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matthias_zarzecki's games and stats for all events →
| Timestamp | Since previous | Game | matthias_zarzecki's comment |
|---|---|---|---|
| Aug 22 10:23:00 | Escape Kraut | I like the idea, it reminds of the Need For Speed quarter mile races. <br/> <br/>Also, took me a while to figure out how to accelerate. That instruction needs to be bigger :-) | |
| Aug 22 10:28:00 | 5m 00s | Prelude of the Chambered | This is fun :-) <br/> <br/>I especially like the 95-era asthetics. |
| Aug 22 11:00:00 | 32m 00s | Poor Ball | This is a nive idea, although somewhat hard. <br/> <br/>I like the blurring-effect. Subtle, but effective. |
| Aug 22 11:05:00 | 5m 00s | Lost World Lucy | This is fun! Also, the presentation is lovely. <br/> <br/>A problem though is the size of the pickups. They are quite small, and I can never tell if they are supposed to be pickups or enemy attacks. |
| Aug 22 11:23:00 | 18m 00s | FuhFuhFire! | Interesting idea (although you have to get behind the evil character first). <br/> <br/>Also, you forgot to mention "hulk-like-super-jump" in the features :-) |
| Aug 22 11:29:00 | 6m 00s | Fragmentation | Wow, des level is quite cool. <br/> <br/>Alas, I think this game has "feature-overload". It's not only first-person mouse-controlled, but also a runner-game, and has the gravity-switch-feature. Together with the 3-sec introduction (during which you can' move or do anything) the first plays are very confusing. |
| Aug 22 11:32:00 | 3m 00s | ""Escape the Flood 3D"" | This idea is quite interesting. Too bad you didn't have more time. |
| Aug 22 11:45:00 | 13m 00s | A Helicopter Named Freedom! | Nice concept. <br/> <br/>So the important question is of course: Why doesn't it play Ride of the Valkyrie? :-) |
| Aug 22 11:46:00 | 1m 00s | Escape | Nice take on the runner-genre. The vector-graphics also seem quite effectively used. |
| Aug 22 11:47:00 | 1m 00s | AWOL | Nice work. Especially with the minimalist graphics. |
| Aug 22 11:49:00 | 2m 00s | Esc. the Robot | This is a quite good basis for a puzzler/platformer, although in need of some balancing and polish. The background is also quite nice :-) |
| Aug 22 12:10:00 | 21m 00s | Mazix | Good god, this seems complex. Also, fun :-) (although I do had to understand that the missile-pickups look like missiles in flight) |
| Aug 22 12:15:00 | 5m 00s | Snake Plissken: Surfin' U.S.A. | Ha! This is great, :-) <br/> <br/>Also, I think this is the first Kurt-Russel based game here at Ludum Dare. |
| Aug 22 12:39:00 | 24m 00s | Attack Of The Chasers | Funky controls. They are just in the sweet-spot of "not immediately understood" and "interested to master". |
| Aug 22 14:04:00 | 1h 25m | Number 23 Escapes! | Stealth-game! Yes! <br/> <br/>The soundtrack is also quite fitting. |
| Aug 22 15:05:00 | 1h 01m | Boat Escapade | This is interesting. The relatively complex layout, the ever-rising water, the need to return to the approaching danger, and the metaphor for marriage in asian regions. <br/> <br/>Quite interesting indeed :-) |
| Aug 22 15:11:00 | 6m 00s | Bounce-onium! | That's a sweet idea. I also like the presentation (although the difficulty ramps up very quickly) <br/> <br/>:-) |
| Aug 22 17:31:00 | 2h 20m | Room Escape | nice take on "escape" |
| Aug 22 17:46:00 | 15m 00s | The Getaway Car | Nice idea. I love the handling of the car. |
| Aug 22 18:00:00 | 14m 00s | Beyond the Fourth Wall | Oh, artsy it is. I like the idea. |
| Aug 22 18:11:00 | 11m 00s | To Hell And Back | Oh, this is funny. Also, soundtrack is great. |
| Aug 22 18:16:00 | 5m 00s | Henchmen, Attack! | nice take on the runner-genre. The title is great, as is "League of Malevolence" <br/> <br/>Also, do I spot traces of flixel and the canabalt-sourcecode? :-) |
| Aug 22 18:21:00 | 5m 00s | Bomber Planet | Nice retro adventure. I like the soundtrack, it conveys the right sense of "movement" and "adventure". <br/> <br/>Also, Bug: Stuff doesn't get blown away when it isn't on the same screen. It's like Schroedingers Cat. <br/> <br/>Nice work. :-) |
| Aug 22 19:20:00 | 59m 00s | BRITAIN:2027 | This is great. The meachanics have a good amount of heft, the graphics are fun, and the level-layout is quite puzzly. <br/> <br/>A downside is however the serious difficulty, but I guess all our games are in need of some days of polishing :-) |
| Aug 22 20:14:00 | 54m 00s | Dark Acre Jack's "Escapology" | The theme and execution are quite unique. The only other time anything came close to this was in Spliter cell 2 :-) |
| Aug 22 20:17:00 | 3m 00s | Escape Adventure | One-button, and double-escape. brilliant. |
| Aug 22 21:13:00 | 56m 00s | NO ESCAPE | Nice trick on making complex 3d-models, only to use the silhouettes. I'll remember that one :-) |
| Aug 23 08:10:00 | 10h 57m | Flee Buster | I have no idea what is going on in there, but the gameplay is increedibly understanable and compelling. <br/> <br/>Also, it's great how the "chevy ray"-page works as a sort-of tutorial and explains the cuboid monsters :-) |
| Aug 23 09:03:00 | 53m 00s | BitScape Goat | Lovely astehtics, with the low-fi environements, comic-graphics and bobbing player :-) |
| Aug 23 09:08:00 | 5m 00s | Glissaria | Nice idea and optics, but it remains quite hard to understand. |
| Aug 23 11:18:00 | 2h 10m | Claustrophobia | The fog in the menu is a nice gag. |
| Aug 23 11:20:00 | 2m 00s | The Copenhagen E. Coli Epidemia | "We had to cut down all the pine-trees to make emergency toliet-paper during the 50-year-squirts" <- reminds me of that :-) <br/> <br/>Nice idea. |
| Aug 23 11:48:00 | 28m 00s | The Life of Borgy | This has neat portal-vibe, and the music is quite fitting. Unfortunately it's quite short, and the jumping is kinda flaky. |
| Aug 23 11:54:00 | 6m 00s | displaced | This is great! And sweet and evil at the same time. Nice Work. <br/> <br/>Also, the "eyes in the walls", followed by the "guy in the wall" are great :-) |
| Aug 23 12:20:00 | 26m 00s | Bunnies, Back Into Your Cage! | Funny. The first words in my game we "Oh Noes!" too :-) <br/> <br/>I like this idea, especially the "carrot"-block. It's immeditely recognizable, which is great. |
| Aug 23 12:38:00 | 18m 00s | Poltergeist | This is hrad, but fun. Especially the introduction (but isn't it speeled "spectre"? <br/> <br/>The atmossphere is also well done. |
| Aug 23 14:16:00 | 1h 38m | Fireflies | Ths graphics are quite neat in their lo-fi way. I also like the firefly-idea. <br/> <br/>Also, I fell of the level. Unity-colliders have the habit of being scaleable at very steep hills :-) |
| Aug 23 15:57:00 | 1h 41m | Help! I'm trapped in a compact 2D Riemannian manifold! | This has great level-design. Every area is quite different to the last. |
| Aug 23 15:59:00 | 2m 00s | Spaceship Crash | Quite interesting. The not-insta-death-spikes however don't work quite. |
| Aug 23 16:19:00 | 20m 00s | Protoscape | Y and Z. Brilliant. Why can't all devs do this. <br/> <br/>This is a nice idea and implementation. I especially like the momentum. |
| Aug 23 16:58:00 | 39m 00s | GTFO - The Game | This is aquite fun idea. <br/> <br/>I did have some problems however with the tutorial-text, which was quite hard to read, and the fact that you needed to illuminate it. Also, the enemies were quite hard and unforgiving. |
| Aug 23 18:52:00 | 1h 54m | Escape From Emag Castle | Interesting idea with the invisible walls (that is, if that is a feature, not a placeholder/bug :-) ) |
| Aug 24 06:41:00 | 11h 49m | Shotgun Man Will Shoot You | The title is great. Simple. Sufficient. Explains the game. |
| Aug 24 06:46:00 | 5m 00s | A Robot Escape | A quite good puzzler. Easy introdutction, then the difficulty ramps up, and introduces new variations. good work. <br/> <br/>The jokes are quite good as well :-) |
| Aug 24 06:51:00 | 5m 00s | Under a Watchful Eye | Good lord, what an evil eye. <br/> <br/>I like the idea of the mad-dash (perhaps Mirrors Edge style) run for your life, but this needs a lot of polishing and balancing. <br/> <br/>0.5 Seconds after you leave the circle the eye goes hostile. Once it start firing, the framerate goes single-diit, and movement becomes impossible. |
| Aug 24 06:58:00 | 7m 00s | Flee your Fate | Neat idea. The progress trhough the story, combined with the minigames is also well done. |
| Aug 24 07:02:00 | 4m 00s | Flashlight Runner | Neat. especially the evilness of not actually seeing the ground :-) |
| Aug 24 10:30:00 | 3h 28m | Escape(ism) | Ohh... artsy. Nice approach to the theme! :-) |
| Aug 24 10:53:00 | 23m 00s | Earth Escape | Nice idea. <br/> <br/>The semi-scrolling level however don't work. They seem to scroll 1 or 2 tiles, which leaves me wondering wheter the levels are supposed to scroll or be completely immobile. |
| Aug 24 11:31:00 | 38m 00s | Antagonist | Wonderful work on the balancing and level-design side. The difficulty feels almost every time "just right". |
| Aug 24 11:33:00 | 2m 00s | / ESCAPE \ | Nice work. |
| Aug 24 12:15:00 | 42m 00s | Cave Escape | Neat, although in need of some balancing. |
| Aug 24 12:48:00 | 33m 00s | Hollow | Well done. I liek the heft of the movement. |
| Aug 24 13:05:00 | 17m 00s | The Power of Escape | Ohh, tricky. I also like the music and walls :-) |
| Aug 24 13:11:00 | 6m 00s | The Blueprints | Nice MGS-vibe! (too much text at the beginning however) |
| Aug 24 15:09:00 | 1h 58m | A tale about life, death and a looser. | Neat idea. |
| Aug 24 15:29:00 | 20m 00s | Escape from Flatland: an Adventure of Two Dimensions | The breaking-model is quite awesome. |
| Aug 24 16:18:00 | 49m 00s | The Trap | Really solid platformer. Gameplay is fun, and story somewhat interesting. <br/> <br/>What pulls it down, however, is the sometimes pixel-perfect jumping needed, the fact you NEED to die at several points (not good) and the text-messages stopping the game. |
| Aug 24 16:29:00 | 11m 00s | Dystopian Future Underground City | Nice work! I liek the graphics and the soundtrack. <br/> <br/>The gameplay, however, is enragingly hard. On touch kills me in this clustered level, and the flying space-police-cars can just go through stuff? |
| Aug 24 16:44:00 | 15m 00s | Escape the Wolf: OHR | I love how it subtely changes into action-music :-) |
| Aug 24 17:51:00 | 1h 07m | Run Run Robot | This is awesome. the graphics are cool, and the gameplay is quite nice. |
| Aug 25 06:25:00 | 12h 34m | Pastagus Fantasy | I think "bullet-hell" is the approriate term :-) <br/> <br/>I like the idea of the "passive" shooter. This thing is ridiculously hard though. |
| Aug 25 06:36:00 | 11m 00s | Lost Psyche | Nice idea, but it is quite hard to play. |
| Aug 25 06:40:00 | 4m 00s | City Runner | So, waht are we escaping? Zombies? Zombies with guns? And there's money, apparently. <br/> <br/>Gameplay is solid and fun. Splashing the red dots feels quite hefty. |
| Aug 25 06:42:00 | 2m 00s | Evil Llama: Escape from the death festival. | Nice runner and music, but the graphics are somewhat inconclusive. I couldn't really tell the good pickups from the obstacles, and everything kinda blends together. |
| Aug 25 06:46:00 | 4m 00s | Rainbow Jail | Nice work! Graphics are cool, gameplay is punchy, and effects fit. <br/> <br/>This is, however, badly in need of some balancing. You spend a lot of time failing and trying to figure out what to do. |
| Aug 25 06:52:00 | 6m 00s | Still Dreaming | Neat puzzles. The graphic-style of pink + green is also quite impressive. |
| Aug 25 08:57:00 | 2h 05m | Prison Planet Trench Escape | Nice work - especially the evil machine of doom. <br/> <br/>What I didn't like was the positive feedback-loop that happens once you hit something. As soon as that happens, you get slower, you hit more stuff, the evil machine of doom comes closer, the screen gets smaller, and the difficulty ramps up, forcing you to play perfect right from the start. |
| Aug 25 09:25:00 | 28m 00s | Ruin Runner | I'm afraid this thing crashes my machine (sorry :-) ) |
| Aug 25 09:29:00 | 4m 00s | Unlock | Excellent work! <br/> <br/>The level-design scales nicely, the faux-crt-pixel-style is quite neat, and the soundtrack is fitting. Also, the instruction (up down ..) are brilliantly simple. |
| Aug 25 09:37:00 | 8m 00s | Reveal | Interesting idea, though way to much grind. |
| Aug 25 09:40:00 | 3m 00s | EscApe | Nice idea. The Flying-controls are also quite fun. |
| Aug 25 10:15:00 | 35m 00s | It's Right Behind You! | So... I escape the lava by going deeper in the earth, close to lava? <br/> <br/>Neat. And Panicky :-) <br/> <br/>I also suspected you could just dig yourself in a high corner and sit it out. Nope. Doesn't work. |
| Aug 25 10:24:00 | 9m 00s | Dungeon Exit | That's fun. Also, I think I broke the game. <br/> <br/>One more thing (to all devs): Z and Y are swapped on german keyboards. It is enraging having to deal with games that assume x and z are next to each other. |
| Aug 25 10:29:00 | 5m 00s | Road to Escape | Like the grey/red art-style. |
| Aug 25 10:31:00 | 2m 00s | Hamster Escape! | We all like the Music by Kevin MacLeod (Incompetech is the correct spelling), but I'm afraid for the 48h-compo EVERYTHING has to be created by yourself. |
| Aug 25 10:49:00 | 18m 00s | AWAYGET | Nice work! Reminds of the classic terminator-2-shooter. |
| Aug 25 12:13:00 | 1h 24m | Action Time : Escape from the dangerous explosive complex | This. Is. Awesome. <br/> <br/>I love. The characters, the idea, the setting, movement is nice, shooting guys is fun. And suddenly he's on a snowboard. Makes perfect Sense. Brilliant. <br/> <br/>Also, this is quite impressive for Game Maker. <br/> <br/>I like this so much I'm even going to give you some contructive criticism! <br/> <br/>- This needs Music. Badly. try this guy, he offers some nice free-to-use tracks http://incompetech.com/ <br/>- The wall-climbing-mechanic isn't entirely intuitive. I thought I can wall-jump onto the catwalk (which is background apparently), but wall-climbing to an area outside of the screen is a) not good game-design and b) a very advanced move, nothing for the first room. <br/>- Enemy AI spazzes out sometimes (i.e. they walk in place) <br/>- Pickups are boring <br/>- After you die and respawn with 1 health you usually die again, as you are one-shotted <br/>- Boss-fight is alright, but the missiles suck. They don't explode, they can't be shut down, they down swirl around. Right now they are just a slow bullet. <br/>- The death-text is hard to read and doesn't make sense. Fix it. <br/> <br/>Seriously, this is a neat game. <br/> <br/>Make more of it! <br/> <br/>-Matthew |
| Aug 25 12:17:00 | 4m 00s | No Escape | Nice idea, but the "movement" doesn't become clear (I thought he just stood there). The ground needs some sort of texture or noise, to make it more apparent. <br/> <br/>Besides that, nice stomper! (I'm calling this genre now this way) |
| Aug 25 15:28:00 | 3h 11m | Faceless | Neat idea. |
| Aug 25 15:29:00 | 1m 00s | Squirrel's Life | Good god, the death-messages are depressing. It's now just "you are dead" but "you died MISERABLY". <br/> <br/>Anyhoo, nice game :-) |
| Aug 25 15:56:00 | 27m 00s | Mountain above the clouds | Nice Game! <br/> <br/>I especially like the coloful lo-fi approach and the intuitive one-click control. |
| Aug 25 17:17:00 | 1h 21m | A memory | Lovely controls and backgrounds. |
| Aug 25 17:23:00 | 6m 00s | Dragon's Bloodmoney | Gotta love the introduction of Bob :-) |
| Aug 25 17:39:00 | 16m 00s | Pressure | OH GOD THE PRESSURE! (coming from the sliding wall of doom :-) ) <br/> <br/>Nice idea. I like the scaling levels, and the "just enough" time to make it. |
| Aug 25 18:22:00 | 43m 00s | Huescape | Nice mechanic and use of the basic functions! |
| Aug 25 20:47:00 | 2h 25m | Not the Sharpest Sword in the Box | This idea is so far the most unique I have seen. <br/> <br/>Nice work! |
| Aug 25 20:49:00 | 2m 00s | .SHADOWS. | This one nails the "lost in the dark"-motif that's been tried before. The flashlight-battery empties very fast, the flickering is awesome, and the reflecting walls work very well. |
| Aug 25 20:56:00 | 7m 00s | The Island | This is a neat idea! (but in need of balancing. This is incredibly hard) <br/> <br/>I also like the mumbled voices (remind of Blendo-games). How do you create those? |
| Aug 25 20:59:00 | 3m 00s | Dude Running From an Explosion | Nice and solid platformer! I also love the title. Simple. Funny. To the point. |
| Aug 25 21:00:00 | 1m 00s | Escape from the Depths | This is pretty sweet take on the avoider-games. |
| Aug 25 21:03:00 | 3m 00s | Prison Break | Neat. Although it took me 2 seconds to realize it was on rails :-) |
| Aug 26 04:11:00 | 7h 08m | The Villainous Villa | This is great! The soundtrack is magnifiecient too. What tools did you use for that? |
| Aug 26 20:44:00 | 16h 33m | I Think In A Minute Or So I Will Explode | The hanging-move is neat. The Mechanic is great, but sadly it isn't to much puzzle-effect. |
| Aug 26 20:57:00 | 13m 00s | and just like that | This plays quite lovely. Nice work! |
| Aug 27 08:35:00 | 11h 38m | Cut Here | Great system! |
| Aug 27 08:40:00 | 5m 00s | The Collapse | This is fun, but ridiculously hard. |
| Aug 27 08:42:00 | 2m 00s | Space Captain Iodine Escapes The Electric Death Maze (In Space) | Lovely title. |
| Aug 27 08:46:00 | 4m 00s | Land of Colors | This would make a great co-op game. |
| Aug 27 08:50:00 | 4m 00s | Death Game | Neat mix of mechanics. |
| Aug 27 08:56:00 | 6m 00s | Stratus | Noooo why did you make me burn the picture :-( <br/> <br/>This is great. The artsytle is lovely, adventure-mechanics solid, and the story beautifully simple. <br/> <br/>Nice work! |
| Aug 27 09:24:00 | 28m 00s | Ernest the Plump Adventurer (in trouble) | Solid platformer! |
| Aug 27 09:34:00 | 10m 00s | Beak Free | This is a nnice idea, but I think the scoring goes in the wrong direction. <br/> <br/>Right now you are punished for excessive movement and destuction - But that is fun! I imagines this as a hapless bird trying to escape in panic, destroying everything in its path, which is much funnier than a precise avian leaving the building. <br/> <br/>Still nice work though :-) |
| Aug 27 09:49:00 | 15m 00s | Momentum | Neat idea, but it's sooo hard. |
| Aug 27 09:52:00 | 3m 00s | Office Escape | Nice work with the stealth-mechanic! <br/> <br/>I like how their field of view is projected with light. Much better than my take on it (ahem) |
| Aug 27 10:01:00 | 9m 00s | Mindbane | The funny thing is, since it's a game, it makes perfect sense :-). <br/> <br/>The intro is also quite great. Funny. To the point. Doesn't sacrifice playability. |
| Aug 27 10:05:00 | 4m 00s | Asplosions! | This is great. Especially the gag where you break out of the game-window. <br/> <br/>And suddenly there are sumo-wrestlers (makes perfect sense) <br/> <br/>(seriously. Remember how games were about italian plumbers taking halluzinogenic mushrooms and riding dinosaurs through pipes?) |
| Aug 27 12:54:00 | 2h 49m | Aaah! Run! | Nice idea! <br/> <br/>I have the feeling though this would work better as a straight-up runner - your character moves automatically from left to right, all you can do is jump and switch. |
| Aug 27 12:56:00 | 2m 00s | Geomancer Shepherd | Neat idea! |
| Aug 27 14:51:00 | 1h 55m | Moustache Chick | The premise and title are quite brilliant. |
| Aug 27 16:06:00 | 1h 15m | Slimes! | Ha! this is great. And cute. Nice work! |
| Aug 27 18:09:00 | 2h 03m | Dinosaur Liberation Front | Nice work! <br/> <br/>I like the humour, the jurassic-park-references, the lovely "What could go wrong"-approach, and the "it's a videogame"-logic. |
| Aug 28 20:03:00 | 25h 54m | Escape Velocity | Nice! I love the scenes where you switch modes and go a level "higher". The rotating terrain also helps a lot. |
| Aug 29 08:46:00 | 12h 43m | Escape Cod | Neat idea! I love the spore-vibe. |
| Aug 29 08:56:00 | 10m 00s | Escape from Planet 21 | I love the old sci-fi asthetics. Nice! |
| Aug 29 15:06:00 | 6h 10m | The Great Unescape | Nice work! I like the music and gameplay, but this is quite hard and unforgiving. |
| Aug 29 15:38:00 | 32m 00s | Southward Lies Escape | I like the asthetics, they're quite unique. <br/> <br/>Also interesting how the enemies ile onto you after some time :-) |
| Aug 30 11:07:00 | 19h 29m | Escape of the Psychic Trash Robot | Nice work! <br/> <br/>I love the panicky jump-animation. Level-design is also quite balanced. |
| Aug 30 14:23:00 | 3h 16m | Escape Paradise | Nice solid work! <br/> <br/>The basic mechanic (collect stuff) is nice, and the size of the island is just big enough for exploration, but not too big to get lost. |
| Aug 30 14:45:00 | 22m 00s | This is your dream | Nice concept! The sound-effects really elevate this. <br/> <br/>The graphics are quite dreamy, and the panic of not finding a hotspot within the time with the increasing breathing is a neat gag. Unfortunately the hotspot-scanning doesn't work quite as a agood game-mechanic. |
| Aug 30 14:54:00 | 9m 00s | Escape from the Labyrinth | The timing of the evil thingie is almost perfect. He's seen just long enough for you to notice something isn't right :-) |
| Aug 30 14:57:00 | 3m 00s | Luis the Thingemebober | The death-message is great. |
| Aug 30 16:36:00 | 1h 39m | Robot Pit Escape | Neat mechanic. I also like hoe the levels ramp up in difficulty. <br/> <br/>There seeem to be, however, a lot of ways to get stuck. |
| Aug 30 16:38:00 | 2m 00s | Escape from Monster City | This is fun! especially the panic-moment right after you are spotted :-) |
| Aug 30 18:15:00 | 1h 37m | Hello?? | Nice take on text-adventures! |
| Aug 30 19:31:00 | 1h 16m | Coin Runner | Nice work. Music is quite fitting. |
| Aug 30 21:13:00 | 1h 42m | Wallazoo: Path to Freedom | This feels strangely like sudoku :-) |
| Aug 30 21:18:00 | 5m 00s | (Escape from) The Temple of Nepenthe | The framework is quite polished. I like the extensive menu-structure, and it even takes and saves screenshots! |
| Aug 30 21:25:00 | 7m 00s | Sharks Are Evil | Neat idea! <br/> <br/>Recognizing wheter a guy has been saved or om-nommed is quite tricky however. Bigger animations/effects would be quite useful. |
| Aug 31 07:49:00 | 10h 24m | Escape Artist | This is fun! the mechanic is brainy, soundtrack is nice and fitting, annd the commentary is brilliant. <br/> <br/>Little nitpick: The ui looks like it's part of the level, and the level-design does ramp up extremely fastin difficulty. |
| Aug 31 09:47:00 | 1h 58m | Mountain Break | Nice work! The commentary by the guy is great :-) |
| Aug 31 10:52:00 | 1h 05m | Failed Turn-based Space Combat | Interesting basis. THis would make for some great ultra-strategic space-battles (Flotilla comes to mind). |
| Aug 31 11:54:00 | 1h 02m | Reach For It | Twin-stick-shooter. Neat. |
| Aug 31 14:55:00 | 3h 01m | I was a teenage Hipster! | Love the story-nuggets. The maze-navigation, combined with the zombies is also quite well done. |
| Aug 31 17:41:00 | 2h 46m | escape | Ha, I got it! <br/> <br/>It's actually a good puzzle. Easy enough to understand, and just enough possible answers to figure it out. <br/> <br/>The big reveal I guess is that the numbers just go to 26 :-) <br/> <br/>But there's a zero in there ... so I guess it's 27 possible inputs per number. With 6 numbers, that's just 27^6 permutations! <br/> <br/>I tried LD4821 - that wasn't it. Must have been the other thing :-) |
| Sep 1 08:54:00 | 15h 13m | Escausage | This idea is great! It also gives off a great qwop-vibe. |
| Sep 1 16:01:00 | 7h 07m | The Great Volcano Escape | What this babdly needs is some rocking background music. Nice work :-) |
| Sep 2 06:55:00 | 14h 54m | Chemical A-21 | Neat idea! I heaven't seen this feature extended so much before. |
| Sep 2 09:38:00 | 2h 43m | Action Monkey | Nice work on the clinging-mechanic. |
| Sep 2 14:25:00 | 4h 47m | Cube Collapse | Novel idea and gameplay, solid graphics. Nice work! |
| Sep 3 09:41:00 | 19h 16m | Escape to the Stars | This is fun. I like it :-) |