a metroidvania style game. Really polished effort, enjoyable to play <3 great effort guys. |
| May 15 17:29:37 | 32m 01s | Interdenominational BROwS | ♥ 1 | This was a fun experience, even if a little short! Your voice over, despite being a quick fix to no tutorial, I feel added a lot to the game and mood! I was particular impressed by the split screen mechanic - the rotating split screen that is. The concept itself is nice, was a bit tricky to play p1 and p2 with just one person - but thats not your fault!! Would have been nice if there was perhaps a larger level with my decisions to make, or perhaps a risk of death if p1 was overwhelmed by those mean old flower god minions!! <3 |
| May 15 17:45:15 | 15m 38s | Super Dashball | ♥ 1 | I played this for far too long :D its one of those games where you feel "I will do better *next* time". And then you just keep trying! The mechanics are simple but deep enough to make the game challenging and some strategies can evolve. Also dash control adds a mechanic for the player to master in order to improve their performance. Love that a two player mode was also available, wish I was so alone that I had someone to play with...... anyway!! Great game :D |
| May 15 18:09:33 | 24m 18s | Dancing Club Bloodlust | ♥ 1 | What a very fun entry!! The character design, visuals, humour and mood were all very good! The game idea itself was good, the downside is the slight sync issues on some of the levels. I could see the story was the element of RPG, it felt like going to pokemon battles with other trainers when you talk to them :D I'm not too sure how much the genres conflict, as it seems a nice way to balance dancing through having short levels to overcome and some stories varies! Really enjoyable entry <3 |
| May 15 18:45:01 | 35m 28s | Dungeon Solitaire | ♥ 1 | I really enjoyed my time this game! played through it twice, and it didn't feel repetitive despite only finite amount of cards available. I particularly enjoyed the gamble element of adding debuffs to rooms before you know what room cards you're going to get next. The controls were clean, and really original and enjoyable! The "have to play a card" mechanic was really incompatible with platformer element - meaning it caused problems - therefore that's really inline with the theme brief! GJ! |
| May 15 19:01:07 | 16m 06s | Ms Grunhilde's Sandwiches | ♥ 1 | What an enjoyable experience! The story was actually really nicely portrayed! And the sandwich making side of things was really sweetly executed! the thing that was missing was true intregration of both genres, and same variance in the sandwich making. I would say that there should have been an ending, but we all know Carson was a hungry boy, and his hunger was never truly satisfied!! You should be proud of the charm this entry had! |
| May 15 19:20:38 | 19m 31s | Sleeping Cat Drumkit Defense | ♥ 0 | This was a great game to find! Saw you were in the danger zone and glad I clicked on yours! The main critical feedback I'd give is the first levels were too long and a bit boring due to just one instrument, then the later levels were too easy / short and didn't punish much for missing the notes because I could afford so many instruments. However, balance is difficult thing - especially within the game jam. I half expected the sound I made to have an impact on waking the cat, but I don't think that actually a mechanic! Good job with your game glad to have played it <3 |
| May 15 19:33:09 | 12m 31s | A Rind in Time | ♥ 0 | I think the fact you needed over 10 pop ups to explain the game shows that this was maybe a little too complicated for a LD game. If there was no time limit, perhaps it would have not been so bad. But when you only had 30 seconds and you trying to remember the host of instruction that you've just clicked through - I felt I wasnt really about to experience the game the way you wanted me to. I feel bad because clearly a lot of thought and effort has gone into this game, and I think the concept is clever - of stealing from the future but repaying it before the time catches up. |
| May 15 19:56:26 | 23m 17s | Steps | ♥ 0 | Music is cool, it all works together well... once you get how it works. I personally found having to press two directions at a time in order to move slightly unnecessary and it added to the difficulty, when the game was already decently challenging. It really took a while for me to understand the movement. It does seem that the rhythm is correct, it just felt weird that you could press direction early, then it move on the rhythm - took some getting used to. However, that is more my fault than yours. The visuals were simple but clean, and the music was great if all created within the jam! |
| May 15 22:26:03 | 2h 29m | Crescendo | ♥ 3 | Played this post-results. Despite not having many votes, I do think your game is a good example of a game that got few votes but still deserved a high ranking. Good job |
| May 15 23:00:35 | 34m 32s | Heck Deck | ♥ 0 | Playing post rating, and despite only being based on 25ish votes, I think you're game is really good and you deserve to rank well in some categories. Good work :) |