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Feedback comments for LD20
matthias_zarzecki's games and stats for all events →
| Timestamp | Since previous | Game | matthias_zarzecki's comment |
|---|---|---|---|
| May 2 02:43:00 | Wild Forest | This is beautifully simple. I also like the blue/black combo. | |
| May 2 02:47:00 | 4m 00s | Tri | Sweet. :-) (although I did get a massive case of motion sickness) |
| May 2 10:45:00 | 7h 58m | "Alone" | It does have penguin-jetpacks and turtle-cannons. That, Sir, is quite awesome indeed. |
| May 2 15:40:00 | 4h 55m | Better You Than ME! | I love the flow in this. It plays beautifully. |
| May 3 12:56:00 | 21h 16m | Lonely Fortress | Neat. Especially the commentary :-) |
| May 3 19:22:00 | 6h 26m | Super Shotgun Deathrace | I love the jokes. "you found 50 shotgun shells"^^ |
| May 5 12:19:00 | 40h 57m | The Legend of Old Man | The voice sells this one. |
| May 5 18:10:00 | 5h 51m | WHALE of a TALE | This thing has potential... I like the survival-aspect of it. Drop somewhere and expand, or DIE. Also, the music is catchy (although it doesn't loop cleanly) <br/> <br/>Although there are bugs and balancing-issues, the biggest annoyance would be the fact that once inside the game, you have no idea what to actually do, and only trial+errortofind out. <br/> <br/>Still fun though :-) |
| May 5 18:48:00 | 38m 00s | Resurgon Futuron | Ohh, someonemade an artsy-fartsy game^^ (not serious. we need more of those) <br/> <br/>It's quite beautiful in its simplicity. |
| May 5 18:55:00 | 7m 00s | the Child | Another unity-game,sweet. <br/> <br/>Nice game.It feels very "complete". Also bonus on the atmossphere.It is truly one of the most uncomfortable ones I ever played in. The voices sell it :-) |
| May 5 19:05:00 | 10m 00s | Boomerang ! | "Now it is less dangerous to go alone" and "spaaaaaaaccceee" made me smile :-) <br/> <br/>Also, that improved movement-speed by pressing d and right together makes it a lot better. |
| May 5 19:48:00 | 43m 00s | The Legend Of Super Grapple! | This is great! The character-movement is fun, and it looks gorgeous. <br/> <br/>It is however quite possible to play yourself into a dead end by needing to pickup all pickups. |
| May 5 20:32:00 | 44m 00s | Gemini | Ha! that idea is great. Especially, since "cheating with another player" really isn't :-) |
| May 5 20:38:00 | 6m 00s | L-Porter | Quite interesting. |
| May 5 20:41:00 | 3m 00s | The Last Survivor | Amazing to see how it does work without having any graphics :-) |
| May 5 20:45:00 | 4m 00s | Waterfall Rescue | This is awesome (that is, once figured out what actually to do). The Parallax-effect is also beautiful, but clutters the screen and distracts somewhat fromthe action (giving me a headache) |
| May 5 20:46:00 | 1m 00s | Furious Fighting Felines | Bonus points for alliteration. |
| May 6 06:19:00 | 9h 33m | Deathbot Love | "in the sense that you must be carrying a cat to survive the dangers ahead" indeed sir, indeed. <br/> <br/>Graphics are fitting andplays smoothly. But is the character of the deathbots that sells it. Also, Bonus for being able to ignore the tutorial. |
| May 6 06:32:00 | 13m 00s | Drum Hammer Dig | ....wait a second... this is minesweeper! (and a good one indeed. There should be more usage of that idea) <br/> <br/>it's cute and funny ("you totally died"), and I like the unique and bold color-scheme :-) |
| May 6 06:36:00 | 4m 00s | It's dangerous to take this ... go alone! | This is so far the best take on the theme I have seen so far. <br/> <br/>...So I got stuck around level 4. Got a walktrhough? |
| May 6 06:43:00 | 7m 00s | Clone Wolf | Well, that was fun. <br/> <br/>I did have a problem with the Z/X-controls, as in "german keyboards have Y and Z exchanged", and I had to make some unconfortable hand-movements. |
| May 6 09:58:00 | 3h 15m | The World Above | this is in interesting idea, but it need some balancing. Also, I don't think I understood the "death"-mechanic (or it's bugged) |
| May 6 11:21:00 | 1h 23m | Dangerous Dan | The ending is good. "and then he died"^^ |
| May 6 11:43:00 | 22m 00s | VIGILANCE | It made me cry. |
| May 6 12:49:00 | 1h 06m | Doctor Whoops and the Running Fellow | This is a quite interesting take on the runner-genre. And I oly figured out that you can move 30 secs in |
| May 6 13:27:00 | 38m 00s | It's Not Easy Being Muammar | The sound is nice |
| May 6 14:45:00 | 1h 18m | The Last of the Nyoms (Prologue) | this is great! But I somehow miss the ability to rescue myself out of water, because that really is a 4-6 second period of dying. |
| May 7 11:14:00 | 20h 29m | mainFrank | Quite impressive for game Maker. But as they (I) say, "it's not the weapon that winds the battle, but the soldier who wields it" /pretentious <br/> <br/>Anyhoo. This is really funny. I especially love the comments on the health-bar :-) |
| May 7 12:00:00 | 46m 00s | Torch | That death-meachnaic is pretty good. |
| May 7 15:19:00 | 3h 19m | Bad Hotel | This was quite interesting (once I actually figured out how to control it) |
| May 8 06:13:00 | 14h 54m | Throwbots | this is quite fun. |
| May 8 07:27:00 | 1h 14m | Surrounded | At first I thought that this would be intensely hard, but then I realised it's quite the opposite actually. It#s fun, but waaaaay to easy. |
| May 8 15:05:00 | 7h 38m | Don't Go Alone | This is great! I love the screen-effects and the ambiguity of it all. <br/> <br/>I did however only later saw I had a health-bar. It's gettting obscrued so small in the upper corner. |
| May 8 16:36:00 | 1h 31m | Tim: Legends | Haha! This idea is great. Although it is kinda tedious (slow), and switching between both screens is hard. |
| May 8 16:40:00 | 4m 00s | My little selling shop on Earth | this is nifty. I expecially like the lo-fi story-approach (ship in background first, then exposition) |
| May 8 17:51:00 | 1h 11m | Unlimit | That physics-mechanic is cool. |
| May 8 18:05:00 | 14m 00s | Postman Chicky! | Well, this is fun. Although this entire thing is need of some balancing. You die way to easy, and the levels force you to clear several obstacles at one. <br/> <br/>Less enemies and maybe a central checkpoint would decrease my rage-quit-factor immensly :-) |
| May 8 19:33:00 | 1h 28m | p.i.g | The "it's over"-screen is as brilliant as it is dangerous. There are probably some people who quit the game at that point. |
| May 8 19:38:00 | 5m 00s | Sonar | Blitz, eh? Good to see that program used here :-) <br/> <br/>I like it. The Sonar-idea, the green hue, the minimalist style. <br/> <br/>But it is ridiculously trial'n'error. For every bit of progress I have to die first. What this need is a longer sonar-time. A clearer distiction between safe tiles and death-tiles. More checkpoints. And only one button to jump, because with ASD in use my mind keeps switching to WSAD-controls. |
| May 9 08:24:00 | 12h 46m | Against the Wall | The idea is fun, although there is still some balacning to be done.What bugged me was the cloak hanging right behind you, with the magical macguffing hidden behind it. I didn't occur to me to look 1. behind myself, 2. behing the cloak, so I just ran around trying to not die. Only later I spotted that thing. <br/> <br/>And this really needs "more crap". As in, background. Objects (clouds?) in the horizon. Maybe a terrain. Some empty spaces in the wall(?). have some broken wall-pieces lying around, thsi creates obstacles and atmosphere. <br/> <br/>Nicely done :-) |
| May 9 08:28:00 | 4m 00s | Myrktorch | this is quite beautiful, although difficult. |
| May 9 09:35:00 | 1h 07m | Void Runner | jesus this is hard. The color-mechanic has potential though :-) |
| May 9 09:39:00 | 4m 00s | Dodgeball Massacre | this idea is fun, but collecting the ball is tedious.It's almost as s you were punished for using the main feature of the game. |
| May 11 13:41:00 | 52h 02m | Jump Climb Die | That's a quite novel mechanic. |
| May 11 16:26:00 | 2h 45m | Block Push Championship | Well this is.... dementedly difficult. And quite brilliant :-) Well done. |
| May 12 06:23:00 | 13h 57m | A Tiny Sin | Quite impressive (especially for game maker). I really like the swirly numbers. |
| May 12 06:32:00 | 9m 00s | Squaretackular! | that's quite interesting, and I like the minimalist grahics, which somehow still manage to look good. |
| May 12 06:44:00 | 12m 00s | Dragon Island | This was fun. Although I think the combat doesn't work. |
| May 12 06:57:00 | 13m 00s | hollow | Well, that was cool. I like how the game starts right away, with the title just hanging there. |
| May 12 07:08:00 | 11m 00s | Hammer Time | Wow, that's interesting. I like the blocky characters. <br/> <br/>Now on to the bad stuff: <br/>- Putting movement on WSAD and attack on LeftCtrl is not a good idea. Not at all. <br/>- While the blocky chracters are unity, the rest of the terrains and the "blobs" are not (or do not look like the characters) <br/>- That camera-swwop at the beginning was somewhat unecessary. And gave me motion sickness. |
| May 12 07:10:00 | 2m 00s | Hammerspace | that's a nice mechanic. But unfortunately it's very hard, and since you can only shoot where you are going somehwat frustrating. |
| May 12 07:14:00 | 4m 00s | Liquid Choices | This water-idea is sweet! <br/> <br/>..Adn tremendously difficult and frustrating to play. The introdutcion is unwieldy, the conrols are clunky, unintuitive and slow. |
| May 12 07:22:00 | 8m 00s | A boy and his monstertruck annhilation | That fiel-hoster is infuriating. Try dropbox. <br/> <br/>Anyhoo. The game. <br/> <br/>Cars! sweet. Monster-Cars, even. No. Trucks, even! Too bad you can't really do anything. |
| May 12 07:34:00 | 12m 00s | OUT OF HERE | ohh, a runner. The graphics and sound are amazingly atmosspheric. Nice work. <br/> <br/>Now the bad stuff: <br/>- Loose the introduction. Too much text, no interest to read. Want to run <br/>- Some signs are quite hard to evade <br/>- The "enemies XXm behind you" is quite bad to read. <br/>- All the signs say is "Ludum"? really? <br/>- duccking and jumping slows you down to much. If it would be tweaked a little bit, so that it's more of a fluid motion in need of precise timing, this would bemuch better. <br/> <br/>This is quite good. I want to see more of it. |
| May 12 07:38:00 | 4m 00s | Backtalk | it doesn't matter AT ALL how much scripting or drag'n'drop-game-maker-scripting a game has. <br/> <br/>All we care about is how it plays. How much time anyone spent in the code-bowel of the code is entirely irrelevenat. |
| May 12 07:43:00 | 5m 00s | Killer Bees | Idea has indeed potential. |
| May 12 07:44:00 | 1m 00s | Forge Story - a story about friendship | Interesting idea to use facebook as a platform. <br/> <br/>Then again, forcing people to join up on facebook is a tremendously bad idea. |
| May 12 07:53:00 | 9m 00s | Crazy Ball | The download is wonky (= won't work) <br/> <br/>The "dropbox"-tool/service is quite reliable and free. It should provide a working alternative (is what I thaink he was trying to say :-) ) |
| May 12 07:57:00 | 4m 00s | RELIEF!! | Take Thissa! brilliant. |
| May 12 07:59:00 | 2m 00s | Wait For Me | ohh, funky. |
| May 12 08:11:00 | 12m 00s | Ascent of Kings | Nice little adventure. I love the background (although I know it's probably a photoshop-filter) <br/> <br/>Also, the there's a little bug. After you exit the last vines to the right side, the climb-texture will still be displayed. |
| May 12 10:39:00 | 2h 28m | Recursive Questing | I can't help it I always read it as "requesting cursing" |
| May 12 10:41:00 | 2m 00s | Cleansing | udk, eh? nice choice. |
| May 12 10:49:00 | 8m 00s | Robots nicked my stuff! | Oh. You aren't actually the central big green thing. Now I get it. |
| May 12 10:53:00 | 4m 00s | Dangerous | "Press return to start" <br/> <br/>...That doesn't make sense. :-) |
| May 12 10:56:00 | 3m 00s | It's Time | Quite hard. Also, the zombie keep getting between the player and the bullet-spawnpoint, so I can't hit them once they've reached me. |
| May 12 10:59:00 | 3m 00s | 4 TEMPLES | quite solid platformer. |
| May 12 11:05:00 | 6m 00s | It's Dangerous: The Escort Quest | Aren't those Mega-Man animations? |
| May 12 11:17:00 | 12m 00s | TAKE THIS!!! | button masher. nice. <br/> <br/>..can he swim? |
| May 12 11:21:00 | 4m 00s | CatTroller | Here's herding cats, ain't that adorable :-) |
| May 12 11:28:00 | 7m 00s | Eminence | Cool idea, although it is hard. |
| May 12 14:58:00 | 3h 30m | Let Me Save You! Your Faithful Companion | This one really has /all/ the clichees, including the completely generic music themes and the completely pre-defined story. It's quite impressive in that way. |
| May 12 16:46:00 | 1h 48m | Breathing Room | Haha! this is awesome. The two music tracks, the contrast between them. Checkpoint-placing is also good. |
| May 12 16:55:00 | 9m 00s | Multiplayer Zombie Garden Adventure | "Unfortunately, so do ZOMBIES" <- great <br/> <br/>Also, servers. Neat. |
| May 12 17:37:00 | 42m 00s | Stab the guy in the bushes | I like the title. |
| May 14 17:49:00 | 48h 12m | Square Vs. Blobs | Well this has potential. |
| May 15 20:42:00 | 26h 53m | Appy 1000mg | Well, this is beautiful. <br/> <br/>But what is "appy"? Is it the main character? Is it his way of saying "happy"? Is ot short for "apply"? Or does the game show up way more at the top of the website if it begins with an A? I guess we'll never know the true meaning of this mystery... <br/> <br/>I think what sells it though is the movement of the character. I have no idea wheter this was made on purpose or is just a generous side-effect, but it seems as though the character moves within the pixels of the grid-world, he doens't just slide along the scenery. Subtle, but very important. <br/> <br/>Now that the praise is out of the way, time for some contructive criticism :-) : <br/> <br/>- The level-screen-jump-thingie is disorientating the first time, but works otherwise. Especially at the end, when it conveys a sense of motion. <br/> <br/>- The "old man" is tricky. It is after all the main cliché given with the theme itsself, but he is placed at the best point possible, so it doesn't appear immediatly as a ripoff or an uninspired design-choice, but more of a hommage. <br/> <br/>- The level-design is a lot of trial'n'error. As in, you have to die before you figure out the basic rules of the world. <br/> <br/>- At first the theme seems completely ignored. It becomes apparent at 3/4 of the game, but doesn't seem tacked on or forced into a character, but rather woven into the game-structure ittself, out of which it evolves. <br/> <br/>- The fall at the end and the jetpack don't mix well. It would be a poor design-choice to take the jetpack away from the player, risking the flow of the player. Does the player use the jetpack however, it somehow destroys the scene. noooooooooo WHEE! nooooooooooo <br/> <br/>- I have the feeling that once enemies start blowing up scenery it might be possible to get stuck in a dead end. Or there are too few of them to have any impact. <br/> <br/>- This is strong Stuff. Drugs, death, lovely blobs that turn into suicide-bombery, creepy ... things, I used to get nightmares from things like these. <br/> <br/>Also, I'm not sure if any sounds would have made it better (blowing of the wind? A subtler, slower, benny-hill-esque fun-romp? nah...). It sits at the same point silhouettes and books (and other stuff) are, where the player substitutes the empty space with whatever is perfect in the players mind. Matching that is impossible, and given the timespan of the contest adding sounds would run the risk of destryong more of the gameworld than improving it. <br/> <br/>Or you ran out of time and couldn't be arsed. I guess we'll never know... :-) |
| May 22 06:06:00 | 153h 24m | Loonadrift | Haha! this intire "fun"-world, with the bobbing objects and other assorted nonsense is brilliant. |
| May 22 06:46:00 | 40m 00s | S-Raid | soundtrack is awesome. |
| May 22 06:53:00 | 7m 00s | >Start >Fight >Run | Haha! The way the title of the game appears at the start is brilliant. |
| May 22 07:18:00 | 25m 00s | Hagerbot | This is a sweet concept, although in dire need of some balancing. <br/> <br/>The levels require 100%-correct movement, and leave aboslutely no place for experimentation or errors. |
| May 24 08:40:00 | 49h 22m | how to be a girl | the combination of minimalist art and audio ist beautiful. <br/> <br/>On the gameplay-side, the beginning is good, but it gets tedious and grindy quite fast. <br/> <br/>I want to figure out what is going to happen, but it's sooo slow. |