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Feedback comments for LD51
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| Timestamp | Since previous | Game | Doot's comment | |
|---|---|---|---|---|
| Oct 4 09:33:37 | Homerun for your life! | ♥ 3 | Very funny game! The art, mood and humor are really great. I like the double screen design, it's funny to switch between reading stupid lines and looking out for the next asteroΓ―d π€πβοΈ Small bug: I had no sound on my second try! | |
| Oct 4 12:41:47 | 3h 08m | Slow Mo Samurai | ♥ 1 | Very good game! The visuals and audio are beautiful, readable and clear. I love how everything is super intuitive. Level design is clean and offers several paths. A lot of polish everywhere, I love the slow mo + zoom at the end of every level for exemple! Maybe more contrast on enemy projectiles would have helped a bit. I made the mistake to go back to menu at something like level 12 oh noooo β οΈ Thanks for the game I had fun, very strong entry βοΈ |
| Oct 4 12:56:57 | 15m 10s | Frogwatch | ♥ 4 | Nice game! I like the art and the idea. The prompt for the E button and the movement tutorial were really great. I would have liked to have one for the dash too, I didn't read the description so I didn't get it at first haha. The sound design works well. Also the intro is really cute! Maybe the world could have been smaller or movement faster so that you are more focused on what is on screen rather than the arrow on the edges. Well done, this is a very cute game πΈ |
| Oct 4 14:52:51 | 1h 55m | Gelato Drift | ♥ 2 | Nice game! The crazy taxi concept is simple and well executed, I liked how the difficulty ramp up! The scoring system is cool. Driving felt mostly good, except when you get stuck on corners. The menus are gorgeous and the fake 3D truck is really clean. Thanks for the game, I had fun π§π |
| Oct 4 15:13:56 | 21m 05s | Babbage's Cabbages | ♥ 2 | Nice game! The mechanic is well done and quite intuitive. Some parts of the level are well designed, it's interesting to try to remember, time and execute your movement well. I also liked the scope of the game. Movement and controls could have been a bit snappier, but I know how harder it is to make a platformer feel nice, so this is already really impressive for a jam game. Great job and thanks for the game π₯¬ |
| Oct 4 16:20:12 | 1h 06m | The Curse of Tencond | ♥ 2 | Insane compo game, great job π The minit vibe is perfect, and I love that you decided to base everything on knowledge and not items. Art is splendid, I'am amazed you managed to do that solo in such a short time. As many others, I had problems finding the Home key. For my part, it's because on a french keyboard the name is totally different (DΓ©but, which means Start, nothing to do with Home). I had a lot of fun anyway, thanks for the game and good job π² |
| Oct 4 16:37:05 | 16m 53s | Mages Arena | ♥ 1 | Nice game! I loved seeing all those mages run around, the hectic feeling of the arena is cool, even if the best strategy I found was to hide close to the walls haha. The upgrade system works well, maybe everything is a bit too expensive and grindy though. Great job for a solo game! |
| Oct 4 16:55:22 | 18m 17s | OH! STUPID ENGINEER | ♥ 1 | Very fun game and the art style is amazing. It's impressive how much content you have in there, with so many beautiful sprites and animations. Difficulty curve could be reworked (a bit hard at first and becomes very easy with a few turrets and generators), but that's absolutely normal for a jam game! Great job and thanks for the game π§ |
| Oct 4 17:06:20 | 10m 58s | Tiny Jukebox | ♥ 1 | That's awesome! I love rhythm games, and this is such a perfect way to adapt the theme and make in fun for short sessions! Congrats on all those tunes you did, a lot of them sound really good. Thanks a lot for the game I had a lot of fun. Didn't manage to beat all songs yet, I'll definitely come back to it π΅ |
| Oct 4 21:18:43 | 4h 12m | Grim Light | ♥ 3 | Nice moody game π I liked the simplicity of it. Awesome job on the world, I really like the way it feels coherent yet diverse. The behavior of the lights feels nice. You get the feeling of getting lost in an eerie place while never actually getting lost. Thanks for the game and great job! |
| Oct 4 21:25:50 | 7m 07s | CRAVE | ♥ 4 | Nice game! It was a bit hard to understand everything at first but once you get it it's fun! I like the hunger mechanic, it forces you to swap powers so you never stay with the same. I liked how clear the enemies health bar were with both color and visual threshold indication of when they can be eaten. The map may be a bit too big? I was lost really fast, and with no goals or waypoint I didn't really know what way to explore. Great diversity of "animals" though, that's great! Thanks for the game, I had fun π |
| Oct 4 21:28:14 | 2m 24s | Sokobyo | ♥ 1 | Cool Game! The concept is cool, it's a nice twist on classic sokoban games. The first two levels felt great, they introduced the mechanics nicely! I don't think I did what I expected on the third one though, but I beat it haha. I would love to see more levels on this! Great job doing this solo and thanks for the game π |
| Oct 4 21:31:49 | 3m 35s | Short-Lived Survival | ♥ 1 | Really fun digging game. The classic logic of "dig stuff => come back to upgrade" works well with the 10 second reset. On the first levels, you get used to go and come back, and once you understand safe zones and stars it changes the way you think about your runs, which is cool to keep the game fresh. I'm not sure having safe zones be so random is a good idea, I would love it to be able to plan a bit better if I was guaranteed to find one around somewhere. Nice job on this β¨ |
| Oct 4 21:39:03 | 7m 14s | Count Down Dracula | ♥ 5 | I loved it! It's absolutely gorgeous for a jam game. The 3D environments, the lights, the FX, the 2D characters, the UI, everything looks great and fit well with the other elements. And it plays well! Movement feels smooth, attacks are clear enough, and the dash to finish enemies is very satisfying. The time mechanic is elegant and well executed. I would love to see a longer version someday! Great job β¨ |
| Oct 4 21:42:22 | 3m 19s | Game Name | ♥ 2 | That was sooo cool. The idea fits the theme perfectly. I saw the same kind of game now and then at ludum dares, but it fits this theme better than ever and your execution is impressive. The art is good, the music is good, the diversity of fun simple intuitive gameplay is insane! I loved the Relax mini game, and I loved that your schedule included a lot of sleep, eating and relaxing. Thanks for this game, I had a lot of fun πβ¨ |
| Oct 5 17:16:12 | 19h 33m | Meteor Racing | ♥ 2 | Nice game! I really liked the art. The car looks nice, the track looks nice, and the fog gives a cool mood, plus the change of colors when meteors come in make it looks even cooler. The menu and UI look professional. Controls felt fine, and the track was simple but interesting. (I couldn't play with controller though, had to use my keyboard) Meteors felt too easy to avoid, like they always landed behind me anyway. I would love to play more if meteors were less random or forced me to avoid them! Thanks for the game I had a good time! |
| Oct 5 20:39:52 | 3h 23m | 10-Second Magic Artist | ♥ 3 | uuuh excuse me wtf (this one made me laugh a lot) AIGalleryPainting-2022-10-05_22-36-35.png Very nice little drawing game! Very polished version of something already fun on its own, this is great! The way you receive prompts by small sentences and the time limit forces you to do some silly things. Thanks for that I had fun! |
| Oct 5 20:54:50 | 14m 58s | Garden Slime | ♥ 0 | Nice little relaxing experience! I like the mood, just looking at the slimes play with the ball and listening to the music was quite soothing. I was a bit confused by the stats menu, I did not really understand who was who or what those stats represented. Great job on your first jam together β¨ |
| Oct 5 21:01:52 | 7m 02s | 10 Seconds, 9 Lives | ♥ 4 | Lovely pico 8 game! I think I rarely saw ones that looked this good β¨ The concept is simple and well executed. I liked the nap times to make a bit of breaks between increased difficulty levels. Made it only to 12 but had fun anyway! |
| Oct 5 21:17:09 | 15m 17s | Lava Crossing | ♥ 1 | very cool game! It looks really good and the vehicle is fun to control. Putting some chill lofi on such a demanding gameplay is a very good idea, I loved it β¨ Thanks for the game and great job! |
| Oct 6 16:28:27 | 19h 11m | Space Lord X | ♥ 1 | Nice little game! I liked the art, the particle effects, the concept and the fact you can easily play on mobile. It seems to me like the best strategy was just to stay in the same place and spam projectiles, and just avoid stuff when it could hit you, which happens very very rarely even on later levels. Maybe having a bit more missiles could be cool? Thanks for the game β¨ |
| Oct 6 16:37:49 | 9m 22s | Machine Yearning | ♥ 2 | This was absolutely fantastic. I love the idea, I love the execution, I love the music, the sound design, and I love me a good ghibu rudour. It's really cool that the game needs no explanation and you understand after a few rounds that when it's a new word, it's your choice. Nothing to add here, go and release it, it's really great! Thanks for the game I had a lot of fun β¨ |
| Oct 6 18:01:10 | 1h 23m | Reboot | ♥ 1 | Really great game! The concept of resetting every X seconds and getting help from your past self is taken to its best here! It's simple, smart, fun, and the puzzle aspect is very well done. I also love that you put some difficulty levels, I guess you saw in playtests that 10s made it too difficult or prevented you to do a cool level design, and this is a very smart solution. Great job and thanks for the game β¨ |
| Oct 6 21:09:09 | 3h 07m | Ticktock Tactics | ♥ 2 | Absolutely impressive games in terms of graphics and polish! I love all the little details, the animation, the smoothness and snapiness of the controls. It's quite hard to make a game like this feel intuitive, and you did it very well. The mechanic of "time resource" is extremely well implemented too. I guess the only thing I would have liked is a bit more challenge, it's nice that the first levels are easy but then the difficulty is really slow to ramp up. Thanks for the game and great job! |
| Oct 6 21:20:08 | 10m 59s | The decasecond | ♥ 2 | Cool small text based game. There are a lot of funny sentences in there haha! I guess UI could be reworked to look better, but it works as is! |
| Oct 6 21:25:55 | 5m 47s | Earth tremor | ♥ 2 | Nice small game! The wall jump is hard to get at first, but once you have it it feels nice. I managed to end in 16 seconds after a good numbers of tries! I think the hookpoints could be more visible, it's hard to see them or understand what they do at first. For a first jam game, it's very impressive! It's cool that you stick to something simple and didn't try to make a big level or some complex game. |
| Oct 6 21:29:33 | 3m 38s | Decrypt | ♥ 3 | Even as a non native english speaker, this was really fun to play! The UI is very good looking, even the in game credits look really great haha. The drag and drop worked well, even if would have liked a bit more feedback when putting down a letter, like other letters moving / bouncing to their new position instead of instantly teleporting. Great job and thanks for the game! |
| Oct 6 21:32:11 | 2m 38s | The Blood Tree | ♥ 1 | Very good looking game, that's impressive for a compo game! I had a lot of trouble to begin with, then I started to understand most of it and it was fun! It's cool to expand, to try to catch people when other are fare enough, and to survive when it gets caothic. Great job! |
| Oct 6 21:40:15 | 8m 04s | FLV-51 | ♥ 2 | Very good game! I know it's quite hard to do a platformer that feels good in a jam, and this one does! Really nice job on tying together quick platforming, metroidvania and "past you can push buttons" together. Visuals and audio are very nice. Only thing that felt a bit weird to me was the camera: since your level goes up and down, you decided to center the camera vertically, but with such a high jump and vertical gameplay, it felt a bit cramped at times. Very very good game overall, great job β¨ |
| Oct 6 21:42:54 | 2m 39s | Sweet Nightmare | ♥ 1 | Nice game! The idea of changing controls is well executed, the clear indication of when it's going to change next helps a lot! It's very cool that enemies also change how they move / attack, it adds even more variety. Level designed felt a bit chaotic sometimes, and maybe some parts of it were less adapted to some controls scheme (snake often felt cramped) Thanks again for submitting it on stream, I had fun playing it β¨ |
| Oct 7 13:44:03 | 16h 01m | Intomb | ♥ 4 | That's an impressive one! The controls feel perfect, the implementation of the theme is nice, everything is very clear and the puzzles are well thought and just the right amount of them. Very strong entry, great job and thanks for the game β¨ It's nice that you added hands and a dot in the middle of the screen to limit FPS induced nausea, but I still was a bit nauseous I admit. I had to limit the framerate so that the game didn't feel too choppy and it was a bit better then. |
| Oct 7 14:17:14 | 33m 11s | RETROFUTURECATS : Admeownistrators of Hell | ♥ 0 | Nice looking game! I really dig your art style. However, it was quite unplayable on my side: - It ran at non stable 20FPS on a GTX 1070 (screen size 3440x1440) - The navmesh had a problem, enemies were not moving and just stayed by their spawn points - I did not really understand what were supposed to be the objectives ? I saw that I could press E in fronts of outlined objects and that would give me charge, was that it? I tried updating my drivers, even rebooted my PC but all issues were still present π₯² Great job anyway, it's really hard to make a FPS work, and at least movement and shooting are there and work fine β¨ |
| Oct 8 11:08:24 | 20h 51m | Dia de los muertos | ♥ 0 | Nice game! The movement works fine and is mostly intuitive. I like the idea of very small levels you need to do in less than 10 seconds. The art is flashy and nice and the music fits well. I felt however like a lot of things were very hard to understand: - The fact that you can only walk on platforms of a certain color depending on the color of the sky - When does the sky changes color? This can lead to frustration when you are mid jump and it changes - The text explaining the shooting mechanic is very small and at the bottom of the screen, be careful, people who read texts are rare and even fewer people read text that is at the bottom of the screen! - The wall jump mechanic! I stumbled on it by accident. Actualy this might be fun to keep this one a secret mechanic. It's really busted though, I zoomed through the last level using just one wall in less than 5 seconds. Also small bug that happens in every unity jam game haha: music is not looping. Great job and thanks for the game! |
| Oct 8 11:52:50 | 44m 26s | Elemental Shrine | ♥ 3 | Nice small game! The art is cute, the idea of having to be the opposite color to hit enemies is fun. I like how you have to take risks to go back to center to change color As other stated, it's impossible to know if your bullet hit an enemy or not, which makes it very hard to get the mechanic without having to read the text outside of the game. Thanks for the game! |
| Oct 8 12:04:56 | 12m 06s | Peter OS | ♥ 1 | That's a cool prototype! The idea is very fun, the graphics look great, and the sound design works well. Gameplay wise, it would be really fun if each notification would make you do something specific. I guess it's what was intended, looking forward to see a post jam version then! Also game is quite full of bugs, but it goes well with the "crappy telephone" setting haha. Nice job! |
| Oct 8 12:11:02 | 6m 06s | Corrupt Dungeon | ♥ 1 | Cool idea, and nice mood set up by with the lights. I think the collision detection works bad on the sword, like if the sword hitbox is already in the enemy hurtbox and you attack it does nothing, so have to do weird jiggles in front of them and sometimes it deals double or triple damage too. |
| Oct 8 13:05:52 | 54m 50s | Alice In Ten Seconds | ♥ 1 | Nice job! I liked the progression of the game, the interpretation of the theme, and the visuals in both parts of the game! Controls in the platformer section were kind of problematic, with the second jump feeling like it gave force and not speed, or not having coyote jump (or a very small one ?) or other 2D platformers tricks we are now used to. I know making a platformer feel good is extremely hard, so that's quite normal for a game jam, but then if the level design is difficult, like in the second 2D phase here, I feel like it can get frustrating really fast when controls are not tight. Great job anyway, that's a very good game with a lot of content that you did here in only 3 days! It's impressive β¨ |
| Oct 9 14:43:29 | 25h 37m | π Night Shift | ♥ 2 | Nice game! The gameplay is simple and nice to control (and well explained in the main menu), the art is very well made and sets a good mood. I liked that you need to decide between losing time to look at your paper often or try to hope you are still facing the right direction and stumble on the client. Randomising them between each round + all the fishies was a good idea, it feels better than delivery games where you just have to go to specific places and repeat. I sometimes had trouble getting back to the Pizza place, I don't know if it's intended or not, but I would have liked a clear indicator when I'm not holding a pizza for exemple. Also, at first, I thought you could pick up pizzas from the ground, but it's actually funny to see all bad throws on the ground after some time. Finally, I think the "caching" sound when you successfully deliver is a bit too loud compared to other sounds and music in the game. Thanks for the game and great job for this, it's an impressive compo game β¨ Edit: I made 106$ during my shift π° |
| Oct 10 08:33:52 | 17h 50m | Jupiter & Arcana Travel Through the Nevermore | ♥ 2 | Beautiful little story game! The writing felt great, just poetic enough without becoming unintelligible. The layout is nice, it makes reading comfortable and choices easy to do. The sound design ties everything together very nicely. Great job and thanks for the game β¨ *One small issue I ran into: during the "revive a dying star" ending, once it became linear and I had only one choice, most of the choices appeared and disappeared so fast that I couldn't even read them. Maybe not having time to click on them is on purpose, but not being able to read them felt a bit weird!* |
| Oct 10 08:46:43 | 12m 51s | Slimebonker | ♥ 1 | Cute and fun game! The 10 second shop refresh mechanic adds a lot to this kind of idle game! I liked the way everything was balanced, and how the difficulty bumps were not forced but had to be bought as upgrades. I made it to something like 1500, then felt like increasing the speed and almost instantly died haha. Great job overall, that was fun to play! |
| Oct 10 08:59:08 | 12m 25s | THE_MACHINE_KNOWS_HATE | ♥ 2 | Very nice game! Making a platformer feel good is quite hard, and this one is great! The mechanic works great. Having to wait to see what's ahead could easily be boring and push to be careful and wait too much, but here it's perfectly designed, with small levels, fast movement and a mood that pushes you to be scared of waiting too much. Great job, I really liked it β¨ |
| Oct 10 09:19:59 | 20m 51s | Armillario | ♥ 2 | This is fantastic! The visuals looks sooo good, the sound design is absolutely great, and it felt like the right amount of cryptic but understandable. I made it to 6.3 on my first try and 8.7 on my second! The only little thing that I guess could be improved is that sometimes black node are hidden behind already colored ones and are impossible to click on. That doesn't happen very often though. Great job and thanks for the game! |
| Oct 11 07:59:35 | 22h 39m | Impending Doom of a Thousand Kitties | ♥ 2 | Cute game! The art style is great, and the simple idea works fine. I would have liked a bit more feedback, like something telling me which cat my cursor was currently targeting for exemple, and maybe something indicating more precisely how close I was to losing. Also, the food icon replacing basic cursor when hovering a cat was a bit buggy. I didn't find the hand tool very useful. I guess it's meant to push cats that are in front of another cat? It's often easier to target the pixels that still shows. Maybe finding another simple mechanic to force a bit more swaps between those two tools would be cool. Great job and thanks for the game, I had a nice time! |
| Oct 11 19:15:22 | 11h 15m | Card Empires | ♥ 1 | Impressive game β¨ The design is fantastic. Having to make all those decision quickly makes the simplicity of it really shine. I like small details like the farmers respawning after some times when an unit dies. The game feels like it was well tested and adjusted. Great job and thanks for the game! I went up to 80 and stopped when I was sure it was only going to be 2 wolves per wave from this point! |
| Oct 11 19:16:28 | 1m 06s | The door and the cap | ♥ 1 | Cool game! Controls are nice, pixel art is great and the super fast level is really fun to play! Last level is especially cool. There are some visual bugs now and there, and I would have liked it better if the dash canceled your vertical momentum, but the game is already very good for a jam game! Good job and thanks, I had fun! |
| Oct 14 10:34:46 | 63h 18m | Carton Carrier | ♥ 1 | Super fun and cute game! The mechanic is super smart and fun, the art is gorgeous, the sound design works nice. I especially liked the randomness during the building phase, it couples well with the timer tension. As other said, 10 seconds mights be a bit short though? Why is it not in the Extra category though if there is no version done in 72h? Is it not possible to move a jam game to Extra? I am sorry, but I cannot rate it as if it was a jam game! Thanks for the game anyway and great job on this β¨ |
| Oct 15 16:28:48 | 29h 54m | Thornscatter | ♥ 1 | Nice game! I really liked the mood the gameplay, art and music set: I felt a mix of tension, loneliness and calm. The game pushes you to go fast but to weigh every slash you make. It creates a lot of interesting short term decision making. If I had one suggestion, it would be to replace the mini map by some sort of indicator that is closer to the center of the screen (as an arrow pointing in the direction of the water / the center), so that you don't have to juggle between what you are looking at. Really great job on this, and thanks for the game πΉ |
| Oct 15 17:00:04 | 31m 16s | Aberration | ♥ 1 | What an impressive compo entry! Where did you find the time to make all this haha? The amount of stuff (narrative, gameplay, art) is insane, great job. The game was quite enjoyable too! The area of effect of people stayed up maybe a bit long, you had 10 seconds at first but then only 5 or so between each one since they stayed active for so long. Great job on this and thanks for the game! |
| Oct 15 17:47:24 | 47m 20s | An Average Day At The Cat Cafe | ♥ 0 | What a cute game π The art is sooo lovely, the music and sound design work really well. In the beginning, everything felt hardcore haha. A lot of information to take in, and long recipes to read. I messed up everything! Once you know all the recipes, it starts to feel good! Being able to do everything smoothly with only the keyboard and no mouse is nice. Also, the movement system is really really great, it's very intuitive and is perfect for this kind of game. I'll go take a look at the post jam version now, thanks for the game β¨ |
| Oct 15 18:54:22 | 1h 06m | Jam Session | ♥ 1 | Awesome game! I really enjoyed the music, it's very nice that you made it synchronized with the 10 sec timer. The concept is super fun, the crazy vampire survivor / roguelite upgrade system works well with the timer mechanic. I felt like the aiming was a bit punitive, it often feel like you'll lose if you miss just a shot. The game makes you want to retry though! Thanks for the game and great job π΅ |
| Oct 15 19:07:23 | 13m 01s | Gastronauts | ♥ 1 | nice game! The concept is intuitive and fun, I like the risk reward of trying to get as much as you can before coming back. Trying to figure out what each ingredient makes by making weird recipes was fun too, even if I'm not sure I understood everything in the end haha. Also it took me a bit of time to understand that you could sell stuff at the shop! Managed to get to the planet by Artemis 11 π§ Thanks for the game and great job! |
| Oct 16 07:31:58 | 12h 24m | Field O' Fiends | ♥ 2 | Nice little game πΏ The art is cute and quite clear, the idea of having a mix of stress and time to rest is cool, and it's nice that you can play on mobile! I felt like the game could benefit of being a bit more nervous. Maybe faster movement, or a smaller arena. It's sometimes a bit long to go all around the place because some enemy is hiding in a corner! Also, a bit more feedback when hitting enemies would be nice. There is sound, but you could still add a lot: small shake, hit stun, simple animation or color change! Great job and thanks for the game! |
| Oct 16 09:28:59 | 1h 57m | Clique Hell High | ♥ 3 | Nice game! The concept is very strong, it's very similar to Ikaruga but the fact that color change happens on a timer makes it quite interesting and force a bit more patience. The level design is nice, you understand quickly where to go. I like the art, it sets a fun mood. Great job on adding some cute animations too. Sometimes, since the background is very colorful, it's a bit hard to see all that is happening on screen, but most of the time it's fine! The sound design and audio in general is very strong. Music is great, and there are a lot of great audio feedback, like for the 10 second timer and the different hits. Speaking of feedbacks, it could be great if you added more than just audio for player hits and timer. A lot of players play without it, and it's often a good idea to have something like more feedback than one for everything. For example, when getting hit, there could be a bit of screenshake, some tiny pause or time slow, a little animation or just a sprite shake (since animations are often too long to make for jam games), and maybe a bit of color changes on the player sprite. Great submission overall, good job and thanks for the game β¨ |
| Oct 16 09:45:08 | 16m 09s | HALL OF GAMES | ♥ 1 | Nice Wario Ware like! It's already hard to make one game, so congrats on making four! They all feel very intuitive and work well, great job. Of course, it would be great if as with Wario Ware, some things changed on top of the speed going faster, but it's already pretty cool as is! Thanks for the game I had fun β¨ (I'm not as good as other haha I only made it to 31 after a few tries) |
| Oct 16 09:48:16 | 3m 08s | Time Protection Initiative | ♥ 0 | Same here, can't access the game page! |
| Oct 16 09:50:04 | 1m 48s | Cannoner Panic | ♥ 0 | The itch game page looks like it's private or broken, I cannot access it π©» |
| Oct 16 10:00:17 | 10m 13s | Get All the Orbs | ♥ 1 | Nice game! Controls feel nice and intuitive. The art is simple but at least everything is clear. I liked the shooting knockback, it makes it that you cannot just go straight and shoot everything in front of you. I also liked that there was an ending to the game, at some point I was afraid the game would be infinite. Maybe a bit diversity on enemies or a difficulty increase at some point could add a lot to the game. Great job and thanks for the game! |
| Oct 16 10:09:22 | 9m 05s | Secret ingredient | ♥ 3 | The maze looks great, and the mood is nice, but is there anything to find in here? I spent around 5 minutes wandering around and didn't find anything. |
| Oct 16 10:21:58 | 12m 36s | Justin Time | ♥ 0 | Nice game. It was a bit hard to understand at first. Also, since the enemy have limited range, it's often easy to just camp outside of their range. Thanks for the game! |
| Oct 16 11:00:36 | 38m 38s | Beardadette and the Eternal Hiccup | ♥ 1 | Nice game! The art and sound design are gorgeous. The hiccup mechanic is funny, but quite hard to use properly when you need it for big jumps. I'm not sure I understood the last puzzles but I got to the end anyway haha. Great job and thanks for the game, I had fun β¨ |
| Oct 16 15:05:50 | 4h 05m | Escape The Ice | ♥ 1 | Managed to get up to 280 after a few tries! Nice job for only 4 hours, that's impressive. The controls changes are fun, the randomness on the ice getting pushed back not so much. Also I played on a Azerty keyb and that was even more confusing haha. Didn't experience any bug! |
| Oct 16 16:23:25 | 1h 17m | Getting Farted On | ♥ 1 | Nice game! I liked the "Getting over it" vibe with the really hard difficulty and hard to master but fair controls. Only thing I would have liked is an indicator of when my bonus fart is ready. Maybe there is one I didn't see? Awesome job on adding multiplayer, it was fun to play it with a streamer, and that's quite insane for a compo game! The humor is absolutely not for me, but that's fine. Great job and thanks for the game! |
| Oct 16 16:43:31 | 20m 06s | Decaedia | ♥ 2 | What a beautiful game! The art is even nicer than your previous games, and that's quite something! And with soo much content, that's very impressive. Having a mix of exploration and turn based combat is fun. The exploration feels good. The combat was a bit messy to me. I had trouble with understanding the position of things, and the dice roll mechanic felt a bit unintuitive and unimportant. Impressive jam game nonetheless, good job! |
| Oct 17 10:20:59 | 17h 37m | Just Roll With It! | ♥ 2 | I am absolutely amazed by how good looking this is for a jam game. The visual polish is incredible, those animations and poses are soooo cool β¨ As other said, it's a bit sad that the game is so difficult. I couldn't even get the last gem of the tutorial haha, and managed to get only something like 20 gems out of each levels after some tries. The core concept of gaining speed every 10 seconds is a fun idea, it makes you think about the best trajectory. Great job! |
| Oct 17 15:01:54 | 4h 40m | Thwack | ♥ 0 | What a cool game β¨ Presentation is super cute, snappy and very satisfying. The gameplay is kept simple and very polished, it's fun to play! The three levels of difficulty felt well balanced to me, it took me a few tries to beat the last one. The "game speeds up every ten seconds" didn't feel right to me: - it doesn't speed up enough to be noticeable. - Most trades don't even last 10 seconds. I guess a more dramatic change, or making the speed boost stay for the rest of the game and not only the current trade could easily fix that if you plan to make a post-jam version? Or maybe just remove that, the game already feels complete without it. I had a lot of fun, thanks for the game and great job πΎ |
| Oct 17 15:52:51 | 50m 57s | Downpour | ♥ 2 | This is the best game I've played this Ludum Dare (and I've played more than 50!) β¨ It's beautiful on so many levels! - The art is perfect, with a lot of polish on all those cute and super clear animations. - The UI works perfectly. - There are a lot of signs and feedback on everything. I love the particle effects announcing an incoming wind and making its direction clear. - The sound design complements all those signs and feedbacks very nicely. The jump sound is crisp enough without becoming annoying (and that's quite rare) - The platforming controls are well executed. - This "something happens every 10 seconds" comes with limits, but you found clever solutions to those. For exemple, the red fogs that pass time fast to wait less before wind jumps is a very elegant design. 5/5 on everything for me, good job and thanks for the game π Here are two details I think could be improved: - The black areas delimited by dots feel like they should be "Thunder free" zones. Yet one upward corridor in one of the first levels is black but you can get struck by thunder in it. - The "effect changes" like switching from wind to thunder could be feedbacked even stronger. I know there is a sound and an animation, but it's still quite easy to miss when you are playing. |
| Oct 17 19:57:41 | 4h 04m | Ethereal Exchange | ♥ 0 | Nice game! The concept is fun, and the abilities are well designed to make it work properly. It felt a bit slow sometimes, maybe swapping more often could be nice for a post jam version. Great job on this! |
| Oct 18 10:33:39 | 14h 35m | Oroboros | ♥ 1 | Great job! It's impressive how many things you managed to do in such a short time. I love low-poly RPGS, it's cool to see one here. Of course, the game could be polished in a lot of ways, here are some things that felt like priorities to me: - Put attack and using items on different buttons instead of having to select from a menu and then click. - Grabbing apples was a pain, it would be cool if it was a bit easier. Maybe even just by walking over them? - It was easy to understand when I hit wolves, but not so much when they hit me. - Lighting felt weird, I couldn't see anything in dark areas. - The world was way too big and easy to get lost in. It doesn't go very well with the time limit mechanic. I saw you are planning to push the game further, so I hope this helps! Good luck and thanks for the game β¨ |
| Oct 18 11:48:54 | 1h 15m | Polyhedron | ♥ 1 | Made it to 42! It's impressive how you transformed something as basic as QTEs in something quite cool. Feedback are well designed, and I was pleasantly surprised when letter then numbers were introduced. As other said, the visuals take a large part of the screen without being of any use. I believe that without even changing mechanics, you could easily connect them to the QTE, like by making them spin faster when the QTE progress, or removing / adding some arrays for each key press for example. Good job and thanks for the game β¨ |
| Oct 18 12:08:24 | 19m 30s | The Turgenev Study | ♥ 0 | Yaay, another awesome game by Puncake! As always, your game is super polished and fun to play. I love how everything connects together very nicely. The assimilation mechanic for upgrade is smart, it changes from classic roguelite / vampire survivor games where you have to chose between 2-3 upgrades on a static screen when you level up. Great job, that's quite a perfect jam entry β¨ |
| Oct 19 08:38:49 | 20h 30m | Impact-Effect | ♥ 1 | Congrats, that is an incredible jam game! Everything is kept simple but super consistent and elegent. There are a lot of nicely polished stuff here and there to make the game feel fair. As other said, it gives good Luftrauser vibes, but with way simpler controls, so much more adapted to a jam game. Here are two things that bothered me a bit: - I couldn't see my life bar in full screen mode with the webgl version (hidden behind windows bar). - I couldn't pause the game (to go back to full screen for exemple) - I didn't really understand the laser enemy, maybe due to lack of feedback when the laser hits you? Anyway, that's minor, you did a really good job with this game, I had a lot of fun! |
| Oct 20 18:32:47 | 33h 53m | A Quick Bunny Affair π₯ | ♥ 3 | What a fantastic game! I am totally impressed by the art, animations, UI and sound design. This is sooooo good, I love what you did here and will follow you to see some future work! On the gameplay side, it's great too! The simple loop of going around as fast as you can is surprisingly engaging. You try to optimize your path, and it's nice that some action requires different number of input to be executed (one to water vs two to pick + plant). I had a bit of trouble understanding the lose condition at first, and sometimes it was not quite clear, what plant was considered to be in front of me, maybe a visual indicator could help. Incredible job team, thanks for the game ππ |
| Oct 20 21:16:24 | 2h 43m | WHO'S NEXT !? | ♥ 0 | Nice game! The concept is simple but very well executed. I liked the variety of "filters" that make it harder to find the right person. I would have loved a less violent version, but I guess that's also quite funny in a way. Not sure I should rate Graphics, since it uses so many asset packs? Anyway, it does look good, you used those assets well. Same for audio, I don't really think you should be rated in this category since you didn't make the music. Thanks for the game! |
| Oct 20 21:25:00 | 8m 36s | Jumpy Fellow | ♥ 2 | Nice! Made it to 328! Gameplay is simple but well executed, the "safety jump" mechanic works well. I love how you designed a simple tutorial level at the beginning to explain the mechanics, it's quite well done. Controls work nicely, the character is very slippery indeed but it gives a "old super mario" vibe that I liked. Great job and thanks for the game! |
| Oct 21 13:59:18 | 16h 34m | Under Pressure | ♥ 2 | Nice game! My first attempt was a mess haha, but the second one went way better. The number of things that can happen is great, the controls are not really intuitive but almost. The graphics look really good (even if it often froze on the HTML version). I really like the idea of phone calls, it would have been really great if there was some sort of progressing story. Great job on this! |
| Oct 21 14:13:18 | 14m 00s | Switchy Glitchy Arcade | ♥ 0 | Wow what a great compo game! I love the art and visual effects. As other said, it may be a bit too difficult or unfair sometimes (for me it was especialy true on the flappy bird one) but other than that it was really great! Good job and thanks for the game, I had fun! |
| Oct 21 21:27:23 | 7h 14m | Prince Defense | ♥ 1 | Really nice! Simple tower defense with an added button for attack works nicely. The difficulty curve is a bit off, really hard at the beginning then impossible to lose, but it's fine for a jam game! Great job and thanks for the game, I had fun π Untitled.png |